The sprint discussion thread

I personally love the sprint but there other things they need to fix which would make halo way better

> 2533274967661286;6860:
> > 2533274819567236;6855:
> > > 2533274967661286;6852:
> > > > 2533274819567236;6849:
> > > > > 2533274967661286;6847:
> > > > > > 2533274943854776;6844:
> > > > > > > 2533274967661286;6838:
> > > > > > > Here is a good example of how sprinting can change the whole tide of a game. Look at it like sports plays, you can record and a single spartan can run the whole team and close the gap on the score quickly. That’s what this is about is it not? I get the slower more methodical style of game play, I feel like that’s what they were trying to kind of mesh with Breakout game mode, more value per life (I liked that too, sad they unranked it because everyone quits) I just feel like in H5 there are some real moments where people are losing their minds cuz we pulled one out or lots of expletives cuz we lost a tough one. In my opinion that makes this game great the way it is. The dual wield is a perfect example of how they sat down and made a decision, Is this really practical? Does this create balance or imbalance in the FPS?
> > > > > > > Run, But we will find you
> > > > > >
> > > > > >
> > > > > > It’s great clip, however I refuse to say that sprint is what made it possible. I was doing that on midship 10 years ago. I just had to get to Pink tower/street more carefully. Because I didn’t have thrust or sprint. But I don’t really understand the rest of the arguments. “A single spartan can run the whole team”, wasn’t that possible in the games with no sprint? Especially when you consider that the maps are a lot bigger because of sprint. “I get the slower more methodical style of game play”, is this a reference to the no-sprint halo? Because H2 wasn’t slower than H5 and CE was faster. “I just feel like in H5 there are some real moments where people are losing their minds cuz we pulled one out or lots of expletives cuz we lost a tough one.” This didn’t happen in no-sprint halo? But my biggest problem with these abilities is that I feel they don’t change anything. People always come at me with "they keep the experience fresh. But there is no real difference between a thrust and good strafe, there is no real difference between a clamber and a grenade jump, there is no real difference between a GP and a CE double melee and there is no real difference between a charge and melee. I do think that the stabilizer adds to the gameplay, but it’s an another thing entirely, if what it adds is a good thing and you won’t be using it in a gunfight.
> > > > >
> > > > >
> > > > > I feel we are locked to a “agree to disagree” kinda thing here, we still all strafe, I think maybe the thrust adds a quickness to the strafe that you may have to cut your firing down to conserve ammo. I mean it seems like you are arguing that it makes no difference its purely player preference. For me, It fits my run and gun playing style. In that clip I sprinted around an object to catch the player off guard after he dropped down, then i had to sprint up the ramp to catch up to the 3 cycling around the map. I closed the gap quickly, if no sprint I would have been noticed by one of them and maybe only gotten 1 maybe 2 kills. I mean we all care about the game, and they do listen to our feedback, I had a post about missing the “Killed by Killed most” graphic from the old halos, sure enough it hwas on the next update. I feel this is by far the most even shooter out there, I hardly find myself going how did i possibly get killed (usually very explainable, lag, didnt see what weapon, etc) The other shooters, COD, BF, I mean some of the kills/deaths i had were like wow that just happened somehow. Honestly if they keep messing around with the MP the story is gonna lack so I feel they should build on a good base platform that they have already.
> > > >
> > > >
> > > > Maybe in the no sprint games it would have been harder to do all that (and perhaps it should be harder), but I feel like thrust would have allowed you to do those things also. Plus, in the case of that actual clip, without sprint you would’ve been better off tossing a grenade or two given how clumped up they were and pick off anyone that remained and you likely would’ve killed all three of them. Really, “closing the gap” - again, that particular clip - made things easier in most ways without the proper skill related trade off.
> > >
> > >
> > > Grenades meh… listen to yourself go on about skill, I got a full time job, a kid and a life. dude if i want to sprint around and merc a whole team with a sword on my downtime and you wanna go on about saying i should have a proper skill exchange… dude, harsh. Here is one where guys are sprinting at me and i overkill them anyway, sprint works both ways. hopefully its enough skill for you
> > > Video replay example
> >
> >
> > I can’t even tell if you’re serious or not, but assuming you are:
> >
> > So what’s the point of showing off that clip if it doesn’t actually back up your points? You spoke of balance and “changing the tide of the game”, but that clip doesn’t have any relevance to those points. Nothing you accomplished in that clip was only possible because of sprint.
> >
> > Unless you’re saying sprint makes the game easier and that’s what you like about it, then I’ll be accepting of that answer.
>
>
> Ok lemme break it down for you, it was an illustration of how sprint can go bad, the one player sprints at me, more than once and pays for it. so it takes some skill, kid, to decide when to and when not to sprint. If you somehow think that utilizing all the mechanics in the game make it less skill based in any way, than you don’t know games my friend. Bottom line is, if you use all the game mechanics at your disposal, I guarantee someone will be doing it better than you and you will be merc’d… is that because sprint made them better? is that because you dont like the thruster pack? No its cuz you got out played son. happens to me all the time. The difference is I don’t cry about it and say “they should make it like halo 3, it was my favorite.” see all ya’ll keep goin on how there is no reason, i been giving you video replay of how it helps MY game and you just sit there like nope. So in the spirit of i give up on this thread, I am going to go ahead and lobby for HALO 6 DUAL THUMBSTICK SPRINT which is an extra boost of sprint for a 2 second duration, just to hunt your sorry butt down son.

Calm down, buddy, don’t get so upset. If you’re talking about that last clip you posted, I hadn’t watched it. I was referring to the one where you killed three guys with a sword.

FYI, gun skill will always be more important than whether or not you use a mechanic at the right time. Physical skill is more important than that sort of mental skill. You can get a sports analyst who knows everything there is to know about the game, but if he’s never played it in any serious fashion, he probably shouldn’t be playing professionally.

Your clips do nothing to show us why sprint benefits the game more than no sprint, only that it makes things easier for people. Without sprint, your sword clip would force you to aim and the clip of someone running at you would’ve required more careful play by you because he would’ve been shooting back and all those shots you missed would’ve likely resulted in your death. Would you rather this be a first person parkour game since you seem to care more about running skill than shooting skill? Because all you’ve shown us is that sprint makes the game easier for you.

Personally I hate it.

Ironically in my last swat match I went up against team spartan charge…

Player 1: 4 charges
Player 2: 9 charges?!
Player 3: 3 charges
Player 4: 0…

Granted I’m just butt hurt because I can’t seem to get out of this -Yoinking!- losing streak. Which always seems to happen. I’ll have a couple good games then it’s like a 5 game losing streak where we’re down 15+ kills. At that point I just put the controller down… what’s the point? Sure as -Yoink- aint fun to play at that point.

there is nothing wrong with sprint its just another type of movement

> 2533274911186826;6856:
> > 2533274855768280;6854:
> > > 2533274911186826;6853:
> > > > 2533274855768280;6851:
> > > > > 2533274911186826;6850:
> > > > > > 2533274855768280;6848:
> > > > > > > 2533274911186826;6846:
> > > > > > > Can someone delete this post from these so claimed “Veterans of Halo,” as they are a nuisance:
> > > > > >
> > > > > >
> > > > > > No, they’re people who grew up with this franchise, who loved this franchise, who put countless hours into the games and adored every second of it. These are people who over the past 4 years, have seen their beloved game series fall apart in front of their eyes, due to unnecessary changed in gameplay and art style, story and more. These are people who want a great thing to be good again, by voicing their opinions to the people who make the games.
> > > > > > And as evident by the near 7k replies to this thread over a 2 month period, this is a subject that needs discussing. Stop trying to shoot things down just because you don’t like it. If you don’t like what you see being discussed, don’t view the thread.
> > > > >
> > > > >
> > > > > Oh dear your butt hurt. Sorry but it’s not going away :smiley:
> > > >
> > > >
> > > > Just sick of users like you who insist on acting childish instead of being constructive about their opinions. And actually, with 300+ pages, the discussion is a bit all over the place, and very debatable on which way it’s going. Either way, the community is split, and it shouldn’t be.
> > >
> > >
> > > “Oh look at me, allow me to be oh so proper and continue to act within comformity ad I complain and wish for for demands to come true besides other’s opinions!”
> > > Opinions Opinions. They aren’t going to give you what you want. You’re butthurt.
> > > Mr " veteran".
> >
> >
> > Grow up kid, seriously, if you’re the kind of person that represents the pro-halo 5 community, then really it’s no surprise that the community is so split and everyone despises each other. All I am, is another one of the many thousands upon thousands of players, who want to see Halo be as great as it once was. At least I actually put an ounce of thought into my opinions and posts, you’re just acting immature.
>
>
> You shoudn’t call other’s kid. When very well the person your speaking to can be your father or child.
> Stop aiding the stereotype of xbox players using the word “kid.” You just sound ridiculous.
> I also never claimed to be this “Pro Halo,” player. I don’t know where you got that from “Kid.”
> ( i’ve decided to also aid the stereotype)
> You’re not a veteran. You’re not a pro.
> You just complain to others.
> Also don’t say other’s don’t have constructive opinions as you don’t even know what word means in English literature. Think before you type. You’re also quite butthurt at the fact your not getting what you want.
> You’re not a veteran, i wil repeat again.
> And neither am I.
> I am a person who shows “People like you,” why they don’t have a tint of intelligence.

he called you a kid becuase you were acting like one, and basically disregarding the opinions of people who have been in this community longer than you, old man y’know since you hate being called kid so much.

> 2533274825830455;6786:
> > 2533274855279867;6781:
> > > 2535454426512730;6765:
> > > > 2533274855279867;6763:
> > > > > 2535454426512730;6761:
> > > > > > 2535456165221911;6744:
> > > > > > I am very tired of this topic. I cannot believe that we still need to explain why sprint is bad for Halo. Did we get any good reason that tells us why sprint is good for Halo? Nope, still getting replies like “Halo needs to evolve” and “I like sprint”.
> > > > >
> > > > >
> > > > > This. All I see is “I like sprint” and they said they do not need any reason why they think it helps Halo in good way. They never even tried to tell people why sprint is good for Halo, when another side tells you why sprint is bad for Halo.
> > > >
> > > >
> > > > There are plenty of responses on the boons of Sprint. Theyre just buried.
> > >
> > >
> > > Examples? Other than “sprint evolves the game”, “sprint helps you go places quicker”, and “every game needs sprint”.
> >
> >
> > did you miss the part where they are buried? start digging if you really care.
>
>
> Digging through over 6,000 posts trying to find what are probably, realistically ten or fewer posts that explain the pro-sprint perspective adequately is not viable. And that’s not a dig at the pro-sprint crowd. The situation on the other side of the fence is almost as bad. This thread is 90% complete noise and 9% cliches. You can’t find anything useful here.
>
> If you want people to see the arguments, repeat those arguments, or at least point the people in the right direction. What you are saying essentially amounts to the more general “google it” when asked to provide evidence on something said on the internet. It’s completely unhelpful to everyone.
>
> What I’ve realized long ago is that if you want to debate with people on the internet, you’ll have to be prepared to repeat arguments over and over again. And if there’s anything you learn in the process, it’s how badly you’ve explained yourself in the past, which hopefully makes your future arguments better. When you can’t be bothered to do that anymore, there’s no point acting like you have an argument unless you really do. I haven’t been capable of piecing together a coherent argument in a while, but the solution isn’t for me to tell people to dig through my posts from 2013.

maybe I’ll go back and edit my post… but youre assuming I wanted to debate sprint. I just wanted to tell the guy to dig. Mission accomplished there.

> 2533274943854776;6785:
> > 2533274855279867;6783:
> > > 2533274943854776;6780:
> > > > 2724945845976881;6778:
> > > > OP your comment is null and void.
> > > >
> > > > Sprint is awesome!
> > > >
> > > > Go back to Master -Yoink- edition and see how fricking slow the original games are. No thanks!
> > >
> > >
> > > Slow? That awkward moment you realise that CE is faster than H5…
> >
> >
> > … well… it can feel slow. kills were quick, yes. but the sensation of movement was very sluggish. not bad, just slow. Sprint definitely adds to the frenetic feel of the game. It makes movement feel immediate and urgent. Those are extremely fun for a good number of people. I would love to see a sprint mechanic inserted into all the old halo campaigns. It would make the roleplaying aspects even better.
>
>
> This is true. But we must agree on that sprint makes the game slower. Do you understand what sprint is? When you sprint in H5 you are running with the speed of halos 1-3 base movement speed. Which means that when you are not sprinting you are going slower than in H 1-3. So if we took out sprint you would be going sprint speed with base movement speed. Isn’t it fun going sprint speed all the time? Sprint is an animation. Here is a list I’ll now put out for the forth time:
>
> So here are ways that sprint effects the gameplay, after I’ve gone through them I will explain how they hurt the gameplay.
>
> - People get away with bad positioning. This means that good positioning becomes less rewarding.
> - Sprint encourages double melees or spartan charges in H5. This is a very skill-less kill, especially if the other person is better at shooting.
> - It brakes map flow. In Reach we had sprint in the MLG playlist for the 2011-year. We also had a 1:1 remake of sanctuary. Sanctuary is a legendary H2 map. So what we noticed, was that the best players were no longer afraid to cross the yard to the enemy snipe-hut, but they were in H2. Why? Because you could cross the yard so fast. But in H2 if someone saw you in yard, you were dead. The same was true for bridge and carbine. People didn’t think if they should cross them or not, because you could do it so fast. So we made the maps bigger.
> So the big maps are bad because in combat the cover is thousand miles away. They have separated movement from combat and designed the maps around fast movement, but not for slow combat. And these maps are terrible! They don’t have a theme, they use verticality very poorly, have no powerful power positions and have no way to predict Flow. The pathing is terrible. But Obi you ask: Why is this a bad thing? Because it takes skill out of flow prediction. Why are double melees/charges bad? Because they make shooting less rewarding and shooting takes skill. Why is “getting away with bad positioning” a bad thing? Because it makes good positioning less rewarding and good positioning takes skill.So sprint takes a lot of skill out of the game. Why is that a bad thing? Because when kills are easy to get and you’re throwing a dice on how many kills you get, then they are no longer fun to get. And it’s not like those games shouldn’t exist, but we have CoD. That games all about spinning a dice for kills.Look at Halo: CE. Everything in that game takes skill. The pistol is hard to use, the sniper is hard to use, the Ar is hard to use, grenade jumps are hard to do, double melees are hard to do, giving your team-mate a random spawn is hard to plan for, not spawn -yoinking- your team-mate is hard to do, pinning people down to spawn kill their team-mate is hard to do, grenading weapons is hard to do, grenading power ups is hard to do. Everything in CE takes skill, but look at H2. Sniper is easy to use, so is the Br, power weapons are on dynamic timers, the the melee system is easy. The whole thing was mess. Now in H5 it’s gotten worse. All this stuff that’s in the game is easy and everyone can do them. Sniper is easy, dmr, Br and pistol are easy, clamber is easy, thruster pack is easy, sprinting is easy and they patched out one of the three things that took skill in this game in fast falls. So no, I don’t think sprint should be in the game.

wait… sprinting is the same as base movement of h1-3 but in reach it made you faster than h2 so Sanctuary played differently… hence h5 sprinting sucks?

these are map design issues, or weapon issues, or spawn system issues… not necessarily sprinting issues.

> 2533274819567236;6863:
> > 2533274967661286;6860:
> > > 2533274819567236;6855:
> > > > 2533274967661286;6852:
> > > > > 2533274819567236;6849:
> > > > > > 2533274967661286;6847:
> > > > > > > 2533274943854776;6844:
> > > > > > > > 2533274967661286;6838:
> > > > > > > > Here is a good example of how sprinting can change the whole tide of a game. Look at it like sports plays, you can record and a single spartan can run the whole team and close the gap on the score quickly. That’s what this is about is it not? I get the slower more methodical style of game play, I feel like that’s what they were trying to kind of mesh with Breakout game mode, more value per life (I liked that too, sad they unranked it because everyone quits) I just feel like in H5 there are some real moments where people are losing their minds cuz we pulled one out or lots of expletives cuz we lost a tough one. In my opinion that makes this game great the way it is. The dual wield is a perfect example of how they sat down and made a decision, Is this really practical? Does this create balance or imbalance in the FPS?
> > > > > > > > Run, But we will find you
> > > > > > >
> > > > > > >
> > > > > > > It’s great clip, however I refuse to say that sprint is what made it possible. I was doing that on midship 10 years ago. I just had to get to Pink tower/street more carefully. Because I didn’t have thrust or sprint. But I don’t really understand the rest of the arguments. “A single spartan can run the whole team”, wasn’t that possible in the games with no sprint? Especially when you consider that the maps are a lot bigger because of sprint. “I get the slower more methodical style of game play”, is this a reference to the no-sprint halo? Because H2 wasn’t slower than H5 and CE was faster. “I just feel like in H5 there are some real moments where people are losing their minds cuz we pulled one out or lots of expletives cuz we lost a tough one.” This didn’t happen in no-sprint halo? But my biggest problem with these abilities is that I feel they don’t change anything. People always come at me with "they keep the experience fresh. But there is no real difference between a thrust and good strafe, there is no real difference between a clamber and a grenade jump, there is no real difference between a GP and a CE double melee and there is no real difference between a charge and melee. I do think that the stabilizer adds to the gameplay, but it’s an another thing entirely, if what it adds is a good thing and you won’t be using it in a gunfight.
> > > > > >
> > > > > >
> > > > > > I feel we are locked to a “agree to disagree” kinda thing here, we still all strafe, I think maybe the thrust adds a quickness to the strafe that you may have to cut your firing down to conserve ammo. I mean it seems like you are arguing that it makes no difference its purely player preference. For me, It fits my run and gun playing style. In that clip I sprinted around an object to catch the player off guard after he dropped down, then i had to sprint up the ramp to catch up to the 3 cycling around the map. I closed the gap quickly, if no sprint I would have been noticed by one of them and maybe only gotten 1 maybe 2 kills. I mean we all care about the game, and they do listen to our feedback, I had a post about missing the “Killed by Killed most” graphic from the old halos, sure enough it hwas on the next update. I feel this is by far the most even shooter out there, I hardly find myself going how did i possibly get killed (usually very explainable, lag, didnt see what weapon, etc) The other shooters, COD, BF, I mean some of the kills/deaths i had were like wow that just happened somehow. Honestly if they keep messing around with the MP the story is gonna lack so I feel they should build on a good base platform that they have already.
> > > > >
> > > > >
> > > > > Maybe in the no sprint games it would have been harder to do all that (and perhaps it should be harder), but I feel like thrust would have allowed you to do those things also. Plus, in the case of that actual clip, without sprint you would’ve been better off tossing a grenade or two given how clumped up they were and pick off anyone that remained and you likely would’ve killed all three of them. Really, “closing the gap” - again, that particular clip - made things easier in most ways without the proper skill related trade off.
> > > >
> > > >
> > > > Grenades meh… listen to yourself go on about skill, I got a full time job, a kid and a life. dude if i want to sprint around and merc a whole team with a sword on my downtime and you wanna go on about saying i should have a proper skill exchange… dude, harsh. Here is one where guys are sprinting at me and i overkill them anyway, sprint works both ways. hopefully its enough skill for you
> > > > Video replay example
> > >
> > >
> > > I can’t even tell if you’re serious or not, but assuming you are:
> > >
> > > So what’s the point of showing off that clip if it doesn’t actually back up your points? You spoke of balance and “changing the tide of the game”, but that clip doesn’t have any relevance to those points. Nothing you accomplished in that clip was only possible because of sprint.
> > >
> > > Unless you’re saying sprint makes the game easier and that’s what you like about it, then I’ll be accepting of that answer.
> >
> >
> > Ok lemme break it down for you, it was an illustration of how sprint can go bad, the one player sprints at me, more than once and pays for it. so it takes some skill, kid, to decide when to and when not to sprint. If you somehow think that utilizing all the mechanics in the game make it less skill based in any way, than you don’t know games my friend. Bottom line is, if you use all the game mechanics at your disposal, I guarantee someone will be doing it better than you and you will be merc’d… is that because sprint made them better? is that because you dont like the thruster pack? No its cuz you got out played son. happens to me all the time. The difference is I don’t cry about it and say “they should make it like halo 3, it was my favorite.” see all ya’ll keep goin on how there is no reason, i been giving you video replay of how it helps MY game and you just sit there like nope. So in the spirit of i give up on this thread, I am going to go ahead and lobby for HALO 6 DUAL THUMBSTICK SPRINT which is an extra boost of sprint for a 2 second duration, just to hunt your sorry butt down son.
>
>
> Calm down, buddy, don’t get so upset. If you’re talking about that last clip you posted, I hadn’t watched it. I was referring to the one where you killed three guys with a sword.
>
> FYI, gun skill will always be more important than whether or not you use a mechanic at the right time. Physical skill is more important than that sort of mental skill. You can get a sports analyst who knows everything there is to know about the game, but if he’s never played it in any serious fashion, he probably shouldn’t be playing professionally.
>
> Your clips do nothing to show us why sprint benefits the game more than no sprint, only that it makes things easier for people. Without sprint, your sword clip would force you to aim and the clip of someone running at you would’ve required more careful play by you because he would’ve been shooting back and all those shots you missed would’ve likely resulted in your death. Would you rather this be a first person parkour game since you seem to care more about running skill than shooting skill? Because all you’ve shown us is that sprint makes the game easier for you.

I’m a good shot, the missed shots were panic from him SPRINTING at me. Because any halfway decent player knows if that player closes the gap to charge range it’s over. We laugh about panic shots in the clan cuz it happens. You don’t play. You got zero experience with these topics. Take it from someone who plays the game. It’s fine.

No.No it won’t. They should fix their selling system. Instead of having to sell one item at a time they should let you choose an amount.

> 2533274967661286;6869:
> > 2533274819567236;6863:
> > > 2533274967661286;6860:
> > > > 2533274819567236;6855:
> > > > > 2533274967661286;6852:
> > > > > > 2533274819567236;6849:
> > > > > > > 2533274967661286;6847:
> > > > > > > > 2533274943854776;6844:
> > > > > > > > > 2533274967661286;6838:
> > > > > > > > > Here is a good example of how sprinting can change the whole tide of a game. Look at it like sports plays, you can record and a single spartan can run the whole team and close the gap on the score quickly. That’s what this is about is it not? I get the slower more methodical style of game play, I feel like that’s what they were trying to kind of mesh with Breakout game mode, more value per life (I liked that too, sad they unranked it because everyone quits) I just feel like in H5 there are some real moments where people are losing their minds cuz we pulled one out or lots of expletives cuz we lost a tough one. In my opinion that makes this game great the way it is. The dual wield is a perfect example of how they sat down and made a decision, Is this really practical? Does this create balance or imbalance in the FPS?
> > > > > > > > > Run, But we will find you
> > > > > > > >
> > > > > > > >
> > > > > > > > It’s great clip, however I refuse to say that sprint is what made it possible. I was doing that on midship 10 years ago. I just had to get to Pink tower/street more carefully. Because I didn’t have thrust or sprint. But I don’t really understand the rest of the arguments. “A single spartan can run the whole team”, wasn’t that possible in the games with no sprint? Especially when you consider that the maps are a lot bigger because of sprint. “I get the slower more methodical style of game play”, is this a reference to the no-sprint halo? Because H2 wasn’t slower than H5 and CE was faster. “I just feel like in H5 there are some real moments where people are losing their minds cuz we pulled one out or lots of expletives cuz we lost a tough one.” This didn’t happen in no-sprint halo? But my biggest problem with these abilities is that I feel they don’t change anything. People always come at me with "they keep the experience fresh. But there is no real difference between a thrust and good strafe, there is no real difference between a clamber and a grenade jump, there is no real difference between a GP and a CE double melee and there is no real difference between a charge and melee. I do think that the stabilizer adds to the gameplay, but it’s an another thing entirely, if what it adds is a good thing and you won’t be using it in a gunfight.
> > > > > > >
> > > > > > >
> > > > > > > I feel we are locked to a “agree to disagree” kinda thing here, we still all strafe, I think maybe the thrust adds a quickness to the strafe that you may have to cut your firing down to conserve ammo. I mean it seems like you are arguing that it makes no difference its purely player preference. For me, It fits my run and gun playing style. In that clip I sprinted around an object to catch the player off guard after he dropped down, then i had to sprint up the ramp to catch up to the 3 cycling around the map. I closed the gap quickly, if no sprint I would have been noticed by one of them and maybe only gotten 1 maybe 2 kills. I mean we all care about the game, and they do listen to our feedback, I had a post about missing the “Killed by Killed most” graphic from the old halos, sure enough it hwas on the next update. I feel this is by far the most even shooter out there, I hardly find myself going how did i possibly get killed (usually very explainable, lag, didnt see what weapon, etc) The other shooters, COD, BF, I mean some of the kills/deaths i had were like wow that just happened somehow. Honestly if they keep messing around with the MP the story is gonna lack so I feel they should build on a good base platform that they have already.
> > > > > >
> > > > > >
> > > > > > Maybe in the no sprint games it would have been harder to do all that (and perhaps it should be harder), but I feel like thrust would have allowed you to do those things also. Plus, in the case of that actual clip, without sprint you would’ve been better off tossing a grenade or two given how clumped up they were and pick off anyone that remained and you likely would’ve killed all three of them. Really, “closing the gap” - again, that particular clip - made things easier in most ways without the proper skill related trade off.
> > > > >
> > > > >
> > > > > Grenades meh… listen to yourself go on about skill, I got a full time job, a kid and a life. dude if i want to sprint around and merc a whole team with a sword on my downtime and you wanna go on about saying i should have a proper skill exchange… dude, harsh. Here is one where guys are sprinting at me and i overkill them anyway, sprint works both ways. hopefully its enough skill for you
> > > > > Video replay example
> > > >
> > > >
> > > > I can’t even tell if you’re serious or not, but assuming you are:
> > > >
> > > > So what’s the point of showing off that clip if it doesn’t actually back up your points? You spoke of balance and “changing the tide of the game”, but that clip doesn’t have any relevance to those points. Nothing you accomplished in that clip was only possible because of sprint.
> > > >
> > > > Unless you’re saying sprint makes the game easier and that’s what you like about it, then I’ll be accepting of that answer.
> >
> >
> > Calm down, buddy, don’t get so upset. If you’re talking about that last clip you posted, I hadn’t watched it. I was referring to the one where you killed three guys with a sword.
> >
> > FYI, gun skill will always be more important than whether or not you use a mechanic at the right time. Physical skill is more important than that sort of mental skill. You can get a sports analyst who knows everything there is to know about the game, but if he’s never played it in any serious fashion, he probably shouldn’t be playing professionally.
> >
> > Your clips do nothing to show us why sprint benefits the game more than no sprint, only that it makes things easier for people. Without sprint, your sword clip would force you to aim and the clip of someone running at you would’ve required more careful play by you because he would’ve been shooting back and all those shots you missed would’ve likely resulted in your death. Would you rather this be a first person parkour game since you seem to care more about running skill than shooting skill? Because all you’ve shown us is that sprint makes the game easier for you.
>
>
> I’m a good shot, the missed shots were panic from him SPRINTING at me. Because any halfway decent player knows if that player closes the gap to charge range it’s over. We laugh about panic shots in the clan cuz it happens. You don’t play. You got zero experience with these topics. Take it from someone who plays the game. It’s fine.

At least you didn’t try to counter my points that actually mattered. Nice of you not to waste both of our time.

> 2535444634606223;6865:
> there is nothing wrong with sprint its just another type of movement

and if different types of movement were a staple in the halo series halo fans wouldn’t have a problem with it, and while being totally respectful to your opinion if you think sprint is a staple then you are not a true halo fan DON’T GET MAD YET I’LL EXPLAIN AND LET YOU RETORT AFTERWARDS!

OKay so I’m going to use a simile here. Imagine Halo as a Living breathing prize show dog perfectly capable of accomplishing it’s intended goals; which are: A good story, creative multiplayer experiences with tricks and tips that are strictly word of mouth (like gahdi hopping, crouch jumping, map strats, etc.), and with a massive capacity to change in the eyes of the one who sees it (Forge, and Machinima). Halo knew all these tricks for a good 6 years and it got better at doing them with a few minor changes, but still the act was the same familiar thing that won the gold every year. One day its owner bungie thought of a new routine called “Halo:Reach”. It was radically different and new and, when it went to show people were surprised at the completely new show that halo was doing, almost everybody missed the old shows and didn’t like didn’t like some of the new tricks (Loadouts and Spartan abilities) but they were okay becuase for the most part the show was the same and even improved on some parts of the old show (Forge, Machinima, and the campaign depending on who you ask. After this Bungee Got a New partner named Activision with a new -Yoink- of a show dog called Destiny. Halo got a New trainer named 343i who was actually around for the old halo shows for 8 whole years. So 343 released halo 4 and people HATED IT. You see a lot of the people who went to Reach liked some of the new mechanics but not nearly most of the whole community. So when you go and make the show even more different than the one people disliked ever so slightly from before how badly do you think people will react to the new one. After halo 4 Microsoft was not happy with 343 because h4 did so badly and they lost so much money. As a result Microsoft took most control over halo 5 even though the new act was almost done, then they told 343 to make the MCC and that turned out to be a bust becuase they didn’t have enough time becuase they had been working on h5 for so long. Now H5 is out and improving around a way to give microsoft more money (the req system) taking away creativity from players to play halo five (we can hijack in WZFF becuase then we wouldn’t pay for vehicles on top of all the random and unnecessary armors they made) But in spite of all that is wrong with it, HALO 5 IS A DAMN GOOD GAME, but it isn’t halo anymore its something different, something new.

Look, I don’t look down on fans of the new games becuase the new games are bad (H4’s campaign was good but its mp was garbo in my opinion and the case with five is the exact opposite.) Because the new games aren’t bad GAMES, but they are bad HALO GAMES. I think halo 6 should return to they way it was but they should also make a spiritual successor to H5 becuase again H5 is a great game but it was also a terrible halo game.

> 2533274855279867;6868:
> > 2533274943854776;6785:
> > > 2533274855279867;6783:
> > > > 2533274943854776;6780:
> > > > > 2724945845976881;6778:
> > > > > OP your comment is null and void.
> > > > >
> > > > > Sprint is awesome!
> > > > >
> > > > > Go back to Master -Yoink- edition and see how fricking slow the original games are. No thanks!
> > > >
> > > >
> > > > Slow? That awkward moment you realise that CE is faster than H5…
> > >
> > >
> > > … well… it can feel slow. kills were quick, yes. but the sensation of movement was very sluggish. not bad, just slow. Sprint definitely adds to the frenetic feel of the game. It makes movement feel immediate and urgent. Those are extremely fun for a good number of people. I would love to see a sprint mechanic inserted into all the old halo campaigns. It would make the roleplaying aspects even better.
> >
> >
> > This is true. But we must agree on that sprint makes the game slower. Do you understand what sprint is? When you sprint in H5 you are running with the speed of halos 1-3 base movement speed. Which means that when you are not sprinting you are going slower than in H 1-3. So if we took out sprint you would be going sprint speed with base movement speed. Isn’t it fun going sprint speed all the time? Sprint is an animation. Here is a list I’ll now put out for the forth time:
> >
> > So here are ways that sprint effects the gameplay, after I’ve gone through them I will explain how they hurt the gameplay.
> >
> > - People get away with bad positioning. This means that good positioning becomes less rewarding.
> > - Sprint encourages double melees or spartan charges in H5. This is a very skill-less kill, especially if the other person is better at shooting.
> > - It brakes map flow. In Reach we had sprint in the MLG playlist for the 2011-year. We also had a 1:1 remake of sanctuary. Sanctuary is a legendary H2 map. So what we noticed, was that the best players were no longer afraid to cross the yard to the enemy snipe-hut, but they were in H2. Why? Because you could cross the yard so fast. But in H2 if someone saw you in yard, you were dead. The same was true for bridge and carbine. People didn’t think if they should cross them or not, because you could do it so fast. So we made the maps bigger.
> > So the big maps are bad because in combat the cover is thousand miles away. They have separated movement from combat and designed the maps around fast movement, but not for slow combat. And these maps are terrible! They don’t have a theme, they use verticality very poorly, have no powerful power positions and have no way to predict Flow. The pathing is terrible. But Obi you ask: Why is this a bad thing? Because it takes skill out of flow prediction. Why are double melees/charges bad? Because they make shooting less rewarding and shooting takes skill. Why is “getting away with bad positioning” a bad thing? Because it makes good positioning less rewarding and good positioning takes skill.So sprint takes a lot of skill out of the game. Why is that a bad thing? Because when kills are easy to get and you’re throwing a dice on how many kills you get, then they are no longer fun to get. And it’s not like those games shouldn’t exist, but we have CoD. That games all about spinning a dice for kills.Look at Halo: CE. Everything in that game takes skill. The pistol is hard to use, the sniper is hard to use, the Ar is hard to use, grenade jumps are hard to do, double melees are hard to do, giving your team-mate a random spawn is hard to plan for, not spawn -yoinking- your team-mate is hard to do, pinning people down to spawn kill their team-mate is hard to do, grenading weapons is hard to do, grenading power ups is hard to do. Everything in CE takes skill, but look at H2. Sniper is easy to use, so is the Br, power weapons are on dynamic timers, the the melee system is easy. The whole thing was mess. Now in H5 it’s gotten worse. All this stuff that’s in the game is easy and everyone can do them. Sniper is easy, dmr, Br and pistol are easy, clamber is easy, thruster pack is easy, sprinting is easy and they patched out one of the three things that took skill in this game in fast falls. So no, I don’t think sprint should be in the game.
>
>
> wait… sprinting is the same as base movement of h1-3 but in reach it made you faster than h2 so Sanctuary played differently… hence h5 sprinting sucks?
>
> these are map design issues, or weapon issues, or spawn system issues… not necessarily sprinting issues.

Adapt sprint to make a better halo game, or Adapt all of the other traits of a halo game so sprint? Decisions Decisions.

i havent been on the forums in a long time, and i come back to find this crap… come on people…
give it a rest, in fact how about u ask for a classic playlist and then they can see if there is a demand for such crap…

> 2533274855279867;6868:
> > 2533274943854776;6785:
> > > 2533274855279867;6783:
> > > > 2533274943854776;6780:
> > > > > 2724945845976881;6778:
> > > > > OP your comment is null and void.
> > > > >
> > > > > Sprint is awesome!
> > > > >
> > > > > Go back to Master -Yoink- edition and see how fricking slow the original games are. No thanks!
> > > >
> > > >
> > > > Slow? That awkward moment you realise that CE is faster than H5…
> > >
> > >
> > > … well… it can feel slow. kills were quick, yes. but the sensation of movement was very sluggish. not bad, just slow. Sprint definitely adds to the frenetic feel of the game. It makes movement feel immediate and urgent. Those are extremely fun for a good number of people. I would love to see a sprint mechanic inserted into all the old halo campaigns. It would make the roleplaying aspects even better.
> >
> >
> > This is true. But we must agree on that sprint makes the game slower. Do you understand what sprint is? When you sprint in H5 you are running with the speed of halos 1-3 base movement speed. Which means that when you are not sprinting you are going slower than in H 1-3. So if we took out sprint you would be going sprint speed with base movement speed. Isn’t it fun going sprint speed all the time? Sprint is an animation. Here is a list I’ll now put out for the forth time:
> >
> > So here are ways that sprint effects the gameplay, after I’ve gone through them I will explain how they hurt the gameplay.
> >
> > - People get away with bad positioning. This means that good positioning becomes less rewarding.
> > - Sprint encourages double melees or spartan charges in H5. This is a very skill-less kill, especially if the other person is better at shooting.
> > - It brakes map flow. In Reach we had sprint in the MLG playlist for the 2011-year. We also had a 1:1 remake of sanctuary. Sanctuary is a legendary H2 map. So what we noticed, was that the best players were no longer afraid to cross the yard to the enemy snipe-hut, but they were in H2. Why? Because you could cross the yard so fast. But in H2 if someone saw you in yard, you were dead. The same was true for bridge and carbine. People didn’t think if they should cross them or not, because you could do it so fast. So we made the maps bigger.
> > So the big maps are bad because in combat the cover is thousand miles away. They have separated movement from combat and designed the maps around fast movement, but not for slow combat. And these maps are terrible! They don’t have a theme, they use verticality very poorly, have no powerful power positions and have no way to predict Flow. The pathing is terrible. But Obi you ask: Why is this a bad thing? Because it takes skill out of flow prediction. Why are double melees/charges bad? Because they make shooting less rewarding and shooting takes skill. Why is “getting away with bad positioning” a bad thing? Because it makes good positioning less rewarding and good positioning takes skill.So sprint takes a lot of skill out of the game. Why is that a bad thing? Because when kills are easy to get and you’re throwing a dice on how many kills you get, then they are no longer fun to get. And it’s not like those games shouldn’t exist, but we have CoD. That games all about spinning a dice for kills.Look at Halo: CE. Everything in that game takes skill. The pistol is hard to use, the sniper is hard to use, the Ar is hard to use, grenade jumps are hard to do, double melees are hard to do, giving your team-mate a random spawn is hard to plan for, not spawn -yoinking- your team-mate is hard to do, pinning people down to spawn kill their team-mate is hard to do, grenading weapons is hard to do, grenading power ups is hard to do. Everything in CE takes skill, but look at H2. Sniper is easy to use, so is the Br, power weapons are on dynamic timers, the the melee system is easy. The whole thing was mess. Now in H5 it’s gotten worse. All this stuff that’s in the game is easy and everyone can do them. Sniper is easy, dmr, Br and pistol are easy, clamber is easy, thruster pack is easy, sprinting is easy and they patched out one of the three things that took skill in this game in fast falls. So no, I don’t think sprint should be in the game.
>
>
> wait… sprinting is the same as base movement of h1-3 but in reach it made you faster than h2 so Sanctuary played differently… hence h5 sprinting sucks?
>
> these are map design issues, or weapon issues, or spawn system issues… not necessarily sprinting issues.

Sprint works differently in H5 than in Reach. See, if you were to travel accross battle canyon in Reach, you would get there 5 seconds faster than in H2s beaver creek. But in H5, if you go from base to base on truth, you’ll get there 1 second faster than in H2s midship. They realised that the map flow in Reach sucked so they designed the maps around sprint. So now their movement flow is great, but their combat flow is the worst. Don’t they understand that if they weren’t separated they could design the maps around one flow?

> 2533274943854776;6875:
> Sprint works differently in H5 than in Reach. See, if you were to travel accross battle canyon in Reach, you would get there 5 seconds faster than in H2s beaver creek. But in H5, if you go from base to base on truth, you’ll get there 1 second faster than in H2s midship. They realised that the map flow in Reach sucked so they designed the maps around sprint. So now their movement flow is great, but their combat flow is the worst. Don’t they understand that if they weren’t separated they could design the maps around one flow?

Maps were definitely designed with sprint in mind in Reach already. The gentle curvature on the outer perimeter of Zealot, the elongated shape of Boardwalk, and the long bridges on The Cage are all signs of this. Battle Canyon is also a bad example because as a proper remake, it is very likely 1:1 unlike Truth which is merely a spiritual successor. If you go sprinting on Pitfall in Halo 4, you’ll notice that you get accross the map significantly faster with sprint than you got on The Pit.

> 2533275023976626;6845:
> > 2533274880633045;11:
> > > 2535414876585185;1:
> > > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitive halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > > Thoughts? :3
> >
> >
> > A: Since the anti-sprint camp is only a section of the community it would not be the game everyone wants.
> > B: There has never been a clear answer as to why people think two geared movement isn’t ‘competitive’. Nor do I consider competitiveness to be the be all and end all of Halo. It has a role, but that isn’t all halo is as h5 has shown to some degree.
> > C: You call any position other than yours ‘absurd’ though you fail to demonstrate how.
> > D: Loudly proclaiming that sprint has no place in ‘competitive’ halo is a claim, not an argument. You need to back up your claim if it is to be taken seriously.
> > E: Halo 5 has map design problems, but they don’t really center around sprint. They center around size, spawning, blind corners, and lack of variety.
> > F: As a Halo veteran with no distaste for sprint, this argument form ignorance that the loss of population overtime is due to sprint that has been flooding the forum of late is getting tiresome. You still have nothing to base the claim on. It is still the equivalent of walking into your kitchen in the morning and seeing a plate of French toast and assuming a unicorn with a glittering mane made it for you.
>
>
> I must say I completely agree. There is no evidence to support your claim. Also agree with point C.

Which claim is that, mate?

> 2533274889558034;6873:
> > 2533274855279867;6868:
> > > 2533274943854776;6785:
> > > > 2533274855279867;6783:
> > > > > 2533274943854776;6780:
> > > > > > 2724945845976881;6778:
> > > > > > OP your comment is null and void.
> > > > > >
> > > > > > Sprint is awesome!
> > > > > >
> > > > > > Go back to Master -Yoink- edition and see how fricking slow the original games are. No thanks!
> > > > >
> > > > >
> > > > > Slow? That awkward moment you realise that CE is faster than H5…
> > > >
> > > >
> > > > … well… it can feel slow. kills were quick, yes. but the sensation of movement was very sluggish. not bad, just slow. Sprint definitely adds to the frenetic feel of the game. It makes movement feel immediate and urgent. Those are extremely fun for a good number of people. I would love to see a sprint mechanic inserted into all the old halo campaigns. It would make the roleplaying aspects even better.
> > >
> > >
> > > This is true. But we must agree on that sprint makes the game slower. Do you understand what sprint is? When you sprint in H5 you are running with the speed of halos 1-3 base movement speed. Which means that when you are not sprinting you are going slower than in H 1-3. So if we took out sprint you would be going sprint speed with base movement speed. Isn’t it fun going sprint speed all the time? Sprint is an animation. Here is a list I’ll now put out for the forth time:
> > >
> > > So here are ways that sprint effects the gameplay, after I’ve gone through them I will explain how they hurt the gameplay.
> > >
> > > - People get away with bad positioning. This means that good positioning becomes less rewarding.
> > > - Sprint encourages double melees or spartan charges in H5. This is a very skill-less kill, especially if the other person is better at shooting.
> > > - It brakes map flow. In Reach we had sprint in the MLG playlist for the 2011-year. We also had a 1:1 remake of sanctuary. Sanctuary is a legendary H2 map. So what we noticed, was that the best players were no longer afraid to cross the yard to the enemy snipe-hut, but they were in H2. Why? Because you could cross the yard so fast. But in H2 if someone saw you in yard, you were dead. The same was true for bridge and carbine. People didn’t think if they should cross them or not, because you could do it so fast. So we made the maps bigger.
> > > So the big maps are bad because in combat the cover is thousand miles away. They have separated movement from combat and designed the maps around fast movement, but not for slow combat. And these maps are terrible! They don’t have a theme, they use verticality very poorly, have no powerful power positions and have no way to predict Flow. The pathing is terrible. But Obi you ask: Why is this a bad thing? Because it takes skill out of flow prediction. Why are double melees/charges bad? Because they make shooting less rewarding and shooting takes skill. Why is “getting away with bad positioning” a bad thing? Because it makes good positioning less rewarding and good positioning takes skill.So sprint takes a lot of skill out of the game. Why is that a bad thing? Because when kills are easy to get and you’re throwing a dice on how many kills you get, then they are no longer fun to get. And it’s not like those games shouldn’t exist, but we have CoD. That games all about spinning a dice for kills.Look at Halo: CE. Everything in that game takes skill. The pistol is hard to use, the sniper is hard to use, the Ar is hard to use, grenade jumps are hard to do, double melees are hard to do, giving your team-mate a random spawn is hard to plan for, not spawn -yoinking- your team-mate is hard to do, pinning people down to spawn kill their team-mate is hard to do, grenading weapons is hard to do, grenading power ups is hard to do. Everything in CE takes skill, but look at H2. Sniper is easy to use, so is the Br, power weapons are on dynamic timers, the the melee system is easy. The whole thing was mess. Now in H5 it’s gotten worse. All this stuff that’s in the game is easy and everyone can do them. Sniper is easy, dmr, Br and pistol are easy, clamber is easy, thruster pack is easy, sprinting is easy and they patched out one of the three things that took skill in this game in fast falls. So no, I don’t think sprint should be in the game.
> >
> >
> > wait… sprinting is the same as base movement of h1-3 but in reach it made you faster than h2 so Sanctuary played differently… hence h5 sprinting sucks?
> >
> > these are map design issues, or weapon issues, or spawn system issues… not necessarily sprinting issues.
>
>
> Adapt sprint to make a better halo game, or Adapt all of the other traits of a halo game so sprint? Decisions Decisions.

yup. Either one is fine. But to be fair, you dont need to adapt ALL other traits. Rather just make the game as a whole- start to finish- as its own game.

> 2533274943854776;6875:
> > 2533274855279867;6868:
> > > 2533274943854776;6785:
> > > > 2533274855279867;6783:
> > > > > 2533274943854776;6780:
> > > > > > 2724945845976881;6778:
> > > > > > OP your comment is null and void.
> > > > > >
> > > > > > Sprint is awesome!
> > > > > >
> > > > > > Go back to Master -Yoink- edition and see how fricking slow the original games are. No thanks!
> > > > >
> > > > >
> > > > > Slow? That awkward moment you realise that CE is faster than H5…
> > > >
> > > >
> > > > … well… it can feel slow. kills were quick, yes. but the sensation of movement was very sluggish. not bad, just slow. Sprint definitely adds to the frenetic feel of the game. It makes movement feel immediate and urgent. Those are extremely fun for a good number of people. I would love to see a sprint mechanic inserted into all the old halo campaigns. It would make the roleplaying aspects even better.
> > >
> > >
> > > This is true. But we must agree on that sprint makes the game slower. Do you understand what sprint is? When you sprint in H5 you are running with the speed of halos 1-3 base movement speed. Which means that when you are not sprinting you are going slower than in H 1-3. So if we took out sprint you would be going sprint speed with base movement speed. Isn’t it fun going sprint speed all the time? Sprint is an animation. Here is a list I’ll now put out for the forth time:
> > >
> > > So here are ways that sprint effects the gameplay, after I’ve gone through them I will explain how they hurt the gameplay.
> > >
> > > - People get away with bad positioning. This means that good positioning becomes less rewarding.
> > > - Sprint encourages double melees or spartan charges in H5. This is a very skill-less kill, especially if the other person is better at shooting.
> > > - It brakes map flow. In Reach we had sprint in the MLG playlist for the 2011-year. We also had a 1:1 remake of sanctuary. Sanctuary is a legendary H2 map. So what we noticed, was that the best players were no longer afraid to cross the yard to the enemy snipe-hut, but they were in H2. Why? Because you could cross the yard so fast. But in H2 if someone saw you in yard, you were dead. The same was true for bridge and carbine. People didn’t think if they should cross them or not, because you could do it so fast. So we made the maps bigger.
> > > So the big maps are bad because in combat the cover is thousand miles away. They have separated movement from combat and designed the maps around fast movement, but not for slow combat. And these maps are terrible! They don’t have a theme, they use verticality very poorly, have no powerful power positions and have no way to predict Flow. The pathing is terrible. But Obi you ask: Why is this a bad thing? Because it takes skill out of flow prediction. Why are double melees/charges bad? Because they make shooting less rewarding and shooting takes skill. Why is “getting away with bad positioning” a bad thing? Because it makes good positioning less rewarding and good positioning takes skill.So sprint takes a lot of skill out of the game. Why is that a bad thing? Because when kills are easy to get and you’re throwing a dice on how many kills you get, then they are no longer fun to get. And it’s not like those games shouldn’t exist, but we have CoD. That games all about spinning a dice for kills.Look at Halo: CE. Everything in that game takes skill. The pistol is hard to use, the sniper is hard to use, the Ar is hard to use, grenade jumps are hard to do, double melees are hard to do, giving your team-mate a random spawn is hard to plan for, not spawn -yoinking- your team-mate is hard to do, pinning people down to spawn kill their team-mate is hard to do, grenading weapons is hard to do, grenading power ups is hard to do. Everything in CE takes skill, but look at H2. Sniper is easy to use, so is the Br, power weapons are on dynamic timers, the the melee system is easy. The whole thing was mess. Now in H5 it’s gotten worse. All this stuff that’s in the game is easy and everyone can do them. Sniper is easy, dmr, Br and pistol are easy, clamber is easy, thruster pack is easy, sprinting is easy and they patched out one of the three things that took skill in this game in fast falls. So no, I don’t think sprint should be in the game.
> >
> >
> > wait… sprinting is the same as base movement of h1-3 but in reach it made you faster than h2 so Sanctuary played differently… hence h5 sprinting sucks?
> >
> > these are map design issues, or weapon issues, or spawn system issues… not necessarily sprinting issues.
>
>
> Sprint works differently in H5 than in Reach. See, if you were to travel accross battle canyon in Reach, you would get there 5 seconds faster than in H2s beaver creek. But in H5, if you go from base to base on truth, you’ll get there 1 second faster than in H2s midship. They realised that the map flow in Reach sucked so they designed the maps around sprint. So now their movement flow is great, but their combat flow is the worst. Don’t they understand that if they weren’t separated they could design the maps around one flow?

I really think youre patching together a bunch of disparate ideas to voice an opinion of Sprint. This isnt really an argument that is winnable.

Also, whats wrong with combat? It doesnt flow now?

> 2535418573276776;6870:
> No.No it won’t. They should fix their selling system. Instead of having to sell one item at a time they should let you choose an amount.

exactly… the real problem with halo 5- I cant sell more than 1 req at a time.

> 2533274855279867;6878:
> > 2533274889558034;6873:
> > > 2533274855279867;6868:
> > > > 2533274943854776;6785:
> > > > > 2533274855279867;6783:
> > > > > > 2533274943854776;6780:
> > > > > > > 2724945845976881;6778:
> > > > > > > OP your comment is null and void.
> > > > > > >
> > > > > > > Sprint is awesome!
> > > > > > >
> > > > > > > Go back to Master -Yoink- edition and see how fricking slow the original games are. No thanks!
> > > > > >
> > > > > >
> > > > > > Slow? That awkward moment you realise that CE is faster than H5…
> > > > >
> > > > >
> > > > > … well… it can feel slow. kills were quick, yes. but the sensation of movement was very sluggish. not bad, just slow. Sprint definitely adds to the frenetic feel of the game. It makes movement feel immediate and urgent. Those are extremely fun for a good number of people. I would love to see a sprint mechanic inserted into all the old halo campaigns. It would make the roleplaying aspects even better.
> > > >
> > > >
> > > > This is true. But we must agree on that sprint makes the game slower. Do you understand what sprint is? When you sprint in H5 you are running with the speed of halos 1-3 base movement speed. Which means that when you are not sprinting you are going slower than in H 1-3. So if we took out sprint you would be going sprint speed with base movement speed. Isn’t it fun going sprint speed all the time? Sprint is an animation. Here is a list I’ll now put out for the forth time:
> > > >
> > > > So here are ways that sprint effects the gameplay, after I’ve gone through them I will explain how they hurt the gameplay.
> > > >
> > > > - People get away with bad positioning. This means that good positioning becomes less rewarding.
> > > > - Sprint encourages double melees or spartan charges in H5. This is a very skill-less kill, especially if the other person is better at shooting.
> > > > - It brakes map flow. In Reach we had sprint in the MLG playlist for the 2011-year. We also had a 1:1 remake of sanctuary. Sanctuary is a legendary H2 map. So what we noticed, was that the best players were no longer afraid to cross the yard to the enemy snipe-hut, but they were in H2. Why? Because you could cross the yard so fast. But in H2 if someone saw you in yard, you were dead. The same was true for bridge and carbine. People didn’t think if they should cross them or not, because you could do it so fast. So we made the maps bigger.
> > > > So the big maps are bad because in combat the cover is thousand miles away. They have separated movement from combat and designed the maps around fast movement, but not for slow combat. And these maps are terrible! They don’t have a theme, they use verticality very poorly, have no powerful power positions and have no way to predict Flow. The pathing is terrible. But Obi you ask: Why is this a bad thing? Because it takes skill out of flow prediction. Why are double melees/charges bad? Because they make shooting less rewarding and shooting takes skill. Why is “getting away with bad positioning” a bad thing? Because it makes good positioning less rewarding and good positioning takes skill.So sprint takes a lot of skill out of the game. Why is that a bad thing? Because when kills are easy to get and you’re throwing a dice on how many kills you get, then they are no longer fun to get. And it’s not like those games shouldn’t exist, but we have CoD. That games all about spinning a dice for kills.Look at Halo: CE. Everything in that game takes skill. The pistol is hard to use, the sniper is hard to use, the Ar is hard to use, grenade jumps are hard to do, double melees are hard to do, giving your team-mate a random spawn is hard to plan for, not spawn -yoinking- your team-mate is hard to do, pinning people down to spawn kill their team-mate is hard to do, grenading weapons is hard to do, grenading power ups is hard to do. Everything in CE takes skill, but look at H2. Sniper is easy to use, so is the Br, power weapons are on dynamic timers, the the melee system is easy. The whole thing was mess. Now in H5 it’s gotten worse. All this stuff that’s in the game is easy and everyone can do them. Sniper is easy, dmr, Br and pistol are easy, clamber is easy, thruster pack is easy, sprinting is easy and they patched out one of the three things that took skill in this game in fast falls. So no, I don’t think sprint should be in the game.
> > >
> > >
> > > wait… sprinting is the same as base movement of h1-3 but in reach it made you faster than h2 so Sanctuary played differently… hence h5 sprinting sucks?
> > >
> > > these are map design issues, or weapon issues, or spawn system issues… not necessarily sprinting issues.
> >
> >
> > Adapt sprint to make a better halo game, or Adapt all of the other traits of a halo game so sprint? Decisions Decisions.
>
>
> yup. Either one is fine. But to be fair, you dont need to adapt ALL other traits. Rather just make the game as a whole- start to finish- as its own game.

If they’re not gonna make a game that’s entirely “Halo” in how it plays, then I agree. The big reason that so many things in Halo these days don’t work that well - as far as the complaints go - is that they’re not meant for the way Halo is played. 343’s trying to retain some of what Halo is while using mechanics that aren’t ideal for it.

Whether it’s what people consider “Halo” or not, I think the masses will enjoy a game that’s built around a singular vision rather than a clunky mash up.