> 2535448502262293;6239:
> > 2533274923562209;6237:
> > > 2535456165221911;6231:
> > > > 2533274847473633;6226:
> > > > > 2535456165221911;6207:
> > > > > > 2533274847473633;6205:
> > > > > > Games need to evolve (ex: add sprint), or this game would end up like Madden football. Where the same game essentially gets released with minor updates to physics.
> > >
> > >
> > > 1. Sprint is unnecessary thing added to the game.
> > > 2. It breaks the Golden Triangle that formed Halo’s gameplay.
> > > 3. Maps get bigger due to sprint, which is also unnecessary change, it is illusion of being fast.
> > > 4. Sprint doesn’t make game evolve. Let me ask you this, how sprint is evolution? What makes sprint evolving the game?
> > > 5. Movement becomes generic.
> > > 6. Sprint is used to run away from battle.
> > > 7. Map loses variety/diversity due to sprint.
> > > 8. Game doesn’t need sprint to be fast paced.
> > > 9. Game should be improved upon its formula.
> > > 10. The reason sprint was added is very idiotic. What “people are expected to see sprint”? Who are those people, oh yeah people from Call of Duty, Battlefield, Titanfall, etc. Why would 343 make a Halo game for them? Why add and change things to get them? They will still play their game, even though Halo has sprint.
> >
> >
> > Here’s my counter points/agreements from a neutral player on the topic:
> > 1. There’s been many unnecessary changes to halo from duel wielding to hijacking, to equipment pickups, to jet packs, to now with shoulder charge and other abilities, many of them even break this “golden triangle” that was really only relevant in h1 and h2. So sure, sprint is unnecessary but why not add one more uneccessary thing to the game?
> > 2. Like I said, the triangle was only used in CE and h2, bungie moved away from it after.
> > 3. It does indeed elongate the maps, but so long as a dev can do a great job at putting detail into them they wouldn’t be so bad, the issue with 353s maps are two things, they’re either to cluttered up, or there’s not enough cover and to much open space. As for the “illusion” you do factually move faster than BMS when sprint, the issue tho is once you engage in a fight that’s where it slows you down. I agree in the sense that removing sprint and simply upping the BMD can and would work, however you still lose the animation that makes the player “feel” like they’re actually sprint when your hud moves and your gun is being swayed back and forth, I know you guys dislike it but it removes half the immersion when doing this. Do I agree on immersion in this case tho? Not in this scenario, it just isn’t worth it to me.
> > 4. There’s many ways to look at it, halo is the only game I’ve ever seen that has actually penalized sprint more than any game that I know. It “evolves” halo in the sense that it was new to halo specifically once introduced but it never necessarily evolved to something no other game had yet to do. Sprint halo doesn’t differ from other sprint that games have unless you count them penalizing it, which really just shows it’s not working.
> > 5. Same as #4, had they done something completely new with sprint to make it differ from others, it could’ve removed the “generic” tag off it. But to be fair I could argue halos sprint isn’t generic due to all the limitations/restrictions/ and panalties added to it.
> > 6. Yes and no. H5s is argue no, reach h4 I’d argue yes. H5s version has been penalized so much that it really isn’t beneficial to run, plus with the change to the sandbox (stronger automatics, brought back map/power weapon control, running isn’t beneficial to me. I honestly don’t think many actually run away when losing but that’s just from my own experience, plus I probably just don’t pay attention to it anymore since h4 made it the norm. I guess it’s a take what you will scenario.
> > 7. This can actually be false/true and relies solely on the devs being able to work with it. A good dev can fix sprints negative effects that it’d have on your average dev but a great map maker “can” still add diversity to their maps.
> > 8. Agreed but each game will choose to do so in differing ways. It’d be kind of boring if all everyone did was no sprint games but only used BMS additions, it’s work for halo tho simply cuz it’s based off that and not many games do use BMS much, although that trend may actually spike up in the next few years.
> > 9. Yea? Even having sprint can improve on the formula. Just cuz it adds negativity to a few parts doesn’t mean it’s absolutely destructible to the forumula. I’d wager had 343 used better map creators to at least mask map elongation and put more detail in, as well as allowing us to fire our weapons while sprinting and maybe even improve the vehicle gameplay again, that sprint wouldn’t get quite as much heat and would be a tolerable addition to the game while not being quite so destructible to the game. Simply put sprint itself doesn’t just make something bad, it’s how sprint is used that will make it bad.
> > 10. This one is just a stereotype, even halo fans have been asking for faster paced gameplay (not necessarily sprint tho). As you said earlier, sprint gives the illusion of faster play but actually slows it down once in combat. It’s also understandable that the devs would try to implement something to pull in an audience, the issue with halo tho is 343 aren’t making sure the original fans are ok with it first. I do agree with the simple “cuz it’s expected” isn’t good enough, you have to first test it and see if it works, if not drop it, if it can make sure to test it further and make it suitable for core gameplay.
>
>
> all halos even reach followed the triangle to an extent and dual wielding was removed from halo titles because it broke the triangle so why is dual wielding gone but sprint still hear
Yes all halos followed it to an extent, I’m simply saying that bungie slowly moved away from it after h2. H3 you could pick up a turret, and when you used equipment you were momentarily unable to perform anything from the triangle, reach is where it became much more noticeable and h4 really made it noticeable. Pretty much the triangle clearly isn’t on 343s priority list so why do people mention it? It hasn’t really been a focus for half a decade (if personally say longer). I’m in no way saying to drop the push for it either.