The sprint discussion thread

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*Original post. Click at your own discretion.

If there is one thing I’ve deduced in over 7000 comments it’s that we will not agree or change each others minds. lol It’s all repeated rhetoric and straw man arguments (myself included). All we are doing now is beating a dead horse. Move along folks. Nothing to see here.

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> > > > > > > > They have to incorporate a change into halo somehow.
> > > > > > >
> > > > > > >
> > > > > > > LOL wut. Why. It was a beautiful, skillful game. Why would you change chess just because you can or you think people will get “bored with it”?
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> > > > > > > > the gameplay feels the same as all the others.
> > > > > > >
> > > > > > >
> > > > > > > You can’t be serious. You just invalidated your entire post.
> > > > > >
> > > > > >
> > > > > > No I did not. I said I do like sprint in halo and was giving an example of what would happen if they didn’t. It was a change to the gameplay that was needed to prevent from the gameplay feeling stale from game to game.
> > > > >
> > > > >
> > > > > But way you move in Halo 5 is very similar to other games.
> > > >
> > > >
> > > > So? The concept of sprint doesn’t belong to one game, it’s a universal movement system. Plus, in terms of lore, wouldn’t it make sense that over the years in the halo universe, wouldn’t it make sense to further improve the spartan armor by giving spartans the ability to move around faster making them even more dangerous than they already were?
> > >
> > >
> > > Lore should not always dictate gameplay, especially multiplayer wise. Halo has already shown 3 times now, that sprint isn’t working, the devs obviously know or they wouldn’t keep adding panalties to them to “try” and comprimise those who don’t like sprint.
> > >
> > > @ those saying how halo is copying other games movements, so did CE…and 2…and 3. You peope ever played quake? Unreal? Seriously, halos movements have never been a unique innovation that was never done before. It’s perfectly fine to dislike halos new movements, but don’t just say that it’s now copying other games when that’s how halo was made up to begin with lol. Halo gained traction because on the console itself, it was different but also perfected used mechanics better than others. But the original concept of its movement, was not different nor unheard of.
> >
> >
> > Except Halo’s gameplay isn’t like Quake or UT. Loadouts and perks weren’t perfected in Halo 4. Movement in Halo 5 is unbalanced, even with sprint providing certain limitations. Classic Halo had solid gameplay.
>
>
> I agree it had solid game play but you’re talking about a game that is 15 years old. If we had the same game now as then we would all be -Yoinking!- about it being that it hasn’t changed enough and they (343 and Bungie) aren’t even trying. Much like people are -Yoinking!- because the game is “too different” now. Point is no game will be perfect. People will still find something to complain about. If you think it (whatever “it” is) is perfect but I might think it’s terrible and vice versa.

No, I wouldn’t. As long as there were new maps being released–as well as some old ones–I would be happy. I still play Halo CE. What made older Halo titles great was their map design. Halo 5’s map design is a bad joke. Halo 2 wasn’t perfect, some of the weapon balancing was off, but it’s still my favorite Halo game to this day. What was done really well in those titles, was the multiplayer map design, and that is a fact.

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> > i think sprint makes it more intense. trying to run for cover, more satisfying head shots from the sniper, plus it makes the game more competitive with other FPS games. not many don’t have a sprint function, and it would feel wonky without it now.
>
>
> I respect your opinion, but I personally feel being in the thick of combat is more intense and skill deciding the victor than having someone running away to his teammates but its an entirely subjective experience and I can see where you’re coming from.
> Your statement that sprint enhances the competitiveness of Halo on the other hand is extremely hollow and has no basis in fact given that sprint only serves as an escape tool for the loser in a fight.
> And to those who say “don’t like sprint, don’t use it”
> its the equivalent of saying “don’t like armor lock, don’t use it”, “don’t like dual wielding don’t use it,” and etc.

It is not extremely hollow. It adds more variety and decision making. You can get to a tactical position faster and surprise your enemies. You’re only seeing the tip of the iceberg if you think sprint is only used to run away.

Saying “don’t use sprint” is not the same as saying “don’t use armor lock” or “don’t dual wield.” If you don’t sprint, you aren’t put at a disadvantage. You can do everything just fine without sprint and have your weapon ready all the time. If you don’t believe me, go into halo 5 and don’t sprint the whole match.

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> > > > > > > This subject is rather touchy, and highly subjective. Others view sprinting as a detriment to an otherwise optimal system, and others thing contrary. However, in Halo 5 they implemented further use for sprint (Spartan charge, that is). Although traditionally Halo did not have sprint, it is a feature that they have placed in the game and there is a place for it in the more modern games. Looking back at halo 3, it was rather slow paced. You had your Primary weapon, secondary weapon, a wide verity of grenades, and a large selection of equipment (e.x Bubble shield, Regeneration field, ect.) And the combination of those features made the game play interesting. But the game does need to evolve, and what better way to do that then implementing small and convenient features that keep the game play interesting. However displeasing my opinion may be to some, just hold on for a moment. Sprinting speeds up a traditionally rather sluggish game play (And that is not bad.) into a very fast paced game. But the sprint and thrust pack does add more options when it comes to tactical maneuvers. It makes it easier to flank enemies, and retreat when necessary. Another note; Sprinting in a slayer match will decrease your performance, as it does take time for you to stop and raise your weapon. But that is just my opinion. Further thoughts?
> > > > > >
> > > > > >
> > > > > > wait, so you either like sprint/hate it/or just don’t really want to involve hate or likes about it?
> > > > >
> > > > >
> > > > > I dont mind sprint. It does have its uses
> > > >
> > > >
> > > > Would you mind if we allowed everyone to spawn with a rocket launcher? Because it does have its uses. Sprint takes away skill and doesn’t add any actual depth to the game. Why don’t you mind it?
> > >
> > >
> > > How does it take away skill?
> >
> >
> > Try explaining how it doesn’t.
>
>
> It doesn’t take away skill. It adds another dimension to it. Basic understanding of how to use it is a good start to overcoming it’s “pitfalls”. When you sprint your gun is down, right? Makes sense if you base that same ability in reality. No one SPRINTS with a gun down range. Jog? Sure. Run? Maybe. Sprint? Nope. It’s a give and take. You sacrifice defense for speed. So in the middle of a firefight would it be smart to use? Probably not but it has it’s advantages in getting the hell out of dodge.

Being able to run away from a battle that you ended up in due to bad positioning adds another dimension of skill? wut? I understand how to use sprint, it doesn’t take a rocket surgeon. Yo, shields don’t exist in reality. Neither do mass produced plasma weapons tailored to infantry–or auto-stabilizers, etc. But again, the issue is how sprint has affected Halo’s map design.

Can’t tell if serious.

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> > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> >
> >
> > Except the maps are purposefully stretched out to accompany sprint, so that stretched maps will have the same sprint travel time as a non stretched map with just walking. So
> > not sprinting is punishing because the game had to be made around it.
>
>
> Campaign maps aren’t. God I wish I could have had sprint on some old campaign misions(Looking at you Two Betrayals)

I’d rather stay with no sprinting in the old Halos

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> > > i think sprint makes it more intense. trying to run for cover, more satisfying head shots from the sniper, plus it makes the game more competitive with other FPS games. not many don’t have a sprint function, and it would feel wonky without it now.
> >
> >
> > I respect your opinion, but I personally feel being in the thick of combat is more intense and skill deciding the victor than having someone running away to his teammates but its an entirely subjective experience and I can see where you’re coming from.
> > Your statement that sprint enhances the competitiveness of Halo on the other hand is extremely hollow and has no basis in fact given that sprint only serves as an escape tool for the loser in a fight.
> > And to those who say “don’t like sprint, don’t use it”
> > its the equivalent of saying “don’t like armor lock, don’t use it”, “don’t like dual wielding don’t use it,” and etc.
>
>
> It is not extremely hollow. It adds more variety and decision making. You can get to a tactical position faster and surprise your enemies. You’re only seeing the tip of the iceberg if you think sprint is only used to run away.
>
> Saying “don’t use sprint” is not the same as saying “don’t use armor lock” or “don’t dual wield.” If you don’t sprint, you aren’t put at a disadvantage. You can do everything just fine without sprint and have your weapon ready all the time. If you don’t believe me, go into halo 5 and don’t sprint the whole match.

He’s saying it’s a hollow statement, which it is. Sprint really does not add anything to the game other than increased mobility and punishment drawbacks for using it. Whether you like sprint or not, it messes with the map design and core gameplay. You don’t use sprint? everyone is faster than you. Granted, you will have the advantage in aim, but literally everyone will be able to escape and outrun you. It really is the same as saying “if you don’t like armor lock, don’t use it”, because if you don’t use that, you’re putting yourself at a slight disadvantage to players who are using it effectively. Same thing for duel wield, if you didn’t use duel wield, and you came across someone that did, you would be annihilated at close quarters.

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> > > > > 1. What if we were just to increase base speed and lower map size, but keep sprint? Let’s face it, we’ve all had those times in halo 3 where we just wanted to sprint to cover. With this way, sprint would be a lot less common and you’d still have for those times where you just want to sprint.
> > > >
> > > >
> > > > I’ve never, ever felt the need to sprint in Halo 3. Even (or rather especially) while replaying it after Reach and 4. In fact, to this day, I still don’t understand why people would want to not be able to shoot in a first person shooter.
> > > > Having that out of the way: No. H5G already did that and it didn’t fix anything. Unless you want to reduce the delta even more, but by the time you get to an acceptable level, sprint has become so pointless, you might just as well take it out altogether.
> > > >
> > > >
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> > > > > 2. Have about 5 classic playlists. This way, the classic players wouldn’t get bored with their one classic playlist. What is like is a combination of idea #1 and #2.
> > > >
> > > >
> > > > I don’t care about multiplayer, I care about campaign. So which one goes there as default?
> > > >
> > > >
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> > > > > 3. This one is my least favorite, but I thought I’d put it out there anyways. You would be able to sprint with your weapon up and throw grenades and melee, but it’d be a lot less accurate and your camera would shake a bit.
> > > >
> > > >
> > > > I’ve already suggested this in the past myself. Well, without the screen shaking, that needs to go. But this still requires extensive testing, even though it might be the only compromise even remotely worth a damn…
> > >
> > >
> > > Not even in BTB? You never just wanted to sprint? I bet almost everybody has wanted that at least once while playing halo 3. Halo 5 didn’t do this. The maps are bigger and the base speed is lower. If the maps are smaller and the base speed is faster, then people won’t sprint as much. This is supposed to be a compromise, so taking it out altogether isn’t an option.
> > >
> > > It honestly shouldn’t matter in the campaign, but I guess you can turn on classic setting if you want.
> > >
> > > Yah I was just trying to balance it out by having the screen slightly shaking.
> >
> >
> > I never once thought about sprinting while playing Halo 3. The only thing that I thought about the movement in that Halo title was “I really wish that slide jumps were as effective as they were in Halo 2.”
> >
> > Campaign was what got me into Halo. I enjoy multiplayer a lot, but I remember being infuriated by the fact that Bungie wasn’t focusing on the campaign as much as multiplayer.
>
>
> People’s thought on “campaign could be anything” needs to change. It makes no sense when they do care about multiplayer and give no care for singleplayer. If Alan Wake turns into a shooter that uses reticle/cross-hair, would their fans will be fine? If Assassin’s Creed turns into a game that players carnage A.I.s with machine guns, will their fans be fine? Halo’s campaign what got me into this game also. Halo 4 and 5 campaigns were not I expected from Halo.

Oh man, don’t even get me started. I really hope that 343i makes one of the two good plot twists that I’ve thought of, because at least the story could be salvaged. Some decent pacing would be nice as well, but I’m not holding my breath.

I will never forget the first time that I played Assault on the Control Room. That level was straight magic.

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> > SHUT UP!!! WHY DO YOU KEEP MAKING THIS STUPID FORUM. IF YOU DONT WANT SPRINT THEN DONT USE IT. TRY RUNNING ACROSS A WARZONE MAP QUICKLY TO GET TO A BOSS AT THE LAST SECOND BUT WAIT, YOU CANT, BECAUSE YOU CANT SPRINT. JUST DEAL WITH IT. SPRINT IS HERE AND ITS STAYING. SO SHUT UP
>
>
> How’s sleeping with 343 feel great now time to listen to facts it screws map design cannon man teleporters vehicles and also no one notice there is no tanks on big team battle because vehicles hang back now and she’ll enemy’s creating dead zones because vehicles run from infantry now cause it’s to easy to board

No tanks in BTB is a sin.

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> SHUT UP!!! WHY DO YOU KEEP MAKING THIS STUPID FORUM. IF YOU DONT WANT SPRINT THEN DONT USE IT. TRY RUNNING ACROSS A WARZONE MAP QUICKLY TO GET TO A BOSS AT THE LAST SECOND BUT WAIT, YOU CANT, BECAUSE YOU CANT SPRINT. JUST DEAL WITH IT. SPRINT IS HERE AND ITS STAYING. SO SHUT UP

No sprint will go because it’s ruined halo. Then once sprint is gone maybe we can get our playable elites back

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> > i think sprint makes it more intense. trying to run for cover, more satisfying head shots from the sniper, plus it makes the game more competitive with other FPS games. not many don’t have a sprint function, and it would feel wonky without it now.
>
>
> I respect your opinion, but I personally feel being in the thick of combat is more intense and skill deciding the victor than having someone running away to his teammates but its an entirely subjective experience and I can see where you’re coming from.
> Your statement that sprint enhances the competitiveness of Halo on the other hand is extremely hollow and has no basis in fact given that sprint only serves as an escape tool for the loser in a fight.
> And to those who say “don’t like sprint, don’t use it”
> its the equivalent of saying “don’t like armor lock, don’t use it”, “don’t like dual wielding don’t use it,” and etc.

I wouldn’t compare it to armor lock or dual-wielding, because not using those didn’t hamper your chances of winning that much. Sprint however? Whether people are willing to admit it or not, not sprinting in Halo 5 puts you at a huge disadvantage unless you’re sniping (and even then you’re still at a minor disadvantage compared to other snipers.) You can’t reach objectives as fast as other players, it’s a lot harder to hijack vehicles, and players can outmaneuver you pretty fast.

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> > > SHUT UP!!! WHY DO YOU KEEP MAKING THIS STUPID FORUM. IF YOU DONT WANT SPRINT THEN DONT USE IT. TRY RUNNING ACROSS A WARZONE MAP QUICKLY TO GET TO A BOSS AT THE LAST SECOND BUT WAIT, YOU CANT, BECAUSE YOU CANT SPRINT. JUST DEAL WITH IT. SPRINT IS HERE AND ITS STAYING. SO SHUT UP
> >
> >
> > How’s sleeping with 343 feel great now time to listen to facts it screws map design cannon man teleporters vehicles and also no one notice there is no tanks on big team battle because vehicles hang back now and she’ll enemy’s creating dead zones because vehicles run from infantry now cause it’s to easy to board
>
>
> No tanks in BTB is a sin.

It’s heresy is what it is

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> i think sprint makes it more intense. trying to run for cover, more satisfying head shots from the sniper, plus it makes the game more competitive with other FPS games. not many don’t have a sprint function, and it would feel wonky without it now.

Outgunning someone isn’t as intense as running for cover? wut? Aim assist and swipe sniping. Counterstrike is doing just fine without sprint. Halo 5’s gameplay feels wonky.

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> > > i think sprint makes it more intense. trying to run for cover, more satisfying head shots from the sniper, plus it makes the game more competitive with other FPS games. not many don’t have a sprint function, and it would feel wonky without it now.
> >
> >
> > I respect your opinion, but I personally feel being in the thick of combat is more intense and skill deciding the victor than having someone running away to his teammates but its an entirely subjective experience and I can see where you’re coming from.
> > Your statement that sprint enhances the competitiveness of Halo on the other hand is extremely hollow and has no basis in fact given that sprint only serves as an escape tool for the loser in a fight.
> > And to those who say “don’t like sprint, don’t use it”
> > its the equivalent of saying “don’t like armor lock, don’t use it”, “don’t like dual wielding don’t use it,” and etc.
>
>
> It is not extremely hollow. It adds more variety and decision making. You can get to a tactical position faster and surprise your enemies. You’re only seeing the tip of the iceberg if you think sprint is only used to run away.
>
> Saying “don’t use sprint” is not the same as saying “don’t use armor lock” or “don’t dual wield.” If you don’t sprint, you aren’t put at a disadvantage. You can do everything just fine without sprint and have your weapon ready all the time. If you don’t believe me, go into halo 5 and don’t sprint the whole match.

Increased variety and decision making do not inherently make a game more competitive. Take reach for example, there was a lot of variety in armor abilities and you had to make the same decisions on when and where to use them, did that increase the competitiveness reach competitive? No.

I also disagree by your second statement. You say not sprinting does not put you at a disadvantage. Yet sprinting allows you to reach key map positions and power weapons faster than someone who is going on base speed which you yourself said earlier in your response, allows you to run away faster when being shot at,allows you to perform much further jumps than you normally can with base speed, and is required to perform spartan charge, which with its ridiculous magnetism and a distance coverage the size of the radar range, allows you to get kills with little skill.

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> > > SHUT UP!!! WHY DO YOU KEEP MAKING THIS STUPID FORUM. IF YOU DONT WANT SPRINT THEN DONT USE IT. TRY RUNNING ACROSS A WARZONE MAP QUICKLY TO GET TO A BOSS AT THE LAST SECOND BUT WAIT, YOU CANT, BECAUSE YOU CANT SPRINT. JUST DEAL WITH IT. SPRINT IS HERE AND ITS STAYING. SO SHUT UP
> >
> >
> > How’s sleeping with 343 feel great now time to listen to facts it screws map design cannon man teleporters vehicles and also no one notice there is no tanks on big team battle because vehicles hang back now and she’ll enemy’s creating dead zones because vehicles run from infantry now cause it’s to easy to board
>
>
> No tanks in BTB is a sin.

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> > > > SHUT UP!!! WHY DO YOU KEEP MAKING THIS STUPID FORUM. IF YOU DONT WANT SPRINT THEN DONT USE IT. TRY RUNNING ACROSS A WARZONE MAP QUICKLY TO GET TO A BOSS AT THE LAST SECOND BUT WAIT, YOU CANT, BECAUSE YOU CANT SPRINT. JUST DEAL WITH IT. SPRINT IS HERE AND ITS STAYING. SO SHUT UP
> > >
> > >
> > > How’s sleeping with 343 feel great now time to listen to facts it screws map design cannon man teleporters vehicles and also no one notice there is no tanks on big team battle because vehicles hang back now and she’ll enemy’s creating dead zones because vehicles run from infantry now cause it’s to easy to board
> >
> >
> > No tanks in BTB is a sin.
>
>
> It’s heresy is what it is

Not having this is an even greater heresy

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> If there is one thing I’ve deduced in over 7000 comments it’s that we will not agree or change each others minds. lol It’s all repeated rhetoric and straw man arguments (myself included). All we are doing now is beating a dead horse. Move along folks. Nothing to see here.

This would be a non-issue if 343i catered to both sides of the community, yet they have chosen not to. I love Halo, that’s why I’ve said so much over the last few days.

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> > > > > > 1. What if we were just to increase base speed and lower map size, but keep sprint? Let’s face it, we’ve all had those times in halo 3 where we just wanted to sprint to cover. With this way, sprint would be a lot less common and you’d still have for those times where you just want to sprint.
> > > > >
> > > > >
> > > > > I’ve never, ever felt the need to sprint in Halo 3. Even (or rather especially) while replaying it after Reach and 4. In fact, to this day, I still don’t understand why people would want to not be able to shoot in a first person shooter.
> > > > > Having that out of the way: No. H5G already did that and it didn’t fix anything. Unless you want to reduce the delta even more, but by the time you get to an acceptable level, sprint has become so pointless, you might just as well take it out altogether.
> > > > >
> > > > >
> > > > > > 2535455681930574;7190:
> > > > > > 2. Have about 5 classic playlists. This way, the classic players wouldn’t get bored with their one classic playlist. What is like is a combination of idea #1 and #2.
> > > > >
> > > > >
> > > > > I don’t care about multiplayer, I care about campaign. So which one goes there as default?
> > > > >
> > > > >
> > > > > > 2535455681930574;7190:
> > > > > > 3. This one is my least favorite, but I thought I’d put it out there anyways. You would be able to sprint with your weapon up and throw grenades and melee, but it’d be a lot less accurate and your camera would shake a bit.
> > > > >
> > > > >
> > > > > I’ve already suggested this in the past myself. Well, without the screen shaking, that needs to go. But this still requires extensive testing, even though it might be the only compromise even remotely worth a damn…
> > > >
> > > >
> > > > Not even in BTB? You never just wanted to sprint? I bet almost everybody has wanted that at least once while playing halo 3. Halo 5 didn’t do this. The maps are bigger and the base speed is lower. If the maps are smaller and the base speed is faster, then people won’t sprint as much. This is supposed to be a compromise, so taking it out altogether isn’t an option.
> > > >
> > > > It honestly shouldn’t matter in the campaign, but I guess you can turn on classic setting if you want.
> > > >
> > > > Yah I was just trying to balance it out by having the screen slightly shaking.
> > >
> > >
> > > I never once thought about sprinting while playing Halo 3. The only thing that I thought about the movement in that Halo title was “I really wish that slide jumps were as effective as they were in Halo 2.”
> > >
> > > Campaign was what got me into Halo. I enjoy multiplayer a lot, but I remember being infuriated by the fact that Bungie wasn’t focusing on the campaign as much as multiplayer.
> >
> >
> > People’s thought on “campaign could be anything” needs to change. It makes no sense when they do care about multiplayer and give no care for singleplayer. If Alan Wake turns into a shooter that uses reticle/cross-hair, would their fans will be fine? If Assassin’s Creed turns into a game that players carnage A.I.s with machine guns, will their fans be fine? Halo’s campaign what got me into this game also. Halo 4 and 5 campaigns were not I expected from Halo.
>
>
> Oh man, don’t even get me started. I really hope that 343i makes one of the two good plot twists that I’ve thought of, because at least the story could be salvaged. Some decent pacing would be nice as well, but I’m not holding my breath.
>
> I will never forget the first time that I played Assault on the Control Room. That level was straight magic.

It’s hard to believe that I was only three years old when Halo:CE came out. That entire game was magic

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> > > 2613026033812718;7277:
> > > i think sprint makes it more intense. trying to run for cover, more satisfying head shots from the sniper, plus it makes the game more competitive with other FPS games. not many don’t have a sprint function, and it would feel wonky without it now.
> >
> >
> > I respect your opinion, but I personally feel being in the thick of combat is more intense and skill deciding the victor than having someone running away to his teammates but its an entirely subjective experience and I can see where you’re coming from.
> > Your statement that sprint enhances the competitiveness of Halo on the other hand is extremely hollow and has no basis in fact given that sprint only serves as an escape tool for the loser in a fight.
> > And to those who say “don’t like sprint, don’t use it”
> > its the equivalent of saying “don’t like armor lock, don’t use it”, “don’t like dual wielding don’t use it,” and etc.
>
>
> I wouldn’t compare it to armor lock or dual-wielding, because not using those didn’t hamper your chances of winning that much. Sprint however? Whether people are willing to admit it or not, not sprinting in Halo 5 puts you at a huge disadvantage unless you’re sniping (and even then you’re still at a minor disadvantage compared to other snipers.) You can’t reach objectives as fast as other players, it’s a lot harder to hijack vehicles, and players can outmaneuver you pretty fast.

Its a rough comparison to be sure, but I’m just trying to say that my problem is with the negative effects it has on the core gameplay and not actually the physical act of sprinting itself which is what those posters seem to think.

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> > > i think sprint makes it more intense. trying to run for cover, more satisfying head shots from the sniper, plus it makes the game more competitive with other FPS games. not many don’t have a sprint function, and it would feel wonky without it now.
> >
> >
> > I respect your opinion, but I personally feel being in the thick of combat is more intense and skill deciding the victor than having someone running away to his teammates but its an entirely subjective experience and I can see where you’re coming from.
> > Your statement that sprint enhances the competitiveness of Halo on the other hand is extremely hollow and has no basis in fact given that sprint only serves as an escape tool for the loser in a fight.
> > And to those who say “don’t like sprint, don’t use it”
> > its the equivalent of saying “don’t like armor lock, don’t use it”, “don’t like dual wielding don’t use it,” and etc.
>
>
> It is not extremely hollow. It adds more variety and decision making. You can get to a tactical position faster and surprise your enemies. You’re only seeing the tip of the iceberg if you think sprint is only used to run away.
>
> Saying “don’t use sprint” is not the same as saying “don’t use armor lock” or “don’t dual wield.” If you don’t sprint, you aren’t put at a disadvantage. You can do everything just fine without sprint and have your weapon ready all the time. If you don’t believe me, go into halo 5 and don’t sprint the whole match.

You know what we did to get to tactical positions faster in older titles? We used our knowledge of game mechanics and map design.

Except you are in Arena, because opponents can reach power weapons–and “tactical postions”–before you can. There are also many jumps that you can’t make without sprinting.

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> > If there is one thing I’ve deduced in over 7000 comments it’s that we will not agree or change each others minds. lol It’s all repeated rhetoric and straw man arguments (myself included). All we are doing now is beating a dead horse. Move along folks. Nothing to see here.
>
>
> This would be a non-issue if 343i catered to both sides of the community, yet they have chosen not to. I love Halo, that’s why I’ve said so much over the last few days.

I just want 343 to actually -BLAM-ing acknowledge/address our various complaints. A lot of them are reasonable, but they don’t ever respond or mention any of them! It’s so -BLAM-ing frustrating, and it doesn’t even make sense! Do you want to know what really pisses of fans more than these problems? 343 refusing to respond about any of them! Isn’t that why we have these -BLAM-ing forums in the first place? To talk with fellow fans AND devs?

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> > > > > > > 2535455681930574;7190:
> > > > > > > 1. What if we were just to increase base speed and lower map size, but keep sprint? Let’s face it, we’ve all had those times in halo 3 where we just wanted to sprint to cover. With this way, sprint would be a lot less common and you’d still have for those times where you just want to sprint.
> > > > > >
> > > > > >
> > > > > > I’ve never, ever felt the need to sprint in Halo 3. Even (or rather especially) while replaying it after Reach and 4. In fact, to this day, I still don’t understand why people would want to not be able to shoot in a first person shooter.
> > > > > > Having that out of the way: No. H5G already did that and it didn’t fix anything. Unless you want to reduce the delta even more, but by the time you get to an acceptable level, sprint has become so pointless, you might just as well take it out altogether.
> > > > > >
> > > > > >
> > > > > > > 2535455681930574;7190:
> > > > > > > 2. Have about 5 classic playlists. This way, the classic players wouldn’t get bored with their one classic playlist. What is like is a combination of idea #1 and #2.
> > > > > >
> > > > > >
> > > > > > I don’t care about multiplayer, I care about campaign. So which one goes there as default?
> > > > > >
> > > > > >
> > > > > > > 2535455681930574;7190:
> > > > > > > 3. This one is my least favorite, but I thought I’d put it out there anyways. You would be able to sprint with your weapon up and throw grenades and melee, but it’d be a lot less accurate and your camera would shake a bit.
> > > > > >
> > > > > >
> > > > > > I’ve already suggested this in the past myself. Well, without the screen shaking, that needs to go. But this still requires extensive testing, even though it might be the only compromise even remotely worth a damn…
> > > > >
> > > > >
> > > > > Not even in BTB? You never just wanted to sprint? I bet almost everybody has wanted that at least once while playing halo 3. Halo 5 didn’t do this. The maps are bigger and the base speed is lower. If the maps are smaller and the base speed is faster, then people won’t sprint as much. This is supposed to be a compromise, so taking it out altogether isn’t an option.
> > > > >
> > > > > It honestly shouldn’t matter in the campaign, but I guess you can turn on classic setting if you want.
> > > > >
> > > > > Yah I was just trying to balance it out by having the screen slightly shaking.
> > > >
> > > >
> > > > I never once thought about sprinting while playing Halo 3. The only thing that I thought about the movement in that Halo title was “I really wish that slide jumps were as effective as they were in Halo 2.”
> > > >
> > > > Campaign was what got me into Halo. I enjoy multiplayer a lot, but I remember being infuriated by the fact that Bungie wasn’t focusing on the campaign as much as multiplayer.
> > >
> > >
> > > People’s thought on “campaign could be anything” needs to change. It makes no sense when they do care about multiplayer and give no care for singleplayer. If Alan Wake turns into a shooter that uses reticle/cross-hair, would their fans will be fine? If Assassin’s Creed turns into a game that players carnage A.I.s with machine guns, will their fans be fine? Halo’s campaign what got me into this game also. Halo 4 and 5 campaigns were not I expected from Halo.
> >
> >
> > Oh man, don’t even get me started. I really hope that 343i makes one of the two good plot twists that I’ve thought of, because at least the story could be salvaged. Some decent pacing would be nice as well, but I’m not holding my breath.
> >
> > I will never forget the first time that I played Assault on the Control Room. That level was straight magic.
>
>
> It’s hard to believe that I was only three years old when Halo:CE came out. That entire game was magic

Don’t get me wrong, the entire game was amazing, but AotCR was in another league altogether.