The sprint discussion thread

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> > After playing the “evolded” no sprint settings default settings feel sooooo slow and clunky.
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> Do you mean the settings where they upped the movement speed and acceleration, lowered gravity, removed all the Spartan abilities and tweaked the health system so automatics won’t be that powerful? I watched that on YouTube and it looked amazing. It plays so fast and by the looks of it strafing works again because of the faster acceleration!
>
> Imo just shows how dated sprint really is…

I would be very curious to see what pro-sprinters think about those settings. Whether they enjoy it or not, it would certainly be interesting to hear their opinions on it after playing it.

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> I understand why some people dislike sprint, but Halo needs to (combat) evolve if it wants to stay relevant. I still have friends that will play the older Halos with me and criticize them for not having sprint. The FPS scene is changing every year and so Halo must as well.

“Every FPS game needs ‘Sprint’ to stay relevant to others”. One question, how Sprint makes game relevant and why game becomes relevant when included Sprint?

Its been around since reach, i just got used to it being there, but I don’t mind it

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> > > > > In a couple of years, after the successes of Doom, Overwatch, new Quake, CS:GO, TF2, and whatever other popular FPS that launches without sprint it will be the opposite. Most games will not have sprint. There is no such thing as a “modern” mechanic. Sprint is not a “modern” game mechanic. There is a flow where certain things are popular, don’t get me wrong, but these things are not required for a game to be successful. There will be a future where Halo does not have Sprint anymore. This is mostly because 343i don’t set trends, they follow them, and clearly the only reason Sprint is in the game is because CoD had it and CoD is popular. (Josh Holmes basically strait up said as much)
> > > > >
> > > > > Adapting a mechanic after a decade of boring, cookie-cutter, FPS games does not make your game stand out. In fact, it does the opposite, and this is what has happened to Halo since 343i’s take over. Halo is as generic as it gets now a days. When you look at what Halo 5 did when compared to other FPS games in the last five years it is all the same. Thrusters are nothing new. Sliding is nothing new. Sprinting is nothing new. In fact, the only new and interesting mechanic added with Halo 5 is Ground Pound, and I think that it is clearly the most interesting and that it best fits in with the sandbox without ruining other aspects.
> > > > >
> > > > > When people blame Sprint for Halo’s demise it is overeating a little. Sprint is not why Halo has gone down the gutter. The real reason is that 343i and Microsoft have no idea what made Halo special, and have turned it into the most generic FPS possible in order to grab for money. Halo doesn’t stand out anymore. It doesn’t do anything new or different to attract an audience. Sprint isn’t the sole reason, but it is a part of it, maybe the biggest part.
> > > > >
> > > > > The gameplay differences added in because of Sprint fundamentally change the way that the games are played. If you like this or not has nothing to do with it, it just does. It’s a fact. So the argument isn’t whether Sprint changes Halo or not, it’s whether you like Halo becoming extremely generic or not. We are only a tiny part of the community here. Our polls mean nothing. The true indicator that people don’t like the way that Halo is going is based on sales, and Halo 5 is the worst selling mainline Halo game ever, so I think that says a decent amount about how people feel about the game.
> > > >
> > > >
> > > > Can I like this comment a couple of times? What has actually happened for me is that CoD plays better now because sprint and fast kill times go hand in hand. Halos longer TTK and shield systems just doesn’t work with sprint.
> > > >
> > > > First they made the maps bigger and they have zones where nobody is supposed to have a firefight. Then if I have to pursue someone with sprint I can only move in one direction without the ability to shoot or have anything offensive except shoulder charge and for that I must be very close. Then if a get shot or win a firefight after being shot, I must wait for my shields to recharge before sprinting thus I’m moving at a very slow pace compared to what the map was made for.
> > > >
> > > > For me Halo 5 plays very slow, the only thing that is faster is the TTK and the op automatics that need no aiming :smiley:
> > >
> > >
> > > Sprint just doesn’t work in Halo. Simple as that. The elements that make Halo, Halo, just don’t work. The golden triangle? Completely destroyed. Unique and asymmetrical map design? NOPE! Balanced vehicle integration? Doesn’t exist. All of that can be attributed to the addition of Sprint.
> >
> >
> > Do you actually believe what you just said? The golden triangle is destroyed? Um, not its not. You literally don’t have to sprint and will do fine. There’s no unique and asymmetrical map design? Actually there is. Use Plaza and Eden for examples. The vehicles aren’t balanced? Nothing is too weak and nothing is OP. That’s pretty much how you balance vehicles. Even if they weren’t balanced, you’d blame sprint?! Smh…
>
>
> Golden Triangle is broken and vehicles are not balanced. Do you know how much ONI and Ultra vehicles are overpowered?

Those are warzone variants. I’m talking about regular vehicles.

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> > I understand why some people dislike sprint, but Halo needs to (combat) evolve if it wants to stay relevant. I still have friends that will play the older Halos with me and criticize them for not having sprint. The FPS scene is changing every year and so Halo must as well.
>
>
> Ok. I’ve heard this argument many times before, so I will ask you an honest if well-worn question. If that is the case, why has the addition of all of these derivative mechanics directly correlated to Halo being the LEAST relevant it has ever been? I find it hard to believe that people who criticize older Halos for not having sprint were ever going to comprise a major part of the potential population to begin with. Sprint wasn’t magically invented some time after Halo 3. It’s been around for a long time (they even tested it in Halo 2, but opted remove it). So, what evidence is there to suggest that the original Halo trilogy, which trended UP with each successive entry and contended just fine with the rise of CoD, needed these kinds of changes? How can that argument possibly hold up when the addition of “modernizations” like sprint resulted in the exact opposite trend in terms of sales and population that we saw in the first three, which lacked it?

correlation is not causation.

We cannot say that sprint resulted in the decline of halo. That they happened at roughly the same time isnt irrelevant, but its not definitive why halo isnt as popular as before.

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> > it was mostly rhetorical. The acceptance of the compromise made in halo 5 by anti-sprint players is very similar to their acceptance of any argument/reasoning by the pro-sprint players regarding sprint.
> > Halo 5 is a compromise on sprint. Balace is itself a compromise, y’know, the meeting in the middle on power levels of game mechanics.
>
>
> There is no compromise on sprint in H5G!
>
> Doubling down on a mechanic by making it infinite is no compromise!.
> ..
> A real compromise would have been:
> A) Making sprint a map pickup so the gameplay is still run’n’gun in nature but sprint is there for people who want it. Plus, the get-out-of-jail-free-card needs to be earned that way.
> B) Including two different gamemodes, a Spartan-II-mode and a Spartan-IV-mode with chief and companions having different gameplay mechanics than Locke and friends. Each map has a remix, balanced for one of those two gameplay-styles, satisfying both sides of the community.
> C) Giving sprint at the very least the possibility to shoot, even if at a lower accuracy to at least partially bring back run’n’gun to Halo.
>
> …and so forth. Examples of actual compromises have already been given time and again. Taking a mechanic that people want gone, giving it a paintjob and putting it back in while pretending it’s different now helps nobody. Case in point, “purists” still hate it while the rest is actually upset that they get punished for using a base player trait. When H5G was released, people on waypoint actually thought this was a glitch and reported it to be fixed, and even today I’ve still seen a thread arguing against the shield delay. So said “compromise” actually satisfied less people than if sprint had just been copypasted from Halo 4.

a poor compromise is still compromise.

dismissive hypobole doesnt help.

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> This post has been edited by a moderator. Please refrain from making non-constructive posts.
> *Original post. Click at your own discretion.
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> > > > > > > > > This stupid post has gone on far too long. Enough.
> > > > > > > >
> > > > > > > >
> > > > > > > > Obviously its not, as this is probably the most divisive topic for players in Halo, which is why your seeing this topic grow as much at is has. I actually like Sprint, that’s my opinion. But to ignore the arguments of other players would completely defeat the purpose of a forum that we; fans of these games are engaged in. By engaging in these debates, we can all come together and create a better community, and a better playing experience for everyone. Your not going to please everyone, but at the same time if these conversations don’t take place, then how are we going to progress as a community?
> > > > > > > >
> > > > > > > > If you don’t want to contribute to the debate, then don’t, but don’t come in here and voice an opinion that dose not take this topic in a direction that can hopefully bring more players back and create a stronger community as a whole.
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> > > > > > > Yeah whatever bro
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> > > > > >
> > > > > > I guess ignorance is bless…bro
> > > > >
> > > > >
> > > > > The only thing I’m ignorant towards are all the petty little complaints about virtually every aspect of the game that takes skill to use, I.e “The game is bad because my aim is bad” or “remove sprint because super soldiers should only jog and it ruins Halo”. I’ve said this before and I’ll say it again, it’s not sprint that’s the problem, it’s the abilities tied to the use of sprint that makes it an issue. It makes sense for the game and also makes canonical sense too, bro.
> > > >
> > > >
> > > > Why can’t my super soldier go prone, why can’t he move fast while shooting, why can’t I remove my helmet, why can’t my helmet deflect a single assault rifle round, why does the ar do more headshot damage while scoped in. The lore behind gameplay has never mattered, gameplay > lore
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> > >
> > > I think you’re being a little pedantic, I was just making a point.
> >
> >
> > And I made a counter point
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> Yeah, and your counter point was -Yoink-
>

How so, because it destroyed your argument, the realism argument is irrelevant, that’s what you get for using it

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> > > > > In a couple of years, after the successes of Doom, Overwatch, new Quake, CS:GO, TF2, and whatever other popular FPS that launches without sprint it will be the opposite. Most games will not have sprint. There is no such thing as a “modern” mechanic. Sprint is not a “modern” game mechanic. There is a flow where certain things are popular, don’t get me wrong, but these things are not required for a game to be successful. There will be a future where Halo does not have Sprint anymore. This is mostly because 343i don’t set trends, they follow them, and clearly the only reason Sprint is in the game is because CoD had it and CoD is popular. (Josh Holmes basically strait up said as much)
> > > > >
> > > > > Adapting a mechanic after a decade of boring, cookie-cutter, FPS games does not make your game stand out. In fact, it does the opposite, and this is what has happened to Halo since 343i’s take over. Halo is as generic as it gets now a days. When you look at what Halo 5 did when compared to other FPS games in the last five years it is all the same. Thrusters are nothing new. Sliding is nothing new. Sprinting is nothing new. In fact, the only new and interesting mechanic added with Halo 5 is Ground Pound, and I think that it is clearly the most interesting and that it best fits in with the sandbox without ruining other aspects.
> > > > >
> > > > > When people blame Sprint for Halo’s demise it is overeating a little. Sprint is not why Halo has gone down the gutter. The real reason is that 343i and Microsoft have no idea what made Halo special, and have turned it into the most generic FPS possible in order to grab for money. Halo doesn’t stand out anymore. It doesn’t do anything new or different to attract an audience. Sprint isn’t the sole reason, but it is a part of it, maybe the biggest part.
> > > > >
> > > > > The gameplay differences added in because of Sprint fundamentally change the way that the games are played. If you like this or not has nothing to do with it, it just does. It’s a fact. So the argument isn’t whether Sprint changes Halo or not, it’s whether you like Halo becoming extremely generic or not. We are only a tiny part of the community here. Our polls mean nothing. The true indicator that people don’t like the way that Halo is going is based on sales, and Halo 5 is the worst selling mainline Halo game ever, so I think that says a decent amount about how people feel about the game.
> > > >
> > > >
> > > > Can I like this comment a couple of times? What has actually happened for me is that CoD plays better now because sprint and fast kill times go hand in hand. Halos longer TTK and shield systems just doesn’t work with sprint.
> > > >
> > > > First they made the maps bigger and they have zones where nobody is supposed to have a firefight. Then if I have to pursue someone with sprint I can only move in one direction without the ability to shoot or have anything offensive except shoulder charge and for that I must be very close. Then if a get shot or win a firefight after being shot, I must wait for my shields to recharge before sprinting thus I’m moving at a very slow pace compared to what the map was made for.
> > > >
> > > > For me Halo 5 plays very slow, the only thing that is faster is the TTK and the op automatics that need no aiming :smiley:
> > >
> > >
> > > Sprint just doesn’t work in Halo. Simple as that. The elements that make Halo, Halo, just don’t work. The golden triangle? Completely destroyed. Unique and asymmetrical map design? NOPE! Balanced vehicle integration? Doesn’t exist. All of that can be attributed to the addition of Sprint.
> >
> >
> > Do you actually believe what you just said? The golden triangle is destroyed? Um, not its not. You literally don’t have to sprint and will do fine. There’s no unique and asymmetrical map design? Actually there is. Use Plaza and Eden for examples. The vehicles aren’t balanced? Nothing is too weak and nothing is OP. That’s pretty much how you balance vehicles. Even if they weren’t balanced, you’d blame sprint?! Smh…
>
>
> While you are Sprinting you are quite literally only able to do one of the three parts of the Golden Triangle. Melee, and Spartan Charge seems to be universally hated. Both Guns and Grenades are removed from your abilities, destroying the Golden Triangle. If you choose not to Sprint, like you say, it’s going to be impossible to get to any of the power weapons before your opponent, and put you at a severe disadvantage. All of the maps in Halo 5 are the same size, with little to no variation in how it feels. Sure that’s my opinion, and not a fact, but when you compare Lockout, Zanzibar, and Beaver Creek to Plaza, Overgrowth, and the Rig there is no comparison in the variation in gameplay that the maps offer. There is literally not a single vehicle on any 343i made Arena map. They are completely removed from the sandbox for what 343i envisioned.
>
> Maps are the way because of Sprint, and vehicle use is limited because of the presence of Sprint. So yes, I’d say that Sprint is responsible.

Yah, but you don’t have to sprint (have you seen UH’s video? He literally doesn’t sprint the entire time to prove a point). It’s not impossible to get power weapons without sprinting and frankly, it isn’t even hard. I agree that a lot of the maps are around the same size, but that’s not sprints fault. The reason there’s no vehicles on the arena maps is because halo 5 was designed to be competitive, and vehicles don’t make gameplay that competive. Maps are bigger because of sprint, but designed around the Spartan abilities.

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> > > > > > In a couple of years, after the successes of Doom, Overwatch, new Quake, CS:GO, TF2, and whatever other popular FPS that launches without sprint it will be the opposite. Most games will not have sprint. There is no such thing as a “modern” mechanic. Sprint is not a “modern” game mechanic. There is a flow where certain things are popular, don’t get me wrong, but these things are not required for a game to be successful. There will be a future where Halo does not have Sprint anymore. This is mostly because 343i don’t set trends, they follow them, and clearly the only reason Sprint is in the game is because CoD had it and CoD is popular. (Josh Holmes basically strait up said as much)
> > > > > >
> > > > > > Adapting a mechanic after a decade of boring, cookie-cutter, FPS games does not make your game stand out. In fact, it does the opposite, and this is what has happened to Halo since 343i’s take over. Halo is as generic as it gets now a days. When you look at what Halo 5 did when compared to other FPS games in the last five years it is all the same. Thrusters are nothing new. Sliding is nothing new. Sprinting is nothing new. In fact, the only new and interesting mechanic added with Halo 5 is Ground Pound, and I think that it is clearly the most interesting and that it best fits in with the sandbox without ruining other aspects.
> > > > > >
> > > > > > When people blame Sprint for Halo’s demise it is overeating a little. Sprint is not why Halo has gone down the gutter. The real reason is that 343i and Microsoft have no idea what made Halo special, and have turned it into the most generic FPS possible in order to grab for money. Halo doesn’t stand out anymore. It doesn’t do anything new or different to attract an audience. Sprint isn’t the sole reason, but it is a part of it, maybe the biggest part.
> > > > > >
> > > > > > The gameplay differences added in because of Sprint fundamentally change the way that the games are played. If you like this or not has nothing to do with it, it just does. It’s a fact. So the argument isn’t whether Sprint changes Halo or not, it’s whether you like Halo becoming extremely generic or not. We are only a tiny part of the community here. Our polls mean nothing. The true indicator that people don’t like the way that Halo is going is based on sales, and Halo 5 is the worst selling mainline Halo game ever, so I think that says a decent amount about how people feel about the game.
> > > > >
> > > > >
> > > > > Can I like this comment a couple of times? What has actually happened for me is that CoD plays better now because sprint and fast kill times go hand in hand. Halos longer TTK and shield systems just doesn’t work with sprint.
> > > > >
> > > > > First they made the maps bigger and they have zones where nobody is supposed to have a firefight. Then if I have to pursue someone with sprint I can only move in one direction without the ability to shoot or have anything offensive except shoulder charge and for that I must be very close. Then if a get shot or win a firefight after being shot, I must wait for my shields to recharge before sprinting thus I’m moving at a very slow pace compared to what the map was made for.
> > > > >
> > > > > For me Halo 5 plays very slow, the only thing that is faster is the TTK and the op automatics that need no aiming :smiley:
> > > >
> > > >
> > > > Sprint just doesn’t work in Halo. Simple as that. The elements that make Halo, Halo, just don’t work. The golden triangle? Completely destroyed. Unique and asymmetrical map design? NOPE! Balanced vehicle integration? Doesn’t exist. All of that can be attributed to the addition of Sprint.
> > >
> > >
> > > Do you actually believe what you just said? The golden triangle is destroyed? Um, not its not. You literally don’t have to sprint and will do fine. There’s no unique and asymmetrical map design? Actually there is. Use Plaza and Eden for examples. The vehicles aren’t balanced? Nothing is too weak and nothing is OP. That’s pretty much how you balance vehicles. Even if they weren’t balanced, you’d blame sprint?! Smh…
> >
> >
> > Golden Triangle is broken and vehicles are not balanced. Do you know how much ONI and Ultra vehicles are overpowered?
>
>
> Those are warzone variants. I’m talking about regular vehicles.

One of pro-sprinter’s argument was “sprint makes you move faster in Warzone”, that’s why I said that. Referring things to Warzone.

Even with standard vehicles, those are absent in 4v4 Arena due to gameplay and map design changes that 343 made, which was caused by new added mechanics or 343’s purposed exclusion of vehicles in Arena. You cannot use any vehicles in Arena (don’t even talk about Big Team Battle). Halo 5’s movement makes way easier to aboard on vehicles and if you are attacked by Plasma Pistol, you are pretty much dead. Vehicles are under-powered against infantry, which is not balanced.

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> > > > > > In a couple of years, after the successes of Doom, Overwatch, new Quake, CS:GO, TF2, and whatever other popular FPS that launches without sprint it will be the opposite. Most games will not have sprint. There is no such thing as a “modern” mechanic. Sprint is not a “modern” game mechanic. There is a flow where certain things are popular, don’t get me wrong, but these things are not required for a game to be successful. There will be a future where Halo does not have Sprint anymore. This is mostly because 343i don’t set trends, they follow them, and clearly the only reason Sprint is in the game is because CoD had it and CoD is popular. (Josh Holmes basically strait up said as much)
> > > > > >
> > > > > > Adapting a mechanic after a decade of boring, cookie-cutter, FPS games does not make your game stand out. In fact, it does the opposite, and this is what has happened to Halo since 343i’s take over. Halo is as generic as it gets now a days. When you look at what Halo 5 did when compared to other FPS games in the last five years it is all the same. Thrusters are nothing new. Sliding is nothing new. Sprinting is nothing new. In fact, the only new and interesting mechanic added with Halo 5 is Ground Pound, and I think that it is clearly the most interesting and that it best fits in with the sandbox without ruining other aspects.
> > > > > >
> > > > > > When people blame Sprint for Halo’s demise it is overeating a little. Sprint is not why Halo has gone down the gutter. The real reason is that 343i and Microsoft have no idea what made Halo special, and have turned it into the most generic FPS possible in order to grab for money. Halo doesn’t stand out anymore. It doesn’t do anything new or different to attract an audience. Sprint isn’t the sole reason, but it is a part of it, maybe the biggest part.
> > > > > >
> > > > > > The gameplay differences added in because of Sprint fundamentally change the way that the games are played. If you like this or not has nothing to do with it, it just does. It’s a fact. So the argument isn’t whether Sprint changes Halo or not, it’s whether you like Halo becoming extremely generic or not. We are only a tiny part of the community here. Our polls mean nothing. The true indicator that people don’t like the way that Halo is going is based on sales, and Halo 5 is the worst selling mainline Halo game ever, so I think that says a decent amount about how people feel about the game.
> > > > >
> > > > >
> > > > > Can I like this comment a couple of times? What has actually happened for me is that CoD plays better now because sprint and fast kill times go hand in hand. Halos longer TTK and shield systems just doesn’t work with sprint.
> > > > >
> > > > > First they made the maps bigger and they have zones where nobody is supposed to have a firefight. Then if I have to pursue someone with sprint I can only move in one direction without the ability to shoot or have anything offensive except shoulder charge and for that I must be very close. Then if a get shot or win a firefight after being shot, I must wait for my shields to recharge before sprinting thus I’m moving at a very slow pace compared to what the map was made for.
> > > > >
> > > > > For me Halo 5 plays very slow, the only thing that is faster is the TTK and the op automatics that need no aiming :smiley:
> > > >
> > > >
> > > > Sprint just doesn’t work in Halo. Simple as that. The elements that make Halo, Halo, just don’t work. The golden triangle? Completely destroyed. Unique and asymmetrical map design? NOPE! Balanced vehicle integration? Doesn’t exist. All of that can be attributed to the addition of Sprint.
> > >
> > >
> > > Do you actually believe what you just said? The golden triangle is destroyed? Um, not its not. You literally don’t have to sprint and will do fine. There’s no unique and asymmetrical map design? Actually there is. Use Plaza and Eden for examples. The vehicles aren’t balanced? Nothing is too weak and nothing is OP. That’s pretty much how you balance vehicles. Even if they weren’t balanced, you’d blame sprint?! Smh…
> >
> >
> > While you are Sprinting you are quite literally only able to do one of the three parts of the Golden Triangle. Melee, and Spartan Charge seems to be universally hated. Both Guns and Grenades are removed from your abilities, destroying the Golden Triangle. If you choose not to Sprint, like you say, it’s going to be impossible to get to any of the power weapons before your opponent, and put you at a severe disadvantage. All of the maps in Halo 5 are the same size, with little to no variation in how it feels. Sure that’s my opinion, and not a fact, but when you compare Lockout, Zanzibar, and Beaver Creek to Plaza, Overgrowth, and the Rig there is no comparison in the variation in gameplay that the maps offer. There is literally not a single vehicle on any 343i made Arena map. They are completely removed from the sandbox for what 343i envisioned.
> >
> > Maps are the way because of Sprint, and vehicle use is limited because of the presence of Sprint. So yes, I’d say that Sprint is responsible.
>
>
> Yah, but you don’t have to sprint (have you seen UH’s video? He literally doesn’t sprint the entire time to prove a point). It’s not impossible to get power weapons without sprinting and frankly, it isn’t even hard. I agree that a lot of the maps are around the same size, but that’s not sprints fault. The reason there’s no vehicles on the arena maps is because halo 5 was designed to be competitive, and vehicles don’t make gameplay that competive. Maps are bigger because of sprint, but designed around the Spartan abilities.

How vehicles don’t make the game competitive? It’s like saying power weapons don’t make game competitive.

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> > > > > > > > > I actually listed a few gameplay reasons on
> > > > > > > > > why I think sprint is beneficial. Not all who like sprint will stay with the game if it doesn’t have it. They wouldn’t notice a problem? I feel like you’re having the same problem as another user here who was generalizing the pro-sprinters into young people who can’t think for themselves. We don’t know how many people left solely for sprint, so all we’re doing right now is just making assumptions.
> > > > > > > > >
> > > > > > > > > You say there’s no room for compromise for a disliked mechanic, and I agree. However, sprint is both a disliked and liked mechanic, and you can’t deny that, so there MUST be compromise. It looks like halo 6 will be keeping sprint, so compromise is your best option.
> > > > > > > > >
> > > > > > > > > Also, could you please individually quote this. I’m on mobile and can’t do that, and I’m running out of space to write (I hate that the character counter counts letters that don’t even show up anymore).
> > > > > > > >
> > > > > > > >
> > > > > > > > Not all need to stay with the game if it doesn’t have sprint. At the very least, most would and that’s all that needs to happen. People won’t just not buy the game if it doesn’t have sprint. They’ll buy it, try it and likely enjoy it just fine (again, if it’s done properly). It’s not just young people who can’t think for themselves, it’s the masses that can’t.
> > > > > > > >
> > > > > > > > Again, just because it’s liked by some people doesn’t mean a compromise is necessary. There are people that liked dual wielding, loadouts and ordinance drops, but no compromise was necessary because they were in the small minority. You do not cater to the minorty when it comes to game changing mechanics/ elements. Compromise is not my best option. My best option is playing another game, which I and many others will be doing (and have already starting doing).
> > > > > > >
> > > > > > >
> > > > > > > But sprint is not liked by some people, it’s liked by a whole lot of people. I feel that we are going in circles. You’re saying “not enough people like sprint to compromise and we shouldn’t have had sprint in the first place” while I’m saying “There are enough people that like sprint, so we need a compromise to make both parties happy.”
> > > > > > >
> > > > > > > Can we at least try to compromise first before we go to one side or the other?
> > > > > >
> > > > > >
> > > > > > Again, it’s liked by a lot in this now small fanbase. If you want to bring in fans, particularly former fans, you try to appeal to them. 343 tried to do this with Halo 4 to bring in new fans and it didn’t work, it just pushed people away and it’s continuing to not work with sprint.
> > > > > >
> > > > > > We tried a compromise three times now. Pro-sprinters seem to forget that the last 6 years happened. Reach happened, Halo 4 happened, Halo 5 happened. Compromise on this issue does not work. How many times must it not work for people to understand?
> > > > >
> > > > >
> > > > > The fan base is smaller, not small. The only compromise was in halo 5. Reach and 4 were not compromises. The halo 5 sprint compromise worked to an extent, but not completely. So why don’t we discuss a compromise?
> > > >
> > > >
> > > > The fanbase is small relative to what it was.
> > > >
> > > > What you said would imply that Sprint was the same in Reach and Halo 4, which it wasn’t. It was an armor ability in Reach, so it was then implemented by default in Halo 4 for a more consistant - and “expected” - experience and then it was changed in Halo 5. How many times must changes need to be made before people realize it just won’t work? Seriously, how many times?
> > >
> > >
> > > It wasn’t the same, but that doesn’t mean it was changed for a compromise. It works in halo 5. You may not like it and think it’s not halo, but sprint works in halo 5. Why can’t you even consider a compromise?
> >
> >
> > Continually asking for a compromise is only proving that you still don’t know what sprints issues are and care little of the potential gain that could be had in terms of fan base growth. A compromise won’t fix the issues with sprint and in many cases, it’s -Yoink!- if you do, -Yoink!- if you don’t (map size being a good example of that). Halo 5’s sprint wasn’t anymore a compromise than previous versions, because they didn’t fix any of the problems, they just changed how it worked.
>
>
> That’s because the so-called issues you have make the game more fun for me and others who also like sprint. As I’ve already stated, the removal of sprint will most likely not make the player base grow a significant amount, if at all. Think of sprint’s change from halo 4 to 5 the same as dual wielding’s change from halo 2 to 3. Why can’t we at least discuss potential compromises?

I have a better idea, let’s talk about dual wieldings change from halo 3 to reach, removed… Here’s your compromise, we get 120 BMS, we can move fast, and you can just only put your joystick down all the way when your “sprinting”, problem solved

> 2535456165221911;5611:
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> > > 2533274800772611;5595:
> > > > 2535455681930574;5591:
> > > > > 2533274800772611;5572:
> > > > > > 2533274813551244;5568:
> > > > > > > 2533274800772611;5532:
> > > > > > > In a couple of years, after the successes of Doom, Overwatch, new Quake, CS:GO, TF2, and whatever other popular FPS that launches without sprint it will be the opposite. Most games will not have sprint. There is no such thing as a “modern” mechanic. Sprint is not a “modern” game mechanic. There is a flow where certain things are popular, don’t get me wrong, but these things are not required for a game to be successful. There will be a future where Halo does not have Sprint anymore. This is mostly because 343i don’t set trends, they follow them, and clearly the only reason Sprint is in the game is because CoD had it and CoD is popular. (Josh Holmes basically strait up said as much)
> > > > > > >
> > > > > > > Adapting a mechanic after a decade of boring, cookie-cutter, FPS games does not make your game stand out. In fact, it does the opposite, and this is what has happened to Halo since 343i’s take over. Halo is as generic as it gets now a days. When you look at what Halo 5 did when compared to other FPS games in the last five years it is all the same. Thrusters are nothing new. Sliding is nothing new. Sprinting is nothing new. In fact, the only new and interesting mechanic added with Halo 5 is Ground Pound, and I think that it is clearly the most interesting and that it best fits in with the sandbox without ruining other aspects.
> > > > > > >
> > > > > > > When people blame Sprint for Halo’s demise it is overeating a little. Sprint is not why Halo has gone down the gutter. The real reason is that 343i and Microsoft have no idea what made Halo special, and have turned it into the most generic FPS possible in order to grab for money. Halo doesn’t stand out anymore. It doesn’t do anything new or different to attract an audience. Sprint isn’t the sole reason, but it is a part of it, maybe the biggest part.
> > > > > > >
> > > > > > > The gameplay differences added in because of Sprint fundamentally change the way that the games are played. If you like this or not has nothing to do with it, it just does. It’s a fact. So the argument isn’t whether Sprint changes Halo or not, it’s whether you like Halo becoming extremely generic or not. We are only a tiny part of the community here. Our polls mean nothing. The true indicator that people don’t like the way that Halo is going is based on sales, and Halo 5 is the worst selling mainline Halo game ever, so I think that says a decent amount about how people feel about the game.
> > > > > >
> > > > > >
> > > > > > Can I like this comment a couple of times? What has actually happened for me is that CoD plays better now because sprint and fast kill times go hand in hand. Halos longer TTK and shield systems just doesn’t work with sprint.
> > > > > >
> > > > > > First they made the maps bigger and they have zones where nobody is supposed to have a firefight. Then if I have to pursue someone with sprint I can only move in one direction without the ability to shoot or have anything offensive except shoulder charge and for that I must be very close. Then if a get shot or win a firefight after being shot, I must wait for my shields to recharge before sprinting thus I’m moving at a very slow pace compared to what the map was made for.
> > > > > >
> > > > > > For me Halo 5 plays very slow, the only thing that is faster is the TTK and the op automatics that need no aiming :smiley:
> > > > >
> > > > >
> > > > > Sprint just doesn’t work in Halo. Simple as that. The elements that make Halo, Halo, just don’t work. The golden triangle? Completely destroyed. Unique and asymmetrical map design? NOPE! Balanced vehicle integration? Doesn’t exist. All of that can be attributed to the addition of Sprint.
> > > >
> > > >
> > > > Do you actually believe what you just said? The golden triangle is destroyed? Um, not its not. You literally don’t have to sprint and will do fine. There’s no unique and asymmetrical map design? Actually there is. Use Plaza and Eden for examples. The vehicles aren’t balanced? Nothing is too weak and nothing is OP. That’s pretty much how you balance vehicles. Even if they weren’t balanced, you’d blame sprint?! Smh…
> > >
> > >
> > > While you are Sprinting you are quite literally only able to do one of the three parts of the Golden Triangle. Melee, and Spartan Charge seems to be universally hated. Both Guns and Grenades are removed from your abilities, destroying the Golden Triangle. If you choose not to Sprint, like you say, it’s going to be impossible to get to any of the power weapons before your opponent, and put you at a severe disadvantage. All of the maps in Halo 5 are the same size, with little to no variation in how it feels. Sure that’s my opinion, and not a fact, but when you compare Lockout, Zanzibar, and Beaver Creek to Plaza, Overgrowth, and the Rig there is no comparison in the variation in gameplay that the maps offer. There is literally not a single vehicle on any 343i made Arena map. They are completely removed from the sandbox for what 343i envisioned.
> > >
> > > Maps are the way because of Sprint, and vehicle use is limited because of the presence of Sprint. So yes, I’d say that Sprint is responsible.
> >
> >
> > Yah, but you don’t have to sprint (have you seen UH’s video? He literally doesn’t sprint the entire time to prove a point). It’s not impossible to get power weapons without sprinting and frankly, it isn’t even hard. I agree that a lot of the maps are around the same size, but that’s not sprints fault. The reason there’s no vehicles on the arena maps is because halo 5 was designed to be competitive, and vehicles don’t make gameplay that competive. Maps are bigger because of sprint, but designed around the Spartan abilities.
>
>
> How vehicles don’t make the game competitive? It’s like saying power weapons don’t make game competitive.

There’s a reason BTB is social. Also, vehicles restrict access of the beloved golden triangle more than sprint.

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> > > > > > > > > > I actually listed a few gameplay reasons on
> > > > > > > > > > why I think sprint is beneficial. Not all who like sprint will stay with the game if it doesn’t have it. They wouldn’t notice a problem? I feel like you’re having the same problem as another user here who was generalizing the pro-sprinters into young people who can’t think for themselves. We don’t know how many people left solely for sprint, so all we’re doing right now is just making assumptions.
> > > > > > > > > >
> > > > > > > > > > You say there’s no room for compromise for a disliked mechanic, and I agree. However, sprint is both a disliked and liked mechanic, and you can’t deny that, so there MUST be compromise. It looks like halo 6 will be keeping sprint, so compromise is your best option.
> > > > > > > > > >
> > > > > > > > > > Also, could you please individually quote this. I’m on mobile and can’t do that, and I’m running out of space to write (I hate that the character counter counts letters that don’t even show up anymore).
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Not all need to stay with the game if it doesn’t have sprint. At the very least, most would and that’s all that needs to happen. People won’t just not buy the game if it doesn’t have sprint. They’ll buy it, try it and likely enjoy it just fine (again, if it’s done properly). It’s not just young people who can’t think for themselves, it’s the masses that can’t.
> > > > > > > > >
> > > > > > > > > Again, just because it’s liked by some people doesn’t mean a compromise is necessary. There are people that liked dual wielding, loadouts and ordinance drops, but no compromise was necessary because they were in the small minority. You do not cater to the minorty when it comes to game changing mechanics/ elements. Compromise is not my best option. My best option is playing another game, which I and many others will be doing (and have already starting doing).
> > > > > > > >
> > > > > > > >
> > > > > > > > But sprint is not liked by some people, it’s liked by a whole lot of people. I feel that we are going in circles. You’re saying “not enough people like sprint to compromise and we shouldn’t have had sprint in the first place” while I’m saying “There are enough people that like sprint, so we need a compromise to make both parties happy.”
> > > > > > > >
> > > > > > > > Can we at least try to compromise first before we go to one side or the other?
> > > > > > >
> > > > > > >
> > > > > > > Again, it’s liked by a lot in this now small fanbase. If you want to bring in fans, particularly former fans, you try to appeal to them. 343 tried to do this with Halo 4 to bring in new fans and it didn’t work, it just pushed people away and it’s continuing to not work with sprint.
> > > > > > >
> > > > > > > We tried a compromise three times now. Pro-sprinters seem to forget that the last 6 years happened. Reach happened, Halo 4 happened, Halo 5 happened. Compromise on this issue does not work. How many times must it not work for people to understand?
> > > > > >
> > > > > >
> > > > > > The fan base is smaller, not small. The only compromise was in halo 5. Reach and 4 were not compromises. The halo 5 sprint compromise worked to an extent, but not completely. So why don’t we discuss a compromise?
> > > > >
> > > > >
> > > > > The fanbase is small relative to what it was.
> > > > >
> > > > > What you said would imply that Sprint was the same in Reach and Halo 4, which it wasn’t. It was an armor ability in Reach, so it was then implemented by default in Halo 4 for a more consistant - and “expected” - experience and then it was changed in Halo 5. How many times must changes need to be made before people realize it just won’t work? Seriously, how many times?
> > > >
> > > >
> > > > It wasn’t the same, but that doesn’t mean it was changed for a compromise. It works in halo 5. You may not like it and think it’s not halo, but sprint works in halo 5. Why can’t you even consider a compromise?
> > >
> > >
> > > Continually asking for a compromise is only proving that you still don’t know what sprints issues are and care little of the potential gain that could be had in terms of fan base growth. A compromise won’t fix the issues with sprint and in many cases, it’s -Yoink!- if you do, -Yoink!- if you don’t (map size being a good example of that). Halo 5’s sprint wasn’t anymore a compromise than previous versions, because they didn’t fix any of the problems, they just changed how it worked.
> >
> >
> > That’s because the so-called issues you have make the game more fun for me and others who also like sprint. As I’ve already stated, the removal of sprint will most likely not make the player base grow a significant amount, if at all. Think of sprint’s change from halo 4 to 5 the same as dual wielding’s change from halo 2 to 3. Why can’t we at least discuss potential compromises?
>
>
> I have a better idea, let’s talk about dual wieldings change from halo 3 to reach, removed… Here’s your compromise, we get 120 BMS, we can move fast, and you can just only put your joystick down all the way when your “sprinting”, problem solved

That’s not solving the problem. That is just increasing the BMS, giving the anti-sprinters what they want and not the pro-sprinters.

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> > > > > > > > > > > 2535455681930574;5542:
> > > > > > > > > > > I actually listed a few gameplay reasons on
> > > > > > > > > > > why I think sprint is beneficial. Not all who like sprint will stay with the game if it doesn’t have it. They wouldn’t notice a problem? I feel like you’re having the same problem as another user here who was generalizing the pro-sprinters into young people who can’t think for themselves. We don’t know how many people left solely for sprint, so all we’re doing right now is just making assumptions.
> > > > > > > > > > >
> > > > > > > > > > > You say there’s no room for compromise for a disliked mechanic, and I agree. However, sprint is both a disliked and liked mechanic, and you can’t deny that, so there MUST be compromise. It looks like halo 6 will be keeping sprint, so compromise is your best option.
> > > > > > > > > > >
> > > > > > > > > > > Also, could you please individually quote this. I’m on mobile and can’t do that, and I’m running out of space to write (I hate that the character counter counts letters that don’t even show up anymore).
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Not all need to stay with the game if it doesn’t have sprint. At the very least, most would and that’s all that needs to happen. People won’t just not buy the game if it doesn’t have sprint. They’ll buy it, try it and likely enjoy it just fine (again, if it’s done properly). It’s not just young people who can’t think for themselves, it’s the masses that can’t.
> > > > > > > > > >
> > > > > > > > > > Again, just because it’s liked by some people doesn’t mean a compromise is necessary. There are people that liked dual wielding, loadouts and ordinance drops, but no compromise was necessary because they were in the small minority. You do not cater to the minorty when it comes to game changing mechanics/ elements. Compromise is not my best option. My best option is playing another game, which I and many others will be doing (and have already starting doing).
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > But sprint is not liked by some people, it’s liked by a whole lot of people. I feel that we are going in circles. You’re saying “not enough people like sprint to compromise and we shouldn’t have had sprint in the first place” while I’m saying “There are enough people that like sprint, so we need a compromise to make both parties happy.”
> > > > > > > > >
> > > > > > > > > Can we at least try to compromise first before we go to one side or the other?
> > > > > > > >
> > > > > > > >
> > > > > > > > Again, it’s liked by a lot in this now small fanbase. If you want to bring in fans, particularly former fans, you try to appeal to them. 343 tried to do this with Halo 4 to bring in new fans and it didn’t work, it just pushed people away and it’s continuing to not work with sprint.
> > > > > > > >
> > > > > > > > We tried a compromise three times now. Pro-sprinters seem to forget that the last 6 years happened. Reach happened, Halo 4 happened, Halo 5 happened. Compromise on this issue does not work. How many times must it not work for people to understand?
> > > > > > >
> > > > > > >
> > > > > > > The fan base is smaller, not small. The only compromise was in halo 5. Reach and 4 were not compromises. The halo 5 sprint compromise worked to an extent, but not completely. So why don’t we discuss a compromise?
> > > > > >
> > > > > >
> > > > > > The fanbase is small relative to what it was.
> > > > > >
> > > > > > What you said would imply that Sprint was the same in Reach and Halo 4, which it wasn’t. It was an armor ability in Reach, so it was then implemented by default in Halo 4 for a more consistant - and “expected” - experience and then it was changed in Halo 5. How many times must changes need to be made before people realize it just won’t work? Seriously, how many times?
> > > > >
> > > > >
> > > > > It wasn’t the same, but that doesn’t mean it was changed for a compromise. It works in halo 5. You may not like it and think it’s not halo, but sprint works in halo 5. Why can’t you even consider a compromise?
> > > >
> > > >
> > > > Continually asking for a compromise is only proving that you still don’t know what sprints issues are and care little of the potential gain that could be had in terms of fan base growth. A compromise won’t fix the issues with sprint and in many cases, it’s -Yoink!- if you do, -Yoink!- if you don’t (map size being a good example of that). Halo 5’s sprint wasn’t anymore a compromise than previous versions, because they didn’t fix any of the problems, they just changed how it worked.
> > >
> > >
> > > That’s because the so-called issues you have make the game more fun for me and others who also like sprint. As I’ve already stated, the removal of sprint will most likely not make the player base grow a significant amount, if at all. Think of sprint’s change from halo 4 to 5 the same as dual wielding’s change from halo 2 to 3. Why can’t we at least discuss potential compromises?
> >
> >
> > I have a better idea, let’s talk about dual wieldings change from halo 3 to reach, removed… Here’s your compromise, we get 120 BMS, we can move fast, and you can just only put your joystick down all the way when your “sprinting”, problem solved
>
>
> That’s not solving the problem. That is just increasing the BMS, giving the anti-sprinters what they want and not the pro-sprinters.

You want two movement speeds, you have two movement speeds, half joystick and full joystick. There is no compromise to be made, unless it involves you getting what You want with a non sprint BMS and no weapon lowering

> 2535455681930574;5613:
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> > > > > > > > In a couple of years, after the successes of Doom, Overwatch, new Quake, CS:GO, TF2, and whatever other popular FPS that launches without sprint it will be the opposite. Most games will not have sprint. There is no such thing as a “modern” mechanic. Sprint is not a “modern” game mechanic. There is a flow where certain things are popular, don’t get me wrong, but these things are not required for a game to be successful. There will be a future where Halo does not have Sprint anymore. This is mostly because 343i don’t set trends, they follow them, and clearly the only reason Sprint is in the game is because CoD had it and CoD is popular. (Josh Holmes basically strait up said as much)
> > > > > > > >
> > > > > > > > Adapting a mechanic after a decade of boring, cookie-cutter, FPS games does not make your game stand out. In fact, it does the opposite, and this is what has happened to Halo since 343i’s take over. Halo is as generic as it gets now a days. When you look at what Halo 5 did when compared to other FPS games in the last five years it is all the same. Thrusters are nothing new. Sliding is nothing new. Sprinting is nothing new. In fact, the only new and interesting mechanic added with Halo 5 is Ground Pound, and I think that it is clearly the most interesting and that it best fits in with the sandbox without ruining other aspects.
> > > > > > > >
> > > > > > > > When people blame Sprint for Halo’s demise it is overeating a little. Sprint is not why Halo has gone down the gutter. The real reason is that 343i and Microsoft have no idea what made Halo special, and have turned it into the most generic FPS possible in order to grab for money. Halo doesn’t stand out anymore. It doesn’t do anything new or different to attract an audience. Sprint isn’t the sole reason, but it is a part of it, maybe the biggest part.
> > > > > > > >
> > > > > > > > The gameplay differences added in because of Sprint fundamentally change the way that the games are played. If you like this or not has nothing to do with it, it just does. It’s a fact. So the argument isn’t whether Sprint changes Halo or not, it’s whether you like Halo becoming extremely generic or not. We are only a tiny part of the community here. Our polls mean nothing. The true indicator that people don’t like the way that Halo is going is based on sales, and Halo 5 is the worst selling mainline Halo game ever, so I think that says a decent amount about how people feel about the game.
> > > > > > >
> > > > > > >
> > > > > > > Can I like this comment a couple of times? What has actually happened for me is that CoD plays better now because sprint and fast kill times go hand in hand. Halos longer TTK and shield systems just doesn’t work with sprint.
> > > > > > >
> > > > > > > First they made the maps bigger and they have zones where nobody is supposed to have a firefight. Then if I have to pursue someone with sprint I can only move in one direction without the ability to shoot or have anything offensive except shoulder charge and for that I must be very close. Then if a get shot or win a firefight after being shot, I must wait for my shields to recharge before sprinting thus I’m moving at a very slow pace compared to what the map was made for.
> > > > > > >
> > > > > > > For me Halo 5 plays very slow, the only thing that is faster is the TTK and the op automatics that need no aiming :smiley:
> > > > > >
> > > > > >
> > > > > > Sprint just doesn’t work in Halo. Simple as that. The elements that make Halo, Halo, just don’t work. The golden triangle? Completely destroyed. Unique and asymmetrical map design? NOPE! Balanced vehicle integration? Doesn’t exist. All of that can be attributed to the addition of Sprint.
> > > > >
> > > > >
> > > > > Do you actually believe what you just said? The golden triangle is destroyed? Um, not its not. You literally don’t have to sprint and will do fine. There’s no unique and asymmetrical map design? Actually there is. Use Plaza and Eden for examples. The vehicles aren’t balanced? Nothing is too weak and nothing is OP. That’s pretty much how you balance vehicles. Even if they weren’t balanced, you’d blame sprint?! Smh…
> > > >
> > > >
> > > > While you are Sprinting you are quite literally only able to do one of the three parts of the Golden Triangle. Melee, and Spartan Charge seems to be universally hated. Both Guns and Grenades are removed from your abilities, destroying the Golden Triangle. If you choose not to Sprint, like you say, it’s going to be impossible to get to any of the power weapons before your opponent, and put you at a severe disadvantage. All of the maps in Halo 5 are the same size, with little to no variation in how it feels. Sure that’s my opinion, and not a fact, but when you compare Lockout, Zanzibar, and Beaver Creek to Plaza, Overgrowth, and the Rig there is no comparison in the variation in gameplay that the maps offer. There is literally not a single vehicle on any 343i made Arena map. They are completely removed from the sandbox for what 343i envisioned.
> > > >
> > > > Maps are the way because of Sprint, and vehicle use is limited because of the presence of Sprint. So yes, I’d say that Sprint is responsible.
> > >
> > >
> > > Yah, but you don’t have to sprint (have you seen UH’s video? He literally doesn’t sprint the entire time to prove a point). It’s not impossible to get power weapons without sprinting and frankly, it isn’t even hard. I agree that a lot of the maps are around the same size, but that’s not sprints fault. The reason there’s no vehicles on the arena maps is because halo 5 was designed to be competitive, and vehicles don’t make gameplay that competive. Maps are bigger because of sprint, but designed around the Spartan abilities.
> >
> >
> > How vehicles don’t make the game competitive? It’s like saying power weapons don’t make game competitive.
>
>
> There’s a reason BTB is social. Also, vehicles restrict access of the beloved golden triangle more than sprint.

Golden triangle applies to infantry combat, nothing more, your just doing anything you can to discredit other people

> 2535455681930574;5613:
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> > > > > > > > 2533274800772611;5532:
> > > > > > > > In a couple of years, after the successes of Doom, Overwatch, new Quake, CS:GO, TF2, and whatever other popular FPS that launches without sprint it will be the opposite. Most games will not have sprint. There is no such thing as a “modern” mechanic. Sprint is not a “modern” game mechanic. There is a flow where certain things are popular, don’t get me wrong, but these things are not required for a game to be successful. There will be a future where Halo does not have Sprint anymore. This is mostly because 343i don’t set trends, they follow them, and clearly the only reason Sprint is in the game is because CoD had it and CoD is popular. (Josh Holmes basically strait up said as much)
> > > > > > > >
> > > > > > > > Adapting a mechanic after a decade of boring, cookie-cutter, FPS games does not make your game stand out. In fact, it does the opposite, and this is what has happened to Halo since 343i’s take over. Halo is as generic as it gets now a days. When you look at what Halo 5 did when compared to other FPS games in the last five years it is all the same. Thrusters are nothing new. Sliding is nothing new. Sprinting is nothing new. In fact, the only new and interesting mechanic added with Halo 5 is Ground Pound, and I think that it is clearly the most interesting and that it best fits in with the sandbox without ruining other aspects.
> > > > > > > >
> > > > > > > > When people blame Sprint for Halo’s demise it is overeating a little. Sprint is not why Halo has gone down the gutter. The real reason is that 343i and Microsoft have no idea what made Halo special, and have turned it into the most generic FPS possible in order to grab for money. Halo doesn’t stand out anymore. It doesn’t do anything new or different to attract an audience. Sprint isn’t the sole reason, but it is a part of it, maybe the biggest part.
> > > > > > > >
> > > > > > > > The gameplay differences added in because of Sprint fundamentally change the way that the games are played. If you like this or not has nothing to do with it, it just does. It’s a fact. So the argument isn’t whether Sprint changes Halo or not, it’s whether you like Halo becoming extremely generic or not. We are only a tiny part of the community here. Our polls mean nothing. The true indicator that people don’t like the way that Halo is going is based on sales, and Halo 5 is the worst selling mainline Halo game ever, so I think that says a decent amount about how people feel about the game.
> > > > > > >
> > > > > > >
> > > > > > > Can I like this comment a couple of times? What has actually happened for me is that CoD plays better now because sprint and fast kill times go hand in hand. Halos longer TTK and shield systems just doesn’t work with sprint.
> > > > > > >
> > > > > > > First they made the maps bigger and they have zones where nobody is supposed to have a firefight. Then if I have to pursue someone with sprint I can only move in one direction without the ability to shoot or have anything offensive except shoulder charge and for that I must be very close. Then if a get shot or win a firefight after being shot, I must wait for my shields to recharge before sprinting thus I’m moving at a very slow pace compared to what the map was made for.
> > > > > > >
> > > > > > > For me Halo 5 plays very slow, the only thing that is faster is the TTK and the op automatics that need no aiming :smiley:
> > > > > >
> > > > > >
> > > > > > Sprint just doesn’t work in Halo. Simple as that. The elements that make Halo, Halo, just don’t work. The golden triangle? Completely destroyed. Unique and asymmetrical map design? NOPE! Balanced vehicle integration? Doesn’t exist. All of that can be attributed to the addition of Sprint.
> > > > >
> > > > >
> > > > > Do you actually believe what you just said? The golden triangle is destroyed? Um, not its not. You literally don’t have to sprint and will do fine. There’s no unique and asymmetrical map design? Actually there is. Use Plaza and Eden for examples. The vehicles aren’t balanced? Nothing is too weak and nothing is OP. That’s pretty much how you balance vehicles. Even if they weren’t balanced, you’d blame sprint?! Smh…
> > > >
> > > >
> > > > While you are Sprinting you are quite literally only able to do one of the three parts of the Golden Triangle. Melee, and Spartan Charge seems to be universally hated. Both Guns and Grenades are removed from your abilities, destroying the Golden Triangle. If you choose not to Sprint, like you say, it’s going to be impossible to get to any of the power weapons before your opponent, and put you at a severe disadvantage. All of the maps in Halo 5 are the same size, with little to no variation in how it feels. Sure that’s my opinion, and not a fact, but when you compare Lockout, Zanzibar, and Beaver Creek to Plaza, Overgrowth, and the Rig there is no comparison in the variation in gameplay that the maps offer. There is literally not a single vehicle on any 343i made Arena map. They are completely removed from the sandbox for what 343i envisioned.
> > > >
> > > > Maps are the way because of Sprint, and vehicle use is limited because of the presence of Sprint. So yes, I’d say that Sprint is responsible.
> > >
> > >
> > > Yah, but you don’t have to sprint (have you seen UH’s video? He literally doesn’t sprint the entire time to prove a point). It’s not impossible to get power weapons without sprinting and frankly, it isn’t even hard. I agree that a lot of the maps are around the same size, but that’s not sprints fault. The reason there’s no vehicles on the arena maps is because halo 5 was designed to be competitive, and vehicles don’t make gameplay that competive. Maps are bigger because of sprint, but designed around the Spartan abilities.
> >
> >
> > How vehicles don’t make the game competitive? It’s like saying power weapons don’t make game competitive.
>
>
> There’s a reason BTB is social. Also, vehicles restrict access of the beloved golden triangle more than sprint.

You are not answering to the question. How does vehicle make game casual?

Also about the Golden Triangle, that applies to only infantry.

> 2533275035781111;5615:
> > 2535455681930574;5614:
> > > 2533275035781111;5612:
> > > > 2535455681930574;5576:
> > > > > 2533274819567236;5562:
> > > > > > 2535455681930574;5560:
> > > > > > > 2533274819567236;5559:
> > > > > > > > 2535455681930574;5558:
> > > > > > > > > 2533274819567236;5555:
> > > > > > > > > > 2535455681930574;5554:
> > > > > > > > > > > 2533274819567236;5548:
> > > > > > > > > > > > 2535455681930574;5542:
> > > > > > > > > > > > I actually listed a few gameplay reasons on
> > > > > > > > > > > > why I think sprint is beneficial. Not all who like sprint will stay with the game if it doesn’t have it. They wouldn’t notice a problem? I feel like you’re having the same problem as another user here who was generalizing the pro-sprinters into young people who can’t think for themselves. We don’t know how many people left solely for sprint, so all we’re doing right now is just making assumptions.
> > > > > > > > > > > >
> > > > > > > > > > > > You say there’s no room for compromise for a disliked mechanic, and I agree. However, sprint is both a disliked and liked mechanic, and you can’t deny that, so there MUST be compromise. It looks like halo 6 will be keeping sprint, so compromise is your best option.
> > > > > > > > > > > >
> > > > > > > > > > > > Also, could you please individually quote this. I’m on mobile and can’t do that, and I’m running out of space to write (I hate that the character counter counts letters that don’t even show up anymore).
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Not all need to stay with the game if it doesn’t have sprint. At the very least, most would and that’s all that needs to happen. People won’t just not buy the game if it doesn’t have sprint. They’ll buy it, try it and likely enjoy it just fine (again, if it’s done properly). It’s not just young people who can’t think for themselves, it’s the masses that can’t.
> > > > > > > > > > >
> > > > > > > > > > > Again, just because it’s liked by some people doesn’t mean a compromise is necessary. There are people that liked dual wielding, loadouts and ordinance drops, but no compromise was necessary because they were in the small minority. You do not cater to the minorty when it comes to game changing mechanics/ elements. Compromise is not my best option. My best option is playing another game, which I and many others will be doing (and have already starting doing).
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > But sprint is not liked by some people, it’s liked by a whole lot of people. I feel that we are going in circles. You’re saying “not enough people like sprint to compromise and we shouldn’t have had sprint in the first place” while I’m saying “There are enough people that like sprint, so we need a compromise to make both parties happy.”
> > > > > > > > > >
> > > > > > > > > > Can we at least try to compromise first before we go to one side or the other?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Again, it’s liked by a lot in this now small fanbase. If you want to bring in fans, particularly former fans, you try to appeal to them. 343 tried to do this with Halo 4 to bring in new fans and it didn’t work, it just pushed people away and it’s continuing to not work with sprint.
> > > > > > > > >
> > > > > > > > > We tried a compromise three times now. Pro-sprinters seem to forget that the last 6 years happened. Reach happened, Halo 4 happened, Halo 5 happened. Compromise on this issue does not work. How many times must it not work for people to understand?
> > > > > > > >
> > > > > > > >
> > > > > > > > The fan base is smaller, not small. The only compromise was in halo 5. Reach and 4 were not compromises. The halo 5 sprint compromise worked to an extent, but not completely. So why don’t we discuss a compromise?
> > > > > > >
> > > > > > >
> > > > > > > The fanbase is small relative to what it was.
> > > > > > >
> > > > > > > What you said would imply that Sprint was the same in Reach and Halo 4, which it wasn’t. It was an armor ability in Reach, so it was then implemented by default in Halo 4 for a more consistant - and “expected” - experience and then it was changed in Halo 5. How many times must changes need to be made before people realize it just won’t work? Seriously, how many times?
> > > > > >
> > > > > >
> > > > > > It wasn’t the same, but that doesn’t mean it was changed for a compromise. It works in halo 5. You may not like it and think it’s not halo, but sprint works in halo 5. Why can’t you even consider a compromise?
> > > > >
> > > > >
> > > > > Continually asking for a compromise is only proving that you still don’t know what sprints issues are and care little of the potential gain that could be had in terms of fan base growth. A compromise won’t fix the issues with sprint and in many cases, it’s -Yoink!- if you do, -Yoink!- if you don’t (map size being a good example of that). Halo 5’s sprint wasn’t anymore a compromise than previous versions, because they didn’t fix any of the problems, they just changed how it worked.
> > > >
> > > >
> > > > That’s because the so-called issues you have make the game more fun for me and others who also like sprint. As I’ve already stated, the removal of sprint will most likely not make the player base grow a significant amount, if at all. Think of sprint’s change from halo 4 to 5 the same as dual wielding’s change from halo 2 to 3. Why can’t we at least discuss potential compromises?
> > >
> > >
> > > I have a better idea, let’s talk about dual wieldings change from halo 3 to reach, removed… Here’s your compromise, we get 120 BMS, we can move fast, and you can just only put your joystick down all the way when your “sprinting”, problem solved
> >
> >
> > That’s not solving the problem. That is just increasing the BMS, giving the anti-sprinters what they want and not the pro-sprinters.
>
>
> You want two movement speeds, you have two movement speeds, half joystick and full joystick. There is no compromise to be made, unless it involves you getting what You want with a non sprint BMS and no weapon lowering

If you’re just going to be like this, then why am I still responding? There is a compromise that sone one else made up and I tweaked it a bit for my own, but no one seems to want a compromise. Only their way.

How about this? We raise the BMS so that when you push the stick all the way you move around at about sprinting speed, BUT this way you can also shoot your gun and throw nades. And if you don’t like this freedom of option, you don’t have to shoot or throw nades, simple as that. You can just move at sprinting speed in one direction if you like. What are you saying? This will give you a huge disadvantage? Well I’ll be -Yoink!-, weird how not using a mechanic that is out there but it totally “optional” will somehow put you in some kind of a disadvantage.

Why am I sensing some kind of a dejavu?

> 2535456165221911;5617:
> > 2535455681930574;5613:
> > > 2535456165221911;5611:
> > > > 2535455681930574;5609:
> > > > > 2533274800772611;5595:
> > > > > > 2535455681930574;5591:
> > > > > > > 2533274800772611;5572:
> > > > > > > > 2533274813551244;5568:
> > > > > > > > > 2533274800772611;5532:
> > > > > > > > > In a couple of years, after the successes of Doom, Overwatch, new Quake, CS:GO, TF2, and whatever other popular FPS that launches without sprint it will be the opposite. Most games will not have sprint. There is no such thing as a “modern” mechanic. Sprint is not a “modern” game mechanic. There is a flow where certain things are popular, don’t get me wrong, but these things are not required for a game to be successful. There will be a future where Halo does not have Sprint anymore. This is mostly because 343i don’t set trends, they follow them, and clearly the only reason Sprint is in the game is because CoD had it and CoD is popular. (Josh Holmes basically strait up said as much)
> > > > > > > > >
> > > > > > > > > Adapting a mechanic after a decade of boring, cookie-cutter, FPS games does not make your game stand out. In fact, it does the opposite, and this is what has happened to Halo since 343i’s take over. Halo is as generic as it gets now a days. When you look at what Halo 5 did when compared to other FPS games in the last five years it is all the same. Thrusters are nothing new. Sliding is nothing new. Sprinting is nothing new. In fact, the only new and interesting mechanic added with Halo 5 is Ground Pound, and I think that it is clearly the most interesting and that it best fits in with the sandbox without ruining other aspects.
> > > > > > > > >
> > > > > > > > > When people blame Sprint for Halo’s demise it is overeating a little. Sprint is not why Halo has gone down the gutter. The real reason is that 343i and Microsoft have no idea what made Halo special, and have turned it into the most generic FPS possible in order to grab for money. Halo doesn’t stand out anymore. It doesn’t do anything new or different to attract an audience. Sprint isn’t the sole reason, but it is a part of it, maybe the biggest part.
> > > > > > > > >
> > > > > > > > > The gameplay differences added in because of Sprint fundamentally change the way that the games are played. If you like this or not has nothing to do with it, it just does. It’s a fact. So the argument isn’t whether Sprint changes Halo or not, it’s whether you like Halo becoming extremely generic or not. We are only a tiny part of the community here. Our polls mean nothing. The true indicator that people don’t like the way that Halo is going is based on sales, and Halo 5 is the worst selling mainline Halo game ever, so I think that says a decent amount about how people feel about the game.
> > > > > > > >
> > > > > > > >
> > > > > > > > Can I like this comment a couple of times? What has actually happened for me is that CoD plays better now because sprint and fast kill times go hand in hand. Halos longer TTK and shield systems just doesn’t work with sprint.
> > > > > > > >
> > > > > > > > First they made the maps bigger and they have zones where nobody is supposed to have a firefight. Then if I have to pursue someone with sprint I can only move in one direction without the ability to shoot or have anything offensive except shoulder charge and for that I must be very close. Then if a get shot or win a firefight after being shot, I must wait for my shields to recharge before sprinting thus I’m moving at a very slow pace compared to what the map was made for.
> > > > > > > >
> > > > > > > > For me Halo 5 plays very slow, the only thing that is faster is the TTK and the op automatics that need no aiming :smiley:
> > > > > > >
> > > > > > >
> > > > > > > Sprint just doesn’t work in Halo. Simple as that. The elements that make Halo, Halo, just don’t work. The golden triangle? Completely destroyed. Unique and asymmetrical map design? NOPE! Balanced vehicle integration? Doesn’t exist. All of that can be attributed to the addition of Sprint.
> > > > > >
> > > > > >
> > > > > > Do you actually believe what you just said? The golden triangle is destroyed? Um, not its not. You literally don’t have to sprint and will do fine. There’s no unique and asymmetrical map design? Actually there is. Use Plaza and Eden for examples. The vehicles aren’t balanced? Nothing is too weak and nothing is OP. That’s pretty much how you balance vehicles. Even if they weren’t balanced, you’d blame sprint?! Smh…
> > > > >
> > > > >
> > > > > While you are Sprinting you are quite literally only able to do one of the three parts of the Golden Triangle. Melee, and Spartan Charge seems to be universally hated. Both Guns and Grenades are removed from your abilities, destroying the Golden Triangle. If you choose not to Sprint, like you say, it’s going to be impossible to get to any of the power weapons before your opponent, and put you at a severe disadvantage. All of the maps in Halo 5 are the same size, with little to no variation in how it feels. Sure that’s my opinion, and not a fact, but when you compare Lockout, Zanzibar, and Beaver Creek to Plaza, Overgrowth, and the Rig there is no comparison in the variation in gameplay that the maps offer. There is literally not a single vehicle on any 343i made Arena map. They are completely removed from the sandbox for what 343i envisioned.
> > > > >
> > > > > Maps are the way because of Sprint, and vehicle use is limited because of the presence of Sprint. So yes, I’d say that Sprint is responsible.
> > > >
> > > >
> > > > Yah, but you don’t have to sprint (have you seen UH’s video? He literally doesn’t sprint the entire time to prove a point). It’s not impossible to get power weapons without sprinting and frankly, it isn’t even hard. I agree that a lot of the maps are around the same size, but that’s not sprints fault. The reason there’s no vehicles on the arena maps is because halo 5 was designed to be competitive, and vehicles don’t make gameplay that competive. Maps are bigger because of sprint, but designed around the Spartan abilities.
> > >
> > >
> > > How vehicles don’t make the game competitive? It’s like saying power weapons don’t make game competitive.
> >
> >
> > There’s a reason BTB is social. Also, vehicles restrict access of the beloved golden triangle more than sprint.
>
>
> You are not answering to the question. How does vehicle make game casual?
>
> Also about the Golden Triangle, that applies to only infantry.

They are easy to use killing machines. With a vehicle, you are protected and have unlimited ammo that is usually more powerful than regular ammo. With a vehicle, a gold can go against an onyx and win most of the time.

> 2535455681930574;5618:
> > 2533275035781111;5615:
> > > 2535455681930574;5614:
> > > > 2533275035781111;5612:
> > > > > 2535455681930574;5576:
> > > > > > 2533274819567236;5562:
> > > > > > > 2535455681930574;5560:
> > > > > > > > 2533274819567236;5559:
> > > > > > > > > 2535455681930574;5558:
> > > > > > > > > > 2533274819567236;5555:
> > > > > > > > > > > 2535455681930574;5554:
> > > > > > > > > > > > 2533274819567236;5548:
> > > > > > > > > > > > > 2535455681930574;5542:
> > > > > > > > > > > > > I actually listed a few gameplay reasons on
> > > > > > > > > > > > > why I think sprint is beneficial. Not all who like sprint will stay with the game if it doesn’t have it. They wouldn’t notice a problem? I feel like you’re having the same problem as another user here who was generalizing the pro-sprinters into young people who can’t think for themselves. We don’t know how many people left solely for sprint, so all we’re doing right now is just making assumptions.
> > > > > > > > > > > > >
> > > > > > > > > > > > > You say there’s no room for compromise for a disliked mechanic, and I agree. However, sprint is both a disliked and liked mechanic, and you can’t deny that, so there MUST be compromise. It looks like halo 6 will be keeping sprint, so compromise is your best option.
> > > > > > > > > > > > >
> > > > > > > > > > > > > Also, could you please individually quote this. I’m on mobile and can’t do that, and I’m running out of space to write (I hate that the character counter counts letters that don’t even show up anymore).
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Not all need to stay with the game if it doesn’t have sprint. At the very least, most would and that’s all that needs to happen. People won’t just not buy the game if it doesn’t have sprint. They’ll buy it, try it and likely enjoy it just fine (again, if it’s done properly). It’s not just young people who can’t think for themselves, it’s the masses that can’t.
> > > > > > > > > > > >
> > > > > > > > > > > > Again, just because it’s liked by some people doesn’t mean a compromise is necessary. There are people that liked dual wielding, loadouts and ordinance drops, but no compromise was necessary because they were in the small minority. You do not cater to the minorty when it comes to game changing mechanics/ elements. Compromise is not my best option. My best option is playing another game, which I and many others will be doing (and have already starting doing).
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > But sprint is not liked by some people, it’s liked by a whole lot of people. I feel that we are going in circles. You’re saying “not enough people like sprint to compromise and we shouldn’t have had sprint in the first place” while I’m saying “There are enough people that like sprint, so we need a compromise to make both parties happy.”
> > > > > > > > > > >
> > > > > > > > > > > Can we at least try to compromise first before we go to one side or the other?
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > Again, it’s liked by a lot in this now small fanbase. If you want to bring in fans, particularly former fans, you try to appeal to them. 343 tried to do this with Halo 4 to bring in new fans and it didn’t work, it just pushed people away and it’s continuing to not work with sprint.
> > > > > > > > > >
> > > > > > > > > > We tried a compromise three times now. Pro-sprinters seem to forget that the last 6 years happened. Reach happened, Halo 4 happened, Halo 5 happened. Compromise on this issue does not work. How many times must it not work for people to understand?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > The fan base is smaller, not small. The only compromise was in halo 5. Reach and 4 were not compromises. The halo 5 sprint compromise worked to an extent, but not completely. So why don’t we discuss a compromise?
> > > > > > > >
> > > > > > > >
> > > > > > > > The fanbase is small relative to what it was.
> > > > > > > >
> > > > > > > > What you said would imply that Sprint was the same in Reach and Halo 4, which it wasn’t. It was an armor ability in Reach, so it was then implemented by default in Halo 4 for a more consistant - and “expected” - experience and then it was changed in Halo 5. How many times must changes need to be made before people realize it just won’t work? Seriously, how many times?
> > > > > > >
> > > > > > >
> > > > > > > It wasn’t the same, but that doesn’t mean it was changed for a compromise. It works in halo 5. You may not like it and think it’s not halo, but sprint works in halo 5. Why can’t you even consider a compromise?
> > > > > >
> > > > > >
> > > > > > Continually asking for a compromise is only proving that you still don’t know what sprints issues are and care little of the potential gain that could be had in terms of fan base growth. A compromise won’t fix the issues with sprint and in many cases, it’s -Yoink!- if you do, -Yoink!- if you don’t (map size being a good example of that). Halo 5’s sprint wasn’t anymore a compromise than previous versions, because they didn’t fix any of the problems, they just changed how it worked.
> > > > >
> > > > >
> > > > > That’s because the so-called issues you have make the game more fun for me and others who also like sprint. As I’ve already stated, the removal of sprint will most likely not make the player base grow a significant amount, if at all. Think of sprint’s change from halo 4 to 5 the same as dual wielding’s change from halo 2 to 3. Why can’t we at least discuss potential compromises?
> > > >
> > > >
> > > > I have a better idea, let’s talk about dual wieldings change from halo 3 to reach, removed… Here’s your compromise, we get 120 BMS, we can move fast, and you can just only put your joystick down all the way when your “sprinting”, problem solved
> > >
> > >
> > > That’s not solving the problem. That is just increasing the BMS, giving the anti-sprinters what they want and not the pro-sprinters.
> >
> >
> > You want two movement speeds, you have two movement speeds, half joystick and full joystick. There is no compromise to be made, unless it involves you getting what You want with a non sprint BMS and no weapon lowering
>
>
> If you’re just going to be like this, then why am I still responding? There is a compromise that sone one else made up and I tweaked it a bit for my own, but no one seems to want a compromise. Only their way.

How would you like to compromise between having sprint and not having sprint, it’s a one or the other thing