> 2535438252454634;5696:
> This isn’t a fake account I just said my opinion. Sorry if it offended you or pissed you off. I was also trying to take both sides of the conversation but I realise now that I went straight to one side. Hopefully that made sense.
Yea, no one here is trying to come off really rude (well I’m sure some people are). But this thread has gone on for a long time and there have been a lot of one line posts like yours. Your completely entitled to your opinion but this thread has turned more into a debate about if sprint is/is not good for gameplay rather than personal opinions.
> 2533274848599184;5701:
> Halo 4 has a similar move speed to Halo 3, not Reach.
> A while ago, this base speed argument was a big deal on Waypoint, and the easiest comparisons were made between Valhalla and Ragnarok, or Pitfall and The Pit. I confirmed through twitter they are straight remakes, not “inspired” like Truth or Regret. Many Waypointers (like ThyReaperMC) did video comparisons walking across each map. They are completed in the same time.
We already had this discussion in the past. I’ve made the measurement multiple times, even with months in between, and it yielded the very same results every time. Halo 4 is the slowest Halo yet, other than ODST.
Halo 3: 7m/s Halo 4: 6.6m/s.
.
The map comparisons are either wrong or the maps have been scaled to BMS. Either way, the numbers don’t lie.
> 2533274801176260;5703:
> > 2533274848599184;5701:
> > Halo 4 has a similar move speed to Halo 3, not Reach.
> > A while ago, this base speed argument was a big deal on Waypoint, and the easiest comparisons were made between Valhalla and Ragnarok, or Pitfall and The Pit. I confirmed through twitter they are straight remakes, not “inspired” like Truth or Regret. Many Waypointers (like ThyReaperMC) did video comparisons walking across each map. They are completed in the same time.
>
>
> We already had this discussion in the past. I’ve made the measurement multiple times, even with months in between, and it yielded the very same results every time. Halo 4 is the slowest Halo yet, other than ODST.
>
> Halo 3: 7m/s
> Halo 4: 6.6m/s.
> .
> The map comparisons are either wrong or the maps have been scaled to BMS. Either way, the numbers don’t lie.
I don’t know what, but something seems to be off with the Halo 4 measurement. I’ve tested Halo 4 in the past, and I just did it again and I get the same speed for Halo 4 as for Reach, i.e. 2.2 units per second, or 6.8 meters per second. I perform the tests on a 100 unit track consisting of consecutive 1x5 Forge blocks. This is a reliable distance measurement as Halo has been since CE using the same internal unit of measurement, which the Forge units are also based on. One such unit is also famously
approximately 10 feet.
> 2533274900911359;5704:
> Considering this blog has almost 6,000 posts, 343 needs to either remove sprint or add a classic playlist.
Well to be fair half of it are posts that consider of “go play mcc!”, “we don’t need carbon copies of h3!”, or the simple “I like sprint”. Then the other half is for the most part the exact same people posting over and over. I mean, the sangheli thread has almost triple the replies and 343 hasn’t done anything still, plus I don’t think the # of replies matter but the # of each individual saying yay or neigh. If anything the # of posts just shows how back and fourth it’s going even with the simple replies that lack explanation.
> 2533274795992636;5700:
> > 2533274831961512;5699:
> > > 2533274975587773;5692:
> > > If Sprint was in CE and in every game afterwards, nobody would be complaining.
> >
> >
> > The gameplay also would not have been anywhere near the same. What an incredibly ignorant statement…
> >
> >
> > > 2535438252454634;5694:
> > > If u dont like sprint dont use it, simple
> >
> >
> > Try not sprinting for an entire match and tell me how that goes for you. You’ll get torn apart before you can reach any cover since this game seems to hate the very concept of it and you’ll get flanked constantly because of how many disgusting ways there are of traversing some maps. I tried playing yesterday and I got killed so many times in arena because an enemy would spawn behind me or to a blindside of me, sprint and reach me in seconds. The spawns and map design are nowhere near acceptable enough to justify not sprinting. I was on Regret yesterday and got Spartan charged from 3 different directions…
> >
> >
> > > 2533275035781111;5693:
> > > > 2533274925229487;5687:
> > > > sprinting makes the game a bit more competitive and challenging, taking it away tones down the speed of the game
> > >
> > >
> > > The pace of the game is in no way increased by sprint, a high BMS lets you travel just as fast in any direction while shooting, that makes the game faster
> >
> >
> > Seriously, has anyone in this thread pro sprint played DOOM? Not even the MP the campaign. Blistering freaking pace. No sprint.
> >
> >
> > > 2533274925229487;5687:
> > > sprinting makes the game a bit more competitive and challenging, taking it away tones down the speed of the game
> >
> >
> > Not if you up base movement speed like we’ve been saying for the past I don’t know 100 pages? I get not everyone has seen the thread yet, but at least read some of the more recent responses.
> >
> >
> > > 2533274795992636;5689:
> > > > 2533274925229487;5687:
> > > > sprinting makes the game a bit more competitive and challenging, taking it away tones down the speed of the game
> > >
> > >
> > > Absolutely, It makes the game, less casual, has alot more adrenaline then Halo 1-3. It’s kind of turning into a CoD game, by the fact of the sensitivity, and sprint, soon, there may be jetpacks capable of shooting you into the air 50 ft or more in less then a second.
> >
> >
> > Are you being sarcastic? I hope you are because CoD is the epitome of a casual game. Also you must have started with Halo 5 if you aren’t because there were jetpacks in Reach and 4 and they were taken out because they royally -Yoinked!- the gameplay. We’re arguing the concept that sprint does this same thing, at least in Halo.
>
>
> A jetpack implemented into the spartan,(343 WILL do something stupid about that.) not some armor ability. And no, I totally am NOT being Sarcastic… Or am I… Anyways, it’s not as enjoyable as Halo 1-Reach( I was pretty tired at the time, so I didn’t know what I was talking about)
No issue, I’ve done the same. Personally I wouldn’t mind a jump pack for like a light double jump to improve mobility (in theory at least) as long as I can still shoot and it doesn’t break the idea of cover. Really my issue is that sprint just makes arena a joke. Well that and all the other reasons we’ve mentioned in this thread.
> 2533274825830455;5705:
> > 2533274801176260;5703:
> > > 2533274848599184;5701:
> > > Halo 4 has a similar move speed to Halo 3, not Reach.
> > > A while ago, this base speed argument was a big deal on Waypoint, and the easiest comparisons were made between Valhalla and Ragnarok, or Pitfall and The Pit. I confirmed through twitter they are straight remakes, not “inspired” like Truth or Regret. Many Waypointers (like ThyReaperMC) did video comparisons walking across each map. They are completed in the same time.
> >
> >
> > We already had this discussion in the past. I’ve made the measurement multiple times, even with months in between, and it yielded the very same results every time. Halo 4 is the slowest Halo yet, other than ODST.
> > Halo 3: 7m/s
> > Halo 4: 6.6m/s.
> > .
> > The map comparisons are either wrong or the maps have been scaled to BMS. Either way, the numbers don’t lie.
>
>
> I don’t know what, but something seems to be off with the Halo 4 measurement. I’ve tested Halo 4 in the past, and I just did it again and I get the same speed for Halo 4 as for Reach, i.e. 2.2 units per second, or 6.8 meters per second. I perform the tests on a 100 unit track consisting of consecutive 1x5 Forge blocks. This is a reliable distance measurement as Halo has been since CE using the same internal unit of measurement, which the Forge units are also based on. One such unit is also famously
> approximately 10 feet.
> Not that that changes anything.
If my measurement were incorrect, then why do I get the exact same sprint speed for Reach and Halo 4, to the decimal point? I seriously doubt it’s pure coincidence at such a precision.
> 2533274808669104;5387:
> > 2533274818878819;5384:
> > Who the hell cares about what the Halo vets think. Vets=whinny babies
>
>
> You need consumers to sell a product, without “vets” there would not be a halo 5 or halo 2 for that matter. “vets” have invested plenty time and $ into the franchise and their word is as good as some “noob” who just found out the franchise existed before 2012. Do you have anything to contribute?
You honestly do not need the halo vets anymore because there are so many new players coming in to basically replace the Halo vets and they will keep on buying the new Halo games.
> 2533274818878819;5709:
> > 2533274808669104;5387:
> > > 2533274818878819;5384:
> > > Who the hell cares about what the Halo vets think. Vets=whinny babies
> >
> >
> > You need consumers to sell a product, without “vets” there would not be a halo 5 or halo 2 for that matter. “vets” have invested plenty time and $ into the franchise and their word is as good as some “noob” who just found out the franchise existed before 2012. Do you have anything to contribute?
>
>
> You honestly do not need the halo vets anymore because there are so many new players coming in to basically replace the Halo vets and they will keep on buying the new Halo games.
Realistic speaking, halo has regressed in numbers game by game since reach. Id say you have it backwards where there’s more people leaving than there are coming in.
> 2533274890584596;5566:
> > 2533274942850603;5563:
> > Keep sprint, its so boring not sprinting. Slowly walking around like plenty of people do already crouched and what not. Sprinting is a good way to get around corners and spartan charge the camper there. I would like to see the ground smash eliminated from Halo 6 tho…
>
>
> Good God. Please, for the sake of us all, stop playing Halo immediately.
> 2533274818878819;5709:
> > 2533274808669104;5387:
> > > 2533274818878819;5384:
> > > Who the hell cares about what the Halo vets think. Vets=whinny babies
> >
> >
> > You need consumers to sell a product, without “vets” there would not be a halo 5 or halo 2 for that matter. “vets” have invested plenty time and $ into the franchise and their word is as good as some “noob” who just found out the franchise existed before 2012. Do you have anything to contribute?
>
>
> You honestly do not need the halo vets anymore because there are so many new players coming in to basically replace the Halo vets and they will keep on buying the new Halo games.
> 2533274818878819;5709:
> > 2533274808669104;5387:
> > > 2533274818878819;5384:
> > > Who the hell cares about what the Halo vets think. Vets=whinny babies
> >
> >
> > You need consumers to sell a product, without “vets” there would not be a halo 5 or halo 2 for that matter. “vets” have invested plenty time and $ into the franchise and their word is as good as some “noob” who just found out the franchise existed before 2012. Do you have anything to contribute?
>
>
> You honestly do not need the halo vets anymore because there are so many new players coming in to basically replace the Halo vets and they will keep on buying the new Halo games.
If you had any metric to back that up Id be surprised. Is your end game: people will buy a product they’ve never played before just because, and therefore the vets can bugger off?
> 2533274801176260;5708:
> If my measurement were incorrect, then why do I get the exact same sprint speed for Reach and Halo 4, to the decimal point? I seriously doubt it’s pure coincidence at such a precision.
On the other hand, why would I get the same BMS for Halo Reach and 4 within 1%? I’ll have to check the sprint speeds though.
We’ll this is strange. I did the same thing and got near identical times for Halo 3 and 4 with an average of 13.9 for both on Alley and 16.1 and 16.0 on Tunnel. I also measured the distances with hill markers to be 31 and 36 units in Halo 3 and 30 and 35 in Halo 4. These distances appear to be consistent with ones calculated from the average times knowning the movement speed, within my margin of error.
> 2533274808669104;5713:
> > 2533274818878819;5709:
> > > 2533274808669104;5387:
> > > > 2533274818878819;5384:
> > > > Who the hell cares about what the Halo vets think. Vets=whinny babies
> > >
> > >
> > > You need consumers to sell a product, without “vets” there would not be a halo 5 or halo 2 for that matter. “vets” have invested plenty time and $ into the franchise and their word is as good as some “noob” who just found out the franchise existed before 2012. Do you have anything to contribute?
> >
> >
> > You honestly do not need the halo vets anymore because there are so many new players coming in to basically replace the Halo vets and they will keep on buying the new Halo games.
>
>
> If you had any metric to back that up Id be surprised. Is you end game: people will buy a product they’ve never played before just because, and therefore the vets can bugger off?
I’m so happy his idea on design philosophy for sequels is to just completely toss out the original fans with no consideration /s.
Also, Halo 5 still one of the softest selling Halo games. He can’t back up his metric because it is wrong.
> 2533274827519891;7:
> > 2533274881560701;5:
> > > 2533274973685362;4:
> > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> >
> >
> > Except the maps are purposefully stretched out to accompany sprint, so that stretched maps will have the same sprint travel time as a non stretched map with just walking. So
> > not sprinting is punishing because the game had to be made around it.
>
>
> not true, the only time you NEED, to sprint, is if you are trying to break a wall in warzone. i have stopped sprinting completely and do just fine.
>
> sprint should stay, spartan charge is what needs to leave.
>
> not having sprint is not what made halo, halo. the BR, needler, floaty jumps, and spartans, made halo, halo. sprint alone does not make or break halo, the people who can’t get over it, are what breaks halo.
but spartan charging and sprinting IS CHANGE and you need change to keep a series going otherwise people will call it old and compare it to modern games that have advanced mobility and the modern games win like COD people like black ops 3 because of mobility. but COD is becoming a money push for activision so it is slowly dying
> 2533274831961512;5715:
> > 2533274808669104;5713:
> > > 2533274818878819;5709:
> > > > 2533274808669104;5387:
> > > > > 2533274818878819;5384:
> > > > > Who the hell cares about what the Halo vets think. Vets=whinny babies
> > > >
> > > >
> > > > You need consumers to sell a product, without “vets” there would not be a halo 5 or halo 2 for that matter. “vets” have invested plenty time and $ into the franchise and their word is as good as some “noob” who just found out the franchise existed before 2012. Do you have anything to contribute?
> > >
> > >
> > > You honestly do not need the halo vets anymore because there are so many new players coming in to basically replace the Halo vets and they will keep on buying the new Halo games.
> >
> >
> > If you had any metric to back that up Id be surprised. Is you end game: people will buy a product they’ve never played before just because, and therefore the vets can bugger off?
>
>
> I’m so happy his idea on design philosophy for sequels is to just completely toss out the original fans with no consideration /s.
>
> Also, Halo 5 still one of the softest selling Halo games. He can’t back up his metric because it is wrong.
THE veterans had it far better you, you should hold them in high regard they were therr when halo was rising and they were there when it was fun they still matter you cant just throw them away and say ‘‘meh more people will be brought in’’ I am not a veteran but I still respect them and I wont buy Halo 6 if it becomes a money pit for microsoft
> 2533275035781111;5693:
> > 2533274925229487;5687:
> > sprinting makes the game a bit more competitive and challenging, taking it away tones down the speed of the game
>
>
> The pace of the game is in no way increased by sprint, a high BMS lets you travel just as fast in any direction while shooting, that makes the game faster
Sprinting allows you to get from point A to point B in half the time, and adds the delay of pulling your gun back out to fire, making it a challenge, if you have a problem with this sort of challenge, just stop playing First Person shooter. Wake up, they almost all have sprint now, why should Halo 5 be any different.
I’ve said it before, but some of these kids need to be forced to play Quake against people who have spent the last twenty years mastering it.
“Sprint makes the game more challenging and if you can’t handle that stop playing shooters.”
I can’t believe this is actually a serious statement. You’ve got to be pulling my leg man.
“Wake up.”
Lmao.
“All shooters have sprint now.”
And? That’s just an appeal to popularity that says nothing about the mechanic itself.
It’s a stupid mentality to hold anyways. Do you just want all games to be the same? Variety in mechanics is a good thing. Going against the norm can be a good thing. Do you think Halo got where it is today by being a vapid clone of Quake or Medal of Honor? No, it became popular by offering a unique experience.
“Why should Halo be any different?”
Well there’s 286 pages you can read through if you want an answer to that.
> 2533274797328974;56:
> I really don’t think sprint by itself would be a big deal. I think the balanced guns along with sprint is what really makes Halo 5 play completely different from the original trilogy.
>
> In the original trilogy, a lot of emphasis was put on your utility. If you were skilled with your utility, it didn’t matter what gun your opponent had (unless it was one of the power weapons), you could have a chance to win the firefight. In Halo 5, with every gun having it’s own niche, it becomes more of a game of equipping yourself with the best loadout, rather than getting really good with aiming your utility. It completely changes what is rewarded in terms of skill. Instead of one teammate grabbing a power weapon and the rest holding a strong position on the map, it has become a race to the SMG or Storm Rifles (just using these as examples to help make my point) because they are the easiest to use, as long as you are in range. Not to mention with the AR that is now a formidable weapon, unlike it was in the original trilogy, it’s my opinion that superior skill with precision weapons is rewarded less in this game.
little did you know the assualt rifle is utterely weak
<mark>This post has been edited by a moderator. Please do not post comments that are discriminatory in nature.</mark>
*Original post. Click at your own discretion.
> 2533274831961512;5699:
> > 2533274975587773;5692:
> > If Sprint was in CE and in every game afterwards, nobody would be complaining.
>
>
> The gameplay also would not have been anywhere near the same. What an incredibly ignorant statement…
>
>
> > 2535438252454634;5694:
> > If u dont like sprint dont use it, simple
>
>
> Try not sprinting for an entire match and tell me how that goes for you. You’ll get torn apart before you can reach any cover since this game seems to hate the very concept of it and you’ll get flanked constantly because of how many disgusting ways there are of traversing some maps. I tried playing yesterday and I got killed so many times in arena because an enemy would spawn behind me or to a blindside of me, sprint and reach me in seconds. The spawns and map design are nowhere near acceptable enough to justify not sprinting. I was on Regret yesterday and got Spartan charged from 3 different directions…at the same time.
>
>
> > 2533275035781111;5693:
> > > 2533274925229487;5687:
> > > sprinting makes the game a bit more competitive and challenging, taking it away tones down the speed of the game
> >
> >
> > The pace of the game is in no way increased by sprint, a high BMS lets you travel just as fast in any direction while shooting, that makes the game faster
>
>
> Seriously, has anyone in this thread pro sprint played DOOM? Not even the MP the campaign. Blistering freaking pace. No sprint.
>
>
> > 2533274925229487;5687:
> > sprinting makes the game a bit more competitive and challenging, taking it away tones down the speed of the game
>
>
> Not if you up base movement speed like we’ve been saying for the past I don’t know 100 pages? I get not everyone has seen the thread yet, but at least read some of the more recent responses.
>
>
> > 2533274795992636;5689:
> > > 2533274925229487;5687:
> > > sprinting makes the game a bit more competitive and challenging, taking it away tones down the speed of the game
> >
> >
> > Absolutely, It makes the game, less casual, has alot more adrenaline then Halo 1-3. It’s kind of turning into a CoD game, by the fact of the sensitivity, and sprint, soon, there may be jetpacks capable of shooting you into the air 50 ft or more in less then a second.
>
>
> Are you being sarcastic? I hope you are because CoD is the epitome of a casual game. Also you must have started with Halo 5 if you aren’t because there were jetpacks in Reach and 4 and they were taken out because they royally -Yoinked!- the gameplay. We’re arguing the concept that sprint does this same thing, at least in Halo.
Sorry if my views on this thread were not up to your standards, but i wasn´t giving a -Yoinked!- about Base Movement Speed, i was still confused about how there´s now almost 300 pages filled with arguing over how sprint should not be in this game, and yet it has been in the series for the past three games, so most people would have the common sense to pull their foot out of their -Yoink- to just get over it and stop trying to prove your retarded -Yoink- fights on CoD mean anything in Halo. Yes sprint should stay, no, i don´t care what you have to say about BMS because i´m calling you BS.