The sprint discussion thread

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> This post has been edited by a moderator. Please refrain from making non-constructive posts.
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> *Original post. Click at your own discretion.
> this topic should be called: Halo veterans that complain because they don’t know how to play well with the new mechanics.

This tells me that new players are not capable playing Halo’s original style gameplay, because they have no idea how to play Halo and want to running around like chicken. Idiotic response for idiotic comment. I guess this is what you want.

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> > 2535411548517898;6861:
> > This post has been edited by a moderator. Please refrain from making non-constructive posts.
> >
> > *Original post. Click at your own discretion.
> > this topic should be called: Halo veterans that complain because they don’t know how to play well with the new mechanics.
>
>
> This tells me that new players are not capable playing Halo’s original style gameplay, because they have no idea how to play Halo and want to running around like chicken. Idiotic response for idiotic comment. I guess this is what you want.

well I’ve played halo:CE and halo 2 and they don’t have sprint and it was still fun even with sprint it doesn’t matter and I am pretty good at halo despite what it says on my profile and I still run so your calling people who run chickens because if one of my friends wanted to battle you I think you would be running and using sprint to your advantage so please because I know you most likely run in halo so don’t even try to say its stupid if your doing it yourself.

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> > > 2535411548517898;6861:
> > > This post has been edited by a moderator. Please refrain from making non-constructive posts.
> > >
> > > *Original post. Click at your own discretion.
> > > this topic should be called: Halo veterans that complain because they don’t know how to play well with the new mechanics.
> >
> >
> > This tells me that new players are not capable playing Halo’s original style gameplay, because they have no idea how to play Halo and want to running around like chicken. Idiotic response for idiotic comment. I guess this is what you want.
>
>
> well I’ve played halo:CE and halo 2 and they don’t have sprint and it was still fun even with sprint it doesn’t matter and I am pretty good at halo despite what it says on my profile and I still run so your calling people who run chickens because if one of my friends wanted to battle you I think you would be running and using sprint to your advantage so please because I know you most likely run in halo so don’t even try to say its stupid if your doing it yourself.

I guess you have found my comment was idiotic, which I intended for the person I quoted. Whether you are new to Halo or not, all Halo games can be fun and you can be good at it.

> 2535411548517898;6861:
> This post has been edited by a moderator. Please refrain from making non-constructive posts.
>
> *Original post. Click at your own discretion.
> this topic should be called: Halo veterans that complain because they don’t know how to play well with the new mechanics.

Actually I have played halo since H2 and went back to play CE and H5s mechanics are very easy to get used to. It ha nothing to do with veterans inability to adapt just what we prefer and how halo doesn’t feel like halo anymore. It’s like playing a different title.

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> > > 2535454426512730;6882:
> > > > 2535411548517898;6861:
> > > > This post has been edited by a moderator. Please refrain from making non-constructive posts.
> > > >
> > > > *Original post. Click at your own discretion.
> > > > this topic should be called: Halo veterans that complain because they don’t know how to play well with the new mechanics.
> > >
> > >
> > > This tells me that new players are not capable playing Halo’s original style gameplay, because they have no idea how to play Halo and want to running around like chicken. Idiotic response for idiotic comment. I guess this is what you want.
> >
> >
> > well I’ve played halo:CE and halo 2 and they don’t have sprint and it was still fun even with sprint it doesn’t matter and I am pretty good at halo despite what it says on my profile and I still run so your calling people who run chickens because if one of my friends wanted to battle you I think you would be running and using sprint to your advantage so please because I know you most likely run in halo so don’t even try to say its stupid if your doing it yourself.
>
>
> I guess you have found my comment was idiotic, which I intended for the person I quoted. Whether you are new to Halo or not, all Halo games can be fun and you can be good

ah I guess your right sorry for stepping in XD

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> > > > > > > OP your comment is null and void.
> > > > > > >
> > > > > > > Sprint is awesome!
> > > > > > >
> > > > > > > Go back to Master -Yoink- edition and see how fricking slow the original games are. No thanks!
> > > > > >
> > > > > >
> > > > > > Slow? That awkward moment you realise that CE is faster than H5…
> > > > >
> > > > >
> > > > > … well… it can feel slow. kills were quick, yes. but the sensation of movement was very sluggish. not bad, just slow. Sprint definitely adds to the frenetic feel of the game. It makes movement feel immediate and urgent. Those are extremely fun for a good number of people. I would love to see a sprint mechanic inserted into all the old halo campaigns. It would make the roleplaying aspects even better.
> > > >
> > > >
> > > > This is true. But we must agree on that sprint makes the game slower. Do you understand what sprint is? When you sprint in H5 you are running with the speed of halos 1-3 base movement speed. Which means that when you are not sprinting you are going slower than in H 1-3. So if we took out sprint you would be going sprint speed with base movement speed. Isn’t it fun going sprint speed all the time? Sprint is an animation. Here is a list I’ll now put out for the forth time:
> > > >
> > > > So here are ways that sprint effects the gameplay, after I’ve gone through them I will explain how they hurt the gameplay.
> > > >
> > > > - People get away with bad positioning. This means that good positioning becomes less rewarding.
> > > > - Sprint encourages double melees or spartan charges in H5. This is a very skill-less kill, especially if the other person is better at shooting.
> > > > - It brakes map flow. In Reach we had sprint in the MLG playlist for the 2011-year. We also had a 1:1 remake of sanctuary. Sanctuary is a legendary H2 map. So what we noticed, was that the best players were no longer afraid to cross the yard to the enemy snipe-hut, but they were in H2. Why? Because you could cross the yard so fast. But in H2 if someone saw you in yard, you were dead. The same was true for bridge and carbine. People didn’t think if they should cross them or not, because you could do it so fast. So we made the maps bigger.
> > > > So the big maps are bad because in combat the cover is thousand miles away. They have separated movement from combat and designed the maps around fast movement, but not for slow combat. And these maps are terrible! They don’t have a theme, they use verticality very poorly, have no powerful power positions and have no way to predict Flow. The pathing is terrible. But Obi you ask: Why is this a bad thing? Because it takes skill out of flow prediction. Why are double melees/charges bad? Because they make shooting less rewarding and shooting takes skill. Why is “getting away with bad positioning” a bad thing? Because it makes good positioning less rewarding and good positioning takes skill.So sprint takes a lot of skill out of the game. Why is that a bad thing? Because when kills are easy to get and you’re throwing a dice on how many kills you get, then they are no longer fun to get. And it’s not like those games shouldn’t exist, but we have CoD. That games all about spinning a dice for kills.Look at Halo: CE. Everything in that game takes skill. The pistol is hard to use, the sniper is hard to use, the Ar is hard to use, grenade jumps are hard to do, double melees are hard to do, giving your team-mate a random spawn is hard to plan for, not spawn -yoinking- your team-mate is hard to do, pinning people down to spawn kill their team-mate is hard to do, grenading weapons is hard to do, grenading power ups is hard to do. Everything in CE takes skill, but look at H2. Sniper is easy to use, so is the Br, power weapons are on dynamic timers, the the melee system is easy. The whole thing was mess. Now in H5 it’s gotten worse. All this stuff that’s in the game is easy and everyone can do them. Sniper is easy, dmr, Br and pistol are easy, clamber is easy, thruster pack is easy, sprinting is easy and they patched out one of the three things that took skill in this game in fast falls. So no, I don’t think sprint should be in the game.
> > >
> > >
> > > wait… sprinting is the same as base movement of h1-3 but in reach it made you faster than h2 so Sanctuary played differently… hence h5 sprinting sucks?
> > >
> > > these are map design issues, or weapon issues, or spawn system issues… not necessarily sprinting issues.
> >
> >
> > Adapt sprint to make a better halo game, or Adapt all of the other traits of a halo game so sprint? Decisions Decisions.
>
>
> yup. Either one is fine. But to be fair, you dont need to adapt ALL other traits. Rather just make the game as a whole- start to finish- as its own game.

you missed the point

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> > > > > > > OP your comment is null and void.
> > > > > > >
> > > > > > > Sprint is awesome!
> > > > > > >
> > > > > > > Go back to Master -Yoink- edition and see how fricking slow the original games are. No thanks!
> > > > > >
> > > > > >
> > > > > > Slow? That awkward moment you realise that CE is faster than H5…
> > > > >
> > > > >
> > > > > … well… it can feel slow. kills were quick, yes. but the sensation of movement was very sluggish. not bad, just slow. Sprint definitely adds to the frenetic feel of the game. It makes movement feel immediate and urgent. Those are extremely fun for a good number of people. I would love to see a sprint mechanic inserted into all the old halo campaigns. It would make the roleplaying aspects even better.
> > > >
> > > >
> > > > This is true. But we must agree on that sprint makes the game slower. Do you understand what sprint is? When you sprint in H5 you are running with the speed of halos 1-3 base movement speed. Which means that when you are not sprinting you are going slower than in H 1-3. So if we took out sprint you would be going sprint speed with base movement speed. Isn’t it fun going sprint speed all the time? Sprint is an animation. Here is a list I’ll now put out for the forth time:
> > > >
> > > > So here are ways that sprint effects the gameplay, after I’ve gone through them I will explain how they hurt the gameplay.
> > > >
> > > > - People get away with bad positioning. This means that good positioning becomes less rewarding.
> > > > - Sprint encourages double melees or spartan charges in H5. This is a very skill-less kill, especially if the other person is better at shooting.
> > > > - It brakes map flow. In Reach we had sprint in the MLG playlist for the 2011-year. We also had a 1:1 remake of sanctuary. Sanctuary is a legendary H2 map. So what we noticed, was that the best players were no longer afraid to cross the yard to the enemy snipe-hut, but they were in H2. Why? Because you could cross the yard so fast. But in H2 if someone saw you in yard, you were dead. The same was true for bridge and carbine. People didn’t think if they should cross them or not, because you could do it so fast. So we made the maps bigger.
> > > > So the big maps are bad because in combat the cover is thousand miles away. They have separated movement from combat and designed the maps around fast movement, but not for slow combat. And these maps are terrible! They don’t have a theme, they use verticality very poorly, have no powerful power positions and have no way to predict Flow. The pathing is terrible. But Obi you ask: Why is this a bad thing? Because it takes skill out of flow prediction. Why are double melees/charges bad? Because they make shooting less rewarding and shooting takes skill. Why is “getting away with bad positioning” a bad thing? Because it makes good positioning less rewarding and good positioning takes skill.So sprint takes a lot of skill out of the game. Why is that a bad thing? Because when kills are easy to get and you’re throwing a dice on how many kills you get, then they are no longer fun to get. And it’s not like those games shouldn’t exist, but we have CoD. That games all about spinning a dice for kills.Look at Halo: CE. Everything in that game takes skill. The pistol is hard to use, the sniper is hard to use, the Ar is hard to use, grenade jumps are hard to do, double melees are hard to do, giving your team-mate a random spawn is hard to plan for, not spawn -yoinking- your team-mate is hard to do, pinning people down to spawn kill their team-mate is hard to do, grenading weapons is hard to do, grenading power ups is hard to do. Everything in CE takes skill, but look at H2. Sniper is easy to use, so is the Br, power weapons are on dynamic timers, the the melee system is easy. The whole thing was mess. Now in H5 it’s gotten worse. All this stuff that’s in the game is easy and everyone can do them. Sniper is easy, dmr, Br and pistol are easy, clamber is easy, thruster pack is easy, sprinting is easy and they patched out one of the three things that took skill in this game in fast falls. So no, I don’t think sprint should be in the game.
> > >
> > >
> > > wait… sprinting is the same as base movement of h1-3 but in reach it made you faster than h2 so Sanctuary played differently… hence h5 sprinting sucks?
> > >
> > > these are map design issues, or weapon issues, or spawn system issues… not necessarily sprinting issues.
> >
> >
> > Adapt sprint to make a better halo game, or Adapt all of the other traits of a halo game so sprint? Decisions Decisions.
>
>
> yup. Either one is fine. But to be fair, you dont need to adapt ALL other traits. Rather just make the game as a whole- start to finish- as its own game.

you missed the point.

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> > Sprint works differently in H5 than in Reach. See, if you were to travel accross battle canyon in Reach, you would get there 5 seconds faster than in H2s beaver creek. But in H5, if you go from base to base on truth, you’ll get there 1 second faster than in H2s midship. They realised that the map flow in Reach sucked so they designed the maps around sprint. So now their movement flow is great, but their combat flow is the worst. Don’t they understand that if they weren’t separated they could design the maps around one flow?
>
>
> Maps were definitely designed with sprint in mind in Reach already. The gentle curvature on the outer perimeter of Zealot, the elongated shape of Boardwalk, and the long bridges on The Cage are all signs of this. Battle Canyon is also a bad example because as a proper remake, it is very likely 1:1 unlike Truth which is merely a spiritual successor. If you go sprinting on Pitfall in Halo 4, you’ll notice that you get accross the map significantly faster with sprint than you got on The Pit.

I always wondered if a monitor can lose a debate. They always make so good arguments. But can you even lose a debate?
To the point. So first you start off arguing that the maps were designed around sprint. Did you know that in 2012 the Mlg tournaments were played without sprint and bloom. In 2012 they also played on Zealot. You can see that the map plays well without sprint. What’s very therapeutic for me is that Boardwalk and The cage were never used on the circuit even when they had sprint. This must be because the maps were bad. It is hard to argue that they were made for sprint, when I can just say that they were made for no sprint, they just failed. But we must remember, that the cage wasn’t the first time we’ve had long bridges. Remember Hang em’ high? Couldn’t the bridges be long on purpose even when desgned for base movemet speed. I won’t touch on Boardwalk. It is possible that it is designed for sprint, but it could also be a really bad map.

Now, pay attention because I don’t think you understood this:
It is up to your perspective if truth is bigger than midship. See, I can say that they made midship bigger for H5 so that it would take me as long to run across from pink 2 to carb in H5 as it does in H2, or I can say that they made my walking speed slower and made sprint the same speed as base movement speed used to be. In the other scenario we make the maps bigger so that it would take longer to move from point- A to point- B. In the second scenario we make ourselves slower so that it would take longer to get from point- A to point- B.
Which one of these happened to H5 is a matter of perspective. But neither of these happened to reach, which can be seen in the number of 1:1 remakes. Ascension, Pit, sanctuaty, narrows, battle canyon and penance. I’m sure there were more, these are just from the top of my head.

Humans can sprint! It’s ridiculous to remove it, it would be a step back from realism.

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> Humans can sprint! It’s ridiculous to remove it, it would be a step back from realism.

How come I can’t prone since humans can do that? I’m losing my realism when I can’t prone.

<mark>This post has been edited by a moderator. Please do not post spam.</mark>

*Original post. Click at your own discretion.

This entire debate is pointless

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Spam

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Spam2

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> > > I am very tired of this topic. I cannot believe that we still need to explain why sprint is bad for Halo. Did we get any good reason that tells us why sprint is good for Halo? Nope, still getting replies like “Halo needs to evolve” and “I like sprint”.
> >
> >
> > I don’t think we heard any good reasons why it was bad either. Even if we did get any for or against it’s all a matter of opinion. OPINION: I hate Call of Duty because every year it’s a copy and paste of itself with a new skin. FACT: Grass is green and water is wet. See? Don’t like sprint? Don’t use it. If you are that upset then go play Super Mario Bros. Problem solved.
>
>
> Want sprint? Go play Call of Duty. Problem solved. Do you see how dumb this is?

The whole debate is dumb. Even Stevie Wonder could see that. People are so busy complaining about sprint, a ridiculous debate to begin with, as if it has altered the game play of Halo into something unrecognizable. Don’t like it? Don’t use it. Do you understand that not using it is an option? Just don’t complain when someone uses it to their advantage where you could find none. You obviously aren’t that upset about it if you still play Guardians and if you don’t play it anymore your time would probably be better spent complaining somewhere else. I haven’t read a legitimate reason yet as to why sprint is bad. Slows down game play? Try again. It’s give and take. You sacrifice defense for speed and vice versa if you aren’t using it. That’s not hurting anything. If you use it you are willing to accept the potential consequences. So having, what appears to be, a genuine hate for something so benign means one of a few things. 1: People will cry about anything. 2. People lack the skill to use a given tool but with practice it can be improved. 3. People can’t accept change.

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> Humans can sprint! It’s ridiculous to remove it, it would be a step back from realism.

I think it’s unrealistic that my Spartan can’t lay down in bed and just settle down with a good book. Humans can do it, so I see no reason as to why we shouldn’t be able to in the game.

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> > > > I am very tired of this topic. I cannot believe that we still need to explain why sprint is bad for Halo. Did we get any good reason that tells us why sprint is good for Halo? Nope, still getting replies like “Halo needs to evolve” and “I like sprint”.
> > >
> > >
> > > I don’t think we heard any good reasons why it was bad either. Even if we did get any for or against it’s all a matter of opinion. OPINION: I hate Call of Duty because every year it’s a copy and paste of itself with a new skin. FACT: Grass is green and water is wet. See? Don’t like sprint? Don’t use it. If you are that upset then go play Super Mario Bros. Problem solved.
> >
> >
> > Want sprint? Go play Call of Duty. Problem solved. Do you see how dumb this is?
>
>
> The whole debate is dumb. Even Stevie Wonder could see that. People are so busy complaining about sprint, a ridiculous debate to begin with, as if it has altered the game play of Halo into something unrecognizable. Don’t like it? Don’t use it. Do you understand that not using it is an option? Just don’t complain when someone uses it to their advantage where you could find none. You obviously aren’t that upset about it if you still play Guardians and if you don’t play it anymore your time would probably be better spent complaining somewhere else. I haven’t read a legitimate reason yet as to why sprint is bad. Slows down game play? Try again. It’s give and take. You sacrifice defense for speed and vice versa if you aren’t using it. That’s not hurting anything. If you use it you are willing to accept the potential consequences. So having, what appears to be, a genuine hate for something so benign means one of a few things. 1: People will cry about anything. 2. People lack the skill to use a given tool but with practice it can be improved. 3. People can’t accept change.

Can someone else counter argue? I’m gonna take a break.

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> > > > > I am very tired of this topic. I cannot believe that we still need to explain why sprint is bad for Halo. Did we get any good reason that tells us why sprint is good for Halo? Nope, still getting replies like “Halo needs to evolve” and “I like sprint”.
> > > >
> > > >
> > > > I don’t think we heard any good reasons why it was bad either. Even if we did get any for or against it’s all a matter of opinion. OPINION: I hate Call of Duty because every year it’s a copy and paste of itself with a new skin. FACT: Grass is green and water is wet. See? Don’t like sprint? Don’t use it. If you are that upset then go play Super Mario Bros. Problem solved.
> > >
> > >
> > > Want sprint? Go play Call of Duty. Problem solved. Do you see how dumb this is?
> >
> >
> > The whole debate is dumb. Even Stevie Wonder could see that. People are so busy complaining about sprint, a ridiculous debate to begin with, as if it has altered the game play of Halo into something unrecognizable. Don’t like it? Don’t use it. Do you understand that not using it is an option? Just don’t complain when someone uses it to their advantage where you could find none. You obviously aren’t that upset about it if you still play Guardians and if you don’t play it anymore your time would probably be better spent complaining somewhere else. I haven’t read a legitimate reason yet as to why sprint is bad. Slows down game play? Try again. It’s give and take. You sacrifice defense for speed and vice versa if you aren’t using it. That’s not hurting anything. If you use it you are willing to accept the potential consequences. So having, what appears to be, a genuine hate for something so benign means one of a few things. 1: People will cry about anything. 2. People lack the skill to use a given tool but with practice it can be improved. 3. People can’t accept change.
>
>
> Can someone else counter argue? I’m gonna take a break.

Not going to bother reading same argument without any reason.

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> > > > I am very tired of this topic. I cannot believe that we still need to explain why sprint is bad for Halo. Did we get any good reason that tells us why sprint is good for Halo? Nope, still getting replies like “Halo needs to evolve” and “I like sprint”.
> > >
> > >
> > > I don’t think we heard any good reasons why it was bad either. Even if we did get any for or against it’s all a matter of opinion. OPINION: I hate Call of Duty because every year it’s a copy and paste of itself with a new skin. FACT: Grass is green and water is wet. See? Don’t like sprint? Don’t use it. If you are that upset then go play Super Mario Bros. Problem solved.
> >
> >
> > Want sprint? Go play Call of Duty. Problem solved. Do you see how dumb this is?
>
>
> The whole debate is dumb. Even Stevie Wonder could see that. People are so busy complaining about sprint, a ridiculous debate to begin with, as if it has altered the game play of Halo into something unrecognizable. Don’t like it? Don’t use it. Do you understand that not using it is an option? Just don’t complain when someone uses it to their advantage where you could find none. You obviously aren’t that upset about it if you still play Guardians and if you don’t play it anymore your time would probably be better spent complaining somewhere else. I haven’t read a legitimate reason yet as to why sprint is bad. Slows down game play? Try again. It’s give and take. You sacrifice defense for speed and vice versa if you aren’t using it. That’s not hurting anything. If you use it you are willing to accept the potential consequences. So having, what appears to be, a genuine hate for something so benign means one of a few things. 1: People will cry about anything. 2. People lack the skill to use a given tool but with practice it can be improved. 3. People can’t accept change.

Don’t like Rockets? Don’t pick them up.

Don’t like OS? Don’t use it.

Don’t sprint in CTF/SH? You lose.

Go watch side by side footage of any Halo from CE-3 and H5 and tell me it looks like the same franchise. Telling someone not to use something they don’t like is one of THE worst pro-sprint arguments, and that’s saying something. It adds deadzones to maps, AKA the giant bottom of Truth/Eden. Stretches map sizes outside of sprint, making you go at the pace of a snail when not using, making combat feel slow. Your gun is down, not allowing you to shoot back when getting shot at and forces you into a single direction, which restricts player movement.

There’s more, but I’m not going to waste my time with someone who will assuredly respond back with a post along the lines of, “That’s just your opinion man.”

*Addressing your foolish points

  1. Wrong. Sprint has been one of the most analyzed topics in Halo history and the only people crying are the ones telling the people with proof to go play something else.
  2. Not trying to stat flame, but don’t try to tell people anything about skill when you can’t get out of Gold 4.
  3. Not all change is good, and sprint fundamentally CHANGES HOW HALO IS PLAYED.

Personally, I’d rather keep sprint in Halo. I just grew attached to it now from it being introduced in Reach as an armor ability and in 4 as a natural thing. I mean, that’s my personal opinion.

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> > This post has been edited by a moderator. Please refrain from making non-constructive posts.
> >
> > *Original post. Click at your own discretion.
> > this topic should be called: Halo veterans that complain because they don’t know how to play well with the new mechanics.
>
>
> Actually I have played halo since H2 and went back to play CE and H5s mechanics are very easy to get used to. It ha nothing to do with veterans inability to adapt just what we prefer and how halo doesn’t feel like halo anymore. It’s like playing a different title.

Same here, pal. In some, it makes it feel like it’s not Halo anymore. But we have to accept the fact that Halo is advancing as more things happen in the future. As a Halo veteran, I wouldn’t care if the next Halos had sprint in them or not. I’d still play Halo regardless. I grew up playing it and there’s nothing that would keep me from playing it no matter the changes. In my heart, it’s still the Halo series that I know and love.