The sprint discussion thread

> 2533274819567236;6979:
> > 2535420587443866;6973:
> > Sprint is in all modern gams and while those game modes where great in 1-3 they where also slow and that wont hold over with the current generation of gamers/players and most certainly not the next. halo is and always has been a game of innovation and excitement what you should be focusing on is what can be added/brought back (duel wielding cough cough) that no other game has or douse not use effectively to reignite the innovation of halo
>
>
> It being in most (not all) other modern shooters is not an argument. Why does it benefit the gameplay? That’s the only thing that matters when adding a mechanic.
>
> You literally give that as the reason why it should be included right before saying innovation should be the priority. Doing what other games do just because other games do it is not innovation.

Remember the Radar Jammer? Nothing else like it existed, to confuse the mini map and removing it’s utility for a long enough time to make a play. THAT was innovation that others ripped from Halo. I agree with zerofear, we took two steps forward 343 steps back

> 2533274855768280;6981:
> > 2533274825830455;6930:
> > I don’t think you even need to invoke any kind of scale arguments. It’s just a classic case of glass half full, glass half empty. Either you think sprint allows you to run faster than usual, or you think it prevents you from firing your weapons while running at full speed.
>
>
> If the glass is full, and you drink half, then the glass is half empty.
> If the glass is empty, and the fill it half way up, then the glass is half full.
> But what if you have one glass that’s half full? and one that’s half empty? yet they are the same glass? I’m on of the people who’s a bit drawn between the 2. On one hand, I loved the classic golden triangle, but on the other hand, I love sprint too, yet they don’t really work the best together. There needs to be some sort of a middle ground.
> Obvious solution would be to just do a classic variant of every playlist, e.g: Big Team Battle. Classic Big Team Battle. Team Objectives. Classic Team Objectives.
> Though from my personal experience, i’ve never seen many people complain that the classic formula was bad, just that it was slow. Maybe a return to classic with increased speed settings would appease most people, who knows. An experiment 343 could run with a temp playlist on Halo 5 perhaps??

This ^. I 100% agree. If the movement was more like say, Doom as an example. It would satisfy people a bit more. However that would end Sparta in charge and all the sprint related abilitys. You could make it a power up like overshield.

> 2533274816621715;6983:
> However that would end Sparta in charge and all the sprint related abilitys.

I’m sure 343 could figure out a way to add them in somehow. Not that I’d want that though.

halo prepares us every time for a new game out as they did with the halo 3 halo reach so they do not seem strange that begins to change

> 2533274819567236;6979:
> > 2535420587443866;6973:
> > Sprint is in all modern gams and while those game modes where great in 1-3 they where also slow and that wont hold over with the current generation of gamers/players and most certainly not the next. halo is and always has been a game of innovation and excitement what you should be focusing on is what can be added/brought back (duel wielding cough cough) that no other game has or douse not use effectively to reignite the innovation of halo
>
>
> It being in most (not all) other modern shooters is not an argument. Why does it benefit the gameplay? That’s the only thing that matters when adding a mechanic.
>
> You literally give that as the reason why it should be included right before saying innovation should be the priority. Doing what other games do just because other games do it is not innovation.

yes I know how I said it, I should have reordered it. Sprint quickens the gameplay getting you from one engagement to another quickly, it allows you to get to cover faster to recharge shields or run up and assassinate some one. while I respect the idea, to take it away not that I has been in 3 games it would do more damage to remove it. and the Spartan abilities should stay because it adds different options like dodging a shot that would have other wise killed you

> 2533274816621715;6983:
> > 2533274855768280;6981:
> > > 2533274825830455;6930:
> > > I don’t think you even need to invoke any kind of scale arguments. It’s just a classic case of glass half full, glass half empty. Either you think sprint allows you to run faster than usual, or you think it prevents you from firing your weapons while running at full speed.
> >
> >
> > If the glass is full, and you drink half, then the glass is half empty.
> > If the glass is empty, and the fill it half way up, then the glass is half full.
> > But what if you have one glass that’s half full? and one that’s half empty? yet they are the same glass? I’m on of the people who’s a bit drawn between the 2. On one hand, I loved the classic golden triangle, but on the other hand, I love sprint too, yet they don’t really work the best together. There needs to be some sort of a middle ground.
> > Obvious solution would be to just do a classic variant of every playlist, e.g: Big Team Battle. Classic Big Team Battle. Team Objectives. Classic Team Objectives.
> > Though from my personal experience, i’ve never seen many people complain that the classic formula was bad, just that it was slow. Maybe a return to classic with increased speed settings would appease most people, who knows. An experiment 343 could run with a temp playlist on Halo 5 perhaps??
>
>
> This ^. I 100% agree. If the movement was more like say, Doom as an example. It would satisfy people a bit more. However that would end Sparta in charge and all the sprint related abilitys. You could make it a power up like overshield.

ya bungie kinda did that by making it an armor ability in reach and Doom always seemed fast paced to me a temp playlist would be a good way of seeing if people could go along with it

> 2533274973685362;4:
> didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.

When sprinting, you cannot fire. This disrupts the Golden Triangle of weapons, grenades, and melees: the idea that Halo’s gameplay was originally founded upon. Halo is Halo CE, Halo 2, Halo 3, and Halo 3: ODST. Reach really pushed it, and Halo 4 was simply a sin. Balancing sprint has made it bearable, but it has completely changed the map design in Halo 5, and the gameplay is nothing like it once was. If these gameplay changes were implemented in a different title, then I wouldn’t care. They could actually be really awesome with more fine tuning. However, this is Halo, and as a vet, that means that there’s no easy way out when I overextend. That means that I’m punished for not thinking twice about my position. It means that I can accurately predict my opponents movement when I lose sight of them.

So yeah, the problem isn’t solved by not sprinting, it’s solved by not designing the rest of the game around such a game mechanic. Why is it that the vets have to make their own maps and game variants in order to enjoy what Halo (god forbid) was? How can it not be the other way around? The only answer that I can think of, is that 343i doesn’t care about the core Halo vets, but maybe it’s really MS sticking their nose where it doesn’t belong. Either way, Halo 5, is not Halo. It’s closer than Halo 4 in that there are actually weapon pickups, and no loadouts, but Halo’s gameplay was supposed to be simple. That was the point, it was an even playing field.

> 2533274827519891;7:
> > 2533274881560701;5:
> > > 2533274973685362;4:
> > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> >
> >
> > Except the maps are purposefully stretched out to accompany sprint, so that stretched maps will have the same sprint travel time as a non stretched map with just walking. So
> > not sprinting is punishing because the game had to be made around it.
>
>
> not true, the only time you NEED, to sprint, is if you are trying to break a wall in warzone. i have stopped sprinting completely and do just fine.
>
> sprint should stay, spartan charge is what needs to leave.
>
> not having sprint is not what made halo, halo. the BR, needler, floaty jumps, and spartans, made halo, halo. sprint alone does not make or break halo, the people who can’t get over it, are what breaks halo.

See my post above.

> 2533274825830455;6967:
> > 2533274855279867;6960:
> > > 2533274943854776;6955:
> > > > 2533274967661286;6948:
> > > > > 2535444134435024;6942:
> > > > > > 2533275019045244;6937:
> > > > > > I don’t think Halo would be as realistic without sprint. I mean, what’s a SPARTAN if he/she can’t sprint.
> > > > >
> > > > >
> > > > > this ain’t about being a spartan, this is about a game. A GAME. This ain’t a book. That’s like me saying, what’s a human if he can’t get out of his car in forza.
> > > >
> > > >
> > > > It’s like saying you can pile your car up into a wall and sustain no damage. It’s like saying you can run full speed and dual fire smgs which was thankfully removed. Getting out of your car is a terrible comaparison for an actual game mechanic.
> > >
> > >
> > > I can’t go prone, I can’t take my helmet off, my radar is smaller than it used to be, I can’t recharge my shields while sprinting, buck takes a scat-shot to the face, dies and comes right back, vehicles have unlimited ammo, Etc. 0/10.
> > > Could we at this point agree that the realism argument might not be the best one?
> >
> >
> > to a point its fine. If realism isnt necessary than it would be fine for spartans to fly and shoot lasers out of their butts if the gameplay is good.
> >
> > when a game ruins the suspension of disbelief we have a problem. No one realistically expects to exit a car while racing… But increasing speed to get to an objective in a shooter? maybe.
>
>
> I think he’s exaggerating to make a point. But really, where do we draw the line? Certainly, if we were to go with realism, almost all human weapons in Halo would be practically worthless, whereas Covenant weapons would be completely overpowered, with Plasma Pistol killing an unshielded player in one or two hits. If we have sprint and crouch already, the ability to go prone isn’t too much asked for more realism. Actually, neither is the ability to peek behind corners. Then we have the problems that ammo left in magazine is magically retained while reloading, and vehicles have infinite ammo. These are all problems with realism that are as reasonable as caring about whether the player needs to put down their weapon while sprinting or not. But it is for some odd reason that these things aren’t necessary for some people to suspend their disbelief, but add sprint and suddenly they’re so much more immersed in the game.

yeah. its weird… sprinting does make me feel more into a game in a way that going prone never has.

I will admit that I did spend some time when CE came out wondering why we couldn’t go prone with the sniper and wishing that the remaining ammo in a weapon was lost when reloaded, but not once did I wish I could sprint faster to catch a guy running away with the flag. But now that I’ve been sprinting all over the place in halo and borderlands and destiny I cant live without it… oh wait. Overwatch. yup don’t care that I can’t sprint.

I think the game sets a tone for realism. It was in halo 2, in the cut scene where chief is running away from something, that I first thought it was weird that I couldn’t sprint. That never came up in CE. Then in h3 I was constantly wishing I could go faster.

> 2533274816931642;6988:
> > 2533274973685362;4:
> > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
>
>
> When sprinting, you cannot fire. This disrupts the Golden Triangle of weapons, grenades, and melees: the idea that Halo’s gameplay was originally founded upon. Halo is Halo CE, Halo 2, Halo 3, and Halo 3: ODST. Reach really pushed it, and Halo 4 was simply a sin. Balancing sprint has made it bearable, but it has completely changed the map design in Halo 5, and the gameplay is nothing like it once was. If these gameplay changes were implemented in a different title, then I wouldn’t care. They could actually be really awesome with more fine tuning. However, this is Halo, and as a vet, that means that there’s no easy way out when I overextend. That means that I’m punished for not thinking twice about my position. It means that I can accurately predict my opponents movement when I lose sight of them.
>
> So yeah, the problem isn’t solved by not sprinting, it’s solved by not designing the rest of the game around such a game mechanic. Why is it that the vets have to make their own maps and game variants in order to enjoy what Halo (god forbid) was? How can it not be the other way around? The only answer that I can think of, is that 343i doesn’t care about the core Halo vets, but maybe it’s really MS sticking their nose where it doesn’t belong. Either way, Halo 5, is not Halo. It’s closer than Halo 4 in that there are actually weapon pickups, and no loadouts, but Halo’s gameplay was supposed to be simple. That was the point, it was an even playing field.

does halo ce stop being halo when I get into a warthog? Or, if I forge a map in h3 that doesn’t adhere to some theory of map design have I stopped playing halo?

I call bs.

What is it with people who cant stand “changes” that are made to a game. To be honest I cant play a shooter that doesn’t have a sprint feature otherwise the gameplay is just slow and boring rather its campaign/multiplayer. I’m glad they added sprint to the Halo series and its still Halo to me. I don’t get where you Halo 3 trilogy fans come from where you don’t like sprint and think it should be removed cause it doesn’t feel like Halo. Get used to the fact that theres always going to be changes and new features in your favorite video game series. Nothing stays the same forever. If everything stayed the same it’d get boring as -Yoink- and the game series would have died long ago. If they never added new features.

> 2535422637246257;6992:
> What is it with people who cant stand “changes” that are made to a game. To be honest I cant play a shooter that doesn’t have a sprint feature otherwise the gameplay is just slow and boring rather its campaign/multiplayer. I’m glad they added sprint to the Halo series and its still Halo to me. I don’t get where you Halo 3 trilogy fans come from where you don’t like sprint and think it should be removed cause it doesn’t feel like Halo. Get used to the fact that theres always going to be changes and new features in your favorite video game series. Nothing stays the same forever. If everything stayed the same it’d get boring as -Yoink- and the game series would have died long ago. If they never added new features.

Not all changes are good. I’ll use titanfall 2 for example. It’s to -Yoinking!- nooby now when it comes to kill time. Amped weapons? Cuz I already have so much fun in a game where it’s who sees who first lol. Sonar knife or W/E it’s called, cuz free information is good for multiplayer? AND!!! Then there’s the actual radar itself. Why did it go destiny route on radar? this is an example that it’s not just halo that have people taking issues with dumb -Yoink- changes, want me to show you the CoD fanbase a issues with the new game? Change is perfectly fine, it’s adding in the wrong changes that ruins what was in place before. You also say not changing kills a franchise, I bet money titanfall will be dead in the 3rd game cuz it has never established itself, halo still lives cuz at one point it had a foundation with millions supporting it, if you compare it now to h3, you’ll just drop your jaw cuz there’s a HUGE difference now. Halo has maybe a few more games at this rate if 343 stays course without fixing past mistakes while adding “good” changes.

> 2533274855279867;6991:
> > 2533274816931642;6988:
> > > 2533274973685362;4:
> > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> >
> >
> > When sprinting, you cannot fire. This disrupts the Golden Triangle of weapons, grenades, and melees: the idea that Halo’s gameplay was originally founded upon. Halo is Halo CE, Halo 2, Halo 3, and Halo 3: ODST. Reach really pushed it, and Halo 4 was simply a sin. Balancing sprint has made it bearable, but it has completely changed the map design in Halo 5, and the gameplay is nothing like it once was. If these gameplay changes were implemented in a different title, then I wouldn’t care. They could actually be really awesome with more fine tuning. However, this is Halo, and as a vet, that means that there’s no easy way out when I overextend. That means that I’m punished for not thinking twice about my position. It means that I can accurately predict my opponents movement when I lose sight of them.
> >
> > So yeah, the problem isn’t solved by not sprinting, it’s solved by not designing the rest of the game around such a game mechanic. Why is it that the vets have to make their own maps and game variants in order to enjoy what Halo (god forbid) was? How can it not be the other way around? The only answer that I can think of, is that 343i doesn’t care about the core Halo vets, but maybe it’s really MS sticking their nose where it doesn’t belong. Either way, Halo 5, is not Halo. It’s closer than Halo 4 in that there are actually weapon pickups, and no loadouts, but Halo’s gameplay was supposed to be simple. That was the point, it was an even playing field.
>
>
> does halo ce stop being halo when I get into a warthog? Or, if I forge a map in h3 that doesn’t adhere to some theory of map design have I stopped playing halo?
>
> I call bs.

Oh? See for yourself.

No, Warthogs are Halo. Thruster Packs, aren’t. Warthogs and other vehicles were part of the maps that were designed for multiplayer. Sprint has changed that design.

No, making fun, original content was one of the best things about Halo 3, but it had a plethora of playlists with classic Halo multiplayer gameplay. Anything else?

> 2533274816931642;6994:
> > 2533274855279867;6991:
> > > 2533274816931642;6988:
> > > > 2533274973685362;4:
> > > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> > >
> > >
> > > When sprinting, you cannot fire. This disrupts the Golden Triangle of weapons, grenades, and melees: the idea that Halo’s gameplay was originally founded upon. Halo is Halo CE, Halo 2, Halo 3, and Halo 3: ODST. Reach really pushed it, and Halo 4 was simply a sin. Balancing sprint has made it bearable, but it has completely changed the map design in Halo 5, and the gameplay is nothing like it once was. If these gameplay changes were implemented in a different title, then I wouldn’t care. They could actually be really awesome with more fine tuning. However, this is Halo, and as a vet, that means that there’s no easy way out when I overextend. That means that I’m punished for not thinking twice about my position. It means that I can accurately predict my opponents movement when I lose sight of them.
> > >
> > > So yeah, the problem isn’t solved by not sprinting, it’s solved by not designing the rest of the game around such a game mechanic. Why is it that the vets have to make their own maps and game variants in order to enjoy what Halo (god forbid) was? How can it not be the other way around? The only answer that I can think of, is that 343i doesn’t care about the core Halo vets, but maybe it’s really MS sticking their nose where it doesn’t belong. Either way, Halo 5, is not Halo. It’s closer than Halo 4 in that there are actually weapon pickups, and no loadouts, but Halo’s gameplay was supposed to be simple. That was the point, it was an even playing field.
> >
> >
> > does halo ce stop being halo when I get into a warthog? Or, if I forge a map in h3 that doesn’t adhere to some theory of map design have I stopped playing halo?
> >
> > I call bs.
>
>
> Oh? See for yourself.
>
> No, Warthogs are Halo. Thruster Packs, aren’t. Warthogs and other vehicles were part of the maps that were designed for multiplayer. Sprint has changed that design.
>
> No, making fun, original content was one of the best things about Halo 3, but it had a plethora of playlists with classic Halo multiplayer gameplay. Anything else?

but I cant shoot in a warthog… golden triangle!

I dont care what your video says, your opinion doesnt amount to proof.

> 2535422637246257;6992:
> What is it with people who cant stand “changes” that are made to a game. To be honest I cant play a shooter that doesn’t have a sprint feature otherwise the gameplay is just slow and boring rather its campaign/multiplayer. I’m glad they added sprint to the Halo series and its still Halo to me. I don’t get where you Halo 3 trilogy fans come from where you don’t like sprint and think it should be removed cause it doesn’t feel like Halo. Get used to the fact that theres always going to be changes and new features in your favorite video game series. Nothing stays the same forever. If everything stayed the same it’d get boring as -Yoink- and the game series would have died long ago. If they never added new features.

Multiplayer didn’t feel slow unless you played on some of the BTB maps, but even then, there were vehicles, and slidejumps, tactical flag throws, etc. There were even teleporters and man-cannons. There are ways to evolve the game that don’t involve sprint. See, this is the exact problem: the way 343i comes off to me, is that they’re appealing to a broader demographic of FPS gamers. I could actually tolerate sprint and spartan abilities being in the game, if we had classic Halo playlists as the standard.

Do you honestly believe that Halo 5 will outsell Halo 3?

> 2533274827519891;7:
> > 2533274881560701;5:
> > > 2533274973685362;4:
> > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> >
> >
> > Except the maps are purposefully stretched out to accompany sprint, so that stretched maps will have the same sprint travel time as a non stretched map with just walking. So
> > not sprinting is punishing because the game had to be made around it.
>
>
> not true, the only time you NEED, to sprint, is if you are trying to break a wall in warzone. i have stopped sprinting completely and do just fine.
>
> sprint should stay, spartan charge is what needs to leave.
>
> not having sprint is not what made halo, halo. the BR, needler, floaty jumps, and spartans, made halo, halo. sprint alone does not make or break halo, the people who can’t get over it, are what breaks halo.

Agreed, sprint should stay and we need to see spartan charge to the door. Spartan charging is much like a CoD panic knife. You can sprint around corners and bail yourself out of trouble by impulsively hitting the melee button. Spartan charge caters to impulsive/careless players and it needs to go.

> 2533274855279867;6995:
> > 2533274816931642;6994:
> > > 2533274855279867;6991:
> > > > 2533274816931642;6988:
> > > > > 2533274973685362;4:
> > > > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> > > >
> > > >
> > > > When sprinting, you cannot fire. This disrupts the Golden Triangle of weapons, grenades, and melees: the idea that Halo’s gameplay was originally founded upon. Halo is Halo CE, Halo 2, Halo 3, and Halo 3: ODST. Reach really pushed it, and Halo 4 was simply a sin. Balancing sprint has made it bearable, but it has completely changed the map design in Halo 5, and the gameplay is nothing like it once was. If these gameplay changes were implemented in a different title, then I wouldn’t care. They could actually be really awesome with more fine tuning. However, this is Halo, and as a vet, that means that there’s no easy way out when I overextend. That means that I’m punished for not thinking twice about my position. It means that I can accurately predict my opponents movement when I lose sight of them.
> > > >
> > > > So yeah, the problem isn’t solved by not sprinting, it’s solved by not designing the rest of the game around such a game mechanic. Why is it that the vets have to make their own maps and game variants in order to enjoy what Halo (god forbid) was? How can it not be the other way around? The only answer that I can think of, is that 343i doesn’t care about the core Halo vets, but maybe it’s really MS sticking their nose where it doesn’t belong. Either way, Halo 5, is not Halo. It’s closer than Halo 4 in that there are actually weapon pickups, and no loadouts, but Halo’s gameplay was supposed to be simple. That was the point, it was an even playing field.
> > >
> > >
> > > does halo ce stop being halo when I get into a warthog? Or, if I forge a map in h3 that doesn’t adhere to some theory of map design have I stopped playing halo?
> > >
> > > I call bs.
> >
> >
> > Oh? See for yourself.
> >
> > No, Warthogs are Halo. Thruster Packs, aren’t. Warthogs and other vehicles were part of the maps that were designed for multiplayer. Sprint has changed that design.
> >
> > No, making fun, original content was one of the best things about Halo 3, but it had a plethora of playlists with classic Halo multiplayer gameplay. Anything else?
>
>
> but I cant shoot in a warthog… golden triangle!
>
> I dont care what your video says, your opinion doesnt amount to proof.

If you wish to be pedantic, then that is your prerogative.

The video has one of the multiplayer designers for Halo talking about the concept of weapons, grenades, and melees.

i dont think sprint is the problem. sprint is a natural evolution of fps games. having unlimited sprint seems a bit much. but being able to sprint doesnt ruin halo for me. it creates more combinations of strategies. for example, sprinting in swat is a great way to get shot since you cant fire back while sprinting. but if you know when and where to sprint, you can survive a game of swat and quickly traverse the map using sprint. what i believe needs to be removed is spartan charge. it encourages people to do nothing but sprint around the map waiting to come around a corner and smash into someone. either way, spartan charge is a redundant melee and isn’t needed. anyway, I’ve played plenty of halo before sprint was introduced and i don’t think the game has suffered by adding it.

> 2533274949106711;6999:
> sprint is a natural evolution of fps games.

Yeah, no.

Nah fam. Keep the sprint