The sprint discussion thread

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> > > > > > > WHY IS SPRINT BAD? PLEASE EXPLAIN!
> > > > > >
> > > > > >
> > > > > > So here are ways that sprint effects the gameplay, after I’ve gone through them I will explain how they hurt the gameplay.
> > > > > >
> > > > > > - People get away with bad positioning. This means that good positioning becomes less rewarding.
> > > > > > - Sprint encourages double melees or spartan charges in H5. This is a very skill-less kill, especially if the other person is better at shooting.
> > > > > > - It brakes map flow. In Reach we had sprint in the MLG playlist for the 2011-year. We also had a 1:1 remake of sanctuary. Sanctuary is a legendary H2 map. So what we noticed, was that the best players were no longer afraid to cross the yard to the enemy snipe-hut, but they were in H2. Why? Because you could cross the yard so fast. But in H2 if someone saw you in yard, you were dead. The same was true for bridge and carbine. People didn’t think if they should cross them or not, because you could do it so fast. So we made the maps bigger.
> > > > > > So the big maps are bad because in combat the cover is thousand miles away. They have separated movement from combat and designed the maps around fast movement, but not for slow combat. And these maps are terrible! They don’t have a theme, they use verticality very poorly, have no powerful power positions and have no way to predict Flow. The pathing is terrible. But Obi you ask: Why is this a bad thing? Because it takes skill out of flow prediction. Why are double melees/charges bad? Because they make shooting less rewarding and shooting takes skill. Why is “getting away with bad positioning” a bad thing? Because it makes good positioning less rewarding and good positioning takes skill.So sprint takes a lot of skill out of the game. Why is that a bad thing? Because when kills are easy to get and you’re throwing a dice on how many kills you get, then they are no longer fun to get. And it’s not like those games shouldn’t exist, but we have CoD. That games all about spinning a dice for kills.Look at Halo: CE. Everything in that game takes skill. The pistol is hard to use, the sniper is hard to use, the Ar is hard to use, grenade jumps are hard to do, double melees are hard to do, giving your team-mate a random spawn is hard to plan for, not spawn -yoinking- your team-mate is hard to do, pinning people down to spawn kill their team-mate is hard to do, grenading weapons is hard to do, grenading power ups is hard to do. Everything in CE takes skill, but look at H2. Sniper is easy to use, so is the Br, power weapons are on dynamic timers, the the melee system is easy. The whole thing was mess. Now in H5 it’s gotten worse. All this stuff that’s in the game is easy and everyone can do them. Sniper is easy, dmr, Br and pistol are easy, clamber is easy, thruster pack is easy, sprinting is easy and they patched out one of the three things that took skill in this game in fast falls. So no, I don’t think sprint should be in the game.
> > > > >
> > > > >
> > > > > 1. The more skilled player will always be in a better position, a worse off player will not succeed. Also there are power positions in Halo 5 what are you talking about?
> > > > > 2. Double Melees sounds like a noob thing. A. The better player will get shots in before a Melee. B. Sprinting to try and get a double Melee is a disadvantage, unless you come around a corner which C. A better player will check Radar and beat that noob.
> > > > > 3. It does not break map flow for H 5 because it is H 5 and designed for H5.
> > > > > And 4. Maps are not Sprint, Double Meele is not Sprint and the mechanics are not Sprint
> > > >
> > > >
> > > > I’ll let Master Obi Wan Handle the major detail. Your points have absolutely no Backing. Sprint isn’t those things, but it has a ripple effect on them.
> > > >
> > > > Saying it “works in Halo 5” is redundent, because Halo 5 plays very little like Halo 1,2 or 3. And that is the point. Its not just a different game, it feels like a different Franchise or more specifically, and amalgamation of -Yoink- from other franchises twisted and shoved up Halos -Yoink- and someone said “it fit in there, so it works”
> > > >
> > > > But just like Edward Norton in American History X, Halo’s -Yoink- is gonna look hella different
> > >
> > >
> > > It’s not meant to be like any other Halo game, it’s unique. My points have no backing? How does your points have any backing? This obviously not about Sprint at all and is a classic Halo vs new Halo issue. This Sprint thing is just opinionated. Oh and if you can’t have a proper discussion about this without getting angry, well…
> > > Oh yeah and Obi Wan bring it on.
> >
> >
> > LOL despite all the facts listed throughout this thread, that were touched upon by myself and Obi Wan
> >
> > It’s not opinion. It’s all factual influence on the game design of Halo 5. Halo 5 unique? No Ho 1, 2 and 3 were unique games that Had an identity. Halo 5 copies the “movement ability” trend we had since titanfall.
> >
> > It’s the furthest from unique Halo can get.
>
>
> Ok so it’s not Sprint than its just Halo 5. Go play MCC then, seriously it’s got good games on it. Not joking or being sarcastic MCC is good.

No it is sprint, it just happens that sprint is topic of this thread, but it isn’t the only issue

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> > > > > > > > WHY IS SPRINT BAD? PLEASE EXPLAIN!
> > > > > > >
> > > > > > >
> > > > > > > So here are ways that sprint effects the gameplay, after I’ve gone through them I will explain how they hurt the gameplay.
> > > > > > >
> > > > > > > - People get away with bad positioning. This means that good positioning becomes less rewarding.
> > > > > > > - Sprint encourages double melees or spartan charges in H5. This is a very skill-less kill, especially if the other person is better at shooting.
> > > > > > > - It brakes map flow. In Reach we had sprint in the MLG playlist for the 2011-year. We also had a 1:1 remake of sanctuary. Sanctuary is a legendary H2 map. So what we noticed, was that the best players were no longer afraid to cross the yard to the enemy snipe-hut, but they were in H2. Why? Because you could cross the yard so fast. But in H2 if someone saw you in yard, you were dead. The same was true for bridge and carbine. People didn’t think if they should cross them or not, because you could do it so fast. So we made the maps bigger.
> > > > > > > So the big maps are bad because in combat the cover is thousand miles away. They have separated movement from combat and designed the maps around fast movement, but not for slow combat. And these maps are terrible! They don’t have a theme, they use verticality very poorly, have no powerful power positions and have no way to predict Flow. The pathing is terrible. But Obi you ask: Why is this a bad thing? Because it takes skill out of flow prediction. Why are double melees/charges bad? Because they make shooting less rewarding and shooting takes skill. Why is “getting away with bad positioning” a bad thing? Because it makes good positioning less rewarding and good positioning takes skill.So sprint takes a lot of skill out of the game. Why is that a bad thing? Because when kills are easy to get and you’re throwing a dice on how many kills you get, then they are no longer fun to get. And it’s not like those games shouldn’t exist, but we have CoD. That games all about spinning a dice for kills.Look at Halo: CE. Everything in that game takes skill. The pistol is hard to use, the sniper is hard to use, the Ar is hard to use, grenade jumps are hard to do, double melees are hard to do, giving your team-mate a random spawn is hard to plan for, not spawn -yoinking- your team-mate is hard to do, pinning people down to spawn kill their team-mate is hard to do, grenading weapons is hard to do, grenading power ups is hard to do. Everything in CE takes skill, but look at H2. Sniper is easy to use, so is the Br, power weapons are on dynamic timers, the the melee system is easy. The whole thing was mess. Now in H5 it’s gotten worse. All this stuff that’s in the game is easy and everyone can do them. Sniper is easy, dmr, Br and pistol are easy, clamber is easy, thruster pack is easy, sprinting is easy and they patched out one of the three things that took skill in this game in fast falls. So no, I don’t think sprint should be in the game.
> > > > > >
> > > > > >
> > > > > > 1. The more skilled player will always be in a better position, a worse off player will not succeed. Also there are power positions in Halo 5 what are you talking about?
> > > > > > 2. Double Melees sounds like a noob thing. A. The better player will get shots in before a Melee. B. Sprinting to try and get a double Melee is a disadvantage, unless you come around a corner which C. A better player will check Radar and beat that noob.
> > > > > > 3. It does not break map flow for H 5 because it is H 5 and designed for H5.
> > > > > > And 4. Maps are not Sprint, Double Meele is not Sprint and the mechanics are not Sprint
> > > > >
> > > > >
> > > > > I’ll let Master Obi Wan Handle the major detail. Your points have absolutely no Backing. Sprint isn’t those things, but it has a ripple effect on them.
> > > > >
> > > > > Saying it “works in Halo 5” is redundent, because Halo 5 plays very little like Halo 1,2 or 3. And that is the point. Its not just a different game, it feels like a different Franchise or more specifically, and amalgamation of -Yoink- from other franchises twisted and shoved up Halos -Yoink- and someone said “it fit in there, so it works”
> > > > >
> > > > > But just like Edward Norton in American History X, Halo’s -Yoink- is gonna look hella different
> > > >
> > > >
> > > > It’s not meant to be like any other Halo game, it’s unique. My points have no backing? How does your points have any backing? This obviously not about Sprint at all and is a classic Halo vs new Halo issue. This Sprint thing is just opinionated. Oh and if you can’t have a proper discussion about this without getting angry, well…
> > > > Oh yeah and Obi Wan bring it on.
> > >
> > >
> > > LOL despite all the facts listed throughout this thread, that were touched upon by myself and Obi Wan
> > >
> > > It’s not opinion. It’s all factual influence on the game design of Halo 5. Halo 5 unique? No Ho 1, 2 and 3 were unique games that Had an identity. Halo 5 copies the “movement ability” trend we had since titanfall.
> > >
> > > It’s the furthest from unique Halo can get.
> >
> >
> > Ok so it’s not Sprint than its just Halo 5. Go play MCC then, seriously it’s got good games on it. Not joking or being sarcastic MCC is good.
>
>
> we would if the MCC wasn’t a failed -Yoink!-

Problems are fixed with it I still play it. I have no problems with it but anyone else idk.

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> WHY IS SPRINT BAD? PLEASE EXPLAIN!

Please be constructive.

Almost 6 yes later and ppl r still complaining

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> Almost 6 yes later and ppl r still complaining

*yrs

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> > > > > > > WHY IS SPRINT BAD? PLEASE EXPLAIN!
> > > > > >
> > > > > >
> > > > > > So here are ways that sprint effects the gameplay, after I’ve gone through them I will explain how they hurt the gameplay.
> > > > > >
> > > > > >
> > > > > >
> > > > > > - People get away with bad positioning. This means that good positioning becomes less rewarding.
> > > > > >
> > > > > >
> > > > > >
> > > > > > - Sprint encourages double melees or spartan charges in H5. This is a very skill-less kill, especially if the other person is better at shooting.
> > > > > >
> > > > > >
> > > > > >
> > > > > > - It brakes map flow. In Reach we had sprint in the MLG playlist for the 2011-year. We also had a 1:1 remake of sanctuary. Sanctuary is a legendary H2 map. So what we noticed, was that the best players were no longer afraid to cross the yard to the enemy snipe-hut, but they were in H2. Why? Because you could cross the yard so fast. But in H2 if someone saw you in yard, you were dead. The same was true for bridge and carbine. People didn’t think if they should cross them or not, because you could do it so fast. So we made the maps bigger.
> > > > > >
> > > > > > So the big maps are bad because in combat the cover is thousand miles away. They have separated movement from combat and designed the maps around fast movement, but not for slow combat. And these maps are terrible! They don’t have a theme, they use verticality very poorly, have no powerful power positions and have no way to predict Flow. The pathing is terrible. But Obi you ask: Why is this a bad thing? Because it takes skill out of flow prediction. Why are double melees/charges bad? Because they make shooting less rewarding and shooting takes skill. Why is “getting away with bad positioning” a bad thing? Because it makes good positioning less rewarding and good positioning takes skill.So sprint takes a lot of skill out of the game. Why is that a bad thing? Because when kills are easy to get and you’re throwing a dice on how many kills you get, then they are no longer fun to get. And it’s not like those games shouldn’t exist, but we have CoD. That games all about spinning a dice for kills.Look at Halo: CE. Everything in that game takes skill. The pistol is hard to use, the sniper is hard to use, the Ar is hard to use, grenade jumps are hard to do, double melees are hard to do, giving your team-mate a random spawn is hard to plan for, not spawn -yoinking- your team-mate is hard to do, pinning people down to spawn kill their team-mate is hard to do, grenading weapons is hard to do, grenading power ups is hard to do. Everything in CE takes skill, but look at H2. Sniper is easy to use, so is the Br, power weapons are on dynamic timers, the the melee system is easy. The whole thing was mess. Now in H5 it’s gotten worse. All this stuff that’s in the game is easy and everyone can do them. Sniper is easy, dmr, Br and pistol are easy, clamber is easy, thruster pack is easy, sprinting is easy and they patched out one of the three things that took skill in this game in fast falls. So no, I don’t think sprint should be in the game.
> > > > >
> > > > >
> > > > > 1. The more skilled player will always be in a better position, a worse off player will not succeed. Also there are power positions in Halo 5 what are you talking about?
> > > > > 2. Double Melees sounds like a noob thing. A. The better player will get shots in before a Melee. B. Sprinting to try and get a double Melee is a disadvantage, unless you come around a corner which C. A better player will check Radar and beat that noob.
> > > > > 3. It does not break map flow for H 5 because it is H 5 and designed for H5.
> > > > > And 4. Maps are not Sprint, Double Meele is not Sprint and the mechanics are not Sprint
> > > >
> > > >
> > > > I’ll let Master Obi Wan Handle the major detail. Your points have absolutely no Backing. Sprint isn’t those things, but it has a ripple effect on them.
> > > > Saying it “works in Halo 5” is redundent, because Halo 5 plays very little like Halo 1,2 or 3. And that is the point. Its not just a different game, it feels like a different Franchise or more specifically, and amalgamation of -Yoink- from other franchises twisted and shoved up Halos -Yoink- and someone said “it fit in there, so it works”
> > > > But just like Edward Norton in American History X, Halo’s -Yoink- is gonna look hella different
> > >
> > >
> > > It’s not meant to be like any other Halo game, it’s unique. My points have no backing? How does your points have any backing? This obviously not about Sprint at all and is a classic Halo vs new Halo issue. This Sprint thing is just opinionated. Oh and if you can’t have a proper discussion about this without getting angry, well…
> > > Oh yeah and Obi Wan bring it on.
> >
> >
> > LOL despite all the facts listed throughout this thread, that were touched upon by myself and Obi Wan
> > It’s not opinion. It’s all factual influence on the game design of Halo 5. Halo 5 unique? No Ho 1, 2 and 3 were unique games that Had an identity. Halo 5 copies the “movement ability” trend we had since titanfall.
> > It’s the furthest from unique Halo can get.
>
>
> Ok so it’s not Sprint than its just Halo 5. Go play MCC then, seriously it’s got good games on it. Not joking or being sarcastic MCC is good.

I feel like there isn’t much “unique” you can do with a FPS mechanics wise. I gave up on Halo and bought into the COD machine for a few editions because of the movement system. I mean why limit yourself? Even playing MCC I find myself trying to sprint or climb and without it, they feel retro. I mean the more movement options the player has the more variation in battles, its undeniable. Sprint is no exception, use it at your own risk. the swat reference is a good one. Smooth and slow is the way to go, sprint to cover or emergency situations only. Slayer, some people duck out and sprint away, some times it works, some times they run smack into some enemy team without any shields.
Its about keeping battles different and unique and minimizing squads camping out an area an entire match because the quickness and angles of attack players drop in from anywhere and everywhere. Also helps when teammates are engaged in fire or out numbered, sprint, clamber and thrust over to actually participate or clean up, rather than see the tags light up and toss a couple nades in hopes you do some damage by the time you make it over there.

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> > yes, you can perfecly play without sprinting, and you don’t have any advantage (for example I play much better swat without sprinting) and anyway if It did, it just can’t be removed just because a person don’t like it (that it is really because they’re bad at playing and don’t know how to use it) is like if someone says “I don’t like the plasma pistol because many players make me the noob combo, or because they EMP my vehicles” so 343i removes the plasma pistol NO -Yoinking!- WAY THAT’S GOING TO HAPPEN!!!, sprint is part of the game mechanics now, it would be a HUGE step back if they remove something like a game mechanic.
>
>
> So if we can play perfectly fine without it in default settings, why have it in the first place?
> Building up on that, it can’t be removed because people dislike it, but I guess it has to be kept because people like it? Then of course you choose to connect a person’s opinion, dislike, with that person’s supposed skill with the thing that person dislikes. First of all, I hope you remember that mentality the next time you have some issue with anything. Second, considering this is the third Halo FPS with sprint, and the market has plenty of games with Sprint, I’d be surprised to find anyone who has spent some 20 hours of time in an FPS with sprint who can’t use it properly.
>
> Let’s see, Armor Abilities, Bloom and Flinch. Non-existant. Three huge steps back, no? Dual wielding as well. It doesn’t matter if it’s a game mechanic, if it’s deemed as negative or not fitting or something else, nothing is safe.
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> > I’ve played MCC too, which has every Halo on it, also I played Halo CE and Halo 2 when I was a kid on my brother’s Xbox live account, so I’ve used to play both styles (sprint and without sprint) and sprint really don’t bothers me, sprint doesn’t affect in anything on the games, is just a running ability what’s the deal??
>
>
> Please do explain this.
> Shield recharge reset and weapons disabled in order to gain a forward speed boost seem to be quite significant effects on gameplay, no?

that’s to balance the game, because imagine if your shield could recharge while sprinting and if weapons didn’t lower you couldn’t kill almost anyone and anyone could kill you of how much advantages you have to scape, in that case the gameplay would change extremely more, if the player that is sprinting can’t shot and recharge shield there is a bigger chance that you can kill him before he scapes, in past games since there was no sprinting most of the players couldn’t scape from a firefight, but now with sprinting that possibility increases, but obviously it needed to be balanced so you don’t scape everytime or anyone scapes from you everytime.

it can’t be removed since it would be a huge step back in gameplay, but in the next Halo game (Halo 6 if that’s the case) the matchimaking Arena could be divided into 2 ranking leagues, default Arena (with sprint and spartan abilities) and Classic Arena (classic Halo gameplay) in order to gain new player but without losing the older players, Are you happy now??

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> > > WHY IS SPRINT BAD? PLEASE EXPLAIN!
> >
> >
> > So here are ways that sprint effects the gameplay, after I’ve gone through them I will explain how they hurt the gameplay.
> >
> > - People get away with bad positioning. This means that good positioning becomes less rewarding.
> > - Sprint encourages double melees or spartan charges in H5. This is a very skill-less kill, especially if the other person is better at shooting.
> > - It brakes map flow. In Reach we had sprint in the MLG playlist for the 2011-year. We also had a 1:1 remake of sanctuary. Sanctuary is a legendary H2 map. So what we noticed, was that the best players were no longer afraid to cross the yard to the enemy snipe-hut, but they were in H2. Why? Because you could cross the yard so fast. But in H2 if someone saw you in yard, you were dead. The same was true for bridge and carbine. People didn’t think if they should cross them or not, because you could do it so fast. So we made the maps bigger.
> > So the big maps are bad because in combat the cover is thousand miles away. They have separated movement from combat and designed the maps around fast movement, but not for slow combat. And these maps are terrible! They don’t have a theme, they use verticality very poorly, have no powerful power positions and have no way to predict Flow. The pathing is terrible. But Obi you ask: Why is this a bad thing? Because it takes skill out of flow prediction. Why are double melees/charges bad? Because they make shooting less rewarding and shooting takes skill. Why is “getting away with bad positioning” a bad thing? Because it makes good positioning less rewarding and good positioning takes skill.So sprint takes a lot of skill out of the game. Why is that a bad thing? Because when kills are easy to get and you’re throwing a dice on how many kills you get, then they are no longer fun to get. And it’s not like those games shouldn’t exist, but we have CoD. That games all about spinning a dice for kills.Look at Halo: CE. Everything in that game takes skill. The pistol is hard to use, the sniper is hard to use, the Ar is hard to use, grenade jumps are hard to do, double melees are hard to do, giving your team-mate a random spawn is hard to plan for, not spawn -yoinking- your team-mate is hard to do, pinning people down to spawn kill their team-mate is hard to do, grenading weapons is hard to do, grenading power ups is hard to do. Everything in CE takes skill, but look at H2. Sniper is easy to use, so is the Br, power weapons are on dynamic timers, the the melee system is easy. The whole thing was mess. Now in H5 it’s gotten worse. All this stuff that’s in the game is easy and everyone can do them. Sniper is easy, dmr, Br and pistol are easy, clamber is easy, thruster pack is easy, sprinting is easy and they patched out one of the three things that took skill in this game in fast falls. So no, I don’t think sprint should be in the game.
>
>
> 1. The more skilled player will always be in a better position, a worse off player will not succeed. Also there are power positions in Halo 5 what are you talking about?
> 2. Double Melees sounds like a noob thing. A. The better player will get shots in before a Melee. B. Sprinting to try and get a double Melee is a disadvantage, unless you come around a corner which C. A better player will check Radar and beat that noob.
> 3. It does not break map flow for H 5 because it is H 5 and designed for H5.
> And 4. Maps are not Sprint, Double Meele is not Sprint and the mechanics are not Sprint

Sorry that it took so long for me to be back.

  • “The more skilled player will always be in a better position”- I agree with that. My point was that there are now less reasons to be in the better position, because you can just escape bad postions with sprint. Sprint discourages map control, because on a map like ascension you can sit in big tower the whole game without killing anyone, because they’re sprinting around the map from cover to cover.
  • Double melees are a noob thing. It was a huge problem in reach. It would be solved by taking sprint out. But to be fair I guess it could also be solved by making it impossible to melee/charge right off of sprint. But the radar can not be relied on because its so small and someone can sprint to you and charge in less than 2 seconds.
  • “Maps are not Sprint, Double Meele is not Sprint and the mechanics are not Sprint”- Not sure what this means. But if you’re saying that it doesn’t break flow: The maps are designed around moving but not around combat. This means that whenever someone is not sprinting, they are not playing by the map flow. A problem that would be removed if we couldn’t choose our speed.These problems need to be addressed. I think we could have sprint in Warzone and btb because those don’t have the flow problem, see they aren’t about flow prediction. It might also solve the other 2 problems, but it would have to be tested first. If it has to be in arena, let’s make it power up like the speed boost. Then only one person will have the ability to break map flow, do double melees and get away with bad positioning

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> > > I think its rewarding to have a double shoulder bash and its a no shields dual, one shot head shot wins. How is that no skill? It happens so fast. If you want, saunter around and toss an insane amount of grenades to every spot in the map where someone could possibly hide because of OP radar while hopping around like a bunny rabbit. wow much skill. What a joke.
> >
> >
> > How is a double charge different from where the both of you malee each other? Remember how in the competetive settings you had no radar and no automatic weapons that kill you 1,5 seconds, the same amount of time it takes to get a perfect with the pistol? I know, what a joke XD
>
>
> so basically you are saying there is no difference, sprint or not. also the auto weapons only kill you quick if you are close, so maybe call it a sprint deterrent. Try and square off with someone not charging like an idiot and you got an smg out, you are toast. I love how nobody wants to adapt their gameplay to the new system. Wait till H6 comes out and we will be here complaining how these different style grenades aren’t halo enough for everyone.

It might be hard to change your play style for some people, but we want to do it succeed at the game. But is there a point you are driving? If so I missed it.

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> > > I think its rewarding to have a double shoulder bash and its a no shields dual, one shot head shot wins. How is that no skill? It happens so fast. If you want, saunter around and toss an insane amount of grenades to every spot in the map where someone could possibly hide because of OP radar while hopping around like a bunny rabbit. wow much skill. What a joke.
> >
> >
> > How is a double charge different from where the both of you malee each other? Remember how in the competetive settings you had no radar and no automatic weapons that kill you 1,5 seconds, the same amount of time it takes to get a perfect with the pistol? I know, what a joke XD
>
>
> so basically you are saying there is no difference, sprint or not. also the auto weapons only kill you quick if you are close, so maybe call it a sprint deterrent. Try and square off with someone not charging like an idiot and you got an smg out, you are toast. I love how nobody wants to adapt their gameplay to the new system. Wait till H6 comes out and we will be here complaining how these different style grenades aren’t halo enough for everyone.

It might be hard to change your play style for some people, but we want to do it succeed at the game. But is there a point you are driving? If so I missed it.

why instead of complaining about removing and staying with sprint, wouldn’t the next game (Halo 6 if that’s the case) have 2 ranked leagues:

-Arena (default): fast pace gameplay with sprint, spartan abilities, thrusters, etc.
-Classic Arena: slow-medium pace gameplay without sprint, thrust, or any spartan abilities.

both with their ranked and social playlists in order to keep older players, but at the same time gain new players which most come from fast paced gameplay (because that’s how must games are now), in that case the Halo community would increase. ARE YOU ALL HAPPY NOW??!!

> 2535411548517898;6632:
> why instead of complaining about removing and staying with sprint, wouldn’t the next game (Halo 6 if that’s the case) have 2 ranked leagues:
>
> -Arena (default): fast pace gameplay with sprint, spartan abilities, thrusters, etc.
> -Classic Arena: slow-medium pace gameplay without sprint, thrust, or any spartan abilities.
>
> both with their ranked and social playlists in order to keep older players, but at the same time gain new players which most come from fast paced gameplay (because that’s how must games are now), in that case the Halo community would increase. ARE YOU ALL HAPPY NOW??!!

Are you blind?
Don’t you see you are splitting the community horribly?
Either you have a game with it or without it. The logical option is to have halo without sprint.

The correct answer here is yes, the removal of sprint WILL make Halo Halo again

> 2535444134435024;6633:
> > 2535411548517898;6632:
> > why instead of complaining about removing and staying with sprint, wouldn’t the next game (Halo 6 if that’s the case) have 2 ranked leagues:
> >
> > -Arena (default): fast pace gameplay with sprint, spartan abilities, thrusters, etc.
> > -Classic Arena: slow-medium pace gameplay without sprint, thrust, or any spartan abilities.
> >
> > both with their ranked and social playlists in order to keep older players, but at the same time gain new players which most come from fast paced gameplay (because that’s how must games are now), in that case the Halo community would increase. ARE YOU ALL HAPPY NOW??!!
>
>
> Are you blind?
> Don’t you see you are splitting the community horribly?
> Either you have a game with it or without it. The logical option is to have halo without sprint.

so then you perfer to eliminate the part of the community that likes sprint just because you don’t want it??? wow… that’s just… being so selfish, I was trying to do something in order to keep the most community as possible, but you all want is Halo being as you like even if that makes other players leave, that’s just so selfish. I’m done, i just can’t get to a deal with you, I wanted to keep both, but no you all just want to rip off sprint.

> 2535444134435024;6633:
> > 2535411548517898;6632:
> > why instead of complaining about removing and staying with sprint, wouldn’t the next game (Halo 6 if that’s the case) have 2 ranked leagues:
> >
> > -Arena (default): fast pace gameplay with sprint, spartan abilities, thrusters, etc.
> > -Classic Arena: slow-medium pace gameplay without sprint, thrust, or any spartan abilities.
> >
> > both with their ranked and social playlists in order to keep older players, but at the same time gain new players which most come from fast paced gameplay (because that’s how must games are now), in that case the Halo community would increase. ARE YOU ALL HAPPY NOW??!!
>
>
> Are you blind?
> Don’t you see you are splitting the community horribly?
> Either you have a game with it or without it. The logical option is to have halo without sprint.

Actually, since most of the people who actually like 343s mechanics spend their time in warzone, I say let warzone keep the trash mechanics, and let Arena playlists (2v2 through 8v8) be true old school Halo settings

Cause most Pro Players you ask answering honestly would rather be playing a traditional game

> 2535411548517898;6635:
> > 2535444134435024;6633:
> > > 2535411548517898;6632:
> > > why instead of complaining about removing and staying with sprint, wouldn’t the next game (Halo 6 if that’s the case) have 2 ranked leagues:
> > >
> > > -Arena (default): fast pace gameplay with sprint, spartan abilities, thrusters, etc.
> > > -Classic Arena: slow-medium pace gameplay without sprint, thrust, or any spartan abilities.
> > >
> > > both with their ranked and social playlists in order to keep older players, but at the same time gain new players which most come from fast paced gameplay (because that’s how must games are now), in that case the Halo community would increase. ARE YOU ALL HAPPY NOW??!!
> >
> >
> > Are you blind?
> > Don’t you see you are splitting the community horribly?
> > Either you have a game with it or without it. The logical option is to have halo without sprint.
>
>
> so then you perfer to eliminate the part of the community that likes sprint??? wow… that’s just… being so selfish, I was trying to do something in order to keep the most community as possible, but you all want is Halo being as you like even if that makes other players leave, that’s just so selfish.

Halo 3 may 2009 (2 Years After Launch) Player Count: 90,000 plus

Halo 5 right now, less than year after launch, player count: short of half that at 38,000, after having the game temporarily reduced price and free

Yeah, the no sprint crowd wanting sprint removed are being selfish here

> 2533274943854776;6630:
> > 2533274967661286;6613:
> > > 2533274943854776;6610:
> > > > 2533274967661286;6608:
> > > > I think its rewarding to have a double shoulder bash and its a no shields dual, one shot head shot wins. How is that no skill? It happens so fast. If you want, saunter around and toss an insane amount of grenades to every spot in the map where someone could possibly hide because of OP radar while hopping around like a bunny rabbit. wow much skill. What a joke.
> > >
> > >
> > > How is a double charge different from where the both of you malee each other? Remember how in the competetive settings you had no radar and no automatic weapons that kill you 1,5 seconds, the same amount of time it takes to get a perfect with the pistol? I know, what a joke XD
> >
> >
> > so basically you are saying there is no difference, sprint or not. also the auto weapons only kill you quick if you are close, so maybe call it a sprint deterrent. Try and square off with someone not charging like an idiot and you got an smg out, you are toast. I love how nobody wants to adapt their gameplay to the new system. Wait till H6 comes out and we will be here complaining how these different style grenades aren’t halo enough for everyone.
>
>
> It might be hard to change your play style for some people, but we want to do it succeed at the game. But is there a point you are driving? If so I missed it.

Basically when two players spartan charge, there is a kick back for both, then there is a short freeze where you cant fire as you are recoiling and then a small window where both players can get a round off (I prefer the pistol in this case). During a melee where both players hit, it is much quicker to fire than from the charge. Again, the addition of sprint adds this extra variable in a 1 on 1 exchange. Keeps the battles fresh.

> 2535410901623492;6637:
> > 2535411548517898;6635:
> > > 2535444134435024;6633:
> > > > 2535411548517898;6632:
> > > > why instead of complaining about removing and staying with sprint, wouldn’t the next game (Halo 6 if that’s the case) have 2 ranked leagues:
> > > >
> > > > -Arena (default): fast pace gameplay with sprint, spartan abilities, thrusters, etc.
> > > > -Classic Arena: slow-medium pace gameplay without sprint, thrust, or any spartan abilities.
> > > >
> > > > both with their ranked and social playlists in order to keep older players, but at the same time gain new players which most come from fast paced gameplay (because that’s how must games are now), in that case the Halo community would increase. ARE YOU ALL HAPPY NOW??!!
> > >
> > >
> > > Are you blind?
> > > Don’t you see you are splitting the community horribly?
> > > Either you have a game with it or without it. The logical option is to have halo without sprint.
> >
> >
> > so then you perfer to eliminate the part of the community that likes sprint??? wow… that’s just… being so selfish, I was trying to do something in order to keep the most community as possible, but you all want is Halo being as you like even if that makes other players leave, that’s just so selfish.
>
>
> Halo 3 may 2009 (2 Years After Launch) Player Count: 90,000 plus
>
> Halo 5 right now, less than year after launch, player count: short of half that at 38,000 approx
>
> Yeah, the no sprint crowd wanting sprint removed are being selfish here

but anyway the people who want to play with the new mechaincs, like in WZ for example, would they just be forced to leave or play as the others want?? I propose to have both gameplay mechanics, but they just want to rip off sprint and new mechaics from everything so…

> 2533274967661286;6638:
> > 2533274943854776;6630:
> > > 2533274967661286;6613:
> > > > 2533274943854776;6610:
> > > > > 2533274967661286;6608:
> > > > > I think its rewarding to have a double shoulder bash and its a no shields dual, one shot head shot wins. How is that no skill? It happens so fast. If you want, saunter around and toss an insane amount of grenades to every spot in the map where someone could possibly hide because of OP radar while hopping around like a bunny rabbit. wow much skill. What a joke.
> > > >
> > > >
> > > > How is a double charge different from where the both of you malee each other? Remember how in the competetive settings you had no radar and no automatic weapons that kill you 1,5 seconds, the same amount of time it takes to get a perfect with the pistol? I know, what a joke XD
> > >
> > >
> > > so basically you are saying there is no difference, sprint or not. also the auto weapons only kill you quick if you are close, so maybe call it a sprint deterrent. Try and square off with someone not charging like an idiot and you got an smg out, you are toast. I love how nobody wants to adapt their gameplay to the new system. Wait till H6 comes out and we will be here complaining how these different style grenades aren’t halo enough for everyone.
> >
> >
> > It might be hard to change your play style for some people, but we want to do it succeed at the game. But is there a point you are driving? If so I missed it.
>
>
> Basically when two players spartan charge, there is a kick back for both, then there is a short freeze where you cant fire as you are recoiling and then a small window where both players can get a round off (I prefer the pistol in this case). During a melee where both players hit, it is much quicker to fire than from the charge. Again, the addition of sprint adds this extra variable in a 1 on 1 exchange. Keeps the battles fresh.

No it doesn’t

It just encourages you to sprint into CQC engagements, the Charge mechanic does more damage than a base melee (Leaving players with half health instead of full health) and still has ridiculous lock on. That means someone shouler charging has the advantage in a SC melee trade

> 2535411548517898;6639:
> > 2535410901623492;6637:
> > > 2535411548517898;6635:
> > > > 2535444134435024;6633:
> > > > > 2535411548517898;6632:
> > > > > why instead of complaining about removing and staying with sprint, wouldn’t the next game (Halo 6 if that’s the case) have 2 ranked leagues:
> > > > >
> > > > > -Arena (default): fast pace gameplay with sprint, spartan abilities, thrusters, etc.
> > > > > -Classic Arena: slow-medium pace gameplay without sprint, thrust, or any spartan abilities.
> > > > >
> > > > > both with their ranked and social playlists in order to keep older players, but at the same time gain new players which most come from fast paced gameplay (because that’s how must games are now), in that case the Halo community would increase. ARE YOU ALL HAPPY NOW??!!
> > > >
> > > >
> > > > Are you blind?
> > > > Don’t you see you are splitting the community horribly?
> > > > Either you have a game with it or without it. The logical option is to have halo without sprint.
> > >
> > >
> > > so then you perfer to eliminate the part of the community that likes sprint??? wow… that’s just… being so selfish, I was trying to do something in order to keep the most community as possible, but you all want is Halo being as you like even if that makes other players leave, that’s just so selfish.
> >
> >
> > Halo 3 may 2009 (2 Years After Launch) Player Count: 90,000 plus
> >
> > Halo 5 right now, less than year after launch, player count: short of half that at 38,000 approx
> >
> > Yeah, the no sprint crowd wanting sprint removed are being selfish here
>
>
> but anyway the people who want to play with the new mechaincs, like in WZ for example, would they just be forced to leave or play as the others want?? I propose to have both gameplay mechanics, but they just want to rip off sprint and new mechaics from everything so…

I have no problem with keeping that nonsense in warzone, and Keeping 2v2 - 8v8 traditional

But 343 seem to have a problem with that