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> > > > > > > Speaking as someone who does a lot of running away, and had unlimited sprinting equipped in Halo 4, I like being able to flee confrontations. In past Halo games if someone shot you it was like locking eyes with another pokemon trainer. You were gonna have to duke it out until the end. Strategic cowardice is just that, strategic.
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> > > > > > You could always back out of a gunfight in Halo, it just required… well, strategey. Careful positioning close to cover, forcing the enemy to back off with a well-placed grenade, and so forth. There’s nothing strategic about “push button to go fast”.
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> > > > > Strategy or not, if I see someone with a rocket launcher coming in my direction, I am getting the heck out of there.
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> > > > A player can’t just sprint at another player with a sword, but would have to work their way toward the enemy strategicaAnd I would probably do the very same thing. __But the game should not encourage or enable you to do s__o. Like it or not, the other guy earned his rocket launcher by capturing it from the enemy team, and as a result should be rewarded for it by having the advantage. The ability to turn tail and run at the push of a button robs him of using said advantage, and I’d be willing to bet that you’re just as pissed if and when you’re in the same situation.
> > > > (I’m talking about “normal” versus here, not the “pay to win” mode that is warzone.)
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> > > Just to be clear, That is strictly your opinion. Lots of people obviously see different. The fact remains, For some sprint is an advantage, whatever that advantage(aggressive confrontation or retreat), while for others is a disadvantage. Hence the big divide. That is what this thread is really about, who wants an advantage. For some the advantage is no sprint, for others, sprint is an advantage.
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> > But isn’t just for advantages. There difference is how the game is played. A game without sprint makes moving more skill based. It promotes map control, however it does slow down the engagements, but this is countered by decreasing map size. Also engagements become more meaningful. A player can’t just sprint at another player with a sword, but would have to work their way toward the enemy strategically.
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> again, dude, all of that still provides one with an advantage and another without. depending on the situation. Using your scenarios , I’ll show you, -
> - “A game without sprint makes moving more skill based”- This obviously provides an advantage to the higher skilled player.
> - “It promotes map control” - This gives a huge advantage to those that know the map better and to those who have teams they regularly play with.
> - “it does slow down the engagements”. This can go either way, but typically helps the “Thinking” player. Again, an advantage
> - “but this is countered by decreasing map size” Not everybody is good on small maps. So this gives again an advantage to players who are better at close engagements.
> this specifically relates to me as I’m a much better player at range than I am close engagements so its a big disadvantage for me.
> -“A player can’t just sprint at another player with a sword, but would have to work their way toward the enemy strategically”. This again benefits the higher skilled player and
> hurts the lessor player.
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> Basically all of your points widen the skill gap. they all help the typical hardcore highly skilled player and punish the lessor skilled player. Again advantages vs disadvantages.
> Now if you want to debate if a wide skill gap vs a low skill gap is good or bad for Halo franchise , that’s a fair separate debate to have in another thread. But As I have shown it still comes back to who wants an advantage based on their strengths.
I like your post. I would definitely agree that the skill gap would widen…which I think this game needs.
(Bold Point) I am not very good at this game, I think that a wider skill gap would provide people who are hardcore with teammates that are that hardcore or good at the game. It would also provide me and people like me with equally skilled players. Wider skill gap/higher skill ceiling are always good for games and the best games have these two characteristics. Non shooters like Hearthstone/starcraft show this. The speed running community also shows this. A game that I can use as an example of having a wide skill gap but low skill ceiling would be Halo Wars. I love that game, but at the top tier, Matches pretty much play out the same. There is little room to grow.
(Italic point) I’ve used this map as an example many times, but headlong/guillotine is a great example of map design with/without sprint. Headlong is a large map, there are specific paths that you can/can’t take based on jump distance and travel time. It’s a map that plays well 4v4, but shines in BTB. Guillotine,however, may look big, but it plays like a small map. You can get from one end of the map to the other very quickly. Even in open areas, it’s easy to get to cover. On the H2 map, you needed to have map control to run across the middle. In H5 - you can sprint from the light rifle spawn window to the base with little danger…regardless of map control.
On objective game types, this map just doesn’t hold it’s own against the original. (this part is obviously an opinion, but the differences in the way they play are not).
Again - these maps look almost the same and, without sprint/thursters, play the same. But with Sprint, they do not.
A poster above mentioned Sanctuary from H2 being remade in Reach (or H4…I can’t remember). Same thing. These are the examples that I use to show why sprint is bad for halo.
Frequent respond to this lately is - “But that’s your opinion, how can you say that the difference is bad?”
My response to this is - Rate your top 5 maps from any halo. I don’t think I can find any map that isn’t in halo 1-3. I actually found this link to see if I could jog my memory -
http://www.ign.com/articles/2014/11/03/ranking-every-halo-map-ever-made-110-86?page=5 - These are maps ranked 1-10 of maps ranked for Master Chief Collection…so no halo 5 maps on this list, but reach is included. You can click “Continue from Page 4” to see ranks 35-11. Halo 4’s first map is ranked 14th, then doesn’t come back in until 25th. In the Top 25, there are 2 maps that aren’t Halo 1-3 (and one of those is a remake of the Halo 3 map)
Take a look at the list - Assuming you’ve played all the halos (If not, I can understand why you’d prefer sprint since that would be what you learned halo from) - Question: **Does anyone disagree with this list?**Edit - Bolden’d the link so it’s easier to see and copy/paste since I can’t do URLs yet