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> > > > > > > Why does this forum keep popping-up on popular topics? Sprint is staying. Whether people like it or not.
> > > > > >
> > > > > >
> > > > > > Then Halo will truly be dead to the core Halo fanbase.
> > > > >
> > > > >
> > > > > Not true.
> > > >
> > > >
> > > > How many Halo vets do you know that have only good things to say about Halo 5: Guardians?
> > >
> > >
> > > Luke The Notable, Proximitty, Ubernick, Pretty much all the guys from chaotix. LNG criticizes halo 5 but he has some nice things to say about it. So plenty of halo youtubers. And dont come back saying “Oh! Well they could be recieving money from 343!” People who say that, just can’t accept that Some people like halo 5.
> >
> >
> > Everyone has different tastes, there’s a reason why I chose to play classic Halo more than any other shooter. Even though I play it, I don’t really like Halo 5 (I started playing when the Firefight Beta came out), and I know that I’m not the only one who feels this way. There’s Act Man, Favyn, Wpns Grade, Bring Halo Back, and probably others who have plenty of bad things to say about how Halo 5 was handled. All of this backlash started way back during the days of Reach. There were some things that were done well, sure, but there were also so many other things that weren’t.
>
>
> Thank you. That’s a valid point. I’m glad you don’t lash people for liking Halo 5, But this thread has kind or gotten away from the point of this forum.
I know what I like, and I know that other people don’t have to like what I do.
All I’m really saying is that I don’t feel like I’m playing Halo anymore. Classic Halo’s movement was great, the core gameplay was what made me chose it over any other FPS.
Sprint is a part of the game now, no one can change that (unless 343i decide it), sprint stays, the end.
> 2535434245971391;7564:
> Just wondering. You people who don’t like sprint. You explain why sprint isn’t necessary, but you don’t make it clear WHY you don’t like sprint. I’m not trying to start a fight. I just want to know why you people don’t like sprint. I politely ask for respectful replies, please. 
Because it has changed how multiplayer maps are designed. They lack flow and don’t have as much vertical movement to them, because of their large scale. There are also huge stretches of no-man’s land in several maps, and the gameplay honestly feels slower than it was in previous titles. It’s also made enemy movement unpredictable, thus taking away from the overall depth of the original gameplay and map design. Classic Halo is comparable to Speed Chess in that it required quick, precise decisions, and offered severe punishments for even slight miscalculations. Classic Halo was just as much about outwitting your opponent as it was about out-shooting him.
> 2535411548517898;7562:
> > 2535453668882729;7501:
> >
>
>
>
> - yeah, it’s just my opinion, but that doesn’t mean it matters less than yours, since the “sprint is bad for Halo” is just an opinion too, there are really no proves of it, what ruined Halo 5 is the other many issues I said in my previous comment, ask anyone why they don’t play Halo 5 anymore and almost anyone would say “because of sprinting”.
> - all innovation is good if you know how to use it correctly, which is exactly what 343i doesn’t know to do, that’s why their things feel so terrible (do you think Halo would still exist today if it never had playable elites, new weapons, new vehicles, infection, griffball, forge, or firefight??, no it wouldn’t and all those things are innovation too, the difference is that Bungie knew how to implement it)
> - does complaining about sprint would fix the many glitches, mediocre story, terrible req system, UI, no splitscreen, or the lack of content at launch??? because I think it doesn’t
> - I know sprint isn’t the only issue for you, but I think (IN MY OPINION) there are most urgent things to fix.
> - I agree with that, it’s better now with their “free DLC” (that are really updates because you can’t play without installing them, that really pisses me off), but I’m still very mad that the game was just like a beta at is launch, it had almost nothing, but actually Microsoft was the one that wanted to release Halo 5 before the other games (even if it wasn’t finished) so Halo 5 became the “big game” but of course it didn’t work, anyway who ever decision was, it was a really huge mistake.
- Not worth responding to again.
- Not all innovation is good innovation. Playable elites were a good idea, but it lead to balancing issues. Not all new weapons are good, many times they are just copies of another weapon. New vehicles are good, but it depends on if it makes sense. A pelican wouldn’t make sense in MP, just saying. Infection was a fan gamemode. Griffball was a fan gamemode. Forge was based off of modding done in Halo 2,. Firefight was about the only innovation that was good and it was put into a spin-off game, which sold terribly. Most of the ideas for innovation have come from the community in regards to content creation like gamemodes, maps, etc. Innovation is good if it goes in the right direction. Something like more map interaction where you can change routes on the map by clicking a button, or having a script that is constantly running was great innovation back in Halo 2, but where is that today? Today we just get a generic ramp and wall raising or lowering. Not all innovation is good, especially if it contradicts the whole premise of what the game was the way it was before.
- Again your point is pointless.
- Halo 5 has been out for a year, I highly doubt they will fix anything. That is why sprint is so popular because it is aimed at Halo 6.
- I honestly would rather pay $40-50 for 4 map packs with 4 maps each than have free REQ garbage. Most of the updates are REQ garbage, while we are still lacking on maps in every playlist. There is only so many times you can play the same 4 maps over and over before you quit playing it. I don’t think Halo 5 would have been any better if it was release in 2016 rather than 2015. It may have had more content at launch including Forge, but how they have handled their community is extremely poor. The lack of maps, lack of gamemodes, lack of playlists, etc. is what really killed the game, but getting rid of sprint for the next game would at least make it someone tolerable for many people if these issues come back, which is 100% chance they will because it has been a common trend in Halo since Reach.
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> > > > > > > > > > > > > They made the Warzone maps stretched out so you would have to use sprint. Not having sprint would basically make Warzone a broken gamemode since the maps were built for it. You nostalgic Halo fans need to suck it up.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > …
> > > > > > > > > > > >
> > > > > > > > > > > > They could just not stretch the maps. Then you know, they wouldn’t be plagued by people sitting a mile away with rifles and snipers picking you off as you try to cross the mile of no man’s land between every part of the map.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > If you want smaller maps play Arena. Problem solved.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > But arena has sprint…
> > > > > > > > > > So take it out, no bad maps, skillful gameplay, everybody wins!
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > You don’t HAVE to sprint. Just because you don’t want sprint doesn’t mean everybody else doesn’t want it.
> > > > > > > >
> > > > > > > >
> > > > > > > > I know I don’t have to sprint. I don’t want my enemies sprinting, because it effects me. Oh, and the vocal majority doesn’t want sprint.
> > > > > > >
> > > > > > >
> > > > > > > Vocal majority? You mean the majority of those voicing an opinion?
> > > > > > >
> > > > > > > I don’t think that means much at all, unless you can show that this opinion is actually representative of the whole.
> > > > > >
> > > > > >
> > > > > > Neither side can show what the major “likes” and either way it doesn’t matter.
> > > > > >
> > > > > > “If I would have asked people what they wanted, they would have said “a faster horse””.
> > > > > > -Henry Ford
> > > > >
> > > > >
> > > > > yeah, people are dumb. Which is why this is such a funny conversation.
> > > > >
> > > > > I get the distinct feeling a lot of hardcore halo fans are looking to explain why the franchise they so love isnt as popular as before. The answer is undoubtedly more complicated than Sprint or Golden Triangle, but those are the easiest to point to.
> > > >
> > > >
> > > > Poor map design, yo. That is the single most glaring problem with Halo: Reach, Halo 4, and Halo 5.
> > >
> > >
> > > Completely agree. I didnt have too many issues with reach’s maps (none of them made me not want to play), but halo 2 and 3 had some great maps that I sorely miss.
> > >
> > > I will say that I like the character bungie put into maps. At least reach maps felt like real places. H4 and 5… Those are “generic halo map 1” and “generic halo map 2”…
> >
> >
> > Lockout, Ascension, Ivory Tower, Turf, Zanzibar, Midship, Waterworks, Headlong–I could go on. As for Reach, maybe it was the FoV, but Reflection honestly felt like it was slightly larger than Ivory Tower. The jumps didn’t feel the same, they were harder to pull off–if not impossible–without sprint. I didn’t play a lot of multiplayer because of the addition of Armor Abilities, they changed the gameplay in a way that I didn’t really care for. The idea sounded cool, but in practice, I found that it was no longer appealing to me.
> >
> > Don’t get me wrong, the concept and rendering of the maps in Reach was very good, but their design was–lacking. I remember one map in particular that only had one side of it utilized unless it was Invasion. What a waste of memory.
>
>
> boneyard is that one.
>
> seriously cool map, but wasted space. Backside was only for invasion (and campaign), interior part really only used in campaign. It didn’t even have a good forge palette to work with.
Yeah, Firefight was fun though. That was pretty much all I played.
> 2535454047312795;7576:
> I’d rather keep sprint, so we’re not as slow as we were in previous Halo games. And the sprint animation actually looks kinda cool. In my opinion.
Maps are scaled to sprint, that speed is an illusion. Why not lose sprint and just keep the sprint animation?
> 2533274855279867;7577:
> > 2533274816931642;7570:
> > > 2533274910543965;7518:
> > > I find that it adds a certain speed that was needed. It is a nice change. And as a veteran (14 years now) of the halo series, I can say that I do enjoy halo 5’'s game play. It is the best it has been for a while, in my opinion. Although I do think that every halo game is good.
> >
> >
> > I respect that. I think that Halo 5 has the best gameplay since Halo 3, but I can’t honestly say that I’m playing Halo.
>
>
> This is true for me as well. I tried it, was impressed with the gameplay (and naught else), then went back to my other games where I was actually having fun.
Firefight is why I’m playing Halo 5. The beta was what finally got me to play.
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> > >
> >
> >
> >
> > -
>
>
>
> - Not worth responding to again.
> - Not all innovation is good innovation. Playable elites were a good idea, but it lead to balancing issues. Not all new weapons are good, many times they are just copies of another weapon. New vehicles are good, but it depends on if it makes sense. A pelican wouldn’t make sense in MP, just saying. Infection was a fan gamemode. Griffball was a fan gamemode. Forge was based off of modding done in Halo 2,. Firefight was about the only innovation that was good and it was put into a spin-off game, which sold terribly. Most of the ideas for innovation have come from the community in regards to content creation like gamemodes, maps, etc. Innovation is good if it goes in the right direction. Something like more map interaction where you can change routes on the map by clicking a button, or having a script that is constantly running was great innovation back in Halo 2, but where is that today? Today we just get a generic ramp and wall raising or lowering. Not all innovation is good, especially if it contradicts the whole premise of what the game was the way it was before.
> - Again your point is pointless.
> - Halo 5 has been out for a year, I highly doubt they will fix anything. That is why sprint is so popular because it is aimed at Halo 6.
> - I honestly would rather pay $40-50 for 4 map packs with 4 maps each than have free REQ garbage. Most of the updates are REQ garbage, while we are still lacking on maps in every playlist. There is only so many times you can play the same 4 maps over and over before you quit playing it. I don’t think Halo 5 would have been any better if it was release in 2016 rather than 2015. It may have had more content at launch including Forge, but how they have handled their community is extremely poor. The lack of maps, lack of gamemodes, lack of playlists, etc. is what really killed the game, but getting rid of sprint for the next game would at least make it someone tolerable for many people if these issues come back, which is 100% chance they will because it has been a common trend in Halo since Reach.
I give up, here we see the Nostalgia Sheep in its natural habitat, complaining about something that 343i has done that is generally regarded as being acceptable, in order to segue into beating a dead horse (its primary source of sustenance) before consuming the desecrated corpse, as it cannot absorb ideas without first cutting them up into smaller, bite size pieces.
Sprint and clamber are the most monotonous and tedious movement mechanics in gaming history. They cause constant button mashing, tapping, and holding and that’s about it as far as I can tell.
Clamber - When all you have to do is look at what you want to climb on and press/hold A, you might as well not even have to press/hold those buttons at all. Just let people look at where they want to go and float up there. Nothing more frustrating than jumping up and down trying to get the game (with a mechanic meant to allow everyone to go wherever they please with ease) to recognize you want to climb on the clamber-able ledge in front of you.
Sprint - Pacing is most important thing in any online FPS experience (in my opinion). I thought Halo 2 and Halo 3 were incredible in this area. Sprint undoubtedly impacts pacing (as does clamber). I would welcome a sprint and clamber less Halo 6.
> 2535411548517898;7590:
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> > > >
> > >
> > >
> > >
> > > -
> >
> >
> >
> > - Not worth responding to again.
> > - Not all innovation is good innovation. Playable elites were a good idea, but it lead to balancing issues. Not all new weapons are good, many times they are just copies of another weapon. New vehicles are good, but it depends on if it makes sense. A pelican wouldn’t make sense in MP, just saying. Infection was a fan gamemode. Griffball was a fan gamemode. Forge was based off of modding done in Halo 2,. Firefight was about the only innovation that was good and it was put into a spin-off game, which sold terribly. Most of the ideas for innovation have come from the community in regards to content creation like gamemodes, maps, etc. Innovation is good if it goes in the right direction. Something like more map interaction where you can change routes on the map by clicking a button, or having a script that is constantly running was great innovation back in Halo 2, but where is that today? Today we just get a generic ramp and wall raising or lowering. Not all innovation is good, especially if it contradicts the whole premise of what the game was the way it was before.
> > - Again your point is pointless.
> > - Halo 5 has been out for a year, I highly doubt they will fix anything. That is why sprint is so popular because it is aimed at Halo 6.
> > - I honestly would rather pay $40-50 for 4 map packs with 4 maps each than have free REQ garbage. Most of the updates are REQ garbage, while we are still lacking on maps in every playlist. There is only so many times you can play the same 4 maps over and over before you quit playing it. I don’t think Halo 5 would have been any better if it was release in 2016 rather than 2015. It may have had more content at launch including Forge, but how they have handled their community is extremely poor. The lack of maps, lack of gamemodes, lack of playlists, etc. is what really killed the game, but getting rid of sprint for the next game would at least make it someone tolerable for many people if these issues come back, which is 100% chance they will because it has been a common trend in Halo since Reach.
>
>
> I give up, here we see the Nostalgia Sheep in its natural habitat, complaining about something that 343i has done that is generally regarded as being acceptable, in order to segue into beating a dead horse (its primary source of sustenance) before consuming the desecrated corpse, as it cannot absorb ideas without first cutting them up into smaller, bite size pieces.
Good, these means I win.
They should get rid of the increasing death timer and increase the tanks speeds if any thing.
> 2533275035781111;7572:
> > 2535434245971391;7564:
> > Just wondering. You people who don’t like sprint. You explain why sprint isn’t necessary, but you don’t make it clear WHY you don’t like sprint. I’m not trying to start a fight. I just want to know why you people don’t like sprint. I politely ask for respectful replies, please. 
>
>
> Unnecessary changes that move away from the core gameplay of a series, as the title says, are not halo. And many of the points made show how it negatively impacts gameplay, people only show how it’s not needed as a counter point to people who say it’s needed to make the game fast.
Thank you. Now I understand.
> 2533274801176260;7524:
> > 2535420587443866;7481:
> > Its also simply the change in companies bungie mad many games 343 has actually only made 2 so give some slack
>
>
> lol
> Alright, first of all, your numbers are off. CEA, Halo 4, Spartan Assault, MCC, Spartan Strike and H5G make six games.
> Secondly, just because the company only exists for a few years doesn’t mean that its employees are freshmen to game development. Playtonic Games has been founded two years ago, yet almost all members are ex-Rare-employees.
> In the case of 343 Industries for example, Josh Holmes and Dan Ayoub - the people responsible for H5G and the MCC respectively - used to run Propaganda Games. You know, the development studio that made the mediocre Turok and Tron reboots and was shut down shortly thereafter.
> Third, there is never any reason to be content with sub-par products. I honestly don’t care how experienced any of the developers are; I will hold them to the same standard that I hold the entire franchise to. If they cannot meet this standard, then they should give the franchise to somebody who can.
CEA doesn’t count it was made for them, moders can do graphics(ex Skyrim) the MCC also according to that also cant count and Spartan assault was developed by 343 Industries and Vanguard Games same with Spartan strike both where also apps on phones which is another beast entirely. that is why I did not count those because this page is more to the console games and weather Sprint is useful/ even needed/ make it better without in future games so for them the games that count in this discussion are H4 and 5.
I’m not saying don’t hold them to high standards those standards are what keep forums like this going no what I meant was to the people who say “ill never buy a Halo game again” because of problems like this its stupid games evolve over time especially when handed to new developers who have new lore, community, maybe new game engines, to make games around I at first thought the addition of forerunners would be great as I have read the books but other games should have been used to explain the gap for people who did not read the books (P.S if any 343 people see this a gam with the story from the halo book Onix would be amazing). I’m getting off topic what I mean is still judge the game’s future off of 2 games. I personally will keep getting Halo games as they have sentimental value with my family, I have a nickname to uphold as the Halo Lore Keeper where I’m from, and also the competitive game play is comeing back. I have a few annoyances ( CUSTOMIZATION MENU IM LOOKING A U, the Campaign, and few other things) but I also have things I like graphics the push to sale a game with 60 FPS immediately instead of later.
> 2535414876585185;1:
> Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat
I think sprint should definitely stay but spartan charge should be removed; my reason for that is that you already have a jet booster on your back, spartan charging should be harder to do by you actually having to use the boost then click your punch button fast. Also I think ground pounding should be harder by say, you having to jump up then hold punch and booster button down while moving the joystick to find a target. Basically i’m saying if they’re going to have these acrobatic and powerful animations they should be harder to use so they actual take skill for such a move to be used. In halo 6 they should have a great story-line and difficult game-play to compensate for any overpowered ability’s, and have new spartan ability’s built in to you such as mag-boots. I think it would be awesome if they added mag-boots by having you do something like press both LB and LB together simultaneously or the right joystick and left joystick together at the same time, I always wondered why they didn’t put mag-boots in the game; they could be used to stick on to a vehicle without having to enter a seat, like a warthog or phaeton but not be able to stick to up-side down, vertical, or slanted objects. Along with this they should bring back ordinances, classes, and even bring back special abilities like hard-light shield, jet-pack, etc. and don’t forget the bubble shields. I think halo was always meant to be cinematic, what’s the point of master chief and other Spartans kicking -Yoink- with awesome animations and abilities in cut-scenes dating even back to halo 1 and 2, when you can’t even do it in game.
> 2535411548517898;7590:
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> > > 2535411548517898;7562:
> > > > 2535453668882729;7501:
> > > >
> > >
> > >
> > >
> > > -
> >
> >
> >
> > - Not worth responding to again.
> > - Not all innovation is good innovation. Playable elites were a good idea, but it lead to balancing issues. Not all new weapons are good, many times they are just copies of another weapon. New vehicles are good, but it depends on if it makes sense. A pelican wouldn’t make sense in MP, just saying. Infection was a fan gamemode. Griffball was a fan gamemode. Forge was based off of modding done in Halo 2,. Firefight was about the only innovation that was good and it was put into a spin-off game, which sold terribly. Most of the ideas for innovation have come from the community in regards to content creation like gamemodes, maps, etc. Innovation is good if it goes in the right direction. Something like more map interaction where you can change routes on the map by clicking a button, or having a script that is constantly running was great innovation back in Halo 2, but where is that today? Today we just get a generic ramp and wall raising or lowering. Not all innovation is good, especially if it contradicts the whole premise of what the game was the way it was before.
> > - Again your point is pointless.
> > - Halo 5 has been out for a year, I highly doubt they will fix anything. That is why sprint is so popular because it is aimed at Halo 6.
> > - I honestly would rather pay $40-50 for 4 map packs with 4 maps each than have free REQ garbage. Most of the updates are REQ garbage, while we are still lacking on maps in every playlist. There is only so many times you can play the same 4 maps over and over before you quit playing it. I don’t think Halo 5 would have been any better if it was release in 2016 rather than 2015. It may have had more content at launch including Forge, but how they have handled their community is extremely poor. The lack of maps, lack of gamemodes, lack of playlists, etc. is what really killed the game, but getting rid of sprint for the next game would at least make it someone tolerable for many people if these issues come back, which is 100% chance they will because it has been a common trend in Halo since Reach.
>
>
> I give up, here we see the Nostalgia Sheep in its natural habitat, complaining about something that 343i has done that is generally regarded as being acceptable, in order to segue into beating a dead horse (its primary source of sustenance) before consuming the desecrated corpse, as it cannot absorb ideas without first cutting them up into smaller, bite size pieces.
So in other words you give up and resort to personal attacks?
> 2535423832687550;7591:
> Sprint and clamber are the most monotonous and tedious movement mechanics in gaming history. They cause constant button mashing, tapping, and holding and that’s about it as far as I can tell.
>
> Clamber - When all you have to do is look at what you want to climb on and press/hold A, you might as well not even have to press/hold those buttons at all. Just let people look at where they want to go and float up there. Nothing more frustrating than jumping up and down trying to get the game (with a mechanic meant to allow everyone to go wherever they please with ease) to recognize you want to climb on the clamber-able ledge in front of you.
>
> Sprint - Pacing is most important thing in any online FPS experience (in my opinion). I thought Halo 2 and Halo 3 were incredible in this area. Sprint undoubtedly impacts pacing (as does clamber). I would welcome a sprint and clamber less Halo 6.
What if you miss the jump? CLAMBER!