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> > > > > > > > > > > > > WHY IS SPRINT BAD? PLEASE EXPLAIN!
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> > > > > > > > > > > > So here are ways that sprint effects the gameplay, after I’ve gone through them I will explain how they hurt the gameplay.
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> > > > > > > > > > > > <ul class=“ordered”>
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> > > > > > > > > > > > - People get away with bad positioning. This means that good positioning becomes less rewarding.
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> > > > > > > > > > > > - Sprint encourages double melees or spartan charges in H5. This is a very skill-less kill, especially if the other person is better at shooting.
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> > > > > > > > > > > > - It brakes map flow. In Reach we had sprint in the MLG playlist for the 2011-year. We also had a 1:1 remake of sanctuary. Sanctuary is a legendary H2 map. So what we noticed, was that the best players were no longer afraid to cross the yard to the enemy snipe-hut, but they were in H2. Why? Because you could cross the yard so fast. But in H2 if someone saw you in yard, you were dead. The same was true for bridge and carbine. People didn’t think if they should cross them or not, because you could do it so fast. So we made the maps bigger.
> > > > > > > > > > > > So the big maps are bad because in combat the cover is thousand miles away. They have separated movement from combat and designed the maps around fast movement, but not for slow combat. And these maps are terrible! They don’t have a theme, they use verticality very poorly, have no powerful power positions and have no way to predict Flow. The pathing is terrible. But Obi you ask: Why is this a bad thing? Because it takes skill out of flow prediction. Why are double melees/charges bad? Because they make shooting less rewarding and shooting takes skill. Why is “getting away with bad positioning” a bad thing? Because it makes good positioning less rewarding and good positioning takes skill.So sprint takes a lot of skill out of the game. Why is that a bad thing? Because when kills are easy to get and you’re throwing a dice on how many kills you get, then they are no longer fun to get. And it’s not like those games shouldn’t exist, but we have CoD. That games all about spinning a dice for kills.Look at Halo: CE. Everything in that game takes skill. The pistol is hard to use, the sniper is hard to use, the Ar is hard to use, grenade jumps are hard to do, double melees are hard to do, giving your team-mate a random spawn is hard to plan for, not spawn -yoinking- your team-mate is hard to do, pinning people down to spawn kill their team-mate is hard to do, grenading weapons is hard to do, grenading power ups is hard to do. Everything in CE takes skill, but look at H2. Sniper is easy to use, so is the Br, power weapons are on dynamic timers, the the melee system is easy. The whole thing was mess. Now in H5 it’s gotten worse. All this stuff that’s in the game is easy and everyone can do them. Sniper is easy, dmr, Br and pistol are easy, clamber is easy, thruster pack is easy, sprinting is easy and they patched out one of the three things that took skill in this game in fast falls. So no, I don’t think sprint should be in the game.
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> > > > > > > > > > > 1. The more skilled player will always be in a better position, a worse off player will not succeed. Also there are power positions in Halo 5 what are you talking about?
> > > > > > > > > > > 2. Double Melees sounds like a noob thing. A. The better player will get shots in before a Melee. B. Sprinting to try and get a double Melee is a disadvantage, unless you come around a corner which C. A better player will check Radar and beat that noob.
> > > > > > > > > > > 3. It does not break map flow for H 5 because it is H 5 and designed for H5.
> > > > > > > > > > > And 4. Maps are not Sprint, Double Meele is not Sprint and the mechanics are not Sprint
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> > > > > > > > > > I’ll let Master Obi Wan Handle the major detail. Your points have absolutely no Backing. Sprint isn’t those things, but it has a ripple effect on them.
> > > > > > > > > > Saying it “works in Halo 5” is redundent, because Halo 5 plays very little like Halo 1,2 or 3. And that is the point. Its not just a different game, it feels like a different Franchise or more specifically, and amalgamation of -Yoink- from other franchises twisted and shoved up Halos -Yoink- and someone said “it fit in there, so it works”
> > > > > > > > > > But just like Edward Norton in American History X, Halo’s -Yoink- is gonna look hella different
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> > > > > > > > > It’s not meant to be like any other Halo game, it’s unique. My points have no backing? How does your points have any backing? This obviously not about Sprint at all and is a classic Halo vs new Halo issue. This Sprint thing is just opinionated. Oh and if you can’t have a proper discussion about this without getting angry, well…
> > > > > > > > > Oh yeah and Obi Wan bring it on.
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> > > > > > > > LOL despite all the facts listed throughout this thread, that were touched upon by myself and Obi Wan
> > > > > > > > It’s not opinion. It’s all factual influence on the game design of Halo 5. Halo 5 unique? No Ho 1, 2 and 3 were unique games that Had an identity. Halo 5 copies the “movement ability” trend we had since titanfall.
> > > > > > > > It’s the furthest from unique Halo can get.
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> > > > > > > Ok so it’s not Sprint than its just Halo 5. Go play MCC then, seriously it’s got good games on it. Not joking or being sarcastic MCC is good.
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> > > > > > I feel like there isn’t much “unique” you can do with a FPS mechanics wise. I gave up on Halo and bought into the COD machine for a few editions because of the movement system. I mean why limit yourself? Even playing MCC I find myself trying to sprint or climb and without it, they feel retro. I mean the more movement options the player has the more variation in battles, its undeniable. Sprint is no exception, use it at your own risk. the swat reference is a good one. Smooth and slow is the way to go, sprint to cover or emergency situations only. Slayer, some people duck out and sprint away, some times it works, some times they run smack into some enemy team without any shields.
> > > > > > Its about keeping battles different and unique and minimizing squads camping out an area an entire match because the quickness and angles of attack players drop in from anywhere and everywhere. Also helps when teammates are engaged in fire or out numbered, sprint, clamber and thrust over to actually participate or clean up, rather than see the tags light up and toss a couple nades in hopes you do some damage by the time you make it over there.
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> > > > > “Why limit yourself”
> > > > > See you fail to understand that these movement abilitys don’t add depth to the gameplay. I mean you can get killed while sprinting or while walking, but because they take the same amount of skill(to kill) it doesn’t matter.
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> > > But it did happen plenty of times where someone was shooting me, I jumped up a level and then jumped behind them. On Battle creek I would always grenade jump over someone with the overshield. The same is true for H2. Did you never climb up from to mid B3 and have some guy try shoot you while he’s chasing you. So you ninja him, or blindly drob to sword where you can quad shoot him. Thrusters, sprint, clamber. They don’t add anything to the gameplay, that you couldn’t do in CE.
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> Your just hunting down the camo player. I was doing that in CE.
Both he and I were using thrusters to get in and out of cover, over objects, across caverns in full stride. You sir were not doing this in CE