The sprint discussion thread

> 2535439584966952;6701:
> You want reasons as to why sprint is good for ya health? Listen up children this stuff is important. Back in my day (when Halo first came out) up until we got H5, there was no such thing as sprint in Halo. If you wanted to get to point B from Point A, you had to walk, or hop like a cute little bunny rabbit and pray that the sniper on the other side of the map didnt turn your head into a punch bowl. If you wanted to climb something or jump a far distance well forget it bc the was no sprint or clamber to insure you climed said object or crossed said gap. Now if i wanna get somewhere fast or get to a high vantage point or even outsmart players who still try to play H5 like is H1-3 or are unlucky and have tunnel vision ( P.s They also told me at the academy not to get tunnel vision) I can do this by sprinting, thrusting, climbing stuff, and knowing WHEN and WHERE to do it. LOCATION LOCATION LOCATION. Thats the problem with you cry babies, you play and think harder rather than smarter

Well aren’t you just a try hard? Here’s the thing. A lot of players, want to play casually, and slower. The previous games mobility options were much more casual friendly, so the options SHOULD be there for both types of players.

> 2533274855768280;6702:
> > 2535439584966952;6701:
> > You want reasons as to why sprint is good for ya health? Listen up children this stuff is important. Back in my day (when Halo first came out) up until we got H5, there was no such thing as sprint in Halo. If you wanted to get to point B from Point A, you had to walk, or hop like a cute little bunny rabbit and pray that the sniper on the other side of the map didnt turn your head into a punch bowl. If you wanted to climb something or jump a far distance well forget it bc the was no sprint or clamber to insure you climed said object or crossed said gap. Now if i wanna get somewhere fast or get to a high vantage point or even outsmart players who still try to play H5 like is H1-3 or are unlucky and have tunnel vision ( P.s They also told me at the academy not to get tunnel vision) I can do this by sprinting, thrusting, climbing stuff, and knowing WHEN and WHERE to do it. LOCATION LOCATION LOCATION. Thats the problem with you cry babies, you play and think harder rather than smarter
>
>
> Well aren’t you just a try hard? Here’s the thing. A lot of players, want to play casually, and slower. The previous games mobility options were much more casual friendly, so the options SHOULD be there for both types of players.

So bc I enjoy the game the way it is and use whats been given to me at its fullist, play smart, try to go for the win rather than sit and i do both btw, im a try hard? Guess what boys and girls im a try hard! Can i hire you to do my taxes?

> 2535439584966952;6703:
> > 2533274855768280;6702:
> > > 2535439584966952;6701:
> > > You want reasons as to why sprint is good for ya health? Listen up children this stuff is important. Back in my day (when Halo first came out) up until we got H5, there was no such thing as sprint in Halo. If you wanted to get to point B from Point A, you had to walk, or hop like a cute little bunny rabbit and pray that the sniper on the other side of the map didnt turn your head into a punch bowl. If you wanted to climb something or jump a far distance well forget it bc the was no sprint or clamber to insure you climed said object or crossed said gap. Now if i wanna get somewhere fast or get to a high vantage point or even outsmart players who still try to play H5 like is H1-3 or are unlucky and have tunnel vision ( P.s They also told me at the academy not to get tunnel vision) I can do this by sprinting, thrusting, climbing stuff, and knowing WHEN and WHERE to do it. LOCATION LOCATION LOCATION. Thats the problem with you cry babies, you play and think harder rather than smarter
> >
> >
> > Well aren’t you just a try hard? Here’s the thing. A lot of players, want to play casually, and slower. The previous games mobility options were much more casual friendly, so the options SHOULD be there for both types of players.
>
>
> So bc I enjoy the game the way it is and use whats been given to me at its fullist, play smart, try to go for the win rather than sit and i do both btw, im a try hard? Guess what boys and girls im a try hard! Can i hire you to do my taxes?

I love how you completely ignored the point I made because you realized there really isn’t a logical counter to it.

I like the game how it is. With sprint in it.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

No i didnt ignore it, nice try tho. Ive no problem with there being a diff playlist with the old settings but would it really make a difference? most likely not, bc even then people are going to cry and complain just to cry and complain. Cant have your cake and eat it too. Bottom line is, Halo has evolved and moved foward. Darwin tells us that if you dont evolve, adapt, you will die out. Thats been proven time and again. Learn that change happens, deal with it and adapt

> 2535411548517898;6632:
> why instead of complaining about removing and staying with sprint, wouldn’t the next game (Halo 6 if that’s the case) have 2 ranked leagues:
>
> -Arena (default): fast pace gameplay with sprint, spartan abilities, thrusters, etc.
> -Classic Arena: slow-medium pace gameplay without sprint, thrust, or any spartan abilities.
>
> both with their ranked and social playlists in order to keep older players, but at the same time gain new players which most come from fast paced gameplay (because that’s how must games are now), in that case the Halo community would increase. ARE YOU ALL HAPPY NOW??!!

Unless 343 designs maps specifically for classic, that will not work.

> 2535439584966952;6701:
> If you wanted to get to point B from Point A, you had to walk, or hop like a cute little bunny rabbit and pray that the sniper on the other side of the map didnt turn your head into a punch bowl.

That still happens now. It doesn’t help that the sniper has ridiculous magnetism.

> 2535439584966952;6701:
> If you wanted to climb something or jump a far distance well forget it bc the was no sprint or clamber to insure you climed said object or crossed said gap.

The maps were designed that way. You know, when power positions actually meant something that people had to fight for. Back when you actually had to use skill to make a jump and you didn’t get a free pass by hitting a button to save you if you didn’t quite make it. Or, it was because Bungie just didn’t want you being able to make a specific jump hence the designed that way comment.

> 2535439584966952;6701:
> Now if i wanna get somewhere fast or get to a high vantage point or even outsmart players I can do this by sprinting, thrusting, climbing stuff, and knowing WHEN and WHERE to do it. LOCATION LOCATION LOCATION. Thats the problem with you cry babies, you play and think harder rather than smarter and knowing WHEN and WHERE to do it. LOCATION LOCATION LOCATION.

So you’re saying people didn’t get to higher vantage points or outsmart others in previous Halos? Did you even play the previous Halos? I also love that you have to result to insults to get your point across. Stay classy.

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> > > > > > > > > > > > WHY IS SPRINT BAD? PLEASE EXPLAIN!
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > So here are ways that sprint effects the gameplay, after I’ve gone through them I will explain how they hurt the gameplay.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > <ul class=“ordered”>
> > > > > > > > > > >
> > > > > > > > > > > - People get away with bad positioning. This means that good positioning becomes less rewarding.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > <ul class=“ordered”>
> > > > > > > > > > >
> > > > > > > > > > > - Sprint encourages double melees or spartan charges in H5. This is a very skill-less kill, especially if the other person is better at shooting.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > <ul class=“ordered”>
> > > > > > > > > > >
> > > > > > > > > > > - It brakes map flow. In Reach we had sprint in the MLG playlist for the 2011-year. We also had a 1:1 remake of sanctuary. Sanctuary is a legendary H2 map. So what we noticed, was that the best players were no longer afraid to cross the yard to the enemy snipe-hut, but they were in H2. Why? Because you could cross the yard so fast. But in H2 if someone saw you in yard, you were dead. The same was true for bridge and carbine. People didn’t think if they should cross them or not, because you could do it so fast. So we made the maps bigger.
> > > > > > > > > > > So the big maps are bad because in combat the cover is thousand miles away. They have separated movement from combat and designed the maps around fast movement, but not for slow combat. And these maps are terrible! They don’t have a theme, they use verticality very poorly, have no powerful power positions and have no way to predict Flow. The pathing is terrible. But Obi you ask: Why is this a bad thing? Because it takes skill out of flow prediction. Why are double melees/charges bad? Because they make shooting less rewarding and shooting takes skill. Why is “getting away with bad positioning” a bad thing? Because it makes good positioning less rewarding and good positioning takes skill.So sprint takes a lot of skill out of the game. Why is that a bad thing? Because when kills are easy to get and you’re throwing a dice on how many kills you get, then they are no longer fun to get. And it’s not like those games shouldn’t exist, but we have CoD. That games all about spinning a dice for kills.Look at Halo: CE. Everything in that game takes skill. The pistol is hard to use, the sniper is hard to use, the Ar is hard to use, grenade jumps are hard to do, double melees are hard to do, giving your team-mate a random spawn is hard to plan for, not spawn -yoinking- your team-mate is hard to do, pinning people down to spawn kill their team-mate is hard to do, grenading weapons is hard to do, grenading power ups is hard to do. Everything in CE takes skill, but look at H2. Sniper is easy to use, so is the Br, power weapons are on dynamic timers, the the melee system is easy. The whole thing was mess. Now in H5 it’s gotten worse. All this stuff that’s in the game is easy and everyone can do them. Sniper is easy, dmr, Br and pistol are easy, clamber is easy, thruster pack is easy, sprinting is easy and they patched out one of the three things that took skill in this game in fast falls. So no, I don’t think sprint should be in the game.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > 1. The more skilled player will always be in a better position, a worse off player will not succeed. Also there are power positions in Halo 5 what are you talking about?
> > > > > > > > > > 2. Double Melees sounds like a noob thing. A. The better player will get shots in before a Melee. B. Sprinting to try and get a double Melee is a disadvantage, unless you come around a corner which C. A better player will check Radar and beat that noob.
> > > > > > > > > > 3. It does not break map flow for H 5 because it is H 5 and designed for H5.
> > > > > > > > > > And 4. Maps are not Sprint, Double Meele is not Sprint and the mechanics are not Sprint
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > I’ll let Master Obi Wan Handle the major detail. Your points have absolutely no Backing. Sprint isn’t those things, but it has a ripple effect on them.
> > > > > > > > > Saying it “works in Halo 5” is redundent, because Halo 5 plays very little like Halo 1,2 or 3. And that is the point. Its not just a different game, it feels like a different Franchise or more specifically, and amalgamation of -Yoink- from other franchises twisted and shoved up Halos -Yoink- and someone said “it fit in there, so it works”
> > > > > > > > > But just like Edward Norton in American History X, Halo’s -Yoink- is gonna look hella different
> > > > > > > >
> > > > > > > >
> > > > > > > > It’s not meant to be like any other Halo game, it’s unique. My points have no backing? How does your points have any backing? This obviously not about Sprint at all and is a classic Halo vs new Halo issue. This Sprint thing is just opinionated. Oh and if you can’t have a proper discussion about this without getting angry, well…
> > > > > > > > Oh yeah and Obi Wan bring it on.
> > > > > > >
> > > > > > >
> > > > > > > LOL despite all the facts listed throughout this thread, that were touched upon by myself and Obi Wan
> > > > > > > It’s not opinion. It’s all factual influence on the game design of Halo 5. Halo 5 unique? No Ho 1, 2 and 3 were unique games that Had an identity. Halo 5 copies the “movement ability” trend we had since titanfall.
> > > > > > > It’s the furthest from unique Halo can get.
> > > > > >
> > > > > >
> > > > > > Ok so it’s not Sprint than its just Halo 5. Go play MCC then, seriously it’s got good games on it. Not joking or being sarcastic MCC is good.
> > > > >
> > > > >
> > > > > I feel like there isn’t much “unique” you can do with a FPS mechanics wise. I gave up on Halo and bought into the COD machine for a few editions because of the movement system. I mean why limit yourself? Even playing MCC I find myself trying to sprint or climb and without it, they feel retro. I mean the more movement options the player has the more variation in battles, its undeniable. Sprint is no exception, use it at your own risk. the swat reference is a good one. Smooth and slow is the way to go, sprint to cover or emergency situations only. Slayer, some people duck out and sprint away, some times it works, some times they run smack into some enemy team without any shields.
> > > > > Its about keeping battles different and unique and minimizing squads camping out an area an entire match because the quickness and angles of attack players drop in from anywhere and everywhere. Also helps when teammates are engaged in fire or out numbered, sprint, clamber and thrust over to actually participate or clean up, rather than see the tags light up and toss a couple nades in hopes you do some damage by the time you make it over there.
> > > >
> > > >
> > > > “Why limit yourself”
> > > > See you fail to understand that these movement abilitys don’t add depth to the gameplay. I mean you can get killed while sprinting or while walking, but because they take the same amount of skill(to kill) it doesn’t matter.
> >
> >
> > But it did happen plenty of times where someone was shooting me, I jumped up a level and then jumped behind them. On Battle creek I would always grenade jump over someone with the overshield. The same is true for H2. Did you never climb up from to mid B3 and have some guy try shoot you while he’s chasing you. So you ninja him, or blindly drob to sword where you can quad shoot him. Thrusters, sprint, clamber. They don’t add anything to the gameplay, that you couldn’t do in CE.
>
>
> This

Your just hunting down the camo player. I was doing that in CE.

> 2533274967661286;6678:
> GP, Thrust, Stick… evade

Aaand here you attacked someone from above, dropped down, jumped around and stuck him. I was doing this also in CE.

> 2727626560040591;6708:
> > 2535439584966952;6701:
> > If you wanted to get to point B from Point A, you had to walk, or hop like a cute little bunny rabbit and pray that the sniper on the other side of the map didnt turn your head into a punch bowl.
>
>
> That still happens now. It doesn’t help that the sniper has ridiculous magnetism.
>
>
> > 2535439584966952;6701:
> > If you wanted to climb something or jump a far distance well forget it bc the was no sprint or clamber to insure you climed said object or crossed said gap.
>
>
> The maps were designed that way. You know, when power positions actually meant something that people had to fight for. Back when you actually had to use skill to make a jump and you didn’t get a free pass by hitting a button to save you if you didn’t quite make it. Or, it was because Bungie just didn’t want you being able to make a specific jump hence the designed that way comment.
>
>
>
>
> > 2535439584966952;6701:
> > Now if i wanna get somewhere fast or get to a high vantage point or even outsmart players I can do this by sprinting, thrusting, climbing stuff, and knowing WHEN and WHERE to do it. LOCATION LOCATION LOCATION. Thats the problem with you cry babies, you play and think harder rather than smarter and knowing WHEN and WHERE to do it. LOCATION LOCATION LOCATION.
>
>
> So you’re saying people didn’t get to higher vantage points or outsmart others in previous Halos? Did you even play the previous Halos? I also love that you have to result to insults to get your point across. Stay classy.

Ive been with halo since day one. And all the skills we used then are still used now but with more ways to use them. Theres ways to out smart a player now that you did have back then and its bc of sprint and so on. Its amazing how a lot people think the older games took more skill.It takes the same skill now now maybe a tad moee than it used if you dont know how to use the abilities the right way in the right situation. How you get power postions dont mean anymore is just crazy, bc i still see the same battles only now you got different ways to fight it

Sprint is fine just as it was in Halo 4, but the real problem is the -Yoinking!- spartan charge. That -Yoink- is just so stupid and the easiest exploit in the entire game. It’s entirely too easy to win the upper hand (especially in arena) with the spartan charge. The least 343 could do is to prevent players from performing this particular ability while taking fire from other players.

I can still use the tactics and strats i was using in CE only now ive a different and better way to apply them and not get the same results we used to get in the old games

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> > > > > > > > > > > > > WHY IS SPRINT BAD? PLEASE EXPLAIN!
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > So here are ways that sprint effects the gameplay, after I’ve gone through them I will explain how they hurt the gameplay.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > <ul class=“ordered”>
> > > > > > > > > > > >
> > > > > > > > > > > > - People get away with bad positioning. This means that good positioning becomes less rewarding.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > <ul class=“ordered”>
> > > > > > > > > > > >
> > > > > > > > > > > > - Sprint encourages double melees or spartan charges in H5. This is a very skill-less kill, especially if the other person is better at shooting.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > <ul class=“ordered”>
> > > > > > > > > > > >
> > > > > > > > > > > > - It brakes map flow. In Reach we had sprint in the MLG playlist for the 2011-year. We also had a 1:1 remake of sanctuary. Sanctuary is a legendary H2 map. So what we noticed, was that the best players were no longer afraid to cross the yard to the enemy snipe-hut, but they were in H2. Why? Because you could cross the yard so fast. But in H2 if someone saw you in yard, you were dead. The same was true for bridge and carbine. People didn’t think if they should cross them or not, because you could do it so fast. So we made the maps bigger.
> > > > > > > > > > > > So the big maps are bad because in combat the cover is thousand miles away. They have separated movement from combat and designed the maps around fast movement, but not for slow combat. And these maps are terrible! They don’t have a theme, they use verticality very poorly, have no powerful power positions and have no way to predict Flow. The pathing is terrible. But Obi you ask: Why is this a bad thing? Because it takes skill out of flow prediction. Why are double melees/charges bad? Because they make shooting less rewarding and shooting takes skill. Why is “getting away with bad positioning” a bad thing? Because it makes good positioning less rewarding and good positioning takes skill.So sprint takes a lot of skill out of the game. Why is that a bad thing? Because when kills are easy to get and you’re throwing a dice on how many kills you get, then they are no longer fun to get. And it’s not like those games shouldn’t exist, but we have CoD. That games all about spinning a dice for kills.Look at Halo: CE. Everything in that game takes skill. The pistol is hard to use, the sniper is hard to use, the Ar is hard to use, grenade jumps are hard to do, double melees are hard to do, giving your team-mate a random spawn is hard to plan for, not spawn -yoinking- your team-mate is hard to do, pinning people down to spawn kill their team-mate is hard to do, grenading weapons is hard to do, grenading power ups is hard to do. Everything in CE takes skill, but look at H2. Sniper is easy to use, so is the Br, power weapons are on dynamic timers, the the melee system is easy. The whole thing was mess. Now in H5 it’s gotten worse. All this stuff that’s in the game is easy and everyone can do them. Sniper is easy, dmr, Br and pistol are easy, clamber is easy, thruster pack is easy, sprinting is easy and they patched out one of the three things that took skill in this game in fast falls. So no, I don’t think sprint should be in the game.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > 1. The more skilled player will always be in a better position, a worse off player will not succeed. Also there are power positions in Halo 5 what are you talking about?
> > > > > > > > > > > 2. Double Melees sounds like a noob thing. A. The better player will get shots in before a Melee. B. Sprinting to try and get a double Melee is a disadvantage, unless you come around a corner which C. A better player will check Radar and beat that noob.
> > > > > > > > > > > 3. It does not break map flow for H 5 because it is H 5 and designed for H5.
> > > > > > > > > > > And 4. Maps are not Sprint, Double Meele is not Sprint and the mechanics are not Sprint
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > I’ll let Master Obi Wan Handle the major detail. Your points have absolutely no Backing. Sprint isn’t those things, but it has a ripple effect on them.
> > > > > > > > > > Saying it “works in Halo 5” is redundent, because Halo 5 plays very little like Halo 1,2 or 3. And that is the point. Its not just a different game, it feels like a different Franchise or more specifically, and amalgamation of -Yoink- from other franchises twisted and shoved up Halos -Yoink- and someone said “it fit in there, so it works”
> > > > > > > > > > But just like Edward Norton in American History X, Halo’s -Yoink- is gonna look hella different
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > It’s not meant to be like any other Halo game, it’s unique. My points have no backing? How does your points have any backing? This obviously not about Sprint at all and is a classic Halo vs new Halo issue. This Sprint thing is just opinionated. Oh and if you can’t have a proper discussion about this without getting angry, well…
> > > > > > > > > Oh yeah and Obi Wan bring it on.
> > > > > > > >
> > > > > > > >
> > > > > > > > LOL despite all the facts listed throughout this thread, that were touched upon by myself and Obi Wan
> > > > > > > > It’s not opinion. It’s all factual influence on the game design of Halo 5. Halo 5 unique? No Ho 1, 2 and 3 were unique games that Had an identity. Halo 5 copies the “movement ability” trend we had since titanfall.
> > > > > > > > It’s the furthest from unique Halo can get.
> > > > > > >
> > > > > > >
> > > > > > > Ok so it’s not Sprint than its just Halo 5. Go play MCC then, seriously it’s got good games on it. Not joking or being sarcastic MCC is good.
> > > > > >
> > > > > >
> > > > > > I feel like there isn’t much “unique” you can do with a FPS mechanics wise. I gave up on Halo and bought into the COD machine for a few editions because of the movement system. I mean why limit yourself? Even playing MCC I find myself trying to sprint or climb and without it, they feel retro. I mean the more movement options the player has the more variation in battles, its undeniable. Sprint is no exception, use it at your own risk. the swat reference is a good one. Smooth and slow is the way to go, sprint to cover or emergency situations only. Slayer, some people duck out and sprint away, some times it works, some times they run smack into some enemy team without any shields.
> > > > > > Its about keeping battles different and unique and minimizing squads camping out an area an entire match because the quickness and angles of attack players drop in from anywhere and everywhere. Also helps when teammates are engaged in fire or out numbered, sprint, clamber and thrust over to actually participate or clean up, rather than see the tags light up and toss a couple nades in hopes you do some damage by the time you make it over there.
> > > > >
> > > > >
> > > > > “Why limit yourself”
> > > > > See you fail to understand that these movement abilitys don’t add depth to the gameplay. I mean you can get killed while sprinting or while walking, but because they take the same amount of skill(to kill) it doesn’t matter.
> > >
> > >
> > > But it did happen plenty of times where someone was shooting me, I jumped up a level and then jumped behind them. On Battle creek I would always grenade jump over someone with the overshield. The same is true for H2. Did you never climb up from to mid B3 and have some guy try shoot you while he’s chasing you. So you ninja him, or blindly drob to sword where you can quad shoot him. Thrusters, sprint, clamber. They don’t add anything to the gameplay, that you couldn’t do in CE.
> >
> >
> > This
>
>
> Your just hunting down the camo player. I was doing that in CE.

Both he and I were using thrusters to get in and out of cover, over objects, across caverns in full stride. You sir were not doing this in CE

> 2533274944976711;6712:
> Sprint is fine just as it was in Halo 4, but the real problem is the -Yoinking!- spartan charge. That -Yoink- is just so stupid and the easiest exploit in the entire game. It’s entirely too easy to win the upper hand (especially in arena) with the spartan charge. The least 343 could do is to prevent players from performing this particular ability while taking fire from other players.

But the only time it truly works is if you catch the guy/girl off guard

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> > > > > > > > > > > > > > WHY IS SPRINT BAD? PLEASE EXPLAIN!
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> > > > > > > > > > > > > So here are ways that sprint effects the gameplay, after I’ve gone through them I will explain how they hurt the gameplay.
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> > > > > > > > > > > > > - People get away with bad positioning. This means that good positioning becomes less rewarding.
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> > > > > > > > > > > > > - Sprint encourages double melees or spartan charges in H5. This is a very skill-less kill, especially if the other person is better at shooting.
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> > > > > > > > > > > > > - It brakes map flow. In Reach we had sprint in the MLG playlist for the 2011-year. We also had a 1:1 remake of sanctuary. Sanctuary is a legendary H2 map. So what we noticed, was that the best players were no longer afraid to cross the yard to the enemy snipe-hut, but they were in H2. Why? Because you could cross the yard so fast. But in H2 if someone saw you in yard, you were dead. The same was true for bridge and carbine. People didn’t think if they should cross them or not, because you could do it so fast. So we made the maps bigger.
> > > > > > > > > > > > > So the big maps are bad because in combat the cover is thousand miles away. They have separated movement from combat and designed the maps around fast movement, but not for slow combat. And these maps are terrible! They don’t have a theme, they use verticality very poorly, have no powerful power positions and have no way to predict Flow. The pathing is terrible. But Obi you ask: Why is this a bad thing? Because it takes skill out of flow prediction. Why are double melees/charges bad? Because they make shooting less rewarding and shooting takes skill. Why is “getting away with bad positioning” a bad thing? Because it makes good positioning less rewarding and good positioning takes skill.So sprint takes a lot of skill out of the game. Why is that a bad thing? Because when kills are easy to get and you’re throwing a dice on how many kills you get, then they are no longer fun to get. And it’s not like those games shouldn’t exist, but we have CoD. That games all about spinning a dice for kills.Look at Halo: CE. Everything in that game takes skill. The pistol is hard to use, the sniper is hard to use, the Ar is hard to use, grenade jumps are hard to do, double melees are hard to do, giving your team-mate a random spawn is hard to plan for, not spawn -yoinking- your team-mate is hard to do, pinning people down to spawn kill their team-mate is hard to do, grenading weapons is hard to do, grenading power ups is hard to do. Everything in CE takes skill, but look at H2. Sniper is easy to use, so is the Br, power weapons are on dynamic timers, the the melee system is easy. The whole thing was mess. Now in H5 it’s gotten worse. All this stuff that’s in the game is easy and everyone can do them. Sniper is easy, dmr, Br and pistol are easy, clamber is easy, thruster pack is easy, sprinting is easy and they patched out one of the three things that took skill in this game in fast falls. So no, I don’t think sprint should be in the game.
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> > > > > > > > > > > > 1. The more skilled player will always be in a better position, a worse off player will not succeed. Also there are power positions in Halo 5 what are you talking about?
> > > > > > > > > > > > 2. Double Melees sounds like a noob thing. A. The better player will get shots in before a Melee. B. Sprinting to try and get a double Melee is a disadvantage, unless you come around a corner which C. A better player will check Radar and beat that noob.
> > > > > > > > > > > > 3. It does not break map flow for H 5 because it is H 5 and designed for H5.
> > > > > > > > > > > > And 4. Maps are not Sprint, Double Meele is not Sprint and the mechanics are not Sprint
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> > > > > > > > > > > I’ll let Master Obi Wan Handle the major detail. Your points have absolutely no Backing. Sprint isn’t those things, but it has a ripple effect on them.
> > > > > > > > > > > Saying it “works in Halo 5” is redundent, because Halo 5 plays very little like Halo 1,2 or 3. And that is the point. Its not just a different game, it feels like a different Franchise or more specifically, and amalgamation of -Yoink- from other franchises twisted and shoved up Halos -Yoink- and someone said “it fit in there, so it works”
> > > > > > > > > > > But just like Edward Norton in American History X, Halo’s -Yoink- is gonna look hella different
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> > > > > > > > > > It’s not meant to be like any other Halo game, it’s unique. My points have no backing? How does your points have any backing? This obviously not about Sprint at all and is a classic Halo vs new Halo issue. This Sprint thing is just opinionated. Oh and if you can’t have a proper discussion about this without getting angry, well…
> > > > > > > > > > Oh yeah and Obi Wan bring it on.
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> > > > > > > > > LOL despite all the facts listed throughout this thread, that were touched upon by myself and Obi Wan
> > > > > > > > > It’s not opinion. It’s all factual influence on the game design of Halo 5. Halo 5 unique? No Ho 1, 2 and 3 were unique games that Had an identity. Halo 5 copies the “movement ability” trend we had since titanfall.
> > > > > > > > > It’s the furthest from unique Halo can get.
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> > > > > > > > Ok so it’s not Sprint than its just Halo 5. Go play MCC then, seriously it’s got good games on it. Not joking or being sarcastic MCC is good.
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> > > > > > > I feel like there isn’t much “unique” you can do with a FPS mechanics wise. I gave up on Halo and bought into the COD machine for a few editions because of the movement system. I mean why limit yourself? Even playing MCC I find myself trying to sprint or climb and without it, they feel retro. I mean the more movement options the player has the more variation in battles, its undeniable. Sprint is no exception, use it at your own risk. the swat reference is a good one. Smooth and slow is the way to go, sprint to cover or emergency situations only. Slayer, some people duck out and sprint away, some times it works, some times they run smack into some enemy team without any shields.
> > > > > > > Its about keeping battles different and unique and minimizing squads camping out an area an entire match because the quickness and angles of attack players drop in from anywhere and everywhere. Also helps when teammates are engaged in fire or out numbered, sprint, clamber and thrust over to actually participate or clean up, rather than see the tags light up and toss a couple nades in hopes you do some damage by the time you make it over there.
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> > > > > > “Why limit yourself”
> > > > > > See you fail to understand that these movement abilitys don’t add depth to the gameplay. I mean you can get killed while sprinting or while walking, but because they take the same amount of skill(to kill) it doesn’t matter.
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> > > > But it did happen plenty of times where someone was shooting me, I jumped up a level and then jumped behind them. On Battle creek I would always grenade jump over someone with the overshield. The same is true for H2. Did you never climb up from to mid B3 and have some guy try shoot you while he’s chasing you. So you ninja him, or blindly drob to sword where you can quad shoot him. Thrusters, sprint, clamber. They don’t add anything to the gameplay, that you couldn’t do in CE.
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> > Your just hunting down the camo player. I was doing that in CE.
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> Both he and I were using thrusters to get in and out of cover, over objects, across caverns in full stride. You sir were not doing this in CE

agreed. i wasnt either

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> > GP, Thrust, Stick… evade
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> Aaand here you attacked someone from above, dropped down, jumped around and stuck him. I was doing this also in CE.

Oh so you were thruster strifing around needless? Dude give it up man

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> > Sprint is fine just as it was in Halo 4, but the real problem is the -Yoinking!- spartan charge. That -Yoink- is just so stupid and the easiest exploit in the entire game. It’s entirely too easy to win the upper hand (especially in arena) with the spartan charge. The least 343 could do is to prevent players from performing this particular ability while taking fire from other players.
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> But the only time it truly works is if you catch the guy/girl off guard

no no no you can have the first shot on an opponent but then BOOM! your opponent is half shields and you are left flying back, unable to melee, and have no shield. its BS

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> > > Sprint is fine just as it was in Halo 4, but the real problem is the -Yoinking!- spartan charge. That -Yoink- is just so stupid and the easiest exploit in the entire game. It’s entirely too easy to win the upper hand (especially in arena) with the spartan charge. The least 343 could do is to prevent players from performing this particular ability while taking fire from other players.
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> > But the only time it truly works is if you catch the guy/girl off guard
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> no no no you can have the first shot on an opponent but then BOOM! your opponent is half shields and you are left flying back, unable to melee, and have no shield. its BS

9 times out of 10 you can trade in that situation, seen it happen a lot, had it happen to me a lot

<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>

*Original post. Click at your own discretion.

hi

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> This whole post is based on opinion and either you like it or you don’t. Here’s a fact, the more factors and variables = greater skill dependency. end of fact, now for my opinion. Sprint was inevitable as much as boosting, quick switch in vehicles, and ledge climbing, in a progressively competitive game like the halo brand. if your tryng to shoot down a sprinter you might not get the kill if its not all headshots. if your being shot at and hit the corner out of sight, anything can happen. Depending on if you sprinted, when you started sprinting, and where you sprinted to. Maybe ill flank you, maybe ill wait for you and assassinate you. maybe I climbed up around that corner waiting to ground pound you. in all that time since you’ve lost sight you don’t know where am I, what I have, or what I’m gonna do. You can have a competitive game or you can game that keeps taking things in and out till everyone’s catered to. but you cant have both. shoutout to anyone who said sprint dosent have a place in competitive halo, I didn’t realize making the game easier means I’m a better player.

Alright. The thing we must first agree on, is that adding things to your gameplay adds depth, but not to the skillgap. That is obvious from just looking at H5. All of these abilities take no skill to use. I mean which one of them is hard. Clamber is not hard to use, GP is not hard to use, charge is not hard to use, thruster is not hard and slide is not hard. These are the things shown in the pro leugue and every player can do them. I can do every move and jump that the pro players can and I’m only a diamond level player. But Obi, you ask: isn’t it a mental skill to know when to time a thrust in a 1v1 battle and I say: Yes it is, but there is absolutely no meaningful difference between a thrust and a good strafe. It’s just far more subtle, which is something that the halo community has no sense of.
It must be a mental skill to know when to use your clamber to get to this ledge. So were the grenade jumps, rocket jumps and turtle jumps in CE and news flash: they were hard to pull off.
In what way does sprinting make the game more skillful? It takes out flow prediction which took skill. It devalues map controll which took skill. It devalues guns and aiming took skill. Questions?