The sprint discussion thread

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> > > > 2533274965562853;5974:
> > > > Funny how people still debate over this lol
> > >
> > >
> > > yeah I agree, it’s baffling to see people still defending sprint right?
> >
> >
> > Yes
>
>
> Dude, sprint is good for halo, shadap. Kelly runs at 60mph no sweat
> #readthefallofthereach

We can have a base movement of 60mph right?

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> > > > 2533274801973487;5975:
> > > > > 2533274965562853;5974:
> > > > > Funny how people still debate over this lol
> > > >
> > > >
> > > > yeah I agree, it’s baffling to see people still defending sprint right?
> > >
> > >
> > > Yes
> >
> >
> > Dude, sprint is good for halo, shadap. Kelly runs at 60mph no sweat
> > #readthefallofthereach
>
>
> We can have a base movement of 60mph right?

“No, we need more cod fans, screw OG halo” translated from “If you remove sprint people will leave halo needed to modernize anyway”

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> > > > 2535456165221911;5976:
> > > > > 2533274801973487;5975:
> > > > > > 2533274965562853;5974:
> > > > > > Funny how people still debate over this lol
> > > > >
> > > > >
> > > > > yeah I agree, it’s baffling to see people still defending sprint right?
> > > >
> > > >
> > > > Yes
> > >
> > >
> > > Dude, sprint is good for halo, shadap. Kelly runs at 60mph no sweat
> > > #readthefallofthereach
> >
> >
> > We can have a base movement of 60mph right?
>
>
> “No, we need more cod fans, screw OG halo” translated from “If you remove sprint people will leave halo needed to modernize anyway”

Somebody wrote “343 is obsessed with people are expected to see”, he is right.

> 2533274965562853;6061:
> > 2535456165221911;5976:
> > > 2533274801973487;5975:
> > > > 2533274965562853;5974:
> > > > Funny how people still debate over this lol
> > >
> > >
> > > yeah I agree, it’s baffling to see people still defending sprint right?
> >
> >
> > Yes
>
>
> Dude, sprint is good for halo, shadap. Kelly runs at 60mph no sweat
> #readthefallofthereach

But we don’t even play as Kelly…

Guess what, Spartans can run full sprint and shoot at the same time as well.

#watchhalolegends #immersion

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> > > 2535466914543129;6045:
> > > > 2535457498771449;6024:
> > > > I’m somewhat a new player to the franchise and started playing during the end of Reach and toward the start of Halo 4, Ive played all the games since. except the MCC until recently. Halo: Reach was one of my favorite halo games because it was my first but there is no denying that games since then aren’t true halo games. Even though it takes a while to find matches in MCC nowadays, when I did I realized how influential not having sprint was. In Halo 2 & 3 It became less about getting the most kills in the shortest amount time, and rather, having map control, holding power positions, and thinking about your next move, because you had the time to do so. I was hooked on H2A and spent hours playing the first day I got it an having a lot of fun I tried to find skill jumps, timed when the sniper rifle spawns, and admired how simplistic yet complex the game was. Yet I still had fun with halo 4 and 5 they were far from the best in the franchise. If playing only 10 to 20 hours of the old halo games made me realize how much sprint effected a players experience and how it overall meddles with the structure of a halo game I don’t understand why people still want it. Sadly, and I think its the truth correct me if im wrong, but sprint, loadouts, and the fast and hectic pace of halo now was implemented to attract a different audience. Which is very disappointing to see from a once great franchise that I was too young to experience the golden years of. Jeez this is a huge paragraph.
> > > >
> > > > But that’s just my opinion.
> > > > drops battle rifle
> > >
> > >
> > > H5 is still Halo and so was Reach despite what a handful of people on the internet would want you to believe. You still have to fight over power weapons and map control is a major part of Halo still. There was a website called Halo2sucks.com that was made just after the game’s release and it had a huge following. People -Yoink- about change in every sequel to every game but change needs to happen otherwise they would get stale.
> > >
> > > In H3 the biggest change to gameplay was the bubble shield and everyone that was really good at H2 was good at 3 because there was no learning curve for them.
> > >
> > > Reach was bungies last hurrah and it still had the core mechanics but the new AAs and poor map design made things difficult for veterans who promptly blamed CoD. H4 got carried away with the AAs and loadouts by putting weapons and abilities in them that people should’ve been fighting over. H5 is a lot like H2 except we have sprint and thrusters instead of playable elites and dual wielding.
> >
> >
> > Halo 2 was critically acclaimed and was very well received, those people were in a visible minority.
> >
> > Games would not get stale, at least in Halo’s case. We get a new mainline game every 3 years, not like COD where it’s every year.
> >
> > Wrong. The BR functioned differently in both.
> >
> > H5 is nothing like H2, I’m trying to understand were people are drawing the connection. H2 was a leader in Esports, H5 is not. H2 had a utility weapon, H5 does not. There are many, many more differences,
>
>
> I think people see the weapons on maps and equal starts as making it play like Halo 2 again. Though by that logic that would mean sprint, thruster, slide, ADS and clamber make it play like CoD, but they never seem to mention those things. Perhaps being like Halo 2 in some ways doesn’t necessarily mean it plays like Halo 2. Who would’ve thought?

Are you aware that CoD “borrowed” thrusters from H4? Or that CoD didn’t start doing exo skeleton stuff until after H4 also. CoD has never really been innovative and draws more from other games than vise versa, ever since blops 2 they’ve had sticky grenades.

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> > > > > 2535457498771449;6024:
> > > > > I’m somewhat a new player to the franchise and started playing during the end of Reach and toward the start of Halo 4, Ive played all the games since. except the MCC until recently. Halo: Reach was one of my favorite halo games because it was my first but there is no denying that games since then aren’t true halo games. Even though it takes a while to find matches in MCC nowadays, when I did I realized how influential not having sprint was. In Halo 2 & 3 It became less about getting the most kills in the shortest amount time, and rather, having map control, holding power positions, and thinking about your next move, because you had the time to do so. I was hooked on H2A and spent hours playing the first day I got it an having a lot of fun I tried to find skill jumps, timed when the sniper rifle spawns, and admired how simplistic yet complex the game was. Yet I still had fun with halo 4 and 5 they were far from the best in the franchise. If playing only 10 to 20 hours of the old halo games made me realize how much sprint effected a players experience and how it overall meddles with the structure of a halo game I don’t understand why people still want it. Sadly, and I think its the truth correct me if im wrong, but sprint, loadouts, and the fast and hectic pace of halo now was implemented to attract a different audience. Which is very disappointing to see from a once great franchise that I was too young to experience the golden years of. Jeez this is a huge paragraph.
> > > > >
> > > > > But that’s just my opinion.
> > > > > drops battle rifle
> > > >
> > > >
> > > > H5 is still Halo and so was Reach despite what a handful of people on the internet would want you to believe. You still have to fight over power weapons and map control is a major part of Halo still. There was a website called Halo2sucks.com that was made just after the game’s release and it had a huge following. People -Yoink- about change in every sequel to every game but change needs to happen otherwise they would get stale.
> > > >
> > > > In H3 the biggest change to gameplay was the bubble shield and everyone that was really good at H2 was good at 3 because there was no learning curve for them.
> > > >
> > > > Reach was bungies last hurrah and it still had the core mechanics but the new AAs and poor map design made things difficult for veterans who promptly blamed CoD. H4 got carried away with the AAs and loadouts by putting weapons and abilities in them that people should’ve been fighting over. H5 is a lot like H2 except we have sprint and thrusters instead of playable elites and dual wielding.
> > >
> > >
> > > Halo 2 was critically acclaimed and was very well received, those people were in a visible minority.
> > >
> > > Games would not get stale, at least in Halo’s case. We get a new mainline game every 3 years, not like COD where it’s every year.
> > >
> > > Wrong. The BR functioned differently in both.
> > >
> > > H5 is nothing like H2, I’m trying to understand were people are drawing the connection. H2 was a leader in Esports, H5 is not. H2 had a utility weapon, H5 does not. There are many, many more differences,
> >
> >
> > I think people see the weapons on maps and equal starts as making it play like Halo 2 again. Though by that logic that would mean sprint, thruster, slide, ADS and clamber make it play like CoD, but they never seem to mention those things. Perhaps being like Halo 2 in some ways doesn’t necessarily mean it plays like Halo 2. Who would’ve thought?
>
>
> Are you aware that CoD “borrowed” thrusters from H4? Or that CoD didn’t start doing exo skeleton stuff until after H4 also. CoD has never really been innovative and draws more from other games than vise versa, ever since blops 2 they’ve had sticky grenades.

Doesn’t really make a difference. Now you’re just saying that - by your logic that I pointed out - Halo 5 plays like Halo 4 and CoD too. My point remains the same.

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> > > 2533274970658419;6058:
> > > > 2535466914543129;6045:
> > > > > 2535457498771449;6024:
> > > > > I’m somewhat a new player to the franchise and started playing during the end of Reach and toward the start of Halo 4, Ive played all the games since. except the MCC until recently. Halo: Reach was one of my favorite halo games because it was my first but there is no denying that games since then aren’t true halo games. Even though it takes a while to find matches in MCC nowadays, when I did I realized how influential not having sprint was. In Halo 2 & 3 It became less about getting the most kills in the shortest amount time, and rather, having map control, holding power positions, and thinking about your next move, because you had the time to do so. I was hooked on H2A and spent hours playing the first day I got it an having a lot of fun I tried to find skill jumps, timed when the sniper rifle spawns, and admired how simplistic yet complex the game was. Yet I still had fun with halo 4 and 5 they were far from the best in the franchise. If playing only 10 to 20 hours of the old halo games made me realize how much sprint effected a players experience and how it overall meddles with the structure of a halo game I don’t understand why people still want it. Sadly, and I think its the truth correct me if im wrong, but sprint, loadouts, and the fast and hectic pace of halo now was implemented to attract a different audience. Which is very disappointing to see from a once great franchise that I was too young to experience the golden years of. Jeez this is a huge paragraph.
> > > > >
> > > > > But that’s just my opinion.
> > > > > drops battle rifle
> > > >
> > > >
> > > > H5 is still Halo and so was Reach despite what a handful of people on the internet would want you to believe. You still have to fight over power weapons and map control is a major part of Halo still. There was a website called Halo2sucks.com that was made just after the game’s release and it had a huge following. People -Yoink- about change in every sequel to every game but change needs to happen otherwise they would get stale.
> > > >
> > > > In H3 the biggest change to gameplay was the bubble shield and everyone that was really good at H2 was good at 3 because there was no learning curve for them.
> > > >
> > > > Reach was bungies last hurrah and it still had the core mechanics but the new AAs and poor map design made things difficult for veterans who promptly blamed CoD. H4 got carried away with the AAs and loadouts by putting weapons and abilities in them that people should’ve been fighting over. H5 is a lot like H2 except we have sprint and thrusters instead of playable elites and dual wielding.
> > >
> > >
> > > Halo 2 was critically acclaimed and was very well received, those people were in a visible minority.
> > >
> > > Games would not get stale, at least in Halo’s case. We get a new mainline game every 3 years, not like COD where it’s every year.
> > >
> > > Wrong. The BR functioned differently in both.
> > >
> > > H5 is nothing like H2, I’m trying to understand were people are drawing the connection. H2 was a leader in Esports, H5 is not. H2 had a utility weapon, H5 does not. There are many, many more differences,
> >
> >
> > I think people see the weapons on maps and equal starts as making it play like Halo 2 again. Though by that logic that would mean sprint, thruster, slide, ADS and clamber make it play like CoD, but they never seem to mention those things. Perhaps being like Halo 2 in some ways doesn’t necessarily mean it plays like Halo 2. Who would’ve thought?
>
>
> Are you aware that CoD “borrowed” thrusters from H4? Or that CoD didn’t start doing exo skeleton stuff until after H4 also. CoD has never really been innovative and draws more from other games than vise versa, ever since blops 2 they’ve had sticky grenades.

Simtex I believe is what they call it, has been around since MW2 in 09.

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> > > > > 2535466914543129;6045:
> > > > > > 2535457498771449;6024:
> > > > > > I’m somewhat a new player to the franchise and started playing during the end of Reach and toward the start of Halo 4, Ive played all the games since. except the MCC until recently. Halo: Reach was one of my favorite halo games because it was my first but there is no denying that games since then aren’t true halo games. Even though it takes a while to find matches in MCC nowadays, when I did I realized how influential not having sprint was. In Halo 2 & 3 It became less about getting the most kills in the shortest amount time, and rather, having map control, holding power positions, and thinking about your next move, because you had the time to do so. I was hooked on H2A and spent hours playing the first day I got it an having a lot of fun I tried to find skill jumps, timed when the sniper rifle spawns, and admired how simplistic yet complex the game was. Yet I still had fun with halo 4 and 5 they were far from the best in the franchise. If playing only 10 to 20 hours of the old halo games made me realize how much sprint effected a players experience and how it overall meddles with the structure of a halo game I don’t understand why people still want it. Sadly, and I think its the truth correct me if im wrong, but sprint, loadouts, and the fast and hectic pace of halo now was implemented to attract a different audience. Which is very disappointing to see from a once great franchise that I was too young to experience the golden years of. Jeez this is a huge paragraph.
> > > > > >
> > > > > > But that’s just my opinion.
> > > > > > drops battle rifle
> > > > >
> > > > >
> > > > > H5 is still Halo and so was Reach despite what a handful of people on the internet would want you to believe. You still have to fight over power weapons and map control is a major part of Halo still. There was a website called Halo2sucks.com that was made just after the game’s release and it had a huge following. People -Yoink- about change in every sequel to every game but change needs to happen otherwise they would get stale.
> > > > >
> > > > > In H3 the biggest change to gameplay was the bubble shield and everyone that was really good at H2 was good at 3 because there was no learning curve for them.
> > > > >
> > > > > Reach was bungies last hurrah and it still had the core mechanics but the new AAs and poor map design made things difficult for veterans who promptly blamed CoD. H4 got carried away with the AAs and loadouts by putting weapons and abilities in them that people should’ve been fighting over. H5 is a lot like H2 except we have sprint and thrusters instead of playable elites and dual wielding.
> > > >
> > > >
> > > > Halo 2 was critically acclaimed and was very well received, those people were in a visible minority.
> > > >
> > > > Games would not get stale, at least in Halo’s case. We get a new mainline game every 3 years, not like COD where it’s every year.
> > > >
> > > > Wrong. The BR functioned differently in both.
> > > >
> > > > H5 is nothing like H2, I’m trying to understand were people are drawing the connection. H2 was a leader in Esports, H5 is not. H2 had a utility weapon, H5 does not. There are many, many more differences,
> > >
> > >
> > > I think people see the weapons on maps and equal starts as making it play like Halo 2 again. Though by that logic that would mean sprint, thruster, slide, ADS and clamber make it play like CoD, but they never seem to mention those things. Perhaps being like Halo 2 in some ways doesn’t necessarily mean it plays like Halo 2. Who would’ve thought?
> >
> >
> > Are you aware that CoD “borrowed” thrusters from H4? Or that CoD didn’t start doing exo skeleton stuff until after H4 also. CoD has never really been innovative and draws more from other games than vise versa, ever since blops 2 they’ve had sticky grenades.
>
>
> Simtex I believe is what they call it, has been around since MW2 in 09.

I really just played blops 2 because my brother is obsessed with CoD and I mostly played sticks and stones because it was the only mode that I liked.

> 2533274819302824;6059:
> > “Change is just a buzzword!”
> > Buzzword is a buzzword in an attempt to silence legit arguments. Not all, mind you, but some. Don’t use it.
>
>
> You must think you’re clever, inaccurately parroting a statement I made in a different thread, then excluding the part where I justify my position with logic.
>
> Change isn’t a buzzword. It has an actual solid definition, its not emotionally charged, it’s neutral.
>
> Evolve is vague, ill-defined, and is only used with the intention of making anyone who disagrees with it look primitive. Nor does saying “games need to evolve” then leaving the thread actually consitute a “legit argument”. Why do games need to evolve? What does it even mean for a game to evolve? Are you saying games need to refine and improve upon themselves? Then obviously I disagree that what you’re proposing does that, and obviously you can say the same thing without using charged language. Are you saying games need to add whatever things you personally consider to be good? That’s not logical and you obviously can’t form a universal, objective statement around that.
>
> Edit:
> Yes, I realize there are anti-sprint buzzwords too. For the love of god don’t even go there.

Err, I guess I’m trying to be clever? I mean, I’ll always attempt to be unbiased in what I argue, though the way you put it makes it sound like I’m trying to decieve you. If that’s so, I honestly don’t know how you came to that conclusion. And yeah, I agree, using logic to justify your statements is a good thing. I recommend it.

> Nor does saying “games need to evolve” then leaving the thread actually consitute a “legit argument”.

You actually read my post, right? Because this here was my entire argument. If you wanna make a claim, don’t leave it empty. I’m alright if you say that “Halo needs to evolve” and then proceed to explain, with proper reason, why; what I do have a problem with is saying things like “Halo needs to evolve” or, opposing that, “Sprint ruins Halo” and then ending it there. Not once did I say Halo straight-up needs to evolve, only that I like the current changes. It’s not logical to want the things I believe would improve the game, but this is what we call subjective. If you dislike Sprint, that’s not logical or grounded with objective reason as well. And you know, no matter how many people misuse it or call it a buzzword, it doesn’t change the definition of “evolve”, so I’m also not sure where you’re going with that.

P.S. Do me a favour, would you? When you reply, press the quote button so I know you responded. It’s for convenience’s sake. Thanks.

> 2535473197322340;6035:
> i personally like sprinting plus halo reach had it

This is not a valid reason. Reach was also garbage and the beginning of the downfall of Halo, so how is that a good thing.

> 2533274940193455;6043:
> There’s nothing wrong with having sprint in the game, might as well keep it

Do you not know how to read.

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> > 2535456165221911;5976:
> > > 2533274801973487;5975:
> > > > 2533274965562853;5974:
> > > > Funny how people still debate over this lol
> > >
> > >
> > > yeah I agree, it’s baffling to see people still defending sprint right?
> >
> >
> > Yes
>
>
> Dude, sprint is good for halo, shadap. Kelly runs at 60mph no sweat
> #readthefallofthereach

Kelly has been recorded at a top speed of 38.5mph, John was able to briefly reach 65.2mph but his achilles tendon was torn because of the strain on his body.

I’ve been playing since CE, and I don’t know if I could find the game playable again if they removed Sprint. I like everything they’ve done in Halo 5, but Sprint needs to stay. Halo 3 felt so slow in the MCC after playing Reach and 4 I don’t think I could stand it if the game returned to the old settings.

> 2533274820921394;6074:
> I’ve been playing since CE, and I don’t know if I could find the game playable again if they removed Sprint. I like everything they’ve done in Halo 5, but Sprint needs to stay. Halo 3 felt so slow in the MCC after playing Reach and 4 I don’t think I could stand it if the game returned to the old settings.

Halo 3 has the same base player speed as Halo CE and Halo 2, the reason it feels slow is because of the low field of view and lower player acceleration. Also Reach has a lower base player speed than CE-3.

> 2533274820921394;6074:
> I’ve been playing since CE, and I don’t know if I could find the game playable again if they removed Sprint. I like everything they’ve done in Halo 5, but Sprint needs to stay. Halo 3 felt so slow in the MCC after playing Reach and 4 I don’t think I could stand it if the game returned to the old settings.

You don’t need sprint to make a game faster. In fact, sprint is probably the least effective way to make a game play faster.

> 2533274949193447;6051:
> > 2533274811492694;6039:
> > > 2533275035781111;5149:
> > > > 2533274811492694;5148:
> > > > No, just no.
> > > >
> > > > I hate how sprint is basically discouraged in this game.
> > > > 1. If you sprint while under fire it slows you down to a halt.
> > > > 2. If you decide to sprint after your shield has recently been damaged, your regeneration RESETS instead of just pausing to wait till you walk again.
> > > > 3. Retreating is basically impossible when in a firefight because while your getting shot in the back. You can’t run even though your spamming the sprint button like a mad man. Mind you this is a spartan super soldier. “hey guys I’m in a fight I can’t win. I’ll just walk away like I’M NOT DYING…”
> > >
> > >
> > > Then you die, it’s kind of the point. It’s a shooting game, not a running away game. If your loosing a firefight it’s your fault , the other player won and deserves the kill
> >
> >
> > Don’t strawman. I never said it’s a running away game or that it should be one. By that logic I could basically say that any other game that doesn’t discourage it “that” much is a “running away game”.
> >
> > No that isn’t the point. My point is, it doesn’t make sense how they have it currently designed with the mechanics. I feel like I’m more agile with playing games like battlefield than I do with a game like halo that the base player, is a super soldier. That’s my point.
> >
> > Odds are if you’re losing a firefight while getting shot in the back, you will die. Running won’t save you, but having bullets hit you in the back, (let me remind you that bullets are faster than any runner) and slowing you down is ridiculous.
> >
> > Retreats are a real life thing ya know?
> >
> > I’d just be happy if the shield recharge just paused until I stopped running. It that so much to ask for? Not a whole shield timer reset. That’s overkill.
>
>
> stop pretending running away doesn’t do anything
> It does, and oh boy, it gets people annoyed.

Really? I haven’t noticed? like in any game. Seems like it’s only halo players that have this issue. What’s there to pretend about? Pro Players do it all the time. Literally there’s no difference between taking cover to gather yourself or to recuperate, but let me guess, you have a problem with that too?

I just want to say one this. Gameplay back then in the older games was limited to what you could do because of hardware limitations. Now we have allot more options in what we can do. You guys are telling me, when they can plug you into the computer like the matrix, you’re gonna still want to walk at the same speed at all times? If you said yes to that then I guess you guys are also the type that enjoys Minecraft for hours on end.

Gameplay will change as hardware changes. They are parallel with each other. If you wanted the same halo as back in the day then that’s what you guys should ask for. Maybe they should support halo 2 and just keep coming out with DLC’s to add on to the game for you guys that can’t stop complaining about what the company is doing. “I don’t like sprint” “I don’t like armor abilities” “I don’t like the new weapon skins” “I don’t like anything that’s new or remotely innovative”.

The thing is 343 isn’t making the game just for you. They have to sell this game to the new generations as well. Adding new features is a method of doing that. As soon as sprint is removed, I guarantee there would be allot more of an uproar.

> 2533274811492694;6078:
> I just want to say one this. Gameplay back then in the older games was limited to what you could do because of hardware limitations. Now we have allot more options in what we can do. You guys are telling me, when they can plug you into the computer like the matrix, you’re gonna still want to walk at the same speed at all times? If you said yes to that then I guess you guys are also the type that enjoys Minecraft for hours on end.
>
> Gameplay will change as hardware changes. They are parallel with each other. If you wanted the same halo as back in the day then that’s what you guys should ask for. Maybe they should support halo 2 and just keep coming out with DLC’s to add on to the game for you guys that can’t stop complaining about what the company is doing. “I don’t like sprint” “I don’t like armor abilities” “I don’t like the new weapon skins” “I don’t like anything that’s new or remotely innovative”.
>
> The thing is 343 isn’t making the game just for you. They have to sell this game to the new generations as well. Adding new features is a method of doing that. As soon as sprint is removed, I guarantee there would be allot more of an uproar.

I agree completely. I’m sure if it had been possible in 2001 for clamber to have been a thing in Halo: CE it would have had it.

The -Yoink-? What does hardware have to do with gameplay mechanics? You guys seriously don’t believe there were games with clamber around the original xbox era?

Definitely one of the weaker pro-sprint arguments I’ve heard.

The lack of these mechanics back then wasn’t because it would be impossible to implement them. It was because developers either didn’t care about adding them or simply hadn’t thought about doing it.

> If you said yes to that then I guess you guys are also the type that enjoys Minecraft for hours on end.

And what the -Yoink- is that even supposed to mean?

> 2533274819302824;6080:
> The -Yoink-? What does hardware have to do with gameplay mechanics? You guys seriously don’t believe there were games with clamber around the original xbox era?
>
> Definitely one of the weaker pro-sprint arguments I’ve heard.
>
> The lack of these mechanics back then wasn’t because it would be impossible to implement them. It was because developers either didn’t care about adding them or simply hadn’t thought about doing it.

Arguments like his are good way to find out who the young ones are. At least then we can’t really expect them to know too much about the topic at hand.