The sprint discussion thread

> 2533274800772611;577:
> > 2533274807537946;569:
> > Everyone starts with the same guns, everyone starts with the same abilities, and they’re asked to use them to control the map and the weapons that spawn on it. That hasn’t changed. Stop acting like doomsayers proclaiming that Halo is dead with addition of one little mechanic.
>
>
> […] You didn’t give a definition of halo, you gave a definition of an Arena shooter. […]

No he didn’t. Uneven starts does not go against the core principles of Arena shooters. I’ve seen plenty of them where different player models had different hitboxes, which is pretty much the definition of uneven, since you cannot even swap hitboxes mid-match like you do with, say, loadout-weapons. On the other hand, I have yet to see a single Arena shooter that disables your ability to shoot. Most of them don’t even feature reloading. (Although I guess Unreal Tournament included vehicles where the driver couldn’t fire…)

I agree that Halo didn’t fit a clear-cut definition of any genre, including Arena shooters, but now it does even less so…

Has anyone tested flag movement with Halo 2’s Midship vs Halo 5’s Truth?

I’d be interested to see the times between the two with taking into account Halo 5’s ability to sprint/flag grab/boost/throw vs. the traditional jump/toss.

> 2533274801176260;581:
> > 2533274800772611;577:
> > > 2533274807537946;569:
> > > Everyone starts with the same guns, everyone starts with the same abilities, and they’re asked to use them to control the map and the weapons that spawn on it. That hasn’t changed. Stop acting like doomsayers proclaiming that Halo is dead with addition of one little mechanic.
> >
> >
> > […] You didn’t give a definition of halo, you gave a definition of an Arena shooter. […]
>
>
> No he didn’t. Uneven starts does not go against the core principles of Arena shooters. I’ve seen plenty of them where different player models had different hitboxes, which is pretty much the definition of uneven, since you cannot even swap hitboxes mid-match like you do with, say, loadout-weapons. On the other hand, I have yet to see a single Arena shooter that disables your ability to shoot. Most of them don’t even feature reloading. (Although I guess Unreal Tournament included vehicles where the driver couldn’t fire…)
>
> I agree that Halo didn’t fit a clear-cut definition of any genre, including Arena shooters, but now it does even less so…

UT included vehicles? I’ve been playing the game since early 2000s, when did they add vehicles?

Sprint helped modernize Halo 5 without breaking it. It’s good where it is. We are in far too deep to remove sprint.

> UT included vehicles? I’ve been playing the game since early 2000s, when did they add vehicles?

UT2004, UT3

> 2535438238115430;575:
> > 2533274807537946;569:
> > People are so heavily blinded by their nostalgia for the old games and their anger at modern game mechanics making their way into Halo that they refuse to see that they’re doing the exact same things that they’ve been doing in the previous Halos, albeit with an expanded set of abilities.
> > Everyone starts with the same guns, everyone starts with the same abilities, and they’re asked to use them to control the map and the weapons that spawn on it. That hasn’t changed. Stop acting like doomsayers proclaiming that Halo is dead with addition of one little mechanic.
>
>
> No, im not doing the same things.
>
> In the trilogy I could traverse the map while engaging in combat. Now, I can’t.
>
> “Stop shooting. Look directly at where I want to go. Begin sprinting. Jump. Keeping looking directly where im going. No shooting allowed. Thrust. Look directly where im going. Don’t even think about engaging in combat. Mantle. Ok, now I can engage in combat. Shoot. Turn. Look directly at where I want to go. Sprint…”
>
> Sooooooooo fun
>
> In past Halo games I could be moving sideways towards my destination while shooting someone in front of me. Then I could jump backwards onto a ledge, while shooting someone. Then jump sideways onto something WHILE SHOOTING SOMEONE AND NOT LOOKING DIRECTLY WHERE IM GOING.
>
> ^THAT is Halo.

News flash. YOU CAN STILL DO THAT.

> 2533274908645401;574:
> Sprint does not make or break Halo. In reality it just speeds up gameplay and fans can’t take the idea of having minor changes. Halo was always praised for the fast paced style, but other games are becoming fast paced now. I saw people using Overwatch as an example because it lacks sprint, but really Overwatch is already insanely fast paced so the addition of sprint to all characters would make objectives harder since both team would be able to get back into the fight quicker.

Well you acknowledge Overwatch has fast gameplay without sprint, how does it do that? Why couldn’t Halo go another route other than sprint?

Also, let’s toy with the thought that Overwatch 2 did indeed implement sprint.
Don’t you think they’d make sure to change other things that has to do with the pacing of the gameplay in order to slow it down to a “managable” level. I mean, if Overwatch 1 implemented Sprint and players suddenly got back quicker, a solution would be to lower base movement speed and have sprint speed be the old base movement speed, thus no one would move that much faster. Another option would be to increase the distances players have to travel in order to not get anywhere faster in terms of time, only speed.

Okay, find me some fans who can’t take the idea of having minor changes. I’ve seen less than five in my some 10 years or so, who want carbon copies of older games.
Understand, it’s not that I or anyone else who agree with me, can’t handle or do not want change, it’s just that we do not agree with the current changes implemented, we do not agree with the current direction Halo is taking in terms of gameplay.

> 2533274908645401;574:
> In Halo it ups the pace without changing the core mechanics as much. In fact, not sprinting is probably better for you since you have control of your weapon while the person sprinting has a buffer time before they are able to shoot after sprinting. People will continuously complain about Sprint because they are looking to blame something for the game not living up to their perfect standards.

So why implement sprint in the first place if it’s a detriment to players?
Perhaps Sprint is an aspect of the game they dislike? Because of the effects, how it functions, what it does to the gameplay?
I mean, you could say the same thing for Loadouts, Killcams, Perks, Bloom, Dual Wielding as well.
Excuse us for actually having standards and knowing some of the stuff we want.

> 2533274908645401;574:
> In reality 3’s multiplayer was so amazing in my opinion that it has had a lasting effect. They aren’t just going to clone Halo 3’s and when you had a near perfect feeling game and play anything with changes it is awkward at first. The changes don’t make it worse but people want to latch on to anything that may be different and blame it. It is weird having changes on a game series that you may have considered perfect at a time.

Ehe, no.

Halo 3 had plenty of flaws, just like Halo 2, Halo CE, Reach and ODST.
Changes aren’t always needed, necessary or even good. Some changes are good, others are bad.
It’s weird having a game series that deviate so much with each iteration that it could be classified as different IPs every time.
Mario Kart -> Formula 1 -> Carmageddon

> 2535438238115430;575:
> > 2533274807537946;569:
> > People are so heavily blinded by their nostalgia for the old games and their anger at modern game mechanics making their way into Halo that they refuse to see that they’re doing the exact same things that they’ve been doing in the previous Halos, albeit with an expanded set of abilities.
> > Everyone starts with the same guns, everyone starts with the same abilities, and they’re asked to use them to control the map and the weapons that spawn on it. That hasn’t changed. Stop acting like doomsayers proclaiming that Halo is dead with addition of one little mechanic.
>
>
> No, im not doing the same things.
>
> In the trilogy I could traverse the map while engaging in combat. Now, I can’t.
>
> “Stop shooting. Look directly at where I want to go. Begin sprinting. Jump. Keeping looking directly where im going. No shooting allowed. Thrust. Look directly where im going. Don’t even think about engaging in combat. Mantle. Ok, now I can engage in combat. Shoot. Turn. Look directly at where I want to go. Sprint…”
>
> Sooooooooo fun
>
> In past Halo games I could be moving sideways towards my destination while shooting someone in front of me. Then I could jump backwards onto a ledge, while shooting someone. Then jump sideways onto something WHILE SHOOTING SOMEONE AND NOT LOOKING DIRECTLY WHERE IM GOING.
>
> ^THAT is Halo.

Don’t kid yourself. You make it sound like every time you saw another player in previous Halos it turned into some elegant coordinated ballet of crouch-jumping with a litany of platforming when in reality most fights were just strafing from left to right trying to dodge your enemy’s BR or Magnum shots.

> 2533274909688658;584:
> Sprint helped modernize Halo 5 without breaking it. It’s good where it is. We are in far too deep to remove sprint.

We’ve had sprint since Reach, didn’t sprint “modernize” the previous games?

Bloom
Loadouts
Perks
Global Ordnance
Personal Ordnance
Dual Wielding
Kill cams
Flinch

Would like a word with you.

> 2533274817677471;582:
> Has anyone tested flag movement with Halo 2’s Midship vs Halo 5’s Truth?
>
> I’d be interested to see the times between the two with taking into account Halo 5’s ability to sprint/flag grab/boost/throw vs. the traditional jump/toss.

You are welcome : ). Did the analysis earlier this year.

> 2533274856792412;586:
> > 2535438238115430;575:
> > In past Halo games I could be moving sideways towards my destination while shooting someone in front of me. Then I could jump backwards onto a ledge, while shooting someone. Then jump sideways onto something WHILE SHOOTING SOMEONE AND NOT LOOKING DIRECTLY WHERE IM GOING.
>
>
> News flash. YOU CAN STILL DO THAT.

No, you can’t in H5G because jumps have been tailored for clamber, which requires you to face towards the thing you’re jumping onto. Also, you cannot shoot while clambering. (Would also be kinda pointless to shoot while facing the wall.)

> 2533274795123910;589:
> > 2533274909688658;584:
> > Sprint helped modernize Halo 5 without breaking it. It’s good where it is. We are in far too deep to remove sprint.
>
>
> We’ve had sprint since Reach, didn’t sprint “modernize” the previous games?
>
> Bloom
> Loadouts
> Perks
> Global Ordnance
> Personal Ordnance
> Dual Wielding
> Kill cams
> Flinch
>
> Would like a word with you.

The hell does any of that have to do with my post?

> 2533274909688658;584:
> Sprint helped modernize Halo 5 without breaking it. It’s good where it is. We are in far too deep to remove sprint.

We’re never in too deep to remove unnecessary, damaging mechanics.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

THE POWER OF CHRIST REPELS YOU, DEMON!

> 2533274819567236;593:
> > 2533274909688658;584:
> > Sprint helped modernize Halo 5 without breaking it. It’s good where it is. We are in far too deep to remove sprint.
>
>
> We’re never in too deep to remove unnecessary, damaging mechanics.

Agreed. Good thing we’ll be keeping sprint then.

> 2533274909688658;595:
> > 2533274819567236;593:
> > > 2533274909688658;584:
> > > Sprint helped modernize Halo 5 without breaking it. It’s good where it is. We are in far too deep to remove sprint.
> >
> >
> > We’re never in too deep to remove unnecessary, damaging mechanics.
>
>
> Agreed. Good thing we’ll be keeping sprint then.

That doesn’t make any sense, but ok.

> 2533274909688658;592:
> > 2533274795123910;589:
> > > 2533274909688658;584:
> > > Sprint helped modernize Halo 5 without breaking it. It’s good where it is. We are in far too deep to remove sprint.
> >
> >
> > We’ve had sprint since Reach, didn’t sprint “modernize” the previous games?
> >
> > Bloom
> > Loadouts
> > Perks
> > Global Ordnance
> > Personal Ordnance
> > Dual Wielding
> > Kill cams
> > Flinch
> >
> > Would like a word with you.
>
>
> The hell does any of that have to do with my post?

“Modernizing” features and mechanics that were said to be in and not go anywhere because of their “modern” status.
“Too deep in to remove any of them”.

Also, as I asked, didn’t sprint “modernize” the previous games, Reach and Halo 4?

> 2533274819567236;596:
> > 2533274909688658;595:
> > > 2533274819567236;593:
> > > > 2533274909688658;584:
> > > > Sprint helped modernize Halo 5 without breaking it. It’s good where it is. We are in far too deep to remove sprint.
> > >
> > >
> > > We’re never in too deep to remove unnecessary, damaging mechanics.
> >
> >
> > Agreed. Good thing we’ll be keeping sprint then.
>
>
> That doesn’t make any sense, but ok.

Sprint isn’t unnecessary or damaging. Does this make sense to you?

> 2533274795123910;597:
> > 2533274909688658;592:
> > > 2533274795123910;589:
> > > > 2533274909688658;584:
> > > > Sprint helped modernize Halo 5 without breaking it. It’s good where it is. We are in far too deep to remove sprint.
> > >
> > >
> > > We’ve had sprint since Reach, didn’t sprint “modernize” the previous games?
> > >
> > > Bloom
> > > Loadouts
> > > Perks
> > > Global Ordnance
> > > Personal Ordnance
> > > Dual Wielding
> > > Kill cams
> > > Flinch
> > >
> > > Would like a word with you.
> >
> >
> > The hell does any of that have to do with my post?
>
>
> “Modernizing” features and mechanics that were said to be in and not go anywhere because of their “modern” status.
> “Too deep in to remove any of them”.
>
> Also, as I asked, didn’t sprint “modernize” the previous games, Reach and Halo 4?

Yes, it did. You still haven’t offered any insight, you just keep quoting what I said, and then using my quotes to quote my quote.

> 2533274856792412;586:
> > 2535438238115430;575:
> > > 2533274807537946;569:
> > > People are so heavily blinded by their nostalgia for the old games and their anger at modern game mechanics making their way into Halo that they refuse to see that they’re doing the exact same things that they’ve been doing in the previous Halos, albeit with an expanded set of abilities.
> > > Everyone starts with the same guns, everyone starts with the same abilities, and they’re asked to use them to control the map and the weapons that spawn on it. That hasn’t changed. Stop acting like doomsayers proclaiming that Halo is dead with addition of one little mechanic.
> >
> >
> > No, im not doing the same things.
> >
> > In the trilogy I could traverse the map while engaging in combat. Now, I can’t.
> >
> > “Stop shooting. Look directly at where I want to go. Begin sprinting. Jump. Keeping looking directly where im going. No shooting allowed. Thrust. Look directly where im going. Don’t even think about engaging in combat. Mantle. Ok, now I can engage in combat. Shoot. Turn. Look directly at where I want to go. Sprint…”
> >
> > Sooooooooo fun
> >
> > In past Halo games I could be moving sideways towards my destination while shooting someone in front of me. Then I could jump backwards onto a ledge, while shooting someone. Then jump sideways onto something WHILE SHOOTING SOMEONE AND NOT LOOKING DIRECTLY WHERE IM GOING.
> >
> > ^THAT is Halo.
>
>
> News flash. YOU CAN STILL DO THAT.

No you cant…

Jumps require clamber. Crossing open space (made because of sprint) requires sprint. Both of those things require you to be facing forward, and both of those things take control away from you and make it actually impossible to fight back.