> 2533274908645401;574:
> Sprint does not make or break Halo. In reality it just speeds up gameplay and fans can’t take the idea of having minor changes. Halo was always praised for the fast paced style, but other games are becoming fast paced now. I saw people using Overwatch as an example because it lacks sprint, but really Overwatch is already insanely fast paced so the addition of sprint to all characters would make objectives harder since both team would be able to get back into the fight quicker.
Well you acknowledge Overwatch has fast gameplay without sprint, how does it do that? Why couldn’t Halo go another route other than sprint?
Also, let’s toy with the thought that Overwatch 2 did indeed implement sprint.
Don’t you think they’d make sure to change other things that has to do with the pacing of the gameplay in order to slow it down to a “managable” level. I mean, if Overwatch 1 implemented Sprint and players suddenly got back quicker, a solution would be to lower base movement speed and have sprint speed be the old base movement speed, thus no one would move that much faster. Another option would be to increase the distances players have to travel in order to not get anywhere faster in terms of time, only speed.
Okay, find me some fans who can’t take the idea of having minor changes. I’ve seen less than five in my some 10 years or so, who want carbon copies of older games.
Understand, it’s not that I or anyone else who agree with me, can’t handle or do not want change, it’s just that we do not agree with the current changes implemented, we do not agree with the current direction Halo is taking in terms of gameplay.
> 2533274908645401;574:
> In Halo it ups the pace without changing the core mechanics as much. In fact, not sprinting is probably better for you since you have control of your weapon while the person sprinting has a buffer time before they are able to shoot after sprinting. People will continuously complain about Sprint because they are looking to blame something for the game not living up to their perfect standards.
So why implement sprint in the first place if it’s a detriment to players?
Perhaps Sprint is an aspect of the game they dislike? Because of the effects, how it functions, what it does to the gameplay?
I mean, you could say the same thing for Loadouts, Killcams, Perks, Bloom, Dual Wielding as well.
Excuse us for actually having standards and knowing some of the stuff we want.
> 2533274908645401;574:
> In reality 3’s multiplayer was so amazing in my opinion that it has had a lasting effect. They aren’t just going to clone Halo 3’s and when you had a near perfect feeling game and play anything with changes it is awkward at first. The changes don’t make it worse but people want to latch on to anything that may be different and blame it. It is weird having changes on a game series that you may have considered perfect at a time.
Ehe, no.
Halo 3 had plenty of flaws, just like Halo 2, Halo CE, Reach and ODST.
Changes aren’t always needed, necessary or even good. Some changes are good, others are bad.
It’s weird having a game series that deviate so much with each iteration that it could be classified as different IPs every time.
Mario Kart -> Formula 1 -> Carmageddon