thought I would leave this here for the people who continually go on about Halo 5’s lack of crouch jumping and it’s wrongly perceived lack of skill jumping.
> 2533274825830455;5714:
> > 2533274801176260;5708:
> > On a side note: I also just measured The Pit vs Pitfall, and I can now definitely attest that the maps are not the same size. I get at least an entire second time difference from one end to another, which results in a 7% discrepancy. Pitfall is smaller thant The Pit, even if the BMS had stayed the same 7m/s.
> > The Pit - Tunnel: 16.14 seconds
> > Pitfall - Tunnel: 14.57 seconds
> > The Pit - Alley: 13.82 seconds.
> > Pitfall - Alley: 12.61 seconds
>
>
> We’ll this is strange. I did the same thing and got near identical times for Halo 3 and 4 with an average of 13.9 for both on Alley and 16.1 and 16.0 on Tunnel. I also measured the distances with hill markers to be 31 and 36 units in Halo 3 and 30 and 35 in Halo 4. These distances appear to be consistent with ones calculated from the average times knowning the movement speed, within my margin of error.
Weird. Maybe my results are skewed as I started using the MCC for the measurements in order to make use of the record-feature. Will repeat the measurements with vanilla H3 and H4 on the 360…
> 2533274925229487;5721:
> > 2533274831961512;5699:
> >
>
>
> Sorry if my views on this thread were not up to your standards, but i wasn´t giving a -Yoinked!- about Base Movement Speed, i was still confused about how there´s now almost 300 pages filled with arguing over how sprint should not be in this game, and yet it has been in the series for the past three games, so most people would have the common sense to pull their foot out of their -Yoink- to just get over it and stop trying to prove your retarded -Yoink- fights on CoD mean anything in Halo. Yes sprint should stay, no, i don´t care what you have to say about BMS because i´m calling you BS.
Regardless, what you said was still wrong.
> 2533274921982810;5722:
> Link
>
> thought I would leave this here for the people who continually go on about Halo 5’s lack of crouch jumping and it’s wrongly perceived lack of skill jumping.
I don’t think many people have said there’s no such thing as skill jumping or crouch jumps in Halo 5. They’ve mostly said that clambering thins the jumping skill gap, which it does. Just because crouch jumps exist that doesn’t make jumping as a whole just as skilled based as previous installments. Not when clamber is involved also that is.
But how is this related to the topic? Perhaps I just missed the discussion involving it.
#halo5isnthalo
> 2533274925229487;5721:
> > 2533274831961512;5699:
> > > 2533274975587773;5692:
> > > If Sprint was in CE and in every game afterwards, nobody would be complaining.
> >
> >
> > The gameplay also would not have been anywhere near the same. What an incredibly ignorant statement…
> >
> >
> > > 2535438252454634;5694:
> > > If u dont like sprint dont use it, simple
> >
> >
> > Try not sprinting for an entire match and tell me how that goes for you. You’ll get torn apart before you can reach any cover since this game seems to hate the very concept of it and you’ll get flanked constantly because of how many disgusting ways there are of traversing some maps. I tried playing yesterday and I got killed so many times in arena because an enemy would spawn behind me or to a blindside of me, sprint and reach me in seconds. The spawns and map design are nowhere near acceptable enough to justify not sprinting. I was on Regret yesterday and got Spartan charged from 3 different directions…at the same time.
> >
> >
> > > 2533275035781111;5693:
> > > > 2533274925229487;5687:
> > > > sprinting makes the game a bit more competitive and challenging, taking it away tones down the speed of the game
> > >
> > >
> > > The pace of the game is in no way increased by sprint, a high BMS lets you travel just as fast in any direction while shooting, that makes the game faster
> >
> >
> > Seriously, has anyone in this thread pro sprint played DOOM? Not even the MP the campaign. Blistering freaking pace. No sprint.
> >
> >
> > > 2533274925229487;5687:
> > > sprinting makes the game a bit more competitive and challenging, taking it away tones down the speed of the game
> >
> >
> > Not if you up base movement speed like we’ve been saying for the past I don’t know 100 pages? I get not everyone has seen the thread yet, but at least read some of the more recent responses.
> >
> >
> > > 2533274795992636;5689:
> > > > 2533274925229487;5687:
> > > > sprinting makes the game a bit more competitive and challenging, taking it away tones down the speed of the game
> > >
> > >
> > > Absolutely, It makes the game, less casual, has alot more adrenaline then Halo 1-3. It’s kind of turning into a CoD game, by the fact of the sensitivity, and sprint, soon, there may be jetpacks capable of shooting you into the air 50 ft or more in less then a second.
> >
> >
> > Are you being sarcastic? I hope you are because CoD is the epitome of a casual game. Also you must have started with Halo 5 if you aren’t because there were jetpacks in Reach and 4 and they were taken out because they royally -Yoinked!- the gameplay. We’re arguing the concept that sprint does this same thing, at least in Halo.
>
>
> Sorry if my views on this thread were not up to your standards, but i wasn´t giving a -Yoinked!- about Base Movement Speed, i was still confused about how there´s now almost 300 pages filled with arguing over how sprint should not be in this game, and yet it has been in the series for the past three games, so most people would have the common sense to pull their foot out of their -Yoink- to just get over it and stop trying to prove your retarded -Yoink- fights on CoD mean anything in Halo. Yes sprint should stay, no, i don´t care what you have to say about BMS because i´m calling you BS.
Great job on that ad hominem bud. Just because it’s been in the past 3 games doesn’t mean we have to be okay with it. Either way I’ll just report and move on.
> 2533274925229487;5718:
> > 2533275035781111;5693:
> > > 2533274925229487;5687:
> > > sprinting makes the game a bit more competitive and challenging, taking it away tones down the speed of the game
> >
> >
> > The pace of the game is in no way increased by sprint, a high BMS lets you travel just as fast in any direction while shooting, that makes the game faster
>
>
> Sprinting allows you to get from point A to point B in half the time, and adds the delay of pulling your gun back out to fire, making it a challenge, if you have a problem with this sort of challenge, just stop playing First Person shooter. Wake up, they almost all have sprint now, why should Halo 5 be any different.
Halo 5 should be diffrent because it’s not any other shooter… It’s halo, if you have a problem with halo then play something else. You grow a product by making it unique, not generic. Sprint does not get you anywhere faster, because when sprint is removed BMS goes up, I highly sudgest you read more of this thread before you continue to make a fool of yourself
> 2533274818878819;5709:
> > 2533274808669104;5387:
> > > 2533274818878819;5384:
> > > Who the hell cares about what the Halo vets think. Vets=whinny babies
> >
> >
> > You need consumers to sell a product, without “vets” there would not be a halo 5 or halo 2 for that matter. “vets” have invested plenty time and $ into the franchise and their word is as good as some “noob” who just found out the franchise existed before 2012. Do you have anything to contribute?
>
>
> You honestly do not need the halo vets anymore because there are so many new players coming in to basically replace the Halo vets and they will keep on buying the new Halo games.
That’s where your wrong, the population numbers aren’t going up, halo 5 stabilized them and maby brought back a few people after halo 4. But we do not have a significant influx of new players
> 2533274801176260;5686:
> > 2533274855279867;5684:
> > Correct. Repetition does not make something true. Being true makes something true.
> > But the implementation of sprint in h5 is a compromise. It is tied to shields to make it harder to escape, per complaints. Is this what people wanted? Not necessarily. Thats sorta the catch with compromising, involved parties rarely get what they want.
> > I’m sorry if you cannot understand or accept this.
>
>
> I’m sorry if you live in a fairy tale world in which keeping something is a compromise for removing it, but reality does not work that way. A compromise would be if both parties get what they want, not if one party gets thrown overboard in favor of the other. H5G’s nerf for sprint is not a compromise, regardless which definition of that word you use. You can repeat the same claim ad nauseam but it will not make it true, even after the millionth iteration…
Again, I didn’t say it was a good compromise. A compromise doesn’t need to be perfect or even in order to be a compromise. What definition of compromise are you using?
The only argument for H5 sprint not being a compromise would be that the dispute is not yet settled. In which case we would consider sprint in halo still in debate and the changes in H5 simply a concession. However, with regard to sprint in Halo 5, the debate is settled. Its in and not coming out any time soon, hence the changes being the compromise. In this scenario anti-sprint players ended up giving up WAAAAY more than the pro-sprint. Its a raw deal, but a deal nonetheless.
> 2533274819567236;5725:
> > 2533274921982810;5722:
> > Link
> >
> > thought I would leave this here for the people who continually go on about Halo 5’s lack of crouch jumping and it’s wrongly perceived lack of skill jumping.
>
>
> I don’t think many people have said there’s no such thing as skill jumping or crouch jumps in Halo 5. They’ve mostly said that clambering thins the jumping skill gap, which it does. Just because crouch jumps exist that doesn’t make jumping as a whole just as skilled based as previous installments. Not when clamber is involved also that is.
>
> But how is this related to the topic? Perhaps I just missed the discussion involving it.
It’s come up numerous times in the topic when people take a break from -Yoinking!- about sprint, also I’m not sure how it thins the skill gap considering how many more jumps can be performed in H5 which vetoed shows brilliantly in this clip. Crouch jumping was and never has been hard, people have a tendency to overstate its “skill” to be performed.
> 2533274855279867;5730:
> > 2533274801176260;5686:
> > > 2533274855279867;5684:
> > > Correct. Repetition does not make something true. Being true makes something true.
> > > But the implementation of sprint in h5 is a compromise. It is tied to shields to make it harder to escape, per complaints. Is this what people wanted? Not necessarily. Thats sorta the catch with compromising, involved parties rarely get what they want.
> > > I’m sorry if you cannot understand or accept this.
> >
> >
> > I’m sorry if you live in a fairy tale world in which keeping something is a compromise for removing it, but reality does not work that way. A compromise would be if both parties get what they want, not if one party gets thrown overboard in favor of the other. H5G’s nerf for sprint is not a compromise, regardless which definition of that word you use. You can repeat the same claim ad nauseam but it will not make it true, even after the millionth iteration…
>
>
> Again, I didn’t say it was a good compromise. A compromise doesn’t need to be perfect or even in order to be a compromise. What definition of compromise are you using?
>
> The only argument for H5 sprint not being a compromise would be that the dispute is not yet settled. In which case we would consider sprint in halo still in debate and the changes in H5 simply a concession. However, with regard to sprint in Halo 5, the debate is settled. Its in and not coming out any time soon, hence the changes being the compromise. In this scenario anti-sprint players ended up giving up WAAAAY more than the pro-sprint. Its a raw deal, but a deal nonetheless.
So if I ask for orange sherbet, and you want to give me cookie dough, you giving me a swirl is a compromise, no it’s not. They made sprint infinite and to balance that they tied it to shields. That’s not a compromise, it’s game balancing.
> 2533274921982810;5731:
> > 2533274819567236;5725:
> > > 2533274921982810;5722:
> > > Link
> > >
> > > thought I would leave this here for the people who continually go on about Halo 5’s lack of crouch jumping and it’s wrongly perceived lack of skill jumping.
> >
> >
> > I don’t think many people have said there’s no such thing as skill jumping or crouch jumps in Halo 5. They’ve mostly said that clambering thins the jumping skill gap, which it does. Just because crouch jumps exist that doesn’t make jumping as a whole just as skilled based as previous installments. Not when clamber is involved also that is.
> >
> > But how is this related to the topic? Perhaps I just missed the discussion involving it.
>
>
> It’s come up numerous times in the topic when people take a break from -Yoinking!- about sprint, also I’m not sure how it thins the skill gap considering how many more jumps can be performed in H5 which vetoed shows brilliantly in this clip. Crouch jumping was and never has been hard, people have a tendency to overstate its “skill” to be performed.
Clamber makes it so that you only have to be close enough to land a jump. That automatically makes it less skill based than in previous entreies. Without clamber, there is no “close enough”, you either land it or you don’t. “More jumps” doesn’t change that fact.
Crouch jumps are typically jumps that aren’t expected to be made every time (perhaps jumps that weren’t even thought of in development), so they don’t need to be “hard” as much as they’re just usually not a sure thing. The famous Lockout jump from top mid to sniper tower could usually be made if you knew what you were doing, but if your timing is off - either when you jump or when you crouch - you’ll likely miss it. Regular jumps wouldn’t require much precision obviously, but there was still no “close enough” factor in them that clamber allows for.
Take that explanation however you want, but it’s not something that seems to be particularly relevant here as far as I can tell. Clamber is an entirely different subject altogether, so it’s probably best we don’t get caught up in it.
> 2533274819567236;5733:
> > 2533274921982810;5731:
> > > 2533274819567236;5725:
> > > > 2533274921982810;5722:
> > > > Link
> > > >
> > > > thought I would leave this here for the people who continually go on about Halo 5’s lack of crouch jumping and it’s wrongly perceived lack of skill jumping.
> > >
> > >
> > > I don’t think many people have said there’s no such thing as skill jumping or crouch jumps in Halo 5. They’ve mostly said that clambering thins the jumping skill gap, which it does. Just because crouch jumps exist that doesn’t make jumping as a whole just as skilled based as previous installments. Not when clamber is involved also that is.
> > >
> > > But how is this related to the topic? Perhaps I just missed the discussion involving it.
> >
> >
> > It’s come up numerous times in the topic when people take a break from -Yoinking!- about sprint, also I’m not sure how it thins the skill gap considering how many more jumps can be performed in H5 which vetoed shows brilliantly in this clip. Crouch jumping was and never has been hard, people have a tendency to overstate its “skill” to be performed.
>
>
> Clamber makes it so that you only have to be close enough to land a jump. That automatically makes it less skill based than in previous entreies. Without clamber, there is no “close enough”, you either land it or you don’t. “More jumps” doesn’t change that fact.
>
> Crouch jumps are typically jumps that aren’t expected to be made every time (perhaps jumps that weren’t even thought of in development), so they don’t need to be “hard” as much as they’re just usually not a sure thing. The famous Lockout jump from top mid to sniper tower could usually be made if you knew what you were doing, but if your timing is off - either when you jump or when you crouch - you’ll likely miss it. Regular jumps wouldn’t require much precision obviously, but there was still no “close enough” factor in them that clamber allows for.
>
> Take that explanation however you want, but it’s not something that seems to be particularly relevant here as far as I can tell. Clamber is an entirely different subject altogether, so it’s probably best we don’t get caught up in it.
Fair
I think that the sprint is good. I think it is more fun whit sprinting in the game.
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> > 2533275035781111;5693:
> > > 2533274925229487;5687:
> > > sprinting makes the game a bit more competitive and challenging, taking it away tones down the speed of the game
> >
> >
> > The pace of the game is in no way increased by sprint, a high BMS lets you travel just as fast in any direction while shooting, that makes the game faster
>
>
> Sprinting allows you to get from point A to point B in half the time, and adds the delay of pulling your gun back out to fire, making it a challenge, if you have a problem with this sort of challenge, just stop playing First Person shooter. Wake up, they almost all have sprint now, why should Halo 5 be any different.
Um, except it doesn’t. You’re getting to Point B in the same amount of time, it just feels like it quicker because you’re sprinting. Maps are elongated due to sprint. This is common knowledge. Also, “because other shooters are doing it, Halo should do it to” is the dumbest excuse for the inclusion of a mechanic of all time. Stahp.
And did you honestly say that pressing a button for a get out of jail free card (that also drops your weapon unnecessarily) takes/adds skill? I’m done guys. I’m done.
> 2533275080543453;5735:
> I think that the sprint is good. I think it is more fun whit sprinting in the game.
Why though.
I sometimes wonder how many people would notice if all the sprint button did was increase the field of view, added a animation of running with the weapon down, added some sound effects and maybe some screen effects but didn’t increase your speed at all. It would be a nice experiment.
They should get rid of it