The sprint discussion thread

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> > > Please stop saying that there’s an option to choose whether to sprint or not. Maps are larger to accommodate for sprint thus punishing players not sprinting. Bullet magnetism is increased to accommodate for maps being so large. There can be no unique maps such as Guardian, Shrine or Lockout with sprint and that’s a pretty heavy price to pay for a poor mechanic.
> > >
> > > Sprint is a bad design choice and doesn’t fit in the Arena Shooter Halo.
> >
> >
> > The only thing punishing you for sprinting is your self. The maps are not solely designed for sprint and lockout would play really well with the new abilities and guardian is just a lockout reskin. If you just want H3 with new graphics then you can pick it up next fall along with the scorpio.
>
>
> No. Seriously, sprint does affect map design and punishes those who sprint by lowering their weapons. It’s a trade off to move faster in one direction and not being able to shoot. That said, choosing not to sprint puts you in a disadvantage as well. Lockout really doesn’t play good with sprint, as seen in Halo 4’s reskin of Lockout.
>
> You do have a point that Guardian is basically a reskin of Lockout, so how about other unique maps like Narrows, the Pit(didnt play well in Halo 4), or Warlord? Those maps doesn’t fit Halo 5’s playstyle anymore since there’s sprint

I just so happen to have those map remakes in my file share and next time I’m online we can test your theory.

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> > > > Please stop saying that there’s an option to choose whether to sprint or not. Maps are larger to accommodate for sprint thus punishing players not sprinting. Bullet magnetism is increased to accommodate for maps being so large. There can be no unique maps such as Guardian, Shrine or Lockout with sprint and that’s a pretty heavy price to pay for a poor mechanic.
> > > >
> > > > Sprint is a bad design choice and doesn’t fit in the Arena Shooter Halo.
> > >
> > >
> > > The only thing punishing you for sprinting is your self. The maps are not solely designed for sprint and lockout would play really well with the new abilities and guardian is just a lockout reskin. If you just want H3 with new graphics then you can pick it up next fall along with the scorpio.
> >
> >
> > This entire post is actually wrong.
> >
> > If you think sprint would play fine on Lockout then, at this point in the thread after all this discussion, you’re simply incapable of understanding the basic effects of sprint such as what it does to spawns.
> >
> > You lack knowledge on the subject and are either incapable or unwilling to gain knowledge of it.
>
>
> Heaven forbid spawns be less predictable in order to give people a chance!

Less predictable? No, they would be easier to manipulate. Even if they were “less predictable”, spawning next to a couple enemies isn’t helping someone. You pretty much just further proved my point about how oblivious you are to anything regarding sprint.

Like most other things in this game, spawns that are more random are not good, particularly for the person respawning.

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> > > > > Please stop saying that there’s an option to choose whether to sprint or not. Maps are larger to accommodate for sprint thus punishing players not sprinting. Bullet magnetism is increased to accommodate for maps being so large. There can be no unique maps such as Guardian, Shrine or Lockout with sprint and that’s a pretty heavy price to pay for a poor mechanic.
> > > > >
> > > > > Sprint is a bad design choice and doesn’t fit in the Arena Shooter Halo.
> > > >
> > > >
> > > > The only thing punishing you for sprinting is your self. The maps are not solely designed for sprint and lockout would play really well with the new abilities and guardian is just a lockout reskin. If you just want H3 with new graphics then you can pick it up next fall along with the scorpio.
> > >
> > >
> > > This entire post is actually wrong.
> > >
> > > If you think sprint would play fine on Lockout then, at this point in the thread after all this discussion, you’re simply incapable of understanding the basic effects of sprint such as what it does to spawns.
> > >
> > > You lack knowledge on the subject and are either incapable or unwilling to gain knowledge of it.
> >
> >
> > Heaven forbid spawns be less predictable in order to give people a chance!
>
>
> Less predictable? No, they would be easier to manipulate. Even if they were “less predictable”, spawning next to a couple enemies isn’t helping someone. You pretty much just further proved my point about how oblivious you are to anything regarding sprint.
>
> Like most other things in this game, spawns that are more random are not good, particularly for the person respawning.

A higher bms would do all the same things to map design and spawns that you are an expert on.

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> > > > > > Please stop saying that there’s an option to choose whether to sprint or not. Maps are larger to accommodate for sprint thus punishing players not sprinting. Bullet magnetism is increased to accommodate for maps being so large. There can be no unique maps such as Guardian, Shrine or Lockout with sprint and that’s a pretty heavy price to pay for a poor mechanic.
> > > > > >
> > > > > > Sprint is a bad design choice and doesn’t fit in the Arena Shooter Halo.
> > > > >
> > > > >
> > > > > The only thing punishing you for sprinting is your self. The maps are not solely designed for sprint and lockout would play really well with the new abilities and guardian is just a lockout reskin. If you just want H3 with new graphics then you can pick it up next fall along with the scorpio.
> > > >
> > > >
> > > > This entire post is actually wrong.
> > > >
> > > > If you think sprint would play fine on Lockout then, at this point in the thread after all this discussion, you’re simply incapable of understanding the basic effects of sprint such as what it does to spawns.
> > > >
> > > > You lack knowledge on the subject and are either incapable or unwilling to gain knowledge of it.
> > >
> > >
> > > Heaven forbid spawns be less predictable in order to give people a chance!
> >
> >
> > Less predictable? No, they would be easier to manipulate. Even if they were “less predictable”, spawning next to a couple enemies isn’t helping someone. You pretty much just further proved my point about how oblivious you are to anything regarding sprint.
> >
> > Like most other things in this game, spawns that are more random are not good, particularly for the person respawning.
>
>
> A higher bms would do all the same things to map design and spawns that you are an expert on.

So, either you have been reading the thread and you’re continuing to prove my point with that post (because, surprise, you’re wrong again) or you haven’t been reading the thread (which would explain your lack of knowledge) and are arguing this particular part of the discussion that has already been explained countless times.

In both cases you are the one in control of whether or not that changes.

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> > > > > > > Please stop saying that there’s an option to choose whether to sprint or not. Maps are larger to accommodate for sprint thus punishing players not sprinting. Bullet magnetism is increased to accommodate for maps being so large. There can be no unique maps such as Guardian, Shrine or Lockout with sprint and that’s a pretty heavy price to pay for a poor mechanic.
> > > > > > >
> > > > > > > Sprint is a bad design choice and doesn’t fit in the Arena Shooter Halo.
> > > > > >
> > > > > >
> > > > > > The only thing punishing you for sprinting is your self. The maps are not solely designed for sprint and lockout would play really well with the new abilities and guardian is just a lockout reskin. If you just want H3 with new graphics then you can pick it up next fall along with the scorpio.
> > > > >
> > > > >
> > > > > This entire post is actually wrong.
> > > > >
> > > > > If you think sprint would play fine on Lockout then, at this point in the thread after all this discussion, you’re simply incapable of understanding the basic effects of sprint such as what it does to spawns.
> > > > >
> > > > > You lack knowledge on the subject and are either incapable or unwilling to gain knowledge of it.
> > > >
> > > >
> > > > Heaven forbid spawns be less predictable in order to give people a chance!
> > >
> > >
> > > Less predictable? No, they would be easier to manipulate. Even if they were “less predictable”, spawning next to a couple enemies isn’t helping someone. You pretty much just further proved my point about how oblivious you are to anything regarding sprint.
> > >
> > > Like most other things in this game, spawns that are more random are not good, particularly for the person respawning.
> >
> >
> > A higher bms would do all the same things to map design and spawns that you are an expert on.
>
>
> So, either you have been reading the thread and you’re continuing to prove my point with that post (because, surprise, you’re wrong again) or you haven’t been reading the thread (which would explain your lack of knowledge) and are arguing this particular part of the discussion that has already been explained countless times.
>
> In both cases you are the one in control of whether or not that changes.

You keep claiming that sprint stretches the maps and hurts the spawns because you’re going faster but you say that a higher bms should take sprints place but that would do the same thing that you claim sprint does yet I’m somehow wrong?

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> > > > > > > > Please stop saying that there’s an option to choose whether to sprint or not. Maps are larger to accommodate for sprint thus punishing players not sprinting. Bullet magnetism is increased to accommodate for maps being so large. There can be no unique maps such as Guardian, Shrine or Lockout with sprint and that’s a pretty heavy price to pay for a poor mechanic.
> > > > > > > >
> > > > > > > > Sprint is a bad design choice and doesn’t fit in the Arena Shooter Halo.
> > > > > > >
> > > > > > >
> > > > > > > The only thing punishing you for sprinting is your self. The maps are not solely designed for sprint and lockout would play really well with the new abilities and guardian is just a lockout reskin. If you just want H3 with new graphics then you can pick it up next fall along with the scorpio.
> > > > > >
> > > > > >
> > > > > > This entire post is actually wrong.
> > > > > >
> > > > > > If you think sprint would play fine on Lockout then, at this point in the thread after all this discussion, you’re simply incapable of understanding the basic effects of sprint such as what it does to spawns.
> > > > > >
> > > > > > You lack knowledge on the subject and are either incapable or unwilling to gain knowledge of it.
> > > > >
> > > > >
> > > > > Heaven forbid spawns be less predictable in order to give people a chance!
> > > >
> > > >
> > > > Less predictable? No, they would be easier to manipulate. Even if they were “less predictable”, spawning next to a couple enemies isn’t helping someone. You pretty much just further proved my point about how oblivious you are to anything regarding sprint.
> > > >
> > > > Like most other things in this game, spawns that are more random are not good, particularly for the person respawning.
> > >
> > >
> > > A higher bms would do all the same things to map design and spawns that you are an expert on.
> >
> >
> > So, either you have been reading the thread and you’re continuing to prove my point with that post (because, surprise, you’re wrong again) or you haven’t been reading the thread (which would explain your lack of knowledge) and are arguing this particular part of the discussion that has already been explained countless times.
> >
> > In both cases you are the one in control of whether or not that changes.
>
>
> You keep claiming that sprint stretches the maps and hurts the spawns because you’re going faster but you say that a higher bms should take sprints place but that would do the same thing that you claim sprint does yet I’m somehow wrong?

Yes. Have you not been reading this thread at all? This has been explained multiple times. So, do you read any of this or do you just decide to post but not read? Honest question, so I - and others - know how to respond to you in the future.

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> > > > > > In a couple of years, after the successes of Doom, Overwatch, new Quake, CS:GO, TF2, and whatever other popular FPS that launches without sprint it will be the opposite. Most games will not have sprint. There is no such thing as a “modern” mechanic. Sprint is not a “modern” game mechanic. There is a flow where certain things are popular, don’t get me wrong, but these things are not required for a game to be successful. There will be a future where Halo does not have Sprint anymore. This is mostly because 343i don’t set trends, they follow them, and clearly the only reason Sprint is in the game is because CoD had it and CoD is popular. (Josh Holmes basically strait up said as much)
> > > > > >
> > > > > > Adapting a mechanic after a decade of boring, cookie-cutter, FPS games does not make your game stand out. In fact, it does the opposite, and this is what has happened to Halo since 343i’s take over. Halo is as generic as it gets now a days. When you look at what Halo 5 did when compared to other FPS games in the last five years it is all the same. Thrusters are nothing new. Sliding is nothing new. Sprinting is nothing new. In fact, the only new and interesting mechanic added with Halo 5 is Ground Pound, and I think that it is clearly the most interesting and that it best fits in with the sandbox without ruining other aspects.
> > > > > >
> > > > > > When people blame Sprint for Halo’s demise it is overeating a little. Sprint is not why Halo has gone down the gutter. The real reason is that 343i and Microsoft have no idea what made Halo special, and have turned it into the most generic FPS possible in order to grab for money. Halo doesn’t stand out anymore. It doesn’t do anything new or different to attract an audience. Sprint isn’t the sole reason, but it is a part of it, maybe the biggest part.
> > > > > >
> > > > > > The gameplay differences added in because of Sprint fundamentally change the way that the games are played. If you like this or not has nothing to do with it, it just does. It’s a fact. So the argument isn’t whether Sprint changes Halo or not, it’s whether you like Halo becoming extremely generic or not. We are only a tiny part of the community here. Our polls mean nothing. The true indicator that people don’t like the way that Halo is going is based on sales, and Halo 5 is the worst selling mainline Halo game ever, so I think that says a decent amount about how people feel about the game.
> > > > >
> > > > >
> > > > > Can I like this comment a couple of times? What has actually happened for me is that CoD plays better now because sprint and fast kill times go hand in hand. Halos longer TTK and shield systems just doesn’t work with sprint.
> > > > >
> > > > > First they made the maps bigger and they have zones where nobody is supposed to have a firefight. Then if I have to pursue someone with sprint I can only move in one direction without the ability to shoot or have anything offensive except shoulder charge and for that I must be very close. Then if a get shot or win a firefight after being shot, I must wait for my shields to recharge before sprinting thus I’m moving at a very slow pace compared to what the map was made for.
> > > > >
> > > > > For me Halo 5 plays very slow, the only thing that is faster is the TTK and the op automatics that need no aiming :smiley:
> > > >
> > > >
> > > > Sprint just doesn’t work in Halo. Simple as that. The elements that make Halo, Halo, just don’t work. The golden triangle? Completely destroyed. Unique and asymmetrical map design? NOPE! Balanced vehicle integration? Doesn’t exist. All of that can be attributed to the addition of Sprint.
> > >
> > >
> > > Do you actually believe what you just said? The golden triangle is destroyed? Um, not its not. You literally don’t have to sprint and will do fine. There’s no unique and asymmetrical map design? Actually there is. Use Plaza and Eden for examples. The vehicles aren’t balanced? Nothing is too weak and nothing is OP. That’s pretty much how you balance vehicles. Even if they weren’t balanced, you’d blame sprint?! Smh…
> >
> >
> > While you are Sprinting you are quite literally only able to do one of the three parts of the Golden Triangle. Melee, and Spartan Charge seems to be universally hated. Both Guns and Grenades are removed from your abilities, destroying the Golden Triangle. If you choose not to Sprint, like you say, it’s going to be impossible to get to any of the power weapons before your opponent, and put you at a severe disadvantage. All of the maps in Halo 5 are the same size, with little to no variation in how it feels. Sure that’s my opinion, and not a fact, but when you compare Lockout, Zanzibar, and Beaver Creek to Plaza, Overgrowth, and the Rig there is no comparison in the variation in gameplay that the maps offer. There is literally not a single vehicle on any 343i made Arena map. They are completely removed from the sandbox for what 343i envisioned.
> >
> > Maps are the way because of Sprint, and vehicle use is limited because of the presence of Sprint. So yes, I’d say that Sprint is responsible.
>
>
> Yah, but you don’t have to sprint (have you seen UH’s video? He literally doesn’t sprint the entire time to prove a point). It’s not impossible to get power weapons without sprinting and frankly, it isn’t even hard. I agree that a lot of the maps are around the same size, but that’s not sprints fault. The reason there’s no vehicles on the arena maps is because halo 5 was designed to be competitive, and vehicles don’t make gameplay that competive. Maps are bigger because of sprint, but designed around the Spartan abilities.

Like how Luke compared 2 arena and a big/objective map to 3 straight arena maps. To add to Arc Trooper’s point, halo 2 wasn’t intended to be competitive and had a very broken system. It was almost an accident that it got so competitive. Halo 5 was made to be an arena shooter and vehicles break the arena gametypes, unless you’re playing big team. And they did even in Btb Halo:CE That’s why bungie brought in boarding, lock on rockets in halo 2. Because vehicles still broke the holy golden triangle.
In terms of sprinting and gunning. If that was the case they guns would have to be super inaccurate while sprinting to compensate for it, and that so uld breakthrough golden triangle. And then you’d complain that it’d unfair. So there’s really no winning with the an it-sprint crowd. If something happens in halo that isn’t exactly like or from Halo 2, they complain.
The answer is simple: either stop sprinting around corners and into enemies. Or know when to stop sprinting. The only problem with sprinting and then shooting is that there’s too long of a delay between stopped sprinting and reticle/shooting. But there’s no time between grenades. That’s why there always so. Many grenade spams at power weapon spawns at the start of the map. Or you can simply aim/smart-link and the problem is gone.

To address the map issue(s). It’s not a game mechanic’s fault that the maps are the same size or poorly designed. That’s straight up the Devs’ fault. And saying 'removing sprint fixes the issue waaaaaaaaaaaaaaaaaaah… " doesn’t actually fix the issue. Removing a game. Mechanic and keeping the same people who made the bad maps doesn’t magically fix the problem, the problem is still present. It just has less to work with now.

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> > > > > > > > > Please stop saying that there’s an option to choose whether to sprint or not. Maps are larger to accommodate for sprint thus punishing players not sprinting. Bullet magnetism is increased to accommodate for maps being so large. There can be no unique maps such as Guardian, Shrine or Lockout with sprint and that’s a pretty heavy price to pay for a poor mechanic.
> > > > > > > > >
> > > > > > > > > Sprint is a bad design choice and doesn’t fit in the Arena Shooter Halo.
> > > > > > > >
> > > > > > > >
> > > > > > > > The only thing punishing you for sprinting is your self. The maps are not solely designed for sprint and lockout would play really well with the new abilities and guardian is just a lockout reskin. If you just want H3 with new graphics then you can pick it up next fall along with the scorpio.
> > > > > > >
> > > > > > >
> > > > > > > This entire post is actually wrong.
> > > > > > >
> > > > > > > If you think sprint would play fine on Lockout then, at this point in the thread after all this discussion, you’re simply incapable of understanding the basic effects of sprint such as what it does to spawns.
> > > > > > >
> > > > > > > You lack knowledge on the subject and are either incapable or unwilling to gain knowledge of it.
> > > > > >
> > > > > >
> > > > > > Heaven forbid spawns be less predictable in order to give people a chance!
> > > > >
> > > > >
> > > > > Less predictable? No, they would be easier to manipulate. Even if they were “less predictable”, spawning next to a couple enemies isn’t helping someone. You pretty much just further proved my point about how oblivious you are to anything regarding sprint.
> > > > >
> > > > > Like most other things in this game, spawns that are more random are not good, particularly for the person respawning.
> > > >
> > > >
> > > > A higher bms would do all the same things to map design and spawns that you are an expert on.
> > >
> > >
> > > So, either you have been reading the thread and you’re continuing to prove my point with that post (because, surprise, you’re wrong again) or you haven’t been reading the thread (which would explain your lack of knowledge) and are arguing this particular part of the discussion that has already been explained countless times.
> > >
> > > In both cases you are the one in control of whether or not that changes.
> >
> >
> > You keep claiming that sprint stretches the maps and hurts the spawns because you’re going faster but you say that a higher bms should take sprints place but that would do the same thing that you claim sprint does yet I’m somehow wrong?
>
>
> Yes. Have you not been reading this thread at all? This has been explained multiple times. So, do you read any of this or do you just decide to post but not read? Honest question, so I - and others - know how to respond to you in the future.

Instead of just telling him it’s been explained multiple times, why not explain it to him. I made the exact same argument and received absolutely no explanation on why it was wrong.

Take note that I made this argument when an increased BMS was first suggested.

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> > > > > > > > > Please stop saying that there’s an option to choose whether to sprint or not. Maps are larger to accommodate for sprint thus punishing players not sprinting. Bullet magnetism is increased to accommodate for maps being so large. There can be no unique maps such as Guardian, Shrine or Lockout with sprint and that’s a pretty heavy price to pay for a poor mechanic.
> > > > > > > > >
> > > > > > > > > Sprint is a bad design choice and doesn’t fit in the Arena Shooter Halo.
> > > > > > > >
> > > > > > > >
> > > > > > > > The only thing punishing you for sprinting is your self. The maps are not solely designed for sprint and lockout would play really well with the new abilities and guardian is just a lockout reskin. If you just want H3 with new graphics then you can pick it up next fall along with the scorpio.
> > > > > > >
> > > > > > >
> > > > > > > This entire post is actually wrong.
> > > > > > >
> > > > > > > If you think sprint would play fine on Lockout then, at this point in the thread after all this discussion, you’re simply incapable of understanding the basic effects of sprint such as what it does to spawns.
> > > > > > >
> > > > > > > You lack knowledge on the subject and are either incapable or unwilling to gain knowledge of it.
> > > > > >
> > > > > >
> > > > > > Heaven forbid spawns be less predictable in order to give people a chance!
> > > > >
> > > > >
> > > > > Less predictable? No, they would be easier to manipulate. Even if they were “less predictable”, spawning next to a couple enemies isn’t helping someone. You pretty much just further proved my point about how oblivious you are to anything regarding sprint.
> > > > >
> > > > > Like most other things in this game, spawns that are more random are not good, particularly for the person respawning.
> > > >
> > > >
> > > > A higher bms would do all the same things to map design and spawns that you are an expert on.
> > >
> > >
> > > So, either you have been reading the thread and you’re continuing to prove my point with that post (because, surprise, you’re wrong again) or you haven’t been reading the thread (which would explain your lack of knowledge) and are arguing this particular part of the discussion that has already been explained countless times.
> > >
> > > In both cases you are the one in control of whether or not that changes.
> >
> >
> > You keep claiming that sprint stretches the maps and hurts the spawns because you’re going faster but you say that a higher bms should take sprints place but that would do the same thing that you claim sprint does yet I’m somehow wrong?
>
>
> Yes. Have you not been reading this thread at all? This has been explained multiple times. So, do you read any of this or do you just decide to post but not read? Honest question, so I - and others - know how to respond to you in the future.

If you don’t want to answer my question that’s fine because you’re contradicting yourself. I have been reading this thread and I could care less about your problems with a mechanic since you’re acting like sprint is the end of the world.

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> > > > > > > In a couple of years, after the successes of Doom, Overwatch, new Quake, CS:GO, TF2, and whatever other popular FPS that launches without sprint it will be the opposite. Most games will not have sprint. There is no such thing as a “modern” mechanic. Sprint is not a “modern” game mechanic. There is a flow where certain things are popular, don’t get me wrong, but these things are not required for a game to be successful. There will be a future where Halo does not have Sprint anymore. This is mostly because 343i don’t set trends, they follow them, and clearly the only reason Sprint is in the game is because CoD had it and CoD is popular. (Josh Holmes basically strait up said as much)
> > > > > > >
> > > > > > > Adapting a mechanic after a decade of boring, cookie-cutter, FPS games does not make your game stand out. In fact, it does the opposite, and this is what has happened to Halo since 343i’s take over. Halo is as generic as it gets now a days. When you look at what Halo 5 did when compared to other FPS games in the last five years it is all the same. Thrusters are nothing new. Sliding is nothing new. Sprinting is nothing new. In fact, the only new and interesting mechanic added with Halo 5 is Ground Pound, and I think that it is clearly the most interesting and that it best fits in with the sandbox without ruining other aspects.
> > > > > > >
> > > > > > > When people blame Sprint for Halo’s demise it is overeating a little. Sprint is not why Halo has gone down the gutter. The real reason is that 343i and Microsoft have no idea what made Halo special, and have turned it into the most generic FPS possible in order to grab for money. Halo doesn’t stand out anymore. It doesn’t do anything new or different to attract an audience. Sprint isn’t the sole reason, but it is a part of it, maybe the biggest part.
> > > > > > >
> > > > > > > The gameplay differences added in because of Sprint fundamentally change the way that the games are played. If you like this or not has nothing to do with it, it just does. It’s a fact. So the argument isn’t whether Sprint changes Halo or not, it’s whether you like Halo becoming extremely generic or not. We are only a tiny part of the community here. Our polls mean nothing. The true indicator that people don’t like the way that Halo is going is based on sales, and Halo 5 is the worst selling mainline Halo game ever, so I think that says a decent amount about how people feel about the game.
> > > > > >
> > > > > >
> > > > > > Can I like this comment a couple of times? What has actually happened for me is that CoD plays better now because sprint and fast kill times go hand in hand. Halos longer TTK and shield systems just doesn’t work with sprint.
> > > > > >
> > > > > > First they made the maps bigger and they have zones where nobody is supposed to have a firefight. Then if I have to pursue someone with sprint I can only move in one direction without the ability to shoot or have anything offensive except shoulder charge and for that I must be very close. Then if a get shot or win a firefight after being shot, I must wait for my shields to recharge before sprinting thus I’m moving at a very slow pace compared to what the map was made for.
> > > > > >
> > > > > > For me Halo 5 plays very slow, the only thing that is faster is the TTK and the op automatics that need no aiming :smiley:
> > > > >
> > > > >
> > > > > Sprint just doesn’t work in Halo. Simple as that. The elements that make Halo, Halo, just don’t work. The golden triangle? Completely destroyed. Unique and asymmetrical map design? NOPE! Balanced vehicle integration? Doesn’t exist. All of that can be attributed to the addition of Sprint.
> > > >
> > > >
> > > > Do you actually believe what you just said? The golden triangle is destroyed? Um, not its not. You literally don’t have to sprint and will do fine. There’s no unique and asymmetrical map design? Actually there is. Use Plaza and Eden for examples. The vehicles aren’t balanced? Nothing is too weak and nothing is OP. That’s pretty much how you balance vehicles. Even if they weren’t balanced, you’d blame sprint?! Smh…
>
>
> Like how Luke compared 2 arena and a big/objective map to 3 straight arena maps. To add to Arc Trooper’s point, halo 2 wasn’t intended to be competitive and had a very broken system. It was almost an accident that it got so competitive. Halo 5 was made to be an arena shooter and vehicles break the arena gametypes, unless you’re playing big team. And they did even in Btb Halo:CE That’s why bungie brought in boarding, lock on rockets in halo 2. Because vehicles still broke the holy golden triangle.
> In terms of sprinting and gunning. If that was the case they guns would have to be super inaccurate while sprinting to compensate for it, and that so uld breakthrough golden triangle. And then you’d complain that it’d unfair. So there’s really no winning with the an it-sprint crowd. If something happens in halo that isn’t exactly like or from Halo 2, they complain.
> The answer is simple: either stop sprinting around corners and into enemies. Or know when to stop sprinting. The only problem with sprinting and then shooting is that there’s too long of a delay between stopped sprinting and reticle/shooting. But there’s no time between grenades. That’s why there always so. Many grenade spams at power weapon spawns at the start of the map. Or you can simply aim/smart-link and the problem is gone.
>
> To address the map issue(s). It’s not a game mechanic’s fault that the maps are the same size or poorly designed. That’s straight up the Devs’ fault. And saying 'removing sprint fixes the issue waaaaaaaaaaaaaaaaaaah… " doesn’t actually fix the issue. Removing a game. Mechanic and keeping the same people who made the bad maps doesn’t magically fix the problem, the problem is still present. It just has less to work with now.

Zanzibar is a 4v4 map. The reason that I picked it is to specifically showcase a map that used vehicles and was a different size than what is seen in Halo 5, but still plays fine in Halo 5’s “ideal” team size. Obviously it is impossible to know, but I would wager that Zanzibar would not work as a map in Halo 5. Sprint makes it impossible. Same with Lockout. Same with Beaver Creek. That’s why I picked those maps as examples. Sprint creates a certain set of rules that maps have to follow in order to maintain a decent state of play. That’s why you see all of Halo 5’s maps resembling each other so heavily.

> A higher bms would do all the same things to map design and spawns that you are an expert on.

Some things yes, but not all of them.

As an example, between sprint and sprint-like base-speed maps would be enlarged to some degree. But at least in the case of the latter it would be scaling the map in all directions instead of just stretching it.

> 2533274800772611;5831:
> > 2533274823832000;5828:
> > > 2535455681930574;5609:
> > > > 2533274800772611;5595:
> > > > > 2535455681930574;5591:
> > > > > > 2533274800772611;5572:
> > > > > > > 2533274813551244;5568:
> > > > > > > > 2533274800772611;5532:
> > > > > > > > In a couple of years, after the successes of Doom, Overwatch, new Quake, CS:GO, TF2, and whatever other popular FPS that launches without sprint it will be the opposite. Most games will not have sprint. There is no such thing as a “modern” mechanic. Sprint is not a “modern” game mechanic. There is a flow where certain things are popular, don’t get me wrong, but these things are not required for a game to be successful. There will be a future where Halo does not have Sprint anymore. This is mostly because 343i don’t set trends, they follow them, and clearly the only reason Sprint is in the game is because CoD had it and CoD is popular. (Josh Holmes basically strait up said as much)
> > > > > > > >
> > > > > > > > Adapting a mechanic after a decade of boring, cookie-cutter, FPS games does not make your game stand out. In fact, it does the opposite, and this is what has happened to Halo since 343i’s take over. Halo is as generic as it gets now a days. When you look at what Halo 5 did when compared to other FPS games in the last five years it is all the same. Thrusters are nothing new. Sliding is nothing new. Sprinting is nothing new. In fact, the only new and interesting mechanic added with Halo 5 is Ground Pound, and I think that it is clearly the most interesting and that it best fits in with the sandbox without ruining other aspects.
> > > > > > > >
> > > > > > > > When people blame Sprint for Halo’s demise it is overeating a little. Sprint is not why Halo has gone down the gutter. The real reason is that 343i and Microsoft have no idea what made Halo special, and have turned it into the most generic FPS possible in order to grab for money. Halo doesn’t stand out anymore. It doesn’t do anything new or different to attract an audience. Sprint isn’t the sole reason, but it is a part of it, maybe the biggest part.
> > > > > > > >
> > > > > > > > The gameplay differences added in because of Sprint fundamentally change the way that the games are played. If you like this or not has nothing to do with it, it just does. It’s a fact. So the argument isn’t whether Sprint changes Halo or not, it’s whether you like Halo becoming extremely generic or not. We are only a tiny part of the community here. Our polls mean nothing. The true indicator that people don’t like the way that Halo is going is based on sales, and Halo 5 is the worst selling mainline Halo game ever, so I think that says a decent amount about how people feel about the game.
> > > > > > >
> > > > > > >
> > > > > > > Can I like this comment a couple of times? What has actually happened for me is that CoD plays better now because sprint and fast kill times go hand in hand. Halos longer TTK and shield systems just doesn’t work with sprint.
> > > > > > >
> > > > > > > First they made the maps bigger and they have zones where nobody is supposed to have a firefight. Then if I have to pursue someone with sprint I can only move in one direction without the ability to shoot or have anything offensive except shoulder charge and for that I must be very close. Then if a get shot or win a firefight after being shot, I must wait for my shields to recharge before sprinting thus I’m moving at a very slow pace compared to what the map was made for.
> > > > > > >
> > > > > > > For me Halo 5 plays very slow, the only thing that is faster is the TTK and the op automatics that need no aiming :smiley:
> > > > > >
> > > > > >
> > > > > > Sprint just doesn’t work in Halo. Simple as that. The elements that make Halo, Halo, just don’t work. The golden triangle? Completely destroyed. Unique and asymmetrical map design? NOPE! Balanced vehicle integration? Doesn’t exist. All of that can be attributed to the addition of Sprint.
> > > > >
> > > > >
> > > > > Do you actually believe what you just said? The golden triangle is destroyed? Um, not its not. You literally don’t have to sprint and will do fine. There’s no unique and asymmetrical map design? Actually there is. Use Plaza and Eden for examples. The vehicles aren’t balanced? Nothing is too weak and nothing is OP. That’s pretty much how you balance vehicles. Even if they weren’t balanced, you’d blame sprint?! Smh…
> >
> >
> > Like how Luke compared 2 arena and a big/objective map to 3 straight arena maps. To add to Arc Trooper’s point, halo 2 wasn’t intended to be competitive and had a very broken system. It was almost an accident that it got so competitive. Halo 5 was made to be an arena shooter and vehicles break the arena gametypes, unless you’re playing big team. And they did even in Btb Halo:CE That’s why bungie brought in boarding, lock on rockets in halo 2. Because vehicles still broke the holy golden triangle.
> > In terms of sprinting and gunning. If that was the case they guns would have to be super inaccurate while sprinting to compensate for it, and that so uld breakthrough golden triangle. And then you’d complain that it’d unfair. So there’s really no winning with the an it-sprint crowd. If something happens in halo that isn’t exactly like or from Halo 2, they complain.
> > The answer is simple: either stop sprinting around corners and into enemies. Or know when to stop sprinting. The only problem with sprinting and then shooting is that there’s too long of a delay between stopped sprinting and reticle/shooting. But there’s no time between grenades. That’s why there always so. Many grenade spams at power weapon spawns at the start of the map. Or you can simply aim/smart-link and the problem is gone.
> >
> > To address the map issue(s). It’s not a game mechanic’s fault that the maps are the same size or poorly designed. That’s straight up the Devs’ fault. And saying 'removing sprint fixes the issue waaaaaaaaaaaaaaaaaaah… " doesn’t actually fix the issue. Removing a game. Mechanic and keeping the same people who made the bad maps doesn’t magically fix the problem, the problem is still present. It just has less to work with now.
>
>
> Zanzibar is a 4v4 map. The reason that I picked it is to specifically showcase a map that used vehicles and was a different size than what is seen in Halo 5, but still plays fine in Halo 5’s “ideal” team size. Obviously it is impossible to know, but I would wager that Zanzibar would not work as a map in Halo 5. Sprint makes it impossible. Same with Lockout. Same with Beaver Creek. That’s why I picked those maps as examples. Sprint creates a certain set of rules that maps have to follow in order to maintain a decent state of play. That’s why you see all of Halo 5’s maps resembling each other so heavily.

I beg to differ and next time I’m online we will play on remakes of those maps in H5.

> 2535466914543129;5833:
> > 2533274800772611;5831:
> > > 2533274823832000;5828:
> > > > 2535455681930574;5609:
> > > > > 2533274800772611;5595:
> > > > > > 2535455681930574;5591:
> > > > > > > 2533274800772611;5572:
> > > > > > > > 2533274813551244;5568:
> > > > > > > > > 2533274800772611;5532:
> > > > > > > > > In a couple of years, after the successes of Doom, Overwatch, new Quake, CS:GO, TF2, and whatever other popular FPS that launches without sprint it will be the opposite. Most games will not have sprint. There is no such thing as a “modern” mechanic. Sprint is not a “modern” game mechanic. There is a flow where certain things are popular, don’t get me wrong, but these things are not required for a game to be successful. There will be a future where Halo does not have Sprint anymore. This is mostly because 343i don’t set trends, they follow them, and clearly the only reason Sprint is in the game is because CoD had it and CoD is popular. (Josh Holmes basically strait up said as much)
> > > > > > > > >
> > > > > > > > > Adapting a mechanic after a decade of boring, cookie-cutter, FPS games does not make your game stand out. In fact, it does the opposite, and this is what has happened to Halo since 343i’s take over. Halo is as generic as it gets now a days. When you look at what Halo 5 did when compared to other FPS games in the last five years it is all the same. Thrusters are nothing new. Sliding is nothing new. Sprinting is nothing new. In fact, the only new and interesting mechanic added with Halo 5 is Ground Pound, and I think that it is clearly the most interesting and that it best fits in with the sandbox without ruining other aspects.
> > > > > > > > >
> > > > > > > > > When people blame Sprint for Halo’s demise it is overeating a little. Sprint is not why Halo has gone down the gutter. The real reason is that 343i and Microsoft have no idea what made Halo special, and have turned it into the most generic FPS possible in order to grab for money. Halo doesn’t stand out anymore. It doesn’t do anything new or different to attract an audience. Sprint isn’t the sole reason, but it is a part of it, maybe the biggest part.
> > > > > > > > >
> > > > > > > > > The gameplay differences added in because of Sprint fundamentally change the way that the games are played. If you like this or not has nothing to do with it, it just does. It’s a fact. So the argument isn’t whether Sprint changes Halo or not, it’s whether you like Halo becoming extremely generic or not. We are only a tiny part of the community here. Our polls mean nothing. The true indicator that people don’t like the way that Halo is going is based on sales, and Halo 5 is the worst selling mainline Halo game ever, so I think that says a decent amount about how people feel about the game.
> > > > > > > >
> > > > > > > >
> > > > > > > > Can I like this comment a couple of times? What has actually happened for me is that CoD plays better now because sprint and fast kill times go hand in hand. Halos longer TTK and shield systems just doesn’t work with sprint.
> > > > > > > >
> > > > > > > > First they made the maps bigger and they have zones where nobody is supposed to have a firefight. Then if I have to pursue someone with sprint I can only move in one direction without the ability to shoot or have anything offensive except shoulder charge and for that I must be very close. Then if a get shot or win a firefight after being shot, I must wait for my shields to recharge before sprinting thus I’m moving at a very slow pace compared to what the map was made for.
> > > > > > > >
> > > > > > > > For me Halo 5 plays very slow, the only thing that is faster is the TTK and the op automatics that need no aiming :smiley:
> > > > > > >
> > > > > > >
> > > > > > > Sprint just doesn’t work in Halo. Simple as that. The elements that make Halo, Halo, just don’t work. The golden triangle? Completely destroyed. Unique and asymmetrical map design? NOPE! Balanced vehicle integration? Doesn’t exist. All of that can be attributed to the addition of Sprint.
> > > > > >
> > > > > >
> > > > > > Do you actually believe what you just said? The golden triangle is destroyed? Um, not its not. You literally don’t have to sprint and will do fine. There’s no unique and asymmetrical map design? Actually there is. Use Plaza and Eden for examples. The vehicles aren’t balanced? Nothing is too weak and nothing is OP. That’s pretty much how you balance vehicles. Even if they weren’t balanced, you’d blame sprint?! Smh…
> > >
> > >
> > > Like how Luke compared 2 arena and a big/objective map to 3 straight arena maps. To add to Arc Trooper’s point, halo 2 wasn’t intended to be competitive and had a very broken system. It was almost an accident that it got so competitive. Halo 5 was made to be an arena shooter and vehicles break the arena gametypes, unless you’re playing big team. And they did even in Btb Halo:CE That’s why bungie brought in boarding, lock on rockets in halo 2. Because vehicles still broke the holy golden triangle.
> > > In terms of sprinting and gunning. If that was the case they guns would have to be super inaccurate while sprinting to compensate for it, and that so uld breakthrough golden triangle. And then you’d complain that it’d unfair. So there’s really no winning with the an it-sprint crowd. If something happens in halo that isn’t exactly like or from Halo 2, they complain.
> > > The answer is simple: either stop sprinting around corners and into enemies. Or know when to stop sprinting. The only problem with sprinting and then shooting is that there’s too long of a delay between stopped sprinting and reticle/shooting. But there’s no time between grenades. That’s why there always so. Many grenade spams at power weapon spawns at the start of the map. Or you can simply aim/smart-link and the problem is gone.
> > >
> > > To address the map issue(s). It’s not a game mechanic’s fault that the maps are the same size or poorly designed. That’s straight up the Devs’ fault. And saying 'removing sprint fixes the issue waaaaaaaaaaaaaaaaaaah… " doesn’t actually fix the issue. Removing a game. Mechanic and keeping the same people who made the bad maps doesn’t magically fix the problem, the problem is still present. It just has less to work with now.
> >
> >
> > Zanzibar is a 4v4 map. The reason that I picked it is to specifically showcase a map that used vehicles and was a different size than what is seen in Halo 5, but still plays fine in Halo 5’s “ideal” team size. Obviously it is impossible to know, but I would wager that Zanzibar would not work as a map in Halo 5. Sprint makes it impossible. Same with Lockout. Same with Beaver Creek. That’s why I picked those maps as examples. Sprint creates a certain set of rules that maps have to follow in order to maintain a decent state of play. That’s why you see all of Halo 5’s maps resembling each other so heavily.
>
>
> I beg to differ and next time I’m online we will play on remakes of those maps in H5.

I kind of forgot that Forge existed when I typed that. lol. I still stand by what I said though. Those maps will not transfer over to Halo 5 without massive changes to the maps.

> 2533274800772611;5834:
> > 2535466914543129;5833:
> > > 2533274800772611;5831:
> > > > 2533274823832000;5828:
> > > > > 2535455681930574;5609:
> > > > > > 2533274800772611;5595:
> > > > > > > 2535455681930574;5591:
> > > > > > > > 2533274800772611;5572:
> > > > > > > > > 2533274813551244;5568:
> > > > > > > > > > 2533274800772611;5532:
> > > > > > > > > > In a couple of years, after the successes of Doom, Overwatch, new Quake, CS:GO, TF2, and whatever other popular FPS that launches without sprint it will be the opposite. Most games will not have sprint. There is no such thing as a “modern” mechanic. Sprint is not a “modern” game mechanic. There is a flow where certain things are popular, don’t get me wrong, but these things are not required for a game to be successful. There will be a future where Halo does not have Sprint anymore. This is mostly because 343i don’t set trends, they follow them, and clearly the only reason Sprint is in the game is because CoD had it and CoD is popular. (Josh Holmes basically strait up said as much)
> > > > > > > > > >
> > > > > > > > > > Adapting a mechanic after a decade of boring, cookie-cutter, FPS games does not make your game stand out. In fact, it does the opposite, and this is what has happened to Halo since 343i’s take over. Halo is as generic as it gets now a days. When you look at what Halo 5 did when compared to other FPS games in the last five years it is all the same. Thrusters are nothing new. Sliding is nothing new. Sprinting is nothing new. In fact, the only new and interesting mechanic added with Halo 5 is Ground Pound, and I think that it is clearly the most interesting and that it best fits in with the sandbox without ruining other aspects.
> > > > > > > > > >
> > > > > > > > > > When people blame Sprint for Halo’s demise it is overeating a little. Sprint is not why Halo has gone down the gutter. The real reason is that 343i and Microsoft have no idea what made Halo special, and have turned it into the most generic FPS possible in order to grab for money. Halo doesn’t stand out anymore. It doesn’t do anything new or different to attract an audience. Sprint isn’t the sole reason, but it is a part of it, maybe the biggest part.
> > > > > > > > > >
> > > > > > > > > > The gameplay differences added in because of Sprint fundamentally change the way that the games are played. If you like this or not has nothing to do with it, it just does. It’s a fact. So the argument isn’t whether Sprint changes Halo or not, it’s whether you like Halo becoming extremely generic or not. We are only a tiny part of the community here. Our polls mean nothing. The true indicator that people don’t like the way that Halo is going is based on sales, and Halo 5 is the worst selling mainline Halo game ever, so I think that says a decent amount about how people feel about the game.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Can I like this comment a couple of times? What has actually happened for me is that CoD plays better now because sprint and fast kill times go hand in hand. Halos longer TTK and shield systems just doesn’t work with sprint.
> > > > > > > > >
> > > > > > > > > First they made the maps bigger and they have zones where nobody is supposed to have a firefight. Then if I have to pursue someone with sprint I can only move in one direction without the ability to shoot or have anything offensive except shoulder charge and for that I must be very close. Then if a get shot or win a firefight after being shot, I must wait for my shields to recharge before sprinting thus I’m moving at a very slow pace compared to what the map was made for.
> > > > > > > > >
> > > > > > > > > For me Halo 5 plays very slow, the only thing that is faster is the TTK and the op automatics that need no aiming :smiley:
> > > > > > > >
> > > > > > > >
> > > > > > > > Sprint just doesn’t work in Halo. Simple as that. The elements that make Halo, Halo, just don’t work. The golden triangle? Completely destroyed. Unique and asymmetrical map design? NOPE! Balanced vehicle integration? Doesn’t exist. All of that can be attributed to the addition of Sprint.
> > > > > > >
> > > > > > >
> > > > > > > Do you actually believe what you just said? The golden triangle is destroyed? Um, not its not. You literally don’t have to sprint and will do fine. There’s no unique and asymmetrical map design? Actually there is. Use Plaza and Eden for examples. The vehicles aren’t balanced? Nothing is too weak and nothing is OP. That’s pretty much how you balance vehicles. Even if they weren’t balanced, you’d blame sprint?! Smh…
> > > >
> > > >
> > > > Like how Luke compared 2 arena and a big/objective map to 3 straight arena maps. To add to Arc Trooper’s point, halo 2 wasn’t intended to be competitive and had a very broken system. It was almost an accident that it got so competitive. Halo 5 was made to be an arena shooter and vehicles break the arena gametypes, unless you’re playing big team. And they did even in Btb Halo:CE That’s why bungie brought in boarding, lock on rockets in halo 2. Because vehicles still broke the holy golden triangle.
> > > > In terms of sprinting and gunning. If that was the case they guns would have to be super inaccurate while sprinting to compensate for it, and that so uld breakthrough golden triangle. And then you’d complain that it’d unfair. So there’s really no winning with the an it-sprint crowd. If something happens in halo that isn’t exactly like or from Halo 2, they complain.
> > > > The answer is simple: either stop sprinting around corners and into enemies. Or know when to stop sprinting. The only problem with sprinting and then shooting is that there’s too long of a delay between stopped sprinting and reticle/shooting. But there’s no time between grenades. That’s why there always so. Many grenade spams at power weapon spawns at the start of the map. Or you can simply aim/smart-link and the problem is gone.
> > > >
> > > > To address the map issue(s). It’s not a game mechanic’s fault that the maps are the same size or poorly designed. That’s straight up the Devs’ fault. And saying 'removing sprint fixes the issue waaaaaaaaaaaaaaaaaaah… " doesn’t actually fix the issue. Removing a game. Mechanic and keeping the same people who made the bad maps doesn’t magically fix the problem, the problem is still present. It just has less to work with now.
> > >
> > >
> > > Zanzibar is a 4v4 map. The reason that I picked it is to specifically showcase a map that used vehicles and was a different size than what is seen in Halo 5, but still plays fine in Halo 5’s “ideal” team size. Obviously it is impossible to know, but I would wager that Zanzibar would not work as a map in Halo 5. Sprint makes it impossible. Same with Lockout. Same with Beaver Creek. That’s why I picked those maps as examples. Sprint creates a certain set of rules that maps have to follow in order to maintain a decent state of play. That’s why you see all of Halo 5’s maps resembling each other so heavily.
> >
> >
> > I beg to differ and next time I’m online we will play on remakes of those maps in H5.
>
>
> I kind of forgot that Forge existed when I typed that. lol. I still stand by what I said though. Those maps will not transfer over to Halo 5 without massive changes to the maps.

We’ll see about that!

> 2535466914543129;5835:
> > 2533274800772611;5834:
> > > 2535466914543129;5833:
> > > > 2533274800772611;5831:
> > > > > 2533274823832000;5828:
> > > > > > 2535455681930574;5609:
> > > > > > > 2533274800772611;5595:
> > > > > > > > 2535455681930574;5591:
> > > > > > > > > 2533274800772611;5572:
> > > > > > > > > > 2533274813551244;5568:
> > > > > > > > > > > 2533274800772611;5532:
> > > > > > > > > > > In a couple of years, after the successes of Doom, Overwatch, new Quake, CS:GO, TF2, and whatever other popular FPS that launches without sprint it will be the opposite. Most games will not have sprint. There is no such thing as a “modern” mechanic. Sprint is not a “modern” game mechanic. There is a flow where certain things are popular, don’t get me wrong, but these things are not required for a game to be successful. There will be a future where Halo does not have Sprint anymore. This is mostly because 343i don’t set trends, they follow them, and clearly the only reason Sprint is in the game is because CoD had it and CoD is popular. (Josh Holmes basically strait up said as much)
> > > > > > > > > > >
> > > > > > > > > > > Adapting a mechanic after a decade of boring, cookie-cutter, FPS games does not make your game stand out. In fact, it does the opposite, and this is what has happened to Halo since 343i’s take over. Halo is as generic as it gets now a days. When you look at what Halo 5 did when compared to other FPS games in the last five years it is all the same. Thrusters are nothing new. Sliding is nothing new. Sprinting is nothing new. In fact, the only new and interesting mechanic added with Halo 5 is Ground Pound, and I think that it is clearly the most interesting and that it best fits in with the sandbox without ruining other aspects.
> > > > > > > > > > >
> > > > > > > > > > > When people blame Sprint for Halo’s demise it is overeating a little. Sprint is not why Halo has gone down the gutter. The real reason is that 343i and Microsoft have no idea what made Halo special, and have turned it into the most generic FPS possible in order to grab for money. Halo doesn’t stand out anymore. It doesn’t do anything new or different to attract an audience. Sprint isn’t the sole reason, but it is a part of it, maybe the biggest part.
> > > > > > > > > > >
> > > > > > > > > > > The gameplay differences added in because of Sprint fundamentally change the way that the games are played. If you like this or not has nothing to do with it, it just does. It’s a fact. So the argument isn’t whether Sprint changes Halo or not, it’s whether you like Halo becoming extremely generic or not. We are only a tiny part of the community here. Our polls mean nothing. The true indicator that people don’t like the way that Halo is going is based on sales, and Halo 5 is the worst selling mainline Halo game ever, so I think that says a decent amount about how people feel about the game.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Can I like this comment a couple of times? What has actually happened for me is that CoD plays better now because sprint and fast kill times go hand in hand. Halos longer TTK and shield systems just doesn’t work with sprint.
> > > > > > > > > >
> > > > > > > > > > First they made the maps bigger and they have zones where nobody is supposed to have a firefight. Then if I have to pursue someone with sprint I can only move in one direction without the ability to shoot or have anything offensive except shoulder charge and for that I must be very close. Then if a get shot or win a firefight after being shot, I must wait for my shields to recharge before sprinting thus I’m moving at a very slow pace compared to what the map was made for.
> > > > > > > > > >
> > > > > > > > > > For me Halo 5 plays very slow, the only thing that is faster is the TTK and the op automatics that need no aiming :smiley:
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Sprint just doesn’t work in Halo. Simple as that. The elements that make Halo, Halo, just don’t work. The golden triangle? Completely destroyed. Unique and asymmetrical map design? NOPE! Balanced vehicle integration? Doesn’t exist. All of that can be attributed to the addition of Sprint.
> > > > > > > >
> > > > > > > >
> > > > > > > > Do you actually believe what you just said? The golden triangle is destroyed? Um, not its not. You literally don’t have to sprint and will do fine. There’s no unique and asymmetrical map design? Actually there is. Use Plaza and Eden for examples. The vehicles aren’t balanced? Nothing is too weak and nothing is OP. That’s pretty much how you balance vehicles. Even if they weren’t balanced, you’d blame sprint?! Smh…
> > > > >
> > > > >
> > > > > Like how Luke compared 2 arena and a big/objective map to 3 straight arena maps. To add to Arc Trooper’s point, halo 2 wasn’t intended to be competitive and had a very broken system. It was almost an accident that it got so competitive. Halo 5 was made to be an arena shooter and vehicles break the arena gametypes, unless you’re playing big team. And they did even in Btb Halo:CE That’s why bungie brought in boarding, lock on rockets in halo 2. Because vehicles still broke the holy golden triangle.
> > > > > In terms of sprinting and gunning. If that was the case they guns would have to be super inaccurate while sprinting to compensate for it, and that so uld breakthrough golden triangle. And then you’d complain that it’d unfair. So there’s really no winning with the an it-sprint crowd. If something happens in halo that isn’t exactly like or from Halo 2, they complain.
> > > > > The answer is simple: either stop sprinting around corners and into enemies. Or know when to stop sprinting. The only problem with sprinting and then shooting is that there’s too long of a delay between stopped sprinting and reticle/shooting. But there’s no time between grenades. That’s why there always so. Many grenade spams at power weapon spawns at the start of the map. Or you can simply aim/smart-link and the problem is gone.
> > > > >
> > > > > To address the map issue(s). It’s not a game mechanic’s fault that the maps are the same size or poorly designed. That’s straight up the Devs’ fault. And saying 'removing sprint fixes the issue waaaaaaaaaaaaaaaaaaah… " doesn’t actually fix the issue. Removing a game. Mechanic and keeping the same people who made the bad maps doesn’t magically fix the problem, the problem is still present. It just has less to work with now.
> > > >
> > > >
> > > > Zanzibar is a 4v4 map. The reason that I picked it is to specifically showcase a map that used vehicles and was a different size than what is seen in Halo 5, but still plays fine in Halo 5’s “ideal” team size. Obviously it is impossible to know, but I would wager that Zanzibar would not work as a map in Halo 5. Sprint makes it impossible. Same with Lockout. Same with Beaver Creek. That’s why I picked those maps as examples. Sprint creates a certain set of rules that maps have to follow in order to maintain a decent state of play. That’s why you see all of Halo 5’s maps resembling each other so heavily.
> > >
> > >
> > > I beg to differ and next time I’m online we will play on remakes of those maps in H5.
> >
> >
> > I kind of forgot that Forge existed when I typed that. lol. I still stand by what I said though. Those maps will not transfer over to Halo 5 without massive changes to the maps.
>
>
> We’ll see about that!

Hopefully the remakes are exact, not altered to work in H5.

> 2533274801176260;5769:
> > 2533274855279867;5730:
> > Again, I didn’t say it was a good compromise. A compromise doesn’t need to be perfect or even in order to be a compromise. What definition of compromise are you using?
> >
> > The only argument for H5 sprint not being a compromise would be that the dispute is not yet settled. In which case we would consider sprint in halo still in debate and the changes in H5 simply a concession. However, with regard to sprint in Halo 5, the debate is settled. Its in and not coming out any time soon, hence the changes being the compromise. In this scenario anti-sprint players ended up giving up WAAAAY more than the pro-sprint. Its a raw deal, but a deal nonetheless.
>
>
>
>
> > compromise - Wiktionary
> > compromise
> > Verb
> > compromise ‎(third-person singular simple present compromises, present participle compromising, simple past and past participle compromised)
> > (intransitive) To find a way between extremes.
>
>
> Extreme 1: Have Sprint.
> Extreme 2: Don’t have Sprint.
> 343’s “compromise”: Have Sprint.
>
> I’m sorry, but that’s no middle ground between two extremes, that’s just picking one of the extremes, then running with it. (Pun intended.) It’s not a compromise, good, bad or otherwise…

sure you can. grey is in between black and white. just in this case the grey thst is sprint is not an even blend.

you also oversimplify the issue, which leads to the empasse youre describing. One such compromise could have different move sets for campaign and multiplayer (this worked brilliantly in Splinter Cell 2 and 3)… or for arena and warzone. 343s current compromise seems to have tried to include sprint but in the least impactful way.

Compromise fails when one or more sides refuse to concede anything, not because of the extremes of what is wanted. if it was impossible I’m sure the definition would make mention of it.

> 2533274819302824;5832:
> > A higher bms would do all the same things to map design and spawns that you are an expert on.
>
>
> Some things yes, but not all of them.
>
> As an example, between sprint and sprint-like base-speed maps would be enlarged to some degree. But at least in the case of the latter it would be scaling the map in all directions instead of just stretching it.

I think youre talking out yer butt on this one. sprint “stretches” but a higher base movement scales proportionally?

<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>

*Original post. Click at your own discretion.

This thread needs to -Yoinking!- die already.

> 2533274985357729;5839:
> This thread needs to -Yoinking!- die already.

You’re only helping by bumping it, but I’m not complaining since the devs should see this thread.

> 2727626560040591;5840:
> > 2533274985357729;5839:
> > This thread needs to -Yoinking!- die already.
>
>
> You’re only helping by bumping it, but I’m not complaining since the devs should see this thread.

They’re probably laughing their butts off at how ridiculous this thread is.