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> > > > > > Here is a good example of how sprinting can change the whole tide of a game. Look at it like sports plays, you can record and a single spartan can run the whole team and close the gap on the score quickly. That’s what this is about is it not? I get the slower more methodical style of game play, I feel like that’s what they were trying to kind of mesh with Breakout game mode, more value per life (I liked that too, sad they unranked it because everyone quits) I just feel like in H5 there are some real moments where people are losing their minds cuz we pulled one out or lots of expletives cuz we lost a tough one. In my opinion that makes this game great the way it is. The dual wield is a perfect example of how they sat down and made a decision, Is this really practical? Does this create balance or imbalance in the FPS?
> > > > > > Run, But we will find you
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> > > > > It’s great clip, however I refuse to say that sprint is what made it possible. I was doing that on midship 10 years ago. I just had to get to Pink tower/street more carefully. Because I didn’t have thrust or sprint. But I don’t really understand the rest of the arguments. “A single spartan can run the whole team”, wasn’t that possible in the games with no sprint? Especially when you consider that the maps are a lot bigger because of sprint. “I get the slower more methodical style of game play”, is this a reference to the no-sprint halo? Because H2 wasn’t slower than H5 and CE was faster. “I just feel like in H5 there are some real moments where people are losing their minds cuz we pulled one out or lots of expletives cuz we lost a tough one.” This didn’t happen in no-sprint halo? But my biggest problem with these abilities is that I feel they don’t change anything. People always come at me with "they keep the experience fresh. But there is no real difference between a thrust and good strafe, there is no real difference between a clamber and a grenade jump, there is no real difference between a GP and a CE double melee and there is no real difference between a charge and melee. I do think that the stabilizer adds to the gameplay, but it’s an another thing entirely, if what it adds is a good thing and you won’t be using it in a gunfight.
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> > > > I feel we are locked to a “agree to disagree” kinda thing here, we still all strafe, I think maybe the thrust adds a quickness to the strafe that you may have to cut your firing down to conserve ammo. I mean it seems like you are arguing that it makes no difference its purely player preference. For me, It fits my run and gun playing style. In that clip I sprinted around an object to catch the player off guard after he dropped down, then i had to sprint up the ramp to catch up to the 3 cycling around the map. I closed the gap quickly, if no sprint I would have been noticed by one of them and maybe only gotten 1 maybe 2 kills. I mean we all care about the game, and they do listen to our feedback, I had a post about missing the “Killed by Killed most” graphic from the old halos, sure enough it hwas on the next update. I feel this is by far the most even shooter out there, I hardly find myself going how did i possibly get killed (usually very explainable, lag, didnt see what weapon, etc) The other shooters, COD, BF, I mean some of the kills/deaths i had were like wow that just happened somehow. Honestly if they keep messing around with the MP the story is gonna lack so I feel they should build on a good base platform that they have already.
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> > > Maybe in the no sprint games it would have been harder to do all that (and perhaps it should be harder), but I feel like thrust would have allowed you to do those things also. Plus, in the case of that actual clip, without sprint you would’ve been better off tossing a grenade or two given how clumped up they were and pick off anyone that remained and you likely would’ve killed all three of them. Really, “closing the gap” - again, that particular clip - made things easier in most ways without the proper skill related trade off.
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> > Grenades meh… listen to yourself go on about skill, I got a full time job, a kid and a life. dude if i want to sprint around and merc a whole team with a sword on my downtime and you wanna go on about saying i should have a proper skill exchange… dude, harsh. Here is one where guys are sprinting at me and i overkill them anyway, sprint works both ways. hopefully its enough skill for you
> > Video replay example
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> I can’t even tell if you’re serious or not, but assuming you are:
> So what’s the point of showing off that clip if it doesn’t actually back up your points? You spoke of balance and “changing the tide of the game”, but that clip doesn’t have any relevance to those points. Nothing you accomplished in that clip was only possible because of sprint.
> Unless you’re saying sprint makes the game easier and that’s what you like about it, then I’ll be accepting of that answer.
Ok lemme break it down for you, it was an illustration of how sprint can go bad, the one player sprints at me, more than once and pays for it. so it takes some skill, kid, to decide when to and when not to sprint. If you somehow think that utilizing all the mechanics in the game make it less skill based in any way, than you don’t know games my friend. Bottom line is, if you use all the game mechanics at your disposal, I guarantee someone will be doing it better than you and you will be merc’d… is that because sprint made them better? is that because you dont like the thruster pack? No its cuz you got out played son. happens to me all the time. The difference is I don’t cry about it and say “they should make it like halo 3, it was my favorite.” see all ya’ll keep goin on how there is no reason, i been giving you video replay of how it helps MY game and you just sit there like nope. So in the spirit of i give up on this thread, I am going to go ahead and lobby for HALO 6 DUAL THUMBSTICK SPRINT which is an extra boost of sprint for a 2 second duration, just to hunt your sorry butt down son.
-EDIT I cant, you have zero time played in Halo5