The sprint discussion thread

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> > The logical option is to have halo without sprint.

tell that to The Act Man.

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> > > > > > why instead of complaining about removing and staying with sprint, wouldn’t the next game (Halo 6 if that’s the case) have 2 ranked leagues:
> > > > > >
> > > > > > -Arena (default): fast pace gameplay with sprint, spartan abilities, thrusters, etc.
> > > > > > -Classic Arena: slow-medium pace gameplay without sprint, thrust, or any spartan abilities.
> > > > > >
> > > > > > both with their ranked and social playlists in order to keep older players, but at the same time gain new players which most come from fast paced gameplay (because that’s how must games are now), in that case the Halo community would increase. ARE YOU ALL HAPPY NOW??!!
> > > > >
> > > > >
> > > > > Are you blind?
> > > > > Don’t you see you are splitting the community horribly?
> > > > > Either you have a game with it or without it. The logical option is to have halo without sprint.
> > > >
> > > >
> > > > so then you perfer to eliminate the part of the community that likes sprint??? wow… that’s just… being so selfish, I was trying to do something in order to keep the most community as possible, but you all want is Halo being as you like even if that makes other players leave, that’s just so selfish.
> > >
> > >
> > > Halo 3 may 2009 (2 Years After Launch) Player Count: 90,000 plus
> > >
> > > Halo 5 right now, less than year after launch, player count: short of half that at 38,000 approx
> > >
> > > Yeah, the no sprint crowd wanting sprint removed are being selfish here
> >
> >
> > but anyway the people who want to play with the new mechaincs, like in WZ for example, would they just be forced to leave or play as the others want?? I propose to have both gameplay mechanics, but they just want to rip off sprint and new mechaics from everything so…
>
>
> I have no problem with keeping that nonsense in warzone, and Keeping 2v2 - 8v8 traditional
>
> But 343 seem to have a problem with that

yeah, I have not problem neither in having new mechanics in WZ while the Arena and ranked playlists have classic gameplay, but is not only 343i, fans too, 343i wants to keep everything with the new mechanics, while some people want everything with the old mechanics, so there’s the problem.
I want to keep both, classic in Arena and new in WZ I don’t see what’s the problem on that. :confused:

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> > > > > > > why instead of complaining about removing and staying with sprint, wouldn’t the next game (Halo 6 if that’s the case) have 2 ranked leagues:
> > > > > > >
> > > > > > > -Arena (default): fast pace gameplay with sprint, spartan abilities, thrusters, etc.
> > > > > > > -Classic Arena: slow-medium pace gameplay without sprint, thrust, or any spartan abilities.
> > > > > > >
> > > > > > > both with their ranked and social playlists in order to keep older players, but at the same time gain new players which most come from fast paced gameplay (because that’s how must games are now), in that case the Halo community would increase. ARE YOU ALL HAPPY NOW??!!
> > > > > >
> > > > > >
> > > > > > Are you blind?
> > > > > > Don’t you see you are splitting the community horribly?
> > > > > > Either you have a game with it or without it. The logical option is to have halo without sprint.
> > > > >
> > > > >
> > > > > so then you perfer to eliminate the part of the community that likes sprint??? wow… that’s just… being so selfish, I was trying to do something in order to keep the most community as possible, but you all want is Halo being as you like even if that makes other players leave, that’s just so selfish.
> > > >
> > > >
> > > > Halo 3 may 2009 (2 Years After Launch) Player Count: 90,000 plus
> > > >
> > > > Halo 5 right now, less than year after launch, player count: short of half that at 38,000 approx
> > > >
> > > > Yeah, the no sprint crowd wanting sprint removed are being selfish here
> > >
> > >
> > > but anyway the people who want to play with the new mechaincs, like in WZ for example, would they just be forced to leave or play as the others want?? I propose to have both gameplay mechanics, but they just want to rip off sprint and new mechaics from everything so…
> >
> >
> > I have no problem with keeping that nonsense in warzone, and Keeping 2v2 - 8v8 traditional
> >
> > But 343 seem to have a problem with that
>
>
> yeah, I have not problem neither in having new mechanics in WZ while the Arena and ranked playlists have classic gameplay, but is not only 343i, fans too, 343i wants to keep everything with the new mechanics, while some people want everything with the old mechanics, so there’s the problem.
> I want to keep both, classic in Arena and new in WZ I don’t see what’s the problem on that. :confused:

There isn’t a problem with that. The “It will split the community” argument holds no weight, the community is already split. That isn’t going to change.

Develop Warzone with their mechanics in mind, Arena (2v2 to 8v8) with no nonsense Arena design

> 2535411548517898;6632:
> why instead of complaining about removing and staying with sprint, wouldn’t the next game (Halo 6 if that’s the case) have 2 ranked leagues:
>
> -Arena (default): fast pace gameplay with sprint, spartan abilities, thrusters, etc.
> -Classic Arena: slow-medium pace gameplay without sprint, thrust, or any spartan abilities.
>
> both with their ranked and social playlists in order to keep older players, but at the same time gain new players which most come from fast paced gameplay (because that’s how must games are now), in that case the Halo community would increase. ARE YOU ALL HAPPY NOW??!!

Not only would that split the community, making proper ranking impossible, but maps would have to be designed with one of the modes in mind, making the other play weird. Or they could split the maps and give each side half of the content that is expected in a Halo game, but that doesn’t sound like a good idea either.

343i have to pick something and stick with it. I’m against sprint, and want it removed, but having sprint across all gamemodes and playlists is better than splitting the experience.

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> It just feels more like a Spartan to me. As someone who’s really into the lore, I just like it better that way.

I hope you’re not suggesting that there is a causal relation between these two things. I’m heavily into Halo’s lore, I have all the novels, all the comics, all the movies, etc. In fact I was “the lore guy” for a 5000+ user Halo forum in germany for about 10 years or so, answering user questions and keeping the timeline up to date. Ever since sprint was introduced into the games, I feel less like a Spartan than ever before, seeing as they are well-documented to be able to shoot while running in pretty much any story across any medium the franchise has ever expanded into. The original trilogy follows this premise. The Reclaimer saga doesn’t…

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> > > > > I think its rewarding to have a double shoulder bash and its a no shields dual, one shot head shot wins. How is that no skill? It happens so fast. If you want, saunter around and toss an insane amount of grenades to every spot in the map where someone could possibly hide because of OP radar while hopping around like a bunny rabbit. wow much skill. What a joke.
> > > >
> > > >
> > > > How is a double charge different from where the both of you malee each other? Remember how in the competetive settings you had no radar and no automatic weapons that kill you 1,5 seconds, the same amount of time it takes to get a perfect with the pistol? I know, what a joke XD
> > >
> > >
> > > so basically you are saying there is no difference, sprint or not. also the auto weapons only kill you quick if you are close, so maybe call it a sprint deterrent. Try and square off with someone not charging like an idiot and you got an smg out, you are toast. I love how nobody wants to adapt their gameplay to the new system. Wait till H6 comes out and we will be here complaining how these different style grenades aren’t halo enough for everyone.
> >
> >
> > It might be hard to change your play style for some people, but we want to do it succeed at the game. But is there a point you are driving? If so I missed it.
>
>
> Basically when two players spartan charge, there is a kick back for both, then there is a short freeze where you cant fire as you are recoiling and then a small window where both players can get a round off (I prefer the pistol in this case). During a melee where both players hit, it is much quicker to fire than from the charge. Again, the addition of sprint adds this extra variable in a 1 on 1 exchange. Keeps the battles fresh.

Well I might argue that it takes as much time to get a shot off from melee as much as it does with charge. Which means it adds no variables in an 1 on 1 exchange.

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> > > > > > I think its rewarding to have a double shoulder bash and its a no shields dual, one shot head shot wins. How is that no skill? It happens so fast. If you want, saunter around and toss an insane amount of grenades to every spot in the map where someone could possibly hide because of OP radar while hopping around like a bunny rabbit. wow much skill. What a joke.
> > > > >
> > > > >
> > > > > How is a double charge different from where the both of you malee each other? Remember how in the competetive settings you had no radar and no automatic weapons that kill you 1,5 seconds, the same amount of time it takes to get a perfect with the pistol? I know, what a joke XD
> > > >
> > > >
> > > > so basically you are saying there is no difference, sprint or not. also the auto weapons only kill you quick if you are close, so maybe call it a sprint deterrent. Try and square off with someone not charging like an idiot and you got an smg out, you are toast. I love how nobody wants to adapt their gameplay to the new system. Wait till H6 comes out and we will be here complaining how these different style grenades aren’t halo enough for everyone.
> > >
> > >
> > > It might be hard to change your play style for some people, but we want to do it succeed at the game. But is there a point you are driving? If so I missed it.
> >
> >
> > Basically when two players spartan charge, there is a kick back for both, then there is a short freeze where you cant fire as you are recoiling and then a small window where both players can get a round off (I prefer the pistol in this case). During a melee where both players hit, it is much quicker to fire than from the charge. Again, the addition of sprint adds this extra variable in a 1 on 1 exchange. Keeps the battles fresh.
>
>
> Well I might argue that it takes as much time to get a shot off from melee as much as it does with charge. Which means it adds no variables in an 1 on 1 exchange.

And Charge deals more damage, removing Shields and Half the players health

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> > > > > > I think its rewarding to have a double shoulder bash and its a no shields dual, one shot head shot wins. How is that no skill? It happens so fast. If you want, saunter around and toss an insane amount of grenades to every spot in the map where someone could possibly hide because of OP radar while hopping around like a bunny rabbit. wow much skill. What a joke.
> > > > >
> > > > >
> > > > > How is a double charge different from where the both of you malee each other? Remember how in the competetive settings you had no radar and no automatic weapons that kill you 1,5 seconds, the same amount of time it takes to get a perfect with the pistol? I know, what a joke XD
> > > >
> > > >
> > > > so basically you are saying there is no difference, sprint or not. also the auto weapons only kill you quick if you are close, so maybe call it a sprint deterrent. Try and square off with someone not charging like an idiot and you got an smg out, you are toast. I love how nobody wants to adapt their gameplay to the new system. Wait till H6 comes out and we will be here complaining how these different style grenades aren’t halo enough for everyone.
> > >
> > >
> > > It might be hard to change your play style for some people, but we want to do it succeed at the game. But is there a point you are driving? If so I missed it.
> >
> >
> > Basically when two players spartan charge, there is a kick back for both, then there is a short freeze where you cant fire as you are recoiling and then a small window where both players can get a round off (I prefer the pistol in this case). During a melee where both players hit, it is much quicker to fire than from the charge. Again, the addition of sprint adds this extra variable in a 1 on 1 exchange. Keeps the battles fresh.
>
>
> No it doesn’t
>
> It just encourages you to sprint into CQC engagements, the Charge mechanic does more damage than a base melee (Leaving players with half health instead of full health) and still has ridiculous lock on. That means someone shouler charging has the advantage in a SC melee trade

yeah in that scenario that is true, i was referring SC on SC and Melee on Melee. Basically if get hit with a SC and you get off a melee, basically you can only use your thruster to get to the side or jump thrust, both while firing like crazy or get your sticky grenade on, SMG is lethal on small maps, cuz if you can be evasive and the other players want to sprint around and charge, they will probably lose cuz its a bad strategy (Insert -Yoink!- on the serial charger). I tend to go to CQC because it confuses people and if i die my team can mop up the rest. I can also shoot at range. Sprint/climb is my friend… Friend.

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> > > > > > > I think its rewarding to have a double shoulder bash and its a no shields dual, one shot head shot wins. How is that no skill? It happens so fast. If you want, saunter around and toss an insane amount of grenades to every spot in the map where someone could possibly hide because of OP radar while hopping around like a bunny rabbit. wow much skill. What a joke.
> > > > > >
> > > > > >
> > > > > > How is a double charge different from where the both of you malee each other? Remember how in the competetive settings you had no radar and no automatic weapons that kill you 1,5 seconds, the same amount of time it takes to get a perfect with the pistol? I know, what a joke XD
> > > > >
> > > > >
> > > > > so basically you are saying there is no difference, sprint or not. also the auto weapons only kill you quick if you are close, so maybe call it a sprint deterrent. Try and square off with someone not charging like an idiot and you got an smg out, you are toast. I love how nobody wants to adapt their gameplay to the new system. Wait till H6 comes out and we will be here complaining how these different style grenades aren’t halo enough for everyone.
> > > >
> > > >
> > > > It might be hard to change your play style for some people, but we want to do it succeed at the game. But is there a point you are driving? If so I missed it.
> > >
> > >
> > > Basically when two players spartan charge, there is a kick back for both, then there is a short freeze where you cant fire as you are recoiling and then a small window where both players can get a round off (I prefer the pistol in this case). During a melee where both players hit, it is much quicker to fire than from the charge. Again, the addition of sprint adds this extra variable in a 1 on 1 exchange. Keeps the battles fresh.
> >
> >
> > No it doesn’t
> >
> > It just encourages you to sprint into CQC engagements, the Charge mechanic does more damage than a base melee (Leaving players with half health instead of full health) and still has ridiculous lock on. That means someone shouler charging has the advantage in a SC melee trade
>
>
> yeah in that scenario that is true, i was referring SC on SC and Melee on Melee. Basically if get hit with a SC and you get off a melee, basically you can only use your thruster to get to the side or jump thrust, both while firing like crazy or get your sticky grenade on, SMG is lethal on small maps, cuz if you can be evasive and the other players want to sprint around and charge, they will probably lose cuz its a bad strategy (Insert -Yoink!- on the serial charger). I tend to go to CQC because it confuses people and if i die my team can mop up the rest. I can also shoot at range. Sprint/climb is my friend… Friend.

But then, you Have Halo 1-3 where instead of running at one another for a Melee you had a close range strafe battle instead, which was a major part of Halo, the close range strafe duels.

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> > > > > > > 2533274967661286;6608:
> > > > > > > I think its rewarding to have a double shoulder bash and its a no shields dual, one shot head shot wins. How is that no skill? It happens so fast. If you want, saunter around and toss an insane amount of grenades to every spot in the map where someone could possibly hide because of OP radar while hopping around like a bunny rabbit. wow much skill. What a joke.
> > > > > >
> > > > > >
> > > > > > How is a double charge different from where the both of you malee each other? Remember how in the competetive settings you had no radar and no automatic weapons that kill you 1,5 seconds, the same amount of time it takes to get a perfect with the pistol? I know, what a joke XD
> > > > >
> > > > >
> > > > > so basically you are saying there is no difference, sprint or not. also the auto weapons only kill you quick if you are close, so maybe call it a sprint deterrent. Try and square off with someone not charging like an idiot and you got an smg out, you are toast. I love how nobody wants to adapt their gameplay to the new system. Wait till H6 comes out and we will be here complaining how these different style grenades aren’t halo enough for everyone.
> > > >
> > > >
> > > > It might be hard to change your play style for some people, but we want to do it succeed at the game. But is there a point you are driving? If so I missed it.
> > >
> > >
> > > Basically when two players spartan charge, there is a kick back for both, then there is a short freeze where you cant fire as you are recoiling and then a small window where both players can get a round off (I prefer the pistol in this case). During a melee where both players hit, it is much quicker to fire than from the charge. Again, the addition of sprint adds this extra variable in a 1 on 1 exchange. Keeps the battles fresh.
> >
> >
> > Well I might argue that it takes as much time to get a shot off from melee as much as it does with charge. Which means it adds no variables in an 1 on 1 exchange.
>
>
> And Charge deals more damage, removing Shields and Half the players health

watch the animations, two direct SC hits there is a recoil and your feet are off the ground with the thrust pack going for a solid second. you can’t fire in that window. when you melee as soon as that (quicker) animation is over, you can shoot. Edit- Or panic swing like crazy which is both hilarious or embarrassing

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> > > > > > > > 2533274967661286;6608:
> > > > > > > > I think its rewarding to have a double shoulder bash and its a no shields dual, one shot head shot wins. How is that no skill? It happens so fast. If you want, saunter around and toss an insane amount of grenades to every spot in the map where someone could possibly hide because of OP radar while hopping around like a bunny rabbit. wow much skill. What a joke.
> > > > > > >
> > > > > > >
> > > > > > > How is a double charge different from where the both of you malee each other? Remember how in the competetive settings you had no radar and no automatic weapons that kill you 1,5 seconds, the same amount of time it takes to get a perfect with the pistol? I know, what a joke XD
> > > > > >
> > > > > >
> > > > > > so basically you are saying there is no difference, sprint or not. also the auto weapons only kill you quick if you are close, so maybe call it a sprint deterrent. Try and square off with someone not charging like an idiot and you got an smg out, you are toast. I love how nobody wants to adapt their gameplay to the new system. Wait till H6 comes out and we will be here complaining how these different style grenades aren’t halo enough for everyone.
> > > > >
> > > > >
> > > > > It might be hard to change your play style for some people, but we want to do it succeed at the game. But is there a point you are driving? If so I missed it.
> > > >
> > > >
> > > > Basically when two players spartan charge, there is a kick back for both, then there is a short freeze where you cant fire as you are recoiling and then a small window where both players can get a round off (I prefer the pistol in this case). During a melee where both players hit, it is much quicker to fire than from the charge. Again, the addition of sprint adds this extra variable in a 1 on 1 exchange. Keeps the battles fresh.
> > >
> > >
> > > No it doesn’t
> > >
> > > It just encourages you to sprint into CQC engagements, the Charge mechanic does more damage than a base melee (Leaving players with half health instead of full health) and still has ridiculous lock on. That means someone shouler charging has the advantage in a SC melee trade
> >
> >
> > yeah in that scenario that is true, i was referring SC on SC and Melee on Melee. Basically if get hit with a SC and you get off a melee, basically you can only use your thruster to get to the side or jump thrust, both while firing like crazy or get your sticky grenade on, SMG is lethal on small maps, cuz if you can be evasive and the other players want to sprint around and charge, they will probably lose cuz its a bad strategy (Insert -Yoink!- on the serial charger). I tend to go to CQC because it confuses people and if i die my team can mop up the rest. I can also shoot at range. Sprint/climb is my friend… Friend.
>
>
> But then, you Have Halo 1-3 where instead of running at one another for a Melee you had a close range strafe battle instead, which was a major part of Halo, the close range strafe duels.

you also have gratuitous grenade throwing and vicious spawn farming

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> > > > > > > > WHY IS SPRINT BAD? PLEASE EXPLAIN!
> > > > > > >
> > > > > > >
> > > > > > > So here are ways that sprint effects the gameplay, after I’ve gone through them I will explain how they hurt the gameplay.
> > > > > > >
> > > > > > >
> > > > > > >
> > > > > > > <ul class=“ordered”> - People get away with bad positioning. This means that good positioning becomes less rewarding.
> > > > > > > [/list]
> > > > > > > <ul class=“ordered”> - Sprint encourages double melees or spartan charges in H5. This is a very skill-less kill, especially if the other person is better at shooting.
> > > > > > > [/list]
> > > > > > > <ul class=“ordered”> - It brakes map flow. In Reach we had sprint in the MLG playlist for the 2011-year. We also had a 1:1 remake of sanctuary. Sanctuary is a legendary H2 map. So what we noticed, was that the best players were no longer afraid to cross the yard to the enemy snipe-hut, but they were in H2. Why? Because you could cross the yard so fast. But in H2 if someone saw you in yard, you were dead. The same was true for bridge and carbine. People didn’t think if they should cross them or not, because you could do it so fast. So we made the maps bigger.
> > > > > > > [/list]So the big maps are bad because in combat the cover is thousand miles away. They have separated movement from combat and designed the maps around fast movement, but not for slow combat. And these maps are terrible! They don’t have a theme, they use verticality very poorly, have no powerful power positions and have no way to predict Flow. The pathing is terrible. But Obi you ask: Why is this a bad thing? Because it takes skill out of flow prediction. Why are double melees/charges bad? Because they make shooting less rewarding and shooting takes skill. Why is “getting away with bad positioning” a bad thing? Because it makes good positioning less rewarding and good positioning takes skill.So sprint takes a lot of skill out of the game. Why is that a bad thing? Because when kills are easy to get and you’re throwing a dice on how many kills you get, then they are no longer fun to get. And it’s not like those games shouldn’t exist, but we have CoD. That games all about spinning a dice for kills.Look at Halo: CE. Everything in that game takes skill. The pistol is hard to use, the sniper is hard to use, the Ar is hard to use, grenade jumps are hard to do, double melees are hard to do, giving your team-mate a random spawn is hard to plan for, not spawn -yoinking- your team-mate is hard to do, pinning people down to spawn kill their team-mate is hard to do, grenading weapons is hard to do, grenading power ups is hard to do. Everything in CE takes skill, but look at H2. Sniper is easy to use, so is the Br, power weapons are on dynamic timers, the the melee system is easy. The whole thing was mess. Now in H5 it’s gotten worse. All this stuff that’s in the game is easy and everyone can do them. Sniper is easy, dmr, Br and pistol are easy, clamber is easy, thruster pack is easy, sprinting is easy and they patched out one of the three things that took skill in this game in fast falls. So no, I don’t think sprint should be in the game.
> > > > > >
> > > > > >
> > > > > > 1. The more skilled player will always be in a better position, a worse off player will not succeed. Also there are power positions in Halo 5 what are you talking about?
> > > > > > 2. Double Melees sounds like a noob thing. A. The better player will get shots in before a Melee. B. Sprinting to try and get a double Melee is a disadvantage, unless you come around a corner which C. A better player will check Radar and beat that noob.
> > > > > > 3. It does not break map flow for H 5 because it is H 5 and designed for H5.
> > > > > > And 4. Maps are not Sprint, Double Meele is not Sprint and the mechanics are not Sprint
> > > > >
> > > > >
> > > > > I’ll let Master Obi Wan Handle the major detail. Your points have absolutely no Backing. Sprint isn’t those things, but it has a ripple effect on them.
> > > > > Saying it “works in Halo 5” is redundent, because Halo 5 plays very little like Halo 1,2 or 3. And that is the point. Its not just a different game, it feels like a different Franchise or more specifically, and amalgamation of -Yoink- from other franchises twisted and shoved up Halos -Yoink- and someone said “it fit in there, so it works”
> > > > > But just like Edward Norton in American History X, Halo’s -Yoink- is gonna look hella different
> > > >
> > > >
> > > > It’s not meant to be like any other Halo game, it’s unique. My points have no backing? How does your points have any backing? This obviously not about Sprint at all and is a classic Halo vs new Halo issue. This Sprint thing is just opinionated. Oh and if you can’t have a proper discussion about this without getting angry, well…
> > > > Oh yeah and Obi Wan bring it on.
> > >
> > >
> > > LOL despite all the facts listed throughout this thread, that were touched upon by myself and Obi Wan
> > > It’s not opinion. It’s all factual influence on the game design of Halo 5. Halo 5 unique? No Ho 1, 2 and 3 were unique games that Had an identity. Halo 5 copies the “movement ability” trend we had since titanfall.
> > > It’s the furthest from unique Halo can get.
> >
> >
> > Ok so it’s not Sprint than its just Halo 5. Go play MCC then, seriously it’s got good games on it. Not joking or being sarcastic MCC is good.
>
>
> I feel like there isn’t much “unique” you can do with a FPS mechanics wise. I gave up on Halo and bought into the COD machine for a few editions because of the movement system. I mean why limit yourself? Even playing MCC I find myself trying to sprint or climb and without it, they feel retro. I mean the more movement options the player has the more variation in battles, its undeniable. Sprint is no exception, use it at your own risk. the swat reference is a good one. Smooth and slow is the way to go, sprint to cover or emergency situations only. Slayer, some people duck out and sprint away, some times it works, some times they run smack into some enemy team without any shields.
> Its about keeping battles different and unique and minimizing squads camping out an area an entire match because the quickness and angles of attack players drop in from anywhere and everywhere. Also helps when teammates are engaged in fire or out numbered, sprint, clamber and thrust over to actually participate or clean up, rather than see the tags light up and toss a couple nades in hopes you do some damage by the time you make it over there.

“Why limit yourself”
See you fail to understand that these movement abilitys don’t add depth to the gameplay. I mean you can get killed while sprinting or while walking, but because they take the same amount of skill(to kill) it doesn’t matter.

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> > > > > > > > > I think its rewarding to have a double shoulder bash and its a no shields dual, one shot head shot wins. How is that no skill? It happens so fast. If you want, saunter around and toss an insane amount of grenades to every spot in the map where someone could possibly hide because of OP radar while hopping around like a bunny rabbit. wow much skill. What a joke.
> > > > > > > >
> > > > > > > >
> > > > > > > > How is a double charge different from where the both of you malee each other? Remember how in the competetive settings you had no radar and no automatic weapons that kill you 1,5 seconds, the same amount of time it takes to get a perfect with the pistol? I know, what a joke XD
> > > > > > >
> > > > > > >
> > > > > > > so basically you are saying there is no difference, sprint or not. also the auto weapons only kill you quick if you are close, so maybe call it a sprint deterrent. Try and square off with someone not charging like an idiot and you got an smg out, you are toast. I love how nobody wants to adapt their gameplay to the new system. Wait till H6 comes out and we will be here complaining how these different style grenades aren’t halo enough for everyone.
> > > > > >
> > > > > >
> > > > > > It might be hard to change your play style for some people, but we want to do it succeed at the game. But is there a point you are driving? If so I missed it.
> > > > >
> > > > >
> > > > > Basically when two players spartan charge, there is a kick back for both, then there is a short freeze where you cant fire as you are recoiling and then a small window where both players can get a round off (I prefer the pistol in this case). During a melee where both players hit, it is much quicker to fire than from the charge. Again, the addition of sprint adds this extra variable in a 1 on 1 exchange. Keeps the battles fresh.
> > > >
> > > >
> > > > No it doesn’t
> > > >
> > > > It just encourages you to sprint into CQC engagements, the Charge mechanic does more damage than a base melee (Leaving players with half health instead of full health) and still has ridiculous lock on. That means someone shouler charging has the advantage in a SC melee trade
> > >
> > >
> > > yeah in that scenario that is true, i was referring SC on SC and Melee on Melee. Basically if get hit with a SC and you get off a melee, basically you can only use your thruster to get to the side or jump thrust, both while firing like crazy or get your sticky grenade on, SMG is lethal on small maps, cuz if you can be evasive and the other players want to sprint around and charge, they will probably lose cuz its a bad strategy (Insert -Yoink!- on the serial charger). I tend to go to CQC because it confuses people and if i die my team can mop up the rest. I can also shoot at range. Sprint/climb is my friend… Friend.
> >
> >
> > But then, you Have Halo 1-3 where instead of running at one another for a Melee you had a close range strafe battle instead, which was a major part of Halo, the close range strafe duels.
>
>
> you also have gratuitous grenade throwing and vicious spawn farming

Cause Halo 5 doesn’t?

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> you also have gratuitous grenade throwing and vicious spawn farming

Reach and 4 had sprint and these problems were still prevalent.

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> > you also have gratuitous grenade throwing and vicious spawn farming
>
>
> Reach and 4 had sprint and these problems were still prevalent.

I missed out on Reach, I had given up after ODST, Picked up again at 4. Yes spawn farming was prevalent in 4, (I was on COD for a bit, Got tired of recycled games) with the Spartan abilities tho, I ran with the Regen shield that would kick out grenades of your area upon deployment, kind of a unique feature with that game. We ran a squad with all different abilities and it was interesting. I much prefer the combat feel in 5 however, 4 was a good example how the maps felt huge and sprint was an illusion.

<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>

*Original post. Click at your own discretion.

The removal of this forum will make Halo Waypoint great again.

Trust me, the new players would love no-sprint halo if they gave it a proper chance. Honestly it’s a beautiful experience

Personally, I think that you’re on to something. Maybe if sprint acted more as it did in Reach, it would be better. Meaning that you could either have more battlefield mobility, OR another more diverse “ability” much like again, how in Reach, you could either sprint for a short time or you could have something along the lines of evade or active camo.

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> The removal of this forum will make Halo Waypoint great again.

we are having a discussion here, if you do mind please don’t bother us.

I guess so but I do like the sprint animation and all that