> 2533274816931642;7585:
> > 2535434245971391;7564:
> > Just wondering. You people who don’t like sprint. You explain why sprint isn’t necessary, but you don’t make it clear WHY you don’t like sprint. I’m not trying to start a fight. I just want to know why you people don’t like sprint. I politely ask for respectful replies, please.
>
>
> Because it has changed how multiplayer maps are designed. They lack flow and don’t have as much vertical movement to them, because of their large scale. There are also huge stretches of no-man’s land in several maps, and the gameplay honestly feels slower than it was in previous titles. It’s also made enemy movement unpredictable, thus taking away from the overall depth of the original gameplay and map design. Classic Halo is comparable to Speed Chess in that it required quick, precise decisions, and offered severe punishments for even slight miscalculations. Classic Halo was just as much about outwitting your opponent as it was about out-shooting him.
I just can’t see why is it bad. It is just a change, not necessarily means bigger maps are bad, the flow of the combat feels the same to me.
> 2533275010793662;7601:
> > 2535423832687550;7591:
> > Sprint and clamber are the most monotonous and tedious movement mechanics in gaming history. They cause constant button mashing, tapping, and holding and that’s about it as far as I can tell.
> >
> > Clamber - When all you have to do is look at what you want to climb on and press/hold A, you might as well not even have to press/hold those buttons at all. Just let people look at where they want to go and float up there. Nothing more frustrating than jumping up and down trying to get the game (with a mechanic meant to allow everyone to go wherever they please with ease) to recognize you want to climb on the clamber-able ledge in front of you.
> >
> > Sprint - Pacing is most important thing in any online FPS experience (in my opinion). I thought Halo 2 and Halo 3 were incredible in this area. Sprint undoubtedly impacts pacing (as does clamber). I would welcome a sprint and clamber less Halo 6.
>
>
> What if you miss the jump? CLAMBER!
You should be punished for making a mistake. It makes the game easier. It adds depth, but not actual depth and it takes some skill away.
> 2533275010793662;7601:
> > Sprint and clamber are the most monotonous and tedious movement mechanics in gaming history. They cause constant button mashing, tapping, and holding and that’s about it as far as I can tell.
> >
> > Clamber - When all you have to do is look at what you want to climb on and press/hold A, you might as well not even have to press/hold those buttons at all. Just let people look at where they want to go and float up there. Nothing more frustrating than jumping up and down trying to get the game (with a mechanic meant to allow everyone to go wherever they please with ease) to recognize you want to climb on the clamber-able ledge in front of you.
> >
> > Sprint - Pacing is most important thing in any online FPS experience (in my opinion). I thought Halo 2 and Halo 3 were incredible in this area. Sprint undoubtedly impacts pacing (as does clamber). I would welcome a sprint and clamber less Halo 6.
>
>
> What if you miss the jump? CLAMBER!
So lacking skill or messing up badly should not have consequences unless you mess up horribly by not managing to clamber?
> 2533275010793662;7602:
> > 2533274816931642;7585:
> > > 2535434245971391;7564:
> > > Just wondering. You people who don’t like sprint. You explain why sprint isn’t necessary, but you don’t make it clear WHY you don’t like sprint. I’m not trying to start a fight. I just want to know why you people don’t like sprint. I politely ask for respectful replies, please.
> >
> >
> > Because it has changed how multiplayer maps are designed. They lack flow and don’t have as much vertical movement to them, because of their large scale. There are also huge stretches of no-man’s land in several maps, and the gameplay honestly feels slower than it was in previous titles. It’s also made enemy movement unpredictable, thus taking away from the overall depth of the original gameplay and map design. Classic Halo is comparable to Speed Chess in that it required quick, precise decisions, and offered severe punishments for even slight miscalculations. Classic Halo was just as much about outwitting your opponent as it was about out-shooting him.
>
>
> I just can’t see why is it bad. It is just a change, not necessarily means bigger maps are bad, the flow of the combat feels the same to me.
Let’s say that on midship you are attacking the pink tower from red base. As you are moving there, you have your gun up the whole time. Which means that you can fight on the way there. But in H5 you’ll get to Pink 2 as fast as you did in H2 if you sprint. So if you start getting shot at you won’t have full shields when you get to pink. The same was true for H2 but you had a change to fight back. So why is this bad? Because now it’s suddenly impossible to predict flow. You don’t know what speed people will use, or how long they intend to use that speed. So I would argue that it does make the flow more unpredictable. Sprint also encourages double melees/spartan charges and discourages map control. But on your side of the argument, you fail to defend sprint from a gameplay standpoint and has everyone for like the last 14 pages. Why should it be in the game?
> 2533275010793662;7601:
> > 2535423832687550;7591:
> > Sprint and clamber are the most monotonous and tedious movement mechanics in gaming history. They cause constant button mashing, tapping, and holding and that’s about it as far as I can tell.
> >
> > Clamber - When all you have to do is look at what you want to climb on and press/hold A, you might as well not even have to press/hold those buttons at all. Just let people look at where they want to go and float up there. Nothing more frustrating than jumping up and down trying to get the game (with a mechanic meant to allow everyone to go wherever they please with ease) to recognize you want to climb on the clamber-able ledge in front of you.
> >
> > Sprint - Pacing is most important thing in any online FPS experience (in my opinion). I thought Halo 2 and Halo 3 were incredible in this area. Sprint undoubtedly impacts pacing (as does clamber). I would welcome a sprint and clamber less Halo 6.
>
>
> What if you miss the jump? CLAMBER!
I didn’t need clamber to get into the cave on Zanzibar, nor to get on top of the Scarab on Turf. If I missed the jump, then it was on me for not ducking and jumping at the right times. That was part of what made classic Halo such a skill based game.
> 2533274880633045;11:
> > 2535414876585185;1:
> > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitive halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > Thoughts? :3
>
>
> A: Since the anti-sprint camp is only a section of the community it would not be the game everyone wants.
> B: There has never been a clear answer as to why people think two geared movement isn’t ‘competitive’. Nor do I consider competitiveness to be the be all and end all of Halo. It has a role, but that isn’t all halo is as h5 has shown to some degree.
> C: You call any position other than yours ‘absurd’ though you fail to demonstrate how.
> D: Loudly proclaiming that sprint has no place in ‘competitive’ halo is a claim, not an argument. You need to back up your claim if it is to be taken seriously.
> E: Halo 5 has map design problems, but they don’t really center around sprint. They center around size, spawning, blind corners, and lack of variety.
> F: As a Halo veteran with no distaste for sprint, this argument form ignorance that the loss of population overtime is due to sprint that has been flooding the forum of late is getting tiresome. You still have nothing to base the claim on. It is still the equivalent of walking into your kitchen in the morning and seeing a plate of French toast and assuming a unicorn with a glittering mane made it for you.
> 2533274797091891;24:
> Maybe this is too radical, like poeple said a million times, make a classic playlist like in the old days. Lets just try maybe it is awesome
> 2533274909939927;7608:
> > 2533274797091891;24:
> > Maybe this is too radical, like poeple said a million times, make a classic playlist like in the old days. Lets just try maybe it is awesome
>
>
> They did…it’s called the master chief collection
You are right Halo 2 Anniversary was a much better game than Halo 5.
> 2535453668882729;7595:
> > 2535411548517898;7590:
> > > 2535453668882729;7586:
> > > > 2535411548517898;7562:
> > > > > 2535453668882729;7501:
> > > > >
> > > >
> > > >
> > > >
> > > > -
> > >
> > >
> > >
> > > - Not worth responding to again.
> > > - Not all innovation is good innovation. Playable elites were a good idea, but it lead to balancing issues. Not all new weapons are good, many times they are just copies of another weapon. New vehicles are good, but it depends on if it makes sense. A pelican wouldn’t make sense in MP, just saying. Infection was a fan gamemode. Griffball was a fan gamemode. Forge was based off of modding done in Halo 2,. Firefight was about the only innovation that was good and it was put into a spin-off game, which sold terribly. Most of the ideas for innovation have come from the community in regards to content creation like gamemodes, maps, etc. Innovation is good if it goes in the right direction. Something like more map interaction where you can change routes on the map by clicking a button, or having a script that is constantly running was great innovation back in Halo 2, but where is that today? Today we just get a generic ramp and wall raising or lowering. Not all innovation is good, especially if it contradicts the whole premise of what the game was the way it was before.
> > > - Again your point is pointless.
> > > - Halo 5 has been out for a year, I highly doubt they will fix anything. That is why sprint is so popular because it is aimed at Halo 6.
> > > - I honestly would rather pay $40-50 for 4 map packs with 4 maps each than have free REQ garbage. Most of the updates are REQ garbage, while we are still lacking on maps in every playlist. There is only so many times you can play the same 4 maps over and over before you quit playing it. I don’t think Halo 5 would have been any better if it was release in 2016 rather than 2015. It may have had more content at launch including Forge, but how they have handled their community is extremely poor. The lack of maps, lack of gamemodes, lack of playlists, etc. is what really killed the game, but getting rid of sprint for the next game would at least make it someone tolerable for many people if these issues come back, which is 100% chance they will because it has been a common trend in Halo since Reach.
> >
> >
> > I give up, here we see the Nostalgia Sheep in its natural habitat, complaining about something that 343i has done that is generally regarded as being acceptable, in order to segue into beating a dead horse (its primary source of sustenance) before consuming the desecrated corpse, as it cannot absorb ideas without first cutting them up into smaller, bite size pieces.
>
>
> Good, these means I win.
In my opinion sprint makes the game a lot more competitive. And because it’s now competitive it’s a lot more challenging and fun to play. Just my oppinion. Plus in halo 5 sprint opens up a whole new skill set for you. For example sprinting and then sliding into cover, or sprinting and using rhino charge. I think if you take sprint away you take a lot away from the game. Again that’s just my oppinion.
> 2535453668882729;7609:
> > 2533274909939927;7608:
> > > 2533274797091891;24:
> > > Maybe this is too radical, like poeple said a million times, make a classic playlist like in the old days. Lets just try maybe it is awesome
> >
> >
> > They did…it’s called the master chief collection
>
>
> You are right Halo 2 Anniversary was a much better game than Halo 5.
I feel like Halo 2 was prime anyways. Every halo has had their changes,and if you don’t like them, go back and play the old ones. That’s what MCC is there for. I don’t think halo 5 is perfect, but it’s still Halo. In order to keep halo alive and kicking and gaining new players, they have to make changes, otherwise, it makes it impossible for newcomers.
> 2533274909939927;7612:
> > 2535453668882729;7609:
> > > 2533274909939927;7608:
> > > > 2533274797091891;24:
> > > > Maybe this is too radical, like poeple said a million times, make a classic playlist like in the old days. Lets just try maybe it is awesome
> > >
> > >
> > > They did…it’s called the master chief collection
> >
> >
> > You are right Halo 2 Anniversary was a much better game than Halo 5.
>
>
> I feel like Halo 2 was prime anyways. Every halo has had their changes,and if you don’t like them, go back and play the old ones. That’s what MCC is there for. I don’t think halo 5 is perfect, but it’s still Halo. In order to keep halo alive and kicking and gaining new players, they have to make changes, otherwise, it makes it impossible for newcomers.
Audience management 101. Don’t alienate your fanbase for a new one. You will always lose more than you bring in. This can be seen with the decline in Halo’s popularity since 2010, and more recently with COD’s popularity since 2014 with AW. Newcomers will always come try out your game, but you need to make a good game for them to stay. You also want to make a good game so that your core player base will stay. This is the problem with Halo since Reach. They alienated their player base in search of a new one. Reach ended up selling well, but player numbers dropped off quickly. Halo 4 did even worse.
Step 1. Make a game similar enough to your first one that your current audience will like it. Make sure to add more than enough content to keep them playing.
Step 2. Market the hell out of your game.
Step 3. Keep adding content every month or two like maps, game modes, and playlists. Things that are not tangible are cosmetics and pay to earn type of content.
Step 4. Make sure to listen to the fans about important issues, and provide tangible feedback to those issues.
> 2533274909939927;7612:
> > 2535453668882729;7609:
> > > 2533274909939927;7608:
> > > > 2533274797091891;24:
> > > > Maybe this is too radical, like poeple said a million times, make a classic playlist like in the old days. Lets just try maybe it is awesome
> > >
> > >
> > > They did…it’s called the master chief collection
> >
> >
> > You are right Halo 2 Anniversary was a much better game than Halo 5.
>
>
> I feel like Halo 2 was prime anyways. Every halo has had their changes,and if you don’t like them, go back and play the old ones. That’s what MCC is there for. I don’t think halo 5 is perfect, but it’s still Halo. In order to keep halo alive and kicking and gaining new players, they have to make changes, otherwise, it makes it impossible for newcomers.
That’s assuming anyone who is against sprint, or the particular path Halo currently finds itself on, is against any and all changes.
MCC is a collection of older games, and most have played those quite extensively, I personally want a new Halo with the old formula that perfect it and add to that, which at the same time is not this path we now find Halo on.
> 2535453668882729;7613:
> > 2533274909939927;7612:
> > > 2535453668882729;7609:
> > > > 2533274909939927;7608:
> > > > > 2533274797091891;24:
> > > > > Maybe this is too radical, like poeple said a million times, make a classic playlist like in the old days. Lets just try maybe it is awesome
> > > >
> > > >
> > > > They did…it’s called the master chief collection
> > >
> > >
> > > You are right Halo 2 Anniversary was a much better game than Halo 5.
> >
> >
> > I feel like Halo 2 was prime anyways. Every halo has had their changes,and if you don’t like them, go back and play the old ones. That’s what MCC is there for. I don’t think halo 5 is perfect, but it’s still Halo. In order to keep halo alive and kicking and gaining new players, they have to make changes, otherwise, it makes it impossible for newcomers.
>
>
> Audience management 101. Don’t alienate your fanbase for a new one. You will always lose more than you bring in. This can be seen with the decline in Halo’s popularity since 2010, and more recently with COD’s popularity since 2014 with AW. Newcomers will always come try out your game, but you need to make a good game for them to stay. You also want to make a good game so that your core player base will stay. This is the problem with Halo since Reach. They alienated their player base in search of a new one. Reach ended up selling well, but player numbers dropped off quickly. Halo 4 did even worse.
> Step 1. Make a game similar enough to your first one that your current audience will like it. Make sure to add more than enough content to keep them playing.
> Step 2. Market the hell out of your game.
> Step 3. Keep adding content every month or two like maps, game modes, and playlists. Things that are not tangible are cosmetics and pay to earn type of content.
> Step 4. Make sure to listen to the fans about important issues, and provide tangible feedback to those issues.
While I agree with you, games like COD have virtually no learning curve and anyone who grew up with video games can jump in and feel like a boss. This is not the same with Halo, which requires more practice and understanding of the game. I like the new features because they test me and make me come up with new strategies and tactics in order to stay good without completely changing them. The Halo “dance” is still very similar to the halo we know and love. Personally, I think the new maneuverability makes you stay on your toes when you’re shooting at someone. I like the ability to slide into cover and boost to avoid grenades or to get the jump on someone who you know is waiting for you around the corner. I think that sprinting and more maneuverability allows for someone to recover from being second to pull the trigger, which I enjoy.
> 2533274827519891;7:
> > 2533274881560701;5:
> > > 2533274973685362;4:
> > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> >
> >
> > Except the maps are purposefully stretched out to accompany sprint, so that stretched maps will have the same sprint travel time as a non stretched map with just walking. So
> > not sprinting is punishing because the game had to be made around it.
>
>
> not true, the only time you NEED, to sprint, is if you are trying to break a wall in warzone. i have stopped sprinting completely and do just fine.
>
> sprint should stay, spartan charge is what needs to leave.
>
> not having sprint is not what made halo, halo. the BR, needler, floaty jumps, and spartans, made halo, halo. sprint alone does not make or break halo, the people who can’t get over it, are what breaks halo.
^THIS! Also, I would have loved sprint back in the good ol’ Blood Gulch days. Spartan Charge seems unnecessary as kinda the only thing atm imo. They really need to fix the servers tho…
> 2533274909939927;7608:
> > 2533274797091891;24:
> > Maybe this is too radical, like poeple said a million times, make a classic playlist like in the old days. Lets just try maybe it is awesome
>
>
> They did…it’s called the master chief collection
And they didn’t ship it out in a broken manner…
Oh wait
> 2535441980095753;7611:
> In my opinion sprint makes the game a lot more competitive. And because it’s now competitive it’s a lot more challenging and fun to play. Just my oppinion. Plus in halo 5 sprint opens up a whole new skill set for you. For example sprinting and then sliding into cover, or sprinting and using rhino charge. I think if you take sprint away you take a lot away from the game. Again that’s just my oppinion.
how on earth does sprint make it more competitive?
If it’s your opinion, I would like a justification to why you would think that way.
Sprint makes a game less competitive, cuz it helps you too much, in quake, the base movement speed is actually a lot slower than you might think, so if you wanted to go faster, you needed to master the rocket jump, strafe jump, rocket strafe etc.
No-sprint allows people to get into gun fights whenever they want, so when going through a level, you can shoot on the way there, without having to lower your gun.
Most of halo 5’s mechanics are noob friendly apart from stabilizer, thrust and slide.