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> > > > > > > > > In a couple of years, after the successes of Doom, Overwatch, new Quake, CS:GO, TF2, and whatever other popular FPS that launches without sprint it will be the opposite. Most games will not have sprint. There is no such thing as a “modern” mechanic. Sprint is not a “modern” game mechanic. There is a flow where certain things are popular, don’t get me wrong, but these things are not required for a game to be successful. There will be a future where Halo does not have Sprint anymore. This is mostly because 343i don’t set trends, they follow them, and clearly the only reason Sprint is in the game is because CoD had it and CoD is popular. (Josh Holmes basically strait up said as much)
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> > > > > > > > > Adapting a mechanic after a decade of boring, cookie-cutter, FPS games does not make your game stand out. In fact, it does the opposite, and this is what has happened to Halo since 343i’s take over. Halo is as generic as it gets now a days. When you look at what Halo 5 did when compared to other FPS games in the last five years it is all the same. Thrusters are nothing new. Sliding is nothing new. Sprinting is nothing new. In fact, the only new and interesting mechanic added with Halo 5 is Ground Pound, and I think that it is clearly the most interesting and that it best fits in with the sandbox without ruining other aspects.
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> > > > > > > > > When people blame Sprint for Halo’s demise it is overeating a little. Sprint is not why Halo has gone down the gutter. The real reason is that 343i and Microsoft have no idea what made Halo special, and have turned it into the most generic FPS possible in order to grab for money. Halo doesn’t stand out anymore. It doesn’t do anything new or different to attract an audience. Sprint isn’t the sole reason, but it is a part of it, maybe the biggest part.
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> > > > > > > > > The gameplay differences added in because of Sprint fundamentally change the way that the games are played. If you like this or not has nothing to do with it, it just does. It’s a fact. So the argument isn’t whether Sprint changes Halo or not, it’s whether you like Halo becoming extremely generic or not. We are only a tiny part of the community here. Our polls mean nothing. The true indicator that people don’t like the way that Halo is going is based on sales, and Halo 5 is the worst selling mainline Halo game ever, so I think that says a decent amount about how people feel about the game.
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> > > > > > > > Can I like this comment a couple of times? What has actually happened for me is that CoD plays better now because sprint and fast kill times go hand in hand. Halos longer TTK and shield systems just doesn’t work with sprint.
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> > > > > > > > First they made the maps bigger and they have zones where nobody is supposed to have a firefight. Then if I have to pursue someone with sprint I can only move in one direction without the ability to shoot or have anything offensive except shoulder charge and for that I must be very close. Then if a get shot or win a firefight after being shot, I must wait for my shields to recharge before sprinting thus I’m moving at a very slow pace compared to what the map was made for.
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> > > > > > > > For me Halo 5 plays very slow, the only thing that is faster is the TTK and the op automatics that need no aiming 
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> > > > > > > Sprint just doesn’t work in Halo. Simple as that. The elements that make Halo, Halo, just don’t work. The golden triangle? Completely destroyed. Unique and asymmetrical map design? NOPE! Balanced vehicle integration? Doesn’t exist. All of that can be attributed to the addition of Sprint.
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> > > > > > Do you actually believe what you just said? The golden triangle is destroyed? Um, not its not. You literally don’t have to sprint and will do fine. There’s no unique and asymmetrical map design? Actually there is. Use Plaza and Eden for examples. The vehicles aren’t balanced? Nothing is too weak and nothing is OP. That’s pretty much how you balance vehicles. Even if they weren’t balanced, you’d blame sprint?! Smh…
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> > > > > While you are Sprinting you are quite literally only able to do one of the three parts of the Golden Triangle. Melee, and Spartan Charge seems to be universally hated. Both Guns and Grenades are removed from your abilities, destroying the Golden Triangle. If you choose not to Sprint, like you say, it’s going to be impossible to get to any of the power weapons before your opponent, and put you at a severe disadvantage. All of the maps in Halo 5 are the same size, with little to no variation in how it feels. Sure that’s my opinion, and not a fact, but when you compare Lockout, Zanzibar, and Beaver Creek to Plaza, Overgrowth, and the Rig there is no comparison in the variation in gameplay that the maps offer. There is literally not a single vehicle on any 343i made Arena map. They are completely removed from the sandbox for what 343i envisioned.
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> > > > > Maps are the way because of Sprint, and vehicle use is limited because of the presence of Sprint. So yes, I’d say that Sprint is responsible.
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> > > > Yah, but you don’t have to sprint (have you seen UH’s video? He literally doesn’t sprint the entire time to prove a point). It’s not impossible to get power weapons without sprinting and frankly, it isn’t even hard. I agree that a lot of the maps are around the same size, but that’s not sprints fault. The reason there’s no vehicles on the arena maps is because halo 5 was designed to be competitive, and vehicles don’t make gameplay that competive. Maps are bigger because of sprint, but designed around the Spartan abilities.
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> > > How vehicles don’t make the game competitive? It’s like saying power weapons don’t make game competitive.
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> > There’s a reason BTB is social. Also, vehicles restrict access of the beloved golden triangle more than sprint.
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> You are not answering to the question. How does vehicle make game casual?
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> Also about the Golden Triangle, that applies to only infantry.
They are easy to use killing machines. With a vehicle, you are protected and have unlimited ammo that is usually more powerful than regular ammo. With a vehicle, a gold can go against an onyx and win most of the time.