> 2533274871103886;5991:
> > 2533274795123910;5989:
> > > 2533274871103886;5987:
> > >
> >
> >
> > How does a mechanic allow better graphics?
>
>
> Sorry, I must not have explained well enough. Sprint stretches maps which in turn asks the Xbox to render a lot more especially now that it is 60fps and 1080p. Is isn’t sprint directly but the larger maps because of sprint.
Halo 5 doesn’t run constantly at 1080p, as I’ve understood, it rarely does.
Second, it wouldn’t render more for a non-sprint game vs a sprint-game, because any vertices and textures and whatnot in the graphics department that’s supposedly added to the stretched map in a sprint-game could also be added in a non-sprint game up close to add more details. Provided the developer go for the exact same number of polygons and texture usage. So no, sprint doesn’t allow more polygons or textures.
The Only thing I have to say about Sprint right now, is to remove Spartan charge or make the build up for the charge longer. What I’m saying is instead of making the charge right away make it so the person has to sprint for a little while before charging.
> 2535457498771449;6024:
> I’m somewhat a new player to the franchise and started playing during the end of Reach and toward the start of Halo 4, Ive played all the games since. except the MCC until recently. Halo: Reach was one of my favorite halo games because it was my first but there is no denying that games since then aren’t true halo games. Even though it takes a while to find matches in MCC nowadays, when I did I realized how influential not having sprint was. In Halo 2 & 3 It became less about getting the most kills in the shortest amount time, and rather, having map control, holding power positions, and thinking about your next move, because you had the time to do so. I was hooked on H2A and spent hours playing the first day I got it an having a lot of fun I tried to find skill jumps, timed when the sniper rifle spawns, and admired how simplistic yet complex the game was. Yet I still had fun with halo 4 and 5 they were far from the best in the franchise. If playing only 10 to 20 hours of the old halo games made me realize how much sprint effected a players experience and how it overall meddles with the structure of a halo game I don’t understand why people still want it. Sadly, and I think its the truth correct me if im wrong, but sprint, loadouts, and the fast and hectic pace of halo now was implemented to attract a different audience. Which is very disappointing to see from a once great franchise that I was too young to experience the golden years of. Jeez this is a huge paragraph.
>
> But that’s just my opinion.
> drops battle rifle
H5 is still Halo and so was Reach despite what a handful of people on the internet would want you to believe. You still have to fight over power weapons and map control is a major part of Halo still. There was a website called Halo2sucks.com that was made just after the game’s release and it had a huge following. People -Yoink- about change in every sequel to every game but change needs to happen otherwise they would get stale. In H3 the biggest change to gameplay was the bubble shield and everyone that was really good at H2 was good at 3 because there was no learning curve for them. Reach was bungies last hurrah and it still had the core mechanics but the new AAs and poor map design made things difficult for veterans who promptly blamed CoD. H4 got carried away with the AAs and loadouts by putting weapons and abilities in them that people should’ve been fighting over. H5 is a lot like H2 except we have sprint and thrusters instead of playable elites and dual wielding.
> 2533274795123910;6042:
> > 2533274871103886;5991:
> > > 2533274795123910;5989:
> > > > 2533274871103886;5987:
> > > >
> > >
> > >
> > > How does a mechanic allow better graphics?
> >
> >
> > Sorry, I must not have explained well enough. Sprint stretches maps which in turn asks the Xbox to render a lot more especially now that it is 60fps and 1080p. Is isn’t sprint directly but the larger maps because of sprint.
>
>
> Halo 5 doesn’t run constantly at 1080p, as I’ve understood, it rarely does.
>
> Second, it wouldn’t render more for a non-sprint game vs a sprint-game, because any vertices and textures and whatnot in the graphics department that’s supposedly added to the stretched map in a sprint-game could also be added in a non-sprint game up close to add more details. Provided the developer go for the exact same number of polygons and texture usage. So no, sprint doesn’t allow more polygons or textures.
Ok man I really don’t care about it… You are probably right about the graphics because I don’t know enough about it but I still stand by what I’ve said about sprint though. I prefer halo without it because it made it feel more unique in titles that didn’t have it.
> 2535466914543129;6045:
> > 2535457498771449;6024:
> > *
>
>
> H5 is still Halo and so was Reach despite what a handful of people on the internet would want you to believe. You still have to fight over power weapons and map control is a major part of Halo still. There was a website called Halo2sucks.com that was made just after the game’s release and it had a huge following. People -Yoink- about change in every sequel to every game but change needs to happen otherwise they would get stale. In H3 the biggest change to gameplay was the bubble shield and everyone that was really good at H2 was good at 3 because there was no learning curve for them. Reach was bungies last hurrah and it still had the core mechanics but the new AAs and poor map design made things difficult for veterans who promptly blamed CoD. H4 got carried away with the AAs and loadouts by putting weapons and abilities in them that people should’ve been fighting over. H5 is a lot like H2 except we have sprint and thrusters instead of playable elites and dual wielding.
Don’t we just love it when it’s either implied or directly said that one’s dislike for a game is a direct result of one’s lack of skill compared to previous iteration and the opinion and skill in that game? Completely neglecting any and all things that person has said as to why they dislike it, most of the times not related to skill.
We already talked about it awhile back, but to just repeat myself:
Removing the delay between stopping sprint and firing was a good thing. A major reason why we dislike sprint is exactly because it punishes people just for crossing the map. To add that delay back and further punish people for using sprint just to cross the map would be a step in the exact opposite direction of what we want. Yes it would discourage the use of sprint, but it would also at the same time amplify negative impacts on the game that we feel sprint has.
Adding faster base speed and keeping sprint would just lead to crossing maps too fast, and wouldn’t solve other issues we feel sprint has.
BTB arguments are tiresome. I argued that if you’re constantly “out of reach of your team”, it’s because either you’re not following them adequately, or they are over-extending. I also made the argument that it’s not a good thing to be able to constantly reach your team. You wouldn’t want to kill the people guarding the Oddball carrier only for those people to instantly reach him again right after, would you?
> 2533275027884262;6030:
> We Need more medals is what we need, exterminations, headcase, yoink, and more…please 343i the only one we are truely care about is the extermination
yes!
medals when we swap weapons
Jump up
fire a gun
turn around
crouch
walk backwards
LET’S HAVE THOSE MEDALS!
> 2533274811492694;6039:
> > 2533275035781111;5149:
> > > 2533274811492694;5148:
> > > No, just no.
> > >
> > > I hate how sprint is basically discouraged in this game.
> > > 1. If you sprint while under fire it slows you down to a halt.
> > > 2. If you decide to sprint after your shield has recently been damaged, your regeneration RESETS instead of just pausing to wait till you walk again.
> > > 3. Retreating is basically impossible when in a firefight because while your getting shot in the back. You can’t run even though your spamming the sprint button like a mad man. Mind you this is a spartan super soldier. “hey guys I’m in a fight I can’t win. I’ll just walk away like I’M NOT DYING…”
> >
> >
> > Then you die, it’s kind of the point. It’s a shooting game, not a running away game. If your loosing a firefight it’s your fault , the other player won and deserves the kill
>
>
> Don’t strawman. I never said it’s a running away game or that it should be one. By that logic I could basically say that any other game that doesn’t discourage it “that” much is a “running away game”.
>
> No that isn’t the point. My point is, it doesn’t make sense how they have it currently designed with the mechanics. I feel like I’m more agile with playing games like battlefield than I do with a game like halo that the base player, is a super soldier. That’s my point.
>
> Odds are if you’re losing a firefight while getting shot in the back, you will die. Running won’t save you, but having bullets hit you in the back, (let me remind you that bullets are faster than any runner) and slowing you down is ridiculous.
>
> Retreats are a real life thing ya know?
>
> I’d just be happy if the shield recharge just paused until I stopped running. It that so much to ask for? Not a whole shield timer reset. That’s overkill.
stop pretending running away doesn’t do anything
It does, and oh boy, it gets people annoyed.
> 2533274940193455;6043:
> There’s nothing wrong with having sprint in the game, might as well keep it
You clearly haven’t even read a single argument in this thread then…
> 2533274920703357;6044:
> The Only thing I have to say about Sprint right now, is to remove Spartan charge or make the build up for the charge longer. What I’m saying is instead of making the charge right away make it so the person has to sprint for a little while before charging.
Or reduce how much damage it does. I played BTB and one guy tried to Spartan charge me while his teammate shot at me. I killed his teammate and my shields started recharging. I had full health and about 1/4 of my shields because the guy looped around to Spartan charge me again. I think to myself I’ll just shoot him before he hits me so I’ll still kill him in one shot after the charge if I can’t avoid it. He Spartan charges me when I have full health and close to if not 3/4 of my shields back. He killed me instantly…that’s slightly excessive for an ability you can use around blind corners with a pathetic radar.
> 2533274795123910;6047:
> > 2535466914543129;6045:
> > > 2535457498771449;6024:
> > > *
> >
> >
> > H5 is still Halo and so was Reach despite what a handful of people on the internet would want you to believe. You still have to fight over power weapons and map control is a major part of Halo still. There was a website called Halo2sucks.com that was made just after the game’s release and it had a huge following. People -Yoink- about change in every sequel to every game but change needs to happen otherwise they would get stale. In H3 the biggest change to gameplay was the bubble shield and everyone that was really good at H2 was good at 3 because there was no learning curve for them. Reach was bungies last hurrah and it still had the core mechanics but the new AAs and poor map design made things difficult for veterans who promptly blamed CoD. H4 got carried away with the AAs and loadouts by putting weapons and abilities in them that people should’ve been fighting over. H5 is a lot like H2 except we have sprint and thrusters instead of playable elites and dual wielding.
>
>
> Don’t we just love it when it’s either implied or directly said that one’s dislike for a game is a direct result of one’s lack of skill compared to previous iteration and the opinion and skill in that game? Completely neglecting any and all things that person has said as to why they dislike it, most of the times not related to skill.
Using the argument, halo 5 is still halo due to the formula of map control, and equal starts and power weapon control, is complete BS
THAT FORMULA YOU JUST DESCRIBED IS THE FORMULA OF ARENA SHOOTERS IN GENERAL.
Halo 5 is just another shooter, which can be classified as an arena shooter but simply a generic one.
Using the argument, games evolve. Is also complete BS, halo 5 is not halo evolved, it has dumbed down.
Unreal tournament 4 (the one in open source pre-alpha) is Unreal tournament EVOLVED. New mechanics that adds to the gameplay (dashing, wall running), doesn’t have fundamental problems, and isn’t dumbed down. Want me to explain? Unreal is a crazy fast shooter where movement is everything, players even start risking their own health just to get an advantage (rocket jumping). So what the devs have done is to implement wallrunning, so players can learn MORE and do more with their movment, maps aren’t affected, new maps still play like unreal, THE ENTIRE COMMUNITY IS HAPPY.
So what happens in halo 5, did we ever need sprint. no. So why do we have it?! In unreal, players always thought it would be cool to do a little bit more with their movement.
But in halo 5, this is unnecessary.
> 2533274819302824;6049:
> > 2533274871425050;6048:
> > what about these changes for sprint that luke the notable makes: https://www.youtube.com/watch?v=gxfZOpR32xI
>
>
> We already talked about it awhile back, but to just repeat myself:
>
> Removing the delay between stopping sprint and firing was a good thing. A major reason why we dislike sprint is exactly because it punishes people just for crossing the map. To add that delay back and further punish people for using sprint just to cross the map would be a step in the exact opposite direction of what we want. Yes it would discourage the use of sprint, but it would also at the same time amplify negative impacts on the game that we feel sprint has.
>
> Adding faster base speed and keeping sprint would just lead to crossing maps too fast, and wouldn’t solve other issues we feel sprint has.
>
> BTB arguments are tiresome. I argued that if you’re constantly “out of reach of your team”, it’s because either you’re not following them adequately, or they are over-extending. I also made the argument that it’s not a good thing to be able to constantly reach your team. You wouldn’t want to kill the people guarding the Oddball carrier only for those people to instantly reach him again right after, would you?
How does sprint punish players? Because you have your gun lowered while you do it? The secret is moderation: use it when you have to. A good player can use sprint to out-play his opponent on the map. If you’re close to a firefight, obviously you deserve to be punished for sprinting in with your gun lowered. It’s a risk-reward type of change that does some good to Halo 5’s gameplay and map design.
“But not all risk-reward mechanics are good!”
In that case sprint is a good risk-reward mechanic.
“But not all change is good!”
In that case (again) sprint is a decent change to the formula.
“Change is just a buzzword!”
Buzzword is a buzzword in an attempt to silence legit arguments. Not all, mind you, but some. Don’t use it.
Sorry, I just wanna clear those rebuttals before you respond.
“But those rebuttals you cleared are still fair arguments!”
I agree. The point is, if you just say “not all change is good” and leave it at that without explaining why in the context of Halo 5, it doesn’t prove your side of the coin.
> 2535466914543129;6045:
> > 2535457498771449;6024:
> > I’m somewhat a new player to the franchise and started playing during the end of Reach and toward the start of Halo 4, Ive played all the games since. except the MCC until recently. Halo: Reach was one of my favorite halo games because it was my first but there is no denying that games since then aren’t true halo games. Even though it takes a while to find matches in MCC nowadays, when I did I realized how influential not having sprint was. In Halo 2 & 3 It became less about getting the most kills in the shortest amount time, and rather, having map control, holding power positions, and thinking about your next move, because you had the time to do so. I was hooked on H2A and spent hours playing the first day I got it an having a lot of fun I tried to find skill jumps, timed when the sniper rifle spawns, and admired how simplistic yet complex the game was. Yet I still had fun with halo 4 and 5 they were far from the best in the franchise. If playing only 10 to 20 hours of the old halo games made me realize how much sprint effected a players experience and how it overall meddles with the structure of a halo game I don’t understand why people still want it. Sadly, and I think its the truth correct me if im wrong, but sprint, loadouts, and the fast and hectic pace of halo now was implemented to attract a different audience. Which is very disappointing to see from a once great franchise that I was too young to experience the golden years of. Jeez this is a huge paragraph.
> >
> > But that’s just my opinion.
> > drops battle rifle
>
>
> H5 is still Halo and so was Reach despite what a handful of people on the internet would want you to believe. You still have to fight over power weapons and map control is a major part of Halo still. There was a website called Halo2sucks.com that was made just after the game’s release and it had a huge following. People -Yoink- about change in every sequel to every game but change needs to happen otherwise they would get stale.
>
> In H3 the biggest change to gameplay was the bubble shield and everyone that was really good at H2 was good at 3 because there was no learning curve for them.
>
> Reach was bungies last hurrah and it still had the core mechanics but the new AAs and poor map design made things difficult for veterans who promptly blamed CoD. H4 got carried away with the AAs and loadouts by putting weapons and abilities in them that people should’ve been fighting over. H5 is a lot like H2 except we have sprint and thrusters instead of playable elites and dual wielding.
Halo 2 was critically acclaimed and was very well received, those people were in a visible minority.
Games would not get stale, at least in Halo’s case. We get a new mainline game every 3 years, not like COD where it’s every year.
Wrong. The BR functioned differently in both.
H5 is nothing like H2, I’m trying to understand were people are drawing the connection. H2 was a leader in Esports, H5 is not. H2 had a utility weapon, H5 does not. There are many, many more differences,
> “Change is just a buzzword!”
> Buzzword is a buzzword in an attempt to silence legit arguments. Not all, mind you, but some. Don’t use it.
You must think you’re clever, inaccurately parroting a statement I made in a different thread, then excluding the part where I justify my position with logic.
Change isn’t a buzzword. It has an actual solid definition, its not emotionally charged, it’s neutral.
Evolve is vague, ill-defined, and is only used with the intention of making anyone who disagrees with it look primitive. Nor does saying “games need to evolve” then leaving the thread actually consitute a “legit argument”. Why do games need to evolve? What does it even mean for a game to evolve? Are you saying games need to refine and improve upon themselves? Then obviously I disagree that what you’re proposing does that, and obviously you can say the same thing without using charged language. Are you saying games need to add whatever things you personally consider to be good? That’s not logical and you obviously can’t form a universal, objective statement around that.
Edit:
Yes, I realize there are anti-sprint buzzwords too. For the love of god don’t even go there.
> 2533274970658419;6058:
> > 2535466914543129;6045:
> > > 2535457498771449;6024:
> > > I’m somewhat a new player to the franchise and started playing during the end of Reach and toward the start of Halo 4, Ive played all the games since. except the MCC until recently. Halo: Reach was one of my favorite halo games because it was my first but there is no denying that games since then aren’t true halo games. Even though it takes a while to find matches in MCC nowadays, when I did I realized how influential not having sprint was. In Halo 2 & 3 It became less about getting the most kills in the shortest amount time, and rather, having map control, holding power positions, and thinking about your next move, because you had the time to do so. I was hooked on H2A and spent hours playing the first day I got it an having a lot of fun I tried to find skill jumps, timed when the sniper rifle spawns, and admired how simplistic yet complex the game was. Yet I still had fun with halo 4 and 5 they were far from the best in the franchise. If playing only 10 to 20 hours of the old halo games made me realize how much sprint effected a players experience and how it overall meddles with the structure of a halo game I don’t understand why people still want it. Sadly, and I think its the truth correct me if im wrong, but sprint, loadouts, and the fast and hectic pace of halo now was implemented to attract a different audience. Which is very disappointing to see from a once great franchise that I was too young to experience the golden years of. Jeez this is a huge paragraph.
> > >
> > > But that’s just my opinion.
> > > drops battle rifle
> >
> >
> > H5 is still Halo and so was Reach despite what a handful of people on the internet would want you to believe. You still have to fight over power weapons and map control is a major part of Halo still. There was a website called Halo2sucks.com that was made just after the game’s release and it had a huge following. People -Yoink- about change in every sequel to every game but change needs to happen otherwise they would get stale.
> >
> > In H3 the biggest change to gameplay was the bubble shield and everyone that was really good at H2 was good at 3 because there was no learning curve for them.
> >
> > Reach was bungies last hurrah and it still had the core mechanics but the new AAs and poor map design made things difficult for veterans who promptly blamed CoD. H4 got carried away with the AAs and loadouts by putting weapons and abilities in them that people should’ve been fighting over. H5 is a lot like H2 except we have sprint and thrusters instead of playable elites and dual wielding.
>
>
> Halo 2 was critically acclaimed and was very well received, those people were in a visible minority.
>
> Games would not get stale, at least in Halo’s case. We get a new mainline game every 3 years, not like COD where it’s every year.
>
> Wrong. The BR functioned differently in both.
>
> H5 is nothing like H2, I’m trying to understand were people are drawing the connection. H2 was a leader in Esports, H5 is not. H2 had a utility weapon, H5 does not. There are many, many more differences,
I think people see the weapons on maps and equal starts as making it play like Halo 2 again. Though by that logic that would mean sprint, thruster, slide, ADS and clamber make it play like CoD, but they never seem to mention those things. Perhaps being like Halo 2 in some ways doesn’t necessarily mean it plays like Halo 2. Who would’ve thought?
> 2535456165221911;5976:
> > 2533274801973487;5975:
> > > 2533274965562853;5974:
> > > Funny how people still debate over this lol
> >
> >
> > yeah I agree, it’s baffling to see people still defending sprint right?
>
>
> Yes
Dude, sprint is good for halo, shadap. Kelly runs at 60mph no sweat #readthefallofthereach