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> i couldn’t disagree more about game classification. You really think 343 moved halo further away from a true arena shooter with halo 5 from where they left it with 4. I just cannot agree with that. Can’t even argue that, we are way to far apart to debate. I havnt seen any franchise in the arena genre make steps towards reclaiming the old school arena shooter gameplay in years, except 343. Even doom has stepped away from the genre. Quake (say it isn’t so) is moving away from the genre. Halo seems to be moving back towards that genre, even though 343 did pull them out of it.
How did Doom and Quake step away from the Arena shooter genre? If you’re going to say “Loadouts and classes” let me stop you right there. Contrary to popular belief, “equal starts” is not a criteria for an Arena shooter. It might have been a stalpe of Halo games, but Arena shooters don’t necessarily adhere to that. Games like CellFactor had classes to choose from and even genre legends such as Quake had different models that were easier or harder to spot/shoot. (Sure there were workarounds by using seta cg_forcemodel, but those weren’t intended by the developers.)
So no, I do not consider the abandonment of classes from 4 to 5 as a step towards Arena shooter gameplay.
The game still has the same deviations from Arena shooters as Halo 4 had: Sprint butchers run’n’gun, spread buffs when scoped screw with gunplay, and while powerups on map returned, at the same time certain mechanics have been changed away from their Arena shooter counterpart (such as zoom being replaced by ADS).
Mind you, those are but the most recent changes. Technically not even classic Halo was a true Arena shooter, due to shields, radar, reloading, hitscan instead of projectile, two-weapon-restriction and so forth. But if Halo CE was only half Arena shooter, H5G is merely a quarter or less…