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> > > > > > > I can see both sides of this coin and I believe your seeing this shift because since Halo first came out you’ve seen this explosion of FPS games which I feel has completely diluted the genera (Call of Duty…cough…cough…cough). As much as you would not want to admit that this resulted in said mechanics introduced, your wrong. Pretty much every game in some way shape or form is adapting another’s concept or trying to one up each other to compete. As much as Halo has stayed true to itself (and it has done a much better job compared to other franchises) your going to see these trends continue. With every shooter going to this “Freedom of Movement” shift where were everything is about wall running, Zero G or some sort of up tempo Combat, Halo in the current market must adapt. That’s why we saw thrusters added to Halo 5 (Reach did have em but they were USELESS). This is where the FPS trends are going, but until I see 343I add something like “wall-running” into the mix, that’s when ill take up issue with the direction of the game.
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> > > > > > First off, Reach didn’t introduce thrusters. It introduced Evade and H4 changed it to thrusters so it could be used mid-air and prevent the user from being almost impossible to headshot.
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> > > > > > Secondly, why do you accept the change in direction and focus on movement options (even at the expense of weapons usage) but draw the line at wall-running? What makes wall-running and worse than something like thrusters or Sprint?
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> > > > “Completely outside the realm of the game”? What does that mean?
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> > > > What impacts would wall-running have on gameplay that Sprint doesn’t already do?
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> Man cannons, vehicles were built into the game on its onset. The game also had teleporters to instantly get you to one area to the map in an instant. Vehicle combat is also another element which was also built into Halo right from the beginning. But where are you primarily engaging from? Boots on the Ground with your primary weapon. Do I need to spell it out for you?? The level design to accommodate wall running would be far more impactful vs sprint, it would be common sense to completely design your maps around such a mechanic, as I mentioned. You would have to base all maps around that mechanic, name one Halo map that could be used for wall running in its current state? If you want to argue common sense, then you clearly lack it.
Man cannons weren’t introduced until H3, I don’t believe. Regardless, you somewhat reinforced my point with your “boots on the ground with your primary weapon” remark. With Sprint, half of that is limited while the other is outright disabled.
You mentioned that wall-running would require changes to map design. I didn’t say that was incorrect, I asked you to detail what perceived changes would need to be made and how they “are more impactful” than the changes that can be attributed to Sprint. You haven’t elaborated, but instead decided to insult me.
