The sprint discussion thread

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> > > > > > > > > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
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> > > > > > > > > When sprinting, you cannot fire. This disrupts the Golden Triangle of weapons, grenades, and melees: the idea that Halo’s gameplay was originally founded upon. Halo is Halo CE, Halo 2, Halo 3, and Halo 3: ODST. Reach really pushed it, and Halo 4 was simply a sin. Balancing sprint has made it bearable, but it has completely changed the map design in Halo 5, and the gameplay is nothing like it once was. If these gameplay changes were implemented in a different title, then I wouldn’t care. They could actually be really awesome with more fine tuning. However, this is Halo, and as a vet, that means that there’s no easy way out when I overextend. That means that I’m punished for not thinking twice about my position. It means that I can accurately predict my opponents movement when I lose sight of them.
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> > > > > > > > > So yeah, the problem isn’t solved by not sprinting, it’s solved by not designing the rest of the game around such a game mechanic. Why is it that the vets have to make their own maps and game variants in order to enjoy what Halo (god forbid) was? How can it not be the other way around? The only answer that I can think of, is that 343i doesn’t care about the core Halo vets, but maybe it’s really MS sticking their nose where it doesn’t belong. Either way, Halo 5, is not Halo. It’s closer than Halo 4 in that there are actually weapon pickups, and no loadouts, but Halo’s gameplay was supposed to be simple. That was the point, it was an even playing field.
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> > > > > > > > does halo ce stop being halo when I get into a warthog? Or, if I forge a map in h3 that doesn’t adhere to some theory of map design have I stopped playing halo?
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> > > > > > > > I call bs.
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> > > > > > > Oh? See for yourself.
> > > > > > >
> > > > > > > No, Warthogs are Halo. Thruster Packs, aren’t. Warthogs and other vehicles were part of the maps that were designed for multiplayer. Sprint has changed that design.
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> > > > > > > No, making fun, original content was one of the best things about Halo 3, but it had a plethora of playlists with classic Halo multiplayer gameplay. Anything else?
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> > > > > > but I cant shoot in a warthog… golden triangle!
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> > > > > > I dont care what your video says, your opinion doesnt amount to proof.
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> > > > > If you wish to be pedantic, then that is your prerogative.
> > > > >
> > > > > The video has one of the multiplayer designers for Halo talking about the concept of weapons, grenades, and melees.
> > > >
> > > >
> > > > just sayin’
> > > >
> > > > you snarkily link a youtube video after touting some nonsense about the golden triangle and I’m being called out as a pedant. Good job making me want to see your side.
> > >
> > >
> > > Most of the time in this thread were referring to infantry combat, many people on both sides either use the vehicles argument against it or treat it as a god that can’t be broken for it, but the people that understand what they are talking about mean infantry combat.
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> >
> > but if one thing can take me out of infrantry combat, why cant another?
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> > The notion that the golden triangle is the end all of halo design is false to begin with. Yes it might have been bungie’s design mantra for achieving a goal, but halo was such a diverse game to single out one part and say, “This is what it means to be halo.” is the largest load of crap I’ve seen in a while.
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> That should be very self explanatory, but because vehicle combat and infantry combat are separate things, sprint is not vehicle combat, therefore the golden traingle of infantry combat still applies.

why? Why should it still apply? because Bungie did it once a long time ago? If they are so separate why am I getting gunned down by warthogs? Why am I able to melee as a passenger? Why is an infantry guy climbing into my vehicular combat?

This is an arbitrary line you’ve drawn. If the golden triangle can be bypassed it can be bypassed. Dual wielding managed that rather well in 2 out of 3 of the classic halos… or was that not infantry combat?

No matter if you like sprint or not, it is a modern gaming mechanic, and many players refuse to play a game without it. Even if 343i wanted to remove sprint, they wouldn’t, cause it would drive away new players. Really, sprint can be done well and balanced like in H5, and works well with the spartan abilities. (but lets all agree that spartan charging sucks and would be better off out of the game.) Removing sprint may make halo great again for the small minority of old fans who dislike sprint, but the large majority of new and old players either prefer sprint or don’t really care. 343i can’t babysit all the old halo players, and why would they bother, when half of them hate halo no matter what 343i does. so i guess my answer is no.

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> > > > Halos not dying or even close. Its still profitable still among the most played games on xbox. Not sure why people think halo has to be the number 1 selling fps or most played. People just trying to push their agenda by claiming halos dead or sprint killed halo. Every time a new halo comes out and they dont get their way, they run to the forums. Majority of people want sprint like it or not. Its so funny people actually think sprint is this game breaking feature. Omg they added sprint its a totally different game now. Omg its over. Rip halo they added sprint. Sprint changes every aspect of the game like aiming meleeing throwing nades. It ruins all of that. Now i have to watch my back? Ugh I mean were talking about sprint. Its not that big of a deal and is used minimally. Oh but it stretches out the maps. Who cares. Bottom line people would be playing halo 3 on 360 by the tens of thousands if it was so much better and they would be content but they arent. I dont see halo 3 being the number one game on 360. How can that be if its still so amazing?
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> > > And you are saying this all to me, why? Also, the bolded statement seems so certain that I suppose you have some very convincing evidence for it, right?
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> > > I think you need to take a breath and calm down a bit. People exaggerate all the time when they’re disappointed; it’s completely normal. It’s certainly not something to get as worked up over as you are.
> > >
> > > When it comes to Halo 3 not being popular, I’m sure you understand that games decline naturally in popularity, and sequels drain a lot of the population from older games. It’s obvious that even if Halo 3 was the most amazing game ever made, time and sequels have eroded its popularity. Now, I don’t personally think Halo 3 is as amazing as some people make it out to be, but you can’t really use its small population as evidence that it’s not so amazing.
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> > Indeed, a better comparison is the Concurrent or Peak player count after release.
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> > Due to H5s Place in the Xbone popularity charts, we know it has above 38,000 players at peak times comparing it with Battlefield 4, the immediate game after it.
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> > Halo 3 having more than double that 2 years of release with less additional content after release should be enough to show Halo has clearly declined since Reach, and it doesn’t take a genius to see that matches with extreme changes to gameplay and focus of Halos core gameplay and multiplayer being not made by the main Bungie team in Reach, and by an entirely different company after that
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> We know the lower bound, but do we know the upper bound? Anyway, it’s interesting to see that based on this limited data at least (which is insufficient to draw any definitive conclusions from, mind you), Halo 5 has higher peak populations than Halo 4 had at this time in its life.
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> I think you’re too hasty to jump to your conclusions though. Of course, Halo’s decline coincides with the things you list (although I don’t understand what you mean by “multiplayer being not made by the main Bungie team in Reach”), but it also coincides with the rise of CoD as I said. There are also non-gameplay changes that have happened in Halo over the years. As I’ve said, it’s certainly possible that changes in gameplay play a significant role, but it’d be very dishonest to dismiss other possibilities.

When you at the design team behind Reach, who we see in the promotional videos around that time, you’ll notice that many of them arent main people we saw during Halo 1-3, and happen to be Alot of the guys you see associated with destiny (Luke Smith for example)

And the dislike of franchises doing an about turn isn’t unique to Halo. The Trend was shown to occur in resident evil, Fable, Gears of War (judgement) and most recently Metal Gear Survive

Completely renovating a franchise very rarely goes well. The only example really is Fallout 3, and that required a massive gap in between it and its true predecessor. And Fallout New Vegas, a game closer to Fallout 1 and 2s roots is still considered the best modern fallout by the Fanbase

It’s not unique to Halo, and other franchises pulling the same trick and almost always receive massive Backlash and loss in popularity. And it could be considered dishonest to downplay how big a role completely changing what made people like played.

I disagree.

No way. I do not particularly like sprint but removing it is certainly for the worst.

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> No matter if you like sprint or not, it is a modern gaming mechanic, and many players refuse to play a game without it. Even if 343i wanted to remove sprint, they wouldn’t, cause it would drive away new players. Really, sprint can be done well and balanced like in H5, and works well with the spartan abilities. (but lets all agree that spartan charging sucks and would be better off out of the game.) Removing sprint may make halo great again for the small minority of old fans who dislike sprint, but the large majority of new and old players either prefer sprint or don’t really care. 343i can’t babysit all the old halo players, and why would they bother, when half of them hate halo no matter what 343i does. so i guess my answer is no.

There is no evidence that a Halo game will sale less if it didn’t have sprint, or that the group of people that dislike sprint are the “small minority” and the people that like sprint are the “large majority”. Also if the “old halo players” hate Halo no matter what 343 does, then why would they spend their time on a Halo forum talking about how they would improve the game?

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> No matter if you like sprint or not, it is a modern gaming mechanic, and many players refuse to play a game without it. Even if 343i wanted to remove sprint, they wouldn’t, cause it would drive away new players. Really, sprint can be done well and balanced like in H5, and works well with the spartan abilities. (but lets all agree that spartan charging sucks and would be better off out of the game.) Removing sprint may make halo great again for the small minority of old fans who dislike sprint, but the large majority of new and old players either prefer sprint or don’t really care. 343i can’t babysit all the old halo players, and why would they bother, when half of them hate halo no matter what 343i does. so i guess my answer is no.

How are you going to describe people that refuse to play “modern Halo”? I am sure many people dislike Halo that copied other game’s mechanic. The sprint mechanic and Spartan Ability is getting more hate, because those are not creative and copied from other games.

<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>

*Original post. Click at your own discretion.

Why is this thread not dead?

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> No way. I do not particularly like sprint but removing it is certainly for the worst.

Cool reason why.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

Best bets are sprint is here to stay. If you don’t like it then don’t bloody well use it

<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>

*Original post. Click at your own discretion.

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> Best bets are sprint is here to stay. If you don’t like it then don’t bloody well use it

Reported for spam.

Sprint isn’t really an issue to be honest. I surely don’t find it as an issue.They have to incorporate a change into halo somehow. Let’s be honest, if they didn’t change the movement or gameplay in any way from halo 1 to 5, we would probably have the same complaint as call of duty does, the gameplay feels the same as all the others. Personally, I’m fine with sprint for this very reason.

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> They have to incorporate a change into halo somehow.

LOL wut. Why. It was a beautiful, skillful game. Why would you change chess just because you can or you think people will get “bored with it”?

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> the gameplay feels the same as all the others.

You can’t be serious. You just invalidated your entire post.

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> > They have to incorporate a change into halo somehow.
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> LOL wut. Why. It was a beautiful, skillful game. Why would you change chess just because you can or you think people will get “bored with it”?
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> > the gameplay feels the same as all the others.
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> You can’t be serious. You just invalidated your entire post.

No I did not. I said I do like sprint in halo and was giving an example of what would happen if they didn’t. It was a change to the gameplay that was needed to prevent from the gameplay feeling stale from game to game.

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> > > They have to incorporate a change into halo somehow.
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> > LOL wut. Why. It was a beautiful, skillful game. Why would you change chess just because you can or you think people will get “bored with it”?
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> > > the gameplay feels the same as all the others.
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> > You can’t be serious. You just invalidated your entire post.
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> No I did not. I said I do like sprint in halo and was giving an example of what would happen if they didn’t. It was a change to the gameplay that was needed to prevent from the gameplay feeling stale from game to game.

But way you move in Halo 5 is very similar to other games.

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> > > > > > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> > > > > >
> > > > > >
> > > > > > When sprinting, you cannot fire. This disrupts the Golden Triangle of weapons, grenades, and melees: the idea that Halo’s gameplay was originally founded upon. Halo is Halo CE, Halo 2, Halo 3, and Halo 3: ODST. Reach really pushed it, and Halo 4 was simply a sin. Balancing sprint has made it bearable, but it has completely changed the map design in Halo 5, and the gameplay is nothing like it once was. If these gameplay changes were implemented in a different title, then I wouldn’t care. They could actually be really awesome with more fine tuning. However, this is Halo, and as a vet, that means that there’s no easy way out when I overextend. That means that I’m punished for not thinking twice about my position. It means that I can accurately predict my opponents movement when I lose sight of them.
> > > > > >
> > > > > > So yeah, the problem isn’t solved by not sprinting, it’s solved by not designing the rest of the game around such a game mechanic. Why is it that the vets have to make their own maps and game variants in order to enjoy what Halo (god forbid) was? How can it not be the other way around? The only answer that I can think of, is that 343i doesn’t care about the core Halo vets, but maybe it’s really MS sticking their nose where it doesn’t belong. Either way, Halo 5, is not Halo. It’s closer than Halo 4 in that there are actually weapon pickups, and no loadouts, but Halo’s gameplay was supposed to be simple. That was the point, it was an even playing field.
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> > > > >
> > > > > does halo ce stop being halo when I get into a warthog? Or, if I forge a map in h3 that doesn’t adhere to some theory of map design have I stopped playing halo?
> > > > >
> > > > > I call bs.
> > > >
> > > >
> > > > Oh? See for yourself.
> > > >
> > > > No, Warthogs are Halo. Thruster Packs, aren’t. Warthogs and other vehicles were part of the maps that were designed for multiplayer. Sprint has changed that design.
> > > >
> > > > No, making fun, original content was one of the best things about Halo 3, but it had a plethora of playlists with classic Halo multiplayer gameplay. Anything else?
> > >
> > >
> > > but I cant shoot in a warthog… golden triangle!
> > >
> > > I dont care what your video says, your opinion doesnt amount to proof.
> >
> >
> > If you wish to be pedantic, then that is your prerogative.
> >
> > The video has one of the multiplayer designers for Halo talking about the concept of weapons, grenades, and melees.
>
>
> just sayin’
>
> you snarkily link a youtube video after touting some nonsense about the golden triangle and I’m being called out as a pedant. Good job making me want to see your side.

Oh? I’m the one who’s being snarky? lol

You obviously didn’t want to see my side from the beginning, you didn’t even ask what I meant by the Golden Triangle, you just “called BS” and then were flippant when I provided proof of my claims.

Are we done?

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> > > I don’t care how many times I have to repeat myself anymore, I’ve played H2PC for a good amount of years and when playing it I never felt like going at a faster pace. Bungie was even thinking about adding sprint, but they took it out due to pacing issues.
> > > I’m glad sprint was taken out then. Just 343 need to realize that you can have no sprint, and be satisfied. Sprint must go, and the place where all the halo fans can learn is when H3A comes out.
> > > PLEASE 343, DON’T MAKE H3A BROKEN. And when everybody realizes H3 was actually brilliant, then the community realizes that our dreams will come true!
> > > Don’t worry the community can be toxic as much as it can be, but when H3A comes out, they will be silenced.
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> > H3:A will put Halo 4 and Halo 5 to shame, guaranteed. It’ll probably outsell both of them in the first week.
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> Doubt it. If anything it would be a fail. Theirs already halo 3 on 360 and mcc. The majority of gamers arent going to buy halo 3 again.

I guess we’ll see. I’d buy Halo 3: Anniversary, just like I would’ve bought Halo 2: Anniversary. I bought Halo CE: Anniversary at full price, even though I have a working XBox and a copy of Halo CE. The MCC was a joke, so, yeah, I’m willing to bet that H3:A will do just fine.

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> I hope they never do any thing to sprint. It feels horrible not having sprint. Tried it and could not get used to it. I tried to play CE and it was so anoying cause I’d constantly try and sprint. It wasn’t like the game what fit with out it often I would have great distances where I would be walking for ages getting anoyed at how long it was taking to get to A to B.

When I first played CE, I couldn’t help but marvel at just how beautiful the environments were, so it wasn’t really that important for me to quickly get from one point to another. The Library was an exception. =P

Sprint would’ve been nice back on Halo: CE when I attempted to escape the pillar of autumn with no hog lol.

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> Sprint isn’t really an issue to be honest. I surely don’t find it as an issue.They have to incorporate a change into halo somehow. Let’s be honest, if they didn’t change the movement or gameplay in any way from halo 1 to 5, we would probably have the same complaint as call of duty does, the gameplay feels the same as all the others. Personally, I’m fine with sprint for this very reason.

Yes. Because the ONLY difference between HCE and H5 is sprint.

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