The sprint discussion thread

The “evidence” that shows sprint is bad for halo is all opinion based. Same as the “evidence” for it.

Sprint is bad because it makes the maps bigger. Are bigger maps a bad thing? That’s purely opinion driven.

Sprint is bad because you cannot shoot while doing so. Is the ability to evade/close distance at the cost being able to shoot bad? That’s purely opinion driven.

Sprint is bad because it slows down the pace of the game. Any added dynamic will slow down the pace of the game by making it more, well, dynamic. If we all just had stationary Spartans shooting each other on open maps the gameplay would be insanely fast, not dynamic at all, but very fast. But at what point is more dynamic gameplay bad? Purely opinion driven.

See pointing out “facts” and “evidence” about sprint is not the same as pointing out facts about why it is bad for halo. What is bad for halo is pure opinion.

Sprint changes a lot. So do spartan abilities. But you won’t have very much success coming on an opinion forum and showing all the effects sprint has on a halo game and labelling it as proof that it’s bad for halo. Many of us like the added dynamics, the stretched maps, the option to choose to limit offence to close distance/evade, the flow and gameplay. These are not bad things in everyone’s eyes Few are debating sprint changes a lot. Most are debating that those changes are not a bad thing.

> 2533275007421559;6481:
> Is Sprint really that game breaking?

No.

Is it better without or without it? That’s the debate.

> 2533274842900974;6476:
> > 2533274795123910;6468:
> > > 2533274842900974;6465:
> > > Just wait for Halo 3 Anniversary and then hopefully “Halo will be Halo again” for ya
> >
> >
> > What if someone wants a new Halo without sprint?
> > Other abilities and mechanics?
>
>
> Fair enough.
> Well then there could be one easy solve. Once Halo 6 comes out 343 could/should do one thing. Instead of Arena/Warzone/Custom/Forge like in H5, they should do Modern/Old School/Warzone/Custom/Forge.
> And then Modern is just all the stuff H6 comes with and Old School is all the playlists but with no abilities or load oats like H2 and H3. That could be cool.
>
> Or you know, just don’t sprint while you play Halo 5.
> Or play Halo 3/MCC lol

So, go play an older Halo or a new Halo without any abilities you may like?

I want a new Halo with new abilities and mechanics, without sprint, clamber and so forth.
In the range of page 60-70, think it was page 62, I posted short explanation of what I’d like.

I don’t want segregated and inconsistent gameplay between modes.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

Hater.

My biggest question is how is this still a thread/topic? We all have different opinions about things and 343 will most likely keep in sprint, no matter what you guys do. We don’t always get what we want

I was playing WZ and WZFF the other day and tbh I think these maps are far too big for even sprint there really is no need for them to be this big IMO.

> 2535473635314008;6482:
> The “evidence” that shows sprint is bad for halo is all opinion based. Same as the “evidence” for it.
>
> Sprint is bad because it makes the maps bigger. Are bigger maps a bad thing? That’s purely opinion driven.
>
> Sprint is bad because you cannot shoot while doing so. Is the ability to evade/close distance at the cost being able to shoot bad? That’s purely opinion driven.
>
> Sprint is bad because it slows down the pace of the game. Any added dynamic will slow down the pace of the game by making it more, well, dynamic. If we all just had stationary Spartans shooting each other on open maps the gameplay would be insanely fast, not dynamic at all, but very fast. But at what point is more dynamic gameplay bad? Purely opinion driven.
>
> See pointing out “facts” and “evidence” about sprint is not the same as pointing out facts about why it is bad for halo. What is bad for halo is pure opinion.
>
> Sprint changes a lot. So do spartan abilities. But you won’t have very much success coming on an opinion forum and showing all the effects sprint has on a halo game and labelling it as proof that it’s bad for halo. Many of us like the added dynamics, the stretched maps, the option to choose to limit offence to close distance/evade, the flow and gameplay. These are not bad things in everyone’s eyes Few are debating sprint changes a lot. Most are debating that those changes are not a bad thing.

It is kind of rare to see a “good” replay from the pro-srint players. But I will try to explain why sprint is “bad” for halo. So here are ways that sprint effects the gameplay, after I’ve gone through them I will explain how they hurt the gameplay.

  • People get away with bad positioning. This means that good positioning becomes less rewarding.
  • Sprint encourages double melees or spartan charges in H5. This is a very skill-less kill, especially if the other person is better at shooting.
  • It brakes map flow. In Reach we had sprint in the MLG playlist for the 2011-year. We also had a 1:1 remake of sanctuary. Sanctuary is a legendary H2 map. So what we noticed, was that the best players were no longer afraid to cross the yard to the enemy snipe-hut, but they were in H2. Why? Because you could cross the yard so fast. But in H2 if someone saw you in yard, you were dead. The same was true for bridge and carbine. People didn’t think if they should cross them or not, because you could do it so fast. So we made the maps bigger.
    So the big maps are bad because in combat the cover is thousand miles away. They have separated movement from combat and designed the maps around fast movement, but not for slow combat. And these maps are terrible! They don’t have a theme, they use verticality very poorly, have no powerful power positions and have no way to predict Flow. The pathing is terrible. But Obi you ask: Why is this a bad thing? Because it takes skill out of flow prediction. Why are double melees/charges bad? Because they make shooting less rewarding and shooting takes skill. Why is “getting away with bad positioning” a bad thing? Because it makes good positioning less rewarding and good positioning takes skill.

So sprint takes a lot of skill out of the game. Why is that a bad thing? Because when kills are easy to get and you’re throwing a dice on how many kills you get, then they are no longer fun to get. And it’s not like those games shouldn’t exist, but we have CoD. That games all about spinning a dice for kills.

Look at Halo: CE. Everything in that game takes skill. The pistol is hard to use, the sniper is hard to use, the Ar is hard to use, grenade jumps are hard to do, double melees are hard to do, giving your team-mate a random spawn is hard to plan for, not spawn -yoinking- your team-mate is hard to do, pinning people down to spawn kill their team-mate is hard to do, grenading weapons is hard to do, grenading power ups is hard to do. Everything in CE takes skill, but look at H2. Sniper is easy to use, so is the Br, power weapons are on dynamic timers, the the melee system is easy. The whole thing was mess. Now in H5 it’s gotten worse. All this stuff that’s in the game is easy and everyone can do them. Sniper is easy, dmr, Br and pistol are easy, clamber is easy, thruster pack is easy, sprinting is easy and they patched out one of the three things that took skill in this game in fast falls. So no, I don’t think sprint should be in the game.

i would prefer sprint, but if one day its not there, depending how gameplay is, i prob wont care and will continue to enjoy halo. on that note, i do laugh slightly how OP suggest make sprint only be in custom games

> 2535473635314008;6482:
> The “evidence” that shows sprint is bad for halo is all opinion based. Same as the “evidence” for it.
>
> Sprint is bad because it makes the maps bigger. Are bigger maps a bad thing? That’s purely opinion driven.
>
> Sprint is bad because you cannot shoot while doing so. Is the ability to evade/close distance at the cost being able to shoot bad? That’s purely opinion driven.
>
> Sprint is bad because it slows down the pace of the game. Any added dynamic will slow down the pace of the game by making it more, well, dynamic. If we all just had stationary Spartans shooting each other on open maps the gameplay would be insanely fast, not dynamic at all, but very fast. But at what point is more dynamic gameplay bad? Purely opinion driven.
>
> See pointing out “facts” and “evidence” about sprint is not the same as pointing out facts about why it is bad for halo. What is bad for halo is pure opinion.
>
> Sprint changes a lot. So do spartan abilities. But you won’t have very much success coming on an opinion forum and showing all the effects sprint has on a halo game and labelling it as proof that it’s bad for halo. Many of us like the added dynamics, the stretched maps, the option to choose to limit offence to close distance/evade, the flow and gameplay. These are not bad things in everyone’s eyes Few are debating sprint changes a lot. Most are debating that those changes are not a bad thing.

It’s more about trying to show the affects and then linking those affects to the decline in halo’s popularity. That is the fact people try to prove.

> 2533274795123910;6484:
> > 2533274842900974;6476:
> > > 2533274795123910;6468:
> > > > 2533274842900974;6465:
> > > > Just wait for Halo 3 Anniversary and then hopefully “Halo will be Halo again” for ya
> > >
> > >
> > > What if someone wants a new Halo without sprint?
> > > Other abilities and mechanics?
> >
> >
> > Fair enough.
> > Well then there could be one easy solve. Once Halo 6 comes out 343 could/should do one thing. Instead of Arena/Warzone/Custom/Forge like in H5, they should do Modern/Old School/Warzone/Custom/Forge.
> > And then Modern is just all the stuff H6 comes with and Old School is all the playlists but with no abilities or load oats like H2 and H3. That could be cool.
> >
> > Or you know, just don’t sprint while you play Halo 5.
> > Or play Halo 3/MCC lol
>
>
> So, go play an older Halo or a new Halo without any abilities you may like?
>
> I want a new Halo with new abilities and mechanics, without sprint, clamber and so forth.
> In the range of page 60-70, think it was page 62, I posted short explanation of what I’d like.
>
> I don’t want segregated and inconsistent gameplay between modes.

So play H5. We dont need halo 5.5.

> 2535415111658532;6486:
> My biggest question is how is this still a thread/topic? We all have different opinions about things and 343 will most likely keep in sprint, no matter what you guys do. We don’t always get what we want

We know 343 will not, so this thread is here to express our opinion and feeling about cuerent Halo. This thead is here to affect 343’s decision. My biggest question is why there are still people demanding sprint in Halo for no reason?

> 2535456165221911;6492:
> > 2535415111658532;6486:
> > My biggest question is how is this still a thread/topic? We all have different opinions about things and 343 will most likely keep in sprint, no matter what you guys do. We don’t always get what we want
>
>
> We know 343 will not, so this thread is here to express our opinion and feeling about cuerent Halo. This thead is here to affect 343’s decision. My biggest question is why there are still people demanding sprint in Halo for no reason?

This is why you’ll get so much resistance. You can’t just throw around the assumption that people defend it for no reason, even just liking something is enough to warrant the need to keep it. An explanation goes further in helping the reason but in the end simply liking something will do. Who’s to say anti-sprinters hate it “for no reason”? It can work both ways dude. Both sides have had Legite arguments, the unfortunate thing is both like to think their arguements are that much better and then they say the other side has no arguement, that’s where credibility is lost as you’re then not taking consideration into others. It’s the same thing I said to a guy (in this thread) to not be so asanine and blow away those who dislike sprint calling them stuck in the past, you also can’t just say pro-sprint has no arguement. It gets you no where and just gives people more of a reason to get away from this debate. Why would I argue with someone who’s just going to then say I have no arguement if I put up a 5000 word text explaining my perspective? Those are the guys you need to listen to, not the one line responses if it bothers you that much. There have been decent arguements for both in this thread, don’t let your bias for no sprint block out those who do have actual arguements for sprint.

[deleted]

I think they did a well enough job of balancing sprint in this game. Yeah it’s a bit annoying getting Spartan charged in the -Yoink- or having people run when you shoot them in the back of the head but it’s nice seeing Halo evolve. This new and fresh mechanic to the franchise invites more people to the community. The sprint isn’t bs in this game like it was in Reach. We shouldn’t be slow to embrace new ideas. Clinging to the past isn’t a good thing. Btw I’m talking more about the fun aspect of halo as opposed to the competitive aspect.

Speaking as someone who does a lot of running away, and had unlimited sprinting equipped in Halo 4, I like being able to flee confrontations. In past Halo games if someone shot you it was like locking eyes with another pokemon trainer. You were gonna have to duke it out until the end. Strategic cowardice is just that, strategic.

> 2533274830700227;6496:
> Speaking as someone who does a lot of running away, and had unlimited sprinting equipped in Halo 4, I like being able to flee confrontations. In past Halo games if someone shot you it was like locking eyes with another pokemon trainer. You were gonna have to duke it out until the end. Strategic cowardice is just that, strategic.

You could always back out of a gunfight in Halo, it just required… well, strategey. Careful positioning close to cover, forcing the enemy to back off with a well-placed grenade, and so forth. There’s nothing strategic about “push button to go fast”.

> 2533274801176260;6497:
> > 2533274830700227;6496:
> > Speaking as someone who does a lot of running away, and had unlimited sprinting equipped in Halo 4, I like being able to flee confrontations. In past Halo games if someone shot you it was like locking eyes with another pokemon trainer. You were gonna have to duke it out until the end. Strategic cowardice is just that, strategic.
>
>
> You could always back out of a gunfight in Halo, it just required… well, strategey. Careful positioning close to cover, forcing the enemy to back off with a well-placed grenade, and so forth. There’s nothing strategic about “push button to go fast”.

Strategy or not, if I see someone with a rocket launcher coming in my direction, I am getting the heck out of there.

> 2533274830700227;6498:
> > 2533274801176260;6497:
> > > 2533274830700227;6496:
> > > Speaking as someone who does a lot of running away, and had unlimited sprinting equipped in Halo 4, I like being able to flee confrontations. In past Halo games if someone shot you it was like locking eyes with another pokemon trainer. You were gonna have to duke it out until the end. Strategic cowardice is just that, strategic.
> >
> >
> > You could always back out of a gunfight in Halo, it just required… well, strategey. Careful positioning close to cover, forcing the enemy to back off with a well-placed grenade, and so forth. There’s nothing strategic about “push button to go fast”.
>
>
> Strategy or not, if I see someone with a rocket launcher coming in my direction, I am getting the heck out of there.

And I would probably do the very same thing. But the game should not encourage or enable you to do so. Like it or not, the other guy earned his rocket launcher by capturing it from the enemy team, and as a result should be rewarded for it by having the advantage. The ability to turn tail and run at the push of a button robs him of using said advantage, and I’d be willing to bet that you’re just as pissed if and when you’re in the same situation.

(I’m talking about “normal” versus here, not the “pay to win” mode that is warzone.)

> 2533274861031570;6495:
> I think they did a well enough job of balancing sprint in this game. Yeah it’s a bit annoying getting Spartan charged in the -Yoink- or having people run when you shoot them in the back of the head but it’s nice seeing Halo evolve. This new and fresh mechanic to the franchise invites more people to the community. The sprint isn’t bs in this game like it was in Reach. We shouldn’t be slow to embrace new ideas. Clinging to the past isn’t a good thing. Btw I’m talking more about the fun aspect of halo as opposed to the competitive aspect.

Sprint has been in Halo since Reach. How is this a new mechanic? It has been 6 years. This mechanic is not new. This Anti-Sprint topic has been around since the Halo Reach Beta. People didn’t like it then, but were willing to accept it. Now people are sick of it. Time to change back and see how it goes.

> 2533274801176260;6499:
> > 2533274830700227;6498:
> > > 2533274801176260;6497:
> > > > 2533274830700227;6496:
> > > > Speaking as someone who does a lot of running away, and had unlimited sprinting equipped in Halo 4, I like being able to flee confrontations. In past Halo games if someone shot you it was like locking eyes with another pokemon trainer. You were gonna have to duke it out until the end. Strategic cowardice is just that, strategic.
> > >
> > >
> > > You could always back out of a gunfight in Halo, it just required… well, strategey. Careful positioning close to cover, forcing the enemy to back off with a well-placed grenade, and so forth. There’s nothing strategic about “push button to go fast”.
> >
> >
> > Strategy or not, if I see someone with a rocket launcher coming in my direction, I am getting the heck out of there.
>
>
> And I would probably do the very same thing. __But the game should not encourage or enable you to do s__o. Like it or not, the other guy earned his rocket launcher by capturing it from the enemy team, and as a result should be rewarded for it by having the advantage. The ability to turn tail and run at the push of a button robs him of using said advantage, and I’d be willing to bet that you’re just as pissed if and when you’re in the same situation.
>
> (I’m talking about “normal” versus here, not the “pay to win” mode that is warzone.)

Just to be clear, That is strictly your opinion. Lots of people obviously see different. The fact remains, For some sprint is an advantage, whatever that advantage(aggressive confrontation or retreat), while for others is a disadvantage. Hence the big divide. That is what this thread is really about, who wants an advantage. For some the advantage is no sprint, for others, sprint is an advantage.