The sprint discussion thread

> 2533274964143689;5792:
> Please stop saying that there’s an option to choose whether to sprint or not. Maps are larger to accommodate for sprint thus punishing players not sprinting. Bullet magnetism is increased to accommodate for maps being so large. There can be no unique maps such as Guardian, Shrine or Lockout with sprint and that’s a pretty heavy price to pay for a poor mechanic.
>
> Sprint is a bad design choice and doesn’t fit in the Arena Shooter Halo.

The only thing punishing you for sprinting is your self. The maps are not solely designed for sprint and lockout would play really well with the new abilities and guardian is just a lockout reskin. If you just want H3 with new graphics then you can pick it up next fall along with the scorpio.

> 2535444452126267;5799:
> > 2533274808669104;5597:
> > > 2535444452126267;5596:
> > > I understand why some people dislike sprint, but Halo needs to (combat) evolve if it wants to stay relevant. I still have friends that will play the older Halos with me and criticize them for not having sprint. The FPS scene is changing every year and so Halo must as well.
> >
> >
> > So we should follow trends not set them? This is a regressive mindset.
>
>
> And there’s the problem. Any time Halo does try to set a trend, people complain about how they wish it were simpler like it was in previous Halos.

When has Halo tried to set a trend after Halo 3? There have been almost no new ideas implemented.

> 2535455681930574;5801:
> > 2533274814595411;5788:
> > I think it’s an interesting point. Back in the days of halo, I feel like not having sprint put everyone on a more skill based level. Everyone was equal, and what made you stand out was your skill. Granted it’s still kind of the same way today, but by not having sprint it brings back the element of teamwork more so. You can’t just go in guns blazing and then do some damage and run back out. Halo is a team based game and requires skill to win.
>
>
> I’m sorry, but I don’t think you understand how sprint affects the game that well. It doesn’t make halo take any less skill. Spartan charge is a different story.

It makes running away successfully more possible which already makes skill less of a factor. You used to have to have to use your wits while running away, had you decided to do so. You knew that even if you ran away, your pursuer could chase you at the same speed and attack you at the same time. For a realistic chance at escape, most times, simply turning and running was not a realistic option. You’d need to use cover, grenades and other subtle tactics (like looking down to help prevent headshots from behind) all while trying to make your escape. That is no longer nearly as important and it is no longer very wise considering the advantages sprint gives the person fleeing.

And don’t bother with the “knowing when to escape is a skill too,” because sprinting makes it more possible to escape fights and ones skill in a fight will always be more important than ones skill to escape fights with sprint. Making escape more possible even without putting up a fight is less skillful, end of story. It’s actually you that doesn’t understand how sprint affects the game that well.

I honestly don’t care if Sprint is in the campaign or not. As long as the design allows for classic playstyles as well as newer movement mechanics, I’m fine. In multiplayer, H5 movement mechanics should get their own maps/playlists while simultaneously having classic playlists.

> 2535443190174430;5791:
> > 2533274987445368;5726:
> > #halo5isnthalo
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> YET YOU PLAYED THE BETA

i fail to see your point

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> > 2533274831961512;5782:
> > > 2533275035781111;5781:
> > > > 2533274831961512;5779:
> > > > > 2533274814192150;5767:
> > > > > I think the market would reject a game without sprint. With the direction the FPS genre/market has evolved (Call of Duty with wall running, thruster boost jumps, thruster power slides, etc.) and even most 3rd person shooters have sprint (Ghost Recon, GTA V, etc.) We as players have done this to Halo because we have supported a market of “sprinting” titles. Now there is no undoing what has been done. It’s simple economics. Adam Smith always spoke about the market being “laize faire” and we are now reaping the benefits. Most titles have sprint/dynamic movement and as long as we keep buying them they will continue to be made.
> > > >
> > > >
> > > > Blizzard reported Yesterday that Overwatch now boasts a player-base of over 15,000,000. Does that sound like rejection to you? Completely unlike traditional shooters and not designed around mechanics like sprinting.
> > >
> > >
> > > Assuming they used the MAU for a multi platform game, that’s not that impressive
> >
> >
> > Firstly I disagree. 15,000,000 is extremely impressive. When was the last multiplatform title outside of CoD and BF that sold that much? It’s also how many people have purchased the game not monthly active users.
> >
> > Either way my point still stands on the fact that it certainly isn’t being rejected.
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> Which can also be attributed to the decrease in players, due to the console market, Xbox is not the most popular console this time round, players changed over to PS4. YOu could say certain feautures like sprint turned people off the franchise, but when you also have either A) A divided player count due to the MCC and B) Less Xbox players due to moving to another console all together; that’s a bit source of a player population drop versus “I don’t like sprint, so I’m boycotting Halo until they fix it”

Hmm I don’t remember saying I was boycotting the game. I just won’t buy them because it isn’t the game for me anymore. Regardless people playing the MCC instead give off the general idea that they’d rather play that than the newest game and the MCC still is pretty shaky. As for the console wars Halo 3 blew Halo 5 out of the water with a smaller console install base, making that point moot.

> 2535466914543129;5802:
> > 2533274964143689;5792:
> > Please stop saying that there’s an option to choose whether to sprint or not. Maps are larger to accommodate for sprint thus punishing players not sprinting. Bullet magnetism is increased to accommodate for maps being so large. There can be no unique maps such as Guardian, Shrine or Lockout with sprint and that’s a pretty heavy price to pay for a poor mechanic.
> >
> > Sprint is a bad design choice and doesn’t fit in the Arena Shooter Halo.
>
>
> The only thing punishing you for sprinting is your self. The maps are not solely designed for sprint and lockout would play really well with the new abilities and guardian is just a lockout reskin. If you just want H3 with new graphics then you can pick it up next fall along with the scorpio.

You mean Blackout right? Guardian was original, also I very much doubt Lockout would play well with sprint on since the Ascension map in reach was pretty janky with the lower movement speeds making snipers ridiculously easy to use.

What compelled you to even make a post about this? Do you actually think sprint is such a big deal? That actually makes me sad.

the game has to go forward not return to what has been done, today most games have these options and we are very used to them.

> 2535466914543129;5802:
> > 2533274964143689;5792:
> > Please stop saying that there’s an option to choose whether to sprint or not. Maps are larger to accommodate for sprint thus punishing players not sprinting. Bullet magnetism is increased to accommodate for maps being so large. There can be no unique maps such as Guardian, Shrine or Lockout with sprint and that’s a pretty heavy price to pay for a poor mechanic.
> >
> > Sprint is a bad design choice and doesn’t fit in the Arena Shooter Halo.
>
>
> The only thing punishing you for sprinting is your self. The maps are not solely designed for sprint and lockout would play really well with the new abilities and guardian is just a lockout reskin. If you just want H3 with new graphics then you can pick it up next fall along with the scorpio.

This entire post is actually wrong.

If you think sprint would play fine on Lockout then, at this point in the thread after all this discussion, you’re simply incapable of understanding the basic effects of sprint such as what it does to spawns.

You lack knowledge on the subject and are either incapable or unwilling to gain knowledge of it.

No one actually thinks 343 will listen to anyone in this thread, right? Well, except for the people who like sprint.

> 2535435589232756;5809:
> What compelled you to even make a post about this? Do you actually think sprint is such a big deal? That actually makes me sad.

  • Squints, sees 291 pages in thread*

Seems like a pretty big deal to me even if you disagree with that.

> 2535467908469589;5810:
> the game has to go forward not return to what has been done, today most games have these options and we are very used to them.

Points out the critical acclaim of DOOM, a game that returned to its roots from the franchise and enjoyed darling status on the internet, yet again…also I will also reiterate that games should be original and not lift jobs. Just because another game uses it and does well doesn’t mean Halo should. Most open world games have fast travel and the Witcher 3 acknowledged this, but still made it so you have to find a spot to fast travel from and that game still enjoyed a lot of success. Sprint isn’t just a quality of life thing, it is a an intrinsic element that you have to design your game around and 343 has done this to mixed results.

The game would be way to slow this is not 2007 it’s time to stop complaining about sprint I like how they made it if you run you won’t recharge health. If you take my sprint away I won’t be able to do my kool jumps in the game I like my jumps a lot.

> 2533274831961512;5813:
> > 2535435589232756;5809:
> > What compelled you to even make a post about this? Do you actually think sprint is such a big deal? That actually makes me sad.
>
>
> * Squints, sees 291 pages in thread*
>
> Seems like a pretty big deal to me even if you disagree with that.
>
>
> > 2535467908469589;5810:
> > the game has to go forward not return to what has been done, today most games have these options and we are very used to them.
>
>
> Points out the critical acclaim of DOOM, a game that returned to its roots from the franchise and enjoyed darling status on the internet, yet again…also I will also reiterate that games should be original and not lift jobs. Just because another game uses it and does well doesn’t mean Halo should. Most open world games have fast travel and the Witcher 3 acknowledged this, but still made it so you have to find a spot to fast travel from and that game still enjoyed a lot of success. Sprint isn’t just a quality of life thing, it is a an intrinsic element that you have to design your game around and 343 has done this to mixed results.

well observed’m not reading much the answers but yours has a great view and I agree with her.

> 2533274831961512;5808:
> > 2535466914543129;5802:
> > > 2533274964143689;5792:
> > > Please stop saying that there’s an option to choose whether to sprint or not. Maps are larger to accommodate for sprint thus punishing players not sprinting. Bullet magnetism is increased to accommodate for maps being so large. There can be no unique maps such as Guardian, Shrine or Lockout with sprint and that’s a pretty heavy price to pay for a poor mechanic.
> > >
> > > Sprint is a bad design choice and doesn’t fit in the Arena Shooter Halo.
> >
> >
> > The only thing punishing you for sprinting is your self. The maps are not solely designed for sprint and lockout would play really well with the new abilities and guardian is just a lockout reskin. If you just want H3 with new graphics then you can pick it up next fall along with the scorpio.
>
>
> You mean Blackout right? Guardian was original, also I very much doubt Lockout would play well with sprint on since the Ascension map in reach was pretty janky with the lower movement speeds making snipers ridiculously easy to use.

Guardian has a very similar layout to lockout. Snipers were incredibly easy to use in H3 too. Lockout is perfect for ground pound and you could knock a lot of players of the map with spartan charge.

> 2533274819567236;5811:
> > 2535466914543129;5802:
> > > 2533274964143689;5792:
> > > Please stop saying that there’s an option to choose whether to sprint or not. Maps are larger to accommodate for sprint thus punishing players not sprinting. Bullet magnetism is increased to accommodate for maps being so large. There can be no unique maps such as Guardian, Shrine or Lockout with sprint and that’s a pretty heavy price to pay for a poor mechanic.
> > >
> > > Sprint is a bad design choice and doesn’t fit in the Arena Shooter Halo.
> >
> >
> > The only thing punishing you for sprinting is your self. The maps are not solely designed for sprint and lockout would play really well with the new abilities and guardian is just a lockout reskin. If you just want H3 with new graphics then you can pick it up next fall along with the scorpio.
>
>
> This entire post is actually wrong.
>
> If you think sprint would play fine on Lockout then, at this point in the thread after all this discussion, you’re simply incapable of understanding the basic effects of sprint such as what it does to spawns.
>
> You lack knowledge on the subject and are either incapable or unwilling to gain knowledge of it.

Heaven forbid spawns be less predictable in order to give people a chance!

<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>
*Original post. Click at your own discretion.

please stop beating this dead horse with a stick

> 2535455681930574;5801:
> > 2533274814595411;5788:
> > I think it’s an interesting point. Back in the days of halo, I feel like not having sprint put everyone on a more skill based level. Everyone was equal, and what made you stand out was your skill. Granted it’s still kind of the same way today, but by not having sprint it brings back the element of teamwork more so. You can’t just go in guns blazing and then do some damage and run back out. Halo is a team based game and requires skill to win.
>
>
> I’m sorry, but I don’t think you understand how sprint affects the game that well. It doesn’t make halo take any less skill. Spartan charge is a different story.

I do, but it adds a whole different element to the game. I am not saying it is a bad thing. All of the abilities in the newer halo games have changed how you play, in my opinion. I am not saying it takes less skill. It does bring an interesting new way to play the game with spartan pound and hovering too. For all who have played the halo games, the gameplay has definitely changed since Halo 2 and 3 and the way you play it. If sprint was removed, it would revert back to the classic gameplay of Halo. It is still fun to play, combining the newer elements of Halo with the old.

> 2535467908469589;5810:
> the game has to go forward not return to what has been done, today most games have these options and we are very used to them.

Who is to say that Sprint is moving forward though? With all the options available to devs now a days, why limit yourself to an over-saturated mechanic that directly goes against the series roots? To not want Sprint is not the same as not wanting the series to evolve, and “move forward”. There are a lot of things that 343i could do to the next Halo game to make it stand out, feel new, and speed up the gameplay. Most of which would allow the Golden Triangle to exist as it was meant to.

A couple of examples are increased base movement speed and increased field of view. Both of which will make the game feel and play a lot faster than Halo 5, while keeping maps and the overall gameplay experience a lot closer to the series roots.

That’s not saying that all of the stuff added into Halo 5 can’t work either. Ground Pound, Clamber, and Smart Scope all work really well, and would work well in a Halo game without Sprint.

> 2535466914543129;5802:
> > 2533274964143689;5792:
> > Please stop saying that there’s an option to choose whether to sprint or not. Maps are larger to accommodate for sprint thus punishing players not sprinting. Bullet magnetism is increased to accommodate for maps being so large. There can be no unique maps such as Guardian, Shrine or Lockout with sprint and that’s a pretty heavy price to pay for a poor mechanic.
> >
> > Sprint is a bad design choice and doesn’t fit in the Arena Shooter Halo.
>
>
> The only thing punishing you for sprinting is your self. The maps are not solely designed for sprint and lockout would play really well with the new abilities and guardian is just a lockout reskin. If you just want H3 with new graphics then you can pick it up next fall along with the scorpio.

No. Seriously, sprint does affect map design and punishes those who sprint by lowering their weapons. It’s a trade off to move faster in one direction and not being able to shoot. That said, choosing not to sprint puts you in a disadvantage as well. Lockout really doesn’t play good with sprint, as seen in Halo 4’s reskin of Lockout.

You do have a point that Guardian is basically a reskin of Lockout, so how about other unique maps like Narrows, the Pit(didnt play well in Halo 4), or Warlord? Those maps doesn’t fit Halo 5’s playstyle anymore since there’s sprint