The sprint discussion thread

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> > > > > > I am very tired of this topic. I cannot believe that we still need to explain why sprint is bad for Halo. Did we get any good reason that tells us why sprint is good for Halo? Nope, still getting replies like “Halo needs to evolve” and “I like sprint”.
> > > > >
> > > > >
> > > > > I don’t think we heard any good reasons why it was bad either. Even if we did get any for or against it’s all a matter of opinion. OPINION: I hate Call of Duty because every year it’s a copy and paste of itself with a new skin. FACT: Grass is green and water is wet. See? Don’t like sprint? Don’t use it. If you are that upset then go play Super Mario Bros. Problem solved.
> > > >
> > > >
> > > > Want sprint? Go play Call of Duty. Problem solved. Do you see how dumb this is?
> > >
> > >
> > > The whole debate is dumb. Even Stevie Wonder could see that. People are so busy complaining about sprint, a ridiculous debate to begin with, as if it has altered the game play of Halo into something unrecognizable. Don’t like it? Don’t use it. Do you understand that not using it is an option? Just don’t complain when someone uses it to their advantage where you could find none. You obviously aren’t that upset about it if you still play Guardians and if you don’t play it anymore your time would probably be better spent complaining somewhere else. I haven’t read a legitimate reason yet as to why sprint is bad. Slows down game play? Try again. It’s give and take. You sacrifice defense for speed and vice versa if you aren’t using it. That’s not hurting anything. If you use it you are willing to accept the potential consequences. So having, what appears to be, a genuine hate for something so benign means one of a few things. 1: People will cry about anything. 2. People lack the skill to use a given tool but with practice it can be improved. 3. People can’t accept change.
> >
> >
> > Don’t like Rockets? Don’t pick them up.
> >
> > Don’t like OS? Don’t use it.
> >
> > Don’t sprint in CTF/SH? You lose.
> >
> > Go watch side by side footage of any Halo from CE-3 and H5 and tell me it looks like the same franchise. Telling someone not to use something they don’t like is one of THE worst pro-sprint arguments, and that’s saying something. It adds deadzones to maps, AKA the giant bottom of Truth/Eden. Stretches map sizes outside of sprint, making you go at the pace of a snail when not using, making combat feel slow. Your gun is down, not allowing you to shoot back when getting shot at and forces you into a single direction, which restricts player movement.
> >
> > There’s more, but I’m not going to waste my time with someone who will assuredly respond back with a post along the lines of, “That’s just your opinion man.”
> >
> > *Addressing your foolish points
> > 1. Wrong. Sprint has been one of the most analyzed topics in Halo history and the only people crying are the ones telling the people with proof to go play something else.
> > 2. Not trying to stat flame, but don’t try to tell people anything about skill when you can’t get out of Gold 4.
> > 3. Not all change is good, and sprint fundamentally CHANGES HOW HALO IS PLAYED.
>
> thank you for the well detailed argument for all to see.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

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> > > > > I am very tired of this topic. I cannot believe that we still need to explain why sprint is bad for Halo. Did we get any good reason that tells us why sprint is good for Halo? Nope, still getting replies like “Halo needs to evolve” and “I like sprint”.
> > > >
> > > >
> > > > I don’t think we heard any good reasons why it was bad either. Even if we did get any for or against it’s all a matter of opinion. OPINION: I hate Call of Duty because every year it’s a copy and paste of itself with a new skin. FACT: Grass is green and water is wet. See? Don’t like sprint? Don’t use it. If you are that upset then go play Super Mario Bros. Problem solved.
> > >
> > >
> > > Want sprint? Go play Call of Duty. Problem solved. Do you see how dumb this is?
> >
> >
> > The whole debate is dumb. Even Stevie Wonder could see that. People are so busy complaining about sprint, a ridiculous debate to begin with, as if it has altered the game play of Halo into something unrecognizable. Don’t like it? Don’t use it. Do you understand that not using it is an option? Just don’t complain when someone uses it to their advantage where you could find none. You obviously aren’t that upset about it if you still play Guardians and if you don’t play it anymore your time would probably be better spent complaining somewhere else. I haven’t read a legitimate reason yet as to why sprint is bad. Slows down game play? Try again. It’s give and take. You sacrifice defense for speed and vice versa if you aren’t using it. That’s not hurting anything. If you use it you are willing to accept the potential consequences. So having, what appears to be, a genuine hate for something so benign means one of a few things. 1: People will cry about anything. 2. People lack the skill to use a given tool but with practice it can be improved. 3. People can’t accept change.
>
>
> Don’t like Rockets? Don’t pick them up.
>
> Don’t like OS? Don’t use it.
>
> Don’t sprint in CTF/SH? You lose.
>
> Go watch side by side footage of any Halo from CE-3 and H5 and tell me it looks like the same franchise. Telling someone not to use something they don’t like is one of THE worst pro-sprint arguments, and that’s saying something. It adds deadzones to maps, AKA the giant bottom of Truth/Eden. Stretches map sizes outside of sprint, making you go at the pace of a snail when not using, making combat feel slow. Your gun is down, not allowing you to shoot back when getting shot at and forces you into a single direction, which restricts player movement.
>
> There’s more, but I’m not going to waste my time with someone who will assuredly respond back with a post along the lines of, “That’s just your opinion man.”
>
> *Addressing your foolish points
> 1. Wrong. Sprint has been one of the most analyzed topics in Halo history and the only people crying are the ones telling the people with proof to go play something else.
> 2. Not trying to stat flame, but don’t try to tell people anything about skill when you can’t get out of Gold 4.
> 3. Not all change is good, and sprint fundamentally CHANGES HOW HALO IS PLAYED.

Oh boy. Here we go again.
Yeah, your gun is down. That’s part of the sacrifice to using it like I already stated. Sacrifice defense for speed. Not difficult to understand. If anything it’s based in reality. Ever found it easy to change directions in a sprint? Do you normally sprint with a gun pointed down range? So saying “don’t like it don’t use it” still stands. Just because you don’t know how to use it to your advantage doesn’t make it bad for the game. Just makes you a cry baby over a tool that is optional.

Sounds like your contention isn’t with sprint so much as it is with map size.

Real clever attacking my skill level. Operating under the assumption that I sit and play Halo all day makes you look childish at best but given the typical demographic of video games that’s probably not a stretch. I apologize for having a full time job and house to maintain. lol Keep going though. This is getting good.

If the ability to sprint in Halo has caused you, and so many others, this much anguish I recommend putting the controller down for a while. It really is ok to admit that you can’t adapt.

I’m certain there is a high road that can be taken here but a lot of these younger gamers are just spoiled. If it’s not their way then it must be crap.

Sprint. Don’t sprint. Makes no difference to me but it does to you apparently. It’s in the game and I’m not seeing a patch any time soon to get rid of it.

In the end however, “That’s just your opinion man”. lol

Wait, so why is a sacrifice necessary for sprint? Why is that better than pressing a button and just increasing your speed in all directions and not putting your gun down?

in no forum has anyone ever tried to explain why its necessary gameplay wise why is that maybe because it cant be defended gameplay wise but for the sake of realism (the only excuse you have to keep your crapy cod mechanic ) its destroying halo first of all the triangle is utterly destroyed 2nd there is no longer a use for halos original way of getting you around the map via cannon man teleporter vehicles name me one arena map that has vehicles in slayer or cannon man or teleporter 3rd big team battle cannot have tanks or wraiths due to it being to easy to board and destroy causing players to hang back in the spawn area with a tank or heavy vehicle and attempting to shell enemies from a distance creating dead zones in the map (warzone suffers from this as well except fire fight cause enemies don’t sprint up to you and board as often )4th Spartans become weaker because when sprint was added in halo 4 the issue of players just running around and meleeing people therefore throwing skill out the window was a big issue so to fix this they lowered Spartan health so it is faster to kill an enemy instead of punching them twice 5th the maps remastered cannot function the same way they use to almost making them look like a pathetic Brocken copy that docent play the same 6th sprint continues to isolate long time halo players as things must continue to change to accommodate sprint next the vehicles will change and more 7th no sprint halo has ever surpassed its bungie era predecessors (except reach due to its way of balancing sprint) 8th it encourages the game to impatient and raged audience this one is opinion and only what I’ve seen on match making and heard from old halo players and the community has become hostile

like my points disagree with my points please let me know

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> > > > > > I am very tired of this topic. I cannot believe that we still need to explain why sprint is bad for Halo. Did we get any good reason that tells us why sprint is good for Halo? Nope, still getting replies like “Halo needs to evolve” and “I like sprint”.
> > > > >
> > > > >
> > > > > I don’t think we heard any good reasons why it was bad either. Even if we did get any for or against it’s all a matter of opinion. OPINION: I hate Call of Duty because every year it’s a copy and paste of itself with a new skin. FACT: Grass is green and water is wet. See? Don’t like sprint? Don’t use it. If you are that upset then go play Super Mario Bros. Problem solved.
> > > >
> > > >
> > > > Want sprint? Go play Call of Duty. Problem solved. Do you see how dumb this is?
> > >
> > >
> > > The whole debate is dumb. Even Stevie Wonder could see that. People are so busy complaining about sprint, a ridiculous debate to begin with, as if it has altered the game play of Halo into something unrecognizable. Don’t like it? Don’t use it. Do you understand that not using it is an option? Just don’t complain when someone uses it to their advantage where you could find none. You obviously aren’t that upset about it if you still play Guardians and if you don’t play it anymore your time would probably be better spent complaining somewhere else. I haven’t read a legitimate reason yet as to why sprint is bad. Slows down game play? Try again. It’s give and take. You sacrifice defense for speed and vice versa if you aren’t using it. That’s not hurting anything. If you use it you are willing to accept the potential consequences. So having, what appears to be, a genuine hate for something so benign means one of a few things. 1: People will cry about anything. 2. People lack the skill to use a given tool but with practice it can be improved. 3. People can’t accept change.
> >
> >
> > Don’t like Rockets? Don’t pick them up.
> >
> > Don’t like OS? Don’t use it.
> >
> > Don’t sprint in CTF/SH? You lose.
> >
> > Go watch side by side footage of any Halo from CE-3 and H5 and tell me it looks like the same franchise. Telling someone not to use something they don’t like is one of THE worst pro-sprint arguments, and that’s saying something. It adds deadzones to maps, AKA the giant bottom of Truth/Eden. Stretches map sizes outside of sprint, making you go at the pace of a snail when not using, making combat feel slow. Your gun is down, not allowing you to shoot back when getting shot at and forces you into a single direction, which restricts player movement.
> >
> > There’s more, but I’m not going to waste my time with someone who will assuredly respond back with a post along the lines of, “That’s just your opinion man.”
> >
> > *Addressing your foolish points
> > 1. Wrong. Sprint has been one of the most analyzed topics in Halo history and the only people crying are the ones telling the people with proof to go play something else.
> > 2. Not trying to stat flame, but don’t try to tell people anything about skill when you can’t get out of Gold 4.
> > 3. Not all change is good, and sprint fundamentally CHANGES HOW HALO IS PLAYED.
>
>
> Oh boy. Here we go again.
> Yeah, your gun is down. That’s part of the sacrifice to using it like I already stated. Sacrifice defense for speed. Not difficult to understand. If anything it’s based in reality. Ever found it easy to change directions in a sprint? Do you normally sprint with a gun pointed down range? So saying “don’t like it don’t use it” still stands. Just because you don’t know how to use it to your advantage doesn’t make it bad for the game. Just makes you a cry baby over a tool that is optional.
>
> Sounds like your contention isn’t with sprint so much as it is with map size.
>
> Real clever attacking my skill level. Operating under the assumption that I sit and play Halo all day makes you look childish at best but given the typical demographic of video games that’s probably not a stretch. I apologize for having a full time job and house to maintain. lol Keep going though. This is getting good.
>
> If the ability to sprint in Halo has caused you, and so many others, this much anguish I recommend putting the controller down for a while. It really is ok to admit that you can’t adapt.
>
> I’m certain there is a high road that can be taken here but a lot of these younger gamers are just spoiled. If it’s not their way then it must be crap.
>
> Sprint. Don’t sprint. Makes no difference to me but it does to you apparently. It’s in the game and I’m not seeing a patch any time soon to get rid of it.
>
> In the end however, “That’s just your opinion man”. lol

Creating a needless risk vs reward mechanic is pointless. Adding something just for the sake of it is pointless. That’s why there should be no sacrifice. There is no need to artificially restrict the player for “risk vs reward.”

Sprint has been proven to directly affect map sizes. Not sprinting in a game of CTF Fathom or SH Plaza is a game over, so no, it isn’t optional.

Don’t play the victim. You said people lack skill, and I’m sure as hell going to call you out on it when you’re nothing special yourself. I don’t care if you don’t play Halo all the time, don’t go off on people lacking skill when you aren’t the best either.

Can’t adapt?

LOL.

Bud, come up with something more original, these tired excuse are exhausting me. If I can’t adapt, why am I sitting on Onyx? Sprint changes how the game is played, and we don’t want Halo to become unrecognizable.

Play 2 games of TA without sprinting. Tell me how well it goes for you.

I’ve done 10. You can’t do anything. When I say it isn’t optional, I mean it, because you seriously can’t do anything good for the team.The game is moving to fast because THE MAPS ARE SCALED FOR SPRINT.

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> Wait, so why is a sacrifice necessary for sprint? Why is that better than pressing a button and just increasing your speed in all directions and not putting your gun down?

Unfortunately, if it just gave you a speed boost, you’d be absolutely blazing across the map and any player able to aim like a pro would be practically unstoppable unless you catch them in open terrain. So to balance that, they have to make it so you can’t shoot, melee or throw grenades, which breaks the golden triangle.
Personally i’d much rather have sprint removed but have the spartan abilities stay. Because that way you still feel powerful, yet the core halo mechanics are retained.

But its been part of the game for so long now.

> 2533274855768280;6907:
> > 2533274819567236;6904:
> > Wait, so why is a sacrifice necessary for sprint? Why is that better than pressing a button and just increasing your speed in all directions and not putting your gun down?
>
>
> Unfortunately, if it just gave you a speed boost, you’d be absolutely blazing across the map and any player able to aim like a pro would be practically unstoppable unless you catch them in open terrain. So to balance that, they have to make it so you can’t shoot, melee or throw grenades, which breaks the golden triangle.
> Personally i’d much rather have sprint removed but have the spartan abilities stay. Because that way you still feel powerful, yet the core halo mechanics are retained.

The maps are made for sprint speed, so “blazing across” maps wouldn’t cause any problems. It would actually work better toward how the maps were made in terms of size.

I don’t see how a player aiming better is a bad thing. If they’re good at the game, they’ll be matched with others who are also.

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> > > > 2535456165221911;6744:
> > > > I am very tired of this topic. I cannot believe that we still need to explain why sprint is bad for Halo. Did we get any good reason that tells us why sprint is good for Halo? Nope, still getting replies like “Halo needs to evolve” and “I like sprint”.
> > >
> > >
> > > I don’t think we heard any good reasons why it was bad either. Even if we did get any for or against it’s all a matter of opinion. OPINION: I hate Call of Duty because every year it’s a copy and paste of itself with a new skin. FACT: Grass is green and water is wet. See? Don’t like sprint? Don’t use it. If you are that upset then go play Super Mario Bros. Problem solved.
> >
> >
> > Want sprint? Go play Call of Duty. Problem solved. Do you see how dumb this is?
>
>
> The whole debate is dumb. Even Stevie Wonder could see that. People are so busy complaining about sprint, a ridiculous debate to begin with, as if it has altered the game play of Halo into something unrecognizable. Don’t like it? Don’t use it. Do you understand that not using it is an option? Just don’t complain when someone uses it to their advantage where you could find none. You obviously aren’t that upset about it if you still play Guardians and if you don’t play it anymore your time would probably be better spent complaining somewhere else. I haven’t read a legitimate reason yet as to why sprint is bad. Slows down game play? Try again. It’s give and take. You sacrifice defense for speed and vice versa if you aren’t using it. That’s not hurting anything. If you use it you are willing to accept the potential consequences. So having, what appears to be, a genuine hate for something so benign means one of a few things. 1: People will cry about anything. 2. People lack the skill to use a given tool but with practice it can be improved. 3. People can’t accept change.

So you are participating in the dumb debate. Let me ask you this, what makes sprint optional? When map size got bigger to accommodate sprint and it takes you longer time to reach certain places by using base movement only. Plenty of people explained why sprint is bad for Halo. Even polls showed the majority people did not want sprint back in the day. Whether you have read anti-sprinter’s argument or not, did you even try to convince them to favor sprint? Not just you, most pro-sprinters come here and say “Don’t like sprint? Don’t sprint. Problem solved.” Anti-sprinters are not telling you this kind of things, they could tell you like what I replied to you. They are not doing it, because they know that argument is irrelevant and thoughtless.
This community accepts any changes blindly.

  1. People will praise 343 for everything they are doing.
  2. People are used to generic gameplay that they avoid play unique and distinct gameplay.
  3. People accept every change blindly.

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> But its been part of the game for so long now.

So removing sprint will be another change that people desperately want.

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> > > 2533274819567236;6904:
> > > Wait, so why is a sacrifice necessary for sprint? Why is that better than pressing a button and just increasing your speed in all directions and not putting your gun down?
> >
> >
> > Unfortunately, if it just gave you a speed boost, you’d be absolutely blazing across the map and any player able to aim like a pro would be practically unstoppable unless you catch them in open terrain. So to balance that, they have to make it so you can’t shoot, melee or throw grenades, which breaks the golden triangle.
> > Personally i’d much rather have sprint removed but have the spartan abilities stay. Because that way you still feel powerful, yet the core halo mechanics are retained.
>
>
> The maps are made for sprint speed, so “blazing across” maps wouldn’t cause any problems. It would actually work better toward how the maps were made in terms of size.
>
> I don’t see how a player aiming better is a bad thing. If they’re good at the game, they’ll be matched with others who are also.

Well, as 343’s history has dictated, their matching system doesn’t exactly work, and smurfs will always be a problem. It creates an imbalance, if you can just give yourself that speed boost with no drawbacks, why don’t they just always have you moving super fast?
At which point, we’d be going back to classic Halo titles anyway, except with increased speed settings for everyone.

Sprint is a certain mechanic of the game that does allow for competitiveness, you just have to act accordingly to it and with it. That’s all.

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> > > > 2533274819567236;6904:
> > > > Wait, so why is a sacrifice necessary for sprint? Why is that better than pressing a button and just increasing your speed in all directions and not putting your gun down?
> > >
> > >
> > > Unfortunately, if it just gave you a speed boost, you’d be absolutely blazing across the map and any player able to aim like a pro would be practically unstoppable unless you catch them in open terrain. So to balance that, they have to make it so you can’t shoot, melee or throw grenades, which breaks the golden triangle.
> > > Personally i’d much rather have sprint removed but have the spartan abilities stay. Because that way you still feel powerful, yet the core halo mechanics are retained.
> >
> >
> > The maps are made for sprint speed, so “blazing across” maps wouldn’t cause any problems. It would actually work better toward how the maps were made in terms of size.
> >
> > I don’t see how a player aiming better is a bad thing. If they’re good at the game, they’ll be matched with others who are also.
>
>
> Well, as 343’s history has dictated, their matching system doesn’t exactly work, and smurfs will always be a problem. It creates an imbalance, if you can just give yourself that speed boost with no drawbacks, why don’t they just always have you moving super fast?
> At which point, we’d be going back to classic Halo titles anyway, except with increased speed settings for everyone.

Gameplay mechanics aren’t balanced based the ways the matchmaking system can be exploited. If they’re worried about the matchmaking, then they should make it better. It’s not my fault they’re bad at their jobs.

How does moving faster whenever you want create an imbalance though? That’s what I’m asking. What about the game breaks or becomes unfair if people can move faster without drawbacks? Why is it worse than moving faster with drawbacks?

> 2533274827519891;7:
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> > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> >
> >
> > Except the maps are purposefully stretched out to accompany sprint, so that stretched maps will have the same sprint travel time as a non stretched map with just walking. So
> > not sprinting is punishing because the game had to be made around it.
>
>
> not true, the only time you NEED, to sprint, is if you are trying to break a wall in warzone. i have stopped sprinting completely and do just fine.
>
> sprint should stay, spartan charge is what needs to leave.
>
> not having sprint is not what made halo, halo. the BR, needler, floaty jumps, and spartans, made halo, halo. sprint alone does not make or break halo, the people who can’t get over it, are what breaks halo.

You lost me at Spartan charge needs to go. I love what 343 did with the Spartan abilities. they have these crazy suits, only makes sense they would have these types of abilities.

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> > > > > > 2533274808466688;6751:
> > > > > > > 2535456165221911;6744:
> > > > > > > I am very tired of this topic. I cannot believe that we still need to explain why sprint is bad for Halo. Did we get any good reason that tells us why sprint is good for Halo? Nope, still getting replies like “Halo needs to evolve” and “I like sprint”.
> > > > > >
> > > > > >
> > > > > > I don’t think we heard any good reasons why it was bad either. Even if we did get any for or against it’s all a matter of opinion. OPINION: I hate Call of Duty because every year it’s a copy and paste of itself with a new skin. FACT: Grass is green and water is wet. See? Don’t like sprint? Don’t use it. If you are that upset then go play Super Mario Bros. Problem solved.
> > > > >
> > > > >
> > > > > Want sprint? Go play Call of Duty. Problem solved. Do you see how dumb this is?
> > > >
> > > >
> > > > The whole debate is dumb. Even Stevie Wonder could see that. People are so busy complaining about sprint, a ridiculous debate to begin with, as if it has altered the game play of Halo into something unrecognizable. Don’t like it? Don’t use it. Do you understand that not using it is an option? Just don’t complain when someone uses it to their advantage where you could find none. You obviously aren’t that upset about it if you still play Guardians and if you don’t play it anymore your time would probably be better spent complaining somewhere else. I haven’t read a legitimate reason yet as to why sprint is bad. Slows down game play? Try again. It’s give and take. You sacrifice defense for speed and vice versa if you aren’t using it. That’s not hurting anything. If you use it you are willing to accept the potential consequences. So having, what appears to be, a genuine hate for something so benign means one of a few things. 1: People will cry about anything. 2. People lack the skill to use a given tool but with practice it can be improved. 3. People can’t accept change.
> > >
> > >
> > > Don’t like Rockets? Don’t pick them up.
> > >
> > > Don’t like OS? Don’t use it.
> > >
> > > Don’t sprint in CTF/SH? You lose.
> > >
> > > Go watch side by side footage of any Halo from CE-3 and H5 and tell me it looks like the same franchise. Telling someone not to use something they don’t like is one of THE worst pro-sprint arguments, and that’s saying something. It adds deadzones to maps, AKA the giant bottom of Truth/Eden. Stretches map sizes outside of sprint, making you go at the pace of a snail when not using, making combat feel slow. Your gun is down, not allowing you to shoot back when getting shot at and forces you into a single direction, which restricts player movement.
> > >
> > > There’s more, but I’m not going to waste my time with someone who will assuredly respond back with a post along the lines of, “That’s just your opinion man.”
> > >
> > > *Addressing your foolish points
> > > 1. Wrong. Sprint has been one of the most analyzed topics in Halo history and the only people crying are the ones telling the people with proof to go play something else.
> > > 2. Not trying to stat flame, but don’t try to tell people anything about skill when you can’t get out of Gold 4.
> > > 3. Not all change is good, and sprint fundamentally CHANGES HOW HALO IS PLAYED.
> >
> >
> > Oh boy. Here we go again.
> > Yeah, your gun is down. That’s part of the sacrifice to using it like I already stated. Sacrifice defense for speed. Not difficult to understand. If anything it’s based in reality. Ever found it easy to change directions in a sprint? Do you normally sprint with a gun pointed down range? So saying “don’t like it don’t use it” still stands. Just because you don’t know how to use it to your advantage doesn’t make it bad for the game. Just makes you a cry baby over a tool that is optional.
> >
> > Sounds like your contention isn’t with sprint so much as it is with map size.
> >
> > Real clever attacking my skill level. Operating under the assumption that I sit and play Halo all day makes you look childish at best but given the typical demographic of video games that’s probably not a stretch. I apologize for having a full time job and house to maintain. lol Keep going though. This is getting good.
> >
> > If the ability to sprint in Halo has caused you, and so many others, this much anguish I recommend putting the controller down for a while. It really is ok to admit that you can’t adapt.
> >
> > I’m certain there is a high road that can be taken here but a lot of these younger gamers are just spoiled. If it’s not their way then it must be crap.
> >
> > Sprint. Don’t sprint. Makes no difference to me but it does to you apparently. It’s in the game and I’m not seeing a patch any time soon to get rid of it.
> >
> > In the end however, “That’s just your opinion man”. lol
>
>
> Creating a needless risk vs reward mechanic is pointless. Adding something just for the sake of it is pointless. That’s why there should be no sacrifice. There is no need to artificially restrict the player for “risk vs reward.”
>
> Sprint has been proven to directly affect map sizes. Not sprinting in a game of CTF Fathom or SH Plaza is a game over, so no, it isn’t optional.
>
> Don’t play the victim. You said people lack skill, and I’m sure as hell going to call you out on it when you’re nothing special yourself. I don’t care if you don’t play Halo all the time, don’t go off on people lacking skill when you aren’t the best either.
>
> Can’t adapt?
>
> LOL.
>
> Bud, come up with something more original, these tired excuse are exhausting me. If I can’t adapt, why am I sitting on Onyx? Sprint changes how the game is played, and we don’t want Halo to become unrecognizable.
>
> Play 2 games of TA without sprinting. Tell me how well it goes for you.
>
> I’ve done 10. You can’t do anything. When I say it isn’t optional, I mean it, because you seriously can’t do anything good for the team.The game is moving to fast because THE MAPS ARE SCALED FOR SPRINT.

If there was any excuse making I did it in your favor. lol At no point have I said I had a problem with sprint. Congrats on Onyx! Seems you have zero issues with sprinting even if it isn’t your favorite thing. Just more proof that it won’t be the demise of Halo as a series. You have adapted!! Still don’t see an issue with it. I barely notice it when I do use it. If nothing else it should be faster! By no means am I saying Guardians is perfect. There are definitely things I don’t like. I just happen to be of the mind that sprint is a non-issue. Yet, people keep coming back and commenting over 6000 times but still mic up and play for hours! I enjoyed our conversation but I’m pretty sure I’ve used all my posts up for the day. Keep me updated on the riveting chronicles of “The Day Sprint Ruined Halo” saga. Do what you do. Seems you are doing fine. We won’t agree on everything. Such is life. I’m not a 343 fan boy but I support their work. It’s easy being a Monday morning quarterback and criticizing their choices. I’d much rather have had Bungie keep control but after the Destiny debacle I don’t know if I could trust them. Halo is a great game even for all it’s faults. That goes back to that whole spoiled gamer thing I mentioned earlier. “Stay frosty” …oops. Wrong game.

> 2533274819567236;6914:
> > 2533274855768280;6912:
> > > 2533274819567236;6909:
> > > > 2533274855768280;6907:
> > > > > 2533274819567236;6904:
> > > > > Wait, so why is a sacrifice necessary for sprint? Why is that better than pressing a button and just increasing your speed in all directions and not putting your gun down?
> > > >
> > > >
> > > > Unfortunately, if it just gave you a speed boost, you’d be absolutely blazing across the map and any player able to aim like a pro would be practically unstoppable unless you catch them in open terrain. So to balance that, they have to make it so you can’t shoot, melee or throw grenades, which breaks the golden triangle.
> > > > Personally i’d much rather have sprint removed but have the spartan abilities stay. Because that way you still feel powerful, yet the core halo mechanics are retained.
> > >
> > >
> > > The maps are made for sprint speed, so “blazing across” maps wouldn’t cause any problems. It would actually work better toward how the maps were made in terms of size.
> > >
> > > I don’t see how a player aiming better is a bad thing. If they’re good at the game, they’ll be matched with others who are also.
> >
> >
> > Well, as 343’s history has dictated, their matching system doesn’t exactly work, and smurfs will always be a problem. It creates an imbalance, if you can just give yourself that speed boost with no drawbacks, why don’t they just always have you moving super fast?
> > At which point, we’d be going back to classic Halo titles anyway, except with increased speed settings for everyone.
>
>
> Gameplay mechanics aren’t balanced based the ways the matchmaking system can be exploited. If they’re worried about the matchmaking, then they should make it better. It’s not my fault they’re bad at their jobs.
>
> How does moving faster whenever you want create an imbalance though? That’s what I’m asking. What about the game breaks or becomes unfair if people can move faster without drawbacks? Why is it worse than moving faster with drawbacks?

Well, you can’t fix exploits like smurfing, so that would always be a huge issue with removing sprint drawbacks, much as it’s already a huge issue with Halo 5, and that HAS the punishments.
Well, it would fix the CURRENT map design, as it would provide a fair fight while in deadzones, but really we shouldn’t be encouraging that, because the current map design is awful. Not just gameplay wise, but visually too for most of them, the layouts are terrible and super wide. But that’s really just it, you’d just have 2 speed settings that the players could control as will, and nobody would want to go slower would they? so you’d always be sprinting, in which case, as I mentioned, there wouldn’t be a point to sprint, you might as well just have the speed settings turned up.
You could argue that keeping punishments like the removal of shield regen when sprinting would fix this, as people would be cautious when fighting, but again that just nullifies itself too, because if you were being shot at, even without the shield regen you could win most fights just by switching on the speed boost and bunny hoping around the place, popping headshots off at those who aren’t zipping at similar speeds.
I think it sounds cool, but it sounds a little too similar to how DOOM plays, and the MP for DOOM has tonnes of balancing issues.

> 2533274855768280;6917:
> > 2533274819567236;6914:
> > > 2533274855768280;6912:
> > > > 2533274819567236;6909:
> > > > > 2533274855768280;6907:
> > > > > > 2533274819567236;6904:
> > > > > > Wait, so why is a sacrifice necessary for sprint? Why is that better than pressing a button and just increasing your speed in all directions and not putting your gun down?
> > > > >
> > > > >
> > > > > Unfortunately, if it just gave you a speed boost, you’d be absolutely blazing across the map and any player able to aim like a pro would be practically unstoppable unless you catch them in open terrain. So to balance that, they have to make it so you can’t shoot, melee or throw grenades, which breaks the golden triangle.
> > > > > Personally i’d much rather have sprint removed but have the spartan abilities stay. Because that way you still feel powerful, yet the core halo mechanics are retained.
> > > >
> > > >
> > > > The maps are made for sprint speed, so “blazing across” maps wouldn’t cause any problems. It would actually work better toward how the maps were made in terms of size.
> > > >
> > > > I don’t see how a player aiming better is a bad thing. If they’re good at the game, they’ll be matched with others who are also.
> > >
> > >
> > > Well, as 343’s history has dictated, their matching system doesn’t exactly work, and smurfs will always be a problem. It creates an imbalance, if you can just give yourself that speed boost with no drawbacks, why don’t they just always have you moving super fast?
> > > At which point, we’d be going back to classic Halo titles anyway, except with increased speed settings for everyone.
> >
> >
> > Gameplay mechanics aren’t balanced based the ways the matchmaking system can be exploited. If they’re worried about the matchmaking, then they should make it better. It’s not my fault they’re bad at their jobs.
> >
> > How does moving faster whenever you want create an imbalance though? That’s what I’m asking. What about the game breaks or becomes unfair if people can move faster without drawbacks? Why is it worse than moving faster with drawbacks?
>
>
> Well, you can’t fix exploits like smurfing, so that would always be a huge issue with removing sprint drawbacks, much as it’s already a huge issue with Halo 5, and that HAS the punishments.
> Well, it would fix the CURRENT map design, as it would provide a fair fight while in deadzones, but really we shouldn’t be encouraging that, because the current map design is awful. Not just gameplay wise, but visually too for most of them, the layouts are terrible and super wide. But that’s really just it, you’d just have 2 speed settings that the players could control as will, and nobody would want to go slower would they? so you’d always be sprinting, in which case, as I mentioned, there wouldn’t be a point to sprint, you might as well just have the speed settings turned up.
> You could argue that keeping punishments like the removal of shield regen when sprinting would fix this, as people would be cautious when fighting, but again that just nullifies itself too, because if you were being shot at, even without the shield regen you could win most fights just by switching on the speed boost and bunny hoping around the place, popping headshots off at those who aren’t zipping at similar speeds.
> I think it sounds cool, but it sounds a little too similar to how DOOM plays, and the MP for DOOM has tonnes of balancing issues.

Smurfing has nothing to do with sprint, so let’s get out of that mindset you somehow ended up in.

I’m not asking about why we should have two speeds with neither having drawbacks. I asked what’s his face why a sacrifice is necessary and why it’s better than no drawback.

You think Halo wouldn’t do well to take influence from Doom?

> 2533274819567236;6918:
> > 2533274855768280;6917:
> > > 2533274819567236;6914:
> > > > 2533274855768280;6912:
> > > > > 2533274819567236;6909:
> > > > > > 2533274855768280;6907:
> > > > > > > 2533274819567236;6904:
> > > > > > > Wait, so why is a sacrifice necessary for sprint? Why is that better than pressing a button and just increasing your speed in all directions and not putting your gun down?
> > > > > >
> > > > > >
> > > > > > Unfortunately, if it just gave you a speed boost, you’d be absolutely blazing across the map and any player able to aim like a pro would be practically unstoppable unless you catch them in open terrain. So to balance that, they have to make it so you can’t shoot, melee or throw grenades, which breaks the golden triangle.
> > > > > > Personally i’d much rather have sprint removed but have the spartan abilities stay. Because that way you still feel powerful, yet the core halo mechanics are retained.
> > > > >
> > > > >
> > > > > The maps are made for sprint speed, so “blazing across” maps wouldn’t cause any problems. It would actually work better toward how the maps were made in terms of size.
> > > > >
> > > > > I don’t see how a player aiming better is a bad thing. If they’re good at the game, they’ll be matched with others who are also.
> > > >
> > > >
> > > > Well, as 343’s history has dictated, their matching system doesn’t exactly work, and smurfs will always be a problem. It creates an imbalance, if you can just give yourself that speed boost with no drawbacks, why don’t they just always have you moving super fast?
> > > > At which point, we’d be going back to classic Halo titles anyway, except with increased speed settings for everyone.
> > >
> > >
> > > Gameplay mechanics aren’t balanced based the ways the matchmaking system can be exploited. If they’re worried about the matchmaking, then they should make it better. It’s not my fault they’re bad at their jobs.
> > >
> > > How does moving faster whenever you want create an imbalance though? That’s what I’m asking. What about the game breaks or becomes unfair if people can move faster without drawbacks? Why is it worse than moving faster with drawbacks?
> >
> >
> > Well, you can’t fix exploits like smurfing, so that would always be a huge issue with removing sprint drawbacks, much as it’s already a huge issue with Halo 5, and that HAS the punishments.
> > Well, it would fix the CURRENT map design, as it would provide a fair fight while in deadzones, but really we shouldn’t be encouraging that, because the current map design is awful. Not just gameplay wise, but visually too for most of them, the layouts are terrible and super wide. But that’s really just it, you’d just have 2 speed settings that the players could control as will, and nobody would want to go slower would they? so you’d always be sprinting, in which case, as I mentioned, there wouldn’t be a point to sprint, you might as well just have the speed settings turned up.
> > You could argue that keeping punishments like the removal of shield regen when sprinting would fix this, as people would be cautious when fighting, but again that just nullifies itself too, because if you were being shot at, even without the shield regen you could win most fights just by switching on the speed boost and bunny hoping around the place, popping headshots off at those who aren’t zipping at similar speeds.
> > I think it sounds cool, but it sounds a little too similar to how DOOM plays, and the MP for DOOM has tonnes of balancing issues.
>
>
> Smurfing has nothing to do with sprint, so let’s get out of that mindset you somehow ended up in.
>
> I’m not asking about why we should have two speeds with neither having drawbacks. I asked what’s his face why a sacrifice is necessary and why it’s better than no drawback.
>
> You think Halo wouldn’t do well to take influence from Doom?

I was referring to smurfs taking advantage of the no drawback speed to just annihilate less skilled players. They do enough annihilating even with the drawbacks, that’s what I meant.

Honestly, i’m not sure I could come up with a valid excuse. Sprint drawbacks have just always been included with games that have sprint, I guess it is just a balancing thing that I can’t quite put my 5am brain on right now. My main argument, like i’ve said, would just be that there wouldn’t be much point to it, really that’s all i’ve got there. Like when you activate a speed boost in Halo 5, that’s pretty much how I imagine what you’re describing, except it’s toggle-able. I think it’d look pretty goofy too, and could create confusion between actual gameplay and lag, when you randomly see some players speeding up and slowing down without changing their animation. Players with poor connection would likely be quite severely affected.

And no I don’t think Halo would do well to take from Doom. Doom’s multiplayer is generally considered to be pretty lackluster all around, and has tonnes of balancing issues with the combat.
My only gripe with sprint is that it nullifies vehicular gameplay really though, I don’t particularly have anything against the drawbacks, minus “no shield regen when sprinting”. That annoys me, though it’s better than Halo 4’s “come to a complete stop when being shot” mechanic.

> 2533274855768280;6919:
> > 2533274819567236;6918:
> > > 2533274855768280;6917:
> > > > 2533274819567236;6914:
> > > > > 2533274855768280;6912:
> > > > > > 2533274819567236;6909:
> > > > > > > 2533274855768280;6907:
> > > > > > > > 2533274819567236;6904:
> > > > > > > > Wait, so why is a sacrifice necessary for sprint? Why is that better than pressing a button and just increasing your speed in all directions and not putting your gun down?
> > > > > > >
> > > > > > >
> > > > > > > Unfortunately, if it just gave you a speed boost, you’d be absolutely blazing across the map and any player able to aim like a pro would be practically unstoppable unless you catch them in open terrain. So to balance that, they have to make it so you can’t shoot, melee or throw grenades, which breaks the golden triangle.
> > > > > > > Personally i’d much rather have sprint removed but have the spartan abilities stay. Because that way you still feel powerful, yet the core halo mechanics are retained.
> > > > > >
> > > > > >
> > > > > > The maps are made for sprint speed, so “blazing across” maps wouldn’t cause any problems. It would actually work better toward how the maps were made in terms of size.
> > > > > >
> > > > > > I don’t see how a player aiming better is a bad thing. If they’re good at the game, they’ll be matched with others who are also.
> > > > >
> > > > >
> > > > > Well, as 343’s history has dictated, their matching system doesn’t exactly work, and smurfs will always be a problem. It creates an imbalance, if you can just give yourself that speed boost with no drawbacks, why don’t they just always have you moving super fast?
> > > > > At which point, we’d be going back to classic Halo titles anyway, except with increased speed settings for everyone.
> > > >
> > > >
> > > > Gameplay mechanics aren’t balanced based the ways the matchmaking system can be exploited. If they’re worried about the matchmaking, then they should make it better. It’s not my fault they’re bad at their jobs.
> > > >
> > > > How does moving faster whenever you want create an imbalance though? That’s what I’m asking. What about the game breaks or becomes unfair if people can move faster without drawbacks? Why is it worse than moving faster with drawbacks?
> > >
> > >
> > > Well, you can’t fix exploits like smurfing, so that would always be a huge issue with removing sprint drawbacks, much as it’s already a huge issue with Halo 5, and that HAS the punishments.
> > > Well, it would fix the CURRENT map design, as it would provide a fair fight while in deadzones, but really we shouldn’t be encouraging that, because the current map design is awful. Not just gameplay wise, but visually too for most of them, the layouts are terrible and super wide. But that’s really just it, you’d just have 2 speed settings that the players could control as will, and nobody would want to go slower would they? so you’d always be sprinting, in which case, as I mentioned, there wouldn’t be a point to sprint, you might as well just have the speed settings turned up.
> > > You could argue that keeping punishments like the removal of shield regen when sprinting would fix this, as people would be cautious when fighting, but again that just nullifies itself too, because if you were being shot at, even without the shield regen you could win most fights just by switching on the speed boost and bunny hoping around the place, popping headshots off at those who aren’t zipping at similar speeds.
> > > I think it sounds cool, but it sounds a little too similar to how DOOM plays, and the MP for DOOM has tonnes of balancing issues.
> >
> >
> > Smurfing has nothing to do with sprint, so let’s get out of that mindset you somehow ended up in.
> >
> > I’m not asking about why we should have two speeds with neither having drawbacks. I asked what’s his face why a sacrifice is necessary and why it’s better than no drawback.
> >
> > You think Halo wouldn’t do well to take influence from Doom?
>
>
> I was referring to smurfs taking advantage of the no drawback speed to just annihilate less skilled players. They do enough annihilating even with the drawbacks, that’s what I meant.
>
> Honestly, i’m not sure I could come up with a valid excuse. Sprint drawbacks have just always been included with games that have sprint, I guess it is just a balancing thing that I can’t quite put my 5am brain on right now. My main argument, like i’ve said, would just be that there wouldn’t be much point to it, really that’s all i’ve got there. Like when you activate a speed boost in Halo 5, that’s pretty much how I imagine what you’re describing, except it’s toggle-able. I think it’d look pretty goofy too, and could create confusion between actual gameplay and lag, when you randomly see some players speeding up and slowing down without changing their animation. Players with poor connection would likely be quite severely affected.
>
> And no I don’t think Halo would do well to take from Doom. Doom’s multiplayer is generally considered to be pretty lackluster all around, and has tonnes of balancing issues with the combat.
> My only gripe with sprint is that it nullifies vehicular gameplay really though, I don’t particularly have anything against the drawbacks, minus “no shield regen when sprinting”. That annoys me, though it’s better than Halo 4’s “come to a complete stop when being shot” mechanic.

Drawbacks have been included in games with sprint because those games are different and usually running wild would make for too chaotic gameplay. Iimagine people running around at top speed in CoD with no drawbacks. You think it’s a “who sees who first” game now? People would be dead before they ever knew what hit them, not to mention the weapons wouldn’t be allowed to limit better accuracy to just ADS. CoDs gunplayvand health system wouldn’t work well with a constant fast speed. But the problem is when people - the fans and devs alike - do things without thinking for themselves. Sprint’s added because they think it has to be and they implement the same drawbacks because they don’t know why they’re there, just that they are.

Note that I’m not necessarily in favor of sprint with no drawbacks, I’m just more in favor of that than sprint with drawbacks.

I think Halo would be fine taking influence from Doom in certain areas. Mostly because it’s been proven effective when Halo CE was heavily influenced by Doom and Quake and that worked out pretty well for everyone.

> 2533274886267116;19:
> The reason why sprint was added to halo was to make it more fast paced. Newer generations of gamers (me included) who didn’t grow up with halo are used to fast paced games such as battlefield, cod, and just about every other fps. It’s hard for a slow paced game like the older halos and even the newer ones to attract these gamers so they added sprint. To be honest I like sprint when I don’t have it I feel like a turtle with a gun. Sure you might not like it but your not everyone. 343 also has to appeal to the newer generations as well. Don’t get me wrong I had fun playing halo 3(my first halo and firs Xbox game) but ounce I got to other games like battlefield and even cod I noticed how slow the gameplay actually was.

But it’s NOT faster paced than the older Halos. Your brain just thinks it is. When Halo came out with sprint, they had to stretch out the maps so that you could use sprint, but in doing so, it still takes just as long to travel around the map as you would in a classic Halo game. Sprint is just there to give you the feeling that you’re running really fast, but in actuality, you’re making as much progress as the regular strafing from Halo: CE - Halo Reach.