The sprint discussion thread

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> > > > > > > > > > Games need to evolve (ex: add sprint), or this game would end up like Madden football. Where the same game essentially gets released with minor updates to physics.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Another bland “Halo needs to evolve” statement.
> > > > > > > >
> > > > > > > >
> > > > > > > > good argument. (aka… you are wrong and have no argument to use against me)
> > > > > > >
> > > > > > >
> > > > > > > How am I wrong? I and other people already posted why sprint isn’t a good thing and should be absent in future. But there are people commenting like this comment “Halo needs to evolve”. Do we need to write same thing over and over when you could just look up about 300 pages to know why? If you insist I will write for you.
> > > > > > > 1. Sprint is unnecessary thing added to the game.
> > > > > > > 2. It breaks the Golden Triangle that formed Halo’s gameplay.
> > > > > > > 3. Maps get bigger due to sprint, which is also unnecessary change, it is illusion of being fast.
> > > > > > > 4. Sprint doesn’t make game evolve. Let me ask you this, how sprint is evolution? What makes sprint evolving the game?
> > > > > > > 5. Movement becomes generic.
> > > > > > > 6. Sprint is used to run away from battle.
> > > > > > > 7. Map loses variety/diversity due to sprint.
> > > > > > > 8. Game doesn’t need sprint to be fast paced.
> > > > > > > 9. Game should be improved upon its formula.
> > > > > > > 10. The reason sprint was added is very idiotic. What “people are expected to see sprint”? Who are those people, oh yeah people from Call of Duty, Battlefield, Titanfall, etc. Why would 343 make a Halo game for them? Why add and change things to get them? They will still play their game, even though Halo has sprint.
> > > > > >
> > > > > >
> > > > > > These are all opinions, of which you are in the minority. Those aren’t reasons the feature should be absent going forward.
> > > > > > You clearly don’t get it.
> > > > > > Enjoy sprint in H6. :slight_smile:
> > > > >
> > > > >
> > > > > Can you justify why sprint is good for Halo with facts?
> > > >
> > > >
> > > > Some guy in the lore sprinted once.
> > > > A.k.a. no tangible facts.
> > >
> > >
> > > At the end you have to sell the game, and 343 make it for, even for people from Call of Duty, Battlefield, Titanfall, etc.
> > > I don’t use it to run away, but personally, i prefer to be an armor ability than a permanent use thing.
> >
> >
> > By selling a game you sell it to your old audience and try to attract new audiences. You do not market and create a game to attract new audiences. This will result in your already established user base to drop significantly. This is Product Management 101. Also by being as close to COD, BF, etc. as possible you start to lose the identity of why a franchise was so popular. Just something to think about.
>
>
> Wrong. Again.
>
> Our established base is dying as the H1-H3 generation is all older and playing less. They need to replace the loss of original players with new players. You don’t do that by recycling the same mechanics.

Tell that to pokemon, Mario, counterstrike, leage of legends, Battlefield, Gears of War (who I add also saw a fan rejection when they tried to change the gameplay, and have went back to the older style, coincidentally, Gears Judgments Multiplayer lead was quin del hoyo, andnhas went back to the OG style with 4), dark souls the list continues of franchises that stand the test of time without drastically altering their core gameplay, because they built a Fanbase around that gameplay

franchises that change what people loved about the previous ones and people hated/stopped playing them:
Gears Judgment, Halo, SW Battlefront, Cod as of 2014/15, Doom MP, Fable 3, Diablo 3… This list also continues

See, there is a BIG trend with changing the core enjoyable elements of a franchise, it tends to fail, or at least deteriorate in popularity

The Trend shows that changing your franchise will drive more players away than they bring in

Your point is completely invalid

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> > > > > “Sprints in reach, h4, and h5, it’ll be in h6, FACT!”. I’m calling it.
> > > >
> > > >
> > > > If sprint is in Halo 6, it will fail just like Halo 4 and 5 did. I am calling it now.
> > >
> > >
> > > Halo 5 didn’t fail…
> >
> >
> > I know. It only had less sales than H4, Reach, H3, H2 and CE(kind of). Didn’t its population drop under MCC? After the MCC had been out a year longer, had terrible launch, still contains glitches and H5 had that free trial thing. But, yeah… H5 totally didn’t fail…
>
>
> That still doesn’t classify as a failure. It just has low sales when compared to other halos. And you can’t pin that on game play alone, you don’t know if was because of MCC online failures. I almost didn’t buy H5 because of it.
>
> It’s also just all of you old anti-sprint grandpas that have your wheel chair gang causing a ruckus at the senior center trying to pin the low sales on sprint and that fact that you can’t split screen on your tube tv before your 4:00 dinner and pills.

This post is the definition of refusal to be considerable to others. Halo 5s 5 million isn’t a failure to me as well, but it is to those who hold it to higher standard. Gameplay alone also accounts for most people’s perception on a game. If it plays well and is fun, people will stick to it. Halo has undeniably gone through many gameplay changes even starting after CE. Reach is where many see the start of halos downfall. Much of h5s issue stem from it, sprint, armor abilities (now called Spartan abilities) mediocre story (with h5s universally being a bad one), change in art style, music, even some game modes. Then there’s the current issues of halo downgrading features and h5 still lacking variety 9 months after launch. The best part is people still talk about adding more reqs (when we’re still missing game modes) to an already req redundant sandbox. Like what in the actual -Yoink- people… Priorities are now on -Yoinking!- reqs instead of game modes?

Youre not not even trying to listen to these guys, you’re going with the lame statement “you’re stuck in the past” essentially while thinking 343 is doing better by adding in a new audience that isn’t even stabilizing the franchise. There’d be much more credibility to that if 343 were gaining people game by game but instead, it’s dropping. Where’s this new audience at? All 343 have left are the hardcore of hardcore halo fans and even we are slowly getting pissed off with what 343 is doing. 9 months and still missing gamemodes, but let’s add a few reqs next update! (With other halo members supporting it) Jesus Christ.

I I myself am actually neutral on sprint but I full well know the effects sprint has on the game negative and positive. It elongates maps, fact. It ruins weapon readiness, fact. It limits strafe movements cuz you can’t strafe when sprinting, and to go further they lowered BMS due to sprint which makes strafing do jack -Yoink-, fact. These are just a few negatives.

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> > > > > “Sprints in reach, h4, and h5, it’ll be in h6, FACT!”. I’m calling it.
> > > >
> > > >
> > > > If sprint is in Halo 6, it will fail just like Halo 4 and 5 did. I am calling it now.
> > >
> > >
> > > Halo 5 didn’t fail…
> >
> >
> > I know. It only had less sales than H4, Reach, H3, H2 and CE(kind of). Didn’t its population drop under MCC? After the MCC had been out a year longer, had terrible launch, still contains glitches and H5 had that free trial thing. But, yeah… H5 totally didn’t fail…
>
>
> That still doesn’t classify as a failure. It just has low sales when compared to other halos. And you can’t pin that on game play alone, you don’t know if was because of MCC online failures. I almost didn’t buy H5 because of it.
>
> It’s also just all of you old anti-sprint grandpas that have your wheel chair gang causing a ruckus at the senior center trying to pin the low sales on sprint and that fact that you can’t split screen on your tube tv before your 4:00 dinner and pills.

“If sprint is in Halo 6, it will fail just like Halo 4 and 5 did. I am calling it now.” You didn’t try to shield H4, but H4 sold more than H5. So I would argue, that on some level H5 did fail and I think we can agree on that. But I never said that it was because of sprint or no-split screen.

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> > > > > > > > > > > Games need to evolve (ex: add sprint), or this game would end up like Madden football. Where the same game essentially gets released with minor updates to physics.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Another bland “Halo needs to evolve” statement.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > good argument. (aka… you are wrong and have no argument to use against me)
> > > > > > > >
> > > > > > > >
> > > > > > > > How am I wrong? I and other people already posted why sprint isn’t a good thing and should be absent in future. But there are people commenting like this comment “Halo needs to evolve”. Do we need to write same thing over and over when you could just look up about 300 pages to know why? If you insist I will write for you.
> > > > > > > > 1. Sprint is unnecessary thing added to the game.
> > > > > > > > 2. It breaks the Golden Triangle that formed Halo’s gameplay.
> > > > > > > > 3. Maps get bigger due to sprint, which is also unnecessary change, it is illusion of being fast.
> > > > > > > > 4. Sprint doesn’t make game evolve. Let me ask you this, how sprint is evolution? What makes sprint evolving the game?
> > > > > > > > 5. Movement becomes generic.
> > > > > > > > 6. Sprint is used to run away from battle.
> > > > > > > > 7. Map loses variety/diversity due to sprint.
> > > > > > > > 8. Game doesn’t need sprint to be fast paced.
> > > > > > > > 9. Game should be improved upon its formula.
> > > > > > > > 10. The reason sprint was added is very idiotic. What “people are expected to see sprint”? Who are those people, oh yeah people from Call of Duty, Battlefield, Titanfall, etc. Why would 343 make a Halo game for them? Why add and change things to get them? They will still play their game, even though Halo has sprint.
> > > > > > >
> > > > > > >
> > > > > > > These are all opinions, of which you are in the minority. Those aren’t reasons the feature should be absent going forward.
> > > > > > > You clearly don’t get it.
> > > > > > > Enjoy sprint in H6. :slight_smile:
> > > > > >
> > > > > >
> > > > > > Can you justify why sprint is good for Halo with facts?
> > > > >
> > > > >
> > > > > Some guy in the lore sprinted once.
> > > > > A.k.a. no tangible facts.
> > > >
> > > >
> > > > At the end you have to sell the game, and 343 make it for, even for people from Call of Duty, Battlefield, Titanfall, etc.
> > > > I don’t use it to run away, but personally, i prefer to be an armor ability than a permanent use thing.
> > >
> > >
> > > By selling a game you sell it to your old audience and try to attract new audiences. You do not market and create a game to attract new audiences. This will result in your already established user base to drop significantly. This is Product Management 101. Also by being as close to COD, BF, etc. as possible you start to lose the identity of why a franchise was so popular. Just something to think about.
> >
> >
> > Wrong. Again.
> >
> > Our established base is dying as the H1-H3 generation is all older and playing less. They need to replace the loss of original players with new players. You don’t do that by recycling the same mechanics.
>
>
> How am I wrong? You haven’t provided any proof. You claim the Halo CE-3 generation was dying.
>
> My counter argument. On March 31, 2009, Halo 3 had 95,000 players. This is about a year and a half after launch. Halo 5 has been out for 10 or so months and is roughly estimated at 20,000-30,000. So what you are saying is that Halo needed to replace NINETY-FIVE THOUSAND people for 30,000? So there is evidence of Halo 5 dying, should Halo change back to the Halo 3 style of play?
>
> What you are saying just isn’t adding up and you are trying to tell me I am wrong? lol
>
> Also on May 29, 2009, Halo 3 had 143,000 players.

The momentary counter for Halo 3 is kind of a weird metric because it varies wildly based on at which time of day Internet Archive took its snapshot. For instance, on May 4th it’s at 181,169, then at 5th at 43,977, and on 8th it says just 26,202. That said, the URLs do give the exact time stamp of the snapshot, but it’s kind of a pain to get useful information out of this. Unless you happen to have compiled it all into a database for whatever reason.

Something else to consider is whether the momentary population tells anything useful? And most importantly, does the loss of popularity indicate any particular reason (e.g. changes in gameplay) for the loss? (Hint for the second question: it doesn’t.)

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> > > > > > > > Games need to evolve (ex: add sprint), or this game would end up like Madden football. Where the same game essentially gets released with minor updates to physics.
> > > > > > >
> > > > > > >
> > > > > > > Another bland “Halo needs to evolve” statement.
> > > > > >
> > > > > >
> > > > > > good argument. (aka… you are wrong and have no argument to use against me)
> > > > >
> > > > >
> > > > > How am I wrong? I and other people already posted why sprint isn’t a good thing and should be absent in future. But there are people commenting like this comment “Halo needs to evolve”. Do we need to write same thing over and over when you could just look up about 300 pages to know why? If you insist I will write for you.
> > > > > 1. Sprint is unnecessary thing added to the game.
> > > > > 2. It breaks the Golden Triangle that formed Halo’s gameplay.
> > > > > 3. Maps get bigger due to sprint, which is also unnecessary change, it is illusion of being fast.
> > > > > 4. Sprint doesn’t make game evolve. Let me ask you this, how sprint is evolution? What makes sprint evolving the game?
> > > > > 5. Movement becomes generic.
> > > > > 6. Sprint is used to run away from battle.
> > > > > 7. Map loses variety/diversity due to sprint.
> > > > > 8. Game doesn’t need sprint to be fast paced.
> > > > > 9. Game should be improved upon its formula.
> > > > > 10. The reason sprint was added is very idiotic. What “people are expected to see sprint”? Who are those people, oh yeah people from Call of Duty, Battlefield, Titanfall, etc. Why would 343 make a Halo game for them? Why add and change things to get them? They will still play their game, even though Halo has sprint.
> > > >
> > > >
> > > > These are all opinions, of which you are in the minority. Those aren’t reasons the feature should be absent going forward.
> > > >
> > > > You clearly don’t get it.
> > > >
> > > > Enjoy sprint in H6. :slight_smile:
> > >
> > >
> > > Can you justify why sprint is good for Halo with facts?
> >
> >
> > Yes.
> >
> > The fact is that sprint was an addition to the game that has not been proven to be bad for game play.
> >
> > All games need additions to keep them from getting left behind. And that is a fact.
> >
> > Enjoy sprint in H6. :slight_smile:
>
>
> You didn’t say how sprint is good for Halo.

he still hasn’t Naqser and I both quoted him calling him out on it and he’s just ignoring us because he knows he doesn’t have an argument. It’s pathetic.

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> > > > > > > > > > Games need to evolve (ex: add sprint), or this game would end up like Madden football. Where the same game essentially gets released with minor updates to physics.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Another bland “Halo needs to evolve” statement.
> > > > > > > >
> > > > > > > >
> > > > > > > > good argument. (aka… you are wrong and have no argument to use against me)
> > > > > > >
> > > > > > >
> > > > > > > How am I wrong? I and other people already posted why sprint isn’t a good thing and should be absent in future. But there are people commenting like this comment “Halo needs to evolve”. Do we need to write same thing over and over when you could just look up about 300 pages to know why? If you insist I will write for you.
> > > > > > > 1. Sprint is unnecessary thing added to the game.
> > > > > > > 2. It breaks the Golden Triangle that formed Halo’s gameplay.
> > > > > > > 3. Maps get bigger due to sprint, which is also unnecessary change, it is illusion of being fast.
> > > > > > > 4. Sprint doesn’t make game evolve. Let me ask you this, how sprint is evolution? What makes sprint evolving the game?
> > > > > > > 5. Movement becomes generic.
> > > > > > > 6. Sprint is used to run away from battle.
> > > > > > > 7. Map loses variety/diversity due to sprint.
> > > > > > > 8. Game doesn’t need sprint to be fast paced.
> > > > > > > 9. Game should be improved upon its formula.
> > > > > > > 10. The reason sprint was added is very idiotic. What “people are expected to see sprint”? Who are those people, oh yeah people from Call of Duty, Battlefield, Titanfall, etc. Why would 343 make a Halo game for them? Why add and change things to get them? They will still play their game, even though Halo has sprint.
> > > > > >
> > > > > >
> > > > > > These are all opinions, of which you are in the minority. Those aren’t reasons the feature should be absent going forward.
> > > > > > You clearly don’t get it.
> > > > > > Enjoy sprint in H6. :slight_smile:
> > > > >
> > > > >
> > > > > Can you justify why sprint is good for Halo with facts?
> > > >
> > > >
> > > > Some guy in the lore sprinted once.
> > > > A.k.a. no tangible facts.
> > >
> > >
> > > At the end you have to sell the game, and 343 make it for, even for people from Call of Duty, Battlefield, Titanfall, etc.
> > > I don’t use it to run away, but personally, i prefer to be an armor ability than a permanent use thing.
> >
> >
> > By selling a game you sell it to your old audience and try to attract new audiences. You do not market and create a game to attract new audiences. This will result in your already established user base to drop significantly. This is Product Management 101. Also by being as close to COD, BF, etc. as possible you start to lose the identity of why a franchise was so popular. Just something to think about.
>
>
> Wrong. Again.
>
> Our established base is dying as the H1-H3 generation is all older and playing less. They need to replace the loss of original players with new players. You don’t do that by recycling the same mechanics.

What a crock of -Yoink-. The average person who plays games is about 35 IIRC by today’s standards. I wouldn’t move on from Halo if they kept the old mechanics. The only reason I’ve moved on is because 343 has actively chosen to ignore a tried and true formula and make their own vision of an established series. Maybe if the game didn’t alienate the older playerbase they’d stay. Gaming isn’t as stigmatized as it was. We don’t leave because we’re older and its normal, we’ve left because the game has alienated us.

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> > > > > > > > > > > Games need to evolve (ex: add sprint), or this game would end up like Madden football. Where the same game essentially gets released with minor updates to physics.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Another bland “Halo needs to evolve” statement.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > good argument. (aka… you are wrong and have no argument to use against me)
> > > > > > > >
> > > > > > > >
> > > > > > > > How am I wrong? I and other people already posted why sprint isn’t a good thing and should be absent in future. But there are people commenting like this comment “Halo needs to evolve”. Do we need to write same thing over and over when you could just look up about 300 pages to know why? If you insist I will write for you.
> > > > > > > > 1. Sprint is unnecessary thing added to the game.
> > > > > > > > 2. It breaks the Golden Triangle that formed Halo’s gameplay.
> > > > > > > > 3. Maps get bigger due to sprint, which is also unnecessary change, it is illusion of being fast.
> > > > > > > > 4. Sprint doesn’t make game evolve. Let me ask you this, how sprint is evolution? What makes sprint evolving the game?
> > > > > > > > 5. Movement becomes generic.
> > > > > > > > 6. Sprint is used to run away from battle.
> > > > > > > > 7. Map loses variety/diversity due to sprint.
> > > > > > > > 8. Game doesn’t need sprint to be fast paced.
> > > > > > > > 9. Game should be improved upon its formula.
> > > > > > > > 10. The reason sprint was added is very idiotic. What “people are expected to see sprint”? Who are those people, oh yeah people from Call of Duty, Battlefield, Titanfall, etc. Why would 343 make a Halo game for them? Why add and change things to get them? They will still play their game, even though Halo has sprint.
> > > > > > >
> > > > > > >
> > > > > > > These are all opinions, of which you are in the minority. Those aren’t reasons the feature should be absent going forward.
> > > > > > > You clearly don’t get it.
> > > > > > > Enjoy sprint in H6. :slight_smile:
> > > > > >
> > > > > >
> > > > > > Can you justify why sprint is good for Halo with facts?
> > > > >
> > > > >
> > > > > Some guy in the lore sprinted once.
> > > > > A.k.a. no tangible facts.
> > > >
> > > >
> > > > At the end you have to sell the game, and 343 make it for, even for people from Call of Duty, Battlefield, Titanfall, etc.
> > > > I don’t use it to run away, but personally, i prefer to be an armor ability than a permanent use thing.
> > >
> > >
> > > What makes you think a game will sell more by becoming like other games? History has shown that the most successful games are very different than their competition, particularly when it comes to shooters. Halo 1-3, CoD4, Gears of War, Destiny, Overwatch, Counter Strike. These all differed wildly from what else was on the market and because of that they all enjoyed huge success and not at the expense of other popular franchises. Modern Warfare and Halo 3 were both top games at the same time. And right now CoD, Destiny and Overwatch are all very popular games, so it’s not like one game being really popular will keep others from reaching similar success. CoD didn’t become popular by trying to become Halo and Overwatch didn’t become popular by trying to become CoD.
> > > If 343 wants the sell the game, trying to pander to a different audience will not help them and, as has been shown, will instead hurt them. But I think the unfortunate reality is that this is a franchise that too many people at 343 don’t want to work on. If it was, they wouldn’t be trying to make it something else.
> >
> >
> > I didn´t say Halo has to be like other games, i just try to compare to the likeness of the genre, make Halo 4 like Halo 3 will be boring, and like COD 343 improve different methods to do that difference that you are talking.
> > In reference i love to play Gears Of War, and i hated GOW Judgment just because it doesn’t feels like Gears anymore, now i know you can broke a great game like Gears Of War by doing that and that’s something that i don’t want for Halo. Trust me it is not funny bro.
>
>
> Making Halo 4 like Halo 3 wouldn’t necessarily make it boring and there’s no reason to think it would be. Fun gameplay is fun gameplay, you just need to improve and refine it.
>
> You say you didn’t like GoW Judgement because it didn’t feel like Gears anymore. I believe a lot of people felt the same way. I don’t know if you knew this, but the MP Designer for Judgement was also the MP Designer for Halo 5, so it should be an understandable complaint when people say the same thing about Halo 5 as they did about Judgement: that it doesn’t feel like Halo in a lot of aspects.

Yeah, i think that’s fair.

why is removing the sprint going to bring Halo back lol . THe sprint is a key movement… get with the times

why is removing the sprint going to bring Halo back lol . THe sprint is a key movement… get with the times

> 2535429627048947;6408:
> why is removing the sprint going to bring Halo back lol . THe sprint is a key movement… get with the times

So, the only reason to keep sprint in Halo is to maintain some sort of progress made towards a target goal in terms of, what?
What exactly does this specific time we live in have to do with any mechanic in any newly released game?

> 2535429627048947;6408:
> why is removing the sprint going to bring Halo back lol . THe sprint is a key movement… get with the times

Sprint is so 2010-2012.

XxXEcHoNInJaXxX

Halo 5 is faster paced than previous halos (faster kill times, games, etc.). Sprint works in the game because of this. Take strongholds, for example. Sprinting is the best way to quickly get from one stronghold to the next when scrambling for points. If there was no sprint in halo 5, then defending teams would pick off incoming enemies way to easily. Gametypes like strongholds place importance on speed and decisive map navigation. Or in a slayer gametype to go support a teammate who calls for backup. If the general pace and kill times were slower in halo 6, then removing sprint might work. Sprint isn’t that bad in h5 either. shields don’t recharge while sprinting, and you have to wait a bit to pull up and fire your weapon.

Garruk47

I don’t want them to take it out permanantly, but I would appreciate a Classic Playlist. It would be much better to have an exclusive playlist without sprint, spartan abilities, and have many old weapons and maps.

What a surprise another Halo isn’t Halo with sprint. Compared to progression of other triple A fps halo essentially doesn’t have sprint.

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> XxXEcHoNInJaXxX
>
> Halo 5 is faster paced than previous halos (faster kill times, games, etc.). Sprint works in the game because of this. Take strongholds, for example. Sprinting is the best way to quickly get from one stronghold to the next when scrambling for points. If there was no sprint in halo 5, then defending teams would pick off incoming enemies way to easily. Gametypes like strongholds place importance on speed and decisive map navigation. Or in a slayer gametype to go support a teammate who calls for backup. If the general pace and kill times were slower in halo 6, then removing sprint might work. Sprint isn’t that bad in h5 either. shields don’t recharge while sprinting, and you have to wait a bit to pull up and fire your weapon.

Halo is actually slower, the reason being once you get into an engagement you have to drop the sprint animation. The kill times also are comparable to h2, it’s really not a bad ttk and I don’t see that as an issue. Back to the pacing tho, it takes a few seconds to hit max speed for sprint, hit an engagement and the animation stops allowing the other player to get first shot, then if you decide to run, you activate animation and prolonge the engagement if you get away which then leaves the guy originally winning the fight to leave you be or risk chasing you as he then sprints after you unable to fire. He then catches up but only to then run into the loser of the earlier engagement having backup to support him and the two maul you down. It really isn’t upping the pace, it may feel like it, but it really doesn’t.

To to your stronghold example. Sprinting is not the fastest way to get pints. Being efficient and playing smart while neutralizing the opposing team giving you the time to cap the stronghold is faster. What will happen if you choose to sprint through me is I’ll have shots on you as you run by, then you make it to the stronghold only for me to then finish you off as you’re already hurt for running through/past me and your progress is already lost. As for the slayer “backup a team mate”, simple map position would allow me to back up team mates so long as they’re not -Yoinks!- who go to the other side of the map by themselves blocking me from having a view of him.

FYI: having to bring up your weapon after sprint is PART of the issue people have with sprint.

Guys, we are winning!!!
Since evolved settings are actually quite fun, proven to be more fast paced than halo 5, and is actually quite competitive, and seen to be a very good game mode, I think that halo 6 won’t have sprint.
THE ANTI-SPRINT PLAYERS ARE WINNING, 49/5 NEXT KILL WINS

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> > > > > > > > > > Who the hell cares about what the Halo vets think. Vets=whinny babies
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > You need consumers to sell a product, without “vets” there would not be a halo 5 or halo 2 for that matter. “vets” have invested plenty time and $ into the franchise and their word is as good as some “noob” who just found out the franchise existed before 2012. Do you have anything to contribute?
> > > > > > > >
> > > > > > > >
> > > > > > > > You honestly do not need the halo vets anymore because there are so many new players coming in to basically replace the Halo vets and they will keep on buying the new Halo games.
> > > > > > >
> > > > > > >
> > > > > > > If you had any metric to back that up Id be surprised. Is your end game: people will buy a product they’ve never played before just because, and therefore the vets can bugger off?
> > > > > >
> > > > > >
> > > > > > Yes.:grinning_face_with_smiling_eyes:
> > > > >
> > > > >
> > > > > Did you know that the mcc, a game that had a botched launch, is still very buggy and sold at least less physical copies has currently more players online?
> > > > > Xbox Games Catalog: All Games | Xbox
> > > >
> > > >
> > > > Yes all that is true except the part about it being buggy because Im still playing it and it is not. You halo vets need to brighten up once in a while because you people are so whinny and have a negative to most things that are Halo.
> > >
> > >
> > > That’s a load of complete garbage. The bugs in MCC are well-documented FACTS. I’m tired of casual players going in to play a few games, not noticing the obvious discrepancies from the originals (for example, the completely inconsistent Magnum in MCC H1) and then telling people who are actually paying attention that there is no problem. This isn’t even a matter of knowing the originals either. You know, like the way MCC FREQUENTLY breaks chat, requiring you to reset your mic. Like the way it will randomly kick you out of a lobby and break, requiring you to restart the game. People complain, because there are significant problems to complain about and ignorant apologetics from the likes of you will not change that.
> >
> >
> > I never had any of those problems and I honestly don’t see any problems with the MCC right now. Im tired of people like you who complain about problems that don’t even exist right now, so annoying. Well documented facts hahahahah what a joke. Halo vets=whinny babies
>
>
> Cant tell if blind to reality or trolling? There is a reason why so many cant “just go play MCC”, its a weak excuse to avoid discussing the topic at hand.

I did just play mcc couple hours ago and guess what no bugs. Also I played more than one game and still saw no bugs. Slayer all the way

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> Guys, we are winning!!!
> Since evolved settings are actually quite fun, proven to be more fast paced than halo 5, and is actually quite competitive, and seen to be a very good game mode, I think that halo 6 won’t have sprint.
> THE ANTI-SPRINT PLAYERS ARE WINNING, 49/5 NEXT KILL WINS

Nah

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

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> > XxXEcHoNInJaXxX
> >
> > Halo 5 is faster paced than previous halos (faster kill times, games, etc.). Sprint works in the game because of this. Take strongholds, for example. Sprinting is the best way to quickly get from one stronghold to the next when scrambling for points. If there was no sprint in halo 5, then defending teams would pick off incoming enemies way to easily. Gametypes like strongholds place importance on speed and decisive map navigation. Or in a slayer gametype to go support a teammate who calls for backup. If the general pace and kill times were slower in halo 6, then removing sprint might work. Sprint isn’t that bad in h5 either. shields don’t recharge while sprinting, and you have to wait a bit to pull up and fire your weapon.
>
>
> Halo is actually slower, the reason being once you get into an engagement you have to drop the sprint animation. The kill times also are comparable to h2, it’s really not a bad ttk and I don’t see that as an issue. Back to the pacing tho, it takes a few seconds to hit max speed for sprint, hit an engagement and the animation stops allowing the other player to get first shot, then if you decide to run, you activate animation and prolonge the engagement if you get away which then leaves the guy originally winning the fight to leave you be or risk chasing you as he then sprints after you unable to fire. He then catches up but only to then run into the loser of the earlier engagement having backup to support him and the two maul you down. It really isn’t upping the pace, it may feel like it, but it really doesn’t.
>
> To to your stronghold example. Sprinting is not the fastest way to get pints. Being efficient and playing smart while neutralizing the opposing team giving you the time to cap the stronghold is faster. What will happen if you choose to sprint through me is I’ll have shots on you as you run by, then you make it to the stronghold only for me to then finish you off as you’re already hurt for running through/past me and your progress is already lost. As for the slayer “backup a team mate”, simple map position would allow me to back up team mates so long as they’re not -Yoinks!- who go to the other side of the map by themselves blocking me from having a view of him.
>
> FYI: having to bring up your weapon after sprint is PART of the issue people have with sprint.

That is all bull poop

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> > > 2533275028722613;6412:
> > > XxXEcHoNInJaXxX
> > >
> > > Halo 5 is faster paced than previous halos (faster kill times, games, etc.). Sprint works in the game because of this. Take strongholds, for example. Sprinting is the best way to quickly get from one stronghold to the next when scrambling for points. If there was no sprint in halo 5, then defending teams would pick off incoming enemies way to easily. Gametypes like strongholds place importance on speed and decisive map navigation. Or in a slayer gametype to go support a teammate who calls for backup. If the general pace and kill times were slower in halo 6, then removing sprint might work. Sprint isn’t that bad in h5 either. shields don’t recharge while sprinting, and you have to wait a bit to pull up and fire your weapon.
> >
> >
> > Halo is actually slower, the reason being once you get into an engagement you have to drop the sprint animation. The kill times also are comparable to h2, it’s really not a bad ttk and I don’t see that as an issue. Back to the pacing tho, it takes a few seconds to hit max speed for sprint, hit an engagement and the animation stops allowing the other player to get first shot, then if you decide to run, you activate animation and prolonge the engagement if you get away which then leaves the guy originally winning the fight to leave you be or risk chasing you as he then sprints after you unable to fire. He then catches up but only to then run into the loser of the earlier engagement having backup to support him and the two maul you down. It really isn’t upping the pace, it may feel like it, but it really doesn’t.
> >
> > To to your stronghold example. Sprinting is not the fastest way to get pints. Being efficient and playing smart while neutralizing the opposing team giving you the time to cap the stronghold is faster. What will happen if you choose to sprint through me is I’ll have shots on you as you run by, then you make it to the stronghold only for me to then finish you off as you’re already hurt for running through/past me and your progress is already lost. As for the slayer “backup a team mate”, simple map position would allow me to back up team mates so long as they’re not -Yoinks!- who go to the other side of the map by themselves blocking me from having a view of him.
> >
> > FYI: having to bring up your weapon after sprint is PART of the issue people have with sprint.
>
>
> That is all bull poop

That’s fine cuz i wasn’t directing this at you. Of course it’s bull -Yoink- if you’re in denial.

Also, (cuz I have to do it) lulz at you being another one of those guys that think mcc isn’t bugged.

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> > > 2533274923562209;6415:
> > > > 2533275028722613;6412:
> > > > XxXEcHoNInJaXxX
> > > >
> > > > Halo 5 is faster paced than previous halos (faster kill times, games, etc.). Sprint works in the game because of this. Take strongholds, for example. Sprinting is the best way to quickly get from one stronghold to the next when scrambling for points. If there was no sprint in halo 5, then defending teams would pick off incoming enemies way to easily. Gametypes like strongholds place importance on speed and decisive map navigation. Or in a slayer gametype to go support a teammate who calls for backup. If the general pace and kill times were slower in halo 6, then removing sprint might work. Sprint isn’t that bad in h5 either. shields don’t recharge while sprinting, and you have to wait a bit to pull up and fire your weapon.
> > >
> > >
> > > Halo is actually slower, the reason being once you get into an engagement you have to drop the sprint animation. The kill times also are comparable to h2, it’s really not a bad ttk and I don’t see that as an issue. Back to the pacing tho, it takes a few seconds to hit max speed for sprint, hit an engagement and the animation stops allowing the other player to get first shot, then if you decide to run, you activate animation and prolonge the engagement if you get away which then leaves the guy originally winning the fight to leave you be or risk chasing you as he then sprints after you unable to fire. He then catches up but only to then run into the loser of the earlier engagement having backup to support him and the two maul you down. It really isn’t upping the pace, it may feel like it, but it really doesn’t.
> > >
> > > To to your stronghold example. Sprinting is not the fastest way to get pints. Being efficient and playing smart while neutralizing the opposing team giving you the time to cap the stronghold is faster. What will happen if you choose to sprint through me is I’ll have shots on you as you run by, then you make it to the stronghold only for me to then finish you off as you’re already hurt for running through/past me and your progress is already lost. As for the slayer “backup a team mate”, simple map position would allow me to back up team mates so long as they’re not -Yoinks!- who go to the other side of the map by themselves blocking me from having a view of him.
> > >
> > > FYI: having to bring up your weapon after sprint is PART of the issue people have with sprint.
> >
> >
> > That is all bull poop
>
>
> That’s fine cuz i wasn’t directing this at you. Of course it’s bull -Yoink- if you’re in denial.
>
> Also, (cuz I have to do it) lulz at you being another one of those guys that think mcc isn’t bugged.

Well when I play MCC I don’t notice any bugs,soooooooo. The only bugs that are happening right now are with Halo 5 which sucks cause its a fun game to play. :frowning: