> 2533274973685362;4:
> didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
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> > > > > Not necessarily, you see if you have checked ultimate halos youtube video, then you would know that you can play halo 5 arena without having to sprint and still play at the same skill level. and even if halo 6 is to remove sprint, it still wouldn’t be the original halo because of other features in the game, and you do realize that reach brought it in right?
> > > >
> > > >
> > > > IF SOMEONE TELLS ME TO WATCH THAT VIDEO ONE MORE -Yoinking!- TIME I’M GONNA HURT SOMEONE
> > > > That video is complete -Yoink-, if YOU don’t sprint, when everyone else sprints, WHERE ARE ALL YOUR POWERWEAPONS GOING TO BE??? TELL ME? GO ON TELL ME? What don’t you know?
> > > > Cause everyone is sprinting and going faster than you, they are going to get the power weapons and out play you. You need to sprint in halo, when sprint is a feature.
> > > > Sprint is down right bad for halo, plus why did we need it. We could go as fast as we could in halo 3 with our gun up.
> > >
> > >
> > > cracks fingers and places fingers on keyboard firmly, then starts typing rapidly then tell me this, if you are more focused by your surroundings then you are able to evade danger before they even bring it to you. oh and watch the video the video by ultimate halo, i think you were being sarcastic so im just gonna tell you again (sarcasm)
> >
> >
> > You can’t be serious, finding an argument when you say, “don’t sprint, if you don’t like it”
> > What the hell is spartan charge? if someone just supposedly runs around the corner with a shotgun, they’ve picked up with the assist of sprint, you aren’t going to stand a chance, no matter how much “environmental awareness.” You have. Honestly if you try to debate that with me, you are going to have a hard time.
>
>
> The point that you have your profile picture from a h4 trailer and yet you said and i quote “Halo is pretty much dead” and anyway even if thats the case, like i said it still takes them time to stop bring there weapon up and pull the trigger. get the logic right my friend, oh and i ain’t gonna say it once or twice, but here. go and watch ultimate halo’s video, heres the link - YouTube
Just because one person made a video where he, as a good player, managed to do semi well without sprinting, against noticeably worse players. If you are against equally skilled players in high plat or above you will be at a signifigant disadvantage as you can’t rotate adequately, reach power weapons, or get to the objective carrier in a fast manner to beat the other team.
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> > > > > > > > > > > > > > Games need to evolve (ex: add sprint), or this game would end up like Madden football. Where the same game essentially gets released with minor updates to physics.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Another bland “Halo needs to evolve” statement.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > good argument. (aka… you are wrong and have no argument to use against me)
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > How am I wrong? I and other people already posted why sprint isn’t a good thing and should be absent in future. But there are people commenting like this comment “Halo needs to evolve”. Do we need to write same thing over and over when you could just look up about 300 pages to know why? If you insist I will write for you.
> > > > > > > > > > > 1. Sprint is unnecessary thing added to the game.
> > > > > > > > > > > 2. It breaks the Golden Triangle that formed Halo’s gameplay.
> > > > > > > > > > > 3. Maps get bigger due to sprint, which is also unnecessary change, it is illusion of being fast.
> > > > > > > > > > > 4. Sprint doesn’t make game evolve. Let me ask you this, how sprint is evolution? What makes sprint evolving the game?
> > > > > > > > > > > 5. Movement becomes generic.
> > > > > > > > > > > 6. Sprint is used to run away from battle.
> > > > > > > > > > > 7. Map loses variety/diversity due to sprint.
> > > > > > > > > > > 8. Game doesn’t need sprint to be fast paced.
> > > > > > > > > > > 9. Game should be improved upon its formula.
> > > > > > > > > > > 10. The reason sprint was added is very idiotic. What “people are expected to see sprint”? Who are those people, oh yeah people from Call of Duty, Battlefield, Titanfall, etc. Why would 343 make a Halo game for them? Why add and change things to get them? They will still play their game, even though Halo has sprint.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > These are all opinions, of which you are in the minority. Those aren’t reasons the feature should be absent going forward.
> > > > > > > > > > You clearly don’t get it.
> > > > > > > > > > Enjoy sprint in H6.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Can you justify why sprint is good for Halo with facts?
> > > > > > > >
> > > > > > > >
> > > > > > > > Some guy in the lore sprinted once.
> > > > > > > > A.k.a. no tangible facts.
> > > > > > >
> > > > > > >
> > > > > > > At the end you have to sell the game, and 343 make it for, even for people from Call of Duty, Battlefield, Titanfall, etc.
> > > > > > > I don’t use it to run away, but personally, i prefer to be an armor ability than a permanent use thing.
> > > > > >
> > > > > >
> > > > > > By selling a game you sell it to your old audience and try to attract new audiences. You do not market and create a game to attract new audiences. This will result in your already established user base to drop significantly. This is Product Management 101. Also by being as close to COD, BF, etc. as possible you start to lose the identity of why a franchise was so popular. Just something to think about.
> > > > >
> > > > >
> > > > > Wrong. Again.
> > > > >
> > > > > Our established base is dying as the H1-H3 generation is all older and playing less. They need to replace the loss of original players with new players. You don’t do that by recycling the same mechanics.
> > > >
> > > >
> > > > How am I wrong? You haven’t provided any proof. You claim the Halo CE-3 generation was dying.
> > > >
> > > > My counter argument. On March 31, 2009, Halo 3 had 95,000 players. This is about a year and a half after launch. Halo 5 has been out for 10 or so months and is roughly estimated at 20,000-30,000. So what you are saying is that Halo needed to replace NINETY-FIVE THOUSAND people for 30,000? So there is evidence of Halo 5 dying, should Halo change back to the Halo 3 style of play?
> > > >
> > > > What you are saying just isn’t adding up and you are trying to tell me I am wrong? lol
> > > >
> > > > Also on May 29, 2009, Halo 3 had 143,000 players.
> > >
> > >
> > > The momentary counter for Halo 3 is kind of a weird metric because it varies wildly based on at which time of day Internet Archive took its snapshot. For instance, on May 4th it’s at 181,169, then at 5th at 43,977, and on 8th it says just 26,202. That said, the URLs do give the exact time stamp of the snapshot, but it’s kind of a pain to get useful information out of this. Unless you happen to have compiled it all into a database for whatever reason.
> > >
> > > Something else to consider is whether the momentary population tells anything useful? And most importantly, does the loss of popularity indicate any particular reason (e.g. changes in gameplay) for the loss? (Hint for the second question: it doesn’t.)
I suppose you have some evidence to back up your reasoning behind why you think changes do not have a direct link to loss in population. Right? Sorry had to say this after some of your comments to other posts.
If u must play no sprint halo get on mcc obviously that ship has sailed when it comes to halo 5 and all future halos unless its a remaster/anniversary game
> 2533274940360364;7183:
> I rather them to keep the sprint, however, reduce the dead airs between sprinting and aiming or at least have a perk that does that.
RuthlessSkate told me to post this here and my thread was locked, so I guess I’m posting this here.
> Yes, it’s another sprint thread, but here I’m talking about a compromise, not a removal (mods please don’t lock this). We need a compromise badly. If we keep sprint, we’d by excluding a big portion of the fan base. If we remove sprint, then we’d also be removing another big portion of the fanbase. Here I have come up with a few different compromises:
>
> 1. What if we were just to increase base speed and lower map size, but keep sprint? Let’s face it, we’ve all had those times in halo 3 where we just wanted to sprint to cover. With this way, sprint would be a lot less common and you’d still have for those times where you just want to sprint.
>
> 2. Have about 5 classic playlists. This way, the classic players wouldn’t get bored with their one classic playlist. What is like is a combination of idea #1 and #2.
>
> 3. This one is my least favorite, but I thought I’d put it out there anyways. You would be able to sprint with your weapon up and throw grenades and melee, but it’d be a lot less accurate and your camera would shake a bit.
>
> So what do you guys think about these ideas? If you have your own ideas (not “remove sprint” or “keep it how it is”), post them. We definitely need a compromise that would make both sides happy.
> 2535455681930574;7190:
> RuthlessSkate told me to post this here and my thread was locked, so I guess I’m posting this here.
>
>
> > Yes, it’s another sprint thread, but here I’m talking about a compromise, not a removal (mods please don’t lock this). We need a compromise badly. If we keep sprint, we’d by excluding a big portion of the fan base. If we remove sprint, then we’d also be removing another big portion of the fanbase. Here I have come up with a few different compromises:
> >
> > 1. What if we were just to increase base speed and lower map size, but keep sprint? Let’s face it, we’ve all had those times in halo 3 where we just wanted to sprint to cover. With this way, sprint would be a lot less common and you’d still have for those times where you just want to sprint.
> >
> > 2. Have about 5 classic playlists. This way, the classic players wouldn’t get bored with their one classic playlist. What is like is a combination of idea #1 and #2.
> >
> > 3. This one is my least favorite, but I thought I’d put it out there anyways. You would be able to sprint with your weapon up and throw grenades and melee, but it’d be a lot less accurate and your camera would shake a bit.
> >
> > So what do you guys think about these ideas? If you have your own ideas (not “remove sprint” or “keep it how it is”), post them. We definitely need a compromise that would make both sides happy.
Are you insisting to make base movement and sprint speed same?
In order to make classic playlist work, there should be maps for classic playlist.
3.Then sprint will be pointless, since increased movement can do exact same thing without any punishment for sprinting.
A true compromise would be making base movement and sprint same speed, so map and sandbox is not affected by its movement. This will make sprint also pointless, but people want it.
> 2535454426512730;7191:
> > 2535455681930574;7190:
> > RuthlessSkate told me to post this here and my thread was locked, so I guess I’m posting this here.
> >
> >
> > > Yes, it’s another sprint thread, but here I’m talking about a compromise, not a removal (mods please don’t lock this). We need a compromise badly. If we keep sprint, we’d by excluding a big portion of the fan base. If we remove sprint, then we’d also be removing another big portion of the fanbase. Here I have come up with a few different compromises:
> > >
> > > 1. What if we were just to increase base speed and lower map size, but keep sprint? Let’s face it, we’ve all had those times in halo 3 where we just wanted to sprint to cover. With this way, sprint would be a lot less common and you’d still have for those times where you just want to sprint.
> > >
> > > 2. Have about 5 classic playlists. This way, the classic players wouldn’t get bored with their one classic playlist. What is like is a combination of idea #1 and #2.
> > >
> > > 3. This one is my least favorite, but I thought I’d put it out there anyways. You would be able to sprint with your weapon up and throw grenades and melee, but it’d be a lot less accurate and your camera would shake a bit.
> > >
> > > So what do you guys think about these ideas? If you have your own ideas (not “remove sprint” or “keep it how it is”), post them. We definitely need a compromise that would make both sides happy.
>
>
> 1. Are you insisting to make base movement and sprint speed same?
> 2. In order to make classic playlist work, there should be maps for classic playlist.
> 3.Then sprint will be pointless, since increased movement can do exact same thing without any punishment for sprinting.
>
> A true compromise would be making base movement and sprint same speed, so map and sandbox is not affected by its movement. This will make sprint also pointless, but people want it.
No, sprinting would be faster, but it wouldn’t be by a lot.
Yes I know. Either 343 can alter or make new maps or the forge team can handle it.
I’m just suggesting something that would make both sides happy.
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> > > > They have to incorporate a change into halo somehow.
> > >
> > >
> > > LOL wut. Why. It was a beautiful, skillful game. Why would you change chess just because you can or you think people will get “bored with it”?
> > >
> > >
> > >
> > >
> > > > 2533274871118072;7113:
> > > > the gameplay feels the same as all the others.
> > >
> > >
> > > You can’t be serious. You just invalidated your entire post.
> >
> >
> > No I did not. I said I do like sprint in halo and was giving an example of what would happen if they didn’t. It was a change to the gameplay that was needed to prevent from the gameplay feeling stale from game to game.
>
>
> But way you move in Halo 5 is very similar to other games.
So? The concept of sprint doesn’t belong to one game, it’s a universal movement system. Plus, in terms of lore, wouldn’t it make sense that over the years in the halo universe, wouldn’t it make sense to further improve the spartan armor by giving spartans the ability to move around faster making them even more dangerous than they already were?
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> > > > > 2533274871118072;7113:
> > > > > They have to incorporate a change into halo somehow.
> > > >
> > > >
> > > > LOL wut. Why. It was a beautiful, skillful game. Why would you change chess just because you can or you think people will get “bored with it”?
> > > >
> > > >
> > > >
> > > >
> > > > > 2533274871118072;7113:
> > > > > the gameplay feels the same as all the others.
> > > >
> > > >
> > > > You can’t be serious. You just invalidated your entire post.
> > >
> > >
> > > No I did not. I said I do like sprint in halo and was giving an example of what would happen if they didn’t. It was a change to the gameplay that was needed to prevent from the gameplay feeling stale from game to game.
> >
> >
> > But way you move in Halo 5 is very similar to other games.
>
>
> So? The concept of sprint doesn’t belong to one game, it’s a universal movement system. Plus, in terms of lore, wouldn’t it make sense that over the years in the halo universe, wouldn’t it make sense to further improve the spartan armor by giving spartans the ability to move around faster making them even more dangerous than they already were?
Lore should not always dictate gameplay, especially multiplayer wise. Halo has already shown 3 times now, that sprint isn’t working, the devs obviously know or they wouldn’t keep adding panalties to them to “try” and comprimise those who don’t like sprint.
@ those saying how halo is copying other games movements, so did CE…and 2…and 3. You peope ever played quake? Unreal? Seriously, halos movements have never been a unique innovation that was never done before. It’s perfectly fine to dislike halos new movements, but don’t just say that it’s now copying other games when that’s how halo was made up to begin with lol. Halo gained traction because on the console itself, it was different but also perfected used mechanics better than others. But the original concept of its movement, was not different nor unheard of.
> 2533274923562209;7195:
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> > > > > > 2533274871118072;7113:
> > > > > > They have to incorporate a change into halo somehow.
> > > > >
> > > > >
> > > > > LOL wut. Why. It was a beautiful, skillful game. Why would you change chess just because you can or you think people will get “bored with it”?
> > > > >
> > > > >
> > > > >
> > > > >
> > > > > > 2533274871118072;7113:
> > > > > > the gameplay feels the same as all the others.
> > > > >
> > > > >
> > > > > You can’t be serious. You just invalidated your entire post.
> > > >
> > > >
> > > > No I did not. I said I do like sprint in halo and was giving an example of what would happen if they didn’t. It was a change to the gameplay that was needed to prevent from the gameplay feeling stale from game to game.
> > >
> > >
> > > But way you move in Halo 5 is very similar to other games.
> >
> >
> > So? The concept of sprint doesn’t belong to one game, it’s a universal movement system. Plus, in terms of lore, wouldn’t it make sense that over the years in the halo universe, wouldn’t it make sense to further improve the spartan armor by giving spartans the ability to move around faster making them even more dangerous than they already were?
>
>
> Lore should not always dictate gameplay, especially multiplayer wise. Halo has already shown 3 times now, that sprint isn’t working, the devs obviously know or they wouldn’t keep adding panalties to them to “try” and comprimise those who don’t like sprint.
>
> @ those saying how halo is copying other games movements, so did CE…and 2…and 3. You peope ever played quake? Unreal? Seriously, halos movements have never been a unique innovation that was never done before. It’s perfectly fine to dislike halos new movements, but don’t just say that it’s now copying other games when that’s how halo was made up to begin with lol. Halo gained traction because on the console itself, it was different but also perfected used mechanics better than others. But the original concept of its movement, was not different nor unheard of.
Yeah admittingly that point was pretty stupid. But I really don’t see why sprint is a big as an issue as people are making out to be to be honest. I don’t see a problem with halo adding sprint. The way i mainly see it used is to just get back into the action, run away from being shot, and the occasional spartan charge. So, what’s the issue?
> 2535406568115940;7169:
> > 2533274892015542;7167:
> > This subject is rather touchy, and highly subjective. Others view sprinting as a detriment to an otherwise optimal system, and others thing contrary. However, in Halo 5 they implemented further use for sprint (Spartan charge, that is). Although traditionally Halo did not have sprint, it is a feature that they have placed in the game and there is a place for it in the more modern games. Looking back at halo 3, it was rather slow paced. You had your Primary weapon, secondary weapon, a wide verity of grenades, and a large selection of equipment (e.x Bubble shield, Regeneration field, ect.) And the combination of those features made the game play interesting. But the game does need to evolve, and what better way to do that then implementing small and convenient features that keep the game play interesting. However displeasing my opinion may be to some, just hold on for a moment. Sprinting speeds up a traditionally rather sluggish game play (And that is not bad.) into a very fast paced game. But the sprint and thrust pack does add more options when it comes to tactical maneuvers. It makes it easier to flank enemies, and retreat when necessary. Another note; Sprinting in a slayer match will decrease your performance, as it does take time for you to stop and raise your weapon. But that is just my opinion. Further thoughts?
>
>
> wait, so you either like sprint/hate it/or just don’t really want to involve hate or likes about it?
> 2533274871118072;7196:
> > 2533274923562209;7195:
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> > > > 2535454426512730;7116:
> > > > > 2533274871118072;7115:
> > > > > > 2533274846700578;7114:
> > > > > > > 2533274871118072;7113:
> > > > > > > They have to incorporate a change into halo somehow.
> > > > > >
> > > > > >
> > > > > > LOL wut. Why. It was a beautiful, skillful game. Why would you change chess just because you can or you think people will get “bored with it”?
> > > > > >
> > > > > >
> > > > > >
> > > > > >
> > > > > > > 2533274871118072;7113:
> > > > > > > the gameplay feels the same as all the others.
> > > > > >
> > > > > >
> > > > > > You can’t be serious. You just invalidated your entire post.
> > > > >
> > > > >
> > > > > No I did not. I said I do like sprint in halo and was giving an example of what would happen if they didn’t. It was a change to the gameplay that was needed to prevent from the gameplay feeling stale from game to game.
> > > >
> > > >
> > > > But way you move in Halo 5 is very similar to other games.
> > >
> > >
> > > So? The concept of sprint doesn’t belong to one game, it’s a universal movement system. Plus, in terms of lore, wouldn’t it make sense that over the years in the halo universe, wouldn’t it make sense to further improve the spartan armor by giving spartans the ability to move around faster making them even more dangerous than they already were?
> >
> >
> > Lore should not always dictate gameplay, especially multiplayer wise. Halo has already shown 3 times now, that sprint isn’t working, the devs obviously know or they wouldn’t keep adding panalties to them to “try” and comprimise those who don’t like sprint.
> >
> > @ those saying how halo is copying other games movements, so did CE…and 2…and 3. You peope ever played quake? Unreal? Seriously, halos movements have never been a unique innovation that was never done before. It’s perfectly fine to dislike halos new movements, but don’t just say that it’s now copying other games when that’s how halo was made up to begin with lol. Halo gained traction because on the console itself, it was different but also perfected used mechanics better than others. But the original concept of its movement, was not different nor unheard of.
>
>
> Yeah admittingly that point was pretty stupid. But I really don’t see why sprint is a big as an issue as people are making out to be to be honest. I don’t see a problem with halo adding sprint. The way i mainly see it used is to just get back into the action, run away from being shot, and the occasional spartan charge. So, what’s the issue?
I’m only going off multiplayer play as to me I don’t mind it in the campaigns. Be prepped for a long read.
1.it elongates the maps. Compare h5 Viking to h3 Valhalla. There’s more space out in Viking due to sprint stretching the map out. You’ll also notice more people dieing out in the open fields because of a la k of cover due to stretched maps.
2.You say it gets you back into the action faster, that’s another thing that not everyone likes, what’s the point of killing you if you’ll be able to run right back 15 seconds later? It doesn’t reward the winning player as much as past games.
(My main beef) strafing has lost so much focus because of sprint lowering the BMS and I can no longer move side to side when sprinting, you’re always moving at a forward motion when sprinting.
4.weapon readiness is sacrificed when you sprint. Example: I get a guy one shot, he runs, I have to sprint to at least keep up but I can’t fire my gun while doing so.
Encourages runners and ruins individual play. Take #4 again, I had him one shot, I was winning, he ran away but as I chased him he baits me into a team mate and I then die in a 2v1 situation.
Btb isn’t as vehicular focused and lacks man cannons and portals. Know why? Cause sprint has changed map design completely to where there’s no need for them.
The panalties added onto it. People dislike sprint being punishing when you use it. Notice how you can get knocked out of the animation if you get shot at before hitting full speed? Or how your shield won’t recharge when doing so? These were added cuz 343 tried to make a comprimise for those who don’t like it, now you have people disliking the panalties which shows even with panalties, it still won’t work for halo.
BMS would accomplish almost everything that sprint can do besides “immersion”. It can take over for fast play while removing the panalties that sprint adds while also not limiting the devs in design choice.
Hurts competive play. Just about every issue I’ve listed ruins competitive play in some way or form. Competitive play isn’t fun when someone runs, it isn’t fun when you’re limited on what you can do, it isn’t fun when an ability your given a also has panalties to it.
It was an addition that didn’t “need” to be done. Previous games before reach did fine without sprint. I’m in no way saying sprint is halos downfall, but it’s hard to justify it staying when it’s a part of the additions added when halos brand started dipping. In short, bungie and 343 both messed with something that wasn’t broken and now that addition is heavily talked about as being a part of the problem now.
> 2533274892015542;7197:
> > 2535406568115940;7169:
> > > 2533274892015542;7167:
> > > This subject is rather touchy, and highly subjective. Others view sprinting as a detriment to an otherwise optimal system, and others thing contrary. However, in Halo 5 they implemented further use for sprint (Spartan charge, that is). Although traditionally Halo did not have sprint, it is a feature that they have placed in the game and there is a place for it in the more modern games. Looking back at halo 3, it was rather slow paced. You had your Primary weapon, secondary weapon, a wide verity of grenades, and a large selection of equipment (e.x Bubble shield, Regeneration field, ect.) And the combination of those features made the game play interesting. But the game does need to evolve, and what better way to do that then implementing small and convenient features that keep the game play interesting. However displeasing my opinion may be to some, just hold on for a moment. Sprinting speeds up a traditionally rather sluggish game play (And that is not bad.) into a very fast paced game. But the sprint and thrust pack does add more options when it comes to tactical maneuvers. It makes it easier to flank enemies, and retreat when necessary. Another note; Sprinting in a slayer match will decrease your performance, as it does take time for you to stop and raise your weapon. But that is just my opinion. Further thoughts?
> >
> >
> > wait, so you either like sprint/hate it/or just don’t really want to involve hate or likes about it?
>
>
> I dont mind sprint. It does have its uses
Would you mind if we allowed everyone to spawn with a rocket launcher? Because it does have its uses. Sprint takes away skill and doesn’t add any actual depth to the game. Why don’t you mind it?
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> 1. What if we were just to increase base speed and lower map size, but keep sprint? Let’s face it, we’ve all had those times in halo 3 where we just wanted to sprint to cover. With this way, sprint would be a lot less common and you’d still have for those times where you just want to sprint.
I’ve never, ever felt the need to sprint in Halo 3. Even (or rather especially) while replaying it after Reach and 4. In fact, to this day, I still don’t understand why people would want to not be able to shoot in a first person shooter.
Having that out of the way: No. H5G already did that and it didn’t fix anything. Unless you want to reduce the delta even more, but by the time you get to an acceptable level, sprint has become so pointless, you might just as well take it out altogether.
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> 2. Have about 5 classic playlists. This way, the classic players wouldn’t get bored with their one classic playlist. What is like is a combination of idea #1 and #2.
I don’t care about multiplayer, I care about campaign. So which one goes there as default?
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> 3. This one is my least favorite, but I thought I’d put it out there anyways. You would be able to sprint with your weapon up and throw grenades and melee, but it’d be a lot less accurate and your camera would shake a bit.
I’ve already suggested this in the past myself. Well, without the screen shaking, that needs to go. But this still requires extensive testing, even though it might be the only compromise even remotely worth a damn…