The sprint discussion thread

> 2535414876585185;1:
> Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> Thoughts? :3

here’s what is being said behind the scenes: Blah blah blah, i missed a kill cause he ran away and then i got killed cause i wasn’t paying attention to my radar ruining my killing streak. Sounds familiar doesn’t. It happens to all of us. Halo without Sprint took forever and you had no evade options. In reality the game matured along with the capabilities of the players.

> 2533274820334450;6242:
> > 2535414876585185;1:
> > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > Thoughts? :3
>
>
> here’s what is being said behind the scenes: Blah blah blah, i missed a kill cause he ran away and then i got killed cause i wasn’t paying attention to my radar ruining my killing streak. Sounds familiar doesn’t. It happens to all of us. Halo without Sprint took forever and you had no evade options. In reality the game matured along with the capabilities of the players.

What part of Halo without sprint took forever? All of it? You could strafe.

How does a game “mature”?
Is “maturing” adding more things to the game, if so, what of all the things that were cut between Halo 4 and 5?

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> > > 2533274831961512;5813:
> > > > 2535435589232756;5809:
> > > > What compelled you to even make a post about this? Do you actually think sprint is such a big deal? That actually makes me sad.
> > >
> > >
> > > * Squints, sees 291 pages in thread*
> > >
> > > Seems like a pretty big deal to me even if you disagree with that.
> >
> >
> > I don’t see how sprint takes away the feeling of Halo being Halo.
>
>
> You can’t effectively move around the map and shoot at the same time. That was the part of the gameplay that drew a lot of people to Halo in the first place.
>
> I loved Halo because it was one of the few games that did not penalise your movement when you engaged in combat. You didn’t have to drop to a lower speed to shoot. You didn’t have to give up lateral movement in order to aim in with a weapon. You didn’t incur accuracy penalties for strafing for jumping. Combat and movement were seamlessly blended.
>
> Sprint destroys that. You have to now choose between speed and combat. Which is the most “unhalo” thing I can think of.

This. So much this.

I don’t want halo to be a risk/reward type game. This isn’t ARMA.

You’re a -Yoink!- super soldier. Everything should be reward/reward.

How is having to put my gun down and lock myself into forward only movement if I want to move quickly supposed to “immerse” me in being a super soldier space soldier from the future? That makes no sense.

> 2535414876585185;1:
> Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> Thoughts? :3

This is waypoint. A festering pit for 343 fan boys. You really think they are going to listen to logic? They could remove sprint from halo 6 and they would still kiss 343’s -Yoink-. And if they do leave halo because sprint wasn’t in halo 6 then they are so obviously not fans of halo. Because the more successful, more played, better selling, and original games did not have nor did they need sprint. By having sprint in a game maps need to be designed much larger to accommodate it. Bullet magnetism needs to be increased, aim assist needs to be adjusted, vehicles such as the warthog need to have higher magnetism on the gun and splatter in order to hit more targets. 343 fan boys don’t know how to think critically so expect many “well i like sprint so -Yoink!-” and “halo needs to evolve”.

tbh its just gameplay over story

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> > > > > 2533275025909973;6167:
> > > > > If Halo 6 has no sprint i’m not playing it. I’m not playing the same game from -Yoinking!- middle school days. That time has come and passed. damn nostalgia tripping losers. yall will never be happy. Thats the sad part. I still have the exact SAME engagements in Halo 5 as in Halo 3. Same strafing mechanics, added the thruster is a new form of evading. Same running away when you’re one shot that has always been in Halo. Same grenade power. Same melee power (the lunge with melee is stretched given the faster movement). Truth, from previous halos, has come back and is probably my favorite given it’s expanded to fit the movement. I don’t get people in this community. What they can do is extend the radar to be able to track sprinters from an outside the 18m proximity. Maybe like, an extra 10m so you see people looking for a cheap spartan charge kill. Spartan charge can be nerfed. Maybe in its tracking. You charge too far a distance. It has the same lunge as a sword which shouldn’t be. It should be more like a shoulder ram. maybe move your spartan 3-4 ft without tracking. For Halo 6 they could maybe go back to projectile bullets instead of hitscan that way it’s harder to aim.
> > > >
> > > >
> > > > goodbye, we won’t miss you either
> > >
> > >
> > > YOU’RE SAYING GOODBYE FOR NOTHING CUS THEY WILL NEVER REMOVE SPRINT HAHAHAHAHAHA. THE TRUTH HURTS. You’re probably the type that used to play halo 3 competitively and thought he was better than everyone else using loser words like “bad kid” and “scrub”. Toxic. Learn to adapt buddy.
> >
> >
> > Yet your here acting just like that and putting people down for trying to use the forums for that purpose, if you don’t want to discuss the issue them you have no reason to be here
>
>
> Acting like what? lool so by your logic, if I don’t agree with taking out sprint then I have no reason to be here…logical lol.

Obvious child, saying lol a bunch and personally attacking other people isn’t getting your argument anywhere

> 2533274820334450;6242:
> > 2535414876585185;1:
> > Halo 6 could be the game EVERYONE wants by removing sprint in campaign (yes because who the -Yoink- needs TWO movement speeds in campaign???) and
> > arena multiplayer at first I thought a no sprint playlist might be optimal but hear me out. I pretty sure the new spartan abilities (save -Yoinking!- spartan charge) would be GENERALLY accepted in a halo game if they werent accompanied by sprint it would feel more competitive more strategic and would also still be recognizable to the fine tuned experience we got in halo 5. Warzone and customs would be a whole other beast entirely retaining ALL the features that made halo 5 successful would keep warzone great and would also allow more options for custom games, for those people that actually wanted to play in a sprint arena type setting they could actually fire up the in game custom game lobby adjust the filter and be good to go! lets face it, sprint has NO place in competitve halo and to argue that it does would just be absurd. this would allow arena maps to continue to be designed the PROPER way and please the vets and basically everyone whos willing to give it a chance and you wouldnt lose much of your sprint loving audience at all because there would still be sprint in the game it would just take a backseat!
> > Thoughts? :3
>
>
> here’s what is being said behind the scenes: Blah blah blah, i missed a kill cause he ran away and then i got killed cause i wasn’t paying attention to my radar ruining my killing streak. Sounds familiar doesn’t. It happens to all of us. Halo without Sprint took forever and you had no evade options. In reality the game matured along with the capabilities of the players.

Yes, exactly, because without sprint if you get cought out in the open you are punished for it, without sprint the radar was usefull and had much more range. So yea.

i love playing custom games with no spartan abilities. I have way more fun than vanilla h5.

> 2533274819302824;6142:
> @SpitFlame
> Fuel can be measured in efficiency.
>
> To burden the player with learning hundreds upon hundreds of mechanics that barely do anything is nowhere near as efficient as having one mechanic with hundreds of applications.
>
> Complexity is not pursued for the sake of complexity, it’s just an undesirable and to a degree unavoidable byproduct of the pursuit of more depth, much like how smoke is when burning coal with the end goal of gaining heat. I wouldn’t even necessarily consider the pursuit of depth always beneficial in itself either (i.e. a deeper game isn’t necessarily a more enjoyable game) but that’s a whole other topic.
>
> Furthermore is how new additions can invalidate old mechanics, thus leading to an actual decrease in depth despite an increase in complexity. Dual Wielding sure didn’t seem to do a lot of good for the viability of using automatics, no?
>
> At any rate this is getting way off the rails. And I remain just as unconvinced that the term “evolve” brings anything of value to any of these discussions. There are far superior ways to make those arguments than relying on loaded language, regardless if you actually intended on it being loaded or not. I mean, you just did it.

I never meant to imply that, should you add more complexity, you’ll get more depth, so I agree with what you mean on efficiency. Let me re-word this briefly: more complexity = more potential depth. A game like CoD is extremely complex, but it’s gameplay is pretty shallow and I’ve criticized its static map design before; however, with proper execution, complexity compliments depth. Dwarf Fortress and EVE Online: both infamously complex, both considered by many to be some of the deepest game ever made, far surpassing Halo’s league. In other words, make CE more complex, and you have the opportunity for it to be even deeper than what it actually is. Like I said, depth is dependent on complexity, so of course it’s a byproduct. A good developer will pursue complexity, not for its own sake, but to utilize it for more optional combinations of actions within as little outside intervention as possible (i.e. depth).

You said at the end there that you’re unconvinced and didn’t really explain why, just that my language was loaded, which is… beyond irrelevant. I mean, go read David McDuff’s English translation of Dostoyevsky if you want loaded language.

I thought I presented my points fairly well, but if my reasoning was flawed in whatever way I’d appreciate it if you could actually point out where I was wrong, not anything to do with purple prose, and it’s not in my interest to run round in circles. So… yeah.

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> > > > > Games need to evolve (ex: add sprint), or this game would end up like Madden football. Where the same game essentially gets released with minor updates to physics.
>
>
> Here’s my counter points/agreements from a neutral player on the topic:
> 1. There’s been many unnecessary changes to halo from duel wielding to hijacking, to equipment pickups, to jet packs, to now with shoulder charge and other abilities, many of them even break this “golden triangle” that was really only relevant in h1 and h2. So sure, sprint is unnecessary but why not add one more uneccessary thing to the game?
> 2. Like I said, the triangle was only used in CE and h2, bungie moved away from it after.
> 3. It does indeed elongate the maps, but so long as a dev can do a great job at putting detail into them they wouldn’t be so bad, the issue with 353s maps are two things, they’re either to cluttered up, or there’s not enough cover and to much open space. As for the “illusion” you do factually move faster than BMS when sprint, the issue tho is once you engage in a fight that’s where it slows you down. I agree in the sense that removing sprint and simply upping the BMD can and would work, however you still lose the animation that makes the player “feel” like they’re actually sprint when your hud moves and your gun is being swayed back and forth, I know you guys dislike it but it removes half the immersion when doing this. Do I agree on immersion in this case tho? Not in this scenario, it just isn’t worth it to me.
> 4. There’s many ways to look at it, halo is the only game I’ve ever seen that has actually penalized sprint more than any game that I know. It “evolves” halo in the sense that it was new to halo specifically once introduced but it never necessarily evolved to something no other game had yet to do. Sprint halo doesn’t differ from other sprint that games have unless you count them penalizing it, which really just shows it’s not working.
> 5. Same as #4, had they done something completely new with sprint to make it differ from others, it could’ve removed the “generic” tag off it. But to be fair I could argue halos sprint isn’t generic due to all the limitations/restrictions/ and panalties added to it.
> 6. Yes and no. H5s is argue no, reach h4 I’d argue yes. H5s version has been penalized so much that it really isn’t beneficial to run, plus with the change to the sandbox (stronger automatics, brought back map/power weapon control, running isn’t beneficial to me. I honestly don’t think many actually run away when losing but that’s just from my own experience, plus I probably just don’t pay attention to it anymore since h4 made it the norm. I guess it’s a take what you will scenario.
> 7. This can actually be false/true and relies solely on the devs being able to work with it. A good dev can fix sprints negative effects that it’d have on your average dev but a great map maker “can” still add diversity to their maps.
> 8. Agreed but each game will choose to do so in differing ways. It’d be kind of boring if all everyone did was no sprint games but only used BMS additions, it’s work for halo tho simply cuz it’s based off that and not many games do use BMS much, although that trend may actually spike up in the next few years.
> 9. Yea? Even having sprint can improve on the formula. Just cuz it adds negativity to a few parts doesn’t mean it’s absolutely destructible to the forumula. I’d wager had 343 used better map creators to at least mask map elongation and put more detail in, as well as allowing us to fire our weapons while sprinting and maybe even improve the vehicle gameplay again, that sprint wouldn’t get quite as much heat and would be a tolerable addition to the game while not being quite so destructible to the game. Simply put sprint itself doesn’t just make something bad, it’s how sprint is used that will make it bad.
> 10. This one is just a stereotype, even halo fans have been asking for faster paced gameplay (not necessarily sprint tho). As you said earlier, sprint gives the illusion of faster play but actually slows it down once in combat. It’s also understandable that the devs would try to implement something to pull in an audience, the issue with halo tho is 343 aren’t making sure the original fans are ok with it first. I do agree with the simple “cuz it’s expected” isn’t good enough, you have to first test it and see if it works, if not drop it, if it can make sure to test it further and make it suitable for core gameplay.

  1. Why would you add unnecessary thing to the game that doesn’t help.
  2. In Halo 3, players were able to shoot, grenade, and melee while in infantry movement. I don’t see how duel wielding destroyed the Golden Triangle, you could still shoot, grenade and melee, even though you dropped left weapon. At least, it did not restricted your action.
  3. Most of Halo 5 maps are bland, flat, and wide open. But I am also neutral on the map size, I just wrote that because that was one of the main arguments I saw.
  4. Sprint is not an evolution, it is one of game mechanics existed long time ago. I don’t see how people are elaborating sprint as an evolution.
  5. Yes there is restrictions/limits on sprint. However, the movement feels very familiar to other shooters. The way you move is similar to others, which is why I said it’s generic.
  6. Run away barely works on maps like Truth or Eden. But maps like Riptide or Overgrowth, it’s difficult to kill them.
  7. So do you find diversity from Halo 5 maps?
  8. I admit vehicle gameplay has been improved aside from its physics, but infantry don’t think so. Ability shoot while sprinting will make sprint pointless, it’s basically same thing as base movement.

> 2533274855279867;6141:
> I dont see a correlation between depth and complexity. There is a point that complexity must reach in order for depth exist- a good example is tic tac toe. In the spongebob cartoon a character invented a game called tic tac where the first to two in a row on a 2x2 grid wins… The first player always wins. The real Tic tac toe is slightly more complex than tic tac but has more depth… by a lot. Then take tic tac toe, make it 4 in a row and play on a circular gameboard and your depth goes nutty. But this only continues for so long.
>
> The ultimate example is chess. Added complexity isnt going to make the game deeper. There are plenty of extremely complicated board games that do not have the depth of chess but have more pieces, more colors, more rules…
>
> Depth is about giving players viable choices in play. Complexity is a cheap, and not always effective way of creating this, to the point that it hinders the game. Some complexity is required for depth, but more of one is not a recipe for the other.

No one is saying chess needs to evolve because it doesn’t have to, it doesn’t need any improvements. There’s a move in the game where you can swap your King for your Rook when nothing is cutting between them: it’s a complexity that adds depth, but complexity nonetheless. Besides, there are ways for chess to be more complicated without compromising depth, or even adding to it.

> 2535456165221911;6231:
> 1. Why would you add unnecessary thing to the game that doesn’t help.
> 2. In Halo 3, players were able to shoot, grenade, and melee while in infantry movement. I don’t see how duel wielding destroyed the Golden Triangle, you could still shoot, grenade and melee, even though you dropped left weapon. At least, it did not restricted your action.
> 3. Most of Halo 5 maps are bland, flat, and wide open. But I am also neutral on the map size, I just wrote that because that was one of the main arguments I saw.
> 4. Sprint is not an evolution, it is one of game mechanics existed long time ago. I don’t see how people are elaborating sprint as an evolution.
> 5. Yes there is restrictions/limits on sprint. However, the movement feels very familiar to other shooters. The way you move is similar to others, which is why I said it’s generic.
> 6. Run away barely works on maps like Truth or Eden. But maps like Riptide or Overgrowth, it’s difficult to kill them.
> 7. So do you find diversity from Halo 5 maps?
> 9. I admit vehicle gameplay has been improved aside from its physics, but infantry don’t think so. Ability shoot while sprinting will make sprint pointless, it’s basically same thing as base movement.

  1. These additions are not immediately known to be unnecessary or unhelpful. Devs try stuff, it doesnt always work.
  2. This sounds like an argument for instantaneously coming out of Sprint. Dual wielding was mutually exclusive with melee, but did not prevent it. The sae could be done with sprint.
  3. Yup. This isnt a sprint issue. Boring maps are boring.
  4. Evolution- when an organism adapts to become more viable in a given environment. It could be that the changes in H5 made it more viable. Also, something existing previously doesnt make the change not evolution. If dogs grew wings we would say they evolved even though wings have been around since the dinosaurs.
  5. This can be said for a lot of things. In some cases this is due to the standards set by Halo that the genre picked up, and in others this is due to adopting the feel of other games. But this isn’t the issue. The method for aiming down sights is pretty solid these days. You cant say that Metal Gear 5 or Dead Rising 3 feel generic because they aim by pulling the left trigger. Halo 5 feels generic because it lacks an identity- both from other halos and from the genre as a whole. This is subjective of course, but a prevalent enough opinion that its worth mentioning.
  6. Yes… and no. They all have unique elements, but the designs are very similar- a refinement of a particular type of map.
  7. Did I erase a point?
  8. The ability to toggle movespeeds is not pointless. We already have the ability to vary movement using analog inputs, or to crouch. Having sprint be an additional speed boost while shooting gives players choice in how they want to move. The devs could use this in a number of ways- we’ve already seen sprinting tied to shields. It could also be more relevant to the motion tracker (I think mgs5 does this. Sprinting makes you show up on radar more).

> 2533274895603860;6252:
> No one is saying chess needs to evolve because it doesn’t have to, it doesn’t need any improvements. There’s a move in the game where you can swap your King for your Rook when nothing is cutting between them: it’s a complexity that adds depth, but complexity nonetheless. Besides, there are ways for chess to be more complicated without compromising depth, or even adding to it.

I wasnt arguing for or against an evolution of chess. Just refuting the notion that complexity necessarily adds depth.

> 2533274819567236;6136:
> > 2533274903586320;6134:
> > Are people still complaining about Sprint?? Lol, sprint is great and it isn’t going to be removed.
>
>
> There’s more evidence to suggest it will be removed sooner rather than later. You must not be familiar with the history of this franchise or where shooters today seem to be going.

I mean I started with Halo 3, therefore I do have experience with a Halo with no Sprint. And still I prefer Sprint. I’m just more of a fast pace gamer, and honestly Halo 5 ranks as one of my favorite Multiplayer gameplay due to its smooth yet fast pace mechanics. Sprint only makes it better for me. Either 343i removes Sprint and makes the game feel like Halo 3 or keep Sprint and makes it feel like Halo 5. And I for one am appreciating the change and starting to enjoy how Halo 5 feels, (gameplay at least).

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> > > 2533274903586320;6134:
> > > Are people still complaining about Sprint?? Lol, sprint is great and it isn’t going to be removed.
> >
> >
> > There’s more evidence to suggest it will be removed sooner rather than later. You must not be familiar with the history of this franchise or where shooters today seem to be going.
>
>
> I mean I started with Halo 3, therefore I do have experience with a Halo with no Sprint. And still I prefer Sprint. I’m just more of a fast pace gamer, and honestly Halo 5 ranks as one of my favorite Multiplayer gameplay due to its smooth yet fast pace mechanics. Sprint only makes it better for me. Either 343i removes Sprint and makes the game feel like Halo 3 or keep Sprint and makes it feel like Halo 5. And I for one am appreciating the change and starting to enjoy how Halo 5 feels, (gameplay at least).

And as been said before, if sprint does indeed raise the pace of the game, it is not the only way to do so.
It has however been suggested that Sprint actually decrease the pacing.

So removing sprint and sprint only would make Halo 5 feel like Halo 3?
Would not having sprint in Halo 6 make it feel like Halo 3? Despite you not knowing anything about that game. Unless of course you’re a game tester testing Halo 6 at the moment.

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> > 2533274903586320;6254:
> > > 2533274819567236;6136:
> > > > 2533274903586320;6134:
> > > > Are people still complaining about Sprint?? Lol, sprint is great and it isn’t going to be removed.
> > >
> > >
> > > There’s more evidence to suggest it will be removed sooner rather than later. You must not be familiar with the history of this franchise or where shooters today seem to be going.
> >
> >
> > I mean I started with Halo 3, therefore I do have experience with a Halo with no Sprint. And still I prefer Sprint. I’m just more of a fast pace gamer, and honestly Halo 5 ranks as one of my favorite Multiplayer gameplay due to its smooth yet fast pace mechanics. Sprint only makes it better for me. Either 343i removes Sprint and makes the game feel like Halo 3 or keep Sprint and makes it feel like Halo 5. And I for one am appreciating the change and starting to enjoy how Halo 5 feels, (gameplay at least).
>
>
> And as been said before, if sprint does indeed raise the pace of the game, it is not the only way to do so.
> It has however been suggested that Sprint actually decrease the pacing.
>
> So removing sprint and sprint only would make Halo 5 feel like Halo 3?
> Would not having sprint in Halo 6 make it feel like Halo 3? Despite you not knowing anything about that game. Unless of course you’re a game tester testing Halo 6 at the moment.

Nah I’m not a game tester, though I’d like to be. And if Halo 6 were to remove Sprint and follow the mechanics of Halo 3, I’m pretty sure it would feel more like Halo 3 then it would Halo 5. And where did you read that it decreases the pace? I’ve been out of waypoint for a while so I haven’t been up to date with everything.

This thread is basically Super Mario Bros. > Mario Galaxy.
What caused this thinking?
H2 & H3 overlap in so many ways that a group of people got the idea that Halo has to be one way.
Maybe they can’t see how even the jump from HCE to H2 is drastic.
It’s kinda of Bungie’s fault since they had sprint in H2 at some point, but abandoned it for balancing small MP maps at the cost of campaign and BTB sized maps who both could of really used it.
Sure H3 and ODST didn’t have sprint, but then again H3 was built early on 360’s life cycle with many iffy design choices due to not knowing how to get the most out if the 360, also H3’s projectile, FoV, and net code is the worst combo so sprint in H3 wasn’t considered.
ODST was a side project built in H3 so sprint wasn’t part of the enhancement of H3.
Reach happened and everybody loses their minds, fast forward H4 to the HMCC and now still at H5G they still can’t calm down.

> 2533274895603860;6250:
> I never meant to imply that, should you add more complexity, you’ll get more depth, so I agree with what you mean on efficiency. Let me re-word this briefly: more complexity = more potential depth. A game like CoD is extremely complex, but it’s gameplay is pretty shallow and I’ve criticized its static map design before; however, with proper execution, complexity compliments depth. Dwarf Fortress and EVE Online: both infamously complex, both considered by many to be some of the deepest game ever made, far surpassing Halo’s league. In other words, make CE more complex, and you have the opportunity for it to be even deeper than what it actually is. Like I said, depth is dependent on complexity, so of course it’s a byproduct. A good developer will pursue complexity, not for its own sake, but to utilize it for more optional combinations of actions within as little outside intervention as possible (i.e. depth).

But precisely the problem with complexity is that you aren’t guaranteed to get more depth with more complexity. Haphazardly adding more complex mechanics in hopes of adding more depth is bad design. What you want to do is to optimize the ratio of depth to complexity. The ideal game is the “minimal game”, which has as much depth with as few mechanics as possible. The reason why we prefer the minimal game over haphazard complexity is that we ultimately value strategic thinking, skill, and creativity over rote memorization. And it’s limitations that foster creativity.

Could Halo CE be deeper with additional complexity? Sure, it could be. But it’s also likely that the added complexity would hardly be worth the minimal amount of depth it adds. A good developer won’t pursue complexity. A good developer will pursue the minimal game.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>
*Original post. Click at your own discretion.

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> > > > > > If Halo 6 has no sprint i’m not playing it. I’m not playing the same game from -Yoinking!- middle school days. That time has come and passed. damn nostalgia tripping losers. yall will never be happy. Thats the sad part. I still have the exact SAME engagements in Halo 5 as in Halo 3. Same strafing mechanics, added the thruster is a new form of evading. Same running away when you’re one shot that has always been in Halo. Same grenade power. Same melee power (the lunge with melee is stretched given the faster movement). Truth, from previous halos, has come back and is probably my favorite given it’s expanded to fit the movement. I don’t get people in this community. What they can do is extend the radar to be able to track sprinters from an outside the 18m proximity. Maybe like, an extra 10m so you see people looking for a cheap spartan charge kill. Spartan charge can be nerfed. Maybe in its tracking. You charge too far a distance. It has the same lunge as a sword which shouldn’t be. It should be more like a shoulder ram. maybe move your spartan 3-4 ft without tracking. For Halo 6 they could maybe go back to projectile bullets instead of hitscan that way it’s harder to aim.
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> > > > > goodbye, we won’t miss you either
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> > > > YOU’RE SAYING GOODBYE FOR NOTHING CUS THEY WILL NEVER REMOVE SPRINT HAHAHAHAHAHA. THE TRUTH HURTS. You’re probably the type that used to play halo 3 competitively and thought he was better than everyone else using loser words like “bad kid” and “scrub”. Toxic. Learn to adapt buddy.
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> > > Yet your here acting just like that and putting people down for trying to use the forums for that purpose, if you don’t want to discuss the issue them you have no reason to be here
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> > Acting like what? lool so by your logic, if I don’t agree with taking out sprint then I have no reason to be here…logical lol.
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> Acting like a flaming hypocrite.
> No, he’s saying that if you do not want to discuss the topic there is no reason for you to be here. The only thing regarding sprint you mentioned was an all cap sentence with an assumption and what can be regarded as a mocking laugh. The rest of that quoted post of yours is just an insult, and you have the exact description for your post written in there as well.
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> Know the saying: “Takes one to know one”?
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> It is entirely possible sprint gets cut in a future Halo, so claiming that they will never remove it is nothing more than a loose assumption.

I’m inviting you to come up with a counter argument to my original claims bro. The constructive part where i’m listing alternatives instead of cutting sprint (which has been in 3 games now) with an axe, yet, all these nostalgic people wanna fight me with no elaboration. Here you are calling me a flaming hypocrite when this fool said “goodbye, we won’t miss you” for saying i wouldn’t wanna play a halo with no sprint again. Nothing pleases you people in this side of the community. Others have already recommended a classic playlist and people from this side of the community still rebuke it. People who don’t even want a playlist like that, offer to make one for you cry babys and you still don’t want that. You guys are the worst part of the community cus you don’t want compromise. I literally listed things to limit sprint including axing spartan charge and still it’s a no. Of course i’m going to mock him when he’s snarkily telling me “goodbye, we wont miss you” what is he the owner of Halo? Last time I checked, Halo 5 has sprint and most people like it. So who exactly won’t miss me besides the minority of toxic people who want what they want, exactly how they want it with no compromise or even consideration for other people. Now here you are, trying to back up your butt buddy and still not presenting a fix for the game. Honestly, no, it’s not a possibility they’re going to axe sprint. If 30 percent of you want sprint hacked, which is likely a close number, it won’t happen dude. I’m sorry to snuff your nostalgia. We can come to a compromise though. I loved Reach, 4, and 5 with sprint. So did many many others. I don’t really see how I’m a flaming hypocrite when he’s the one immediately shutting me off telling me bye. Are you blind?

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> > > > > Are people still complaining about Sprint?? Lol, sprint is great and it isn’t going to be removed.
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> > > > There’s more evidence to suggest it will be removed sooner rather than later. You must not be familiar with the history of this franchise or where shooters today seem to be going.
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> Nah I’m not a game tester, though I’d like to be. And if Halo 6 were to remove Sprint and follow the mechanics of Halo 3, I’m pretty sure it would feel more like Halo 3 then it would Halo 5. And where did you read that it decreases the pace? I’ve been out of waypoint for a while so I haven’t been up to date with everything.

That’s one more criteria than I asked, I didn’t mention any other mechanics than sprint, see sprint is not required for any of the other mechanics to function on their own, as they can easily be made to function independantly from sprint. i343 just chose to tie them to sprint, slide and charge.

Well some have said it in this thread, I just do not remember the reasonings. Something with traversing that map at an average speed that’s below optimal speed, due to slowing down for combat, and a generally better chance of escaping with not so much effort.

Has anyone even played the classic/evolved settings? It feels like people who argue so much about not removing sprint are the ones that haven’t even tried a fast paced Halo without sprint. Shouting things like ‘it feels so much more complex’ or ‘I don’t like walking everywhere’ just makes you look ignorant.
I for one have tried both styles: Halo 5 with sprint and Halo 5 classic/evolved with higher bms and no Spartan abilities (might even be a 4 sk magnum depending on the version). Honestly, after trying how classic playlist/modern halo would/could play like, going back to the old slow walks and sprint in one direction feels very clunky and dated. The option of missing a jump and not being able to get everywhere brings skill and map flow back and damn it feels good.

And that brings me to my next argument. We’ve had these classic settings made by the community for sometime now coupled with amazing forge maps. Why aren’t they adding a classic playlist? Are they scared people might actually realize Halo plays a lot better with increased bms/acceleration and lack of Spartan abilities. That the game becomes a lot more addictive when it’s a lot simpler in designs aspect, but heavily relies on the skill of the player. Or are they afraid people might stop playing their ultimate game type Warzone?