The sprint discussion thread

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> > > > > > Why does this forum keep popping-up on popular topics? Sprint is staying. Whether people like it or not.
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> > > > > I agree. I don’t have a problem with sprint but a lot of these folks have put all their eggs in one basket and have declared sprint to be the demise of Halo. These are the same people that would complain about a series that never offers anything new and creative with a new release. lol
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> > > >
> > > > Oh? Halo 3 had nothing creative or new?
> > > >
> > > > Halo 5’s gameplay is nothing like classic Halo, the only reason that I’m grinding in it is so that I can play Warzone matches in ways that are over-the-top. Spartan Charge is the biggest–it just makes me so angry. This game actually makes me mad at times, and that was never a thing before sprint showed up. In Reach, if someone had sprint, then they were gone before you could finish them off. Simply infuriating.
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> > >
> > > I think genuine emotion is a good thing for a game. It can promote a desire to get better. Be more competitive. An argument against sprint that says “I don’t like it because people get away” is like saying “Battlefield 3 shouldn’t have had jets because I don’t know how to fly them as well as others”. That’s the way the cookie crumbles. I don’t like no scoping with a sniper because I suck at it. Like legitimately terrible. Does that mean we should do away with snipers? I get that this topic is deeper than that. Large maps built around sprint blah blah blah.
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> >
> > Uh, I was much more competitive when I was playing Halo 2 and Halo 3, because they required real skill to excel at. As for your weak analogy, I haven’t played Battlefield 3, but I honestly believe that sprint was only put into the game in order to appeal to the CoD fanbase. Reach’s sprint ability–and many other armor abilities–were broken. Halo 5’s sprint is actually somewhat balanced, but if I lose speed by being shot while making a sprint jump, then yeah, the gameplay is nothing like classic Halo. What happened to jump tactics? Okay, you have to be trolling, I had some of the best times having no-scope wars on Boarding Action.
> >
> > Let’s cut to the chase: does 343i have a legitimate reason for alienating the core Halo fanbase by not even offering a classic Halo playlist in Halo 5: Guardians?
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> Just because you don’t understand the analogy doesn’t make it weak. People are using this basic argument against sprint. “I don’t like it because my gun is down and I can’t react as fast. Let’s get rid of it.” In other words “I’m no good at using it and am unwilling to adjust my gameplay accordingly so I’ll complain.”
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> That’s great for you and your no-scoping ability. I genuinely suck at it. That doesn’t mean we should get rid of snipers does it?
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> Alienating the core fanbase? I’m certain you are the one trolling now. That seems a bit dramatic. lol I think it should be offered definitely. Who doesn’t love classic gameplay? Do we want it? Yes. Will it be offered? Maybe. The population wouldn’t be large enough if we all just picked up CE from back in the day to support it but to have it as an option in the next iteration of Halo would be great. Honestly, when it comes to sprinting I barely notice it when I do use it. If it is going to stay I’d prefer it to be faster or downsize maps to get back into the action faster.

I don’t know what thread you are reading but the majority of anti-sprint posts have given clear cut and thought out explanations to why sprint is bad for the game, how it hurts it, and how you can change things to be more similar to the base game while also speeding up gameplay. The only argument I see from the pro-sprint side is that they like it and that it already here and it’s here to stay. No real reason other than that, and definitely no reason on why it adds to the game.

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> > > > > SHUT UP!!! WHY DO YOU KEEP MAKING THIS STUPID FORUM. IF YOU DONT WANT SPRINT THEN DONT USE IT. TRY RUNNING ACROSS A WARZONE MAP QUICKLY TO GET TO A BOSS AT THE LAST SECOND BUT WAIT, YOU CANT, BECAUSE YOU CANT SPRINT. JUST DEAL WITH IT. SPRINT IS HERE AND ITS STAYING. SO SHUT UP
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> > > > No sprint will go because it’s ruined halo. Then once sprint is gone maybe we can get our playable elites back
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> > >
> > > On this one I have to disagree. Sprint didn’t remove playable elites. Reach had playable elites and they could sprint like everyone else (with the ability. Like everyone else). So yeah, sprint didn’t ruin playable elites, 343 did.
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> >
> > Thats not what I ment. But sprint ruined our maps!
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> First, don’t get mad at me when I say it because I’ve played every halo, but I don’t get how it ruins the maps. All it really does is make it easier to get across the map. I actually like sprint and think it’s a pretty cool thing.

You think that it’s easier to get across Truth than Midship?

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> > > Right, lets settle this once and for all.
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> > > VOTE HERE
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> > > SPRINT IN HALO 6? YES OR NO.
> >
> >
> > polls like that pop up every 6 days or so, there have been huge polls in the past on all major communites (waypoint, reddit, TeamBeyond)…if they are in favor of removing sprint, 343 will smash them down as “self selection bias” if they are in favor of keeping sprint, well everything is alright I guess…
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> But you’re not any better, ignoring the potential bias in these three polls simply because they support your agenda. In reality, TeamBeyond has to be ruled out completely as it’s a hardcore competitive community and therefore simply isn’t representative of the average Halo player in any way or form. When it comes to the Waypoint poll, if my memory serves, the reason it got some three thousand responses instead of dying at the few hundred that Waypoint polls usually do is that Ghostayame tweeted it. And again, as an ex pro player, his following is biased towards the competitive crowd. It’s for this reason that the Waypoint poll is so much against sprint (and why you can’t repeat the result with the standard Waypoint crowd, because Waypoint is a significantly noncompetitive community). The Reddit poll I’m not qualified to comment on.
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> A general problem with all of these is also that all these internet communities in general are skewed towards the older crowd, and people who have something to complain about (the latter being especially true for Waypoint with it being the official Halo forum). The forum distribution will have a higher portion of original trilogy players presented than the actual player base, possibly by an insignificant amount.
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> Finally, things on the internet spread through sharing, and it’s likely that all these polls have had their share of people telling other people about the poll. However, the people more likely to spread the message are people who care deeply about the issue, and so you see the problem that is forming.
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> The biggest problem with gathering opinions from people is sampling. For your opinion poll to have any real significance, you need to be able to ensure and show that it was suffuciently randomly sampled to be representative of the larger population. There are many places where you can go wrong with that task.
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> Another thing to consider when you have multiple polls is the overlap. It doesn’t help you anymore to have three polls than if you had two if two of your polls have virtually the same crowd, or even a significant portion. You definitely won’t be able to assume all these three polls to be independent as there is definitely overlap. Not only because some people visit multiple of these communities, but also because of the way they were shared, some people probably heard about the polls in those other communities they don’t usually visit.
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> All in all, the significance of these three polls is much less than people think it is. It’s likely that Josh Holmes has some bias towards sprint, so you’re not wrong that he’d probably be more likely to criticize polls that disagree with his agenda. Very much in the same way that you are more likely to criticize his comment because it goes against your agenda.

I’ve never said those polls hold any significance…actually I totally agree with you that those polls do not represent the entirety of Halos community but neither does 343’s fancy Community Feddback programm, which they cherish quite a lot…
I just think this is hypocrisy…

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> > > > > > > > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
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> > > > > > > > When sprinting, you cannot fire. This disrupts the Golden Triangle of weapons, grenades, and melees: the idea that Halo’s gameplay was originally founded upon. Halo is Halo CE, Halo 2, Halo 3, and Halo 3: ODST. Reach really pushed it, and Halo 4 was simply a sin. Balancing sprint has made it bearable, but it has completely changed the map design in Halo 5, and the gameplay is nothing like it once was. If these gameplay changes were implemented in a different title, then I wouldn’t care. They could actually be really awesome with more fine tuning. However, this is Halo, and as a vet, that means that there’s no easy way out when I overextend. That means that I’m punished for not thinking twice about my position. It means that I can accurately predict my opponents movement when I lose sight of them.
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> > > > > > > > So yeah, the problem isn’t solved by not sprinting, it’s solved by not designing the rest of the game around such a game mechanic. Why is it that the vets have to make their own maps and game variants in order to enjoy what Halo (god forbid) was? How can it not be the other way around? The only answer that I can think of, is that 343i doesn’t care about the core Halo vets, but maybe it’s really MS sticking their nose where it doesn’t belong. Either way, Halo 5, is not Halo. It’s closer than Halo 4 in that there are actually weapon pickups, and no loadouts, but Halo’s gameplay was supposed to be simple. That was the point, it was an even playing field.
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> > > > > > > does halo ce stop being halo when I get into a warthog? Or, if I forge a map in h3 that doesn’t adhere to some theory of map design have I stopped playing halo?
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> > > > > > > I call bs.
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> > > > > > Oh? See for yourself.
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> > > > > > No, Warthogs are Halo. Thruster Packs, aren’t. Warthogs and other vehicles were part of the maps that were designed for multiplayer. Sprint has changed that design.
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> > > > > > No, making fun, original content was one of the best things about Halo 3, but it had a plethora of playlists with classic Halo multiplayer gameplay. Anything else?
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> > > > > but I cant shoot in a warthog… golden triangle!
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> > > > > I dont care what your video says, your opinion doesnt amount to proof.
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> > > > If you wish to be pedantic, then that is your prerogative.
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> > > > The video has one of the multiplayer designers for Halo talking about the concept of weapons, grenades, and melees.
> > >
> > >
> > > just sayin’
> > >
> > > you snarkily link a youtube video after touting some nonsense about the golden triangle and I’m being called out as a pedant. Good job making me want to see your side.
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> >
> > Oh? I’m the one who’s being snarky? lol
> >
> > You obviously didn’t want to see my side from the beginning, you didn’t even ask what I meant by the Golden Triangle, you just “called BS” and then were flippant when I provided proof of my claims.
> >
> > Are we done?
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> yes obviously… as if you know my stance on the issue.
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> now, I knew what you meant, which is why I felt comfortable calling BS.
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> You “proof,” by the way, is just more opinion. Has bungie talked about the concept of guns nades and melee? Yes. Is that proof that this is what makes halo halo? no, especially given bungie went on to make reach with sprint. And more so given the triangle wasnt sacrosanct even before that when you consider vehicles and dual wielding.
> are we done? depends on if you want to continue discussing BS and you opinions.

I suppose I don’t, but your counterarguments hold no water on maps that don’t have vehicles.

Bungie made Reach which had five armor abilities, none of which are present in Halo 5 other than sprint. Playing Ivory Tower and then the Reach remake will show you the difference in map design that accommodates armor abilities such as sprint. Playing Midship and then Truth will also demonstrate a difference in map design.

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> I’ve never said those polls hold any significance…actually I totally agree with you that those polls do not represent the entirety of Halos community but neither does 343’s fancy Community Feddback programm, which they cherish quite a lot…
> I just think this is hypocrisy…

Sure, of course people are going to toot their own horn. So I’m not surprised by that. But in this situation I guess it doesn’t help that 343i really isn’t very open about… anything.

I guess if the feedback program is anything more than a publicity stunt, there are plenty of other questions that provide context which tells how biased the program is (based on cross checking, e.g., with matchmaking statistics which aren’t going to be biased). In that case they should have some idea internally how trustworthy their results are. But biased or not, they wouldn’t tell us either way.

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> > I think have new a controller option in H6 for all the old school players that they can switch off sprint anytime they want - and we will see how many do this when everybody else is sprinting around the WZ maps!
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> Irrelevant post is irrelevant, unless that control scheme gives you a 120 BMS, then your see who is still using sprint after a few weeks.

Yes maybe but playing without the sprint would be such a slow game. I played some multiplayer on MCC this past weekend it was just slow! Sprinting is a basic human movement it needs to be in the game, period!

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> > > I think have new a controller option in H6 for all the old school players that they can switch off sprint anytime they want - and we will see how many do this when everybody else is sprinting around the WZ maps!
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> >
> > Irrelevant post is irrelevant, unless that control scheme gives you a 120 BMS, then your see who is still using sprint after a few weeks.
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> Yes maybe but playing without the sprint would be such a slow game. I played some multiplayer on MCC this past weekend it was just slow! Sprinting is a basic human movement it needs to be in the game, period!

Halo 5 is slower paced than Halo 2 or Halo 3. Because the maps in H2&3 are designed around 1 concurrent speed

The H5 maps are Overscaled, for sprinting so you don’t get anywhere faster, and you lose the capability to shoot at all times.

Read through the entire thread and see why all fake “benefits” sprint produces and why it is a complete illusion that is better handled by a faster Base Move Speed

Does anyone know if in H6 you will be able to shoot while you sprint?

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> Does anyone know if in H6 you will be able to shoot while you sprint?

Far as I know, we know absolutely nothing on how h6 will play yet. I don’t think sprint has even been confirmed to be in or gone yet. We’ll see eventually tho. I just wonder what new penalty they’ll add to it if they decide to keep using it.

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> > > I think have new a controller option in H6 for all the old school players that they can switch off sprint anytime they want - and we will see how many do this when everybody else is sprinting around the WZ maps!
> >
> >
> > Irrelevant post is irrelevant, unless that control scheme gives you a 120 BMS, then your see who is still using sprint after a few weeks.
>
>
> Yes maybe but playing without the sprint would be such a slow game. I played some multiplayer on MCC this past weekend it was just slow! Sprinting is a basic human movement it needs to be in the game, period!

You already played Halo 6?
There are many more basic human movement actions we’re missing at the moment, following that, those too need to be in the game.

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> > > > > > > > > > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > When sprinting, you cannot fire. This disrupts the Golden Triangle of weapons, grenades, and melees: the idea that Halo’s gameplay was originally founded upon. Halo is Halo CE, Halo 2, Halo 3, and Halo 3: ODST. Reach really pushed it, and Halo 4 was simply a sin. Balancing sprint has made it bearable, but it has completely changed the map design in Halo 5, and the gameplay is nothing like it once was. If these gameplay changes were implemented in a different title, then I wouldn’t care. They could actually be really awesome with more fine tuning. However, this is Halo, and as a vet, that means that there’s no easy way out when I overextend. That means that I’m punished for not thinking twice about my position. It means that I can accurately predict my opponents movement when I lose sight of them.
> > > > > > > > > > So yeah, the problem isn’t solved by not sprinting, it’s solved by not designing the rest of the game around such a game mechanic. Why is it that the vets have to make their own maps and game variants in order to enjoy what Halo (god forbid) was? How can it not be the other way around? The only answer that I can think of, is that 343i doesn’t care about the core Halo vets, but maybe it’s really MS sticking their nose where it doesn’t belong. Either way, Halo 5, is not Halo. It’s closer than Halo 4 in that there are actually weapon pickups, and no loadouts, but Halo’s gameplay was supposed to be simple. That was the point, it was an even playing field.
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> > > > > > > > > does halo ce stop being halo when I get into a warthog? Or, if I forge a map in h3 that doesn’t adhere to some theory of map design have I stopped playing halo?
> > > > > > > > > I call bs.
> > > > > > > >
> > > > > > > >
> > > > > > > > Oh? See for yourself.
> > > > > > > > No, Warthogs are Halo. Thruster Packs, aren’t. Warthogs and other vehicles were part of the maps that were designed for multiplayer. Sprint has changed that design.
> > > > > > > > No, making fun, original content was one of the best things about Halo 3, but it had a plethora of playlists with classic Halo multiplayer gameplay. Anything else?
> > > > > > >
> > > > > > >
> > > > > > > but I cant shoot in a warthog… golden triangle!
> > > > > > > I dont care what your video says, your opinion doesnt amount to proof.
> > > > > >
> > > > > >
> > > > > > If you wish to be pedantic, then that is your prerogative.
> > > > > > The video has one of the multiplayer designers for Halo talking about the concept of weapons, grenades, and melees.
> > > > >
> > > > >
> > > > > just sayin’
> > > > >
> > > > > you snarkily link a youtube video after touting some nonsense about the golden triangle and I’m being called out as a pedant. Good job making me want to see your side.
> > > >
> > > >
> > > > Most of the time in this thread were referring to infantry combat, many people on both sides either use the vehicles argument against it or treat it as a god that can’t be broken for it, but the people that understand what they are talking about mean infantry combat.
> > >
> > >
> > > but if one thing can take me out of infrantry combat, why cant another?
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> > > The notion that the golden triangle is the end all of halo design is false to begin with. Yes it might have been bungie’s design mantra for achieving a goal, but halo was such a diverse game to single out one part and say, “This is what it means to be halo.” is the largest load of crap I’ve seen in a while.
> >
> >
> > Which Halo did you start with?
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> > Sprint is an unnecessary design choice for Halo: don’t fix what isn’t broken. Simple rules for simple gameplay in which only skill and teamwork determine the winner. Spartan Charging doesn’t take skill. Hopping onto an elevated object, and then blindly jumping at the right time–while firing at a mobile opponent–does. Do you see the difference?
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> I started with halo ce many years ago, as if that were much relevant to current halo… but I appreciate the condescension.
>
> uneccessary design? maybe. its not logical to say it cant change because it isnt broken, there is always room for improvement on these things.
>
> everything else is opinion. Somethings are easier than others. Rockets are pretty easy to use in comparison to other weapons, doesnt mean they dont work in halo. is spartan charging easy? sure. Is it a more effective strategy than something else? Is it ruining the meta and causing proteams to lose or start spartan charging all over? And what the heck does this have to do with sprint? the two are not equivalent and can exist without the other.

Condescension? I asked a question. IMO, Halo 4 and Halo 5 aren’t Halo, because their map design is so open, and lacks proper flow. Their gameplay isn’t as simple and straightforward as previous titles. I don’t think that it can be denied that the quality of map design has gone down since the addition of sprint.

Room for improvement, sure, but has sprint improved Halo’s map design? Obviously I don’t think so, but what do you think?

Only one player can get Rockets on a map, everybody can sprint, which has changed how maps are designed. All you seem to be offering are non-sequiturs. Anyway, spartan charging is the most effective strategy in a lot of situations, it’s unbalanced. What does this have to do with sprint? Well, you can’t Spartan Charge without sprinting, and it’s an example of a poor design decision. Other than that, sprint has taken away from the gameplay example that I gave, because maps are being designed to be larger in order to accommodate it.

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> I’ve seen this forum consistently staying at the top of the forums list. In my opinion, I think sprint should be in halo, because it makes the game fast paced, fun, and easier to play. Specifically, most of the maps are designed well with sprint in mind. If you remove it, it will mess up the game, and send it back in time when most games didn’t have sprint.

How does it make the game fast paced?

Yeah, chess was a game that should’ve evolved, that’s why nobody plays it anymore. The same goes for Counterstrike.

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> > > > I think have new a controller option in H6 for all the old school players that they can switch off sprint anytime they want - and we will see how many do this when everybody else is sprinting around the WZ maps!
> > >
> > >
> > > Irrelevant post is irrelevant, unless that control scheme gives you a 120 BMS, then your see who is still using sprint after a few weeks.
> >
> >
> > Yes maybe but playing without the sprint would be such a slow game. I played some multiplayer on MCC this past weekend it was just slow! Sprinting is a basic human movement it needs to be in the game, period!
>
>
> You already played Halo 6?
> There are many more basic human movement actions we’re missing at the moment, following that, those too need to be in the game.

Never said I’ve played H6 (i wish however)
So name some off those other basic human movements that are still missing!
thanks …

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> > I’ve seen this forum consistently staying at the top of the forums list. In my opinion, I think sprint should be in halo, because it makes the game fast paced, fun, and easier to play. Specifically, most of the maps are designed well with sprint in mind. If you remove it, it will mess up the game, and send it back in time when most games didn’t have sprint.
>
>
> How does it make the game face paced?
>
> Yeah, chess was a game that should’ve evolved, that’s why nobody plays it anymore. The same goes for Counterstrike.

And Pokemon
And Dark Souls
And Team Fortress 2
And Battlefield
And Mario
And ALMOST EVERY LONG STANDING FRANCHISE RELEASED SINCE THE 1990S TIL NOW.

As the saying goes, If it ain’t broke, dont fix it

As opposed to 343, who’s unofficial motto seems to be If it doesn’t need fixed, break it

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> > > > > > > They have to incorporate a change into halo somehow.
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> > > > > > LOL wut. Why. It was a beautiful, skillful game. Why would you change chess just because you can or you think people will get “bored with it”?
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> > > > > > > the gameplay feels the same as all the others.
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> > > > > > You can’t be serious. You just invalidated your entire post.
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> > > > > No I did not. I said I do like sprint in halo and was giving an example of what would happen if they didn’t. It was a change to the gameplay that was needed to prevent from the gameplay feeling stale from game to game.
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> > > >
> > > > But way you move in Halo 5 is very similar to other games.
> > >
> > >
> > > So? The concept of sprint doesn’t belong to one game, it’s a universal movement system. Plus, in terms of lore, wouldn’t it make sense that over the years in the halo universe, wouldn’t it make sense to further improve the spartan armor by giving spartans the ability to move around faster making them even more dangerous than they already were?
> >
> >
> > Lore should not always dictate gameplay, especially multiplayer wise. Halo has already shown 3 times now, that sprint isn’t working, the devs obviously know or they wouldn’t keep adding panalties to them to “try” and comprimise those who don’t like sprint.
> >
> > @ those saying how halo is copying other games movements, so did CE…and 2…and 3. You peope ever played quake? Unreal? Seriously, halos movements have never been a unique innovation that was never done before. It’s perfectly fine to dislike halos new movements, but don’t just say that it’s now copying other games when that’s how halo was made up to begin with lol. Halo gained traction because on the console itself, it was different but also perfected used mechanics better than others. But the original concept of its movement, was not different nor unheard of.
>
>
> Except Halo’s gameplay isn’t like Quake or UT. Loadouts and perks weren’t perfected in Halo 4. Movement in Halo 5 is unbalanced, even with sprint providing certain limitations. Classic Halo had solid gameplay.

Never said they play the same, I said they’re based off one another. Halo doesn’t play like CoD does it? Cuz I’ll fight that one all the way depending on how you’re wanting to go.

Anything post hCE is irrelevant as I’m not talking about it, HCE is based off arena games before it like I’ve already listed. It’s a bad arguement to me when people say halo is copying other games when it’s design is based off other games in the first place. quake and unreal didn’t use sprint, they had fast paced BMS. Halo designed it’s movement off that. Then there’s the shields and health, which many arena games before halo had the same concept: you run around picking up health but halo changed it up to having a recharge to it as well (FYI 1984 was first game to have a regenerating health system). Then there’s the on map pickups. Essentially what I’m saying is halos design is based of other games, what made it unique was it mixed and matched them while also perfecting them. So the arguement of “it’s now copying others” is pretty lame to me, the real issue is it’s simply doing the wrong changes, not that it’s copying which the entire industry does to begin with.

> 2535454426512730;7360:
> Does anyone know why 343 is persisting to keep sprint?

No

> 2535439155150378;7320:
> > 2533274816931642;7247:
> > > 2535439155150378;7176:
> > > Halo would be halo again if it was BUNGIE. Sprint was used in Halo Reach, the game created by BUNGIE. Therefore, Sprint should stay.
> >
> >
> > Armor Abilities were a good idea on paper. Evade probably had the most versatility, and was definitely the most broken. I mostly played Firefight in Reach, until Halo CE: Anniversary came out.
> >
> > Anyway, using that same logic, Bungie put dual-wielding into the game, so it should’ve stayed, right?
>
>
> Very true I missed the dual-wielding. I want 343i to bring dual wield and the powerups from halo 3 (Bubble shield).

The only instance in which I miss dual-wielding is classic Zombies on Foundation. Otherwise, IMO, it was a gimmicky feature. I’d like to see equipment return too, I miss forcing other players to stick themselves by deploying a bubble shield at the right time.

> 2533274870445963;7340:
> > 2533274801973487;7339:
> > > 2533274870445963;7338:
> > > > 2535444134435024;7335:
> > > > > 2533274863211928;7321:
> > > > > This is a hard one. Maybe a separate playlist for non sprint or ability gametypes?
> > > >
> > > >
> > > > 343 don’t want anything to do with the old formula, look what they did to halo. EVERYTGING is different, the music, the weapons, the gameplay. Everything is different.
> > >
> > >
> > > You. Are. Just. SO dense.
> >
> >
> > care to elaborate what do you think is wrong with his post?
>
>
> Not post; POSTS. He’s made no credible arguments pertaining to the topic at hand because of his impeded nostalgia blindness! Read them.

Except I’m holding a discussion, and my arguments are clear, concise and hold much more credibility, than any if your insults.
Pathetic.

> 2535410733870543;7371:
> > 2533275035781111;7369:
> > > 2535410733870543;7359:
> > > > 2535426262519166;7358:
> > > > > 2535410733870543;7357:
> > > > > > 2535426262519166;7356:
> > > > > > > 2535410733870543;7351:
> > > > > > > > 2535426262519166;7350:
> > > > > > > > > 2535410733870543;7349:
> > > > > > > > > They made the Warzone maps stretched out so you would have to use sprint. Not having sprint would basically make Warzone a broken gamemode since the maps were built for it. You nostalgic Halo fans need to suck it up.
> > > > > > > >
> > > > > > > >
> > > > > > > > …
> > > > > > > >
> > > > > > > > They could just not stretch the maps. Then you know, they wouldn’t be plagued by people sitting a mile away with rifles and snipers picking you off as you try to cross the mile of no man’s land between every part of the map.
> > > > > > >
> > > > > > >
> > > > > > > If you want smaller maps play Arena. Problem solved.
> > > > > >
> > > > > >
> > > > > > You don’t make any sense.
> > > > >
> > > > >
> > > > > Then don’t talk to me.
> > > >
> > > >
> > > > You should read some of the thread because you clearly don’t understand what people are complaining about.
> > >
> > >
> > > I read it and I do understand it. I think I make sense enough if you still want to talk to me.
> >
> >
> > Your post claimed that if he wanted smaller maps he should play arena, his earlier post said that sprint creates large empty areas on maps, this exists equally in all gamemodes. You replied with a solution that had nothing do do with the problem, showing that you don’t understand the problem.
>
>
> This is from an hour ago. If you wanted start again I would have came earlier.

Sorry some people don’t sit on waypoint all day, I don’t think anyone else has a problem with getting a reply from an hour ago, it’s not a long time when others take days, some people are still quoting op from months ago.

> 2533275035781111;7400:
> > 2535410733870543;7371:
> > > 2533275035781111;7369:
> > > > 2535410733870543;7359:
> > > > > 2535426262519166;7358:
> > > > > > 2535410733870543;7357:
> > > > > > > 2535426262519166;7356:
> > > > > > > > 2535410733870543;7351:
> > > > > > > > > 2535426262519166;7350:
> > > > > > > > > > 2535410733870543;7349:
> > > > > > > > > > They made the Warzone maps stretched out so you would have to use sprint. Not having sprint would basically make Warzone a broken gamemode since the maps were built for it. You nostalgic Halo fans need to suck it up.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > …
> > > > > > > > >
> > > > > > > > > They could just not stretch the maps. Then you know, they wouldn’t be plagued by people sitting a mile away with rifles and snipers picking you off as you try to cross the mile of no man’s land between every part of the map.
> > > > > > > >
> > > > > > > >
> > > > > > > > If you want smaller maps play Arena. Problem solved.
> > > > > > >
> > > > > > >
> > > > > > > You don’t make any sense.
> > > > > >
> > > > > >
> > > > > > Then don’t talk to me.
> > > > >
> > > > >
> > > > > You should read some of the thread because you clearly don’t understand what people are complaining about.
> > > >
> > > >
> > > > I read it and I do understand it. I think I make sense enough if you still want to talk to me.
> > >
> > >
> > > Your post claimed that if he wanted smaller maps he should play arena, his earlier post said that sprint creates large empty areas on maps, this exists equally in all gamemodes. You replied with a solution that had nothing do do with the problem, showing that you don’t understand the problem.
> >
> >
> > This is from an hour ago. If you wanted start again I would have came earlier.
>
>
> Sorry some people don’t sit on waypoint all day, I don’t think anyone else has a problem with getting a reply from an hour ago, it’s not a long time when others take days, some people are still quoting op from months ago.

I wonder what OP does on waypoint now. From all the hate people have given him, I would have quit.