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> > > This whole post is based on opinion and either you like it or you don’t. Here’s a fact, the more factors and variables = greater skill dependency. end of fact, now for my opinion. Sprint was inevitable as much as boosting, quick switch in vehicles, and ledge climbing, in a progressively competitive game like the halo brand. if your tryng to shoot down a sprinter you might not get the kill if its not all headshots. if your being shot at and hit the corner out of sight, anything can happen. Depending on if you sprinted, when you started sprinting, and where you sprinted to. Maybe ill flank you, maybe ill wait for you and assassinate you. maybe I climbed up around that corner waiting to ground pound you. in all that time since you’ve lost sight you don’t know where am I, what I have, or what I’m gonna do. You can have a competitive game or you can game that keeps taking things in and out till everyone’s catered to. but you cant have both. shoutout to anyone who said sprint dosent have a place in competitive halo, I didn’t realize making the game easier means I’m a better player.
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> > Alright. The thing we must first agree on, is that adding things to your gameplay adds depth, but not to the skillgap. That is obvious from just looking at H5. All of these abilities take no skill to use. I mean which one of them is hard. Clamber is not hard to use, GP is not hard to use, charge is not hard to use, thruster is not hard and slide is not hard. These are the things shown in the pro leugue and every player can do them. I can do every move and jump that the pro players can and I’m only a diamond level player. But Obi, you ask: isn’t it a mental skill to know when to time a thrust in a 1v1 battle and I say: Yes it is, but there is absolutely no meaningful difference between a thrust and a good strafe. It’s just far more subtle, which is something that the halo community has no sense of.
> > It must be a mental skill to know when to use your clamber to get to this ledge. So were the grenade jumps, rocket jumps and turtle jumps in CE and news flash: they were hard to pull off.
> > In what way does sprinting make the game more skillful? It takes out flow prediction which took skill. It devalues map controll which took skill. It devalues guns and aiming took skill. Questions?
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> flow prediction + map control and devaluation of guns making you aim more is a lack of skill how?I don’t wonna predict where theyre gonna be based upon the only places they can spawn atm. and I wonna earn that kill no matter the gun I have and if I loose. seems more like you gotta earn it but hey 2016 you don’t have to earn anything anymore right?
I’m not sure how the lack flow prediction, map control and the devaluation of weapons make you aim more. They make you melee/charge/ground pound more. But how can you say that H5 is a skillful game?
Let’s take a look at my favourite game of all time Halo: CE. On the surface the game is super simple and not very comptetitive. But what is it in this game that takes skill? Well, the pistol is hard to use, the sniper is hard to use, all the niche weapons are hard to use effectively, map controll is hard, understanding positioning is hard, giving your team-mate a random spawn is hard to do, not spawn -yoinking- your team-mate is hard to do, boosting yout team-mate off spawn is hard to do, pinning down one enemy player to spawn trap his team-mate is hard to do, nading power ups is hard to do, nading weapons is hard to do, grenade jumps are hard, rocket jumps are hard and that’s just scratching the surface. In reality I could write a book on why CE is a skillful game.
Then Halo 2 came and -yoinked- it all up! Power weapons are on dynamic timers and can’t be naded, Br is easy to use, the sniper is easy to use, dual wielding promoted camping and remember the noob combo? The whole game was a mess. Jumping over a couple games that I don’t have the energy to take on, we arrive at present day with H5. So clamber is not hard, thruster is not hard, ground pound is not hard, charge is not hard, sniper is not hard, storm rifle is not hard, plasma pistol is not hard, pistol is not hard. Then there’s just some stupid -yoink- like radar and flagnum in competitive play. So what in this game takes skill?
- The super man jumps.
- Working as a team to take locate your enemies
- Working as a team to take down your enemiesThey actually patched out some of the stuff that did take skill in fast falls. And as I said, everyone can do all of tricks in this game(excluding the superman jumps). So no, I don’t think that H5 is a skillful game.