The sprint discussion thread

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> > > I do like the running because you could get to battle faster
> >
> >
> > Maps are made larger to accomodate for sprint, so you’re not actually getting to battles faster. You’re however being punished by having to lower your weapons in order to sprint.
>
>
> In Playlists like Warzone sprint is needed, for a Spartan to actually get around.

uhhhhh
how about you put more man cannons?
teleporters
we seriously don’t need sprint

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> if you don’t like sprint then DON’T -Yoinking!- SPRINT!!! any one is forcing you to sprint, you can still shoot, throw nades, melee, jump, thrust, crouch, scope, you can still play perfectly without -Yoinking!- sprinting, just because you don’t like to use something that doesn’t mean anyone can still use it, sprint stays, thats over, realize it can’t be pulled out the games, and stop with this -Yoinking!- STUPID threads, instead focus on something that really matters like the terrible campaign, that even now we still have not a sell many reqs option, the huge glitches in theater mode etc. but no, you complain instead of -Yoinking!- sprinting, maybe one of the few things 343i has done right.
>
> (really when I start to restore my hopes in Halo, I just see this stupid threads and my hope dissappears again :confused: )

There’s a word filter, off topic but at least you know now.

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> > So my brother and i were having a rant about halo 5 and its pros and cons and he had a pretty good idea for sprint and thrusters. Halo 5 has a lot of cover and small maps and sprint can make it difficult as the person can flee. As of now sprinting does not allow you to recharge shields. My bro had the idea that if your shields were cracked then you should not be able to sprint or thrust. As an explanation it is because the energy generator for the armor is trying to power the suits shield taking away from thruster and sprint ability. I think this could further balance sprint and thrusters in halo 6 if 343 decides to keep these elements.
>
>
> Or they could just take it out and stop trying to force and shoehorn in mechanics that never had any place in the game to begin with.
>
> Why would anyone ever try to design an entire game, that already worked and played perfectly as is, around such a foreign (and controversial) mechanic that changes the game in such a major and fundamental way. Like, what kind of inept developer would ever do that.

Seriously.

They’re trying to jam the triangle shape into the square hole so hard that they’re breaking the entire thing.

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> > Sprint is only a problem because of map size. It many games i have played on Halo 5 , the enemy is always a 1 shot and gets from one end of the map to the other in no time leading me to find about 3 spartans there. Idk if anyone would agree with this but what if everytime your spartan’s shield was down you cannot sprint , spartan charge, spartan thruster or groundpound. I believe than people can actually finish a kill because the other player did not strafe behind cover or sprint away. For those who played Halo 3 you knew that if your shield cracked and you were being shot at you were about to die but in halo 5 you can sprint away at such a fast pace the player cant finish the kill
>
>
> You realize that when you’re being shot you can’t sprint and that grenades are very effective against runners right?

Thrust then sprint.

Thrust negates almost all of the effects that the being shot out of sprint mechanic does.

I do not understand over the hate on sprint. it’s been a staple in halo for 3 games and the fact of having sprint and not getting shields/health back makes it more balanced than anything. spartan charge, not really does anything special, shields off done like a basic melee and a shot to the head, you have the animation that makes you victim to anything basically.

but if it really bothers THAT much just don’t use it. it’s a better experience then to older fans.

I’m gonna get hate for this but darn that i don’t care. this is the same situation as World of Warcraft, people want the “good old days” back, a sequel is not a sequel if there is nothing new, for instance Halo 3-2 would be exactly like halo CE without dual wielding, vehicle jacking, new weapons, Elites, getting weapons from marines all kinds of things. is it that people can’t move forward? or is it just that you crave to feel the game again? in my experience playing an old game just for the nostalgia just ruins the feeling, human mind is really REALLY greedy no matter who you are.

just dig that in and think about it, i’m not typing this because i want people to hate on me, i just want to bring a bit of my thoughts about it.

this forum is over 300 pages my eyes are starting to hurt ho about istead of asking for it to be removed ho wabout we ask for classic playlist without sprint but halo 5 isn’t big enough to support that but its growing so just hang on

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> I do not understand over the hate on sprint. it’s been a staple in halo for 3 games and the fact of having sprint and not getting shields/health back makes it more balanced than anything. spartan charge, not really does anything special, shields off done like a basic melee and a shot to the head, you have the animation that makes you victim to anything basically.
>
> but if it really bothers THAT much just don’t use it. it’s a better experience then to older fans.
>
> I’m gonna get hate for this but darn that i don’t care. this is the same situation as World of Warcraft, people want the “good old days” back, a sequel is not a sequel if there is nothing new, for instance Halo 3-2 would be exactly like halo CE without dual wielding, vehicle jacking, new weapons, Elites, getting weapons from marines all kinds of things. is it that people can’t move forward? or is it just that you crave to feel the game again? in my experience playing an old game just for the nostalgia just ruins the feeling, human mind is really REALLY greedy no matter who you are.
>
> just dig that in and think about it, i’m not typing this because i want people to hate on me, i just want to bring a bit of my thoughts about it.

I don’t know how much more I can handle guys. I’ve been slowly getting Forrest Whitaker eye from all these types of posts.

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> but if it really bothers THAT much just don’t use it. it’s a better experience then to older fans.

As has been said over and over again: that line of reasoning is completely nonsensical. First of all, because the fundamental problem isn’t that I don’t have problem with sprinting; that is, it’s not using the mechanic myself that bothers me. I’m not bothered by having to sprint. It’s the effects the mechanic has on gameplay that are the problem. Effects that are not removed if I choose not to sprint because other people are still sprinting. “Don’t use it” solves none of my problems.

I sure hope you don’t follow your own advice in your everyday life. “If you don’t like it, don’t use it” is terrible advice in general.

id rather Keep sprint its a great option plus you can hear when someone is sprinting from quite far away and what direction there going in so the opposition can easily crouch behind a rock and assassinate the sprinter

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> > > > I do like the running because you could get to battle faster
> > >
> > >
> > > Maps are made larger to accomodate for sprint, so you’re not actually getting to battles faster. You’re however being punished by having to lower your weapons in order to sprint.
> >
> >
> > In Playlists like Warzone sprint is needed, for a Spartan to actually get around.
>
>
> uhhhhh
> how about you put more man cannons?
> teleporters
> we seriously don’t need sprint

if you don’t want to use sprint … just don’t use it (and then a sniper will take you out as your strolling across the field )

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> > 2535457747065871;6566:
> > but if it really bothers THAT much just don’t use it. it’s a better experience then to older fans.
>
>
> As has been said over and over again: that line of reasoning is completely nonsensical. First of all, because the fundamental problem isn’t that I don’t have problem with sprinting; that is, it’s not using the mechanic myself that bothers me. I’m not bothered by having to sprint. It’s the effects the mechanic has on gameplay that are the problem. Effects that are not removed if I choose not to sprint because other people are still sprinting. “Don’t use it” solves none of my problems.
>
> I sure hope you don’t follow your own advice in your everyday life. “If you don’t like it, don’t use it” is terrible advice in general.

Well yeah. I gave it a little thought. And i noticed i typed a thing should not have in a run of thought and i forgot that it might have been said more than couple times sorry for that.

For goodness sake, it’s been 6 years since we’ve had a TRUE halo to the franchise and we are still complaining about sprint. Clearly it’s not about ADAPTING, cause if it was, we wouldn’t be -Yoinking!- about it. But since we are, it’s time to remove sprint. There are too many good arguments anti-sprint and there are 0 arguments pro-sprint. YOU KNOW WHY? Cause sprint has a fundamental flaw, it isn’t halo, halo’s movement was perfect without it.
Stop defending sprint, it’s time to get rid of it.
I never felt like a badass in halo because i could lower my weapon and go 25% faster, I felt awesome because of the music, the things I did, the things I can pull off like sick shots, the Sounds, the satisfaction of me sniping someone, the LORE, the campaign. Not a mechanic which was implemented for immersion purposes.

And if that wasn’t bad enough, why is 343 wasting their time trying to make it work? 343 could spend that time and resources on things like map design, weapon balance etc. No point of tuning a mechanic which is controversially illusive, when all it is, is a gimmicky mechanic.
And no, If I don’t like sprint, I shouldn’t sprint right? Wrong, why you may ask? BECAUSE WHEN EVERYONE ELSE IS RUNNING AT MACH 6 AND THERE IS JUST ME WALKING WHERE IN THE BLOODY HELL ARE MY POWER WEAPONS WHEN I GO TO GET THEM? Oh that’s right everyone else has them.
It’s time to go forward and get rid of the mechanic and spend time and resources on other productive things

Just like Bungie removing Dual Wielding because it didn’t work 343i should realize that Sprint doesn’t work and remove it. It breaks the way that Halo is played, separating movement and combat.

Played mcc hardcore tonight, one thing me and my friend realized was how Halo 5’s movement brings more randomness than we initially thought. It doesn’t just effect how your enemies play against you, it’s also how you realize you teammates positions and how the callouts work.

I’ll give you a few examples. When I saw my teammate control an area of the map or move towards a new area, I could pretty accurately tell his location by knowing the map. If I saw him moving towards a power weapon or a lift, I knew if he had gotten that weapon and was now in a position to help me. Now with clamber and sprint, a good player can’t really tell where his teammates are in couple of seconds, because they can actually be anywhere. Clamber makes it that you can move almost anywhere vertically and sprint brings randomness to the speed so my predictions can be really of.

Same goes with my enemies and callouts. For example Halo 3’s The Pit, if I say 1 shot in greenhall, the few seconds my teammates have time to react, the called out enemy can be in near distance of my callout -> their green, our green, or still in greenhall. Now if I call out someone in lets say plaza bottom mid, in a couple of seconds the can be almost anywhere on the map, both in horizontal and vertical distance. Map flow and and predicting map movement are almost nonexistent now.

The sprint debate is easily summed up:

Against Side:
Carefully considered and constructed argument as to why Sprint (And in most cases, abilities tied to it and Thruster also) break or overall change what was the core fundamentals of “Halo”, and make it an altogether different experience from what we would expect from something called Halo by creating a “ripple” effect that changes everything from Map Design to Strafe Effectiveness. Many other franchises continue to be financially successful without changing their fundamentals, like Pokemon, Battlefield, Dark Souls etc, and when they want to try something new, they do it as a clear spin off. And are made by people who genuinly understand these fundamentals, regardless of their time spent with the franchise.

For argument:
But I like it, I don’t care if its an illusion, Halo has to evolve (disregarding the fact that what Halo Reach onwards has done isn’t evolution. Hijacking, Sandbox Development, Forge, Theatre thats evolution). These arguments are made by people who don’t know or don’t care enough to understand why it’s bad or would deny it outright, disregarding evidence.

This alone should tell you who is right in this debate. Infact it’s not a debate anymore. A debate is undecided. Sprint, and by extension, abilities are harmful to gameplay that is what Halo, Halo, and it changes it. This is a fact. And it is a fact that ever since this has has had to be a subject of “debate” Halo has declined in popularity.

And I think that 343 execs should cut the -Yoink- and stop forcing the trendy mechanic or gimmick into franchise that wasn’t designed around them.

If they want to make that type of game, do it without using Halo as a title to sell your unoriginal ideas.

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> > > > > > > > XxXEcHoNInJaXxX
> > > > > > > >
> > > > > > > > Halo 5 is faster paced than previous halos (faster kill times, games, etc.). Sprint works in the game because of this. Take strongholds, for example. Sprinting is the best way to quickly get from one stronghold to the next when scrambling for points. If there was no sprint in halo 5, then defending teams would pick off incoming enemies way to easily. Gametypes like strongholds place importance on speed and decisive map navigation. Or in a slayer gametype to go support a teammate who calls for backup. If the general pace and kill times were slower in halo 6, then removing sprint might work. Sprint isn’t that bad in h5 either. shields don’t recharge while sprinting, and you have to wait a bit to pull up and fire your weapon.
> > > > > > >
> > > > > > >
> > > > > > > Halo is actually slower, the reason being once you get into an engagement you have to drop the sprint animation. The kill times also are comparable to h2, it’s really not a bad ttk and I don’t see that as an issue. Back to the pacing tho, it takes a few seconds to hit max speed for sprint, hit an engagement and the animation stops allowing the other player to get first shot, then if you decide to run, you activate animation and prolonge the engagement if you get away which then leaves the guy originally winning the fight to leave you be or risk chasing you as he then sprints after you unable to fire. He then catches up but only to then run into the loser of the earlier engagement having backup to support him and the two maul you down. It really isn’t upping the pace, it may feel like it, but it really doesn’t.
> > > > > > >
> > > > > > > To to your stronghold example. Sprinting is not the fastest way to get pints. Being efficient and playing smart while neutralizing the opposing team giving you the time to cap the stronghold is faster. What will happen if you choose to sprint through me is I’ll have shots on you as you run by, then you make it to the stronghold only for me to then finish you off as you’re already hurt for running through/past me and your progress is already lost. As for the slayer “backup a team mate”, simple map position would allow me to back up team mates so long as they’re not -Yoinks!- who go to the other side of the map by themselves blocking me from having a view of him.
> > > > > > >
> > > > > > > FYI: having to bring up your weapon after sprint is PART of the issue people have with sprint.
> > > > > >
> > > > > >
> > > > > > That is all bull poop
> > > > >
> > > > >
> > > > > That’s fine cuz i wasn’t directing this at you. Of course it’s bull -Yoink- if you’re in denial.
> > > > >
> > > > > Also, (cuz I have to do it) lulz at you being another one of those guys that think mcc isn’t bugged.
> > > >
> > > >
> > > > Well when I play MCC I don’t notice any bugs,soooooooo. The only bugs that are happening right now are with Halo 5 which sucks cause its a fun game to play. :frowning:
> > >
> > >
> > > Does it keep you in the lobby after the match or do you have to go back and pick the gametype AGAIN to play the next match. Let me guess, it doesn’t. That’s a problem in it self. One that will probably never get fixed. I have videos of problems I have had over the summer. Last time I played. Maybe June. It WAS Still having issues with matchmaking. go over the the MCC forum and people will gladly point on the problems.
> >
> >
> > Actually its does keep me in the lobby for a next match, soooooooo. I guess thats weird to hear but its working perfectly fine for me. Though I don’t know about you and other people,soooooooooooo.
>
>
> I can tell you that your wrong right now because it isn’t supposed to keep you in the lobby, halo’s 1-3 never did because they weren’t supposed to and neither is the mcc. claiming otherwise is a flat out lie.

Nah it does

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> > > > > > XxXEcHoNInJaXxX
> > > > > >
> > > > > > Halo 5 is faster paced than previous halos (faster kill times, games, etc.). Sprint works in the game because of this. Take strongholds, for example. Sprinting is the best way to quickly get from one stronghold to the next when scrambling for points. If there was no sprint in halo 5, then defending teams would pick off incoming enemies way to easily. Gametypes like strongholds place importance on speed and decisive map navigation. Or in a slayer gametype to go support a teammate who calls for backup. If the general pace and kill times were slower in halo 6, then removing sprint might work. Sprint isn’t that bad in h5 either. shields don’t recharge while sprinting, and you have to wait a bit to pull up and fire your weapon.
> > > > >
> > > > >
> > > > > Halo is actually slower, the reason being once you get into an engagement you have to drop the sprint animation. The kill times also are comparable to h2, it’s really not a bad ttk and I don’t see that as an issue. Back to the pacing tho, it takes a few seconds to hit max speed for sprint, hit an engagement and the animation stops allowing the other player to get first shot, then if you decide to run, you activate animation and prolonge the engagement if you get away which then leaves the guy originally winning the fight to leave you be or risk chasing you as he then sprints after you unable to fire. He then catches up but only to then run into the loser of the earlier engagement having backup to support him and the two maul you down. It really isn’t upping the pace, it may feel like it, but it really doesn’t.
> > > > >
> > > > > To to your stronghold example. Sprinting is not the fastest way to get pints. Being efficient and playing smart while neutralizing the opposing team giving you the time to cap the stronghold is faster. What will happen if you choose to sprint through me is I’ll have shots on you as you run by, then you make it to the stronghold only for me to then finish you off as you’re already hurt for running through/past me and your progress is already lost. As for the slayer “backup a team mate”, simple map position would allow me to back up team mates so long as they’re not -Yoinks!- who go to the other side of the map by themselves blocking me from having a view of him.
> > > > >
> > > > > FYI: having to bring up your weapon after sprint is PART of the issue people have with sprint.
> > > >
> > > >
> > > > That is all bull poop
> > >
> > >
> > > That’s fine cuz i wasn’t directing this at you. Of course it’s bull -Yoink- if you’re in denial.
> > >
> > > Also, (cuz I have to do it) lulz at you being another one of those guys that think mcc isn’t bugged.
> >
> >
> > Well when I play MCC I don’t notice any bugs,soooooooo. The only bugs that are happening right now are with Halo 5 which sucks cause its a fun game to play. :frowning:
>
>
> Of course you don’t notice any bugs, you’ve only played 37 MP games in the MCC. There’s a pretty good chance you couldn’t tell the difference between a bug and something working the way it’s suppose to.
>
> Sounds like all of your claims are “bull poop”.
>
> Also, do think sprint is beneficial to Halos gameplay? Why or why not?

If I can’t tell the difference between the bugs and something working then it must be a very small bug that wouldn’t harm anything or even be notice like you said by people. Halo 1-3 movement speed was very slow and boring< so keep sprint.

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> > > > > > > > > XxXEcHoNInJaXxX
> > > > > > > > >
> > > > > > > > > Halo 5 is faster paced than previous halos (faster kill times, games, etc.). Sprint works in the game because of this. Take strongholds, for example. Sprinting is the best way to quickly get from one stronghold to the next when scrambling for points. If there was no sprint in halo 5, then defending teams would pick off incoming enemies way to easily. Gametypes like strongholds place importance on speed and decisive map navigation. Or in a slayer gametype to go support a teammate who calls for backup. If the general pace and kill times were slower in halo 6, then removing sprint might work. Sprint isn’t that bad in h5 either. shields don’t recharge while sprinting, and you have to wait a bit to pull up and fire your weapon.
> > > > > > > >
> > > > > > > >
> > > > > > > > Halo is actually slower, the reason being once you get into an engagement you have to drop the sprint animation. The kill times also are comparable to h2, it’s really not a bad ttk and I don’t see that as an issue. Back to the pacing tho, it takes a few seconds to hit max speed for sprint, hit an engagement and the animation stops allowing the other player to get first shot, then if you decide to run, you activate animation and prolonge the engagement if you get away which then leaves the guy originally winning the fight to leave you be or risk chasing you as he then sprints after you unable to fire. He then catches up but only to then run into the loser of the earlier engagement having backup to support him and the two maul you down. It really isn’t upping the pace, it may feel like it, but it really doesn’t.
> > > > > > > >
> > > > > > > > To to your stronghold example. Sprinting is not the fastest way to get pints. Being efficient and playing smart while neutralizing the opposing team giving you the time to cap the stronghold is faster. What will happen if you choose to sprint through me is I’ll have shots on you as you run by, then you make it to the stronghold only for me to then finish you off as you’re already hurt for running through/past me and your progress is already lost. As for the slayer “backup a team mate”, simple map position would allow me to back up team mates so long as they’re not -Yoinks!- who go to the other side of the map by themselves blocking me from having a view of him.
> > > > > > > >
> > > > > > > > FYI: having to bring up your weapon after sprint is PART of the issue people have with sprint.
> > > > > > >
> > > > > > >
> > > > > > > That is all bull poop
> > > > > >
> > > > > >
> > > > > > That’s fine cuz i wasn’t directing this at you. Of course it’s bull -Yoink- if you’re in denial.
> > > > > >
> > > > > > Also, (cuz I have to do it) lulz at you being another one of those guys that think mcc isn’t bugged.
> > > > >
> > > > >
> > > > > Well when I play MCC I don’t notice any bugs,soooooooo. The only bugs that are happening right now are with Halo 5 which sucks cause its a fun game to play. :frowning:
> > > >
> > > >
> > > > Does it keep you in the lobby after the match or do you have to go back and pick the gametype AGAIN to play the next match. Let me guess, it doesn’t. That’s a problem in it self. One that will probably never get fixed. I have videos of problems I have had over the summer. Last time I played. Maybe June. It WAS Still having issues with matchmaking. go over the the MCC forum and people will gladly point on the problems.
> > >
> > >
> > > Actually its does keep me in the lobby for a next match, soooooooo. I guess thats weird to hear but its working perfectly fine for me. Though I don’t know about you and other people,soooooooooooo.
> >
> >
> > I can tell you that your wrong right now because it isn’t supposed to keep you in the lobby, halo’s 1-3 never did because they weren’t supposed to and neither is the mcc. claiming otherwise is a flat out lie.
>
>
> Nah it does

Obvious troll, there’s no argument to be had, it’s literally in the code that after a match you are returned to the select a playlist screen, and even if you where, since you aren’t supposed to that’s a bug, there’s no winning this argument here, either your wrong about not getting sent back to the playlist selection screen or your wrong about the game being mostly bug free.

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> > > > > > > > XxXEcHoNInJaXxX
> > > > > > > >
> > > > > > > > Halo 5 is faster paced than previous halos (faster kill times, games, etc.). Sprint works in the game because of this. Take strongholds, for example. Sprinting is the best way to quickly get from one stronghold to the next when scrambling for points. If there was no sprint in halo 5, then defending teams would pick off incoming enemies way to easily. Gametypes like strongholds place importance on speed and decisive map navigation. Or in a slayer gametype to go support a teammate who calls for backup. If the general pace and kill times were slower in halo 6, then removing sprint might work. Sprint isn’t that bad in h5 either. shields don’t recharge while sprinting, and you have to wait a bit to pull up and fire your weapon.
> > > > > > >
> > > > > > >
> > > > > > > Halo is actually slower, the reason being once you get into an engagement you have to drop the sprint animation. The kill times also are comparable to h2, it’s really not a bad ttk and I don’t see that as an issue. Back to the pacing tho, it takes a few seconds to hit max speed for sprint, hit an engagement and the animation stops allowing the other player to get first shot, then if you decide to run, you activate animation and prolonge the engagement if you get away which then leaves the guy originally winning the fight to leave you be or risk chasing you as he then sprints after you unable to fire. He then catches up but only to then run into the loser of the earlier engagement having backup to support him and the two maul you down. It really isn’t upping the pace, it may feel like it, but it really doesn’t.
> > > > > > >
> > > > > > > To to your stronghold example. Sprinting is not the fastest way to get pints. Being efficient and playing smart while neutralizing the opposing team giving you the time to cap the stronghold is faster. What will happen if you choose to sprint through me is I’ll have shots on you as you run by, then you make it to the stronghold only for me to then finish you off as you’re already hurt for running through/past me and your progress is already lost. As for the slayer “backup a team mate”, simple map position would allow me to back up team mates so long as they’re not -Yoinks!- who go to the other side of the map by themselves blocking me from having a view of him.
> > > > > > >
> > > > > > > FYI: having to bring up your weapon after sprint is PART of the issue people have with sprint.
> > > > > >
> > > > > >
> > > > > > That is all bull poop
> > > > >
> > > > >
> > > > > That’s fine cuz i wasn’t directing this at you. Of course it’s bull -Yoink- if you’re in denial.
> > > > >
> > > > > Also, (cuz I have to do it) lulz at you being another one of those guys that think mcc isn’t bugged.
> > > >
> > > >
> > > > Well when I play MCC I don’t notice any bugs,soooooooo. The only bugs that are happening right now are with Halo 5 which sucks cause its a fun game to play. :frowning:
> > >
> > >
> > > Does it keep you in the lobby after the match or do you have to go back and pick the gametype AGAIN to play the next match. Let me guess, it doesn’t. That’s a problem in it self. One that will probably never get fixed. I have videos of problems I have had over the summer. Last time I played. Maybe June. It WAS Still having issues with matchmaking. go over the the MCC forum and people will gladly point on the problems.
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> > Actually its does keep me in the lobby for a next match, soooooooo. I guess thats weird to hear but its working perfectly fine for me. Though I don’t know about you and other people,soooooooooooo.
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> I can tell you that your wrong right now because it isn’t supposed to keep you in the lobby, halo’s 1-3 never did because they weren’t supposed to and neither is the mcc. claiming otherwise is a flat out lie.

Im not lying about staying in the lobby and I didnt even know that where problems with the lobbies except when I came here to the forums. Its true but you don’t have to believe me sooooooooo.