The sprint discussion thread

No they need to remove the Spartan charge bull crap

> 2533275035781111;5658:
> Ark Trooper 48. Because of sprint making maps bigger, sprint is required to traverse them at a reasonable pace, filling the role of vehicles in the past, hence halo 5 having horrible vehicle play

  1. Sprint isn’t required. You can get around just fine without sprinting.

  2. Traversing in vehicles is still much more efficient than sprinting.

  3. It’s Arc, not Ark :slight_smile:

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> > > > > > > > > > > > I actually listed a few gameplay reasons on
> > > > > > > > > > > > why I think sprint is beneficial. Not all who like sprint will stay with the game if it doesn’t have it. They wouldn’t notice a problem? I feel like you’re having the same problem as another user here who was generalizing the pro-sprinters into young people who can’t think for themselves. We don’t know how many people left solely for sprint, so all we’re doing right now is just making assumptions.
> > > > > > > > > > > >
> > > > > > > > > > > > You say there’s no room for compromise for a disliked mechanic, and I agree. However, sprint is both a disliked and liked mechanic, and you can’t deny that, so there MUST be compromise. It looks like halo 6 will be keeping sprint, so compromise is your best option.
> > > > > > > > > > > >
> > > > > > > > > > > > Also, could you please individually quote this. I’m on mobile and can’t do that, and I’m running out of space to write (I hate that the character counter counts letters that don’t even show up anymore).
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Not all need to stay with the game if it doesn’t have sprint. At the very least, most would and that’s all that needs to happen. People won’t just not buy the game if it doesn’t have sprint. They’ll buy it, try it and likely enjoy it just fine (again, if it’s done properly). It’s not just young people who can’t think for themselves, it’s the masses that can’t.
> > > > > > > > > > >
> > > > > > > > > > > Again, just because it’s liked by some people doesn’t mean a compromise is necessary. There are people that liked dual wielding, loadouts and ordinance drops, but no compromise was necessary because they were in the small minority. You do not cater to the minorty when it comes to game changing mechanics/ elements. Compromise is not my best option. My best option is playing another game, which I and many others will be doing (and have already starting doing).
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > But sprint is not liked by some people, it’s liked by a whole lot of people. I feel that we are going in circles. You’re saying “not enough people like sprint to compromise and we shouldn’t have had sprint in the first place” while I’m saying “There are enough people that like sprint, so we need a compromise to make both parties happy.”
> > > > > > > > > >
> > > > > > > > > > Can we at least try to compromise first before we go to one side or the other?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Again, it’s liked by a lot in this now small fanbase. If you want to bring in fans, particularly former fans, you try to appeal to them. 343 tried to do this with Halo 4 to bring in new fans and it didn’t work, it just pushed people away and it’s continuing to not work with sprint.
> > > > > > > > >
> > > > > > > > > We tried a compromise three times now. Pro-sprinters seem to forget that the last 6 years happened. Reach happened, Halo 4 happened, Halo 5 happened. Compromise on this issue does not work. How many times must it not work for people to understand?
> > > > > > > >
> > > > > > > >
> > > > > > > > The fan base is smaller, not small. The only compromise was in halo 5. Reach and 4 were not compromises. The halo 5 sprint compromise worked to an extent, but not completely. So why don’t we discuss a compromise?
> > > > > > >
> > > > > > >
> > > > > > > The fanbase is small relative to what it was.
> > > > > > >
> > > > > > > What you said would imply that Sprint was the same in Reach and Halo 4, which it wasn’t. It was an armor ability in Reach, so it was then implemented by default in Halo 4 for a more consistant - and “expected” - experience and then it was changed in Halo 5. How many times must changes need to be made before people realize it just won’t work? Seriously, how many times?
> > > > > >
> > > > > >
> > > > > > It wasn’t the same, but that doesn’t mean it was changed for a compromise. It works in halo 5. You may not like it and think it’s not halo, but sprint works in halo 5. Why can’t you even consider a compromise?
> > > > >
> > > > >
> > > > > Continually asking for a compromise is only proving that you still don’t know what sprints issues are and care little of the potential gain that could be had in terms of fan base growth. A compromise won’t fix the issues with sprint and in many cases, it’s -Yoink!- if you do, -Yoink!- if you don’t (map size being a good example of that). Halo 5’s sprint wasn’t anymore a compromise than previous versions, because they didn’t fix any of the problems, they just changed how it worked.
> > > >
> > > >
> > > > That’s because the so-called issues you have make the game more fun for me and others who also like sprint. As I’ve already stated, the removal of sprint will most likely not make the player base grow a significant amount, if at all. Think of sprint’s change from halo 4 to 5 the same as dual wielding’s change from halo 2 to 3. Why can’t we at least discuss potential compromises?
> > >
> > >
> > > Do you like sprint because people can escape fights and prioritize defensive play over offensive play? Probably, because you’re not good at the game (I say “you” in the general sense, not you specifically), so of course you find that enjoyable.
> >
> >
> > Yes because everyone who plays smart and strategically sucks at a game. I guess everyone should just run around like headless chickens… wait what?
> >
> >
> > > But keeping sprint has only been accompanied by some of the lowest sales and population in the franchise history.
> >
> >
> > Apparently being on a console with lose sales and popularity has no affect on the sales of exclusive games. Guess sprint and the new movements are to blame… wait what?
> >
> > Stop doing magic tricks and pulling stuff out that isn’t there. Sprint adds strategy to the game, but it is not a necessity to use, you can play the game just fine with or without it, if you want to walk around maniacally or sneak around you can, go ahead, but I’ll sprint when I need to get to a boss or to cover.
> >
> > Also we have no clue whether or not sprint caused Halo 5 to have low sales, but we can say that the Xbox One being highly unpopular did affect Halo 5’s sales as well as the sales of many other exclusive games.
>
>
> The only strategy it adds is running away, which is what we don’t want, we want more kills and faster gameplay, not less kills and running away

Well looks like someone doesn’t put too much thinking into playing, which is fine, we all have our playstyles, but sprint isn’t just for running away. You can use it in numerous ways, you can use it to charge through a base to distract the enemy, to get to a boss that’s close to dying, to a base that is being taken over, and to get a weapon you dropped. Those are just some ways you can use it regularly, but strategically you can use it to get to cover, close the gap with an automatic, swerving to avoid getting snipped, and to get enemy players that aren’t paying attention before they can react

Just because you can’t think of how to use it strategically doesn’t mean that others won’t.

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> > 2533275035781111;5658:
> > Ark Trooper 48. Because of sprint making maps bigger, sprint is required to traverse them at a reasonable pace, filling the role of vehicles in the past, hence halo 5 having horrible vehicle play
>
>
> 1. Sprint isn’t required. You can get around just fine without sprinting.
>
> 2. Traversing in vehicles is still much more efficient than sprinting.
>
> 3. It’s Arc, not Ark :slight_smile:

  1. It’s not, but the map size discourages not sprinting
  2. Exactly, 343 why do we have such a lack of vehicles
  3. Well -Yoink-

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> > > > > > > > > > > > > I actually listed a few gameplay reasons on
> > > > > > > > > > > > > why I think sprint is beneficial. Not all who like sprint will stay with the game if it doesn’t have it. They wouldn’t notice a problem? I feel like you’re having the same problem as another user here who was generalizing the pro-sprinters into young people who can’t think for themselves. We don’t know how many people left solely for sprint, so all we’re doing right now is just making assumptions.
> > > > > > > > > > > > >
> > > > > > > > > > > > > You say there’s no room for compromise for a disliked mechanic, and I agree. However, sprint is both a disliked and liked mechanic, and you can’t deny that, so there MUST be compromise. It looks like halo 6 will be keeping sprint, so compromise is your best option.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Also, could you please individually quote this. I’m on mobile and can’t do that, and I’m running out of space to write (I hate that the character counter counts letters that don’t even show up anymore).
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Not all need to stay with the game if it doesn’t have sprint. At the very least, most would and that’s all that needs to happen. People won’t just not buy the game if it doesn’t have sprint. They’ll buy it, try it and likely enjoy it just fine (again, if it’s done properly). It’s not just young people who can’t think for themselves, it’s the masses that can’t.
> > > > > > > > > > > >
> > > > > > > > > > > > Again, just because it’s liked by some people doesn’t mean a compromise is necessary. There are people that liked dual wielding, loadouts and ordinance drops, but no compromise was necessary because they were in the small minority. You do not cater to the minorty when it comes to game changing mechanics/ elements. Compromise is not my best option. My best option is playing another game, which I and many others will be doing (and have already starting doing).
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > But sprint is not liked by some people, it’s liked by a whole lot of people. I feel that we are going in circles. You’re saying “not enough people like sprint to compromise and we shouldn’t have had sprint in the first place” while I’m saying “There are enough people that like sprint, so we need a compromise to make both parties happy.”
> > > > > > > > > > >
> > > > > > > > > > > Can we at least try to compromise first before we go to one side or the other?
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Again, it’s liked by a lot in this now small fanbase. If you want to bring in fans, particularly former fans, you try to appeal to them. 343 tried to do this with Halo 4 to bring in new fans and it didn’t work, it just pushed people away and it’s continuing to not work with sprint.
> > > > > > > > > >
> > > > > > > > > > We tried a compromise three times now. Pro-sprinters seem to forget that the last 6 years happened. Reach happened, Halo 4 happened, Halo 5 happened. Compromise on this issue does not work. How many times must it not work for people to understand?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > The fan base is smaller, not small. The only compromise was in halo 5. Reach and 4 were not compromises. The halo 5 sprint compromise worked to an extent, but not completely. So why don’t we discuss a compromise?
> > > > > > > >
> > > > > > > >
> > > > > > > > The fanbase is small relative to what it was.
> > > > > > > >
> > > > > > > > What you said would imply that Sprint was the same in Reach and Halo 4, which it wasn’t. It was an armor ability in Reach, so it was then implemented by default in Halo 4 for a more consistant - and “expected” - experience and then it was changed in Halo 5. How many times must changes need to be made before people realize it just won’t work? Seriously, how many times?
> > > > > > >
> > > > > > >
> > > > > > > It wasn’t the same, but that doesn’t mean it was changed for a compromise. It works in halo 5. You may not like it and think it’s not halo, but sprint works in halo 5. Why can’t you even consider a compromise?
> > > > > >
> > > > > >
> > > > > > Continually asking for a compromise is only proving that you still don’t know what sprints issues are and care little of the potential gain that could be had in terms of fan base growth. A compromise won’t fix the issues with sprint and in many cases, it’s -Yoink!- if you do, -Yoink!- if you don’t (map size being a good example of that). Halo 5’s sprint wasn’t anymore a compromise than previous versions, because they didn’t fix any of the problems, they just changed how it worked.
> > > > >
> > > > >
> > > > > That’s because the so-called issues you have make the game more fun for me and others who also like sprint. As I’ve already stated, the removal of sprint will most likely not make the player base grow a significant amount, if at all. Think of sprint’s change from halo 4 to 5 the same as dual wielding’s change from halo 2 to 3. Why can’t we at least discuss potential compromises?
> > > >
> > > >
> > > > Do you like sprint because people can escape fights and prioritize defensive play over offensive play? Probably, because you’re not good at the game (I say “you” in the general sense, not you specifically), so of course you find that enjoyable.
> > >
> > >
> > > Yes because everyone who plays smart and strategically sucks at a game. I guess everyone should just run around like headless chickens… wait what?
> > >
> > >
> > > > But keeping sprint has only been accompanied by some of the lowest sales and population in the franchise history.
> > >
> > >
> > > Apparently being on a console with lose sales and popularity has no affect on the sales of exclusive games. Guess sprint and the new movements are to blame… wait what?
> > >
> > > Stop doing magic tricks and pulling stuff out that isn’t there. Sprint adds strategy to the game, but it is not a necessity to use, you can play the game just fine with or without it, if you want to walk around maniacally or sneak around you can, go ahead, but I’ll sprint when I need to get to a boss or to cover.
> > >
> > > Also we have no clue whether or not sprint caused Halo 5 to have low sales, but we can say that the Xbox One being highly unpopular did affect Halo 5’s sales as well as the sales of many other exclusive games.
> >
> >
> > The only strategy it adds is running away, which is what we don’t want, we want more kills and faster gameplay, not less kills and running away
>
>
> Well looks like someone doesn’t put too much thinking into playing, which is fine, we all have our playstyles, but sprint isn’t just for running away. You can use it in numerous ways, you can use it to charge through a base to distract the enemy, to get to a boss that’s close to dying, to a base that is being taken over, and to get a weapon you dropped. Those are just some ways you can use it regularly, but strategically you can use it to get to cover, close the gap with an automatic, swerving to avoid getting snipped, and to get enemy players that aren’t paying attention before they can react
>
> Just because you can’t think of how to use it strategically doesn’t mean that others won’t.

All things that could be done with a high BMS, then you could also keep your weapon up to defend yourself while doing those

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> > > > > > > > > > > > > > I actually listed a few gameplay reasons on
> > > > > > > > > > > > > > why I think sprint is beneficial. Not all who like sprint will stay with the game if it doesn’t have it. They wouldn’t notice a problem? I feel like you’re having the same problem as another user here who was generalizing the pro-sprinters into young people who can’t think for themselves. We don’t know how many people left solely for sprint, so all we’re doing right now is just making assumptions.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > You say there’s no room for compromise for a disliked mechanic, and I agree. However, sprint is both a disliked and liked mechanic, and you can’t deny that, so there MUST be compromise. It looks like halo 6 will be keeping sprint, so compromise is your best option.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Also, could you please individually quote this. I’m on mobile and can’t do that, and I’m running out of space to write (I hate that the character counter counts letters that don’t even show up anymore).
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Not all need to stay with the game if it doesn’t have sprint. At the very least, most would and that’s all that needs to happen. People won’t just not buy the game if it doesn’t have sprint. They’ll buy it, try it and likely enjoy it just fine (again, if it’s done properly). It’s not just young people who can’t think for themselves, it’s the masses that can’t.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Again, just because it’s liked by some people doesn’t mean a compromise is necessary. There are people that liked dual wielding, loadouts and ordinance drops, but no compromise was necessary because they were in the small minority. You do not cater to the minorty when it comes to game changing mechanics/ elements. Compromise is not my best option. My best option is playing another game, which I and many others will be doing (and have already starting doing).
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > But sprint is not liked by some people, it’s liked by a whole lot of people. I feel that we are going in circles. You’re saying “not enough people like sprint to compromise and we shouldn’t have had sprint in the first place” while I’m saying “There are enough people that like sprint, so we need a compromise to make both parties happy.”
> > > > > > > > > > > >
> > > > > > > > > > > > Can we at least try to compromise first before we go to one side or the other?
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Again, it’s liked by a lot in this now small fanbase. If you want to bring in fans, particularly former fans, you try to appeal to them. 343 tried to do this with Halo 4 to bring in new fans and it didn’t work, it just pushed people away and it’s continuing to not work with sprint.
> > > > > > > > > > >
> > > > > > > > > > > We tried a compromise three times now. Pro-sprinters seem to forget that the last 6 years happened. Reach happened, Halo 4 happened, Halo 5 happened. Compromise on this issue does not work. How many times must it not work for people to understand?
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > The fan base is smaller, not small. The only compromise was in halo 5. Reach and 4 were not compromises. The halo 5 sprint compromise worked to an extent, but not completely. So why don’t we discuss a compromise?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > The fanbase is small relative to what it was.
> > > > > > > > >
> > > > > > > > > What you said would imply that Sprint was the same in Reach and Halo 4, which it wasn’t. It was an armor ability in Reach, so it was then implemented by default in Halo 4 for a more consistant - and “expected” - experience and then it was changed in Halo 5. How many times must changes need to be made before people realize it just won’t work? Seriously, how many times?
> > > > > > > >
> > > > > > > >
> > > > > > > > It wasn’t the same, but that doesn’t mean it was changed for a compromise. It works in halo 5. You may not like it and think it’s not halo, but sprint works in halo 5. Why can’t you even consider a compromise?
> > > > > > >
> > > > > > >
> > > > > > > Continually asking for a compromise is only proving that you still don’t know what sprints issues are and care little of the potential gain that could be had in terms of fan base growth. A compromise won’t fix the issues with sprint and in many cases, it’s -Yoink!- if you do, -Yoink!- if you don’t (map size being a good example of that). Halo 5’s sprint wasn’t anymore a compromise than previous versions, because they didn’t fix any of the problems, they just changed how it worked.
> > > > > >
> > > > > >
> > > > > > That’s because the so-called issues you have make the game more fun for me and others who also like sprint. As I’ve already stated, the removal of sprint will most likely not make the player base grow a significant amount, if at all. Think of sprint’s change from halo 4 to 5 the same as dual wielding’s change from halo 2 to 3. Why can’t we at least discuss potential compromises?
> > > > >
> > > > >
> > > > > Do you like sprint because people can escape fights and prioritize defensive play over offensive play? Probably, because you’re not good at the game (I say “you” in the general sense, not you specifically), so of course you find that enjoyable.
> > > >
> > > >
> > > > Yes because everyone who plays smart and strategically sucks at a game. I guess everyone should just run around like headless chickens… wait what?
> > > >
> > > >
> > > > > But keeping sprint has only been accompanied by some of the lowest sales and population in the franchise history.
> > > >
> > > >
> > > > Apparently being on a console with lose sales and popularity has no affect on the sales of exclusive games. Guess sprint and the new movements are to blame… wait what?
> > > >
> > > > Stop doing magic tricks and pulling stuff out that isn’t there. Sprint adds strategy to the game, but it is not a necessity to use, you can play the game just fine with or without it, if you want to walk around maniacally or sneak around you can, go ahead, but I’ll sprint when I need to get to a boss or to cover.
> > > >
> > > > Also we have no clue whether or not sprint caused Halo 5 to have low sales, but we can say that the Xbox One being highly unpopular did affect Halo 5’s sales as well as the sales of many other exclusive games.
> > >
> > >
> > > The only strategy it adds is running away, which is what we don’t want, we want more kills and faster gameplay, not less kills and running away
> >
> >
> > Well looks like someone doesn’t put too much thinking into playing, which is fine, we all have our playstyles, but sprint isn’t just for running away. You can use it in numerous ways, you can use it to charge through a base to distract the enemy, to get to a boss that’s close to dying, to a base that is being taken over, and to get a weapon you dropped. Those are just some ways you can use it regularly, but strategically you can use it to get to cover, close the gap with an automatic, swerving to avoid getting snipped, and to get enemy players that aren’t paying attention before they can react
> >
> > Just because you can’t think of how to use it strategically doesn’t mean that others won’t.
>
>
> All things that could be done with a high BMS, then you could also keep your weapon up to defend yourself while doing those

This. What can sprint do that BMS can’t besides being a separate movement speed?

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> > > > > > > > > > > > > > > I actually listed a few gameplay reasons on
> > > > > > > > > > > > > > > why I think sprint is beneficial. Not all who like sprint will stay with the game if it doesn’t have it. They wouldn’t notice a problem? I feel like you’re having the same problem as another user here who was generalizing the pro-sprinters into young people who can’t think for themselves. We don’t know how many people left solely for sprint, so all we’re doing right now is just making assumptions.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > You say there’s no room for compromise for a disliked mechanic, and I agree. However, sprint is both a disliked and liked mechanic, and you can’t deny that, so there MUST be compromise. It looks like halo 6 will be keeping sprint, so compromise is your best option.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Also, could you please individually quote this. I’m on mobile and can’t do that, and I’m running out of space to write (I hate that the character counter counts letters that don’t even show up anymore).
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Not all need to stay with the game if it doesn’t have sprint. At the very least, most would and that’s all that needs to happen. People won’t just not buy the game if it doesn’t have sprint. They’ll buy it, try it and likely enjoy it just fine (again, if it’s done properly). It’s not just young people who can’t think for themselves, it’s the masses that can’t.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Again, just because it’s liked by some people doesn’t mean a compromise is necessary. There are people that liked dual wielding, loadouts and ordinance drops, but no compromise was necessary because they were in the small minority. You do not cater to the minorty when it comes to game changing mechanics/ elements. Compromise is not my best option. My best option is playing another game, which I and many others will be doing (and have already starting doing).
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > But sprint is not liked by some people, it’s liked by a whole lot of people. I feel that we are going in circles. You’re saying “not enough people like sprint to compromise and we shouldn’t have had sprint in the first place” while I’m saying “There are enough people that like sprint, so we need a compromise to make both parties happy.”
> > > > > > > > > > > > >
> > > > > > > > > > > > > Can we at least try to compromise first before we go to one side or the other?
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Again, it’s liked by a lot in this now small fanbase. If you want to bring in fans, particularly former fans, you try to appeal to them. 343 tried to do this with Halo 4 to bring in new fans and it didn’t work, it just pushed people away and it’s continuing to not work with sprint.
> > > > > > > > > > > >
> > > > > > > > > > > > We tried a compromise three times now. Pro-sprinters seem to forget that the last 6 years happened. Reach happened, Halo 4 happened, Halo 5 happened. Compromise on this issue does not work. How many times must it not work for people to understand?
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > The fan base is smaller, not small. The only compromise was in halo 5. Reach and 4 were not compromises. The halo 5 sprint compromise worked to an extent, but not completely. So why don’t we discuss a compromise?
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > The fanbase is small relative to what it was.
> > > > > > > > > >
> > > > > > > > > > What you said would imply that Sprint was the same in Reach and Halo 4, which it wasn’t. It was an armor ability in Reach, so it was then implemented by default in Halo 4 for a more consistant - and “expected” - experience and then it was changed in Halo 5. How many times must changes need to be made before people realize it just won’t work? Seriously, how many times?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > It wasn’t the same, but that doesn’t mean it was changed for a compromise. It works in halo 5. You may not like it and think it’s not halo, but sprint works in halo 5. Why can’t you even consider a compromise?
> > > > > > > >
> > > > > > > >
> > > > > > > > Continually asking for a compromise is only proving that you still don’t know what sprints issues are and care little of the potential gain that could be had in terms of fan base growth. A compromise won’t fix the issues with sprint and in many cases, it’s -Yoink!- if you do, -Yoink!- if you don’t (map size being a good example of that). Halo 5’s sprint wasn’t anymore a compromise than previous versions, because they didn’t fix any of the problems, they just changed how it worked.
> > > > > > >
> > > > > > >
> > > > > > > That’s because the so-called issues you have make the game more fun for me and others who also like sprint. As I’ve already stated, the removal of sprint will most likely not make the player base grow a significant amount, if at all. Think of sprint’s change from halo 4 to 5 the same as dual wielding’s change from halo 2 to 3. Why can’t we at least discuss potential compromises?
> > > > > >
> > > > > >
> > > > > > Do you like sprint because people can escape fights and prioritize defensive play over offensive play? Probably, because you’re not good at the game (I say “you” in the general sense, not you specifically), so of course you find that enjoyable.
> > > > >
> > > > >
> > > > > Yes because everyone who plays smart and strategically sucks at a game. I guess everyone should just run around like headless chickens… wait what?
> > > > >
> > > > >
> > > > > > But keeping sprint has only been accompanied by some of the lowest sales and population in the franchise history.
> > > > >
> > > > >
> > > > > Apparently being on a console with lose sales and popularity has no affect on the sales of exclusive games. Guess sprint and the new movements are to blame… wait what?
> > > > >
> > > > > Stop doing magic tricks and pulling stuff out that isn’t there. Sprint adds strategy to the game, but it is not a necessity to use, you can play the game just fine with or without it, if you want to walk around maniacally or sneak around you can, go ahead, but I’ll sprint when I need to get to a boss or to cover.
> > > > >
> > > > > Also we have no clue whether or not sprint caused Halo 5 to have low sales, but we can say that the Xbox One being highly unpopular did affect Halo 5’s sales as well as the sales of many other exclusive games.
> > > >
> > > >
> > > > The only strategy it adds is running away, which is what we don’t want, we want more kills and faster gameplay, not less kills and running away
> > >
> > >
> > > Well looks like someone doesn’t put too much thinking into playing, which is fine, we all have our playstyles, but sprint isn’t just for running away. You can use it in numerous ways, you can use it to charge through a base to distract the enemy, to get to a boss that’s close to dying, to a base that is being taken over, and to get a weapon you dropped. Those are just some ways you can use it regularly, but strategically you can use it to get to cover, close the gap with an automatic, swerving to avoid getting snipped, and to get enemy players that aren’t paying attention before they can react
> > >
> > > Just because you can’t think of how to use it strategically doesn’t mean that others won’t.
> >
> >
> > All things that could be done with a high BMS, then you could also keep your weapon up to defend yourself while doing those
>
>
> This. What can sprint do that BMS can’t besides being a separate movement speed?

Ruining maps, vehicles, and gameplay. Kind of /s, maby… (kill sprint)

> 2535455681930574;5642:
> What is halo to you?
> Does halo ce feel like halo 2/3 to you both campaign and multiplayer-wise and why?
> What are the main reasons why halo 5 doesn’t feel like halo (maps, music, mechanics, etc.)?

Halo Ce and Halo 2 have several significant gameplay differences, and I could talk about those differences for awhile. It could potentially be argued that Halo 2 was the first major leap in gameplay. Though if H2 is a major leap, I don’t even know what to refer to the jump between H3 and H4 as. At least H2 didn’t completely throw out 90% of the concepts fundamental to Halo as a whole. So if you’re going to use that ancient history about the leap between Ce and H2 to justify whats happening with modern Halo let me stop you right there because it’s not even remotely the same thing.

Putting that leap aside, H2 and onwards still remained consistent in art, music, story direction and enemies. Which can’t be said of 343i era Halo.

Fast forward to Halo 4. Customizable player classes completely remove any idea of equal starting ground. Ordnance almost completely eliminates the concept of on-map weapons, before the community outcry you’d only find a few minor weapons on the map (also randomized) and then you’d have to call in everything else. Then there’s the impacts abilities had on the game, and how the map design was completely mediocre. The art style not only looks completely unrecognizable, but it also looks like complete -Yoink-. The music is unrecognizable as well. Finally, they shift the focus of the story completely to their new and stupid OC the Prometheans, Yoinking! on the good name of the Forerunners in the process while presenting us with an enemy that isn’t even remotely interesting to fight. The only distinctly Halo things about the game are having shields, having good hipfire, and playing as the Chief. That’s it…

Then Halo 5 comes out. Halo 5 doesn’t actually change most of the things I just stated about Halo 4. Sure it tries to trim down the gameplay and make it more respectable, but then it adds in other forms of -Yoink- to render that effort pointless. Then all the terrible things about the rest of the game, like the art style and story, remain pretty much the exact same. In some ways worse, I’m so glad the REQ system exists to shove a ton of ugly items into the game. I’m so glad Warzone exists to further promote the development of gimmicks that just drag Halo even further from its origins.

> I admit, I might’ve concealed the “you don’t have to use it” phrase, but why don’t people who don’t like it just not use it? I’ve done it before and it provides no disadvantage for me.

  1. You’re objectively putting yourself at a disadvantage by refusing to use a possibly beneficial mechanic. Even if you can overcome that disadvantage that’s still not the point.

  2. Because that argument makes absolutely no -Yoinking!- sense. Say I hate how Rockets are easy to use and give people effortless kills. I hate the effect they have on the game. Refusing to use them isn’t suddenly going to change how they effect the game, nor is it going to stop other people from using them. It’s just going to lead to me getting destroyed.

> I guess I don’t fully comprehend the problems people have with it because I don’t have problems with it. I always thought the main reason was that people didn’t like that they had to lower their weapon. Can you enlighten me as to why people don’t like it?

  1. It creates an unnecessary trade-off that ultimately weakens the player. Also, as a CE fan, STOP NERFING THE PLAYER FOR -Yoinks!- SAKE! Anyways, I should be able to move across the map with my weapon available and effective. I shouldn’t be punished for moving in a game that ideally is supposed to promote movement.

  2. It leads to choppy, less predictable game flow. It puts more emphasis on forward movement than on omnidirectional movement. It impacts map design and other aspects of the game’s design.

  3. It empowers some noobish strategies. One thing completely unique to sprint is that you can only sprint forwards. Meaning a backpedaling opponent is always disadvantaged against someone sprinting towards them. Meaning I can do stupid -Yoink- like sprint up to someone and start meleeing them for an easy kill, or thanks to Halo 5, -Yoinking!- powerslam into their face while homing in. In a competitive game melee should be a situational last resort, not a primary method of earning kills. Another thing unique to sprint is that you lower your weapon while doing it. If you get into a chase with someone you either shoot them and let them gain ground, or chase them while doing nothing. It favors those who would flee from fights instead of engaging in them.

They are evolving the game for the newer generation of gamers.

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> > > > > > > > > > > > > 2533274819567236;5555:
> > > > > > > > > > > > > > 2535455681930574;5554:
> > > > > > > > > > > > > > > 2533274819567236;5548:
> > > > > > > > > > > > > > > > 2535455681930574;5542:
> > > > > > > > > > > > > > > > I actually listed a few gameplay reasons on
> > > > > > > > > > > > > > > > why I think sprint is beneficial. Not all who like sprint will stay with the game if it doesn’t have it. They wouldn’t notice a problem? I feel like you’re having the same problem as another user here who was generalizing the pro-sprinters into young people who can’t think for themselves. We don’t know how many people left solely for sprint, so all we’re doing right now is just making assumptions.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > You say there’s no room for compromise for a disliked mechanic, and I agree. However, sprint is both a disliked and liked mechanic, and you can’t deny that, so there MUST be compromise. It looks like halo 6 will be keeping sprint, so compromise is your best option.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Also, could you please individually quote this. I’m on mobile and can’t do that, and I’m running out of space to write (I hate that the character counter counts letters that don’t even show up anymore).
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Not all need to stay with the game if it doesn’t have sprint. At the very least, most would and that’s all that needs to happen. People won’t just not buy the game if it doesn’t have sprint. They’ll buy it, try it and likely enjoy it just fine (again, if it’s done properly). It’s not just young people who can’t think for themselves, it’s the masses that can’t.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Again, just because it’s liked by some people doesn’t mean a compromise is necessary. There are people that liked dual wielding, loadouts and ordinance drops, but no compromise was necessary because they were in the small minority. You do not cater to the minorty when it comes to game changing mechanics/ elements. Compromise is not my best option. My best option is playing another game, which I and many others will be doing (and have already starting doing).
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > But sprint is not liked by some people, it’s liked by a whole lot of people. I feel that we are going in circles. You’re saying “not enough people like sprint to compromise and we shouldn’t have had sprint in the first place” while I’m saying “There are enough people that like sprint, so we need a compromise to make both parties happy.”
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Can we at least try to compromise first before we go to one side or the other?
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Again, it’s liked by a lot in this now small fanbase. If you want to bring in fans, particularly former fans, you try to appeal to them. 343 tried to do this with Halo 4 to bring in new fans and it didn’t work, it just pushed people away and it’s continuing to not work with sprint.
> > > > > > > > > > > > >
> > > > > > > > > > > > > We tried a compromise three times now. Pro-sprinters seem to forget that the last 6 years happened. Reach happened, Halo 4 happened, Halo 5 happened. Compromise on this issue does not work. How many times must it not work for people to understand?
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > The fan base is smaller, not small. The only compromise was in halo 5. Reach and 4 were not compromises. The halo 5 sprint compromise worked to an extent, but not completely. So why don’t we discuss a compromise?
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > The fanbase is small relative to what it was.
> > > > > > > > > > >
> > > > > > > > > > > What you said would imply that Sprint was the same in Reach and Halo 4, which it wasn’t. It was an armor ability in Reach, so it was then implemented by default in Halo 4 for a more consistant - and “expected” - experience and then it was changed in Halo 5. How many times must changes need to be made before people realize it just won’t work? Seriously, how many times?
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > It wasn’t the same, but that doesn’t mean it was changed for a compromise. It works in halo 5. You may not like it and think it’s not halo, but sprint works in halo 5. Why can’t you even consider a compromise?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Continually asking for a compromise is only proving that you still don’t know what sprints issues are and care little of the potential gain that could be had in terms of fan base growth. A compromise won’t fix the issues with sprint and in many cases, it’s -Yoink!- if you do, -Yoink!- if you don’t (map size being a good example of that). Halo 5’s sprint wasn’t anymore a compromise than previous versions, because they didn’t fix any of the problems, they just changed how it worked.
> > > > > > > >
> > > > > > > >
> > > > > > > > That’s because the so-called issues you have make the game more fun for me and others who also like sprint. As I’ve already stated, the removal of sprint will most likely not make the player base grow a significant amount, if at all. Think of sprint’s change from halo 4 to 5 the same as dual wielding’s change from halo 2 to 3. Why can’t we at least discuss potential compromises?
> > > > > > >
> > > > > > >
> > > > > > > Do you like sprint because people can escape fights and prioritize defensive play over offensive play? Probably, because you’re not good at the game (I say “you” in the general sense, not you specifically), so of course you find that enjoyable.
> > > > > >
> > > > > >
> > > > > > Yes because everyone who plays smart and strategically sucks at a game. I guess everyone should just run around like headless chickens… wait what?
> > > > > >
> > > > > >
> > > > > > > But keeping sprint has only been accompanied by some of the lowest sales and population in the franchise history.
> > > > > >
> > > > > >
> > > > > > Apparently being on a console with lose sales and popularity has no affect on the sales of exclusive games. Guess sprint and the new movements are to blame… wait what?
> > > > > >
> > > > > > Stop doing magic tricks and pulling stuff out that isn’t there. Sprint adds strategy to the game, but it is not a necessity to use, you can play the game just fine with or without it, if you want to walk around maniacally or sneak around you can, go ahead, but I’ll sprint when I need to get to a boss or to cover.
> > > > > >
> > > > > > Also we have no clue whether or not sprint caused Halo 5 to have low sales, but we can say that the Xbox One being highly unpopular did affect Halo 5’s sales as well as the sales of many other exclusive games.
> > > > >
> > > > >
> > > > > The only strategy it adds is running away, which is what we don’t want, we want more kills and faster gameplay, not less kills and running away
> > > >
> > > >
> > > > Well looks like someone doesn’t put too much thinking into playing, which is fine, we all have our playstyles, but sprint isn’t just for running away. You can use it in numerous ways, you can use it to charge through a base to distract the enemy, to get to a boss that’s close to dying, to a base that is being taken over, and to get a weapon you dropped. Those are just some ways you can use it regularly, but strategically you can use it to get to cover, close the gap with an automatic, swerving to avoid getting snipped, and to get enemy players that aren’t paying attention before they can react
> > > >
> > > > Just because you can’t think of how to use it strategically doesn’t mean that others won’t.
> > >
> > >
> > > All things that could be done with a high BMS, then you could also keep your weapon up to defend yourself while doing those
> >
> >
> > This. What can sprint do that BMS can’t besides being a separate movement speed?
>
>
> Ruining maps, vehicles, and gameplay. Kind of /s, maby… (kill sprint)

Doesn’t ruin maps, devs ruin maps. Doesn’t ruin vehicles because vehicles are still faster. Doesn’t ruin gameplay, lack of Playlist and diversity does.

Well unlike BMS, sprint is unpredictable, you have to really take all factors of sprint into consideration, with BMS, you can just cut someone off and camp, where’s the fun in predicting your enemy’s every move? You have to really think a little just to know where they COULD be. It adds an element of strategy and critical thinking that hasn’t been in the game before.

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> > > > > > > > > > > > 2533274819567236;5559:
> > > > > > > > > > > > > 2535455681930574;5558:
> > > > > > > > > > > > > > 2533274819567236;5555:
> > > > > > > > > > > > > > > 2535455681930574;5554:
> > > > > > > > > > > > > > > > 2533274819567236;5548:
> > > > > > > > > > > > > > > > > 2535455681930574;5542:
> > > > > > > > > > > > > > > > > I actually listed a few gameplay reasons on
> > > > > > > > > > > > > > > > > why I think sprint is beneficial. Not all who like sprint will stay with the game if it doesn’t have it. They wouldn’t notice a problem? I feel like you’re having the same problem as another user here who was generalizing the pro-sprinters into young people who can’t think for themselves. We don’t know how many people left solely for sprint, so all we’re doing right now is just making assumptions.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > You say there’s no room for compromise for a disliked mechanic, and I agree. However, sprint is both a disliked and liked mechanic, and you can’t deny that, so there MUST be compromise. It looks like halo 6 will be keeping sprint, so compromise is your best option.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Also, could you please individually quote this. I’m on mobile and can’t do that, and I’m running out of space to write (I hate that the character counter counts letters that don’t even show up anymore).
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Not all need to stay with the game if it doesn’t have sprint. At the very least, most would and that’s all that needs to happen. People won’t just not buy the game if it doesn’t have sprint. They’ll buy it, try it and likely enjoy it just fine (again, if it’s done properly). It’s not just young people who can’t think for themselves, it’s the masses that can’t.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Again, just because it’s liked by some people doesn’t mean a compromise is necessary. There are people that liked dual wielding, loadouts and ordinance drops, but no compromise was necessary because they were in the small minority. You do not cater to the minorty when it comes to game changing mechanics/ elements. Compromise is not my best option. My best option is playing another game, which I and many others will be doing (and have already starting doing).
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > But sprint is not liked by some people, it’s liked by a whole lot of people. I feel that we are going in circles. You’re saying “not enough people like sprint to compromise and we shouldn’t have had sprint in the first place” while I’m saying “There are enough people that like sprint, so we need a compromise to make both parties happy.”
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Can we at least try to compromise first before we go to one side or the other?
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Again, it’s liked by a lot in this now small fanbase. If you want to bring in fans, particularly former fans, you try to appeal to them. 343 tried to do this with Halo 4 to bring in new fans and it didn’t work, it just pushed people away and it’s continuing to not work with sprint.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > We tried a compromise three times now. Pro-sprinters seem to forget that the last 6 years happened. Reach happened, Halo 4 happened, Halo 5 happened. Compromise on this issue does not work. How many times must it not work for people to understand?
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > The fan base is smaller, not small. The only compromise was in halo 5. Reach and 4 were not compromises. The halo 5 sprint compromise worked to an extent, but not completely. So why don’t we discuss a compromise?
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > The fanbase is small relative to what it was.
> > > > > > > > > > > >
> > > > > > > > > > > > What you said would imply that Sprint was the same in Reach and Halo 4, which it wasn’t. It was an armor ability in Reach, so it was then implemented by default in Halo 4 for a more consistant - and “expected” - experience and then it was changed in Halo 5. How many times must changes need to be made before people realize it just won’t work? Seriously, how many times?
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > It wasn’t the same, but that doesn’t mean it was changed for a compromise. It works in halo 5. You may not like it and think it’s not halo, but sprint works in halo 5. Why can’t you even consider a compromise?
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Continually asking for a compromise is only proving that you still don’t know what sprints issues are and care little of the potential gain that could be had in terms of fan base growth. A compromise won’t fix the issues with sprint and in many cases, it’s -Yoink!- if you do, -Yoink!- if you don’t (map size being a good example of that). Halo 5’s sprint wasn’t anymore a compromise than previous versions, because they didn’t fix any of the problems, they just changed how it worked.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > That’s because the so-called issues you have make the game more fun for me and others who also like sprint. As I’ve already stated, the removal of sprint will most likely not make the player base grow a significant amount, if at all. Think of sprint’s change from halo 4 to 5 the same as dual wielding’s change from halo 2 to 3. Why can’t we at least discuss potential compromises?
> > > > > > > >
> > > > > > > >
> > > > > > > > Do you like sprint because people can escape fights and prioritize defensive play over offensive play? Probably, because you’re not good at the game (I say “you” in the general sense, not you specifically), so of course you find that enjoyable.
> > > > > > >
> > > > > > >
> > > > > > > Yes because everyone who plays smart and strategically sucks at a game. I guess everyone should just run around like headless chickens… wait what?
> > > > > > >
> > > > > > >
> > > > > > > > But keeping sprint has only been accompanied by some of the lowest sales and population in the franchise history.
> > > > > > >
> > > > > > >
> > > > > > > Apparently being on a console with lose sales and popularity has no affect on the sales of exclusive games. Guess sprint and the new movements are to blame… wait what?
> > > > > > >
> > > > > > > Stop doing magic tricks and pulling stuff out that isn’t there. Sprint adds strategy to the game, but it is not a necessity to use, you can play the game just fine with or without it, if you want to walk around maniacally or sneak around you can, go ahead, but I’ll sprint when I need to get to a boss or to cover.
> > > > > > >
> > > > > > > Also we have no clue whether or not sprint caused Halo 5 to have low sales, but we can say that the Xbox One being highly unpopular did affect Halo 5’s sales as well as the sales of many other exclusive games.
> > > > > >
> > > > > >
> > > > > > The only strategy it adds is running away, which is what we don’t want, we want more kills and faster gameplay, not less kills and running away
> > > > >
> > > > >
> > > > > Well looks like someone doesn’t put too much thinking into playing, which is fine, we all have our playstyles, but sprint isn’t just for running away. You can use it in numerous ways, you can use it to charge through a base to distract the enemy, to get to a boss that’s close to dying, to a base that is being taken over, and to get a weapon you dropped. Those are just some ways you can use it regularly, but strategically you can use it to get to cover, close the gap with an automatic, swerving to avoid getting snipped, and to get enemy players that aren’t paying attention before they can react
> > > > >
> > > > > Just because you can’t think of how to use it strategically doesn’t mean that others won’t.
> > > >
> > > >
> > > > All things that could be done with a high BMS, then you could also keep your weapon up to defend yourself while doing those
> > >
> > >
> > > This. What can sprint do that BMS can’t besides being a separate movement speed?
> >
> >
> > Ruining maps, vehicles, and gameplay. Kind of /s, maby… (kill sprint)
>
>
> Doesn’t ruin maps, devs ruin maps. Doesn’t ruin vehicles because vehicles are still faster. Doesn’t ruin gameplay, lack of Playlist and diversity does.
>
> Well unlike BMS, sprint is unpredictable, you have to really take all factors of sprint into consideration, with BMS, you can just cut someone off and camp, where’s the fun in predicting your enemy’s every move? You have to really think a little just to know where they COULD be. It adds an element of strategy and critical thinking that hasn’t been in the game before.

What does Sprint has to with predicting enemy’s position? With or without, it’s clear that people go for power weapons or power ups.

What would really make halo great again is if they would fix Cortanna, add the flood back to the campaign, and actually incorporate the halo rings into the new games, 343 Industries!

> 2533274827519891;7:
> > 2533274881560701;5:
> > > 2533274973685362;4:
> > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> >
> >
> > Except the maps are purposefully stretched out to accompany sprint, so that stretched maps will have the same sprint travel time as a non stretched map with just walking. So
> > not sprinting is punishing because the game had to be made around it.
>
>
> not true, the only time you NEED, to sprint, is if you are trying to break a wall in warzone. i have stopped sprinting completely and do just fine.
>
> sprint should stay, spartan charge is what needs to leave.
>
> not having sprint is not what made halo, halo. the BR, needler, floaty jumps, and spartans, made halo, halo. sprint alone does not make or break halo, the people who can’t get over it, are what breaks halo.

I cant agree enough with this guy. Sprinting doesn’t define anything in halo. Its the classic weapons that make halo halo.

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> > > > > > > > > > > > > > > > > I actually listed a few gameplay reasons on
> > > > > > > > > > > > > > > > > why I think sprint is beneficial. Not all who like sprint will stay with the game if it doesn’t have it. They wouldn’t notice a problem? I feel like you’re having the same problem as another user here who was generalizing the pro-sprinters into young people who can’t think for themselves. We don’t know how many people left solely for sprint, so all we’re doing right now is just making assumptions.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > You say there’s no room for compromise for a disliked mechanic, and I agree. However, sprint is both a disliked and liked mechanic, and you can’t deny that, so there MUST be compromise. It looks like halo 6 will be keeping sprint, so compromise is your best option.
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > Also, could you please individually quote this. I’m on mobile and can’t do that, and I’m running out of space to write (I hate that the character counter counts letters that don’t even show up anymore).
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Not all need to stay with the game if it doesn’t have sprint. At the very least, most would and that’s all that needs to happen. People won’t just not buy the game if it doesn’t have sprint. They’ll buy it, try it and likely enjoy it just fine (again, if it’s done properly). It’s not just young people who can’t think for themselves, it’s the masses that can’t.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Again, just because it’s liked by some people doesn’t mean a compromise is necessary. There are people that liked dual wielding, loadouts and ordinance drops, but no compromise was necessary because they were in the small minority. You do not cater to the minorty when it comes to game changing mechanics/ elements. Compromise is not my best option. My best option is playing another game, which I and many others will be doing (and have already starting doing).
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > But sprint is not liked by some people, it’s liked by a whole lot of people. I feel that we are going in circles. You’re saying “not enough people like sprint to compromise and we shouldn’t have had sprint in the first place” while I’m saying “There are enough people that like sprint, so we need a compromise to make both parties happy.”
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > Can we at least try to compromise first before we go to one side or the other?
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > Again, it’s liked by a lot in this now small fanbase. If you want to bring in fans, particularly former fans, you try to appeal to them. 343 tried to do this with Halo 4 to bring in new fans and it didn’t work, it just pushed people away and it’s continuing to not work with sprint.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > We tried a compromise three times now. Pro-sprinters seem to forget that the last 6 years happened. Reach happened, Halo 4 happened, Halo 5 happened. Compromise on this issue does not work. How many times must it not work for people to understand?
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > The fan base is smaller, not small. The only compromise was in halo 5. Reach and 4 were not compromises. The halo 5 sprint compromise worked to an extent, but not completely. So why don’t we discuss a compromise?
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > The fanbase is small relative to what it was.
> > > > > > > > > > > >
> > > > > > > > > > > > What you said would imply that Sprint was the same in Reach and Halo 4, which it wasn’t. It was an armor ability in Reach, so it was then implemented by default in Halo 4 for a more consistant - and “expected” - experience and then it was changed in Halo 5. How many times must changes need to be made before people realize it just won’t work? Seriously, how many times?
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > It wasn’t the same, but that doesn’t mean it was changed for a compromise. It works in halo 5. You may not like it and think it’s not halo, but sprint works in halo 5. Why can’t you even consider a compromise?
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Continually asking for a compromise is only proving that you still don’t know what sprints issues are and care little of the potential gain that could be had in terms of fan base growth. A compromise won’t fix the issues with sprint and in many cases, it’s -Yoink!- if you do, -Yoink!- if you don’t (map size being a good example of that). Halo 5’s sprint wasn’t anymore a compromise than previous versions, because they didn’t fix any of the problems, they just changed how it worked.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > That’s because the so-called issues you have make the game more fun for me and others who also like sprint. As I’ve already stated, the removal of sprint will most likely not make the player base grow a significant amount, if at all. Think of sprint’s change from halo 4 to 5 the same as dual wielding’s change from halo 2 to 3. Why can’t we at least discuss potential compromises?
> > > > > > > >
> > > > > > > >
> > > > > > > > Do you like sprint because people can escape fights and prioritize defensive play over offensive play? Probably, because you’re not good at the game (I say “you” in the general sense, not you specifically), so of course you find that enjoyable.
> > > > > > >
> > > > > > >
> > > > > > > Yes because everyone who plays smart and strategically sucks at a game. I guess everyone should just run around like headless chickens… wait what?
> > > > > > >
> > > > > > >
> > > > > > > > But keeping sprint has only been accompanied by some of the lowest sales and population in the franchise history.
> > > > > > >
> > > > > > >
> > > > > > > Apparently being on a console with lose sales and popularity has no affect on the sales of exclusive games. Guess sprint and the new movements are to blame… wait what?
> > > > > > >
> > > > > > > Stop doing magic tricks and pulling stuff out that isn’t there. Sprint adds strategy to the game, but it is not a necessity to use, you can play the game just fine with or without it, if you want to walk around maniacally or sneak around you can, go ahead, but I’ll sprint when I need to get to a boss or to cover.
> > > > > > >
> > > > > > > Also we have no clue whether or not sprint caused Halo 5 to have low sales, but we can say that the Xbox One being highly unpopular did affect Halo 5’s sales as well as the sales of many other exclusive games.
> > > > > >
> > > > > >
> > > > > > The only strategy it adds is running away, which is what we don’t want, we want more kills and faster gameplay, not less kills and running away
> > > > >
> > > > >
> > > > > Well looks like someone doesn’t put too much thinking into playing, which is fine, we all have our playstyles, but sprint isn’t just for running away. You can use it in numerous ways, you can use it to charge through a base to distract the enemy, to get to a boss that’s close to dying, to a base that is being taken over, and to get a weapon you dropped. Those are just some ways you can use it regularly, but strategically you can use it to get to cover, close the gap with an automatic, swerving to avoid getting snipped, and to get enemy players that aren’t paying attention before they can react
> > > > >
> > > > > Just because you can’t think of how to use it strategically doesn’t mean that others won’t.
> > > >
> > > >
> > > > All things that could be done with a high BMS, then you could also keep your weapon up to defend yourself while doing those
> > >
> > >
> > > This. What can sprint do that BMS can’t besides being a separate movement speed?
> >
> >
> > Ruining maps, vehicles, and gameplay. Kind of /s, maby… (kill sprint)
>
>
> Doesn’t ruin maps, devs ruin maps. Doesn’t ruin vehicles because vehicles are still faster. Doesn’t ruin gameplay, lack of Playlist and diversity does.
>
> Well unlike BMS, sprint is unpredictable, you have to really take all factors of sprint into consideration, with BMS, you can just cut someone off and camp, where’s the fun in predicting your enemy’s every move? You have to really think a little just to know where they COULD be. It adds an element of strategy and critical thinking that hasn’t been in the game before.

That element of strategy was done by crouching, sprint is unneeded to obtain that, everything else there is blantantly ignoring everything this thread has discussed and agreed upon and throwing in your own assumptions

I would leave sprinting, because this is an optional feature, you can run i you want and if you don’t well you just don’t run, this is a new feature that i love because you get faster to places. The ways it was made is so cool, like for example the spartan charge is a benefit that you get if you run and the enemy don’t notice, i would leave the sprinting for Halo 6 and the future games

> 2533274890584596;5653:
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> > > …when the addition of “modernizations” like sprint resulted in the exact opposite trend…
> >
> >
> > correlation is not causation.
> >
> > We cannot say that sprint resulted in the decline of halo. That they happened at roughly the same time isnt irrelevant, but its not definitive why halo isnt as popular as before.
>
>
> I didn’t say it was. Maybe respond to my actual argument?

Well for one you did say sprint (and other modernizations) resulted in halos decline.

> The simple fact I was elucidating is that making Halo “modern” has DEMONSTRABLY not made it relevant nor maintained its prior relevance.

demonstrably? i think you’ve used the wrong word here. Can it be shown that modern halo isnt on par with classic? Yes, THAT is demonstrable. Can you show that the modern changes are responsible? no. you even say so here:

> Can I assert with absolute certainty that sprint and other gimmicks are directly and exclusively responsible for Halo’s decline? No. But it would be absolutely ridiculous to suggest that this correlation is not meaningful… I, in fact, said the correlation wasn’t irrelevant. Did you read my post fully?
> … particularly in combination with 6 straight years of passionate critique of these changes, a multiplayer population that was at its worst when Halo was at its most Call of Duty, the worst unit sales of ANY mainline game in the series, and no shortage of disenfranchised ex-fans who have completely written off this franchise. The number of stories I have heard of people who bought and sold their Xboxes within a week of MCC, looking for a classic Halo experience is significant. The number of people outside of a select few pro-343 forums that haven’t liked Halo since H3 is significant. I see it everywhere but in the current “343 Halo” community. On Youtube, on channels outside of the “overly-excited Halo youtuber” community. On Reddit. On most forums outside of R/Halo, Waypoint, and GAF.
>
> But, sure. We can just say “correlation is not causation,” like that isn’t a nonstarter for useful conversation. “It’s not definitive,” while we’re STILL talking about sprint 6 years later.

I dont doubt that much if the conversation stems from the conclusive way people speak about their opinions and beliefs… y’know, things being demonstrable and all.

its only a nonstarter if the conversation you want to have is about how sprint has ruined halo. Discussing halos decline can start well enough looking at correlations.

> 2533274819302824;5669:
> Fast forward to Halo 4. Customizable player classes completely remove any idea of equal starting ground. Ordnance almost completely eliminates the concept of on-map weapons, before the community outcry you’d only find a few minor weapons on the map (also randomized) and then you’d have to call in everything else. Then there’s the impacts abilities had on the game, and how the map design was completely mediocre.

yes and no.

equal starts isnt a game breaking issue, so long as the inequalities are fundamentally inconsequential power-wise. The issues with h4 loadouts were the AA’s like jetpack making cover and movement routes largely irrelevant and sprint working horribly with instant respawn and such. the choice between a DMR or BR or Carbine (or similar starting weapon) would be simple playstyle preference and have a minor impact ingame- ammo being one issue off the top of my head. Except, loadouts were far more than just starting equipment. This wasnt helped by the bizarre systems 343 started. I need a perk to pick up grenades? no descope? H4 is terrible because it actually got really close to being awesome.

Ordnance drops… ughh… Fun in casual games. Could have been interesting in objectives… but those were a major issue. H4 plays sooo much better without that one element. Again, so close.

> 2533274855279867;5607:
> a poor compromise is still compromise.
> dismissive hypobole doesnt help.

Keeping something that people want gone is not a compromise.
It’s ignoring a request from a large part of your community.

Repeating a false statement doesn’t make it true.

> 2533275035781111;5665:
> > 2535455681930574;5663:
> > > 2533275035781111;5658:
> > > Ark Trooper 48. Because of sprint making maps bigger, sprint is required to traverse them at a reasonable pace, filling the role of vehicles in the past, hence halo 5 having horrible vehicle play
> >
> >
> > 1. Sprint isn’t required. You can get around just fine without sprinting.
> >
> > 2. Traversing in vehicles is still much more efficient than sprinting.
> >
> > 3. It’s Arc, not Ark :slight_smile:
>
>
> 1. It’s not, but the map size discourages not sprinting
> 2. Exactly, 343 why do we have such a lack of vehicles
> 3. Well -Yoink-

I don’t really think it encourages sprinting, I think it’s designed so you can both sprint and walk (I don’t know a verb for BMS). For #2, do you mean more vehicular combat or more vehicles? Because there’s a lot of vehicles.

Sprint is ok but I dislike unlimited sprint.