The sprint discussion thread

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> > > > > Here is an article from a couple months ago. Poor Halo, such doom and gloom. Sprint must be at fault Grabs pitchfork and torch
> > > > > Sprint over here
> > > >
> > > >
> > > > Lol
> > > >
> > > > Anyone wanna take the time to explain that to him? A little too cocky for me to bother.
> > >
> > >
> > > Was it the part about “highest active players since H3?” or the fact you have zero games played in H5? I forget?
> >
> >
> > I got it. That statistic was based on monthly active users, which means if I sat on the h5 home screen for a second any time in the month I count as a user. Monthly active users is considered a very unreliable way of population counting because a month is a long time, and playing for an short amount of time like an hour in that month doesn’t amount to anything considerable with monthly updates, it just shows that monthly updates got people to come back for a little while, check out the new stuff and leave again. How do I know that people were only checking out the updates for short periods of time? If we use the most played list, which we have to since 343 hasn’t put in a population counter (weird huh?) we can compare h5s standing on that list with games around it that do have population counters, using bf4 which halo 5 floats around consistantly we can estimate a population of 30 to 40 thousand on average at any given time. That’s very low for a AAA title 8 months after release, halo 3 was more than tripling that two years after release. As for Zr0Fear not having any games played I can’t speak for him but I’m assuming he plays xbox on a diffrent account because he’s to knowledgable on the game and it’s gameplay to not play it.
>
>
> So how is that constructive criticism? People are like I prefer sprint. They don’t need a reason, makes the game more… whats the word… FUN. I got no problems finding matches, I got no problems playing with sprint, played the halo’s without sprint, had fun, won games. Had LAN parties with houses full of people as a teen. Again, I posted ideas of what I think would add to the game, and some of it ended up in updates. These tiresome threads of how -insert whatever here- is ruining Halo is pure whining. Especially from people who don’t even play. The game is successful, made millions of dollars, got rid of draining people’s money with DLC. If it was half as bad as ya’ll made it out to be they would have cut updates short and abandoned ship. Yo I preordered Duke Nukem forever, don’t talk to me about epic let downs from games past. Bottom line is I hope they don’t listen to you haters and work on the story, not the MP mechanics.

Maybe you’re right. I mean if it were doing poorly, would it be part of a bundle, discounted by 50% and even free to play all within a few months of each other less than a year after release? Of course not! And 343 certainly wouldn’t wait until all that’s happened to reveal the rising monthly active player count. They definitely would not! No sir!

Jeez, kid, you sound like you’re new to this conversation. Perhaps you should stop being so cocky because you’re only making a fool out of yourself.

i think sprint is very important in this game. The Movement is very nice.

HCE, H2, H3, H3 ODST, REACH, H4, & H5G makes 6.5 FPS HALO games so now just about half have had sprint… RESISTANCE IS FUTILE!

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> > > > > > Here is an article from a couple months ago. Poor Halo, such doom and gloom. Sprint must be at fault Grabs pitchfork and torch
> > > > > > Sprint over here
> > > > >
> > > > >
> > > > > Lol
> > > > >
> > > > > Anyone wanna take the time to explain that to him? A little too cocky for me to bother.
> > > >
> > > >
> > > > Was it the part about “highest active players since H3?” or the fact you have zero games played in H5? I forget?
> > >
> > >
> > > I got it. That statistic was based on monthly active users, which means if I sat on the h5 home screen for a second any time in the month I count as a user. Monthly active users is considered a very unreliable way of population counting because a month is a long time, and playing for an short amount of time like an hour in that month doesn’t amount to anything considerable with monthly updates, it just shows that monthly updates got people to come back for a little while, check out the new stuff and leave again. How do I know that people were only checking out the updates for short periods of time? If we use the most played list, which we have to since 343 hasn’t put in a population counter (weird huh?) we can compare h5s standing on that list with games around it that do have population counters, using bf4 which halo 5 floats around consistantly we can estimate a population of 30 to 40 thousand on average at any given time. That’s very low for a AAA title 8 months after release, halo 3 was more than tripling that two years after release. As for Zr0Fear not having any games played I can’t speak for him but I’m assuming he plays xbox on a diffrent account because he’s to knowledgable on the game and it’s gameplay to not play it.
> >
> >
> > So how is that constructive criticism? People are like I prefer sprint. They don’t need a reason, makes the game more… whats the word… FUN. I got no problems finding matches, I got no problems playing with sprint, played the halo’s without sprint, had fun, won games. Had LAN parties with houses full of people as a teen. Again, I posted ideas of what I think would add to the game, and some of it ended up in updates. These tiresome threads of how -insert whatever here- is ruining Halo is pure whining. Especially from people who don’t even play. The game is successful, made millions of dollars, got rid of draining people’s money with DLC. If it was half as bad as ya’ll made it out to be they would have cut updates short and abandoned ship. Yo I preordered Duke Nukem forever, don’t talk to me about epic let downs from games past. Bottom line is I hope they don’t listen to you haters and work on the story, not the MP mechanics.
>
>
> Your entire post completely avoided the point where you obliviously called someone else out then got proved wrong hard. Dismissing all criticism as haters won’t get you anywhere, and my post wasn’t even critizing 343 except for their lack of a population counter, it was disproving how you sek emed to think h5 has a massive population. Halo 5s unit sales are only estimated at 5 million, and in their first week cash sales they included all h5 related hardware, toys, and just evreything h5 related and they were still low numbers for a AAA game. You clearly missed the part where I mentioned him using a diffrent account for waypoint and either way he’s more than knowledgable enough to make much more reasonable points than you have. This is a forum, “it’s my opinion” doesn’t cut it here, it’s educated opinions based on facts and statistics, otherwise your unbased opinion doesn’t really matter. Next

Gee his halo score seems to be in the 2k range… I really could give a hoot what the population is unless it effects me finding games, what am I some how benefiting on the fact that the pop would be 10 million some crazy way? There is a lot of good games out man, how are you shocked that there is pop flux? Destiny took a serious hit when Halo 5 came out, I had friends swear up and down it halo wouldn’t make a dent and they sulked on over into my fireteam. it works all across the board. I put video illustrations up on how the movement system allows me to flow across the map, you can’t get power weapons fast enough? you gotta adjust to how the game is played. All AAA games are up against eachother because quite frankly its too expensive for everyone to just be like, why not just buy them all and pick which one i like the best. I’ve given all my reasons and don’t need to repeat myself. I will again lobby for
DUAL THUMBSTICK EXTRA SPRINT (Duration 2sec) FOR HALO 6!!!
*Drops mic
*Obama out

Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
Thoughts? :3

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> > > > > > > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> > > > > > >
> > > > > > >
> > > > > > > When sprinting, you cannot fire. This disrupts the Golden Triangle of weapons, grenades, and melees: the idea that Halo’s gameplay was originally founded upon. Halo is Halo CE, Halo 2, Halo 3, and Halo 3: ODST. Reach really pushed it, and Halo 4 was simply a sin. Balancing sprint has made it bearable, but it has completely changed the map design in Halo 5, and the gameplay is nothing like it once was. If these gameplay changes were implemented in a different title, then I wouldn’t care. They could actually be really awesome with more fine tuning. However, this is Halo, and as a vet, that means that there’s no easy way out when I overextend. That means that I’m punished for not thinking twice about my position. It means that I can accurately predict my opponents movement when I lose sight of them.
> > > > > > >
> > > > > > > So yeah, the problem isn’t solved by not sprinting, it’s solved by not designing the rest of the game around such a game mechanic. Why is it that the vets have to make their own maps and game variants in order to enjoy what Halo (god forbid) was? How can it not be the other way around? The only answer that I can think of, is that 343i doesn’t care about the core Halo vets, but maybe it’s really MS sticking their nose where it doesn’t belong. Either way, Halo 5, is not Halo. It’s closer than Halo 4 in that there are actually weapon pickups, and no loadouts, but Halo’s gameplay was supposed to be simple. That was the point, it was an even playing field.
> > > > > >
> > > > > >
> > > > > > does halo ce stop being halo when I get into a warthog? Or, if I forge a map in h3 that doesn’t adhere to some theory of map design have I stopped playing halo?
> > > > > >
> > > > > > I call bs.
> > > > >
> > > > >
> > > > > Oh? See for yourself.
> > > > >
> > > > > No, Warthogs are Halo. Thruster Packs, aren’t. Warthogs and other vehicles were part of the maps that were designed for multiplayer. Sprint has changed that design.
> > > > >
> > > > > No, making fun, original content was one of the best things about Halo 3, but it had a plethora of playlists with classic Halo multiplayer gameplay. Anything else?
> > > >
> > > >
> > > > but I cant shoot in a warthog… golden triangle!
> > > >
> > > > I dont care what your video says, your opinion doesnt amount to proof.
> > >
> > >
> > > If you wish to be pedantic, then that is your prerogative.
> > >
> > > The video has one of the multiplayer designers for Halo talking about the concept of weapons, grenades, and melees.
> >
> >
> > just sayin’
> >
> > you snarkily link a youtube video after touting some nonsense about the golden triangle and I’m being called out as a pedant. Good job making me want to see your side.
>
>
> Most of the time in this thread were referring to infantry combat, many people on both sides either use the vehicles argument against it or treat it as a god that can’t be broken for it, but the people that understand what they are talking about mean infantry combat.

but if one thing can take me out of infrantry combat, why cant another?

The notion that the golden triangle is the end all of halo design is false to begin with. Yes it might have been bungie’s design mantra for achieving a goal, but halo was such a diverse game to single out one part and say, “This is what it means to be halo.” is the largest load of crap I’ve seen in a while.

no

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> > Well no, not really, not solid but convincing.
> > Ever since halo reach decided to implement abilities people started to go back to halo 3. Well, this still can be interpreted as it wasn’t sprint’s fault, but it was for many reasons, and you are in fact right!. But you can’t deny one of these problems was sprint. So when halo 4 came out, the same thing happened, and on many occasions the population for halo 3 was higher than 4, people still craving that TRUE halo experience. When halo 5 beta came out, people had mixed reactions, to whether sprint should be in halo or not, but there still is a huge back lash on the fan base telling 343 to get rid of it.
>
>
> I can say that it’s possible sprint has played some part in the decrease of Halo’s popularity. I’d say there’s moderate correlation for the decrease of Halo’s popularity and the deviation of its gameplay from the original. I say the correlation is only moderate because it doesn’t explain why Halo 3 had worse player retention than Halo 2, though this could simply be that large populations behave differently from small ones. At any rate, there’s at least as strong correlation between the fall of Halo and the rise of CoD, so really, the population drop we’ve seen could equally well be simply Halo going out of fashion, as these things sometimes do.
>
> That said, if we assume changes in gameplay to be the reason for Halo’s fall, it’s impossible to deduce anything about sprint’s role in particular, mainly because we haven’t had a single no-sprint Halo since the loss in popularity became visible. For all we know, sprint could be the deciding factor or it could have negligible role. It’s completely impossible to say with the information we have.

i think its the graphics. halo just keeps getting cooler looking as time goes on. That must be the reason. In fact, now that halo 5 is doing better than 4 i think we can definitively say the choppy animations of distant spartans is bringing people back. I mean, we all loved the low res stuff from CE and Halo 2 right?

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> > > > > > > > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> > > > > > > >
> > > > > > > >
> > > > > > > > When sprinting, you cannot fire. This disrupts the Golden Triangle of weapons, grenades, and melees: the idea that Halo’s gameplay was originally founded upon. Halo is Halo CE, Halo 2, Halo 3, and Halo 3: ODST. Reach really pushed it, and Halo 4 was simply a sin. Balancing sprint has made it bearable, but it has completely changed the map design in Halo 5, and the gameplay is nothing like it once was. If these gameplay changes were implemented in a different title, then I wouldn’t care. They could actually be really awesome with more fine tuning. However, this is Halo, and as a vet, that means that there’s no easy way out when I overextend. That means that I’m punished for not thinking twice about my position. It means that I can accurately predict my opponents movement when I lose sight of them.
> > > > > > > >
> > > > > > > > So yeah, the problem isn’t solved by not sprinting, it’s solved by not designing the rest of the game around such a game mechanic. Why is it that the vets have to make their own maps and game variants in order to enjoy what Halo (god forbid) was? How can it not be the other way around? The only answer that I can think of, is that 343i doesn’t care about the core Halo vets, but maybe it’s really MS sticking their nose where it doesn’t belong. Either way, Halo 5, is not Halo. It’s closer than Halo 4 in that there are actually weapon pickups, and no loadouts, but Halo’s gameplay was supposed to be simple. That was the point, it was an even playing field.
> > > > > > >
> > > > > > >
> > > > > > > does halo ce stop being halo when I get into a warthog? Or, if I forge a map in h3 that doesn’t adhere to some theory of map design have I stopped playing halo?
> > > > > > >
> > > > > > > I call bs.
> > > > > >
> > > > > >
> > > > > > Oh? See for yourself.
> > > > > >
> > > > > > No, Warthogs are Halo. Thruster Packs, aren’t. Warthogs and other vehicles were part of the maps that were designed for multiplayer. Sprint has changed that design.
> > > > > >
> > > > > > No, making fun, original content was one of the best things about Halo 3, but it had a plethora of playlists with classic Halo multiplayer gameplay. Anything else?
> > > > >
> > > > >
> > > > > but I cant shoot in a warthog… golden triangle!
> > > > >
> > > > > I dont care what your video says, your opinion doesnt amount to proof.
> > > >
> > > >
> > > > If you wish to be pedantic, then that is your prerogative.
> > > >
> > > > The video has one of the multiplayer designers for Halo talking about the concept of weapons, grenades, and melees.
> > >
> > >
> > > just sayin’
> > >
> > > you snarkily link a youtube video after touting some nonsense about the golden triangle and I’m being called out as a pedant. Good job making me want to see your side.
> >
> >
> > Most of the time in this thread were referring to infantry combat, many people on both sides either use the vehicles argument against it or treat it as a god that can’t be broken for it, but the people that understand what they are talking about mean infantry combat.
>
>
> but if one thing can take me out of infrantry combat, why cant another?
>
> The notion that the golden triangle is the end all of halo design is false to begin with. Yes it might have been bungie’s design mantra for achieving a goal, but halo was such a diverse game to single out one part and say, “This is what it means to be halo.” is the largest load of crap I’ve seen in a while.

I apologize if I am missing some of the finer points to this argument, as I am just jumping in to add my two cents, but I think it is pretty clear that the golden triangle is (maybe was?) the single most elementary aspect to the design of Halo’s game-play. Now I cannot speak for the game devs, but I have seen other media publications pointing to the notion that when determining if something should be added to Halo, one of the first things asked was “will it affect the golden triangle?” I do not have any specific evidence to that, as I remember reading it quite some time ago and just don’t feel like doing the research at this point in time.

Now, I guess I will not make such a definitive statement such as “the golden triangle is what it means to be halo”, however, when singling out the differences between the different FPS (specifically from the time when it was Halo or CoD for the most part, as there are an extraordinary amount of options in the genre today compared to then) and Halo, I cannot help but to think of the golden triangle and it’s effect on how Halo was played, above almost anything else, save TTK.

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> The reason why sprint was added to halo was to make it more fast paced. Newer generations of gamers (me included) who didn’t grow up with halo are used to fast paced games such as battlefield, cod, and just about every other fps. It’s hard for a slow paced game like the older halos and even the newer ones to attract these gamers so they added sprint. To be honest I like sprint when I don’t have it I feel like a turtle with a gun. Sure you might not like it but your not everyone. 343 also has to appeal to the newer generations as well. Don’t get me wrong I had fun playing halo 3(my first halo and firs Xbox game) but ounce I got to other games like battlefield and even cod I noticed how slow the gameplay actually was.

Halo is faster paced without sprint. Just saying. The only time it is not is when people don’t know how to play the game. It is the same thing that happens with COD and BF. People on COD will sit in a place for a long period of time and only have 5-10 gunfights in 10 minutes. People on BF will only have 5-10 gunfights because they don’t spawn in the right locations. In Halo if you have only 5-10 gunfights in 5 minutes you are doing something wrong. Having sprint doesn’t automatically make a game faster. Map design is a key feature in increasing engagements. Halo 5 has some of the slowest maps I have ever played.

Sprint is here to stay - So get over IT!

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> > > > > > > Here is an article from a couple months ago. Poor Halo, such doom and gloom. Sprint must be at fault Grabs pitchfork and torch
> > > > > > > Sprint over here
> > > > > >
> > > > > >
> > > > > > Lol
> > > > > >
> > > > > > Anyone wanna take the time to explain that to him? A little too cocky for me to bother.
> > > > >
> > > > >
> > > > > Was it the part about “highest active players since H3?” or the fact you have zero games played in H5? I forget?
> > > >
> > > >
> > > > I got it. That statistic was based on monthly active users, which means if I sat on the h5 home screen for a second any time in the month I count as a user. Monthly active users is considered a very unreliable way of population counting because a month is a long time, and playing for an short amount of time like an hour in that month doesn’t amount to anything considerable with monthly updates, it just shows that monthly updates got people to come back for a little while, check out the new stuff and leave again. How do I know that people were only checking out the updates for short periods of time? If we use the most played list, which we have to since 343 hasn’t put in a population counter (weird huh?) we can compare h5s standing on that list with games around it that do have population counters, using bf4 which halo 5 floats around consistantly we can estimate a population of 30 to 40 thousand on average at any given time. That’s very low for a AAA title 8 months after release, halo 3 was more than tripling that two years after release. As for Zr0Fear not having any games played I can’t speak for him but I’m assuming he plays xbox on a diffrent account because he’s to knowledgable on the game and it’s gameplay to not play it.
> > >
> > >
> > > So how is that constructive criticism? People are like I prefer sprint. They don’t need a reason, makes the game more… whats the word… FUN. I got no problems finding matches, I got no problems playing with sprint, played the halo’s without sprint, had fun, won games. Had LAN parties with houses full of people as a teen. Again, I posted ideas of what I think would add to the game, and some of it ended up in updates. These tiresome threads of how -insert whatever here- is ruining Halo is pure whining. Especially from people who don’t even play. The game is successful, made millions of dollars, got rid of draining people’s money with DLC. If it was half as bad as ya’ll made it out to be they would have cut updates short and abandoned ship. Yo I preordered Duke Nukem forever, don’t talk to me about epic let downs from games past. Bottom line is I hope they don’t listen to you haters and work on the story, not the MP mechanics.
> >
> >
> > Your entire post completely avoided the point where you obliviously called someone else out then got proved wrong hard. Dismissing all criticism as haters won’t get you anywhere, and my post wasn’t even critizing 343 except for their lack of a population counter, it was disproving how you sek emed to think h5 has a massive population. Halo 5s unit sales are only estimated at 5 million, and in their first week cash sales they included all h5 related hardware, toys, and just evreything h5 related and they were still low numbers for a AAA game. You clearly missed the part where I mentioned him using a diffrent account for waypoint and either way he’s more than knowledgable enough to make much more reasonable points than you have. This is a forum, “it’s my opinion” doesn’t cut it here, it’s educated opinions based on facts and statistics, otherwise your unbased opinion doesn’t really matter. Next
>
>
> Gee his halo score seems to be in the 2k range… I really could give a hoot what the population is unless it effects me finding games, what am I some how benefiting on the fact that the pop would be 10 million some crazy way? There is a lot of good games out man, how are you shocked that there is pop flux? Destiny took a serious hit when Halo 5 came out, I had friends swear up and down it halo wouldn’t make a dent and they sulked on over into my fireteam. it works all across the board. I put video illustrations up on how the movement system allows me to flow across the map, you can’t get power weapons fast enough? you gotta adjust to how the game is played. All AAA games are up against eachother because quite frankly its too expensive for everyone to just be like, why not just buy them all and pick which one i like the best. I’ve given all my reasons and don’t need to repeat myself. I will again lobby for
> DUAL THUMBSTICK EXTRA SPRINT (Duration 2sec) FOR HALO 6!!!
> *Drops mic
> *Obama out

Once again you made a completely diffrent argument rather then the one we were actually discussing, if you think sprint makes the game flow faster read more of this thread, because there are easily over a hundred essay sized posts linking videos and other sources explaining in quite a bit of detail why your wrong, please also Google AAA games that came out in 2007/2010 if you think halo 5 has so much more competition, it has nothing to do with adjusting, this forum is here for discussion about what we like and don’t like in the game, I’m not just going to “adapt” to playing something me and millions of others don’t want. And population matters quite a bit because it measures the success of a game, changes in gameplay like sprint are clearly a large factor in that sales drop, more sales means a more successful halo franchise which is good for everybody, and right now 343 is going down a path that leads to low sales and failure of the franchise.

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> > > > > > > > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> > > > > > > >
> > > > > > > >
> > > > > > > > When sprinting, you cannot fire. This disrupts the Golden Triangle of weapons, grenades, and melees: the idea that Halo’s gameplay was originally founded upon. Halo is Halo CE, Halo 2, Halo 3, and Halo 3: ODST. Reach really pushed it, and Halo 4 was simply a sin. Balancing sprint has made it bearable, but it has completely changed the map design in Halo 5, and the gameplay is nothing like it once was. If these gameplay changes were implemented in a different title, then I wouldn’t care. They could actually be really awesome with more fine tuning. However, this is Halo, and as a vet, that means that there’s no easy way out when I overextend. That means that I’m punished for not thinking twice about my position. It means that I can accurately predict my opponents movement when I lose sight of them.
> > > > > > > >
> > > > > > > > So yeah, the problem isn’t solved by not sprinting, it’s solved by not designing the rest of the game around such a game mechanic. Why is it that the vets have to make their own maps and game variants in order to enjoy what Halo (god forbid) was? How can it not be the other way around? The only answer that I can think of, is that 343i doesn’t care about the core Halo vets, but maybe it’s really MS sticking their nose where it doesn’t belong. Either way, Halo 5, is not Halo. It’s closer than Halo 4 in that there are actually weapon pickups, and no loadouts, but Halo’s gameplay was supposed to be simple. That was the point, it was an even playing field.
> > > > > > >
> > > > > > >
> > > > > > > does halo ce stop being halo when I get into a warthog? Or, if I forge a map in h3 that doesn’t adhere to some theory of map design have I stopped playing halo?
> > > > > > >
> > > > > > > I call bs.
> > > > > >
> > > > > >
> > > > > > Oh? See for yourself.
> > > > > >
> > > > > > No, Warthogs are Halo. Thruster Packs, aren’t. Warthogs and other vehicles were part of the maps that were designed for multiplayer. Sprint has changed that design.
> > > > > >
> > > > > > No, making fun, original content was one of the best things about Halo 3, but it had a plethora of playlists with classic Halo multiplayer gameplay. Anything else?
> > > > >
> > > > >
> > > > > but I cant shoot in a warthog… golden triangle!
> > > > >
> > > > > I dont care what your video says, your opinion doesnt amount to proof.
> > > >
> > > >
> > > > If you wish to be pedantic, then that is your prerogative.
> > > >
> > > > The video has one of the multiplayer designers for Halo talking about the concept of weapons, grenades, and melees.
> > >
> > >
> > > just sayin’
> > >
> > > you snarkily link a youtube video after touting some nonsense about the golden triangle and I’m being called out as a pedant. Good job making me want to see your side.
> >
> >
> > Most of the time in this thread were referring to infantry combat, many people on both sides either use the vehicles argument against it or treat it as a god that can’t be broken for it, but the people that understand what they are talking about mean infantry combat.
>
>
> but if one thing can take me out of infrantry combat, why cant another?
>
> The notion that the golden triangle is the end all of halo design is false to begin with. Yes it might have been bungie’s design mantra for achieving a goal, but halo was such a diverse game to single out one part and say, “This is what it means to be halo.” is the largest load of crap I’ve seen in a while.

That should be very self explanatory, but because vehicle combat and infantry combat are separate things, sprint is not vehicle combat, therefore the golden traingle of infantry combat still applies.

> 2535405778419209;7092:
> Sprint is here to stay - So get over IT!

Sprint has been in the game for 6 years, but that doesn’t mean it’s immune from getting removed in future Halos just like other abilities that got canned at some point.

> 2533274967661286;7073:
> Here is an article from a couple months ago. Poor Halo, such doom and gloom. Sprint must be at fault Grabs pitchfork and torch
> Sprint over here

Lol.

MAU is a pointless statistic, Halo 5 has an update every month, of course people would be back in the beginning.

Does that mean they stay? No.

Anything else?

> 2727626560040591;7095:
> > 2535405778419209;7092:
> > Sprint is here to stay - So get over IT!
>
>
> Sprint has been in the game for 6 years, but that doesn’t mean it’s immune from getting removed in future Halos just like other abilities that got canned at some point.

True - But sprinting is a basic human movement like punching it’s got to stay in the game!

. Keep sprint and bring back armor abilities!

> 2535405778419209;7097:
> > 2727626560040591;7095:
> > > 2535405778419209;7092:
> > > Sprint is here to stay - So get over IT!
> >
> >
> > Sprint has been in the game for 6 years, but that doesn’t mean it’s immune from getting removed in future Halos just like other abilities that got canned at some point.
>
>
> True - But sprinting is a basic human movement like punching it’s got to stay in the game!

I can link you webm’s of why lowering your weapon in combat is a poor decision, but my account wouldn’t survive it.

> 2533274802185874;7099:
> > 2535405778419209;7097:
> > > 2727626560040591;7095:
> > > > 2535405778419209;7092:
> > > > Sprint is here to stay - So get over IT!
> > >
> > >
> > > Sprint has been in the game for 6 years, but that doesn’t mean it’s immune from getting removed in future Halos just like other abilities that got canned at some point.
> >
> >
> > True - But sprinting is a basic human movement like punching it’s got to stay in the game!
>
>
> I can link you webm’s of why lowering your weapon in combat is a poor decision, but my account wouldn’t survive it.

Yeah perhaps it does take a millisecond or two to adjust your cross-hairs after sprinting. I played some multiplayer MMC over the weekend and it just so lame not to sprint.

> 2533274797328974;7090:
> > 2533274855279867;7087:
> > > 2533275035781111;7052:
> > > > 2533274855279867;7051:
> > > > > 2533274816931642;6998:
> > > > > > 2533274855279867;6995:
> > > > > > > 2533274816931642;6994:
> > > > > > > > 2533274855279867;6991:
> > > > > > > > > 2533274816931642;6988:
> > > > > > > > > > 2533274973685362;4:
> > > > > > > > > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > When sprinting, you cannot fire. This disrupts the Golden Triangle of weapons, grenades, and melees: the idea that Halo’s gameplay was originally founded upon. Halo is Halo CE, Halo 2, Halo 3, and Halo 3: ODST. Reach really pushed it, and Halo 4 was simply a sin. Balancing sprint has made it bearable, but it has completely changed the map design in Halo 5, and the gameplay is nothing like it once was. If these gameplay changes were implemented in a different title, then I wouldn’t care. They could actually be really awesome with more fine tuning. However, this is Halo, and as a vet, that means that there’s no easy way out when I overextend. That means that I’m punished for not thinking twice about my position. It means that I can accurately predict my opponents movement when I lose sight of them.
> > > > > > > > >
> > > > > > > > > So yeah, the problem isn’t solved by not sprinting, it’s solved by not designing the rest of the game around such a game mechanic. Why is it that the vets have to make their own maps and game variants in order to enjoy what Halo (god forbid) was? How can it not be the other way around? The only answer that I can think of, is that 343i doesn’t care about the core Halo vets, but maybe it’s really MS sticking their nose where it doesn’t belong. Either way, Halo 5, is not Halo. It’s closer than Halo 4 in that there are actually weapon pickups, and no loadouts, but Halo’s gameplay was supposed to be simple. That was the point, it was an even playing field.
> > > > > > > >
> > > > > > > >
> > > > > > > > does halo ce stop being halo when I get into a warthog? Or, if I forge a map in h3 that doesn’t adhere to some theory of map design have I stopped playing halo?
> > > > > > > >
> > > > > > > > I call bs.
> > > > > > >
> > > > > > >
> > > > > > > Oh? See for yourself.
> > > > > > >
> > > > > > > No, Warthogs are Halo. Thruster Packs, aren’t. Warthogs and other vehicles were part of the maps that were designed for multiplayer. Sprint has changed that design.
> > > > > > >
> > > > > > > No, making fun, original content was one of the best things about Halo 3, but it had a plethora of playlists with classic Halo multiplayer gameplay. Anything else?
> > > > > >
> > > > > >
> > > > > > but I cant shoot in a warthog… golden triangle!
> > > > > >
> > > > > > I dont care what your video says, your opinion doesnt amount to proof.
> > > > >
> > > > >
> > > > > If you wish to be pedantic, then that is your prerogative.
> > > > >
> > > > > The video has one of the multiplayer designers for Halo talking about the concept of weapons, grenades, and melees.
> > > >
> > > >
> > > > just sayin’
> > > >
> > > > you snarkily link a youtube video after touting some nonsense about the golden triangle and I’m being called out as a pedant. Good job making me want to see your side.
> > >
> > >
> > > Most of the time in this thread were referring to infantry combat, many people on both sides either use the vehicles argument against it or treat it as a god that can’t be broken for it, but the people that understand what they are talking about mean infantry combat.
> >
> >
> > but if one thing can take me out of infrantry combat, why cant another?
> >
> > The notion that the golden triangle is the end all of halo design is false to begin with. Yes it might have been bungie’s design mantra for achieving a goal, but halo was such a diverse game to single out one part and say, “This is what it means to be halo.” is the largest load of crap I’ve seen in a while.
>
>
> I apologize if I am missing some of the finer points to this argument, as I am just jumping in to add my two cents, but I think it is pretty clear that the golden triangle is (maybe was?) the single most elementary aspect to the design of Halo’s game-play. Now I cannot speak for the game devs, but I have seen other media publications pointing to the notion that when determining if something should be added to Halo, one of the first things asked was “will it affect the golden triangle?” I do not have any specific evidence to that, as I remember reading it quite some time ago and just don’t feel like doing the research at this point in time.
>
> Now, I guess I will not make such a definitive statement such as “the golden triangle is what it means to be halo”, however, when singling out the differences between the different FPS (specifically from the time when it was Halo or CoD for the most part, as there are an extraordinary amount of options in the genre today compared to then) and Halo, I cannot help but to think of the golden triangle and it’s effect on how Halo was played, above almost anything else, save TTK.

Thats your experience, perhaps. I’m sure for a lot of people what makes Halo Halo is about being able to mix gun play with vehicular combat fluidly. Its about Splitcreen action, and only being able to carry two weapons. Its about using alien tech until you can get a resupply of sniper ammo off of a marine. and so on…

I’m not saying that having access to melee, grenades and weapons isn’t an important part of the gameplay, it really is, the point is that Halo is more than just that. The evidence is in the very existence of vehicular combat. That I can drive a warthog (or be a passenger like I did all game recently) shows that halo is more than some golden triangle.

Arguments that sprinting breaks the triangle fall apart because the games have always had exceptions, of which sprinting isn’t even a very big one.