> 2533274943854776;7200:
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> > > > 2533274892015542;7167:
> > > > This subject is rather touchy, and highly subjective. Others view sprinting as a detriment to an otherwise optimal system, and others thing contrary. However, in Halo 5 they implemented further use for sprint (Spartan charge, that is). Although traditionally Halo did not have sprint, it is a feature that they have placed in the game and there is a place for it in the more modern games. Looking back at halo 3, it was rather slow paced. You had your Primary weapon, secondary weapon, a wide verity of grenades, and a large selection of equipment (e.x Bubble shield, Regeneration field, ect.) And the combination of those features made the game play interesting. But the game does need to evolve, and what better way to do that then implementing small and convenient features that keep the game play interesting. However displeasing my opinion may be to some, just hold on for a moment. Sprinting speeds up a traditionally rather sluggish game play (And that is not bad.) into a very fast paced game. But the sprint and thrust pack does add more options when it comes to tactical maneuvers. It makes it easier to flank enemies, and retreat when necessary. Another note; Sprinting in a slayer match will decrease your performance, as it does take time for you to stop and raise your weapon. But that is just my opinion. Further thoughts?
> > >
> > >
> > > wait, so you either like sprint/hate it/or just don’t really want to involve hate or likes about it?
> >
> >
> > I dont mind sprint. It does have its uses
>
>
> Would you mind if we allowed everyone to spawn with a rocket launcher? Because it does have its uses. Sprint takes away skill and doesn’t add any actual depth to the game. Why don’t you mind it?
> 2533274923562209;7199:
> > 2533274871118072;7196:
> > > 2533274923562209;7195:
> > > > 2533274871118072;7194:
> > > > > 2535454426512730;7116:
> > > > > > 2533274871118072;7115:
> > > > > > > 2533274846700578;7114:
> > > > > > > > 2533274871118072;7113:
> > > > > > > > They have to incorporate a change into halo somehow.
> > > > > > >
> > > > > > >
> > > > > > > LOL wut. Why. It was a beautiful, skillful game. Why would you change chess just because you can or you think people will get “bored with it”?
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > > 2533274871118072;7113:
> > > > > > > > the gameplay feels the same as all the others.
> > > > > > >
> > > > > > >
> > > > > > > You can’t be serious. You just invalidated your entire post.
> > > > > >
> > > > > >
> > > > > > No I did not. I said I do like sprint in halo and was giving an example of what would happen if they didn’t. It was a change to the gameplay that was needed to prevent from the gameplay feeling stale from game to game.
> > > > >
> > > > >
> > > > > But way you move in Halo 5 is very similar to other games.
> > > >
> > > >
> > > > So? The concept of sprint doesn’t belong to one game, it’s a universal movement system. Plus, in terms of lore, wouldn’t it make sense that over the years in the halo universe, wouldn’t it make sense to further improve the spartan armor by giving spartans the ability to move around faster making them even more dangerous than they already were?
> > >
> > >
> > > Lore should not always dictate gameplay, especially multiplayer wise. Halo has already shown 3 times now, that sprint isn’t working, the devs obviously know or they wouldn’t keep adding panalties to them to “try” and comprimise those who don’t like sprint.
> > >
> > > @ those saying how halo is copying other games movements, so did CE…and 2…and 3. You peope ever played quake? Unreal? Seriously, halos movements have never been a unique innovation that was never done before. It’s perfectly fine to dislike halos new movements, but don’t just say that it’s now copying other games when that’s how halo was made up to begin with lol. Halo gained traction because on the console itself, it was different but also perfected used mechanics better than others. But the original concept of its movement, was not different nor unheard of.
> >
> >
> > Yeah admittingly that point was pretty stupid. But I really don’t see why sprint is a big as an issue as people are making out to be to be honest. I don’t see a problem with halo adding sprint. The way i mainly see it used is to just get back into the action, run away from being shot, and the occasional spartan charge. So, what’s the issue?
>
>
> I’m only going off multiplayer play as to me I don’t mind it in the campaigns. Be prepped for a long read.
>
> 1.it elongates the maps. Compare h5 Viking to h3 Valhalla. There’s more space out in Viking due to sprint stretching the map out. You’ll also notice more people dieing out in the open fields because of a la k of cover due to stretched maps.
>
> 2.You say it gets you back into the action faster, that’s another thing that not everyone likes, what’s the point of killing you if you’ll be able to run right back 15 seconds later? It doesn’t reward the winning player as much as past games.
>
> 3. (My main beef) strafing has lost so much focus because of sprint lowering the BMS and I can no longer move side to side when sprinting, you’re always moving at a forward motion when sprinting.
>
> 4.weapon readiness is sacrificed when you sprint. Example: I get a guy one shot, he runs, I have to sprint to at least keep up but I can’t fire my gun while doing so.
>
> 5. Encourages runners and ruins individual play. Take #4 again, I had him one shot, I was winning, he ran away but as I chased him he baits me into a team mate and I then die in a 2v1 situation.
>
> 6. Btb isn’t as vehicular focused and lacks man cannons and portals. Know why? Cause sprint has changed map design completely to where there’s no need for them.
>
> 7. The panalties added onto it. People dislike sprint being punishing when you use it. Notice how you can get knocked out of the animation if you get shot at before hitting full speed? Or how your shield won’t recharge when doing so? These were added cuz 343 tried to make a comprimise for those who don’t like it, now you have people disliking the panalties which shows even with panalties, it still won’t work for halo.
>
> 8. BMS would accomplish almost everything that sprint can do besides “immersion”. It can take over for fast play while removing the panalties that sprint adds while also not limiting the devs in design choice.
>
> 9. Hurts competive play. Just about every issue I’ve listed ruins competitive play in some way or form. Competitive play isn’t fun when someone runs, it isn’t fun when you’re limited on what you can do, it isn’t fun when an ability your given a also has panalties to it.
>
> 10. It was an addition that didn’t “need” to be done. Previous games before reach did fine without sprint. I’m in no way saying sprint is halos downfall, but it’s hard to justify it staying when it’s a part of the additions added when halos brand started dipping. In short, bungie and 343 both messed with something that wasn’t broken and now that addition is heavily talked about as being a part of the problem now.
That was certainly a long read, but it does make me understand why sprint can be an issue for the game. But something no one seems to be talking about is the dash you can do forwards, backwards, and side to side. That doesn’t seem to be as much of an issue as sprint because no one seems to be mentioning it.
> 2533274871118072;7194:
> > 2535454426512730;7116:
> > > 2533274871118072;7115:
> > > > 2533274846700578;7114:
> > > > > 2533274871118072;7113:
> > > > > They have to incorporate a change into halo somehow.
> > > >
> > > >
> > > > LOL wut. Why. It was a beautiful, skillful game. Why would you change chess just because you can or you think people will get “bored with it”?
> > > >
> > > >
> > > >
> > > >
> > > > > 2533274871118072;7113:
> > > > > the gameplay feels the same as all the others.
> > > >
> > > >
> > > > You can’t be serious. You just invalidated your entire post.
> > >
> > >
> > > No I did not. I said I do like sprint in halo and was giving an example of what would happen if they didn’t. It was a change to the gameplay that was needed to prevent from the gameplay feeling stale from game to game.
> >
> >
> > But way you move in Halo 5 is very similar to other games.
>
>
> So? The concept of sprint doesn’t belong to one game, it’s a universal movement system. Plus, in terms of lore, wouldn’t it make sense that over the years in the halo universe, wouldn’t it make sense to further improve the spartan armor by giving spartans the ability to move around faster making them even more dangerous than they already were?
Lore wise Spartans are always sprinting and can still shoot. If you are trying to justify sprint because of the lore then you’re wrong.
> 2533274871118072;7203:
> That was certainly a long read, but it does make me understand why sprint can be an issue for the game. But something no one seems to be talking about is the dash you can do forwards, backwards, and side to side. That doesn’t seem to be as much of an issue as sprint because no one seems to be mentioning it.
Thruster Pack? As far as I’m concerned, that’s the only one of the Spartan Abilities that is salvageable—in a significantly modified form, mind you, but still salvageable. That said, when it comes to Spartan Abilities, sprint usually seems to steal the show. That doesn’t mean people don’t have problems with other Spartan Abilities, but for some odd reason sprint seems to get the most attention.
> 2533274825830455;7206:
> > 2533274871118072;7203:
> > That was certainly a long read, but it does make me understand why sprint can be an issue for the game. But something no one seems to be talking about is the dash you can do forwards, backwards, and side to side. That doesn’t seem to be as much of an issue as sprint because no one seems to be mentioning it.
>
>
> Thruster Pack? As far as I’m concerned, that’s the only one of the Spartan Abilities that is salvageable—in a significantly modified form, mind you, but still salvageable. That said, when it comes to Spartan Abilities, sprint usually seems to steal the show. That doesn’t mean people don’t have problems with other Spartan Abilities, but for some odd reason sprint seems to get the most attention.
I like Ground Pound. It could be changed and made to work better and fit well in a non-Sprint Halo sandbox. I also don’t hate the idea of smart scope, just the way that Halo 5 implemented it as ADS. The only way that Thruster can be salvaged IMO is if they turn it into a DOOM-like double jump that “thrusts” you into a direction. kind of similar to the Hunter double jump in Destiny. Clamber needs to go. I think the idea of it fine, but in practice it makes it so you spend more time trying and failing to climb up walls that you can’t. In contrast, it also gets rid of skill jumps.
> 2533274800772611;7209:
> > 2533274825830455;7206:
> > > 2533274871118072;7203:
> > > That was certainly a long read, but it does make me understand why sprint can be an issue for the game. But something no one seems to be talking about is the dash you can do forwards, backwards, and side to side. That doesn’t seem to be as much of an issue as sprint because no one seems to be mentioning it.
> >
> >
> > Thruster Pack? As far as I’m concerned, that’s the only one of the Spartan Abilities that is salvageable—in a significantly modified form, mind you, but still salvageable. That said, when it comes to Spartan Abilities, sprint usually seems to steal the show. That doesn’t mean people don’t have problems with other Spartan Abilities, but for some odd reason sprint seems to get the most attention.
>
>
> I like Ground Pound. It could be changed and made to work better and fit well in a non-Sprint Halo sandbox. I also don’t hate the idea of smart scope, just the way that Halo 5 implemented it as ADS. The only way that Thruster can be salvaged IMO is if they turn it into a DOOM-like double jump that “thrusts” you into a direction. kind of similar to the Hunter double jump in Destiny. Clamber needs to go. I think the idea of it fine, but in practice it makes it so you spend more time trying and failing to climb up walls that you can’t. In contrast, it also gets rid of skill jumps.
I have many things to say about Spartan Abilities besides sprint, but I’m afraid that’s a topic for another thread.
> 2533274871118072;7202:
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> > > > 2535406568115940;7169:
> > > > > 2533274892015542;7167:
> > > > > This subject is rather touchy, and highly subjective. Others view sprinting as a detriment to an otherwise optimal system, and others thing contrary. However, in Halo 5 they implemented further use for sprint (Spartan charge, that is). Although traditionally Halo did not have sprint, it is a feature that they have placed in the game and there is a place for it in the more modern games. Looking back at halo 3, it was rather slow paced. You had your Primary weapon, secondary weapon, a wide verity of grenades, and a large selection of equipment (e.x Bubble shield, Regeneration field, ect.) And the combination of those features made the game play interesting. But the game does need to evolve, and what better way to do that then implementing small and convenient features that keep the game play interesting. However displeasing my opinion may be to some, just hold on for a moment. Sprinting speeds up a traditionally rather sluggish game play (And that is not bad.) into a very fast paced game. But the sprint and thrust pack does add more options when it comes to tactical maneuvers. It makes it easier to flank enemies, and retreat when necessary. Another note; Sprinting in a slayer match will decrease your performance, as it does take time for you to stop and raise your weapon. But that is just my opinion. Further thoughts?
> > > >
> > > >
> > > > wait, so you either like sprint/hate it/or just don’t really want to involve hate or likes about it?
> > >
> > >
> > > I dont mind sprint. It does have its uses
> >
> >
> > Would you mind if we allowed everyone to spawn with a rocket launcher? Because it does have its uses. Sprint takes away skill and doesn’t add any actual depth to the game. Why don’t you mind it?
>
>
> How does it take away skill?
I think it indirectly “takes away skill” in the sense that it discourages offensive play by not letting you shoot, melee, or grenade. It serves as a specifically defensive ability and requires less thought and overall skill to effectively use, whether it be escaping or getting into position.
Getting away from danger now far less often requires using your wits by using your offensive abilities to be defensive. It also makes it easier to escape because the enemy can’t pursue and shoot at the same time while keeping up with the person who’s fleeing. Sprint allows mistakes to go unpunished.
And now getting to power positions and/ or power weapons could depend more on who sprinted there first rather than fighting for those positions/weapons. You no longer have to fight your way into or out of situations, because sprint may allow you not to. Considering sprinting takes considerably less skill than using your offensive capabilities well, that’s not a good thing.
At best it’s an unnecessary mechanic for most uses people say the ability has as they could be accomplished in another, better fashion.
> 2533274819567236;7211:
> At best it’s an unnecessary mechanic for most uses people say the ability has as they could be accomplished in another, better fashion.
For a long time I’ve really liked this argument. WIth all the nerfs on sprint over the years, I’ve lately found some of the arguments regarding its negative impacts on gameplay a bit exaggerative. However, it’s the simple fact that because it has some negative effects on gameplay, and very few positive effects that can’t be accomplished by simply giving players a higher base movement speed, there is simply no (mechanical) reason for sprint to exist in Halo. Simplicity is a virtue in game design, and at the very least, sprint is an unnecessary mechanic taking one button on the controller that could probably be put to better use, and should therefore be done away with.
> 2533274801176260;7201:
> > 2535455681930574;7190:
> > 1. What if we were just to increase base speed and lower map size, but keep sprint? Let’s face it, we’ve all had those times in halo 3 where we just wanted to sprint to cover. With this way, sprint would be a lot less common and you’d still have for those times where you just want to sprint.
>
>
> I’ve never, ever felt the need to sprint in Halo 3. Even (or rather especially) while replaying it after Reach and 4. In fact, to this day, I still don’t understand why people would want to not be able to shoot in a first person shooter.
> Having that out of the way: No. H5G already did that and it didn’t fix anything. Unless you want to reduce the delta even more, but by the time you get to an acceptable level, sprint has become so pointless, you might just as well take it out altogether.
>
>
> > 2535455681930574;7190:
> > 2. Have about 5 classic playlists. This way, the classic players wouldn’t get bored with their one classic playlist. What is like is a combination of idea #1 and #2.
>
>
> I don’t care about multiplayer, I care about campaign. So which one goes there as default?
>
>
> > 2535455681930574;7190:
> > 3. This one is my least favorite, but I thought I’d put it out there anyways. You would be able to sprint with your weapon up and throw grenades and melee, but it’d be a lot less accurate and your camera would shake a bit.
>
>
> I’ve already suggested this in the past myself. Well, without the screen shaking, that needs to go. But this still requires extensive testing, even though it might be the only compromise even remotely worth a damn…
Not even in BTB? You never just wanted to sprint? I bet almost everybody has wanted that at least once while playing halo 3. Halo 5 didn’t do this. The maps are bigger and the base speed is lower. If the maps are smaller and the base speed is faster, then people won’t sprint as much. This is supposed to be a compromise, so taking it out altogether isn’t an option.
It honestly shouldn’t matter in the campaign, but I guess you can turn on classic setting if you want.
Yah I was just trying to balance it out by having the screen slightly shaking.
> 2533274871118072;7202:
> > 2533274943854776;7200:
> > > 2533274892015542;7197:
> > > > 2535406568115940;7169:
> > > > > 2533274892015542;7167:
> > > > > This subject is rather touchy, and highly subjective. Others view sprinting as a detriment to an otherwise optimal system, and others thing contrary. However, in Halo 5 they implemented further use for sprint (Spartan charge, that is). Although traditionally Halo did not have sprint, it is a feature that they have placed in the game and there is a place for it in the more modern games. Looking back at halo 3, it was rather slow paced. You had your Primary weapon, secondary weapon, a wide verity of grenades, and a large selection of equipment (e.x Bubble shield, Regeneration field, ect.) And the combination of those features made the game play interesting. But the game does need to evolve, and what better way to do that then implementing small and convenient features that keep the game play interesting. However displeasing my opinion may be to some, just hold on for a moment. Sprinting speeds up a traditionally rather sluggish game play (And that is not bad.) into a very fast paced game. But the sprint and thrust pack does add more options when it comes to tactical maneuvers. It makes it easier to flank enemies, and retreat when necessary. Another note; Sprinting in a slayer match will decrease your performance, as it does take time for you to stop and raise your weapon. But that is just my opinion. Further thoughts?
> > > >
> > > >
> > > > wait, so you either like sprint/hate it/or just don’t really want to involve hate or likes about it?
> > >
> > >
> > > I dont mind sprint. It does have its uses
> >
> >
> > Would you mind if we allowed everyone to spawn with a rocket launcher? Because it does have its uses. Sprint takes away skill and doesn’t add any actual depth to the game. Why don’t you mind it?
>
>
> How does it take away skill?
Good question. First off, sprint doesn’t take skill to use. You just press the button and are instantly rewarded. The way it takes skill out is not easy to notice. But I’m gonna copy and paste a post I made earlier.
So here are ways that sprint effects the gameplay, after I’ve gone through them I will explain how they hurt the gameplay.
People get away with bad positioning. This means that good positioning becomes less rewarding.
Sprint encourages double melees or spartan charges in H5. This is a very skill-less kill, especially if the other person is better at shooting.
It brakes map flow. In Reach we had sprint in the MLG playlist for the 2011-year. We also had a 1:1 remake of sanctuary. Sanctuary is a legendary H2 map. So what we noticed, was that the best players were no longer afraid to cross the yard to the enemy snipe-hut, but they were in H2. Why? Because you could cross the yard so fast. But in H2 if someone saw you in yard, you were dead. The same was true for bridge and carbine. People didn’t think if they should cross them or not, because you could do it so fast. So we made the maps bigger.So the big maps are bad because in combat the cover is thousand miles away. They have separated movement from combat and designed the maps around fast movement, but not for slow combat. And these maps are terrible! They don’t have a theme, they use verticality very poorly, have no powerful power positions and have no way to predict Flow. The pathing is terrible. But Obi you ask: Why is this a bad thing? Because it takes skill out of flow prediction. Why are double melees/charges bad? Because they make shooting less rewarding and shooting takes skill. Why is “getting away with bad positioning” a bad thing? Because it makes good positioning less rewarding and good positioning takes skill.So sprint takes a lot of skill out of the game. Why is that a bad thing? Because when kills are easy to get and you’re throwing a dice on how many kills you get, then they are no longer fun to get. And it’s not like those games shouldn’t exist, but we have CoD. That games all about spinning a dice for kills.Look at Halo: CE. Everything in that game takes skill. The pistol is hard to use, the sniper is hard to use, the Ar is hard to use, grenade jumps are hard to do, double melees are hard to do, giving your team-mate a random spawn is hard to plan for, not spawn -yoinking- your team-mate is hard to do, pinning people down to spawn kill their team-mate is hard to do, grenading weapons is hard to do, grenading power ups is hard to do. Everything in CE takes skill, but look at H2. Sniper is easy to use, so is the Br, power weapons are on dynamic timers, the the melee system is easy. The whole thing was mess. Now in H5 it’s gotten worse. All this stuff that’s in the game is easy and everyone can do them. Sniper is easy, dmr, Br and pistol are easy, clamber is easy, thruster pack is easy, sprinting is easy and they patched out one of the three things that took skill in this game in fast falls. So no, I don’t think sprint should be in the game.
After this, can anyone defend sprint from a gameplay standpoint?
> 2535455681930574;7213:
> Halo 5 didn’t do this. The maps are bigger and the base speed is lower. If the maps are smaller and the base speed is faster, then people won’t sprint as much. This is supposed to be a compromise, so taking it out altogether isn’t an option.
I didn’t measure the values for H5G myself, as I haven’t touched the game since forge came out. But a friend of mine did, according to my instructions. Even if the values were slightly incorrect, the ratio seems to be right.
Lowering the delta from 1.6 to 1.4 wasn’t enough. It needs to be at least 1.2, at which sprint hardly has an effect anymore…
> 2535455681930574;7213:
> It honestly shouldn’t matter in the campaign, but I guess you can turn on classic setting if you want.
Wrong answer. Sprint goes against lore, so no-sprint should be default, with the option to turn sprint on using skulls or whatever.
But I guess as long as I have full control over base speed using custom options, I don’t care.
> 2535455681930574;7213:
> Yah I was just trying to balance it out by having the screen slightly shaking.
It’s the decreased precision that balances it out. Shaking the screen just has the potential to cause nausea for people prone to motion sickness.
Sprinting is a basic, yet fundamental trait everyone possesses in varying degrees. If Spartans couldn’t pick up the pace, I bet they’d be shot to pieces. It’s true that you have energy shielding and heavy armor, but who would be crazy enough to just “stroll” through a battlefield? You’d be easy pickings for a Grunt!
> 2535429593088083;7216:
> It’s true that you have energy shielding and heavy armor, but who would be crazy enough to just “stroll” through a battlefield? You’d be easy pickings for a Grunt!
Counterquestion: Who would be crazy enough to lower their weapon in a battlefield? It’s true that you have energy shielding and heavy armor, but you’d be easy pickings for a Grunt!
> 2535429593088083;7216:
> Sprinting is a basic, yet fundamental trait everyone possesses in varying degrees. If Spartans couldn’t pick up the pace, I bet they’d be shot to pieces. It’s true that you have energy shielding and heavy armor, but who would be crazy enough to just “stroll” through a battlefield? You’d be easy pickings for a Grunt!
IT IS A VIDEO GAME. GAMEPLAY IS KING. SPRINT HAS NEGATIVE EFFECTS ON GAMEPLAY, OR AT BEST IS USELESS AND UNNECESSARY.
They are not going for a, “stroll through the battlefield.” The base movement speed in the original trilogy was fast. The only reason it felt slow is because Bungie used really low Field of Views for those games.
Increasing the base movement speed a little bit, and opening up the FoV would make the game feel and play a lot faster, while keeping the your gun up at all times, adding to gamepaly depth. In cases where you need to go long distances on bigger maps Teleporters, Man Cannons, and Vehicles are all viable options that add depth to the experience.
> 2533274801176260;7215:
> > 2535455681930574;7213:
> > Halo 5 didn’t do this. The maps are bigger and the base speed is lower. If the maps are smaller and the base speed is faster, then people won’t sprint as much. This is supposed to be a compromise, so taking it out altogether isn’t an option.
>
>
> Speeds in Halo:
> HALO CE: 7m/s
> HALO 2: 7m/s
> HALO 3: 7m/s
> ODST: 5.5m/s
> REACH (Base): 6.85m/s
> REACH (Sprint) 10,72m/s
> HALO 4 (Base): 6,60m/s
> HALO 4 (Sprint): 10.72m/s
> H5G (Base, Preliminary): 8.57m/s
> H5G (Sprint, Preliminary): 12m/s
>
> I didn’t measure the values for H5G myself, as I haven’t touched the game since forge came out. But a friend of mine did, according to my instructions.
>
> Lowering the delta from 1.6 to 1.4 wasn’t enough. It needs to be at least 1.2, at which sprint hardly has an effect anymore…
>
>
>
>
> > 2535455681930574;7213:
> > It honestly shouldn’t matter in the campaign, but I guess you can turn on classic setting if you want.
>
>
> Wrong answer. Sprint goes against lore, so no-sprint should be default, with the option to turn sprint on using skulls or whatever.
> But I guess as long as I have full control over base speed using custom options, I don’t care.
>
>
>
>
> > 2535455681930574;7213:
> > Yah I was just trying to balance it out by having the screen slightly shaking.
>
>
> It’s the decreased precision that balances it out. Shaking the screen just has the potential to cause nausea for people prone to motion sickness.
I’m confused now. Everyone has been saying that the base speed of halo’s ce-3 were faster than halo 5’s and the strafe speed is definitely slower than previous halo’s. Are you sure this is right? As a side note you should revisit halo 5 now that all of the updates are out. Also, what is the delta? I don’t really know what’s wrong with my idea. Sprint would be a lot less common but you’d still be able to use it for those times where you feel like you have to sprint.
It doesn’t go against lore. The Spartans of halo ce-3 never sprinted. It was always walking/jogging speed. A Spartan sprinting is them focusing all priorities on going fast. Plus, they go against the speed stats you just posted.
When I said shaking, it wasn’t vigorous shaking. It is just the camera slightly moving left and right. It wouldn’t be that fast.
> 2533274816931642;7148:
> > 2535434245971391;7128:
> > Why does this forum keep popping-up on popular topics? Sprint is staying. Whether people like it or not.
>
>
> Then Halo will truly be dead to the core Halo fanbase.