The sprint discussion thread

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> > I am very tired of this topic. I cannot believe that we still need to explain why sprint is bad for Halo. Did we get any good reason that tells us why sprint is good for Halo? Nope, still getting replies like “Halo needs to evolve” and “I like sprint”.
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> You say it like its fact and that it’s bad for people to have their own opinion. People can’t just like anything anymore , there has to be a science behind why you like something or it’s meaningless.
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> Whether we keep or discard sprint, I don’t give a -Yoink-. But people need to start developing an open mind

He never said anti-sprinter’s arguments are fact, it could sound like he is saying it as a fact. But the point he is making is they never got any constructive replies about why they think sprint is good for Halo.

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> > I am very tired of this topic. I cannot believe that we still need to explain why sprint is bad for Halo. Did we get any good reason that tells us why sprint is good for Halo? Nope, still getting replies like “Halo needs to evolve” and “I like sprint”.
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> This. All I see is “I like sprint” and they said they do not need any reason why they think it helps Halo in good way. They never even tried to tell people why sprint is good for Halo, when another side tells you why sprint is bad for Halo.

There are plenty of responses on the boons of Sprint. Theyre just buried.

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> > I am very tired of this topic. I cannot believe that we still need to explain why sprint is bad for Halo. Did we get any good reason that tells us why sprint is good for Halo? Nope, still getting replies like “Halo needs to evolve” and “I like sprint”.
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> I don’t think we heard any good reasons why it was bad either. Even if we did get any for or against it’s all a matter of opinion. OPINION: I hate Call of Duty because every year it’s a copy and paste of itself with a new skin. FACT: Grass is green and water is wet. See? Don’t like sprint? Don’t use it. If you are that upset then go play Super Mario Bros. Problem solved.

Want sprint? Go play Call of Duty. Problem solved. Do you see how dumb this is?

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> > > I am very tired of this topic. I cannot believe that we still need to explain why sprint is bad for Halo. Did we get any good reason that tells us why sprint is good for Halo? Nope, still getting replies like “Halo needs to evolve” and “I like sprint”.
> >
> >
> > This. All I see is “I like sprint” and they said they do not need any reason why they think it helps Halo in good way. They never even tried to tell people why sprint is good for Halo, when another side tells you why sprint is bad for Halo.
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> There are plenty of responses on the boons of Sprint. Theyre just buried.

Examples? Other than “sprint evolves the game”, “sprint helps you go places quicker”, and “every game needs sprint”.

I think that it would be nice to keep sprint

Do you think 343 see this thread? I wonder what their response would/will be? Problem with just implementing a classic playlist is that means one side of the community will likely be alienated. Depending on what movement mechanics the campaign has that would determine the maps that the developer would design leaving the other side to community forge maps only.
(Sigh)… It’s a shame what implementing trendy mechanics has done to this game and community. We are literally tearing halo down by arguing. Unfortunately though I still think these movement mechanics should be removed. I know I’m adding to the problem but at this point I don’t think it really matters.

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> Do you think 343 see this thread? I wonder what their response would/will be? Problem with just implementing a classic playlist is that means one side of the community will likely be alienated. Depending on what movement mechanics the campaign has that would determine the maps that the developer would design leaving the other side to community forge maps only.
> (Sigh)… It’s a shame what implementing trendy mechanics has done to this game and community. We are literally tearing halo down by arguing. Unfortunately though I still think these movement mechanics should be removed. I know I’m adding to the problem but at this point I don’t think it really matters.

No thread or reasoning from us will change 343’s mind. They’ve already admitted to only including sprint because of the date (yes, that is as crazy stupid as it sounds). After Halo 4 came out every poll on the major Halo forums showed it was a landslide in favor of no sprint. Their response? Give us more sprint.

They actually don’t care about what their fans want, they care more about non fans “expect”.

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> > Do you think 343 see this thread? I wonder what their response would/will be? Problem with just implementing a classic playlist is that means one side of the community will likely be alienated. Depending on what movement mechanics the campaign has that would determine the maps that the developer would design leaving the other side to community forge maps only.
> > (Sigh)… It’s a shame what implementing trendy mechanics has done to this game and community. We are literally tearing halo down by arguing. Unfortunately though I still think these movement mechanics should be removed. I know I’m adding to the problem but at this point I don’t think it really matters.
>
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> No thread or reasoning from us will change 343’s mind. They’ve already admitted to only including sprint because of the date (yes, that is as crazy stupid as it sounds). After Halo 4 came out every poll on the major Halo forums showed it was a landslide in favor of no sprint. Their response? Give us more sprint.
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> They actually don’t care about what their fans want, they care more about non fans “expect”.

Well said. It’s a shame though; that non fans are dictating the fan’s game.

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> > > > This whole post is based on opinion and either you like it or you don’t. Here’s a fact, the more factors and variables = greater skill dependency. end of fact, now for my opinion. Sprint was inevitable as much as boosting, quick switch in vehicles, and ledge climbing, in a progressively competitive game like the halo brand. if your tryng to shoot down a sprinter you might not get the kill if its not all headshots. if your being shot at and hit the corner out of sight, anything can happen. Depending on if you sprinted, when you started sprinting, and where you sprinted to. Maybe ill flank you, maybe ill wait for you and assassinate you. maybe I climbed up around that corner waiting to ground pound you. in all that time since you’ve lost sight you don’t know where am I, what I have, or what I’m gonna do. You can have a competitive game or you can game that keeps taking things in and out till everyone’s catered to. but you cant have both. shoutout to anyone who said sprint dosent have a place in competitive halo, I didn’t realize making the game easier means I’m a better player.
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> > > Untrue. Simply adding more variables does not increase a games dependency on skill. Those variable have to be a very particular kind in order to increase the dependency on skill.
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> > so lets take boost for a variable example. your chasing a Spartan and he jumps, boosts back and 1 hits you. you can either get caught in that slick move or you can turn it back on him. now your saying with things sneakyer moves like this vs halo 1-3 it is not dependent on skill. bare in mind you have a split second to remember this dirty trick and react correctly before hes behind you. I know we’re mainly talking about sprint particularly but you mentioned variables very generally. so if I boost out of your shot while u don’t boost away from mine that’s not skill? no of course not because remembering all of your abilitys and how to use them in the split second it matters is of no consequence at all. yepp that’s right the harder a game is to compete at an mlg level has nothing to do with your skill level. thanks.
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> you mentioned variables generally, not me. I said nothing about boosting.

you know what forget what i said I’m with you guys. i wonna be catered and have things handed to me just like you guys. make halo great again!

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> Do you think 343 see this thread? I wonder what their response would/will be? Problem with just implementing a classic playlist is that means one side of the community will likely be alienated. Depending on what movement mechanics the campaign has that would determine the maps that the developer would design leaving the other side to community forge maps only.
> (Sigh)… It’s a shame what implementing trendy mechanics has done to this game and community. We are literally tearing halo down by arguing. Unfortunately though I still think these movement mechanics should be removed. I know I’m adding to the problem but at this point I don’t think it really matters.

If they listened to the community, then we would have more maps in Arena. I mean we barely have more 4v4 maps than launch. While every other playlist gets implemented and updated, Arena gets completely neglected. Sure there is a map every 1-3 months, but it isn’t enough considering the lack of maps at launch and the removal of 2 maps. Again even in Halo Reach we got lots of community maps for competitive playlists even a year after launch. Many of them were terrible but at least it was something. I am tired of playing the same 3-5 maps every day. There is only so much I can play on Fathom before I rage quit.

If you can’t deal with new mechanics in a game, go play MCC and leave this forum. Sorry, but a brisk jog is annoying as -Yoink-. You like your triangles too much? Play an older game, ffs. You choose to click sprint. 343 doesn’t make you do it. I hope to god that 343 doesn’t read these forum posts or take them to heart. Imo, that’s why halo 5 is such -Yoink- in the story department. Listening to -Yoink!- like you that just want another Halo 3

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> I think that it would be nice to keep sprint

But why?

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> I’m honestly a big fan of sprint. It’s a change that I think should have been made a long time ago.

But why?

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> > > This whole post is based on opinion and either you like it or you don’t. Here’s a fact, the more factors and variables = greater skill dependency. end of fact, now for my opinion. Sprint was inevitable as much as boosting, quick switch in vehicles, and ledge climbing, in a progressively competitive game like the halo brand. if your tryng to shoot down a sprinter you might not get the kill if its not all headshots. if your being shot at and hit the corner out of sight, anything can happen. Depending on if you sprinted, when you started sprinting, and where you sprinted to. Maybe ill flank you, maybe ill wait for you and assassinate you. maybe I climbed up around that corner waiting to ground pound you. in all that time since you’ve lost sight you don’t know where am I, what I have, or what I’m gonna do. You can have a competitive game or you can game that keeps taking things in and out till everyone’s catered to. but you cant have both. shoutout to anyone who said sprint dosent have a place in competitive halo, I didn’t realize making the game easier means I’m a better player.
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> > Alright. The thing we must first agree on, is that adding things to your gameplay adds depth, but not to the skillgap. That is obvious from just looking at H5. All of these abilities take no skill to use. I mean which one of them is hard. Clamber is not hard to use, GP is not hard to use, charge is not hard to use, thruster is not hard and slide is not hard. These are the things shown in the pro leugue and every player can do them. I can do every move and jump that the pro players can and I’m only a diamond level player. But Obi, you ask: isn’t it a mental skill to know when to time a thrust in a 1v1 battle and I say: Yes it is, but there is absolutely no meaningful difference between a thrust and a good strafe. It’s just far more subtle, which is something that the halo community has no sense of.
> > It must be a mental skill to know when to use your clamber to get to this ledge. So were the grenade jumps, rocket jumps and turtle jumps in CE and news flash: they were hard to pull off.
> > In what way does sprinting make the game more skillful? It takes out flow prediction which took skill. It devalues map controll which took skill. It devalues guns and aiming took skill. Questions?
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> flow prediction + map control and devaluation of guns making you aim more is a lack of skill how?I don’t wonna predict where theyre gonna be based upon the only places they can spawn atm. and I wonna earn that kill no matter the gun I have and if I loose. seems more like you gotta earn it but hey 2016 you don’t have to earn anything anymore right?

I’m not sure how the lack flow prediction, map control and the devaluation of weapons make you aim more. They make you melee/charge/ground pound more. But how can you say that H5 is a skillful game?

Let’s take a look at my favourite game of all time Halo: CE. On the surface the game is super simple and not very comptetitive. But what is it in this game that takes skill? Well, the pistol is hard to use, the sniper is hard to use, all the niche weapons are hard to use effectively, map controll is hard, understanding positioning is hard, giving your team-mate a random spawn is hard to do, not spawn -yoinking- your team-mate is hard to do, boosting yout team-mate off spawn is hard to do, pinning down one enemy player to spawn trap his team-mate is hard to do, nading power ups is hard to do, nading weapons is hard to do, grenade jumps are hard, rocket jumps are hard and that’s just scratching the surface. In reality I could write a book on why CE is a skillful game.
Then Halo 2 came and -yoinked- it all up! Power weapons are on dynamic timers and can’t be naded, Br is easy to use, the sniper is easy to use, dual wielding promoted camping and remember the noob combo? The whole game was a mess. Jumping over a couple games that I don’t have the energy to take on, we arrive at present day with H5. So clamber is not hard, thruster is not hard, ground pound is not hard, charge is not hard, sniper is not hard, storm rifle is not hard, plasma pistol is not hard, pistol is not hard. Then there’s just some stupid -yoink- like radar and flagnum in competitive play. So what in this game takes skill?

  • The super man jumps.
  • Working as a team to take locate your enemies
  • Working as a team to take down your enemiesThey actually patched out some of the stuff that did take skill in fast falls. And as I said, everyone can do all of tricks in this game(excluding the superman jumps). So no, I don’t think that H5 is a skillful game.

How about NO. Thanks. Sprints here to stay. :wink:

It’s a feature that if it were removed I probably wouldn’t care. The gameplay can flow smoothly with or without it. It just depends on how the gunplay is.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

OP your comment is null and void.

Sprint is awesome!

Go back to Master -Yoink- edition and see how fricking slow the original games are. No thanks!

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

Stop making this forum. It’s DUMB!!! If you don’t like sprint then don’t sprint and just deal with it. AND STOP MAKING THIS DUMB FORUM!!!

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> OP your comment is null and void.
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> Sprint is awesome!
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> Go back to Master -Yoink- edition and see how fricking slow the original games are. No thanks!

Slow? That awkward moment you realise that CE is faster than H5…

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> > > > 2535456165221911;6744:
> > > > I am very tired of this topic. I cannot believe that we still need to explain why sprint is bad for Halo. Did we get any good reason that tells us why sprint is good for Halo? Nope, still getting replies like “Halo needs to evolve” and “I like sprint”.
> > >
> > >
> > > This. All I see is “I like sprint” and they said they do not need any reason why they think it helps Halo in good way. They never even tried to tell people why sprint is good for Halo, when another side tells you why sprint is bad for Halo.
> >
> >
> > There are plenty of responses on the boons of Sprint. Theyre just buried.
>
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> Examples? Other than “sprint evolves the game”, “sprint helps you go places quicker”, and "every game needs sprint

did you miss the part where they are buried? start digging if you really care.

Edit: its been suggested that you “google it”