The sprint discussion thread

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> > > > > > > > > > > > > > WHY IS SPRINT BAD? PLEASE EXPLAIN!
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > So here are ways that sprint effects the gameplay, after I’ve gone through them I will explain how they hurt the gameplay.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > <ul class=“ordered”>
> > > > > > > > > > > > >
> > > > > > > > > > > > > - People get away with bad positioning. This means that good positioning becomes less rewarding.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > <ul class=“ordered”>
> > > > > > > > > > > > >
> > > > > > > > > > > > > - Sprint encourages double melees or spartan charges in H5. This is a very skill-less kill, especially if the other person is better at shooting.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > <ul class=“ordered”>
> > > > > > > > > > > > >
> > > > > > > > > > > > > - It brakes map flow. In Reach we had sprint in the MLG playlist for the 2011-year. We also had a 1:1 remake of sanctuary. Sanctuary is a legendary H2 map. So what we noticed, was that the best players were no longer afraid to cross the yard to the enemy snipe-hut, but they were in H2. Why? Because you could cross the yard so fast. But in H2 if someone saw you in yard, you were dead. The same was true for bridge and carbine. People didn’t think if they should cross them or not, because you could do it so fast. So we made the maps bigger.
> > > > > > > > > > > > > So the big maps are bad because in combat the cover is thousand miles away. They have separated movement from combat and designed the maps around fast movement, but not for slow combat. And these maps are terrible! They don’t have a theme, they use verticality very poorly, have no powerful power positions and have no way to predict Flow. The pathing is terrible. But Obi you ask: Why is this a bad thing? Because it takes skill out of flow prediction. Why are double melees/charges bad? Because they make shooting less rewarding and shooting takes skill. Why is “getting away with bad positioning” a bad thing? Because it makes good positioning less rewarding and good positioning takes skill.So sprint takes a lot of skill out of the game. Why is that a bad thing? Because when kills are easy to get and you’re throwing a dice on how many kills you get, then they are no longer fun to get. And it’s not like those games shouldn’t exist, but we have CoD. That games all about spinning a dice for kills.Look at Halo: CE. Everything in that game takes skill. The pistol is hard to use, the sniper is hard to use, the Ar is hard to use, grenade jumps are hard to do, double melees are hard to do, giving your team-mate a random spawn is hard to plan for, not spawn -yoinking- your team-mate is hard to do, pinning people down to spawn kill their team-mate is hard to do, grenading weapons is hard to do, grenading power ups is hard to do. Everything in CE takes skill, but look at H2. Sniper is easy to use, so is the Br, power weapons are on dynamic timers, the the melee system is easy. The whole thing was mess. Now in H5 it’s gotten worse. All this stuff that’s in the game is easy and everyone can do them. Sniper is easy, dmr, Br and pistol are easy, clamber is easy, thruster pack is easy, sprinting is easy and they patched out one of the three things that took skill in this game in fast falls. So no, I don’t think sprint should be in the game.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > 1. The more skilled player will always be in a better position, a worse off player will not succeed. Also there are power positions in Halo 5 what are you talking about?
> > > > > > > > > > > > 2. Double Melees sounds like a noob thing. A. The better player will get shots in before a Melee. B. Sprinting to try and get a double Melee is a disadvantage, unless you come around a corner which C. A better player will check Radar and beat that noob.
> > > > > > > > > > > > 3. It does not break map flow for H 5 because it is H 5 and designed for H5.
> > > > > > > > > > > > And 4. Maps are not Sprint, Double Meele is not Sprint and the mechanics are not Sprint
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > I’ll let Master Obi Wan Handle the major detail. Your points have absolutely no Backing. Sprint isn’t those things, but it has a ripple effect on them.
> > > > > > > > > > > Saying it “works in Halo 5” is redundent, because Halo 5 plays very little like Halo 1,2 or 3. And that is the point. Its not just a different game, it feels like a different Franchise or more specifically, and amalgamation of -Yoink- from other franchises twisted and shoved up Halos -Yoink- and someone said “it fit in there, so it works”
> > > > > > > > > > > But just like Edward Norton in American History X, Halo’s -Yoink- is gonna look hella different
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > It’s not meant to be like any other Halo game, it’s unique. My points have no backing? How does your points have any backing? This obviously not about Sprint at all and is a classic Halo vs new Halo issue. This Sprint thing is just opinionated. Oh and if you can’t have a proper discussion about this without getting angry, well…
> > > > > > > > > > Oh yeah and Obi Wan bring it on.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > LOL despite all the facts listed throughout this thread, that were touched upon by myself and Obi Wan
> > > > > > > > > It’s not opinion. It’s all factual influence on the game design of Halo 5. Halo 5 unique? No Ho 1, 2 and 3 were unique games that Had an identity. Halo 5 copies the “movement ability” trend we had since titanfall.
> > > > > > > > > It’s the furthest from unique Halo can get.
> > > > > > > >
> > > > > > > >
> > > > > > > > Ok so it’s not Sprint than its just Halo 5. Go play MCC then, seriously it’s got good games on it. Not joking or being sarcastic MCC is good.
> > > > > > >
> > > > > > >
> > > > > > > I feel like there isn’t much “unique” you can do with a FPS mechanics wise. I gave up on Halo and bought into the COD machine for a few editions because of the movement system. I mean why limit yourself? Even playing MCC I find myself trying to sprint or climb and without it, they feel retro. I mean the more movement options the player has the more variation in battles, its undeniable. Sprint is no exception, use it at your own risk. the swat reference is a good one. Smooth and slow is the way to go, sprint to cover or emergency situations only. Slayer, some people duck out and sprint away, some times it works, some times they run smack into some enemy team without any shields.
> > > > > > > Its about keeping battles different and unique and minimizing squads camping out an area an entire match because the quickness and angles of attack players drop in from anywhere and everywhere. Also helps when teammates are engaged in fire or out numbered, sprint, clamber and thrust over to actually participate or clean up, rather than see the tags light up and toss a couple nades in hopes you do some damage by the time you make it over there.
> > > > > >
> > > > > >
> > > > > > “Why limit yourself”
> > > > > > See you fail to understand that these movement abilitys don’t add depth to the gameplay. I mean you can get killed while sprinting or while walking, but because they take the same amount of skill(to kill) it doesn’t matter.
> > > >
> > > >
> > > > But it did happen plenty of times where someone was shooting me, I jumped up a level and then jumped behind them. On Battle creek I would always grenade jump over someone with the overshield. The same is true for H2. Did you never climb up from to mid B3 and have some guy try shoot you while he’s chasing you. So you ninja him, or blindly drob to sword where you can quad shoot him. Thrusters, sprint, clamber. They don’t add anything to the gameplay, that you couldn’t do in CE.
> > >
> > >
> > > This
> >
> >
> > Your just hunting down the camo player. I was doing that in CE.
>
>
> Both he and I were using thrusters to get in and out of cover, over objects, across caverns in full stride. You sir were not doing this in CE

Yeah, but what I ment was that the thrusters make no difference. If there were no thrustets, you would have been using your legs.

Wow well I guess we’re STILL not over this dumb debate. Ok, we get it, halo 1-3 were fine without sprint, but this just simply isn’t 2005. Shooters aren’t played at a jogging pace anymore, they’re finally evolving, changing, and no one can seem to accept that. This is Halo 5 people, and Halo 6 is gonna go even further with movement complexity, not take a step back to 2005. If you don’t like it when games evolve, stick to the old ones, or get used to the next generation.

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> > > GP, Thrust, Stick… evade
> >
> >
> > Aaand here you attacked someone from above, dropped down, jumped around and stuck him. I was doing this also in CE.
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> Oh so you were thruster strifing around needless? Dude give it up man

No, I was using my legs to strafe. Btw didbwrite that correctly?

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> > > > > > > > > > > > > > > WHY IS SPRINT BAD? PLEASE EXPLAIN!
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > So here are ways that sprint effects the gameplay, after I’ve gone through them I will explain how they hurt the gameplay.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > <ul class=“ordered”>
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > - People get away with bad positioning. This means that good positioning becomes less rewarding.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > <ul class=“ordered”>
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > - Sprint encourages double melees or spartan charges in H5. This is a very skill-less kill, especially if the other person is better at shooting.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > <ul class=“ordered”>
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > - It brakes map flow. In Reach we had sprint in the MLG playlist for the 2011-year. We also had a 1:1 remake of sanctuary. Sanctuary is a legendary H2 map. So what we noticed, was that the best players were no longer afraid to cross the yard to the enemy snipe-hut, but they were in H2. Why? Because you could cross the yard so fast. But in H2 if someone saw you in yard, you were dead. The same was true for bridge and carbine. People didn’t think if they should cross them or not, because you could do it so fast. So we made the maps bigger.
> > > > > > > > > > > > > > So the big maps are bad because in combat the cover is thousand miles away. They have separated movement from combat and designed the maps around fast movement, but not for slow combat. And these maps are terrible! They don’t have a theme, they use verticality very poorly, have no powerful power positions and have no way to predict Flow. The pathing is terrible. But Obi you ask: Why is this a bad thing? Because it takes skill out of flow prediction. Why are double melees/charges bad? Because they make shooting less rewarding and shooting takes skill. Why is “getting away with bad positioning” a bad thing? Because it makes good positioning less rewarding and good positioning takes skill.So sprint takes a lot of skill out of the game. Why is that a bad thing? Because when kills are easy to get and you’re throwing a dice on how many kills you get, then they are no longer fun to get. And it’s not like those games shouldn’t exist, but we have CoD. That games all about spinning a dice for kills.Look at Halo: CE. Everything in that game takes skill. The pistol is hard to use, the sniper is hard to use, the Ar is hard to use, grenade jumps are hard to do, double melees are hard to do, giving your team-mate a random spawn is hard to plan for, not spawn -yoinking- your team-mate is hard to do, pinning people down to spawn kill their team-mate is hard to do, grenading weapons is hard to do, grenading power ups is hard to do. Everything in CE takes skill, but look at H2. Sniper is easy to use, so is the Br, power weapons are on dynamic timers, the the melee system is easy. The whole thing was mess. Now in H5 it’s gotten worse. All this stuff that’s in the game is easy and everyone can do them. Sniper is easy, dmr, Br and pistol are easy, clamber is easy, thruster pack is easy, sprinting is easy and they patched out one of the three things that took skill in this game in fast falls. So no, I don’t think sprint should be in the game.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > 1. The more skilled player will always be in a better position, a worse off player will not succeed. Also there are power positions in Halo 5 what are you talking about?
> > > > > > > > > > > > > 2. Double Melees sounds like a noob thing. A. The better player will get shots in before a Melee. B. Sprinting to try and get a double Melee is a disadvantage, unless you come around a corner which C. A better player will check Radar and beat that noob.
> > > > > > > > > > > > > 3. It does not break map flow for H 5 because it is H 5 and designed for H5.
> > > > > > > > > > > > > And 4. Maps are not Sprint, Double Meele is not Sprint and the mechanics are not Sprint
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > I’ll let Master Obi Wan Handle the major detail. Your points have absolutely no Backing. Sprint isn’t those things, but it has a ripple effect on them.
> > > > > > > > > > > > Saying it “works in Halo 5” is redundent, because Halo 5 plays very little like Halo 1,2 or 3. And that is the point. Its not just a different game, it feels like a different Franchise or more specifically, and amalgamation of -Yoink- from other franchises twisted and shoved up Halos -Yoink- and someone said “it fit in there, so it works”
> > > > > > > > > > > > But just like Edward Norton in American History X, Halo’s -Yoink- is gonna look hella different
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > It’s not meant to be like any other Halo game, it’s unique. My points have no backing? How does your points have any backing? This obviously not about Sprint at all and is a classic Halo vs new Halo issue. This Sprint thing is just opinionated. Oh and if you can’t have a proper discussion about this without getting angry, well…
> > > > > > > > > > > Oh yeah and Obi Wan bring it on.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > LOL despite all the facts listed throughout this thread, that were touched upon by myself and Obi Wan
> > > > > > > > > > It’s not opinion. It’s all factual influence on the game design of Halo 5. Halo 5 unique? No Ho 1, 2 and 3 were unique games that Had an identity. Halo 5 copies the “movement ability” trend we had since titanfall.
> > > > > > > > > > It’s the furthest from unique Halo can get.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Ok so it’s not Sprint than its just Halo 5. Go play MCC then, seriously it’s got good games on it. Not joking or being sarcastic MCC is good.
> > > > > > > >
> > > > > > > >
> > > > > > > > I feel like there isn’t much “unique” you can do with a FPS mechanics wise. I gave up on Halo and bought into the COD machine for a few editions because of the movement system. I mean why limit yourself? Even playing MCC I find myself trying to sprint or climb and without it, they feel retro. I mean the more movement options the player has the more variation in battles, its undeniable. Sprint is no exception, use it at your own risk. the swat reference is a good one. Smooth and slow is the way to go, sprint to cover or emergency situations only. Slayer, some people duck out and sprint away, some times it works, some times they run smack into some enemy team without any shields.
> > > > > > > > Its about keeping battles different and unique and minimizing squads camping out an area an entire match because the quickness and angles of attack players drop in from anywhere and everywhere. Also helps when teammates are engaged in fire or out numbered, sprint, clamber and thrust over to actually participate or clean up, rather than see the tags light up and toss a couple nades in hopes you do some damage by the time you make it over there.
> > > > > > >
> > > > > > >
> > > > > > > “Why limit yourself”
> > > > > > > See you fail to understand that these movement abilitys don’t add depth to the gameplay. I mean you can get killed while sprinting or while walking, but because they take the same amount of skill(to kill) it doesn’t matter.
> > > > >
> > > > >
> > > > > But it did happen plenty of times where someone was shooting me, I jumped up a level and then jumped behind them. On Battle creek I would always grenade jump over someone with the overshield. The same is true for H2. Did you never climb up from to mid B3 and have some guy try shoot you while he’s chasing you. So you ninja him, or blindly drob to sword where you can quad shoot him. Thrusters, sprint, clamber. They don’t add anything to the gameplay, that you couldn’t do in CE.
> > > >
> > > >
> > > > This
> > >
> > >
> > > Your just hunting down the camo player. I was doing that in CE.
> >
> >
> > Both he and I were using thrusters to get in and out of cover, over objects, across caverns in full stride. You sir were not doing this in CE
>
>
> Yeah, but what I ment was that the thrusters make no difference. If there were no thrustets, you would have been using your legs.

Hey buddy, it’s the future, it’s halo, they’re using extremely enhanced suits, y would they just be using their legs?

> 2535442594342274;6723:
> Wow well I guess we’re STILL not over this dumb debate. Ok, we get it, halo 1-3 were fine without sprint, but this just simply isn’t 2005. Shooters aren’t played at a jogging pace anymore, they’re finally evolving, changing, and no one can seem to accept that. This is Halo 5 people, and Halo 6 is gonna go even further with movement complexity, not take a step back to 2005. If you don’t like it when games evolve, stick to the old ones, or get used to the next generation.

“Not take a step back to 2005.”
Bro, they brought back nading weapons, descope, flag juggle and a lot of classic weapons, but wouldn’t this argument apply if I said how 2003 sprint is. Also, why weren’t you saying this when Halo: Wars came out?

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> > > > > > > > > > > > > > > > 2535423139980712;6602:
> > > > > > > > > > > > > > > > WHY IS SPRINT BAD? PLEASE EXPLAIN!
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > So here are ways that sprint effects the gameplay, after I’ve gone through them I will explain how they hurt the gameplay.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > <ul class=“ordered”>
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > - People get away with bad positioning. This means that good positioning becomes less rewarding.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > <ul class=“ordered”>
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > - Sprint encourages double melees or spartan charges in H5. This is a very skill-less kill, especially if the other person is better at shooting.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > <ul class=“ordered”>
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > - It brakes map flow. In Reach we had sprint in the MLG playlist for the 2011-year. We also had a 1:1 remake of sanctuary. Sanctuary is a legendary H2 map. So what we noticed, was that the best players were no longer afraid to cross the yard to the enemy snipe-hut, but they were in H2. Why? Because you could cross the yard so fast. But in H2 if someone saw you in yard, you were dead. The same was true for bridge and carbine. People didn’t think if they should cross them or not, because you could do it so fast. So we made the maps bigger.
> > > > > > > > > > > > > > > So the big maps are bad because in combat the cover is thousand miles away. They have separated movement from combat and designed the maps around fast movement, but not for slow combat. And these maps are terrible! They don’t have a theme, they use verticality very poorly, have no powerful power positions and have no way to predict Flow. The pathing is terrible. But Obi you ask: Why is this a bad thing? Because it takes skill out of flow prediction. Why are double melees/charges bad? Because they make shooting less rewarding and shooting takes skill. Why is “getting away with bad positioning” a bad thing? Because it makes good positioning less rewarding and good positioning takes skill.So sprint takes a lot of skill out of the game. Why is that a bad thing? Because when kills are easy to get and you’re throwing a dice on how many kills you get, then they are no longer fun to get. And it’s not like those games shouldn’t exist, but we have CoD. That games all about spinning a dice for kills.Look at Halo: CE. Everything in that game takes skill. The pistol is hard to use, the sniper is hard to use, the Ar is hard to use, grenade jumps are hard to do, double melees are hard to do, giving your team-mate a random spawn is hard to plan for, not spawn -yoinking- your team-mate is hard to do, pinning people down to spawn kill their team-mate is hard to do, grenading weapons is hard to do, grenading power ups is hard to do. Everything in CE takes skill, but look at H2. Sniper is easy to use, so is the Br, power weapons are on dynamic timers, the the melee system is easy. The whole thing was mess. Now in H5 it’s gotten worse. All this stuff that’s in the game is easy and everyone can do them. Sniper is easy, dmr, Br and pistol are easy, clamber is easy, thruster pack is easy, sprinting is easy and they patched out one of the three things that took skill in this game in fast falls. So no, I don’t think sprint should be in the game.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > 1. The more skilled player will always be in a better position, a worse off player will not succeed. Also there are power positions in Halo 5 what are you talking about?
> > > > > > > > > > > > > > 2. Double Melees sounds like a noob thing. A. The better player will get shots in before a Melee. B. Sprinting to try and get a double Melee is a disadvantage, unless you come around a corner which C. A better player will check Radar and beat that noob.
> > > > > > > > > > > > > > 3. It does not break map flow for H 5 because it is H 5 and designed for H5.
> > > > > > > > > > > > > > And 4. Maps are not Sprint, Double Meele is not Sprint and the mechanics are not Sprint
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > I’ll let Master Obi Wan Handle the major detail. Your points have absolutely no Backing. Sprint isn’t those things, but it has a ripple effect on them.
> > > > > > > > > > > > > Saying it “works in Halo 5” is redundent, because Halo 5 plays very little like Halo 1,2 or 3. And that is the point. Its not just a different game, it feels like a different Franchise or more specifically, and amalgamation of -Yoink- from other franchises twisted and shoved up Halos -Yoink- and someone said “it fit in there, so it works”
> > > > > > > > > > > > > But just like Edward Norton in American History X, Halo’s -Yoink- is gonna look hella different
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > It’s not meant to be like any other Halo game, it’s unique. My points have no backing? How does your points have any backing? This obviously not about Sprint at all and is a classic Halo vs new Halo issue. This Sprint thing is just opinionated. Oh and if you can’t have a proper discussion about this without getting angry, well…
> > > > > > > > > > > > Oh yeah and Obi Wan bring it on.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > LOL despite all the facts listed throughout this thread, that were touched upon by myself and Obi Wan
> > > > > > > > > > > It’s not opinion. It’s all factual influence on the game design of Halo 5. Halo 5 unique? No Ho 1, 2 and 3 were unique games that Had an identity. Halo 5 copies the “movement ability” trend we had since titanfall.
> > > > > > > > > > > It’s the furthest from unique Halo can get.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Ok so it’s not Sprint than its just Halo 5. Go play MCC then, seriously it’s got good games on it. Not joking or being sarcastic MCC is good.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I feel like there isn’t much “unique” you can do with a FPS mechanics wise. I gave up on Halo and bought into the COD machine for a few editions because of the movement system. I mean why limit yourself? Even playing MCC I find myself trying to sprint or climb and without it, they feel retro. I mean the more movement options the player has the more variation in battles, its undeniable. Sprint is no exception, use it at your own risk. the swat reference is a good one. Smooth and slow is the way to go, sprint to cover or emergency situations only. Slayer, some people duck out and sprint away, some times it works, some times they run smack into some enemy team without any shields.
> > > > > > > > > Its about keeping battles different and unique and minimizing squads camping out an area an entire match because the quickness and angles of attack players drop in from anywhere and everywhere. Also helps when teammates are engaged in fire or out numbered, sprint, clamber and thrust over to actually participate or clean up, rather than see the tags light up and toss a couple nades in hopes you do some damage by the time you make it over there.
> > > > > > > >
> > > > > > > >
> > > > > > > > “Why limit yourself”
> > > > > > > > See you fail to understand that these movement abilitys don’t add depth to the gameplay. I mean you can get killed while sprinting or while walking, but because they take the same amount of skill(to kill) it doesn’t matter.
> > > > > >
> > > > > >
> > > > > > But it did happen plenty of times where someone was shooting me, I jumped up a level and then jumped behind them. On Battle creek I would always grenade jump over someone with the overshield. The same is true for H2. Did you never climb up from to mid B3 and have some guy try shoot you while he’s chasing you. So you ninja him, or blindly drob to sword where you can quad shoot him. Thrusters, sprint, clamber. They don’t add anything to the gameplay, that you couldn’t do in CE.
> > > > >
> > > > >
> > > > > This
> > > >
> > > >
> > > > Your just hunting down the camo player. I was doing that in CE.
> > >
> > >
> > > Both he and I were using thrusters to get in and out of cover, over objects, across caverns in full stride. You sir were not doing this in CE
> >
> >
> > Yeah, but what I ment was that the thrusters make no difference. If there were no thrustets, you would have been using your legs.
>
>
> Hey buddy, it’s the future, it’s halo, they’re using extremely enhanced suits, y would they just be using their legs?

Well, if we want to look at it from the realism aspect, why won’t the red team just fall back, nuke blood gulch from the orbit and then go get the flag??

I barely even notice sprint when I use it. This is a non-topic. Really? Sprint? This is what will make or break Halo? Ridiculous and lame.

> 2535439584966952;6682:
> > 2533274820334450;6681:
> > Will this topic ever be removed? Enough is enough.
>
>
> Ive been asking myself the same question. OP and the rest of you sprint haters, sprint is here to stay, its good for Halo. Now please can we have this thread taken down

The history of this franchise and shooters in general suggest that sprint will be removed and more likely sooner rather than later at this point. What exactly makes you think otherwise?

> 2533274943854776;6721:
> > 2533274816110542;6674:
> > This whole post is based on opinion and either you like it or you don’t. Here’s a fact, the more factors and variables = greater skill dependency. end of fact, now for my opinion. Sprint was inevitable as much as boosting, quick switch in vehicles, and ledge climbing, in a progressively competitive game like the halo brand. if your tryng to shoot down a sprinter you might not get the kill if its not all headshots. if your being shot at and hit the corner out of sight, anything can happen. Depending on if you sprinted, when you started sprinting, and where you sprinted to. Maybe ill flank you, maybe ill wait for you and assassinate you. maybe I climbed up around that corner waiting to ground pound you. in all that time since you’ve lost sight you don’t know where am I, what I have, or what I’m gonna do. You can have a competitive game or you can game that keeps taking things in and out till everyone’s catered to. but you cant have both. shoutout to anyone who said sprint dosent have a place in competitive halo, I didn’t realize making the game easier means I’m a better player.
>
>
> Alright. The thing we must first agree on, is that adding things to your gameplay adds depth, but not to the skillgap. That is obvious from just looking at H5. All of these abilities take no skill to use. I mean which one of them is hard. Clamber is not hard to use, GP is not hard to use, charge is not hard to use, thruster is not hard and slide is not hard. These are the things shown in the pro leugue and every player can do them. I can do every move and jump that the pro players can and I’m only a diamond level player. But Obi, you ask: isn’t it a mental skill to know when to time a thrust in a 1v1 battle and I say: Yes it is, but there is absolutely no meaningful difference between a thrust and a good strafe. It’s just far more subtle, which is something that the halo community has no sense of.
> It must be a mental skill to know when to use your clamber to get to this ledge. So were the grenade jumps, rocket jumps and turtle jumps in CE and news flash: they were hard to pull off.
> In what way does sprinting make the game more skillful? It takes out flow prediction which took skill. It devalues map controll which took skill. It devalues guns and aiming took skill. Questions?

flow prediction + map control and devaluation of guns making you aim more is a lack of skill how?I don’t wonna predict where theyre gonna be based upon the only places they can spawn atm. and I wonna earn that kill no matter the gun I have and if I loose. seems more like you gotta earn it but hey 2016 you don’t have to earn anything anymore right?

> 2535442594342274;6723:
> Wow well I guess we’re STILL not over this dumb debate. Ok, we get it, halo 1-3 were fine without sprint, but this just simply isn’t 2005. Shooters aren’t played at a jogging pace anymore, they’re finally evolving, changing, and no one can seem to accept that. This is Halo 5 people, and Halo 6 is gonna go even further with movement complexity, not take a step back to 2005. If you don’t like it when games evolve, stick to the old ones, or get used to the next generation.

You’re right in a way, games should evolve, so why are we limited when we want to go fast. The next step in evolution is moving faster all the time. So why is sprint better for the gameplay than just a faster base speed?

> 2533274819567236;6731:
> > 2535442594342274;6723:
> > Wow well I guess we’re STILL not over this dumb debate. Ok, we get it, halo 1-3 were fine without sprint, but this just simply isn’t 2005. Shooters aren’t played at a jogging pace anymore, they’re finally evolving, changing, and no one can seem to accept that. This is Halo 5 people, and Halo 6 is gonna go even further with movement complexity, not take a step back to 2005. If you don’t like it when games evolve, stick to the old ones, or get used to the next generation.
>
>
> You’re right in a way, games should evolve, so why are we limited when we want to go fast. The next step in evolution is moving faster all the time. So why is sprint better for the gameplay than just a faster base speed?

Agreed. there are other ways to evolve other than adopting the trend’s latest movement mechanic. example) equipment in Halo 3

dont understand a thing he’s saying

> 2535439584966952;6689:
> > 2535426262519166;6672:
> > > 2533274967661286;6671:
> > > > 2535426262519166;6667:
> > > > > 2533274912536998;6666:
> > > > > Sprint is here to stay
> > > >
> > > >
> > > > Then so is declining sales and population.
> > >
> > >
> > > Could that be be rising cost of systems, games and the fact that there is a lot more variety and competition for game designers? I mean, H2 cost 49.99 when it came out… Look at Battlefield 1, the preorder is 79.99 deluxe edition. For many people, they really got to pick which games they are gonna go with. I don’t think sprint has anything to do with sales.
> >
> >
> > Halo used to be the game people picked.
> >
> > Higher costs and tougher choices also means less competition.
>
>
> yea when there was 1 or 2 games out with it. Ive been with Halo since CE came out. A lot of you kids werent around and playing when the first 3 games dropped. There was only Halo and CoD. Yes there was other FPS games around, but when it came to story and multiplayer it was either Halo or CoD. I can remember whe sprin was first put in a cod game, it was CoD 3 i think? Anyways I couldnt help but think man if they would just add thiw to Halo, and ik there is other Halo vets that more than likely thought the same, and have leared to adapt to it being in Halo and love it.
>
> So stop with the whole “Halo was the game everybody picked” Is it a false statement? Yes and No. These days Halo has a ton more to go up against that in the old days. The reason why is bc Halo has been the foundation for just about every FPS game thats came after it. Youve got CoD with its every six to twelve month releases, Destiney going into its third year and Destiney 2 coming out in 2017, Titanfall and Titanfall 2 thats about to come out, Battlefield 4 that has an insanely large population, plus Battlefield Hardline. Youve got Rainbow Six and soon youll have the new Ghost Recon, youve also got the Division, soon Battlefield 1 will be here, you can even add GTA 5 if ya wan since it has FP and Online, Gears of war 4 is coming out soon too so Halo has got a lot to continue to go up against. In my opinion nothing can beat Halo, but thats what I personaly thin as ive been here since day one.
>
> Now to those crying and complaining that Halo is not Halo wity sprint and that it breaks the game and cause world hunger, I have this to say: Grow up, stop complaining for the sake of complaining, learn how to play the game with what it gives you, its not hard, if me and the other Halo vets can do it so can you. Ill give you the same advice i was given when I was going through my Firefighter training, its threefold.
> 1. Adapt, imprivise, and overcome
> 2. Think smarter not harder
> 3. Suck it up buttercup
>
> Its not that hard. Sprint is here to stay, get used to it, use it, become one with it.

Virtually every game in the xbl top 10 most played games is a sequel to a game h3 competed against. The only exception is destiny.

Blops 3 (COD4, WAW, MW2)
GTA5 ( GTA4)
RB6 Seige (RBS Vegas)
NHL16 (NHL 07,8,9)
NBA2k16 (NBA live and 2k)
Fall out 3 ( fallout 4)
Fifa 16 (fifa)
Battlefield 4 ( BF bad company)

Stop with the competition excuse. It’s pure BS.

> 2533274871103886;6732:
> > 2533274819567236;6731:
> > > 2535442594342274;6723:
> > > Wow well I guess we’re STILL not over this dumb debate. Ok, we get it, halo 1-3 were fine without sprint, but this just simply isn’t 2005. Shooters aren’t played at a jogging pace anymore, they’re finally evolving, changing, and no one can seem to accept that. This is Halo 5 people, and Halo 6 is gonna go even further with movement complexity, not take a step back to 2005. If you don’t like it when games evolve, stick to the old ones, or get used to the next generation.
> >
> >
> > You’re right in a way, games should evolve, so why are we limited when we want to go fast. The next step in evolution is moving faster all the time. So why is sprint better for the gameplay than just a faster base speed?
>
>
> Agreed. there are other ways to evolve other than adopting the trend’s latest movement mechanic. example) equipment in Halo 3

Bad example. Equipment in Halo 3 was slow and made gameplay grind to a hault in many cases, and deploying it was never fast enough. The only time they were useful was the beta with slight differences, and it felt fast paced, but ultimately Armor Abilities corrected that flawed game mechanic

Also turning up base speed is good but I still want to be able to run 2 different speeds, a sprint mechanic is too fun not to have.

I think sprint should stay in halo. Bungie was planning on adding it to halo 2, but they didn’t. obviously. we had sprint since H reach.

> 2535422050337560;6736:
> I think sprint should stay in halo. Bungie was planning on adding it to halo 2, but they didn’t. obviously. we had sprint since H reach.

They never “planned on adding it” to Halo 2. The tested it, decided it screwed up the pacing and ditched the idea because it didn’t work.

And here we are now with that exact problem.

> 2533274807881644;6735:
> > 2533274871103886;6732:
> > > 2533274819567236;6731:
> > > > 2535442594342274;6723:
> > > > Wow well I guess we’re STILL not over this dumb debate. Ok, we get it, halo 1-3 were fine without sprint, but this just simply isn’t 2005. Shooters aren’t played at a jogging pace anymore, they’re finally evolving, changing, and no one can seem to accept that. This is Halo 5 people, and Halo 6 is gonna go even further with movement complexity, not take a step back to 2005. If you don’t like it when games evolve, stick to the old ones, or get used to the next generation.
> > >
> > >
> > > You’re right in a way, games should evolve, so why are we limited when we want to go fast. The next step in evolution is moving faster all the time. So why is sprint better for the gameplay than just a faster base speed?
> >
> >
> > Agreed. there are other ways to evolve other than adopting the trend’s latest movement mechanic. example) equipment in Halo 3
>
>
> Bad example. Equipment in Halo 3 was slow and made gameplay grind to a hault in many cases, and deploying it was never fast enough. The only time they were useful was the beta with slight differences, and it felt fast paced, but ultimately Armor Abilities corrected that flawed game mechanic
>
> Also turning up base speed is good but I still want to be able to run 2 different speeds, a sprint mechanic is too fun not to have.

it may have been a bad example but it still shows you don’t need the latest movement trend.
Maybe sprint with a higher base speed would work. The problem I have with sprint in its current state is that it slows the base speed making it impossible to strafe like the original trilogy. however I would rather rid of it completely.

> 2535422050337560;6736:
> I think sprint should stay in halo. Bungie was planning on adding it to halo 2, but they didn’t. obviously. we had sprint since H reach.

They may have planned on it in H2 but then realized it hurt the core gameplay mechanics that made halo; halo. if they really wanted to add it they would have put it in H3 instead of a spin off title that was Reach.

> 2533274819567236;6737:
> > 2535422050337560;6736:
> > I think sprint should stay in halo. Bungie was planning on adding it to halo 2, but they didn’t. obviously. we had sprint since H reach.
>
>
> They never “planned on adding it” to Halo 2. The tested it, decided it screwed up the pacing and ditched the idea because it didn’t work.
>
> And here we are now with that exact problem.

O ya. Sorry that was my mistake.

https://m.youtube.com/watch?v=5chT_I3Yt2k

> 2533274819567236;6737:
> > 2535422050337560;6736:
> > I think sprint should stay in halo. Bungie was planning on adding it to halo 2, but they didn’t. obviously. we had sprint since H reach.
>
>
> They never “planned on adding it” to Halo 2. The tested it, decided it screwed up the pacing and ditched the idea because it didn’t work.
>
> And here we are now with that exact problem.

Exactly.