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> > > > > > > > > > > > > > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
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> > > > > > > > > > > > > > When sprinting, you cannot fire. This disrupts the Golden Triangle of weapons, grenades, and melees: the idea that Halo’s gameplay was originally founded upon. Halo is Halo CE, Halo 2, Halo 3, and Halo 3: ODST. Reach really pushed it, and Halo 4 was simply a sin. Balancing sprint has made it bearable, but it has completely changed the map design in Halo 5, and the gameplay is nothing like it once was. If these gameplay changes were implemented in a different title, then I wouldn’t care. They could actually be really awesome with more fine tuning. However, this is Halo, and as a vet, that means that there’s no easy way out when I overextend. That means that I’m punished for not thinking twice about my position. It means that I can accurately predict my opponents movement when I lose sight of them.
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> > > > > > > > > > > > > > So yeah, the problem isn’t solved by not sprinting, it’s solved by not designing the rest of the game around such a game mechanic. Why is it that the vets have to make their own maps and game variants in order to enjoy what Halo (god forbid) was? How can it not be the other way around? The only answer that I can think of, is that 343i doesn’t care about the core Halo vets, but maybe it’s really MS sticking their nose where it doesn’t belong. Either way, Halo 5, is not Halo. It’s closer than Halo 4 in that there are actually weapon pickups, and no loadouts, but Halo’s gameplay was supposed to be simple. That was the point, it was an even playing field.
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> > > > > > > > > > > > > does halo ce stop being halo when I get into a warthog? Or, if I forge a map in h3 that doesn’t adhere to some theory of map design have I stopped playing halo?
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> > > > > > > > > > > > > I call bs.
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> > > > > > > > > > > > Oh? See for yourself.
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> > > > > > > > > > > > No, Warthogs are Halo. Thruster Packs, aren’t. Warthogs and other vehicles were part of the maps that were designed for multiplayer. Sprint has changed that design.
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> > > > > > > > > > > > No, making fun, original content was one of the best things about Halo 3, but it had a plethora of playlists with classic Halo multiplayer gameplay. Anything else?
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> > > > > > > > > > > but I cant shoot in a warthog… golden triangle!
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> > > > > > > > > > > I dont care what your video says, your opinion doesnt amount to proof.
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> > > > > > > > > > If you wish to be pedantic, then that is your prerogative.
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> > > > > > > > > > The video has one of the multiplayer designers for Halo talking about the concept of weapons, grenades, and melees.
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> > > > > > > > > just sayin’
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> > > > > > > > > you snarkily link a youtube video after touting some nonsense about the golden triangle and I’m being called out as a pedant. Good job making me want to see your side.
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> > > > > > > > Most of the time in this thread were referring to infantry combat, many people on both sides either use the vehicles argument against it or treat it as a god that can’t be broken for it, but the people that understand what they are talking about mean infantry combat.
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> > > > > > > but if one thing can take me out of infrantry combat, why cant another?
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> > > > > > > The notion that the golden triangle is the end all of halo design is false to begin with. Yes it might have been bungie’s design mantra for achieving a goal, but halo was such a diverse game to single out one part and say, “This is what it means to be halo.” is the largest load of crap I’ve seen in a while.
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> > > > > > That should be very self explanatory, but because vehicle combat and infantry combat are separate things, sprint is not vehicle combat, therefore the golden traingle of infantry combat still applies.
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> > > > > why? Why should it still apply? because Bungie did it once a long time ago? If they are so separate why am I getting gunned down by warthogs? Why am I able to melee as a passenger? Why is an infantry guy climbing into my vehicular combat?
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> > > > > This is an arbitrary line you’ve drawn. If the golden triangle can be bypassed it can be bypassed. Dual wielding managed that rather well in 2 out of 3 of the classic halos… or was that not infantry combat?
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> > > > Your just being super pediantric, if you can’t understand the difference between infantry and vehicle combat then that’s on you. But again, golden traingle says that at any time in infantry you should be able to shoot, melee, or throw grenades, you can shoot while dual wielding, and saying you can melee or shoot while in vehicles only proves the golden traingle to be more true.
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> pediatric is related to children. Its also an adjective… So its an adjective related to children, just as childish is an adjective related to children. So…? I guess you’re wrong there.
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> I completely understand the difference between being on foot and in a vehicle. Your making the mistake of thinking that because I don’t agree with what you’re saying I must not understand your words. Thats ridiculous. Now, those differences are only partially related to the golden triangle, as in each case the abilities of the spartans are not fundamental. On foot it is common that a spartan can melee, shoot and throw grenades. But dual wielding impedes this… while on foot. In a vehicle I cannot always shoot, but as a passenger I have access to shooting and melee… why not grenades (at least until recently in h5 I suppose on the back of a Gungoose)? What is so special about being on foot that means I must be at all times be able to access these three offensive actions, especially when we already have an exception to it in H2 and H3… and then again in Bungie’s own game in Reach?
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> I would argue that the Golden Triangle is the basis for halo’s combat, not the end goal. These actions should be made available whenever possible- hence we see shooting and melee in passenger seats and all other instances of attacking in the games, really. Under this comprehensive model Sprint fits rather nicely if the goal is to give every chance for spartans to attack, while allowing for times when some actions exclude another. In the same way one cannot throw grenades and melee whilst dual wielding (depends on your control layout) due to having arms being used for other things, Sprinting uses up a spartans arms for the purpose of moving faster (as it is fact that the human body requires the use of arms to achieve maximum speeds while running despite what some may argue). yeah… thats not cannon… but y’know, gameplay trumps cannon right? This would also explain why spartan charge fits. Yes, sprinting removes the ability to shoot or drop a nade, but we can sure melee.
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> See how that works? It isn’t hard to come up with a BS use of the Golden Triangle to justify an opinion.
You used the right definition for the wrong word, I didn’t use pediatric, the first quote auto corrected to it though. Nothing else there is new except for the Spartan charge, and seeing how the community views that I think everyone can agree that it’s most likely gone in h6. I see your having a really hard time separating things here, but as I’ve said multiple times, no one claimed that the golden triangle applies to vehicle combat and vehicle combat isn’t even in competitive modes like arena where having sprint really turns down gameplay. Dual wielding allows you to shoot, which is part of the golden triangle. Some people do take the whole golden triangle too far but I’m putting it in a very basic and non complicated way.