The sprint discussion thread

> 2533275035781111;6580:
> > 2533274818878819;6578:
> > > 2533275035781111;6438:
> > > > 2533274818878819;6426:
> > > > > 2533274825101441;6424:
> > > > > > 2533274818878819;6421:
> > > > > > > 2533274923562209;6420:
> > > > > > > > 2533274818878819;6419:
> > > > > > > > > 2533274923562209;6415:
> > > > > > > > > > 2533275028722613;6412:
> > > > > > > > > > XxXEcHoNInJaXxX
> > > > > > > > > >
> > > > > > > > > > Halo 5 is faster paced than previous halos (faster kill times, games, etc.). Sprint works in the game because of this. Take strongholds, for example. Sprinting is the best way to quickly get from one stronghold to the next when scrambling for points. If there was no sprint in halo 5, then defending teams would pick off incoming enemies way to easily. Gametypes like strongholds place importance on speed and decisive map navigation. Or in a slayer gametype to go support a teammate who calls for backup. If the general pace and kill times were slower in halo 6, then removing sprint might work. Sprint isn’t that bad in h5 either. shields don’t recharge while sprinting, and you have to wait a bit to pull up and fire your weapon.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Halo is actually slower, the reason being once you get into an engagement you have to drop the sprint animation. The kill times also are comparable to h2, it’s really not a bad ttk and I don’t see that as an issue. Back to the pacing tho, it takes a few seconds to hit max speed for sprint, hit an engagement and the animation stops allowing the other player to get first shot, then if you decide to run, you activate animation and prolonge the engagement if you get away which then leaves the guy originally winning the fight to leave you be or risk chasing you as he then sprints after you unable to fire. He then catches up but only to then run into the loser of the earlier engagement having backup to support him and the two maul you down. It really isn’t upping the pace, it may feel like it, but it really doesn’t.
> > > > > > > > >
> > > > > > > > > To to your stronghold example. Sprinting is not the fastest way to get pints. Being efficient and playing smart while neutralizing the opposing team giving you the time to cap the stronghold is faster. What will happen if you choose to sprint through me is I’ll have shots on you as you run by, then you make it to the stronghold only for me to then finish you off as you’re already hurt for running through/past me and your progress is already lost. As for the slayer “backup a team mate”, simple map position would allow me to back up team mates so long as they’re not -Yoinks!- who go to the other side of the map by themselves blocking me from having a view of him.
> > > > > > > > >
> > > > > > > > > FYI: having to bring up your weapon after sprint is PART of the issue people have with sprint.
> > > > > > > >
> > > > > > > >
> > > > > > > > That is all bull poop
> > > > > > >
> > > > > > >
> > > > > > > That’s fine cuz i wasn’t directing this at you. Of course it’s bull -Yoink- if you’re in denial.
> > > > > > >
> > > > > > > Also, (cuz I have to do it) lulz at you being another one of those guys that think mcc isn’t bugged.
> > > > > >
> > > > > >
> > > > > > Well when I play MCC I don’t notice any bugs,soooooooo. The only bugs that are happening right now are with Halo 5 which sucks cause its a fun game to play. :frowning:
> > > > >
> > > > >
> > > > > Does it keep you in the lobby after the match or do you have to go back and pick the gametype AGAIN to play the next match. Let me guess, it doesn’t. That’s a problem in it self. One that will probably never get fixed. I have videos of problems I have had over the summer. Last time I played. Maybe June. It WAS Still having issues with matchmaking. go over the the MCC forum and people will gladly point on the problems.
> > > >
> > > >
> > > > Actually its does keep me in the lobby for a next match, soooooooo. I guess thats weird to hear but its working perfectly fine for me. Though I don’t know about you and other people,soooooooooooo.
> > >
> > >
> > > I can tell you that your wrong right now because it isn’t supposed to keep you in the lobby, halo’s 1-3 never did because they weren’t supposed to and neither is the mcc. claiming otherwise is a flat out lie.
> >
> >
> > Nah it does
>
>
> Obvious troll, there’s no argument to be had, it’s literally in the code that after a match you are returned to the select a playlist screen, and even if you where, since you aren’t supposed to that’s a bug, there’s no winning this argument here, either your wrong about not getting sent back to the playlist selection screen or your wrong about the game being mostly bug free.

I guess its a bug then. A bug that actually improves the game lol.

> 2533274818878819;6581:
> > 2533275035781111;6438:
> > > 2533274818878819;6426:
> > > > 2533274825101441;6424:
> > > > > 2533274818878819;6421:
> > > > > > 2533274923562209;6420:
> > > > > > > 2533274818878819;6419:
> > > > > > > > 2533274923562209;6415:
> > > > > > > > > 2533275028722613;6412:
> > > > > > > > > XxXEcHoNInJaXxX
> > > > > > > > >
> > > > > > > > > Halo 5 is faster paced than previous halos (faster kill times, games, etc.). Sprint works in the game because of this. Take strongholds, for example. Sprinting is the best way to quickly get from one stronghold to the next when scrambling for points. If there was no sprint in halo 5, then defending teams would pick off incoming enemies way to easily. Gametypes like strongholds place importance on speed and decisive map navigation. Or in a slayer gametype to go support a teammate who calls for backup. If the general pace and kill times were slower in halo 6, then removing sprint might work. Sprint isn’t that bad in h5 either. shields don’t recharge while sprinting, and you have to wait a bit to pull up and fire your weapon.
> > > > > > > >
> > > > > > > >
> > > > > > > > Halo is actually slower, the reason being once you get into an engagement you have to drop the sprint animation. The kill times also are comparable to h2, it’s really not a bad ttk and I don’t see that as an issue. Back to the pacing tho, it takes a few seconds to hit max speed for sprint, hit an engagement and the animation stops allowing the other player to get first shot, then if you decide to run, you activate animation and prolonge the engagement if you get away which then leaves the guy originally winning the fight to leave you be or risk chasing you as he then sprints after you unable to fire. He then catches up but only to then run into the loser of the earlier engagement having backup to support him and the two maul you down. It really isn’t upping the pace, it may feel like it, but it really doesn’t.
> > > > > > > >
> > > > > > > > To to your stronghold example. Sprinting is not the fastest way to get pints. Being efficient and playing smart while neutralizing the opposing team giving you the time to cap the stronghold is faster. What will happen if you choose to sprint through me is I’ll have shots on you as you run by, then you make it to the stronghold only for me to then finish you off as you’re already hurt for running through/past me and your progress is already lost. As for the slayer “backup a team mate”, simple map position would allow me to back up team mates so long as they’re not -Yoinks!- who go to the other side of the map by themselves blocking me from having a view of him.
> > > > > > > >
> > > > > > > > FYI: having to bring up your weapon after sprint is PART of the issue people have with sprint.
> > > > > > >
> > > > > > >
> > > > > > > That is all bull poop
> > > > > >
> > > > > >
> > > > > > That’s fine cuz i wasn’t directing this at you. Of course it’s bull -Yoink- if you’re in denial.
> > > > > >
> > > > > > Also, (cuz I have to do it) lulz at you being another one of those guys that think mcc isn’t bugged.
> > > > >
> > > > >
> > > > > Well when I play MCC I don’t notice any bugs,soooooooo. The only bugs that are happening right now are with Halo 5 which sucks cause its a fun game to play. :frowning:
> > > >
> > > >
> > > > Does it keep you in the lobby after the match or do you have to go back and pick the gametype AGAIN to play the next match. Let me guess, it doesn’t. That’s a problem in it self. One that will probably never get fixed. I have videos of problems I have had over the summer. Last time I played. Maybe June. It WAS Still having issues with matchmaking. go over the the MCC forum and people will gladly point on the problems.
> > >
> > >
> > > Actually its does keep me in the lobby for a next match, soooooooo. I guess thats weird to hear but its working perfectly fine for me. Though I don’t know about you and other people,soooooooooooo.
> >
> >
> > I can tell you that your wrong right now because it isn’t supposed to keep you in the lobby, halo’s 1-3 never did because they weren’t supposed to and neither is the mcc. claiming otherwise is a flat out lie.
>
>
> Im not lying about staying in the lobby and I didnt even know that where problems with the lobbies except when I came here to the forums. Its true but you don’t have to believe me sooooooooo.

I’m secretly bill gates but you don’t have to believe me soooooooooo. Your just wrong, like outright wrong, you can’t argue with what the code says, it’s kind of how this whole thing works

> 2533274818878819;6582:
> > 2533275035781111;6580:
> > > 2533274818878819;6578:
> > > > 2533275035781111;6438:
> > > > > 2533274818878819;6426:
> > > > > > 2533274825101441;6424:
> > > > > > > 2533274818878819;6421:
> > > > > > > > 2533274923562209;6420:
> > > > > > > > > 2533274818878819;6419:
> > > > > > > > > > 2533274923562209;6415:
> > > > > > > > > > > 2533275028722613;6412:
> > > > > > > > > > > XxXEcHoNInJaXxX
> > > > > > > > > > >
> > > > > > > > > > > Halo 5 is faster paced than previous halos (faster kill times, games, etc.). Sprint works in the game because of this. Take strongholds, for example. Sprinting is the best way to quickly get from one stronghold to the next when scrambling for points. If there was no sprint in halo 5, then defending teams would pick off incoming enemies way to easily. Gametypes like strongholds place importance on speed and decisive map navigation. Or in a slayer gametype to go support a teammate who calls for backup. If the general pace and kill times were slower in halo 6, then removing sprint might work. Sprint isn’t that bad in h5 either. shields don’t recharge while sprinting, and you have to wait a bit to pull up and fire your weapon.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Halo is actually slower, the reason being once you get into an engagement you have to drop the sprint animation. The kill times also are comparable to h2, it’s really not a bad ttk and I don’t see that as an issue. Back to the pacing tho, it takes a few seconds to hit max speed for sprint, hit an engagement and the animation stops allowing the other player to get first shot, then if you decide to run, you activate animation and prolonge the engagement if you get away which then leaves the guy originally winning the fight to leave you be or risk chasing you as he then sprints after you unable to fire. He then catches up but only to then run into the loser of the earlier engagement having backup to support him and the two maul you down. It really isn’t upping the pace, it may feel like it, but it really doesn’t.
> > > > > > > > > >
> > > > > > > > > > To to your stronghold example. Sprinting is not the fastest way to get pints. Being efficient and playing smart while neutralizing the opposing team giving you the time to cap the stronghold is faster. What will happen if you choose to sprint through me is I’ll have shots on you as you run by, then you make it to the stronghold only for me to then finish you off as you’re already hurt for running through/past me and your progress is already lost. As for the slayer “backup a team mate”, simple map position would allow me to back up team mates so long as they’re not -Yoinks!- who go to the other side of the map by themselves blocking me from having a view of him.
> > > > > > > > > >
> > > > > > > > > > FYI: having to bring up your weapon after sprint is PART of the issue people have with sprint.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > That is all bull poop
> > > > > > > >
> > > > > > > >
> > > > > > > > That’s fine cuz i wasn’t directing this at you. Of course it’s bull -Yoink- if you’re in denial.
> > > > > > > >
> > > > > > > > Also, (cuz I have to do it) lulz at you being another one of those guys that think mcc isn’t bugged.
> > > > > > >
> > > > > > >
> > > > > > > Well when I play MCC I don’t notice any bugs,soooooooo. The only bugs that are happening right now are with Halo 5 which sucks cause its a fun game to play. :frowning:
> > > > > >
> > > > > >
> > > > > > Does it keep you in the lobby after the match or do you have to go back and pick the gametype AGAIN to play the next match. Let me guess, it doesn’t. That’s a problem in it self. One that will probably never get fixed. I have videos of problems I have had over the summer. Last time I played. Maybe June. It WAS Still having issues with matchmaking. go over the the MCC forum and people will gladly point on the problems.
> > > > >
> > > > >
> > > > > Actually its does keep me in the lobby for a next match, soooooooo. I guess thats weird to hear but its working perfectly fine for me. Though I don’t know about you and other people,soooooooooooo.
> > > >
> > > >
> > > > I can tell you that your wrong right now because it isn’t supposed to keep you in the lobby, halo’s 1-3 never did because they weren’t supposed to and neither is the mcc. claiming otherwise is a flat out lie.
> > >
> > >
> > > Nah it does
> >
> >
> > Obvious troll, there’s no argument to be had, it’s literally in the code that after a match you are returned to the select a playlist screen, and even if you where, since you aren’t supposed to that’s a bug, there’s no winning this argument here, either your wrong about not getting sent back to the playlist selection screen or your wrong about the game being mostly bug free.
>
>
> I guess its a bug then. A bug that actually improves the game lol.

Hey I did say mostly bug free which means that there are still bugs in the game.

> 2533274818878819;6582:
> > 2533275035781111;6580:
> > > 2533274818878819;6578:
> > > > 2533275035781111;6438:
> > > > > 2533274818878819;6426:
> > > > > > 2533274825101441;6424:
> > > > > > > 2533274818878819;6421:
> > > > > > > > 2533274923562209;6420:
> > > > > > > > > 2533274818878819;6419:
> > > > > > > > > > 2533274923562209;6415:
> > > > > > > > > > > 2533275028722613;6412:
> > > > > > > > > > > XxXEcHoNInJaXxX
> > > > > > > > > > >
> > > > > > > > > > > Halo 5 is faster paced than previous halos (faster kill times, games, etc.). Sprint works in the game because of this. Take strongholds, for example. Sprinting is the best way to quickly get from one stronghold to the next when scrambling for points. If there was no sprint in halo 5, then defending teams would pick off incoming enemies way to easily. Gametypes like strongholds place importance on speed and decisive map navigation. Or in a slayer gametype to go support a teammate who calls for backup. If the general pace and kill times were slower in halo 6, then removing sprint might work. Sprint isn’t that bad in h5 either. shields don’t recharge while sprinting, and you have to wait a bit to pull up and fire your weapon.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Halo is actually slower, the reason being once you get into an engagement you have to drop the sprint animation. The kill times also are comparable to h2, it’s really not a bad ttk and I don’t see that as an issue. Back to the pacing tho, it takes a few seconds to hit max speed for sprint, hit an engagement and the animation stops allowing the other player to get first shot, then if you decide to run, you activate animation and prolonge the engagement if you get away which then leaves the guy originally winning the fight to leave you be or risk chasing you as he then sprints after you unable to fire. He then catches up but only to then run into the loser of the earlier engagement having backup to support him and the two maul you down. It really isn’t upping the pace, it may feel like it, but it really doesn’t.
> > > > > > > > > >
> > > > > > > > > > To to your stronghold example. Sprinting is not the fastest way to get pints. Being efficient and playing smart while neutralizing the opposing team giving you the time to cap the stronghold is faster. What will happen if you choose to sprint through me is I’ll have shots on you as you run by, then you make it to the stronghold only for me to then finish you off as you’re already hurt for running through/past me and your progress is already lost. As for the slayer “backup a team mate”, simple map position would allow me to back up team mates so long as they’re not -Yoinks!- who go to the other side of the map by themselves blocking me from having a view of him.
> > > > > > > > > >
> > > > > > > > > > FYI: having to bring up your weapon after sprint is PART of the issue people have with sprint.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > That is all bull poop
> > > > > > > >
> > > > > > > >
> > > > > > > > That’s fine cuz i wasn’t directing this at you. Of course it’s bull -Yoink- if you’re in denial.
> > > > > > > >
> > > > > > > > Also, (cuz I have to do it) lulz at you being another one of those guys that think mcc isn’t bugged.
> > > > > > >
> > > > > > >
> > > > > > > Well when I play MCC I don’t notice any bugs,soooooooo. The only bugs that are happening right now are with Halo 5 which sucks cause its a fun game to play. :frowning:
> > > > > >
> > > > > >
> > > > > > Does it keep you in the lobby after the match or do you have to go back and pick the gametype AGAIN to play the next match. Let me guess, it doesn’t. That’s a problem in it self. One that will probably never get fixed. I have videos of problems I have had over the summer. Last time I played. Maybe June. It WAS Still having issues with matchmaking. go over the the MCC forum and people will gladly point on the problems.
> > > > >
> > > > >
> > > > > Actually its does keep me in the lobby for a next match, soooooooo. I guess thats weird to hear but its working perfectly fine for me. Though I don’t know about you and other people,soooooooooooo.
> > > >
> > > >
> > > > I can tell you that your wrong right now because it isn’t supposed to keep you in the lobby, halo’s 1-3 never did because they weren’t supposed to and neither is the mcc. claiming otherwise is a flat out lie.
> > >
> > >
> > > Nah it does
> >
> >
> > Obvious troll, there’s no argument to be had, it’s literally in the code that after a match you are returned to the select a playlist screen, and even if you where, since you aren’t supposed to that’s a bug, there’s no winning this argument here, either your wrong about not getting sent back to the playlist selection screen or your wrong about the game being mostly bug free.
>
>
> I guess its a bug then. A bug that actually improves the game lol.

Damn it 343, your bugs are more helpful to the mcc then you are

> 2535457747065871;6566:
> I do not understand over the hate on sprint. it’s been a staple in halo for 3 games and the fact of having sprint and not getting shields/health back makes it more balanced than anything. spartan charge, not really does anything special, shields off done like a basic melee and a shot to the head, you have the animation that makes you victim to anything basically.
>
> but if it really bothers THAT much just don’t use it. it’s a better experience then to older fans.
>
> I’m gonna get hate for this but darn that i don’t care. this is the same situation as World of Warcraft, people want the “good old days” back, a sequel is not a sequel if there is nothing new, for instance Halo 3-2 would be exactly like halo CE without dual wielding, vehicle jacking, new weapons, Elites, getting weapons from marines all kinds of things. is it that people can’t move forward? or is it just that you crave to feel the game again? in my experience playing an old game just for the nostalgia just ruins the feeling, human mind is really REALLY greedy no matter who you are.
>
> just dig that in and think about it, i’m not typing this because i want people to hate on me, i just want to bring a bit of my thoughts about it.

Staple in 3 games? No, not everyone had it in Reach and it was one of the less offensive AA’s, which is why it wasn’t scrutinized as much.

> 2533274842900974;6516:
> > 2533274894270677;6478:
> > > 2533274842900974;6476:
> > > > 2533274795123910;6468:
> > > > > 2533274842900974;6465:
> > > > > Just wait for Halo 3 Anniversary and then hopefully “Halo will be Halo again” for ya
> > > >
> > > >
> > > > What if someone wants a new Halo without sprint?
> > > > Other abilities and mechanics?
> > >
> > >
> > > Fair enough.
> > > Well then there could be one easy solve. Once Halo 6 comes out 343 could/should do one thing. Instead of Arena/Warzone/Custom/Forge like in H5, they should do Modern/Old School/Warzone/Custom/Forge.
> > > And then Modern is just all the stuff H6 comes with and Old School is all the playlists but with no abilities or load oats like H2 and H3. That could be cool.
> > >
> > > Or you know, just don’t sprint while you play Halo 5.
> > > Or play Halo 3/MCC lol
> >
> >
> > Ugh. I hate it when people say don’t sprint. Likeurdumb. Sprint effects map design. Weapon balance. Blah blah. All this crap. So pls. Think before you speak
>
>
> Meh, yes and no. Yes it does effect map design and all that BUT you can still play effectively without using it. You’ll gain the shot on those that are sprinting since they have to stop and raise their weapon, you’ll notice things more and take your time walking into areas that normally you’d just sprint into, etc, etc. I see what you’re saying but you’re not 100% correct.

Okay? I am 100% correct. No matter what, it’ll effect the game play. It effects map design weapon balance movement speed. I mean it literally changes everything. Yes not sprinting is a smart decision while playing but that doesn’t mean it doesn’t effect the game…lol. it effects it completely. The game has to be built around these abilties. All game play aspects are mainly built around sprint. Map design movement and weapon balance. You’re missing the bigger picture lol. Never said I can’t play effectively with or without using it. In saying the ability to sprint changes the game as a whole and I don’t like how it changes the game compared to non sprint halos. You may like it and that’s all good and fun but me personally I don’t like how it changes the gameplay. And it definitely does change gameplay a lot.

> 2533275035781111;6585:
> > 2533274818878819;6582:
> > > 2533275035781111;6580:
> > > > 2533274818878819;6578:
> > > > > 2533275035781111;6438:
> > > > > > 2533274818878819;6426:
> > > > > > > 2533274825101441;6424:
> > > > > > > > 2533274818878819;6421:
> > > > > > > > > 2533274923562209;6420:
> > > > > > > > > > 2533274818878819;6419:
> > > > > > > > > > > 2533274923562209;6415:
> > > > > > > > > > > > 2533275028722613;6412:
> > > > > > > > > > > > XxXEcHoNInJaXxX
> > > > > > > > > > > >
> > > > > > > > > > > > Halo 5 is faster paced than previous halos (faster kill times, games, etc.). Sprint works in the game because of this. Take strongholds, for example. Sprinting is the best way to quickly get from one stronghold to the next when scrambling for points. If there was no sprint in halo 5, then defending teams would pick off incoming enemies way to easily. Gametypes like strongholds place importance on speed and decisive map navigation. Or in a slayer gametype to go support a teammate who calls for backup. If the general pace and kill times were slower in halo 6, then removing sprint might work. Sprint isn’t that bad in h5 either. shields don’t recharge while sprinting, and you have to wait a bit to pull up and fire your weapon.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Halo is actually slower, the reason being once you get into an engagement you have to drop the sprint animation. The kill times also are comparable to h2, it’s really not a bad ttk and I don’t see that as an issue. Back to the pacing tho, it takes a few seconds to hit max speed for sprint, hit an engagement and the animation stops allowing the other player to get first shot, then if you decide to run, you activate animation and prolonge the engagement if you get away which then leaves the guy originally winning the fight to leave you be or risk chasing you as he then sprints after you unable to fire. He then catches up but only to then run into the loser of the earlier engagement having backup to support him and the two maul you down. It really isn’t upping the pace, it may feel like it, but it really doesn’t.
> > > > > > > > > > >
> > > > > > > > > > > To to your stronghold example. Sprinting is not the fastest way to get pints. Being efficient and playing smart while neutralizing the opposing team giving you the time to cap the stronghold is faster. What will happen if you choose to sprint through me is I’ll have shots on you as you run by, then you make it to the stronghold only for me to then finish you off as you’re already hurt for running through/past me and your progress is already lost. As for the slayer “backup a team mate”, simple map position would allow me to back up team mates so long as they’re not -Yoinks!- who go to the other side of the map by themselves blocking me from having a view of him.
> > > > > > > > > > >
> > > > > > > > > > > FYI: having to bring up your weapon after sprint is PART of the issue people have with sprint.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > That is all bull poop
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > That’s fine cuz i wasn’t directing this at you. Of course it’s bull -Yoink- if you’re in denial.
> > > > > > > > >
> > > > > > > > > Also, (cuz I have to do it) lulz at you being another one of those guys that think mcc isn’t bugged.
> > > > > > > >
> > > > > > > >
> > > > > > > > Well when I play MCC I don’t notice any bugs,soooooooo. The only bugs that are happening right now are with Halo 5 which sucks cause its a fun game to play. :frowning:
> > > > > > >
> > > > > > >
> > > > > > > Does it keep you in the lobby after the match or do you have to go back and pick the gametype AGAIN to play the next match. Let me guess, it doesn’t. That’s a problem in it self. One that will probably never get fixed. I have videos of problems I have had over the summer. Last time I played. Maybe June. It WAS Still having issues with matchmaking. go over the the MCC forum and people will gladly point on the problems.
> > > > > >
> > > > > >
> > > > > > Actually its does keep me in the lobby for a next match, soooooooo. I guess thats weird to hear but its working perfectly fine for me. Though I don’t know about you and other people,soooooooooooo.
> > > > >
> > > > >
> > > > > I can tell you that your wrong right now because it isn’t supposed to keep you in the lobby, halo’s 1-3 never did because they weren’t supposed to and neither is the mcc. claiming otherwise is a flat out lie.
> > > >
> > > >
> > > > Nah it does
> > >
> > >
> > > Obvious troll, there’s no argument to be had, it’s literally in the code that after a match you are returned to the select a playlist screen, and even if you where, since you aren’t supposed to that’s a bug, there’s no winning this argument here, either your wrong about not getting sent back to the playlist selection screen or your wrong about the game being mostly bug free.
> >
> >
> > I guess its a bug then. A bug that actually improves the game lol.
>
>
> Damn it 343, your bugs are more helpful to the mcc then you are

The select a playlist screen after every match didn’t happen in the original versions of Halo 2 and 3. It only sent you back if the party leader backed out of the lobby , other wise , after 15 to 20 seconds (if I remember correctly) it would launch you into the search for the next game in the same playlist. It only changed with TMCC , which is one of the problems we had with the game. In an interview with Max Hoberman (one of the two guys who made the MP for Halo 2) he said he was told one of the directives for making the lobbies was to make it harder to leave than it was to find the next game.

> 2533274817677471;9:
> People are always reluctant when it comes to change. People either like sprint or don’t. It’s here and you either accept it and learn to adapt or you don’t. Figure it out.
>
> It has its place in the game, it can be rather gratifying when you do a sprint/boost/slide/jump and blast your opponent with the shotty.
>
> Also, in CTF, if you time your sprint/flag grab/boost/throw you can really move the flag in a hurry.
>
> There are plenty more examples of utilizing the feature. Like I said it has it’s place in the game. The real key is balance and understanding the differences when to use it and when not to use it.

> 2533274880633045;11:
> > 2535414876585185;1:
> > THE REMOVAL Of SPRINT WILL MAKE HALO HALO AGAIN
>
>
> A: Since the anti-sprint camp is only a section of the community it would not be the game everyone wants.
> B: There has never been a clear answer as to why people think two geared movement isn’t ‘competitive’. Nor do I consider competitiveness to be the be all and end all of Halo. It has a role, but that isn’t all halo is as h5 has shown to some degree.
> C: You call any position other than yours ‘absurd’ though you fail to demonstrate how.
> D: Loudly proclaiming that sprint has no place in ‘competitive’ halo is a claim, not an argument. You need to back up your claim if it is to be taken seriously.
> E: Halo 5 has map design problems, but they don’t really center around sprint. They center around size, spawning, blind corners, and lack of variety.
> F: As a Halo veteran with no distaste for sprint, this argument form ignorance that the loss of population overtime is due to sprint that has been flooding the forum of late is getting tiresome. You still have nothing to base the claim on. It is still the equivalent of walking into your kitchen in the morning and seeing a plate of French toast and assuming a unicorn with a glittering mane made it for you.

These guys have good points here. Also a great vid here by Ultimate Halo on Sprint, enjoy!

So at this point, are there any good arguments to keep sprint? There are plenty of good arguments that show how sprint takes a lot of skill out of the game.

> 2533274943854776;6590:
> So at this point, are there any good arguments to keep sprint? There are plenty of good arguments that show how sprint takes a lot of skill out of the game.

I think you mean the other way around. :wink:

> 2535423139980712;6591:
> > 2533274943854776;6590:
> > So at this point, are there any good arguments to keep sprint? There are plenty of good arguments that show how sprint takes a lot of skill out of the game.
>
>
> I think you mean the other way around. :wink:

Please, make a claim and back it up with an argument.

> 2533274943854776;6592:
> > 2535423139980712;6591:
> > > 2533274943854776;6590:
> > > So at this point, are there any good arguments to keep sprint? There are plenty of good arguments that show how sprint takes a lot of skill out of the game.
> >
> >
> > I think you mean the other way around. :wink:
>
>
> Please, make a claim and back it up with an argument.

Don’t need to. If I like its good enough for Me. :slight_smile:

> 2535423139980712;6593:
> > 2533274943854776;6592:
> > > 2535423139980712;6591:
> > > > 2533274943854776;6590:
> > > > So at this point, are there any good arguments to keep sprint? There are plenty of good arguments that show how sprint takes a lot of skill out of the game.
> > >
> > >
> > > I think you mean the other way around. :wink:
> >
> >
> > Please, make a claim and back it up with an argument.
>
>
> Don’t need to. If I like its good enough for Me. :slight_smile:

Exactly why your opinion is kinda irrelevant

If your argument stops at “you like it” regardless of the evidence against having the mechanic, there is no reason to keep it for your sake, because it’s such a flimsy, ungrounded response.

It’s like giving a suspected criminal a innocent verdict because he was charismatic despite all evidence showing he was guilty

<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>

*Original post. Click at your own discretion.

stahp… no more…

> 2535410901623492;6594:
> > 2535423139980712;6593:
> > > 2533274943854776;6592:
> > > > 2535423139980712;6591:
> > > > > 2533274943854776;6590:
> > > > > So at this point, are there any good arguments to keep sprint? There are plenty of good arguments that show how sprint takes a lot of skill out of the game.
> > > >
> > > >
> > > > I think you mean the other way around. :wink:
> > >
> > >
> > > Please, make a claim and back it up with an argument.
> >
> >
> > Don’t need to. If I like its good enough for Me. :slight_smile:
>
>
> Exactly why your opinion is kinda irrelevant
>
> If your argument stops at “you like it” regardless of the evidence against having the mechanic, there is no reason to keep it for your sake, because it’s such a flimsy, ungrounded response.
>
> It’s like giving a suspected criminal a innocent verdict because he was charismatic despite all evidence showing he was guilty

I have reason to like it and it’s My opinion, you have reason to dislike and that’s your opinion. So um, what do you dislike anyway? O_o

> 2535423139980712;6593:
> > 2533274943854776;6592:
> > > 2535423139980712;6591:
> > > > 2533274943854776;6590:
> > > > So at this point, are there any good arguments to keep sprint? There are plenty of good arguments that show how sprint takes a lot of skill out of the game.
> > >
> > >
> > > I think you mean the other way around. :wink:
> >
> >
> > Please, make a claim and back it up with an argument.
>
>
> Don’t need to. If I like its good enough for Me. :slight_smile:

Wut? I already knew that the opinion you hold exists. Then why are you on a discussion forum? I didn’t ask if sprint was good in your opinion, I asked why it is good in your opinion. I could write a book about why sprint is bad for halo and you come to me with “Well, I just like it”.
NEXT!

> 2533274943854776;6597:
> > 2535423139980712;6593:
> > > 2533274943854776;6592:
> > > > 2535423139980712;6591:
> > > > > 2533274943854776;6590:
> > > > > So at this point, are there any good arguments to keep sprint? There are plenty of good arguments that show how sprint takes a lot of skill out of the game.
> > > >
> > > >
> > > > I think you mean the other way around. :wink:
> > >
> > >
> > > Please, make a claim and back it up with an argument.
> >
> >
> > Don’t need to. If I like its good enough for Me. :slight_smile:
>
>
> Wut? I already knew that the opinion you hold exists. Then why are you on a discussion forum? I didn’t ask if sprint was good in your opinion, I asked why it is good in your opinion. I could write a book about why sprint is bad for halo and you come to me with “Well, I just like it”.
> NEXT!

Let Me hear you out before I decide Amigo, so explain.

> 2535423139980712;6596:
> > 2535410901623492;6594:
> > > 2535423139980712;6593:
> > > > 2533274943854776;6592:
> > > > > 2535423139980712;6591:
> > > > > > 2533274943854776;6590:
> > > > > > So at this point, are there any good arguments to keep sprint? There are plenty of good arguments that show how sprint takes a lot of skill out of the game.
> > > > >
> > > > >
> > > > > I think you mean the other way around. :wink:
> > > >
> > > >
> > > > Please, make a claim and back it up with an argument.
> > >
> > >
> > > Don’t need to. If I like its good enough for Me. :slight_smile:
> >
> >
> > Exactly why your opinion is kinda irrelevant
> >
> > If your argument stops at “you like it” regardless of the evidence against having the mechanic, there is no reason to keep it for your sake, because it’s such a flimsy, ungrounded response.
> >
> > It’s like giving a suspected criminal a innocent verdict because he was charismatic despite all evidence showing he was guilty
>
>
> I have reason to like it and it’s My opinion, you have reason to dislike and that’s your opinion. So um, what do you dislike anyway? O_o

Take a nice long look through this thread for every reason why sprint is bad for Halo, regardless of whether you like it or not, it changes the game massively in a negative way, and why there is no reason for sprint to exist over a fast base movespeed

For people who say the past halo’s were slow, never played them. You never felt like you needed to sprint, it felt golden.
Wait a second, golden? THAT’S RIGHT, THE GOLDEN TRIANGLE.
343 STOP TRYING TO FIT A DECAGON INTO A TRIANGLE

> 2535410901623492;6599:
> > 2535423139980712;6596:
> > > 2535410901623492;6594:
> > > > 2535423139980712;6593:
> > > > > 2533274943854776;6592:
> > > > > > 2535423139980712;6591:
> > > > > > > 2533274943854776;6590:
> > > > > > > So at this point, are there any good arguments to keep sprint? There are plenty of good arguments that show how sprint takes a lot of skill out of the game.
> > > > > >
> > > > > >
> > > > > > I think you mean the other way around. :wink:
> > > > >
> > > > >
> > > > > Please, make a claim and back it up with an argument.
> > > >
> > > >
> > > > Don’t need to. If I like its good enough for Me. :slight_smile:
> > >
> > >
> > > Exactly why your opinion is kinda irrelevant
> > >
> > > If your argument stops at “you like it” regardless of the evidence against having the mechanic, there is no reason to keep it for your sake, because it’s such a flimsy, ungrounded response.
> > >
> > > It’s like giving a suspected criminal a innocent verdict because he was charismatic despite all evidence showing he was guilty
> >
> >
> > I have reason to like it and it’s My opinion, you have reason to dislike and that’s your opinion. So um, what do you dislike anyway? O_o
>
>
> Take a nice long look through this thread for every reason why sprint is bad for Halo, regardless of whether you like it or not, it changes the game massively in a negative way, and why there is no reason for sprint to exist over a fast base movespeed

Now I’ve played every Halo and I just don’t know what you guys are talking about. Simply explain why sprint is bad so I have another opinion on it. (‘o’)