The sprint discussion thread

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> > > > > > Id rather keep sprint.
> > > > >
> > > > >
> > > > > I agree, with the new clamber ability now in Halo, to take sprint out would remove lots of possibilities.
> > > > >
> > > > > Halo can now be more diverse in its mission design, and have many areas that players can clamber up to and complete a mission in a different way, as apposed to just going through the mission ‘normally’ like H1, H2, H3, ODST, and REACH.
> > > > >
> > > > > It would be great it we could go back to the previous Halo games with the spartan abilities in H5. Sprint opens up missions levels and really makes you think you are a spartan.
> > > >
> > > >
> > > > Why would you need sprint for any of that?
> > >
> > >
> > > To reach other areas and traverse the missions differently.
> >
> >
> > You’re not explaining how these things are impossible without sprint.
>
>
> You can’t make a large jump without sprint and clamber (in theory)

High base momentum speed and thrust would accomplish the same thing.

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> > > > > > > > > > > > Funny how people still debate over this lol
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > yeah I agree, it’s baffling to see people still defending sprint right?
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Yes
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Dude, sprint is good for halo, shadap. Kelly runs at 60mph no sweat
> > > > > > > > > #readthefallofthereach
> > > > > > > >
> > > > > > > >
> > > > > > > > We can have a base movement of 60mph right?
> > > > > > >
> > > > > > >
> > > > > > > You know pretty well that Spartans are able to run incredibly fast. Having your character move like a brick like in halo 3 is just terrible.
> > > > > >
> > > > > >
> > > > > > Halo doesn’t need sprint to make game faster and I would prefer slow gameplay like Halo 3 than being fast like others.
> > > > >
> > > > >
> > > > > To each their own I guess. Just try to get used to it because sprint is not leaving. It is just funny how there are 300+ pages on this thread and you guys dont realize sprint is not going anywhere. The best solution is to make classic playlists for multiplayer. Sadly, 343 are lazy and probably wont do them. (I miss h2 gameplay sometimes)
> > > >
> > > >
> > > > It’s funnier how you’re so convinced sprint isn’t going anywhere. One look at the history of the franchise and it becomes more and more obvious that sprint will take its leave in the not too distant future. How many gameplay mechanics have stood the test of time? Weapons, grenades and melee seem to be the main, if not only, constants. Perhaps there are others, but not very many at all. Sprint’s been around longer than most other tried mechanics and it’s been continually altered so that it’s becoming less impactful on the game, so how long until it’s removed completely? Throw in how games are once again moving away from it in favor of faster paced gameplay and that’s even more reason why it won’t be around for long.
> > > >
> > > > Not only does sprint make no sense for the gameplay, but it also makes no sense to think it will be here much longer.
> > >
> > >
> > > We shall see bro. Honestly, theres no reason to think it shouldnt be in the game. Spartans are able to run, thats just how it is. The only thing they need to do is actually do proper levels to accomodate it.
> >
> >
> > Aside from the many reasons posted in this thread, sure.
>
>
> Again, having spartans not being able to run is the dumbest thing you could do now.

Again, arguing things from a lore or common sense standpoint is the dumbest thing you could do now. Seriously, this is a science fiction universe and, more importantly, a game. Again I’ll bring up Crysis. The nanosuit allows the user to sprint at speeds of over 60mph without strain if I recall the lore correctly and can defeat large caliber rounds easily while simultaneously having the strength to lift tanks yet when we play Crysis the game we can’t do any of that or survive any of that unless we activate a certain ability or it’s cutscene because it would make the game a joke in terms of difficulty.

Why do humans use bullets and gas when they clearly have access to better technology? Why isn’t every vehicle in the UNSC employing shield technology? This is such a weak argument to even utilize. Arguing lore or common sense will always be a terrible terrible point unless the game strives for hardcore realism. At this point we know 343 slapped sprint in because it was “expected” and “immersive,” both of which I don’t bite on.

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> > > > > > > > > > > > > > > > > Funny how people still debate over this lol
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > yeah I agree, it’s baffling to see people still defending sprint right?
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Yes
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Dude, sprint is good for halo, shadap. Kelly runs at 60mph no sweat
> > > > > > > > > > > > > > #readthefallofthereach
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > We can have a base movement of 60mph right?
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > You know pretty well that Spartans are able to run incredibly fast. Having your character move like a brick like in halo 3 is just terrible.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Halo doesn’t need sprint to make game faster and I would prefer slow gameplay like Halo 3 than being fast like others.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > To each their own I guess. Just try to get used to it because sprint is not leaving. It is just funny how there are 300+ pages on this thread and you guys dont realize sprint is not going anywhere. The best solution is to make classic playlists for multiplayer. Sadly, 343 are lazy and probably wont do them. (I miss h2 gameplay sometimes)
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > It’s funnier how you’re so convinced sprint isn’t going anywhere. One look at the history of the franchise and it becomes more and more obvious that sprint will take its leave in the not too distant future. How many gameplay mechanics have stood the test of time? Weapons, grenades and melee seem to be the main, if not only, constants. Perhaps there are others, but not very many at all. Sprint’s been around longer than most other tried mechanics and it’s been continually altered so that it’s becoming less impactful on the game, so how long until it’s removed completely? Throw in how games are once again moving away from it in favor of faster paced gameplay and that’s even more reason why it won’t be around for long.
> > > > > > > > >
> > > > > > > > > Not only does sprint make no sense for the gameplay, but it also makes no sense to think it will be here much longer.
> > > > > > > >
> > > > > > > >
> > > > > > > > We shall see bro. Honestly, theres no reason to think it shouldnt be in the game. Spartans are able to run, thats just how it is. The only thing they need to do is actually do proper levels to accomodate it.
> > > > > > >
> > > > > > >
> > > > > > > Aside from the many reasons posted in this thread, sure.
> > > > > >
> > > > > >
> > > > > > Again, having spartans not being able to run is the dumbest thing you could do now.
> > > > >
> > > > >
> > > > > Saying its the dumbest thing is very dangerous to say here, bro (not a threat). We are the true Halo community and Halo is not Halo with sprint
> > > >
> > > >
> > > > Its allright dude. I know the originals dont have sprint. I have every single Halo game and my favorites are H1 and H2. Every single game introduces something new. H2 brought dual wielding, H3 brought new nades and weapons and items and so on. Sprint has slowly made its way into Halo and it should stay.
>
>
> One could argue that it would feel smoother and make you feel more like a Spartan if you could run fast and shoot at the same time. Just look at Gordon Freeman, or Doom Guy, or even the Scout from TF2, they run very fast and can shoot their guns at the same time. Why is it that a Spartan super soldier can’t run faster than a regular space marine, a theoretical physicist in an armored hazmat suit, or some scrawny guy with a baseball bat and a lever-action firearm without having to lower his weapon first?

This, so much this. Not to mention how can terrorists jump around corners, juggling weapons and shooting guns to their teammates and quickscoping enemies yet they somehow can’t sprint. It’s because CS just plays better without it. As we’ve said, just layering complexity in and thinking it will ad depth is silly.

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> > >
>
>
> Sorry, but I started at CE and had to tolerate the direction that H2 &H3 took.
> If H2&H3’s mechanics are so superior to all others then why didn’t everybody else copy them?
> I mean it’s the highest measure of skill to side step back and forth like you are line dancing to the Achy Breaky Heart and the Macarena at a wedding reception.

If mechanics in Halo 2 & 3 were so inferior, why did they preform so much better than Reach, 4, and 5 in the long run?
Strafing still totally exists in Halo 5, also…

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> > > > > > Id rather keep sprint.
> > > > >
> > > > >
> > > > > I agree, with the new clamber ability now in Halo, to take sprint out would remove lots of possibilities.
> > > > >
> > > > > Halo can now be more diverse in its mission design, and have many areas that players can clamber up to and complete a mission in a different way, as apposed to just going through the mission ‘normally’ like H1, H2, H3, ODST, and REACH.
> > > > >
> > > > > It would be great it we could go back to the previous Halo games with the spartan abilities in H5. Sprint opens up missions levels and really makes you think you are a spartan.
> > > >
> > > >
> > > > Why would you need sprint for any of that?
> > >
> > >
> > > To reach other areas and traverse the missions differently.
> >
> >
> > You’re not explaining how these things are impossible without sprint.
>
>
> You can’t make a large jump without sprint and clamber (in theory)

Nade and crouch jumps made a lot of gaps easily accessible without sprint. Just as well the maps weren’t designed to accommodate sprint. If anything, I’d say sprint has ruined that pacing because of sprint and thruster over so many gaps ruins map flow, at least on a lot of arena maps.

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> > > > > > > > > > > > > > Funny how people still debate over this lol
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > yeah I agree, it’s baffling to see people still defending sprint right?
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Yes
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Dude, sprint is good for halo, shadap. Kelly runs at 60mph no sweat
> > > > > > > > > > > #readthefallofthereach
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > We can have a base movement of 60mph right?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > You know pretty well that Spartans are able to run incredibly fast. Having your character move like a brick like in halo 3 is just terrible.
> > > > > > > >
> > > > > > > >
> > > > > > > > Halo doesn’t need sprint to make game faster and I would prefer slow gameplay like Halo 3 than being fast like others.
> > > > > > >
> > > > > > >
> > > > > > > To each their own I guess. Just try to get used to it because sprint is not leaving. It is just funny how there are 300+ pages on this thread and you guys dont realize sprint is not going anywhere. The best solution is to make classic playlists for multiplayer. Sadly, 343 are lazy and probably wont do them. (I miss h2 gameplay sometimes)
> > > > > >
> > > > > >
> > > > > > It’s funnier how you’re so convinced sprint isn’t going anywhere. One look at the history of the franchise and it becomes more and more obvious that sprint will take its leave in the not too distant future. How many gameplay mechanics have stood the test of time? Weapons, grenades and melee seem to be the main, if not only, constants. Perhaps there are others, but not very many at all. Sprint’s been around longer than most other tried mechanics and it’s been continually altered so that it’s becoming less impactful on the game, so how long until it’s removed completely? Throw in how games are once again moving away from it in favor of faster paced gameplay and that’s even more reason why it won’t be around for long.
> > > > > >
> > > > > > Not only does sprint make no sense for the gameplay, but it also makes no sense to think it will be here much longer.
> > > > >
> > > > >
> > > > > We shall see bro. Honestly, theres no reason to think it shouldnt be in the game. Spartans are able to run, thats just how it is. The only thing they need to do is actually do proper levels to accomodate it.
> > > >
> > > >
> > > > Aside from the many reasons posted in this thread, sure.
> > >
> > >
> > > Again, having spartans not being able to run is the dumbest thing you could do now.
> >
> >
> > This is a game, not a simulation. In fact, the dumbest thing you can do is add a mechanic to the game for any reason other than because it’s what’s best for the gameplay. Not even 343 has tried to explain the gameplay reasons for its inclusion (because they can’t).
>
>
> You’re definitely right about it being a game! If you’re not enjoying this particular game it might be time to find a different game to play and stop -Yoinking!- about this one. The mechanics are what kept me playing despite the awful campaign, lack of game modes, splitscreen, and greedy microtransactions.

Telling people to stop using the forums for there purpose is no argument. If you prioritize mechanics over gameplay and would rather have good mechanics then good gameplay then that’s your problem

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> > > > > > > > > > > > > > > Funny how people still debate over this lol
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > yeah I agree, it’s baffling to see people still defending sprint right?
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Yes
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Dude, sprint is good for halo, shadap. Kelly runs at 60mph no sweat
> > > > > > > > > > > > #readthefallofthereach
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > We can have a base movement of 60mph right?
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > You know pretty well that Spartans are able to run incredibly fast. Having your character move like a brick like in halo 3 is just terrible.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Halo doesn’t need sprint to make game faster and I would prefer slow gameplay like Halo 3 than being fast like others.
> > > > > > > >
> > > > > > > >
> > > > > > > > To each their own I guess. Just try to get used to it because sprint is not leaving. It is just funny how there are 300+ pages on this thread and you guys dont realize sprint is not going anywhere. The best solution is to make classic playlists for multiplayer. Sadly, 343 are lazy and probably wont do them. (I miss h2 gameplay sometimes)
> > > > > > >
> > > > > > >
> > > > > > > It’s funnier how you’re so convinced sprint isn’t going anywhere. One look at the history of the franchise and it becomes more and more obvious that sprint will take its leave in the not too distant future. How many gameplay mechanics have stood the test of time? Weapons, grenades and melee seem to be the main, if not only, constants. Perhaps there are others, but not very many at all. Sprint’s been around longer than most other tried mechanics and it’s been continually altered so that it’s becoming less impactful on the game, so how long until it’s removed completely? Throw in how games are once again moving away from it in favor of faster paced gameplay and that’s even more reason why it won’t be around for long.
> > > > > > >
> > > > > > > Not only does sprint make no sense for the gameplay, but it also makes no sense to think it will be here much longer.
> > > > > >
> > > > > >
> > > > > > We shall see bro. Honestly, theres no reason to think it shouldnt be in the game. Spartans are able to run, thats just how it is. The only thing they need to do is actually do proper levels to accomodate it.
> > > > >
> > > > >
> > > > > Aside from the many reasons posted in this thread, sure.
> > > >
> > > >
> > > > Again, having spartans not being able to run is the dumbest thing you could do now.
> > >
> > >
> > > This is a game, not a simulation. In fact, the dumbest thing you can do is add a mechanic to the game for any reason other than because it’s what’s best for the gameplay. Not even 343 has tried to explain the gameplay reasons for its inclusion (because they can’t).
> >
> >
> > You’re definitely right about it being a game! If you’re not enjoying this particular game it might be time to find a different game to play and stop -Yoinking!- about this one. The mechanics are what kept me playing despite the awful campaign, lack of game modes, splitscreen, and greedy microtransactions.
>
>
> Telling people to stop using the forums for there purpose is no argument. If you prioritize mechanics over gameplay and would rather have good mechanics then good gameplay then that’s your problem

Im pretty sure good mechanics equals good gameplay. If I wasn’t getting any enjoyment out of H5 I would’ve stopped playing and found something else to play. I wouldn’t even buy H6 or play the beta.

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> > > > > > > > > > > > > > > > Funny how people still debate over this lol
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > yeah I agree, it’s baffling to see people still defending sprint right?
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Yes
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Dude, sprint is good for halo, shadap. Kelly runs at 60mph no sweat
> > > > > > > > > > > > > #readthefallofthereach
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > We can have a base movement of 60mph right?
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > You know pretty well that Spartans are able to run incredibly fast. Having your character move like a brick like in halo 3 is just terrible.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Halo doesn’t need sprint to make game faster and I would prefer slow gameplay like Halo 3 than being fast like others.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > To each their own I guess. Just try to get used to it because sprint is not leaving. It is just funny how there are 300+ pages on this thread and you guys dont realize sprint is not going anywhere. The best solution is to make classic playlists for multiplayer. Sadly, 343 are lazy and probably wont do them. (I miss h2 gameplay sometimes)
> > > > > > > >
> > > > > > > >
> > > > > > > > It’s funnier how you’re so convinced sprint isn’t going anywhere. One look at the history of the franchise and it becomes more and more obvious that sprint will take its leave in the not too distant future. How many gameplay mechanics have stood the test of time? Weapons, grenades and melee seem to be the main, if not only, constants. Perhaps there are others, but not very many at all. Sprint’s been around longer than most other tried mechanics and it’s been continually altered so that it’s becoming less impactful on the game, so how long until it’s removed completely? Throw in how games are once again moving away from it in favor of faster paced gameplay and that’s even more reason why it won’t be around for long.
> > > > > > > >
> > > > > > > > Not only does sprint make no sense for the gameplay, but it also makes no sense to think it will be here much longer.
> > > > > > >
> > > > > > >
> > > > > > > We shall see bro. Honestly, theres no reason to think it shouldnt be in the game. Spartans are able to run, thats just how it is. The only thing they need to do is actually do proper levels to accomodate it.
> > > > > >
> > > > > >
> > > > > > Aside from the many reasons posted in this thread, sure.
> > > > >
> > > > >
> > > > > Again, having spartans not being able to run is the dumbest thing you could do now.
> > > >
> > > >
> > > > This is a game, not a simulation. In fact, the dumbest thing you can do is add a mechanic to the game for any reason other than because it’s what’s best for the gameplay. Not even 343 has tried to explain the gameplay reasons for its inclusion (because they can’t).
> > >
> > >
> > > You’re definitely right about it being a game! If you’re not enjoying this particular game it might be time to find a different game to play and stop -Yoinking!- about this one. The mechanics are what kept me playing despite the awful campaign, lack of game modes, splitscreen, and greedy microtransactions.
> >
> >
> > Telling people to stop using the forums for there purpose is no argument. If you prioritize mechanics over gameplay and would rather have good mechanics then good gameplay then that’s your problem
>
>
> Im pretty sure good mechanics equals good gameplay. If I wasn’t getting any enjoyment out of H5 I would’ve stopped playing and found something else to play. I wouldn’t even buy H6 or play the beta.

Mechanics and gameplay are separate things, halo ce had only the most basic mechanics, but had amazing gameplay. Mechanics are added to enhance gameplay, when they negatively impact gameplay, which this thread has already proven, there’s a problem. Mechanics like thruster, stabilizer, clamber, and sprint (just listing them not saying they are bad) are all good mechanics, they all interact well, and as far as I’m aware stabilizer was a completely new idea. But again, when your mechanics are detrimental to gameplay, there’s a problem

> 2533275035781111;6188:
> > 2535466914543129;6187:
> > > 2533275035781111;6186:
> > > > 2535466914543129;6159:
> > > > > 2533274819567236;6151:
> > > > > > 2533274965562853;6147:
> > > > > > > 2533274819567236;6146:
> > > > > > > > 2533274965562853;6144:
> > > > > > > > > 2533274819567236;6115:
> > > > > > > > > > 2533274965562853;6113:
> > > > > > > > > > > 2535456165221911;6112:
> > > > > > > > > > > > 2533274965562853;6109:
> > > > > > > > > > > > > 2535456165221911;6062:
> > > > > > > > > > > > > > 2533274965562853;6061:
> > > > > > > > > > > > > > > 2535456165221911;5976:
> > > > > > > > > > > > > > > > 2533274801973487;5975:
> > > > > > > > > > > > > > > > > 2533274965562853;5974:
> > > > > > > > > > > > > > > > > Funny how people still debate over this lol
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > yeah I agree, it’s baffling to see people still defending sprint right?
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Yes
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Dude, sprint is good for halo, shadap. Kelly runs at 60mph no sweat
> > > > > > > > > > > > > > #readthefallofthereach
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > We can have a base movement of 60mph right?
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > You know pretty well that Spartans are able to run incredibly fast. Having your character move like a brick like in halo 3 is just terrible.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Halo doesn’t need sprint to make game faster and I would prefer slow gameplay like Halo 3 than being fast like others.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > To each their own I guess. Just try to get used to it because sprint is not leaving. It is just funny how there are 300+ pages on this thread and you guys dont realize sprint is not going anywhere. The best solution is to make classic playlists for multiplayer. Sadly, 343 are lazy and probably wont do them. (I miss h2 gameplay sometimes)
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > It’s funnier how you’re so convinced sprint isn’t going anywhere. One look at the history of the franchise and it becomes more and more obvious that sprint will take its leave in the not too distant future. How many gameplay mechanics have stood the test of time? Weapons, grenades and melee seem to be the main, if not only, constants. Perhaps there are others, but not very many at all. Sprint’s been around longer than most other tried mechanics and it’s been continually altered so that it’s becoming less impactful on the game, so how long until it’s removed completely? Throw in how games are once again moving away from it in favor of faster paced gameplay and that’s even more reason why it won’t be around for long.
> > > > > > > > >
> > > > > > > > > Not only does sprint make no sense for the gameplay, but it also makes no sense to think it will be here much longer.
> > > > > > > >
> > > > > > > >
> > > > > > > > We shall see bro. Honestly, theres no reason to think it shouldnt be in the game. Spartans are able to run, thats just how it is. The only thing they need to do is actually do proper levels to accomodate it.
> > > > > > >
> > > > > > >
> > > > > > > Aside from the many reasons posted in this thread, sure.
> > > > > >
> > > > > >
> > > > > > Again, having spartans not being able to run is the dumbest thing you could do now.
> > > > >
> > > > >
> > > > > This is a game, not a simulation. In fact, the dumbest thing you can do is add a mechanic to the game for any reason other than because it’s what’s best for the gameplay. Not even 343 has tried to explain the gameplay reasons for its inclusion (because they can’t).
> > > >
> > > >
> > > > You’re definitely right about it being a game! If you’re not enjoying this particular game it might be time to find a different game to play and stop -Yoinking!- about this one. The mechanics are what kept me playing despite the awful campaign, lack of game modes, splitscreen, and greedy microtransactions.
> > >
> > >
> > > Telling people to stop using the forums for there purpose is no argument. If you prioritize mechanics over gameplay and would rather have good mechanics then good gameplay then that’s your problem
> >
> >
> > Im pretty sure good mechanics equals good gameplay. If I wasn’t getting any enjoyment out of H5 I would’ve stopped playing and found something else to play. I wouldn’t even buy H6 or play the beta.
>
>
> Mechanics and gameplay are separate things, halo ce had only the most basic mechanics, but had amazing gameplay. Mechanics are added to enhance gameplay, when they negatively impact gameplay, which this thread has already proven, there’s a problem. Mechanics like thruster, stabilizer, clamber, and sprint (just listing them not saying they are bad) are all good mechanics, they all interact well, and as far as I’m aware stabilizer was a completely new idea. But again, when your mechanics are detrimental to gameplay, there’s a problem

Those mechanics are what makes the game enjoyable to me but I see you have trouble wrapping your head around the fact that people are having fun in H5. There are several job openings at 343 right now, maybe you should apply since you’re such an expert at making video games.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

> 2533274949193447;6175:
> > 2533275025909973;6167:
> > If Halo 6 has no sprint i’m not playing it. I’m not playing the same game from -Yoinking!- middle school days. That time has come and passed. damn nostalgia tripping losers. yall will never be happy. Thats the sad part. I still have the exact SAME engagements in Halo 5 as in Halo 3. Same strafing mechanics, added the thruster is a new form of evading. Same running away when you’re one shot that has always been in Halo. Same grenade power. Same melee power (the lunge with melee is stretched given the faster movement). Truth, from previous halos, has come back and is probably my favorite given it’s expanded to fit the movement. I don’t get people in this community. What they can do is extend the radar to be able to track sprinters from an outside the 18m proximity. Maybe like, an extra 10m so you see people looking for a cheap spartan charge kill. Spartan charge can be nerfed. Maybe in its tracking. You charge too far a distance. It has the same lunge as a sword which shouldn’t be. It should be more like a shoulder ram. maybe move your spartan 3-4 ft without tracking. For Halo 6 they could maybe go back to projectile bullets instead of hitscan that way it’s harder to aim.
>
>
> goodbye, we won’t miss you either

YOU’RE SAYING GOODBYE FOR NOTHING CUS THEY WILL NEVER REMOVE SPRINT HAHAHAHAHAHA. THE TRUTH HURTS. You’re probably the type that used to play halo 3 competitively and thought he was better than everyone else using loser words like “bad kid” and “scrub”. Toxic. Learn to adapt buddy.

> 2533274949193447;6174:
> > 2533274839169051;6164:
> > Thanks to H5G’s mechanics (sprint & thrust) I don’t constantly encounter the old H2 & H3 BR square dance where players are constantly side stepping back in forth during prolonged engagements like twitchy wackos.
>
>
> you never played the older halo’s then.
> This problem was non-existent back then

This is bull crap you know that? He’s referring to strafe battles and i’m really starting to believe you’re delusional as hell. The older Halos were the epitome of what he just said…

Sprint as a mechanic in halo 4 and 5 is fun to use. I’ve wanted to be able to boost my speed since Halo CE.

You guys keep throwing all these statistics about map size, player speed, and keeping your gun up but you keep missing the point, as I said 100 pages back: as long as you can shoot a gun, drive a vehicle, and beat someone with butt of your gun then this is still Halo, even if you can’t run and shoot all the time because that doesn’t define Halo. If you think that one mechanic makes or breaks the game then your focusing too much on it and should take a step back. It doesn’t really matter how sprint effects the pacing of the game, because it’s still operates basically the same, and no halo is 100% the same mechanically. You pick up any gun you see, drive any vehicle, and can melee with everything, sure you can’t do all of these things at once (run and shoot) but hey, it still works fundamentally.

Besides, of keeping your gun up all the time was so important then why can’t you shoot your gun while driving?

> 2533274795123910;6176:
> > 2533274839169051;6164:
> > Thanks to H5G’s mechanics (sprint & thrust) I don’t constantly encounter the old H2 & H3 BR square dance where players are constantly side stepping back in forth during prolonged engagements like twitchy wackos.
>
>
> So how exactly does sprint affect the encounters in such a way that we do not have square dances?
> I can see thrusters to some degree, but even in an engagement they’re often used to sidestep.
>
>
>
>
> > 2533275025909973;6167:
> > If Halo 6 has no sprint i’m not playing it. I’m not playing the same game from -Yoinking!- middle school days. That time has come and passed. damn nostalgia tripping losers. yall will never be happy. Thats the sad part. I still have the exact SAME engagements in Halo 5 as in Halo 3. Same strafing mechanics, added the thruster is a new form of evading. Same running away when you’re one shot that has always been in Halo. Same grenade power. Same melee power (the lunge with melee is stretched given the faster movement). Truth, from previous halos, has come back and is probably my favorite given it’s expanded to fit the movement. I don’t get people in this community. What they can do is extend the radar to be able to track sprinters from an outside the 18m proximity. Maybe like, an extra 10m so you see people looking for a cheap spartan charge kill. Spartan charge can be nerfed. Maybe in its tracking. You charge too far a distance. It has the same lunge as a sword which shouldn’t be. It should be more like a shoulder ram. maybe move your spartan 3-4 ft without tracking. For Halo 6 they could maybe go back to projectile bullets instead of hitscan that way it’s harder to aim.
>
>
> Because if we remove sprint and sprint only from Halo 5, it becomes one of the Halos from the original trilogy, right?
> Why is it that if sprint is removed, nothing else would be added or changed?

No dude, but as a community we’re supposed to let it evolve. What kind of bad -Yoink- spartan can’t sprint? lol doesn’t that sound dumb to you? Reach was great too and it had sprint and that was Bungie’s halo. I feel that people hate 343i just to do it even in the good aspects. I strongly dislike a lot of things 343 does but I don’t think sprint is one. idk. sue me bro. It’s just tiring seeing this. In terms of how a game feels, Halo 5’s movement mechanics make me feeeel like a spartan. They can accommodate base movement speed if they want to make it so sprinting can and should only be used as a tactic to flank fast, and not to escape. That wouldn’t make me mad. There are ways of doing this while still keeping things that make Halo 5 different. I’m an old fan and I still wanna evolve, cus to be honest even going back to older halos on MCC, it isn’t the same. You can literally say (at least for me) that nostalgia plays a big part in why we instantly reject this newer Halo. There are aspects i HATE, i won’t sit here and lie to you. Sprint just isn’t one of them for me. Spartan charge is cus it’s cheap, but sprint has been handicapped significantly since the beta. You get knocked out of sprint when you’re shot, your shields don’t recharge when sprinting, to start sprinting it takes a second after pushing the button. See these are all nerfs that were put in snekily and sadly Spartan Charge just throws it out the window. Think about it. I offer solutions cus I love this game dearly, I’m just sick of people that scream out for -Yoink- to be ripped out the game. After the sprint is taken out, these new fans will -Yoink- about thrust, stabilizers, ground pound, and everything else new, I assure you.

> 2535466914543129;6189:
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> > > > > > > > > > > > > > 2535456165221911;6062:
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> > > > > > > > > > > > > > > > 2535456165221911;5976:
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> > > > > > > > > > > > > > > > > > 2533274965562853;5974:
> > > > > > > > > > > > > > > > > > Funny how people still debate over this lol
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > yeah I agree, it’s baffling to see people still defending sprint right?
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Yes
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Dude, sprint is good for halo, shadap. Kelly runs at 60mph no sweat
> > > > > > > > > > > > > > > #readthefallofthereach
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > We can have a base movement of 60mph right?
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > You know pretty well that Spartans are able to run incredibly fast. Having your character move like a brick like in halo 3 is just terrible.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Halo doesn’t need sprint to make game faster and I would prefer slow gameplay like Halo 3 than being fast like others.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > To each their own I guess. Just try to get used to it because sprint is not leaving. It is just funny how there are 300+ pages on this thread and you guys dont realize sprint is not going anywhere. The best solution is to make classic playlists for multiplayer. Sadly, 343 are lazy and probably wont do them. (I miss h2 gameplay sometimes)
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > It’s funnier how you’re so convinced sprint isn’t going anywhere. One look at the history of the franchise and it becomes more and more obvious that sprint will take its leave in the not too distant future. How many gameplay mechanics have stood the test of time? Weapons, grenades and melee seem to be the main, if not only, constants. Perhaps there are others, but not very many at all. Sprint’s been around longer than most other tried mechanics and it’s been continually altered so that it’s becoming less impactful on the game, so how long until it’s removed completely? Throw in how games are once again moving away from it in favor of faster paced gameplay and that’s even more reason why it won’t be around for long.
> > > > > > > > > >
> > > > > > > > > > Not only does sprint make no sense for the gameplay, but it also makes no sense to think it will be here much longer.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > We shall see bro. Honestly, theres no reason to think it shouldnt be in the game. Spartans are able to run, thats just how it is. The only thing they need to do is actually do proper levels to accomodate it.
> > > > > > > >
> > > > > > > >
> > > > > > > > Aside from the many reasons posted in this thread, sure.
> > > > > > >
> > > > > > >
> > > > > > > Again, having spartans not being able to run is the dumbest thing you could do now.
> > > > > >
> > > > > >
> > > > > > This is a game, not a simulation. In fact, the dumbest thing you can do is add a mechanic to the game for any reason other than because it’s what’s best for the gameplay. Not even 343 has tried to explain the gameplay reasons for its inclusion (because they can’t).
> > > > >
> > > > >
> > > > > You’re definitely right about it being a game! If you’re not enjoying this particular game it might be time to find a different game to play and stop -Yoinking!- about this one. The mechanics are what kept me playing despite the awful campaign, lack of game modes, splitscreen, and greedy microtransactions.
> > > >
> > > >
> > > > Telling people to stop using the forums for there purpose is no argument. If you prioritize mechanics over gameplay and would rather have good mechanics then good gameplay then that’s your problem
> > >
> > >
> > > Im pretty sure good mechanics equals good gameplay. If I wasn’t getting any enjoyment out of H5 I would’ve stopped playing and found something else to play. I wouldn’t even buy H6 or play the beta.
> >
> >
> > Mechanics and gameplay are separate things, halo ce had only the most basic mechanics, but had amazing gameplay. Mechanics are added to enhance gameplay, when they negatively impact gameplay, which this thread has already proven, there’s a problem. Mechanics like thruster, stabilizer, clamber, and sprint (just listing them not saying they are bad) are all good mechanics, they all interact well, and as far as I’m aware stabilizer was a completely new idea. But again, when your mechanics are detrimental to gameplay, there’s a problem
>
>
> Those mechanics are what makes the game enjoyable to me but I see you have trouble wrapping your head around the fact that people are having fun in H5. There are several job openings at 343 right now, maybe you should apply since you’re such an expert at making video games.

Again, that’s you. Most people prefer good gameplay over good mechanics, if you want a ton of fancy mechanics there are a bunch of other franchises that already do that. The community won’t miss you

> 2533275025909973;6190:
> > 2533274949193447;6175:
> > > 2533275025909973;6167:
> > > If Halo 6 has no sprint i’m not playing it. I’m not playing the same game from -Yoinking!- middle school days. That time has come and passed. damn nostalgia tripping losers. yall will never be happy. Thats the sad part. I still have the exact SAME engagements in Halo 5 as in Halo 3. Same strafing mechanics, added the thruster is a new form of evading. Same running away when you’re one shot that has always been in Halo. Same grenade power. Same melee power (the lunge with melee is stretched given the faster movement). Truth, from previous halos, has come back and is probably my favorite given it’s expanded to fit the movement. I don’t get people in this community. What they can do is extend the radar to be able to track sprinters from an outside the 18m proximity. Maybe like, an extra 10m so you see people looking for a cheap spartan charge kill. Spartan charge can be nerfed. Maybe in its tracking. You charge too far a distance. It has the same lunge as a sword which shouldn’t be. It should be more like a shoulder ram. maybe move your spartan 3-4 ft without tracking. For Halo 6 they could maybe go back to projectile bullets instead of hitscan that way it’s harder to aim.
> >
> >
> > goodbye, we won’t miss you either
>
>
> YOU’RE SAYING GOODBYE FOR NOTHING CUS THEY WILL NEVER REMOVE SPRINT HAHAHAHAHAHA. THE TRUTH HURTS. You’re probably the type that used to play halo 3 competitively and thought he was better than everyone else using loser words like “bad kid” and “scrub”. Toxic. Learn to adapt buddy.

Yet your here acting just like that and putting people down for trying to use the forums for that purpose, if you don’t want to discuss the issue them you have no reason to be here

> 2533275035781111;6194:
> > 2535466914543129;6189:
> > > 2533275035781111;6188:
> > > > 2535466914543129;6187:
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> > > > > > > 2533274819567236;6151:
> > > > > > > > 2533274965562853;6147:
> > > > > > > > > 2533274819567236;6146:
> > > > > > > > > > 2533274965562853;6144:
> > > > > > > > > > > 2533274819567236;6115:
> > > > > > > > > > > > 2533274965562853;6113:
> > > > > > > > > > > > > 2535456165221911;6112:
> > > > > > > > > > > > > > 2533274965562853;6109:
> > > > > > > > > > > > > > > 2535456165221911;6062:
> > > > > > > > > > > > > > > > 2533274965562853;6061:
> > > > > > > > > > > > > > > > > 2535456165221911;5976:
> > > > > > > > > > > > > > > > > > 2533274801973487;5975:
> > > > > > > > > > > > > > > > > > > 2533274965562853;5974:
> > > > > > > > > > > > > > > > > > > Funny how people still debate over this lol
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > yeah I agree, it’s baffling to see people still defending sprint right?
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Yes
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Dude, sprint is good for halo, shadap. Kelly runs at 60mph no sweat
> > > > > > > > > > > > > > > > #readthefallofthereach
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > We can have a base movement of 60mph right?
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > You know pretty well that Spartans are able to run incredibly fast. Having your character move like a brick like in halo 3 is just terrible.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Halo doesn’t need sprint to make game faster and I would prefer slow gameplay like Halo 3 than being fast like others.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > To each their own I guess. Just try to get used to it because sprint is not leaving. It is just funny how there are 300+ pages on this thread and you guys dont realize sprint is not going anywhere. The best solution is to make classic playlists for multiplayer. Sadly, 343 are lazy and probably wont do them. (I miss h2 gameplay sometimes)
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > It’s funnier how you’re so convinced sprint isn’t going anywhere. One look at the history of the franchise and it becomes more and more obvious that sprint will take its leave in the not too distant future. How many gameplay mechanics have stood the test of time? Weapons, grenades and melee seem to be the main, if not only, constants. Perhaps there are others, but not very many at all. Sprint’s been around longer than most other tried mechanics and it’s been continually altered so that it’s becoming less impactful on the game, so how long until it’s removed completely? Throw in how games are once again moving away from it in favor of faster paced gameplay and that’s even more reason why it won’t be around for long.
> > > > > > > > > > >
> > > > > > > > > > > Not only does sprint make no sense for the gameplay, but it also makes no sense to think it will be here much longer.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > We shall see bro. Honestly, theres no reason to think it shouldnt be in the game. Spartans are able to run, thats just how it is. The only thing they need to do is actually do proper levels to accomodate it.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Aside from the many reasons posted in this thread, sure.
> > > > > > > >
> > > > > > > >
> > > > > > > > Again, having spartans not being able to run is the dumbest thing you could do now.
> > > > > > >
> > > > > > >
> > > > > > > This is a game, not a simulation. In fact, the dumbest thing you can do is add a mechanic to the game for any reason other than because it’s what’s best for the gameplay. Not even 343 has tried to explain the gameplay reasons for its inclusion (because they can’t).
> > > > > >
> > > > > >
> > > > > > You’re definitely right about it being a game! If you’re not enjoying this particular game it might be time to find a different game to play and stop -Yoinking!- about this one. The mechanics are what kept me playing despite the awful campaign, lack of game modes, splitscreen, and greedy microtransactions.
> > > > >
> > > > >
> > > > > Telling people to stop using the forums for there purpose is no argument. If you prioritize mechanics over gameplay and would rather have good mechanics then good gameplay then that’s your problem
> > > >
> > > >
> > > > Im pretty sure good mechanics equals good gameplay. If I wasn’t getting any enjoyment out of H5 I would’ve stopped playing and found something else to play. I wouldn’t even buy H6 or play the beta.
> > >
> > >
> > > Mechanics and gameplay are separate things, halo ce had only the most basic mechanics, but had amazing gameplay. Mechanics are added to enhance gameplay, when they negatively impact gameplay, which this thread has already proven, there’s a problem. Mechanics like thruster, stabilizer, clamber, and sprint (just listing them not saying they are bad) are all good mechanics, they all interact well, and as far as I’m aware stabilizer was a completely new idea. But again, when your mechanics are detrimental to gameplay, there’s a problem
> >
> >
> > Those mechanics are what makes the game enjoyable to me but I see you have trouble wrapping your head around the fact that people are having fun in H5. There are several job openings at 343 right now, maybe you should apply since you’re such an expert at making video games.
>
>
> Again, that’s you. Most people prefer good gameplay over good mechanics, if you want a ton of fancy mechanics there are a bunch of other franchises that already do that. The community won’t miss you

It’s so funny how you completely gloss over what I just said. You’re just like those people that buys the new CoD every year and -Yoinks!- about it. If you don’t like the direction this franchise is going than use your wallet to tell 343 you don’t like it by not buying every game. They don’t listen to people who -Yoink- about everything.

> 2533274807881644;6192:
> Sprint as a mechanic in halo 4 and 5 is fun to use. I’ve wanted to be able to boost my speed since Halo CE.
>
> You guys keep throwing all these statistics about map size, player speed, and keeping your gun up but you keep missing the point, as I said 100 pages back: as long as you can shoot a gun, drive a vehicle, and beat someone with butt of your gun then this is still Halo, even if you can’t run and shoot all the time because that doesn’t define Halo. If you think that one mechanic makes or breaks the game then your focusing too much on it and should take a step back. It doesn’t really matter how sprint effects the pacing of the game, because it’s still operates basically the same, and no halo is 100% the same mechanically. You pick up any gun you see, drive any vehicle, and can melee with everything, sure you can’t do all of these things at once (run and shoot) but hey, it still works fundamentally.
>
> Besides, of keeping your gun up all the time was so important then why can’t you shoot your gun while driving?

I’ve said this 100 pages back as well - you’re not wrong (This kind of debate doesn’t really have a right/wrong, which is always the best kind amirite?) But, let me clarify my position.

When you look at the past halo games in general, the things that make halo great are the maps and gametypes. When you think of great halo maps, I find it very hard name any map from Halo Reach onward. With Sprint and thrusters, Map design is much harder because maps need to be designed so they aren’t broken by these mechanics. The maps feel bland and watered down.

The Best example I can give for this is the headlong remake, One of my top 5 halo 2 maps.
The Central structure served as an excellent base for Offense/Defense based games. There were 4 main entrances - Bottom Front, Bottom Rear (Wide open), Top Front, Top Rear. The Far Left up top entrance was only accessible if you walked around the catwalk up top.
In Halo 5, you can sprint/thrust your way to that back entrance from many points on that second level.

This is just one aspect of this map, there are many more that are broken with sprint/thrusters. Using the warthog is pointless because you can get from point A to point B quicker using sprint.

When you compare both of these maps as closely as you can, the main problem with the halo 5 remake is that it’s not designed for sprint.

I’m not going to sit here and say for 100% certainty that sprint is the main cause for “Maps aren’t great anymore”, but it is the one common denominator when we look at halo from a top down perspective that I can see.

If someone has other ideas why “Halo Reach/4/5 just doesn’t have that epic feel to it” that doesn’t blame sprint, please share. I’d love to discuss map design.

If Halo 6 has sprint, I’ll probably still get it and play it - but if it has spartan charge…I’m out. It’s halo’s version of the “Panic Knife” from CoD

> 2533274802441922;6197:
> > 2533274807881644;6192:
> > Sprint as a mechanic in halo 4 and 5 is fun to use. I’ve wanted to be able to boost my speed since Halo CE.
> >
> > You guys keep throwing all these statistics about map size, player speed, and keeping your gun up but you keep missing the point, as I said 100 pages back: as long as you can shoot a gun, drive a vehicle, and beat someone with butt of your gun then this is still Halo, even if you can’t run and shoot all the time because that doesn’t define Halo. If you think that one mechanic makes or breaks the game then your focusing too much on it and should take a step back. It doesn’t really matter how sprint effects the pacing of the game, because it’s still operates basically the same, and no halo is 100% the same mechanically. You pick up any gun you see, drive any vehicle, and can melee with everything, sure you can’t do all of these things at once (run and shoot) but hey, it still works fundamentally.
> >
> > Besides, of keeping your gun up all the time was so important then why can’t you shoot your gun while driving?
>
>
> I’ve said this 100 pages back as well - you’re not wrong (This kind of debate doesn’t really have a right/wrong, which is always the best kind amirite?) But, let me clarify my position.
>
> When you look at the past halo games in general, the things that make halo great are the maps and gametypes. When you think of great halo maps, I find it very hard name any map from Halo Reach onward. With Sprint and thrusters, Map design is much harder because maps need to be designed so they aren’t broken by these mechanics. The maps feel bland and watered down.
>
> The Best example I can give for this is the headlong remake, One of my top 5 halo 2 maps.
> The Central structure served as an excellent base for Offense/Defense based games. There were 4 main entrances - Bottom Front, Bottom Rear (Wide open), Top Front, Top Rear. The Far Left up top entrance was only accessible if you walked around the catwalk up top.
> In Halo 5, you can sprint/thrust your way to that back entrance from many points on that second level.
>
> This is just one aspect of this map, there are many more that are broken with sprint/thrusters. Using the warthog is pointless because you can get from point A to point B quicker using sprint.
>
> When you compare both of these maps as closely as you can, the main problem with the halo 5 remake is that it’s not designed for sprint.
>
> I’m not going to sit here and say for 100% certainty that sprint is the main cause for “Maps aren’t great anymore”, but it is the one common denominator when we look at halo from a top down perspective that I can see.
>
> If someone has other ideas why “Halo Reach/4/5 just doesn’t have that epic feel to it” that doesn’t blame sprint, please share. I’d love to discuss map design.
>
> If Halo 6 has sprint, I’ll probably still get it and play it - but if it has spartan charge…I’m out. It’s halo’s version of the “Panic Knife” from CoD

Spartan Charge does the same amount of damage as a regular melee but it knocks you back farther. I have seen so many people miss their spartan charge especially in btb and warzone that I’m starting to wonder where the hate for it is coming from. Spartan charge, slide, and thrusters are defensive abilities put in the game because you can’t shoot while sprinting.

> 2533275035781111;6195:
> > 2533275025909973;6190:
> > > 2533274949193447;6175:
> > > > 2533275025909973;6167:
> > > > If Halo 6 has no sprint i’m not playing it. I’m not playing the same game from -Yoinking!- middle school days. That time has come and passed. damn nostalgia tripping losers. yall will never be happy. Thats the sad part. I still have the exact SAME engagements in Halo 5 as in Halo 3. Same strafing mechanics, added the thruster is a new form of evading. Same running away when you’re one shot that has always been in Halo. Same grenade power. Same melee power (the lunge with melee is stretched given the faster movement). Truth, from previous halos, has come back and is probably my favorite given it’s expanded to fit the movement. I don’t get people in this community. What they can do is extend the radar to be able to track sprinters from an outside the 18m proximity. Maybe like, an extra 10m so you see people looking for a cheap spartan charge kill. Spartan charge can be nerfed. Maybe in its tracking. You charge too far a distance. It has the same lunge as a sword which shouldn’t be. It should be more like a shoulder ram. maybe move your spartan 3-4 ft without tracking. For Halo 6 they could maybe go back to projectile bullets instead of hitscan that way it’s harder to aim.
> > >
> > >
> > > goodbye, we won’t miss you either
> >
> >
> > YOU’RE SAYING GOODBYE FOR NOTHING CUS THEY WILL NEVER REMOVE SPRINT HAHAHAHAHAHA. THE TRUTH HURTS. You’re probably the type that used to play halo 3 competitively and thought he was better than everyone else using loser words like “bad kid” and “scrub”. Toxic. Learn to adapt buddy.
>
>
> Yet your here acting just like that and putting people down for trying to use the forums for that purpose, if you don’t want to discuss the issue them you have no reason to be here

True, there’s no reason to be rude, or put people down.

> 2535466914543129;6198:
> > 2533274802441922;6197:
> > > 2533274807881644;6192:
> > > Sprint as a mechanic in halo 4 and 5 is fun to use. I’ve wanted to be able to boost my speed since Halo CE.
> > >
> > > You guys keep throwing all these statistics about map size, player speed, and keeping your gun up but you keep missing the point, as I said 100 pages back: as long as you can shoot a gun, drive a vehicle, and beat someone with butt of your gun then this is still Halo, even if you can’t run and shoot all the time because that doesn’t define Halo. If you think that one mechanic makes or breaks the game then your focusing too much on it and should take a step back. It doesn’t really matter how sprint effects the pacing of the game, because it’s still operates basically the same, and no halo is 100% the same mechanically. You pick up any gun you see, drive any vehicle, and can melee with everything, sure you can’t do all of these things at once (run and shoot) but hey, it still works fundamentally.
> > >
> > > Besides, of keeping your gun up all the time was so important then why can’t you shoot your gun while driving?
> >
> >
> > I’ve said this 100 pages back as well - you’re not wrong (This kind of debate doesn’t really have a right/wrong, which is always the best kind amirite?) But, let me clarify my position.
> >
> > When you look at the past halo games in general, the things that make halo great are the maps and gametypes. When you think of great halo maps, I find it very hard name any map from Halo Reach onward. With Sprint and thrusters, Map design is much harder because maps need to be designed so they aren’t broken by these mechanics. The maps feel bland and watered down.
> >
> > The Best example I can give for this is the headlong remake, One of my top 5 halo 2 maps.
> > The Central structure served as an excellent base for Offense/Defense based games. There were 4 main entrances - Bottom Front, Bottom Rear (Wide open), Top Front, Top Rear. The Far Left up top entrance was only accessible if you walked around the catwalk up top.
> > In Halo 5, you can sprint/thrust your way to that back entrance from many points on that second level.
> >
> > This is just one aspect of this map, there are many more that are broken with sprint/thrusters. Using the warthog is pointless because you can get from point A to point B quicker using sprint.
> >
> > When you compare both of these maps as closely as you can, the main problem with the halo 5 remake is that it’s not designed for sprint.
> >
> > I’m not going to sit here and say for 100% certainty that sprint is the main cause for “Maps aren’t great anymore”, but it is the one common denominator when we look at halo from a top down perspective that I can see.
> >
> > If someone has other ideas why “Halo Reach/4/5 just doesn’t have that epic feel to it” that doesn’t blame sprint, please share. I’d love to discuss map design.
> >
> > If Halo 6 has sprint, I’ll probably still get it and play it - but if it has spartan charge…I’m out. It’s halo’s version of the “Panic Knife” from CoD
>
>
> Spartan Charge does the same amount of damage as a regular melee but it knocks you back farther. I have seen so many people miss their spartan charge especially in btb and warzone that I’m starting to wonder where the hate for it is coming from. Spartan charge, slide, and thrusters are defensive abilities put in the game because you can’t shoot while sprinting.

Spartan charge on a fully shield player would remove their shields and half their health, but melee just removes shields. You can test this in custom games with a friend.

> 2535466914543129;6198:
> > 2533274802441922;6197:
> > > 2533274807881644;6192:
> > > Sprint as a mechanic in halo 4 and 5 is fun to use. I’ve wanted to be able to boost my speed since Halo CE.
> > >
> > > You guys keep throwing all these statistics about map size, player speed, and keeping your gun up but you keep missing the point, as I said 100 pages back: as long as you can shoot a gun, drive a vehicle, and beat someone with butt of your gun then this is still Halo, even if you can’t run and shoot all the time because that doesn’t define Halo. If you think that one mechanic makes or breaks the game then your focusing too much on it and should take a step back. It doesn’t really matter how sprint effects the pacing of the game, because it’s still operates basically the same, and no halo is 100% the same mechanically. You pick up any gun you see, drive any vehicle, and can melee with everything, sure you can’t do all of these things at once (run and shoot) but hey, it still works fundamentally.
> > >
> > > Besides, of keeping your gun up all the time was so important then why can’t you shoot your gun while driving?
> >
> >
> > I’ve said this 100 pages back as well - you’re not wrong (This kind of debate doesn’t really have a right/wrong, which is always the best kind amirite?) But, let me clarify my position.
> >
> > When you look at the past halo games in general, the things that make halo great are the maps and gametypes. When you think of great halo maps, I find it very hard name any map from Halo Reach onward. With Sprint and thrusters, Map design is much harder because maps need to be designed so they aren’t broken by these mechanics. The maps feel bland and watered down.
> >
> > The Best example I can give for this is the headlong remake, One of my top 5 halo 2 maps.
> > The Central structure served as an excellent base for Offense/Defense based games. There were 4 main entrances - Bottom Front, Bottom Rear (Wide open), Top Front, Top Rear. The Far Left up top entrance was only accessible if you walked around the catwalk up top.
> > In Halo 5, you can sprint/thrust your way to that back entrance from many points on that second level.
> >
> > This is just one aspect of this map, there are many more that are broken with sprint/thrusters. Using the warthog is pointless because you can get from point A to point B quicker using sprint.
> >
> > When you compare both of these maps as closely as you can, the main problem with the halo 5 remake is that it’s not designed for sprint.
> >
> > I’m not going to sit here and say for 100% certainty that sprint is the main cause for “Maps aren’t great anymore”, but it is the one common denominator when we look at halo from a top down perspective that I can see.
> >
> > If someone has other ideas why “Halo Reach/4/5 just doesn’t have that epic feel to it” that doesn’t blame sprint, please share. I’d love to discuss map design.
> >
> > If Halo 6 has sprint, I’ll probably still get it and play it - but if it has spartan charge…I’m out. It’s halo’s version of the “Panic Knife” from CoD
>
>
> Spartan Charge does the same amount of damage as a regular melee but it knocks you back farther. I have seen so many people miss their spartan charge especially in btb and warzone that I’m starting to wonder where the hate for it is coming from. Spartan charge, slide, and thrusters are defensive abilities put in the game because you can’t shoot while sprinting.

I think it’s the sheer distance it covers. With Radar being as short as it is, It makes it so you don’t need to sneak up on anyone - why sneak when you can CHAARRGE and get the same result.

The knock back also makes it so the Charger can fire faster than the Chargee, where as double melee is more equal.

PS - I also hated CoD MW2 marathon/lightweight/Ninja Akimbo 1887 shotguns and the Tactical knife with Marathon/lightweight/commando. These would be examples of Call of Duty Developers slowing down their game for MW3 by making running around with knives require more skill.
And PSS - I also realize that they fixed these issues without removing sprint. My stance has been that if we can fix some of the core mechical issues starting from Halo Reach to improve gameplay AND sprint happens to stay and fit into that sandbox, I’m all for it. I just don’t see how can happen. Again - my premise is that map design has fall off greatly since Sprint was introduced BECAUSE maps need to account for sprint