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> > > Alright it appears nobody read my long post so im just gonna bullet point everything, but first let me begin. Halo shouldnt have sprint starts here is why
> > >
> > > - Sprint helps the player TOO much, halo in the past was meant to be barebones. And get good with what u got.
> > > - Sprint is like a power weapon, as said above it helps the player too much and also doesn’t take skill to use. Just a push of a button and you’re perfecting it.
> > > - Sprint changes the game play too much. Again, just as I said earlier, sprint is like a power weapon. Its like playing slayer BRs and then playing snipers. People play differently.
> > > - We never needed sprint in the past. I only really play halo 2 on the PC now, and I never needed to sprint, I was going at a quick pace and had my gun up all the time.
> > > - In the past halos you were pretty much running with your gun up. Trust me go in theatre mode and tell me those arent running legs.
> > > - Its quite gimmicky, putting your gun and going faster isnt really revolutionary.
> > > - It would be more acceptable if it was a power up. It is quite powerful and would be a power up people would like.
> > > And that’s all I can remember
> > > And im not nostalgia blinded. I just have a different opinion to you.
> > > I dont own halo 5 or an xbox, but I still played the game, long enough to recognise its pros and cons.
> >
> >
> > It’s sad that good posts get ignored…We’ve had some decent discussions on Map design and sprint that just get lost in the rabble.
> >
> > I think it’d be awesome if we can get 4 articulate "Pro-sprint"ers and 4 articulate "No-Sprint"ers to have a proper debate.
>
>
> Sprint helps the player to much? Not really it punishes them if used incorrectly. Fits in to the risk reward category nicely. Most of the time your just going to die unless you use it correctly so their is a skill to it. People complain that it allows players to escape when they shouldn’t well if you cant complete the kill thats on you. As for stretching the maps to accommodate sprint i really couldnt care less and is a weak argument. In higher level play you rarely see sprint but its still an option. It provides immersion depth and tactics. I used to be anti sprint but with the way its implemented in halo 5 its Actually pretty genius and a good comprise. Its not like people are just spamming sprint unchecked.
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> In past halos you were pretty much running. Thats besides the point. Sprint is about providing a boost in speed reguardless of how fast the base speed is. It helps detur campers and you have to be more aware plus it flows seamlessly with clamber and thrust. I find the opposite of sprint is the way to go depending on the team your playing against. Sometimes stealthy is the way to go but if a team is playing slow and campy playing a faster game is the way to go. theirs just so much more depth imo. Sometimes you have to make adjustments. Classic halo just feels very one dimensional and boring with predictable traffic. A lot of people act as if adding sprint to halo changed it from an fps to a turn based strategy game. As long as halo has shields, fair starts, weapon spawn, and the golden Triangle its still halo. People just arent willing to change their play style.
You start off with the risk/reward- argument, but you forget that base movement speed also has a risk/reward element. “Most of the time your just going to die unless you use it correctly so their is a skill to it.” You must understand that this wasn’t something sprint added to the game. It was true for base movement speed as well.
“People complain that it allows players to escape when they shouldn’t well if you cant complete the kill thats on you.” The problem is that you can’t chase anyone that’s running with your gun up. So in CQC if someone get’s behind a corner, there isn’t a lot you can do about it.
“As for stretching the maps to accommodate sprint i really couldnt care less and is a weak argument. In higher level play you rarely see sprint but its still an option. It provides immersion depth and tactics. I used to be anti sprint but with the way its implemented in halo 5 its Actually pretty genius and a good comprise. Its not like people are just spamming sprint unchecked.” The problem with the stretched maps is that they are designed around sprint but not around combat. That’s why they feel so weird. You see sprint a lot in higher level of play. Find one player on the circuit that doesn’t use sprint. Find one match were sprint isn’t used. You claim that it provides immersion, depth and tactics. It does provide depth, but not really immersion or tactics.
You don’t understand what sprint is. It doesn’t allow you to go faster in this game because maps are bigger. It only makes you go the same speed as before, but this time you don’t have your gun out. See how limiting it is? It makes corner camping worse.
“As long as halo has shields, fair starts, weapon spawn, and the golden Triangle its still halo. People just arent willing to change their play style.” The thing that is unique with halo is that it’s half arena, half squad. On the other hand you got recharging health, grenades, two weapon rule, reloading and team based gameplay. On the other you got weapons on map, no bloom, no classes and no sprint. It was so cool to have this weird hybrid game.