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> > > > > > > > > Wait, so why is a sacrifice necessary for sprint? Why is that better than pressing a button and just increasing your speed in all directions and not putting your gun down?
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> > > > > > > > Unfortunately, if it just gave you a speed boost, you’d be absolutely blazing across the map and any player able to aim like a pro would be practically unstoppable unless you catch them in open terrain. So to balance that, they have to make it so you can’t shoot, melee or throw grenades, which breaks the golden triangle.
> > > > > > > > Personally i’d much rather have sprint removed but have the spartan abilities stay. Because that way you still feel powerful, yet the core halo mechanics are retained.
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> > > > > > > The maps are made for sprint speed, so “blazing across” maps wouldn’t cause any problems. It would actually work better toward how the maps were made in terms of size.
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> > > > > > > I don’t see how a player aiming better is a bad thing. If they’re good at the game, they’ll be matched with others who are also.
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> > > > > > Well, as 343’s history has dictated, their matching system doesn’t exactly work, and smurfs will always be a problem. It creates an imbalance, if you can just give yourself that speed boost with no drawbacks, why don’t they just always have you moving super fast?
> > > > > > At which point, we’d be going back to classic Halo titles anyway, except with increased speed settings for everyone.
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> > > > > Gameplay mechanics aren’t balanced based the ways the matchmaking system can be exploited. If they’re worried about the matchmaking, then they should make it better. It’s not my fault they’re bad at their jobs.
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> > > > > How does moving faster whenever you want create an imbalance though? That’s what I’m asking. What about the game breaks or becomes unfair if people can move faster without drawbacks? Why is it worse than moving faster with drawbacks?
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> > > > Well, you can’t fix exploits like smurfing, so that would always be a huge issue with removing sprint drawbacks, much as it’s already a huge issue with Halo 5, and that HAS the punishments.
> > > > Well, it would fix the CURRENT map design, as it would provide a fair fight while in deadzones, but really we shouldn’t be encouraging that, because the current map design is awful. Not just gameplay wise, but visually too for most of them, the layouts are terrible and super wide. But that’s really just it, you’d just have 2 speed settings that the players could control as will, and nobody would want to go slower would they? so you’d always be sprinting, in which case, as I mentioned, there wouldn’t be a point to sprint, you might as well just have the speed settings turned up.
> > > > You could argue that keeping punishments like the removal of shield regen when sprinting would fix this, as people would be cautious when fighting, but again that just nullifies itself too, because if you were being shot at, even without the shield regen you could win most fights just by switching on the speed boost and bunny hoping around the place, popping headshots off at those who aren’t zipping at similar speeds.
> > > > I think it sounds cool, but it sounds a little too similar to how DOOM plays, and the MP for DOOM has tonnes of balancing issues.
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> > > Smurfing has nothing to do with sprint, so let’s get out of that mindset you somehow ended up in.
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> > > I’m not asking about why we should have two speeds with neither having drawbacks. I asked what’s his face why a sacrifice is necessary and why it’s better than no drawback.
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> > > You think Halo wouldn’t do well to take influence from Doom?
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> > I was referring to smurfs taking advantage of the no drawback speed to just annihilate less skilled players. They do enough annihilating even with the drawbacks, that’s what I meant.
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> > Honestly, i’m not sure I could come up with a valid excuse. Sprint drawbacks have just always been included with games that have sprint, I guess it is just a balancing thing that I can’t quite put my 5am brain on right now. My main argument, like i’ve said, would just be that there wouldn’t be much point to it, really that’s all i’ve got there. Like when you activate a speed boost in Halo 5, that’s pretty much how I imagine what you’re describing, except it’s toggle-able. I think it’d look pretty goofy too, and could create confusion between actual gameplay and lag, when you randomly see some players speeding up and slowing down without changing their animation. Players with poor connection would likely be quite severely affected.
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> > And no I don’t think Halo would do well to take from Doom. Doom’s multiplayer is generally considered to be pretty lackluster all around, and has tonnes of balancing issues with the combat.
> > My only gripe with sprint is that it nullifies vehicular gameplay really though, I don’t particularly have anything against the drawbacks, minus “no shield regen when sprinting”. That annoys me, though it’s better than Halo 4’s “come to a complete stop when being shot” mechanic.
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> Drawbacks have been included in games with sprint because those games are different and usually running wild would make for too chaotic gameplay. Iimagine people running around at top speed in CoD with no drawbacks. You think it’s a “who sees who first” game now? People would be dead before they ever knew what hit them, not to mention the weapons wouldn’t be allowed to limit better accuracy to just ADS. CoDs gunplayvand health system wouldn’t work well with a constant fast speed. But the problem is when people - the fans and devs alike - do things without thinking for themselves. Sprint’s added because they think it has to be and they implement the same drawbacks because they don’t know why they’re there, just that they are.
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> Note that I’m not necessarily in favor of sprint with no drawbacks, I’m just more in favor of that than sprint with drawbacks.
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> I think Halo would be fine taking influence from Doom in certain areas. Mostly because it’s been proven effective when Halo CE was heavily influenced by Doom and Quake and that worked out pretty well for everyone.
Personally, I think Halo 5’s gameplay with it’s kill times is pretty damn low compared to previous Halo titles anyway, especially during BR combat. I’d rather not find out what that’s like when you can’t see the enemy coming, or react fast enough to hit them. Though that’s just me. The thought of sprint without drawbacks had crossed my mind when thinking about sprint and how it effects the golden triangle, but I just don’t think it’d work very well really. Everyone would have speed boosts, at which point, vehicle play would become completely pointless actually. Come to think of it yeah, vehicles. Sprint already nullifies most of the need to use them, but while sprinting, you don’t fare that well against them or large groups of opponents. Removing drawbacks would make vehicle play tedious, as you’d have to deal with not only the spartans being able to dodge using thruster pack, but also just their general movement speed. No drawbacks would make strafing crazy and infantry players incredibly hard to kill with most vehicles. Scorpion? Wraith? say goodbye to getting kills with those things unless you get the jump on a player.