> 2533274800772611;559:
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> > > > 2535414876585185;3:
> > > > but thats the thing we are still keeping sprint, its there its still an option and if you wanted to play with it you could play warzone or custom games. thing is halos 1-3 were fine without sprint in the campaign and the arena aspect. What does sprint bring to those gamemodes that improve on the experience and dont just take away from it?
> > >
> > >
> > > to that end, what does sprint really take away?
> >
> >
> > The melding of movement and combat.
> >
> > No biggie. It’s only the central pillar upon which all halo gameplay was built.
>
>
> Don’t forget map variation. Sprint requires a very specific set of rules to work well. That’s why all of the maps in Halo 5 are so similar and lack the scaling that previous games in the series had. Also vehicles. Remember back in the day where you could occasionally find Mongooses or Warthogs or Ghosts on 4v4 maps? That’s gone. And lastly, alternative movements options like teleporters and man cannons. Maps like Last Resort or Battle Canyon can’t exist with Sprint. It breaks them.
This might be the ONLY well thought out argument I’ve seen in this thread against sprint. It’s the only one I’ve read that really made me think “hm. This person has a point”.
im still “pro-sprint”, but you sir have at least made a good point against it.
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> > > > > > > > 2533274819567236;57:
> > > > > > > > > 2533274987155064;55:
> > > > > > > > > Why Does anyone care for sprint being in or out? Honestly is matters not, keeping it does not change a thing about Halo, it’s not like in a war you’d be ‘mildly running’ through an area to escape grenades, you’d be sprinting for your life, why should you care so much?
> > > > > > > >
> > > > > > > >
> > > > > > > > Why are Spartans, in enclosed areas when an enemy could always be around the corner (as is the situation with every Arena map), ever putting their gun down to sprint? It makes no sense and they could easily be killed because of it. I wanna feel like a Spartan and I can’t feel like a Spartan if I can do stupid things like that. If it doesn’t matter then the devs shouldn’t be wasting time or resources on something that doesn’t matter.
> > > > > > >
> > > > > > >
> > > > > > > That is one of the stranger arguments for removing sprint i have yet to read.
> > > > > >
> > > > > >
> > > > > > What’s strange about it? I wanna feel like a Spartan, but Spartans would never be so careless when put into situations like that.
> > > > >
> > > > >
> > > > > Well thinking about it no one would be stupid enough to allow themselves to die because they simply couldn’t sprint across a path from an enemy, refocus and adjust their attention. Also, I’d like to know why it hurts the lore, oh grand and glorious OP.
> > > >
> > > >
> > > > You’re so right haha, why would a Spartan NOT run faster to avoid dying? I personally think removing sprint would diminish the “Spartan” feeling. I don’t feel like a Spartan when I can only move at the speed of a brisk jog everywhere I go.
> > > >
> > > > Sprint was a good addition to the game period. From a Lore aspect, and gameplay aspect, and really just a common sense aspect.
> > > >
> > > > Im still just shocked that something like sprint would make people not want to play the game anymore. Like I said before, sprint is supposed to be used tactically. Go into a high onyx/champ game and tell me how well you end up doing by sprinting everywhere you go. For the most part, People who sprint endlessly wherever they go will always get wrecked and never get past Plat ranks.
> > > >
> > > > Sprint is here, and should be here to stay. Learn to use it wisely, and learn to beat those who don’t use it wisely.
> > > >
> > > > fin.
> > >
> > >
> > > THANK YOUI! A spark of insight! One of many I’m sure I’m just going off of ILockout’s example.
> >
> >
> > You sir are a comedian. It has more cons than pros. And no, it didn’t make sense. Why change something that does not need to be changed?
>
>
> And you sir are a hypocrite! I watched a couple of your captures and you seem to use sprint quite a lot for someone who believes Halo doesn’t need sprint. So I have to ask, if you hate sprint so much than why do you use it?
A hypocrite would tell others to not use sprint because they dislike it, and he/she dislikes it, but use it anyway, essentially going against your own boycott.
> 2535462785304175;543:
> Sprint is good. Less boring.
> I have played halo for about 9 years and I prefer having a quicker movement speed. If I only have time to play one match, I want to be able to find the enemy quickly, I don’t want to be running— walking, around for 12 minutes.
And sprint does not contribute in any way to finding enemies more quickly.
Maps are designed in certain ways based on gameplay mechanics, metrics and geometrical ideas, to name a few things.
> 2535462785304175;543:
> Sprint is good. Less boring.
> I have played halo for about 9 years and I prefer having a quicker movement speed. If I only have time to play one match, I want to be able to find the enemy quickly, I don’t want to be running— walking, around for 12 minutes.
Do any of you people actually read the arguments being made against sprint or do they simply not register? You’ve been playing Halo for 9 years and you still don’t understand this? Sprint does not make the game faster. It has many effects on gameplay, most of which are negative, but a net increase in relative movement speed is not and never has been among them. And even if that were the goal, increased base movement speed and strafe acceleration would accomplish the task far more effectively and without undermining core elements of the Halo formula.
Indulge me in a little thought experiment. Start up a game on Truth and sprint from one side to the other. Start up a game on Midship (it’s a map from Halo 2, if you’ve never heard of it) and move from one side to the other. Truth is MASSIVE to account for sprint and mitigate its effects. You are not getting into fights more quickly as a result. The difference is even more stark in Halo CE, due to the faster perfect kill times and the much more significant presence of power items that incentivize map movement and map control. A map like Derelict? Yeah. You aren’t taking a bunch of time walking around to find the enemy, because you can’t lower your weapon to move slightly faster.
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> > > > > 2535414876585185;3:
> > > > > but thats the thing we are still keeping sprint, its there its still an option and if you wanted to play with it you could play warzone or custom games. thing is halos 1-3 were fine without sprint in the campaign and the arena aspect. What does sprint bring to those gamemodes that improve on the experience and dont just take away from it?
> > > >
> > > >
> > > > to that end, what does sprint really take away?
> > >
> > >
> > > The melding of movement and combat.
> > >
> > > No biggie. It’s only the central pillar upon which all halo gameplay was built.
> >
> >
> > Don’t forget map variation. Sprint requires a very specific set of rules to work well. That’s why all of the maps in Halo 5 are so similar and lack the scaling that previous games in the series had. Also vehicles. Remember back in the day where you could occasionally find Mongooses or Warthogs or Ghosts on 4v4 maps? That’s gone. And lastly, alternative movements options like teleporters and man cannons. Maps like Last Resort or Battle Canyon can’t exist with Sprint. It breaks them.
>
>
> This might be the ONLY well thought out argument I’ve seen in this thread against sprint. It’s the only one I’ve read that really made me think “hm. This person has a point”.
>
> im still “pro-sprint”, but you sir have at least made a good point against it.
Wow, I didn’t know there were still people that hadn’t heard the anti-sprint arguments before. I figured the arguments for both sides were common knowledge after being debated for years.
> 2533274793358869;561:
> > 2533274800772611;559:
> > > 2535438238115430;554:
> > > > 2567453894713362;541:
> > > > > 2535414876585185;3:
> > > > > but thats the thing we are still keeping sprint, its there its still an option and if you wanted to play with it you could play warzone or custom games. thing is halos 1-3 were fine without sprint in the campaign and the arena aspect. What does sprint bring to those gamemodes that improve on the experience and dont just take away from it?
> > > >
> > > >
> > > > to that end, what does sprint really take away?
> > >
> > >
> > > The melding of movement and combat.
> > >
> > > No biggie. It’s only the central pillar upon which all halo gameplay was built.
> >
> >
> > Don’t forget map variation. Sprint requires a very specific set of rules to work well. That’s why all of the maps in Halo 5 are so similar and lack the scaling that previous games in the series had. Also vehicles. Remember back in the day where you could occasionally find Mongooses or Warthogs or Ghosts on 4v4 maps? That’s gone. And lastly, alternative movements options like teleporters and man cannons. Maps like Last Resort or Battle Canyon can’t exist with Sprint. It breaks them.
>
>
> This might be the ONLY well thought out argument I’ve seen in this thread against sprint. It’s the only one I’ve read that really made me think “hm. This person has a point”.
>
> im still “pro-sprint”, but you sir have at least made a good point against it.
Ugh. I can only assume you’ve ignored the majority of the arguments made in this thread and about sprint general for the past 6 years. I’ve read your posts in this thread and your arguments are laughable. I would write a more involved response, but this forum has rules against “flaming/attacking others.”
> 2533274793358869;561:
> > 2533274800772611;559:
> > > 2535438238115430;554:
> > > > 2567453894713362;541:
> > > > > 2535414876585185;3:
> > > > > but thats the thing we are still keeping sprint, its there its still an option and if you wanted to play with it you could play warzone or custom games. thing is halos 1-3 were fine without sprint in the campaign and the arena aspect. What does sprint bring to those gamemodes that improve on the experience and dont just take away from it?
> > > >
> > > >
> > > > to that end, what does sprint really take away?
> > >
> > >
> > > The melding of movement and combat.
> > >
> > > No biggie. It’s only the central pillar upon which all halo gameplay was built.
> >
> >
> > Don’t forget map variation. Sprint requires a very specific set of rules to work well. That’s why all of the maps in Halo 5 are so similar and lack the scaling that previous games in the series had. Also vehicles. Remember back in the day where you could occasionally find Mongooses or Warthogs or Ghosts on 4v4 maps? That’s gone. And lastly, alternative movements options like teleporters and man cannons. Maps like Last Resort or Battle Canyon can’t exist with Sprint. It breaks them.
>
>
> This might be the ONLY well thought out argument I’ve seen in this thread against sprint. It’s the only one I’ve read that really made me think “hm. This person has a point”.
>
> im still “pro-sprint”, but you sir have at least made a good point against it.
You seem like a generally open minded person, I’m curious, (and I’m not trying to start an argument here) why are you pro-sprint?
People are so heavily blinded by their nostalgia for the old games and their anger at modern game mechanics making their way into Halo that they refuse to see that they’re doing the exact same things that they’ve been doing in the previous Halos, albeit with an expanded set of abilities.
Everyone starts with the same guns, everyone starts with the same abilities, and they’re asked to use them to control the map and the weapons that spawn on it. That hasn’t changed. Stop acting like doomsayers proclaiming that Halo is dead with the addition of one little mechanic.
> 2535435603285087;568:
> sprint can make rushing to power weapons intense and strategic. its staying in
Wow. If Waypoint users keep using words like “Strategy” and “Strategic” in this fashion, they will soon be as utterly meaningless as “immersion” and “immersive.” Might as well add “intense” to the list as well.
> 2535435603285087;568:
> sprint can make rushing to power weapons intense and strategic. its staying in
For a defensive mechanic that disables players from using their guns, I don’t see how it creates intense encounters around power weapons that an increased base speed couldn’t already do.
> 2535435603285087;568:
> sprint can make rushing to power weapons intense and strategic. its staying in
What’s so different sprinting to a power weapon to not sprinting in terms of how intense it is and its strategical value?
What can you do with sprint strategically that you can’t without it?
Sprint does not make or break Halo. In reality it just speeds up gameplay and fans can’t take the idea of having minor changes. Halo was always praised for the fast paced style, but other games are becoming fast paced now. I saw people using Overwatch as an example because it lacks sprint, but really Overwatch is already insanely fast paced so the addition of sprint to all characters would make objectives harder since both team would be able to get back into the fight quicker. In Halo it ups the pace without changing the core mechanics as much. In fact, not sprinting is probably better for you since you have control of your weapon while the person sprinting has a buffer time before they are able to shoot after sprinting. People will continuously complain about Sprint because they are looking to blame something for the game not living up to their perfect standards. In reality 3’s multiplayer was so amazing in my opinion that it has had a lasting effect. They aren’t just going to clone Halo 3’s and when you had a near perfect feeling game and play anything with changes it is awkward at first. The changes don’t make it worse but people want to latch on to anything that may be different and blame it. It is weird having changes on a game series that you may have considered perfect at a time.
> 2533274807537946;569:
> People are so heavily blinded by their nostalgia for the old games and their anger at modern game mechanics making their way into Halo that they refuse to see that they’re doing the exact same things that they’ve been doing in the previous Halos, albeit with an expanded set of abilities.
> Everyone starts with the same guns, everyone starts with the same abilities, and they’re asked to use them to control the map and the weapons that spawn on it. That hasn’t changed. Stop acting like doomsayers proclaiming that Halo is dead with addition of one little mechanic.
No, im not doing the same things.
In the trilogy I could traverse the map while engaging in combat. Now, I can’t.
“Stop shooting. Look directly at where I want to go. Begin sprinting. Jump. Keeping looking directly where im going. No shooting allowed. Thrust. Look directly where im going. Don’t even think about engaging in combat. Mantle. Ok, now I can engage in combat. Shoot. Turn. Look directly at where I want to go. Sprint…”
Sooooooooo fun
In past Halo games I could be moving sideways towards my destination while shooting someone in front of me. Then I could jump backwards onto a ledge, while shooting someone. Then jump sideways onto something WHILE SHOOTING SOMEONE AND NOT LOOKING DIRECTLY WHERE IM GOING.
> 2535435603285087;568:
> sprint can make rushing to power weapons intense and strategic. its staying in
I take it you haven’t played Quake before? Because rushing power weapons and moving around in general is much more fast paced and strategic than in Halo 5. Guess what, it doesn’t have sprint.
> 2533274807537946;569:
> People are so heavily blinded by their nostalgia for the old games and their anger at modern game mechanics making their way into Halo that they refuse to see that they’re doing the exact same things that they’ve been doing in the previous Halos, albeit with an expanded set of abilities.
>
> Everyone starts with the same guns, everyone starts with the same abilities, and they’re asked to use them to control the map and the weapons that spawn on it. That hasn’t changed. Stop acting like doomsayers proclaiming that Halo is dead with addition of one little mechanic.
But the one mechanic that was added dominos through the entire game and turns it into something that doesn’t resemble the original. You didn’t give a definition of halo, you gave a definition of an Arena shooter. Halo is more than an overly simplified definition of an entire genre of game.
> 2533274908645401;574:
> Sprint does not make or break Halo. In reality it just speeds up gameplay—
Stop. No. It doesn’t. This is an objective fact and it has been discussed AT LENGTH. Consider reading the arguments before you make an ignorant response.
I know a lot of people, including myself, from the old farm system do not like having our shields linked to movement, in reality, you aren’t providing us with any new mechanic to enhance our gameplay, you’re making it a chore for us to move in and out of fire fights without having to stand still or pray no one comes sprinting up to you while waiting for your shields to recharge. It’s definitely a move to make the series more competitive without a doubt, but one that was not needed. Halo was competitive because it gave you something a lot of other shooters didn’t, now its almost as generic as the yearly release titles.