The sprint discussion thread

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> > The removal of this forum will make Halo Waypoint great again.
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> we are having a discussion here, if you do mind please don’t bother us.

Uh… There’s more than like 6,000+ posts on this Forum… You should go through the whole 334 (current) pages and you’ll see how many comments are just like mine.

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> > > > > > > > > WHY IS SPRINT BAD? PLEASE EXPLAIN!
> > > > > > > >
> > > > > > > >
> > > > > > > > So here are ways that sprint effects the gameplay, after I’ve gone through them I will explain how they hurt the gameplay.
> > > > > > > >
> > > > > > > >
> > > > > > > >
> > > > > > > > <ul class=“ordered”> - People get away with bad positioning. This means that good positioning becomes less rewarding.
> > > > > > > > [/list]
> > > > > > > >
> > > > > > > > <ul class=“ordered”> - Sprint encourages double melees or spartan charges in H5. This is a very skill-less kill, especially if the other person is better at shooting.
> > > > > > > > [/list]
> > > > > > > >
> > > > > > > > <ul class=“ordered”> - It brakes map flow. In Reach we had sprint in the MLG playlist for the 2011-year. We also had a 1:1 remake of sanctuary. Sanctuary is a legendary H2 map. So what we noticed, was that the best players were no longer afraid to cross the yard to the enemy snipe-hut, but they were in H2. Why? Because you could cross the yard so fast. But in H2 if someone saw you in yard, you were dead. The same was true for bridge and carbine. People didn’t think if they should cross them or not, because you could do it so fast. So we made the maps bigger.
> > > > > > > > [/list]So the big maps are bad because in combat the cover is thousand miles away. They have separated movement from combat and designed the maps around fast movement, but not for slow combat. And these maps are terrible! They don’t have a theme, they use verticality very poorly, have no powerful power positions and have no way to predict Flow. The pathing is terrible. But Obi you ask: Why is this a bad thing? Because it takes skill out of flow prediction. Why are double melees/charges bad? Because they make shooting less rewarding and shooting takes skill. Why is “getting away with bad positioning” a bad thing? Because it makes good positioning less rewarding and good positioning takes skill.So sprint takes a lot of skill out of the game. Why is that a bad thing? Because when kills are easy to get and you’re throwing a dice on how many kills you get, then they are no longer fun to get. And it’s not like those games shouldn’t exist, but we have CoD. That games all about spinning a dice for kills.Look at Halo: CE. Everything in that game takes skill. The pistol is hard to use, the sniper is hard to use, the Ar is hard to use, grenade jumps are hard to do, double melees are hard to do, giving your team-mate a random spawn is hard to plan for, not spawn -yoinking- your team-mate is hard to do, pinning people down to spawn kill their team-mate is hard to do, grenading weapons is hard to do, grenading power ups is hard to do. Everything in CE takes skill, but look at H2. Sniper is easy to use, so is the Br, power weapons are on dynamic timers, the the melee system is easy. The whole thing was mess. Now in H5 it’s gotten worse. All this stuff that’s in the game is easy and everyone can do them. Sniper is easy, dmr, Br and pistol are easy, clamber is easy, thruster pack is easy, sprinting is easy and they patched out one of the three things that took skill in this game in fast falls. So no, I don’t think sprint should be in the game.
> > > > > > >
> > > > > > >
> > > > > > > 1. The more skilled player will always be in a better position, a worse off player will not succeed. Also there are power positions in Halo 5 what are you talking about?
> > > > > > > 2. Double Melees sounds like a noob thing. A. The better player will get shots in before a Melee. B. Sprinting to try and get a double Melee is a disadvantage, unless you come around a corner which C. A better player will check Radar and beat that noob.
> > > > > > > 3. It does not break map flow for H 5 because it is H 5 and designed for H5.
> > > > > > > And 4. Maps are not Sprint, Double Meele is not Sprint and the mechanics are not Sprint
> > > > > >
> > > > > >
> > > > > > I’ll let Master Obi Wan Handle the major detail. Your points have absolutely no Backing. Sprint isn’t those things, but it has a ripple effect on them.
> > > > > > Saying it “works in Halo 5” is redundent, because Halo 5 plays very little like Halo 1,2 or 3. And that is the point. Its not just a different game, it feels like a different Franchise or more specifically, and amalgamation of -Yoink- from other franchises twisted and shoved up Halos -Yoink- and someone said “it fit in there, so it works”
> > > > > > But just like Edward Norton in American History X, Halo’s -Yoink- is gonna look hella different
> > > > >
> > > > >
> > > > > It’s not meant to be like any other Halo game, it’s unique. My points have no backing? How does your points have any backing? This obviously not about Sprint at all and is a classic Halo vs new Halo issue. This Sprint thing is just opinionated. Oh and if you can’t have a proper discussion about this without getting angry, well…
> > > > > Oh yeah and Obi Wan bring it on.
> > > >
> > > >
> > > > LOL despite all the facts listed throughout this thread, that were touched upon by myself and Obi Wan
> > > > It’s not opinion. It’s all factual influence on the game design of Halo 5. Halo 5 unique? No Ho 1, 2 and 3 were unique games that Had an identity. Halo 5 copies the “movement ability” trend we had since titanfall.
> > > > It’s the furthest from unique Halo can get.
> > >
> > >
> > > Ok so it’s not Sprint than its just Halo 5. Go play MCC then, seriously it’s got good games on it. Not joking or being sarcastic MCC is good.
> >
> >
> > I feel like there isn’t much “unique” you can do with a FPS mechanics wise. I gave up on Halo and bought into the COD machine for a few editions because of the movement system. I mean why limit yourself? Even playing MCC I find myself trying to sprint or climb and without it, they feel retro. I mean the more movement options the player has the more variation in battles, its undeniable. Sprint is no exception, use it at your own risk. the swat reference is a good one. Smooth and slow is the way to go, sprint to cover or emergency situations only. Slayer, some people duck out and sprint away, some times it works, some times they run smack into some enemy team without any shields.
> > Its about keeping battles different and unique and minimizing squads camping out an area an entire match because the quickness and angles of attack players drop in from anywhere and everywhere. Also helps when teammates are engaged in fire or out numbered, sprint, clamber and thrust over to actually participate or clean up, rather than see the tags light up and toss a couple nades in hopes you do some damage by the time you make it over there.
>
>
> “Why limit yourself”
> See you fail to understand that these movement abilitys don’t add depth to the gameplay. I mean you can get killed while sprinting or while walking, but because they take the same amount of skill(to kill) it doesn’t matter.

Ok, from across the map maybe, but if you are chasing someone down, they climb up a level, thrust back to flank as you sprint by, those firefights never happen in older versions, its basically an old west shoot out. you square up and fire at eachother. the most variation is jumping around. If you are a sit back and pick target type player (BTB has a ton) the main complaint it seems is that people are running up in their faces and interfering with their sit back and shoot play style. Lets just call it bringing balance to the force for those who have been merc’d out 4 times in a row from the guy posted up holding it down with the DMR

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> > > > > > > Halo 5 is faster paced than previous halos (faster kill times, games, etc.). Sprint works in the game because of this. Take strongholds, for example. Sprinting is the best way to quickly get from one stronghold to the next when scrambling for points. If there was no sprint in halo 5, then defending teams would pick off incoming enemies way to easily. Gametypes like strongholds place importance on speed and decisive map navigation. Or in a slayer gametype to go support a teammate who calls for backup. If the general pace and kill times were slower in halo 6, then removing sprint might work. Sprint isn’t that bad in h5 either. shields don’t recharge while sprinting, and you have to wait a bit to pull up and fire your weapon.
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> > > > > >
> > > > > > Halo is actually slower, the reason being once you get into an engagement you have to drop the sprint animation. The kill times also are comparable to h2, it’s really not a bad ttk and I don’t see that as an issue. Back to the pacing tho, it takes a few seconds to hit max speed for sprint, hit an engagement and the animation stops allowing the other player to get first shot, then if you decide to run, you activate animation and prolonge the engagement if you get away which then leaves the guy originally winning the fight to leave you be or risk chasing you as he then sprints after you unable to fire. He then catches up but only to then run into the loser of the earlier engagement having backup to support him and the two maul you down. It really isn’t upping the pace, it may feel like it, but it really doesn’t.
> > > > > >
> > > > > > To to your stronghold example. Sprinting is not the fastest way to get pints. Being efficient and playing smart while neutralizing the opposing team giving you the time to cap the stronghold is faster. What will happen if you choose to sprint through me is I’ll have shots on you as you run by, then you make it to the stronghold only for me to then finish you off as you’re already hurt for running through/past me and your progress is already lost. As for the slayer “backup a team mate”, simple map position would allow me to back up team mates so long as they’re not -Yoinks!- who go to the other side of the map by themselves blocking me from having a view of him.
> > > > > >
> > > > > > FYI: having to bring up your weapon after sprint is PART of the issue people have with sprint.
> > > > >
> > > > >
> > > > > That is all bull poop
> > > >
> > > >
> > > > That’s fine cuz i wasn’t directing this at you. Of course it’s bull -Yoink- if you’re in denial.
> > > >
> > > > Also, (cuz I have to do it) lulz at you being another one of those guys that think mcc isn’t bugged.
> > >
> > >
> > > Well when I play MCC I don’t notice any bugs,soooooooo. The only bugs that are happening right now are with Halo 5 which sucks cause its a fun game to play. :frowning:
> >
> >
> > Of course you don’t notice any bugs, you’ve only played 37 MP games in the MCC. There’s a pretty good chance you couldn’t tell the difference between a bug and something working the way it’s suppose to.
> >
> > Sounds like all of your claims are “bull poop”.
> >
> > Also, do think sprint is beneficial to Halos gameplay? Why or why not?
>
>
> If I can’t tell the difference between the bugs and something working then it must be a very small bug that wouldn’t harm anything or even be notice like you said by people. Halo 1-3 movement speed was very slow and boring< so keep sprint.

You being uninformed about the games wouldn’t mean it a small bug.

We’re not talking about Halo 1-3’s movement speed, we’re talking about Halo 6 without sprint. So why should Halo 6 have sprint? What benefit to the gameplay does it have in its current state?

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> > > The removal of this forum will make Halo Waypoint great again.
> >
> >
> > we are having a discussion here, if you do mind please don’t bother us.
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> Uh… There’s more than like 6,000+ posts on this Forum… You should go through the whole 334 (current) pages and you’ll see how many comments are just like mine.

Thread != Forum

Sprint is here to stay, and I’d honestly prefer sprint.

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> Sprint is here to stay

Then so is declining sales and population.

Don’t really mind sprint nowadays.

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> > > > The removal of this forum will make Halo Waypoint great again.
> > >
> > >
> > > we are having a discussion here, if you do mind please don’t bother us.
> >
> >
> > Uh… There’s more than like 6,000+ posts on this Forum… You should go through the whole 334 (current) pages and you’ll see how many comments are just like mine.
>
>
> Thread != Forum

It doesn’t matter how many comments are like yours its -Yoinking!- rude to go on a gorm and say something that has already been said 6000+ times and doesn’t even contribute to the discussion.

True I do think that sprint should be out of halo but its too late now that they changed the game way to much. At this point the only thing I could really see them doing is making a classic mode.

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> > Sprint is here to stay
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> Then so is declining sales and population.

Could that be be rising cost of systems, games and the fact that there is a lot more variety and competition for game designers? I mean, H2 cost 49.99 when it came out… Look at Battlefield 1, the preorder is 79.99 deluxe edition. For many people, they really got to pick which games they are gonna go with. I don’t think sprint has anything to do with sales.

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> > > Sprint is here to stay
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> >
> > Then so is declining sales and population.
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> Could that be be rising cost of systems, games and the fact that there is a lot more variety and competition for game designers? I mean, H2 cost 49.99 when it came out… Look at Battlefield 1, the preorder is 79.99 deluxe edition. For many people, they really got to pick which games they are gonna go with. I don’t think sprint has anything to do with sales.

Halo used to be the game people picked.

Higher costs and tougher choices also means less competition.

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> > > Sprint is here to stay
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> >
> > Then so is declining sales and population.
>
>
> Could that be be rising cost of systems, games and the fact that there is a lot more variety and competition for game designers? I mean, H2 cost 49.99 when it came out… Look at Battlefield 1, the preorder is 79.99 deluxe edition. For many people, they really got to pick which games they are gonna go with. I don’t think sprint has anything to do with sales.

Sprint can play a part of it but it’s naive for people to think that’s the sole culprit while ignoring other issues with the franchise. It’s also naive for people to assume that it can’t play a part in hurting the franchise as well depending on the audience.

This whole post is based on opinion and either you like it or you don’t. Here’s a fact, the more factors and variables = greater skill dependency. end of fact, now for my opinion. Sprint was inevitable as much as boosting, quick switch in vehicles, and ledge climbing, in a progressively competitive game like the halo brand. if your tryng to shoot down a sprinter you might not get the kill if its not all headshots. if your being shot at and hit the corner out of sight, anything can happen. Depending on if you sprinted, when you started sprinting, and where you sprinted to. Maybe ill flank you, maybe ill wait for you and assassinate you. maybe I climbed up around that corner waiting to ground pound you. in all that time since you’ve lost sight you don’t know where am I, what I have, or what I’m gonna do. You can have a competitive game or you can game that keeps taking things in and out till everyone’s catered to. but you cant have both. shoutout to anyone who said sprint dosent have a place in competitive halo, I didn’t realize making the game easier means I’m a better player.

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> > > > Sprint is here to stay
> > >
> > >
> > > Then so is declining sales and population.
> >
> >
> > Could that be be rising cost of systems, games and the fact that there is a lot more variety and competition for game designers? I mean, H2 cost 49.99 when it came out… Look at Battlefield 1, the preorder is 79.99 deluxe edition. For many people, they really got to pick which games they are gonna go with. I don’t think sprint has anything to do with sales.
>
>
> Halo used to be the game people picked.
>
> Higher costs and tougher choices also means less competition.

For FPS tho? I mean notable xbox games vs H2 were tony hawk and NFSUG2 within 2 months. Now Halo competes with COD, BF, Destiny, Doom, Gears I mean population is gonna flux. There are alot more games and probably a lot less casual gamers buying systems and dropping the 60 bucks on launch for halo (but that pop increase after FF price drop tho) I mean, I got a couple friends that wouldnt touch Halo (COD BF only) and with the sprinting and fluid movement it was way easier to transition then the other times trying to introduce new players, but having them just dismissing it because everyone in mp is jumping around and tossing frags

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> > > > > > > > > > WHY IS SPRINT BAD? PLEASE EXPLAIN!
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > So here are ways that sprint effects the gameplay, after I’ve gone through them I will explain how they hurt the gameplay.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > <ul class=“ordered”>
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > - People get away with bad positioning. This means that good positioning becomes less rewarding.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > <ul class=“ordered”>
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > - Sprint encourages double melees or spartan charges in H5. This is a very skill-less kill, especially if the other person is better at shooting.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > <ul class=“ordered”>
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> > > > > > > > >
> > > > > > > > > - It brakes map flow. In Reach we had sprint in the MLG playlist for the 2011-year. We also had a 1:1 remake of sanctuary. Sanctuary is a legendary H2 map. So what we noticed, was that the best players were no longer afraid to cross the yard to the enemy snipe-hut, but they were in H2. Why? Because you could cross the yard so fast. But in H2 if someone saw you in yard, you were dead. The same was true for bridge and carbine. People didn’t think if they should cross them or not, because you could do it so fast. So we made the maps bigger.
> > > > > > > > >
> > > > > > > > > So the big maps are bad because in combat the cover is thousand miles away. They have separated movement from combat and designed the maps around fast movement, but not for slow combat. And these maps are terrible! They don’t have a theme, they use verticality very poorly, have no powerful power positions and have no way to predict Flow. The pathing is terrible. But Obi you ask: Why is this a bad thing? Because it takes skill out of flow prediction. Why are double melees/charges bad? Because they make shooting less rewarding and shooting takes skill. Why is “getting away with bad positioning” a bad thing? Because it makes good positioning less rewarding and good positioning takes skill.So sprint takes a lot of skill out of the game. Why is that a bad thing? Because when kills are easy to get and you’re throwing a dice on how many kills you get, then they are no longer fun to get. And it’s not like those games shouldn’t exist, but we have CoD. That games all about spinning a dice for kills.Look at Halo: CE. Everything in that game takes skill. The pistol is hard to use, the sniper is hard to use, the Ar is hard to use, grenade jumps are hard to do, double melees are hard to do, giving your team-mate a random spawn is hard to plan for, not spawn -yoinking- your team-mate is hard to do, pinning people down to spawn kill their team-mate is hard to do, grenading weapons is hard to do, grenading power ups is hard to do. Everything in CE takes skill, but look at H2. Sniper is easy to use, so is the Br, power weapons are on dynamic timers, the the melee system is easy. The whole thing was mess. Now in H5 it’s gotten worse. All this stuff that’s in the game is easy and everyone can do them. Sniper is easy, dmr, Br and pistol are easy, clamber is easy, thruster pack is easy, sprinting is easy and they patched out one of the three things that took skill in this game in fast falls. So no, I don’t think sprint should be in the game.
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> > > > > > > >
> > > > > > > > 1. The more skilled player will always be in a better position, a worse off player will not succeed. Also there are power positions in Halo 5 what are you talking about?
> > > > > > > > 2. Double Melees sounds like a noob thing. A. The better player will get shots in before a Melee. B. Sprinting to try and get a double Melee is a disadvantage, unless you come around a corner which C. A better player will check Radar and beat that noob.
> > > > > > > > 3. It does not break map flow for H 5 because it is H 5 and designed for H5.
> > > > > > > > And 4. Maps are not Sprint, Double Meele is not Sprint and the mechanics are not Sprint
> > > > > > >
> > > > > > >
> > > > > > > I’ll let Master Obi Wan Handle the major detail. Your points have absolutely no Backing. Sprint isn’t those things, but it has a ripple effect on them.
> > > > > > > Saying it “works in Halo 5” is redundent, because Halo 5 plays very little like Halo 1,2 or 3. And that is the point. Its not just a different game, it feels like a different Franchise or more specifically, and amalgamation of -Yoink- from other franchises twisted and shoved up Halos -Yoink- and someone said “it fit in there, so it works”
> > > > > > > But just like Edward Norton in American History X, Halo’s -Yoink- is gonna look hella different
> > > > > >
> > > > > >
> > > > > > It’s not meant to be like any other Halo game, it’s unique. My points have no backing? How does your points have any backing? This obviously not about Sprint at all and is a classic Halo vs new Halo issue. This Sprint thing is just opinionated. Oh and if you can’t have a proper discussion about this without getting angry, well…
> > > > > > Oh yeah and Obi Wan bring it on.
> > > > >
> > > > >
> > > > > LOL despite all the facts listed throughout this thread, that were touched upon by myself and Obi Wan
> > > > > It’s not opinion. It’s all factual influence on the game design of Halo 5. Halo 5 unique? No Ho 1, 2 and 3 were unique games that Had an identity. Halo 5 copies the “movement ability” trend we had since titanfall.
> > > > > It’s the furthest from unique Halo can get.
> > > >
> > > >
> > > > Ok so it’s not Sprint than its just Halo 5. Go play MCC then, seriously it’s got good games on it. Not joking or being sarcastic MCC is good.
> > >
> > >
> > > I feel like there isn’t much “unique” you can do with a FPS mechanics wise. I gave up on Halo and bought into the COD machine for a few editions because of the movement system. I mean why limit yourself? Even playing MCC I find myself trying to sprint or climb and without it, they feel retro. I mean the more movement options the player has the more variation in battles, its undeniable. Sprint is no exception, use it at your own risk. the swat reference is a good one. Smooth and slow is the way to go, sprint to cover or emergency situations only. Slayer, some people duck out and sprint away, some times it works, some times they run smack into some enemy team without any shields.
> > > Its about keeping battles different and unique and minimizing squads camping out an area an entire match because the quickness and angles of attack players drop in from anywhere and everywhere. Also helps when teammates are engaged in fire or out numbered, sprint, clamber and thrust over to actually participate or clean up, rather than see the tags light up and toss a couple nades in hopes you do some damage by the time you make it over there.
> >
> >
> > “Why limit yourself”
> > See you fail to understand that these movement abilitys don’t add depth to the gameplay. I mean you can get killed while sprinting or while walking, but because they take the same amount of skill(to kill) it doesn’t matter.
>
>
> Ok, from across the map maybe, but if you are chasing someone down, they climb up a level, thrust back to flank as you sprint by, those firefights never happen in older versions, its basically an old west shoot out. you square up and fire at eachother. the most variation is jumping around. If you are a sit back and pick target type player (BTB has a ton) the main complaint it seems is that people are running up in their faces and interfering with their sit back and shoot play style. Lets just call it bringing balance to the force for those who have been merc’d out 4 times in a row from the guy posted up holding it down with the DMR

But it did happen plenty of times where someone was shooting me, I jumped up a level and then jumped behind them. On Battle creek I would always grenade jump over someone with the overshield. The same is true for H2. Did you never climb up from to mid B3 and have some guy try shoot you while he’s chasing you. So you ninja him, or blindly drob to sword where you can quad shoot him. Thrusters, sprint, clamber. They don’t add anything to the gameplay, that you couldn’t do in CE.

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> > > > > > > > > > > WHY IS SPRINT BAD? PLEASE EXPLAIN!
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > So here are ways that sprint effects the gameplay, after I’ve gone through them I will explain how they hurt the gameplay.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > <ul class=“ordered”>
> > > > > > > > > >
> > > > > > > > > > - People get away with bad positioning. This means that good positioning becomes less rewarding.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > <ul class=“ordered”>
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> > > > > > > > > > - Sprint encourages double melees or spartan charges in H5. This is a very skill-less kill, especially if the other person is better at shooting.
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> > > > > > > > > > - It brakes map flow. In Reach we had sprint in the MLG playlist for the 2011-year. We also had a 1:1 remake of sanctuary. Sanctuary is a legendary H2 map. So what we noticed, was that the best players were no longer afraid to cross the yard to the enemy snipe-hut, but they were in H2. Why? Because you could cross the yard so fast. But in H2 if someone saw you in yard, you were dead. The same was true for bridge and carbine. People didn’t think if they should cross them or not, because you could do it so fast. So we made the maps bigger.
> > > > > > > > > > So the big maps are bad because in combat the cover is thousand miles away. They have separated movement from combat and designed the maps around fast movement, but not for slow combat. And these maps are terrible! They don’t have a theme, they use verticality very poorly, have no powerful power positions and have no way to predict Flow. The pathing is terrible. But Obi you ask: Why is this a bad thing? Because it takes skill out of flow prediction. Why are double melees/charges bad? Because they make shooting less rewarding and shooting takes skill. Why is “getting away with bad positioning” a bad thing? Because it makes good positioning less rewarding and good positioning takes skill.So sprint takes a lot of skill out of the game. Why is that a bad thing? Because when kills are easy to get and you’re throwing a dice on how many kills you get, then they are no longer fun to get. And it’s not like those games shouldn’t exist, but we have CoD. That games all about spinning a dice for kills.Look at Halo: CE. Everything in that game takes skill. The pistol is hard to use, the sniper is hard to use, the Ar is hard to use, grenade jumps are hard to do, double melees are hard to do, giving your team-mate a random spawn is hard to plan for, not spawn -yoinking- your team-mate is hard to do, pinning people down to spawn kill their team-mate is hard to do, grenading weapons is hard to do, grenading power ups is hard to do. Everything in CE takes skill, but look at H2. Sniper is easy to use, so is the Br, power weapons are on dynamic timers, the the melee system is easy. The whole thing was mess. Now in H5 it’s gotten worse. All this stuff that’s in the game is easy and everyone can do them. Sniper is easy, dmr, Br and pistol are easy, clamber is easy, thruster pack is easy, sprinting is easy and they patched out one of the three things that took skill in this game in fast falls. So no, I don’t think sprint should be in the game.
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> > > > > > > > > 1. The more skilled player will always be in a better position, a worse off player will not succeed. Also there are power positions in Halo 5 what are you talking about?
> > > > > > > > > 2. Double Melees sounds like a noob thing. A. The better player will get shots in before a Melee. B. Sprinting to try and get a double Melee is a disadvantage, unless you come around a corner which C. A better player will check Radar and beat that noob.
> > > > > > > > > 3. It does not break map flow for H 5 because it is H 5 and designed for H5.
> > > > > > > > > And 4. Maps are not Sprint, Double Meele is not Sprint and the mechanics are not Sprint
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> > > > > > > > I’ll let Master Obi Wan Handle the major detail. Your points have absolutely no Backing. Sprint isn’t those things, but it has a ripple effect on them.
> > > > > > > > Saying it “works in Halo 5” is redundent, because Halo 5 plays very little like Halo 1,2 or 3. And that is the point. Its not just a different game, it feels like a different Franchise or more specifically, and amalgamation of -Yoink- from other franchises twisted and shoved up Halos -Yoink- and someone said “it fit in there, so it works”
> > > > > > > > But just like Edward Norton in American History X, Halo’s -Yoink- is gonna look hella different
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> > > > > > > It’s not meant to be like any other Halo game, it’s unique. My points have no backing? How does your points have any backing? This obviously not about Sprint at all and is a classic Halo vs new Halo issue. This Sprint thing is just opinionated. Oh and if you can’t have a proper discussion about this without getting angry, well…
> > > > > > > Oh yeah and Obi Wan bring it on.
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> > > > > > LOL despite all the facts listed throughout this thread, that were touched upon by myself and Obi Wan
> > > > > > It’s not opinion. It’s all factual influence on the game design of Halo 5. Halo 5 unique? No Ho 1, 2 and 3 were unique games that Had an identity. Halo 5 copies the “movement ability” trend we had since titanfall.
> > > > > > It’s the furthest from unique Halo can get.
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> > > > > Ok so it’s not Sprint than its just Halo 5. Go play MCC then, seriously it’s got good games on it. Not joking or being sarcastic MCC is good.
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> > > > I feel like there isn’t much “unique” you can do with a FPS mechanics wise. I gave up on Halo and bought into the COD machine for a few editions because of the movement system. I mean why limit yourself? Even playing MCC I find myself trying to sprint or climb and without it, they feel retro. I mean the more movement options the player has the more variation in battles, its undeniable. Sprint is no exception, use it at your own risk. the swat reference is a good one. Smooth and slow is the way to go, sprint to cover or emergency situations only. Slayer, some people duck out and sprint away, some times it works, some times they run smack into some enemy team without any shields.
> > > > Its about keeping battles different and unique and minimizing squads camping out an area an entire match because the quickness and angles of attack players drop in from anywhere and everywhere. Also helps when teammates are engaged in fire or out numbered, sprint, clamber and thrust over to actually participate or clean up, rather than see the tags light up and toss a couple nades in hopes you do some damage by the time you make it over there.
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> > > “Why limit yourself”
> > > See you fail to understand that these movement abilitys don’t add depth to the gameplay. I mean you can get killed while sprinting or while walking, but because they take the same amount of skill(to kill) it doesn’t matter.
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> > Ok, from across the map maybe, but if you are chasing someone down, they climb up a level, thrust back to flank as you sprint by, those firefights never happen in older versions, its basically an old west shoot out. you square up and fire at eachother. the most variation is jumping around. If you are a sit back and pick target type player (BTB has a ton) the main complaint it seems is that people are running up in their faces and interfering with their sit back and shoot play style. Lets just call it bringing balance to the force for those who have been merc’d out 4 times in a row from the guy posted up holding it down with the DMR
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> But it did happen plenty of times where someone was shooting me, I jumped up a level and then jumped behind them. On Battle creek I would always grenade jump over someone with the overshield. The same is true for H2. Did you never climb up from to mid B3 and have some guy try shoot you while he’s chasing you. So you ninja him, or blindly drob to sword where you can quad shoot him. Thrusters, sprint, clamber. They don’t add anything to the gameplay, that you couldn’t do in CE.

This

GP, Thrust, Stick… evade

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> > > Sprint is here to stay
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> > Then so is declining sales and population.
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> Could that be be rising cost of systems, games and the fact that there is a lot more variety and competition for game designers? I mean, H2 cost 49.99 when it came out… Look at Battlefield 1, the preorder is 79.99 deluxe edition. For many people, they really got to pick which games they are gonna go with. I don’t think sprint has anything to do with sales.

You seem to be cherry picking. Most games for the past 10 years have been $60. The only increase seems to be special editions, which are optional. And both consoles are selling faster than their last gen counterparts.

Hola soy nuevo alguien habla español

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Will this topic ever be removed? Enough is enough.