Oh man, this topic is still goin on. I wonder what new and ingenious ideas have come about since I last visited this thread when it only had 50 pages? Brb, gonna go read every single post since then!
After playing the “evolded” no sprint settings default settings feel sooooo slow and clunky.
Hm. After 280 pages of reading I still vote to keep sprint. And you need to agree with me cause I’m right and everyone else is wrong!
There’s a trend I’ve seen pop up a few times during this thread that concerns me.
A few commenters will talk about sprint belonging in COD and not halo. Halo shouldn’t be trying to mimic other games and stay true to its identity.
Then immidiately followed by look at Doom and Overwatch and CS. Halo should do what working for those guys.
I realize that waypoint is a collection of various thoughts and opinions but I worry about comparisons to other games.
New doom has an awful multiplayer. The movement system is great, yes. It’s incredibly fast but it can no longer even be called an arena shooter. The devs of doom made the same mistakes 343 had with 4. They broke it out of the arena shooter mold, that severly alienates established fans.
Overwatch is an entertaining game that gets stale fast. However, It is nothing like halo and should not be a comparison. I don’t want to see halo become overwatch.
CS I have never played. So I dont have a fair opinion on this comparison. But from what I’ve seen of it. It is nothing like halo, new or old.
Quake is going the route of overwatch introducing varying characters with varying abilities. That’s completely breaking the arena mold.
Right now the only 2 established franchises that are trying to stay in the arena shooter multiplayer genre are halo ( 343 made huge strides in halo 5 to get this game back to a competative arena shooter from their previous release), and Unreal Tournamnet. But the new UT is basically a fan influenced recreation of the same game from over a decade ago.
Sprint or no sprint. I want a movent system that keeps the competative flow of halo. That works with the weapons and maps that allows for great gameplay. I don’t want 343 to do “what those other guys do”.
All i i know is if 343 can make the same strides in halo 6 from 5 that they did from 4 to 5… Look out.
> 2535411589973028;5583:
> After playing the “evolded” no sprint settings default settings feel sooooo slow and clunky.
Do you mean the settings where they upped the movement speed and acceleration, lowered gravity, removed all the Spartan abilities and tweaked the health system so automatics won’t be that powerful? I watched that on YouTube and it looked amazing. It plays so fast and by the looks of it strafing works again because of the faster acceleration!
Imo just shows how dated sprint really is…
I think sprint is awsome.
> 2535473635314008;5585:
> There’s a trend I’ve seen pop up a few times during this thread that concerns me.
>
> A few commenters will talk about sprint belonging in COD and not halo. Halo shouldn’t be trying to mimic other games and stay true to its identity.
>
> Then immidiately followed by look at Doom and Overwatch and CS. Halo should do what working for those guys.
>
> I realize that waypoint is a collection of various thoughts and opinions but I worry about comparisons to other games.
>
> New doom has an awful multiplayer. The movement system is great, yes. It’s incredibly fast but it can no longer even be called an arena shooter. The devs of doom made the same mistakes 343 had with 4. They broke it out of the arena shooter mold, that severly alienates established fans.
>
> Overwatch is an entertaining game that gets stale fast. However, It is nothing like halo and should not be a comparison. I don’t want to see halo become overwatch.
>
> CS I have never played. So I dont have a fair opinion on this comparison. But from what I’ve seen of it. It is nothing like halo, new or old.
>
> Quake is going the route of overwatch introducing varying characters with varying abilities. That’s completely breaking the arena mold.
>
> Right now the only 2 established franchises that are trying to stay in the arena shooter multiplayer genre are halo ( 343 made huge strides in halo 5 to get this game back to a competative arena shooter from their previous release), and Unreal Tournamnet. But the new UT is basically a fan influenced recreation of the same game from over a decade ago.
>
> Sprint or no sprint. I want a movent system that keeps the competative flow of halo. That works with the weapons and maps that allows for great gameplay. I don’t want 343 to do “what those other guys do”.
>
> All i i know is if 343 can make the same strides in halo 6 from 5 that they did from 4 to 5… Look out.
When people bring up those games as an example it is about how they don’t need Sprint to feel fast. Obviously people don’t want Halo to turn into a character based class shooter like Overwatch, or have extensive loadouts like Doom. What both of those games do though is not have Sprint, and keep the game fast and exciting, which is the only real argument people that want Sprint to stay have against no Sprint. They want the game to be fast and fluid, not slow. The hypocrisy in this though is that Sprint actually slows the game down, separates movement and combat, and reduces the amount of things that designers can do with maps.
A game without Sprint, a faster base movement speed, and an increased field of view would allow for true run and gun gameplay to come back, drastically speeding the gameplay up, and actually making the maps smaller.
Ideally I would have no Sprint (obviously), increased base movement speed and field of view, a double jump/thruster system (a hybrid of DOOM and Halo 5). The combination of those would allow movement and combat to exist at the same time, adding that dynamic back into the game. Some abilities from Halo 5 could stay too. I like Smart Scope, Clamber, and Ground Pound, and think that they all add some new interesting dynamics into the game. I would also like to see Equipment come back, with the addition of some of the Armor Abilities as single use items (I’m looking at you Hologram and Armor Lock). I’m not going to sit here and say that Halo 3 wasn’t slow. It was, and going back and playing it now feels dated. But Sprint is not the way that you speed up and evolve that game.
> 2533274813551244;5586:
> > 2535411589973028;5583:
> > After playing the “evolded” no sprint settings default settings feel sooooo slow and clunky.
>
>
> Do you mean the settings where they upped the movement speed and acceleration, lowered gravity, removed all the Spartan abilities and tweaked the health system so automatics won’t be that powerful? I watched that on YouTube and it looked amazing. It plays so fast and by the looks of it strafing works again because of the faster acceleration!
> Imo just shows how dated sprint really is…
Ya. I think they also upped the damage on some of the weapons.
It’s sick af. Like if that was H5 at launch everything would be different and Halo would be way up the population charts.
> 2535473635314008;5585:
> There’s a trend I’ve seen pop up a few times during this thread that concerns me.
> A few commenters will talk about sprint belonging in COD and not halo. Halo shouldn’t be trying to mimic other games and stay true to its identity.
> Then immidiately followed by look at Doom and Overwatch and CS. Halo should do what working for those guys.
> I realize that waypoint is a collection of various thoughts and opinions but I worry about comparisons to other games.
> [snip]
I think you misunderstand the argument that people try to make.
Overwatch and Doom are not used as examples of “Shooters without sprint are popular, so Halo should do the same”. They are used as a counterargument to the claim that gets thrown around repeatedly, stating “Sprint is neccessary for Halo to keep up with the times”. Obviously, there are at least two games that manage to do so without resorting to a gimmick feature like sprint…
“Purists” are arguing for mechanics that resemble Halo’s original core gameplay. Our agenda would not have been different had both of these games never seen a release.
> 2535473635314008;5585:
> Right now the only 2 established franchises that are trying to stay in the arena shooter multiplayer genre are halo ( 343 made huge strides in halo 5 to get this game back to a competative arena shooter from their previous release), and Unreal Tournamnet. But the new UT is basically a fan influenced recreation of the same game from over a decade ago.
I vehemently disagree that 343 is trying to get Halo “back” to an arena shooter. (I also disagree that it ever was an arena shooter to begin with.) Classes and loadouts might have been dropped, but gameplay-wise, we’re still just as far away from said genre as we’ve been with Halo 4, if not further. Halo will never be even remotely arena-like until we get the run’n’gun-gamplay back, regardless of how 343 would like to call the multiplayer-portion of their game. There are more than just two genres of shooters: Just because H5G is not a class-based shooter anymore does not automatically make it an arena shooter…
> 2533274800772611;5572:
> > 2533274813551244;5568:
> > > 2533274800772611;5532:
> > > In a couple of years, after the successes of Doom, Overwatch, new Quake, CS:GO, TF2, and whatever other popular FPS that launches without sprint it will be the opposite. Most games will not have sprint. There is no such thing as a “modern” mechanic. Sprint is not a “modern” game mechanic. There is a flow where certain things are popular, don’t get me wrong, but these things are not required for a game to be successful. There will be a future where Halo does not have Sprint anymore. This is mostly because 343i don’t set trends, they follow them, and clearly the only reason Sprint is in the game is because CoD had it and CoD is popular. (Josh Holmes basically strait up said as much)
> > >
> > > Adapting a mechanic after a decade of boring, cookie-cutter, FPS games does not make your game stand out. In fact, it does the opposite, and this is what has happened to Halo since 343i’s take over. Halo is as generic as it gets now a days. When you look at what Halo 5 did when compared to other FPS games in the last five years it is all the same. Thrusters are nothing new. Sliding is nothing new. Sprinting is nothing new. In fact, the only new and interesting mechanic added with Halo 5 is Ground Pound, and I think that it is clearly the most interesting and that it best fits in with the sandbox without ruining other aspects.
> > >
> > > When people blame Sprint for Halo’s demise it is overeating a little. Sprint is not why Halo has gone down the gutter. The real reason is that 343i and Microsoft have no idea what made Halo special, and have turned it into the most generic FPS possible in order to grab for money. Halo doesn’t stand out anymore. It doesn’t do anything new or different to attract an audience. Sprint isn’t the sole reason, but it is a part of it, maybe the biggest part.
> > >
> > > The gameplay differences added in because of Sprint fundamentally change the way that the games are played. If you like this or not has nothing to do with it, it just does. It’s a fact. So the argument isn’t whether Sprint changes Halo or not, it’s whether you like Halo becoming extremely generic or not. We are only a tiny part of the community here. Our polls mean nothing. The true indicator that people don’t like the way that Halo is going is based on sales, and Halo 5 is the worst selling mainline Halo game ever, so I think that says a decent amount about how people feel about the game.
> >
> >
> > Can I like this comment a couple of times? What has actually happened for me is that CoD plays better now because sprint and fast kill times go hand in hand. Halos longer TTK and shield systems just doesn’t work with sprint.
> >
> > First they made the maps bigger and they have zones where nobody is supposed to have a firefight. Then if I have to pursue someone with sprint I can only move in one direction without the ability to shoot or have anything offensive except shoulder charge and for that I must be very close. Then if a get shot or win a firefight after being shot, I must wait for my shields to recharge before sprinting thus I’m moving at a very slow pace compared to what the map was made for.
> >
> > For me Halo 5 plays very slow, the only thing that is faster is the TTK and the op automatics that need no aiming 
>
>
> Sprint just doesn’t work in Halo. Simple as that. The elements that make Halo, Halo, just don’t work. The golden triangle? Completely destroyed. Unique and asymmetrical map design? NOPE! Balanced vehicle integration? Doesn’t exist. All of that can be attributed to the addition of Sprint.
Do you actually believe what you just said? The golden triangle is destroyed? Um, not its not. You literally don’t have to sprint and will do fine. There’s no unique and asymmetrical map design? Actually there is. Use Plaza and Eden for examples. The vehicles aren’t balanced? Nothing is too weak and nothing is OP. That’s pretty much how you balance vehicles. Even if they weren’t balanced, you’d blame sprint?! Smh…
> 2533274793358869;5582:
> Oh man, this topic is still goin on. I wonder what new and ingenious ideas have come about since I last visited this thread when it only had 50 pages? Brb, gonna go read every single post since then!
2 Minutes later:
> 2533274793358869;5584:
> Hm. After 280 pages of reading I still vote to keep sprint. And you need to agree with me cause I’m right and everyone else is wrong!
Ok… That was fast, what’s your opinion on what I suggested somewhere in there?
> 2535455681930574;5591:
> > 2533274800772611;5572:
> > > 2533274813551244;5568:
> > > > 2533274800772611;5532:
> > > > In a couple of years, after the successes of Doom, Overwatch, new Quake, CS:GO, TF2, and whatever other popular FPS that launches without sprint it will be the opposite. Most games will not have sprint. There is no such thing as a “modern” mechanic. Sprint is not a “modern” game mechanic. There is a flow where certain things are popular, don’t get me wrong, but these things are not required for a game to be successful. There will be a future where Halo does not have Sprint anymore. This is mostly because 343i don’t set trends, they follow them, and clearly the only reason Sprint is in the game is because CoD had it and CoD is popular. (Josh Holmes basically strait up said as much)
> > > >
> > > > Adapting a mechanic after a decade of boring, cookie-cutter, FPS games does not make your game stand out. In fact, it does the opposite, and this is what has happened to Halo since 343i’s take over. Halo is as generic as it gets now a days. When you look at what Halo 5 did when compared to other FPS games in the last five years it is all the same. Thrusters are nothing new. Sliding is nothing new. Sprinting is nothing new. In fact, the only new and interesting mechanic added with Halo 5 is Ground Pound, and I think that it is clearly the most interesting and that it best fits in with the sandbox without ruining other aspects.
> > > >
> > > > When people blame Sprint for Halo’s demise it is overeating a little. Sprint is not why Halo has gone down the gutter. The real reason is that 343i and Microsoft have no idea what made Halo special, and have turned it into the most generic FPS possible in order to grab for money. Halo doesn’t stand out anymore. It doesn’t do anything new or different to attract an audience. Sprint isn’t the sole reason, but it is a part of it, maybe the biggest part.
> > > >
> > > > The gameplay differences added in because of Sprint fundamentally change the way that the games are played. If you like this or not has nothing to do with it, it just does. It’s a fact. So the argument isn’t whether Sprint changes Halo or not, it’s whether you like Halo becoming extremely generic or not. We are only a tiny part of the community here. Our polls mean nothing. The true indicator that people don’t like the way that Halo is going is based on sales, and Halo 5 is the worst selling mainline Halo game ever, so I think that says a decent amount about how people feel about the game.
> > >
> > >
> > > Can I like this comment a couple of times? What has actually happened for me is that CoD plays better now because sprint and fast kill times go hand in hand. Halos longer TTK and shield systems just doesn’t work with sprint.
> > >
> > > First they made the maps bigger and they have zones where nobody is supposed to have a firefight. Then if I have to pursue someone with sprint I can only move in one direction without the ability to shoot or have anything offensive except shoulder charge and for that I must be very close. Then if a get shot or win a firefight after being shot, I must wait for my shields to recharge before sprinting thus I’m moving at a very slow pace compared to what the map was made for.
> > >
> > > For me Halo 5 plays very slow, the only thing that is faster is the TTK and the op automatics that need no aiming 
> >
> >
> > Sprint just doesn’t work in Halo. Simple as that. The elements that make Halo, Halo, just don’t work. The golden triangle? Completely destroyed. Unique and asymmetrical map design? NOPE! Balanced vehicle integration? Doesn’t exist. All of that can be attributed to the addition of Sprint.
>
>
> Do you actually believe what you just said? The golden triangle is destroyed? Um, not its not. You literally don’t have to sprint and will do fine. There’s no unique and asymmetrical map design? Actually there is. Use Plaza and Eden for examples. The vehicles aren’t balanced? Nothing is too weak and nothing is OP. That’s pretty much how you balance vehicles. Even if they weren’t balanced, you’d blame sprint?! Smh…
Golden Triangle is broken and vehicles are not balanced. Do you know how much ONI and Ultra vehicles are overpowered?
> 2533274795123910;5592:
> > 2533274793358869;5582:
> > Oh man, this topic is still goin on. I wonder what new and ingenious ideas have come about since I last visited this thread when it only had 50 pages? Brb, gonna go read every single post since then!
>
>
> 2 Minutes later:
>
>
> > 2533274793358869;5584:
> > Hm. After 280 pages of reading I still vote to keep sprint. And you need to agree with me cause I’m right and everyone else is wrong!
>
>
> Ok… That was fast, what’s your opinion on what I suggested somewhere in there?
I was laying the sarcasm on very heavily with those two posts.
The dead horse has been beaten in this thread.
> 2535455681930574;5591:
> > 2533274800772611;5572:
> > > 2533274813551244;5568:
> > > > 2533274800772611;5532:
> > > > In a couple of years, after the successes of Doom, Overwatch, new Quake, CS:GO, TF2, and whatever other popular FPS that launches without sprint it will be the opposite. Most games will not have sprint. There is no such thing as a “modern” mechanic. Sprint is not a “modern” game mechanic. There is a flow where certain things are popular, don’t get me wrong, but these things are not required for a game to be successful. There will be a future where Halo does not have Sprint anymore. This is mostly because 343i don’t set trends, they follow them, and clearly the only reason Sprint is in the game is because CoD had it and CoD is popular. (Josh Holmes basically strait up said as much)
> > > >
> > > > Adapting a mechanic after a decade of boring, cookie-cutter, FPS games does not make your game stand out. In fact, it does the opposite, and this is what has happened to Halo since 343i’s take over. Halo is as generic as it gets now a days. When you look at what Halo 5 did when compared to other FPS games in the last five years it is all the same. Thrusters are nothing new. Sliding is nothing new. Sprinting is nothing new. In fact, the only new and interesting mechanic added with Halo 5 is Ground Pound, and I think that it is clearly the most interesting and that it best fits in with the sandbox without ruining other aspects.
> > > >
> > > > When people blame Sprint for Halo’s demise it is overeating a little. Sprint is not why Halo has gone down the gutter. The real reason is that 343i and Microsoft have no idea what made Halo special, and have turned it into the most generic FPS possible in order to grab for money. Halo doesn’t stand out anymore. It doesn’t do anything new or different to attract an audience. Sprint isn’t the sole reason, but it is a part of it, maybe the biggest part.
> > > >
> > > > The gameplay differences added in because of Sprint fundamentally change the way that the games are played. If you like this or not has nothing to do with it, it just does. It’s a fact. So the argument isn’t whether Sprint changes Halo or not, it’s whether you like Halo becoming extremely generic or not. We are only a tiny part of the community here. Our polls mean nothing. The true indicator that people don’t like the way that Halo is going is based on sales, and Halo 5 is the worst selling mainline Halo game ever, so I think that says a decent amount about how people feel about the game.
> > >
> > >
> > > Can I like this comment a couple of times? What has actually happened for me is that CoD plays better now because sprint and fast kill times go hand in hand. Halos longer TTK and shield systems just doesn’t work with sprint.
> > >
> > > First they made the maps bigger and they have zones where nobody is supposed to have a firefight. Then if I have to pursue someone with sprint I can only move in one direction without the ability to shoot or have anything offensive except shoulder charge and for that I must be very close. Then if a get shot or win a firefight after being shot, I must wait for my shields to recharge before sprinting thus I’m moving at a very slow pace compared to what the map was made for.
> > >
> > > For me Halo 5 plays very slow, the only thing that is faster is the TTK and the op automatics that need no aiming 
> >
> >
> > Sprint just doesn’t work in Halo. Simple as that. The elements that make Halo, Halo, just don’t work. The golden triangle? Completely destroyed. Unique and asymmetrical map design? NOPE! Balanced vehicle integration? Doesn’t exist. All of that can be attributed to the addition of Sprint.
>
>
> Do you actually believe what you just said? The golden triangle is destroyed? Um, not its not. You literally don’t have to sprint and will do fine. There’s no unique and asymmetrical map design? Actually there is. Use Plaza and Eden for examples. The vehicles aren’t balanced? Nothing is too weak and nothing is OP. That’s pretty much how you balance vehicles. Even if they weren’t balanced, you’d blame sprint?! Smh…
While you are Sprinting you are quite literally only able to do one of the three parts of the Golden Triangle. Melee, and Spartan Charge seems to be universally hated. Both Guns and Grenades are removed from your abilities, destroying the Golden Triangle. If you choose not to Sprint, like you say, it’s going to be impossible to get to any of the power weapons before your opponent, and put you at a severe disadvantage. All of the maps in Halo 5 are the same size, with little to no variation in how it feels. Sure that’s my opinion, and not a fact, but when you compare Lockout, Zanzibar, and Beaver Creek to Plaza, Overgrowth, and the Rig there is no comparison in the variation in gameplay that the maps offer. There is literally not a single vehicle on any 343i made Arena map. They are completely removed from the sandbox for what 343i envisioned.
Maps are the way because of Sprint, and vehicle use is limited because of the presence of Sprint. So yes, I’d say that Sprint is responsible.
I understand why some people dislike sprint, but Halo needs to (combat) evolve if it wants to stay relevant. I still have friends that will play the older Halos with me and criticize them for not having sprint. The FPS scene is changing every year and so Halo must as well.
> 2535444452126267;5596:
> I understand why some people dislike sprint, but Halo needs to (combat) evolve if it wants to stay relevant. I still have friends that will play the older Halos with me and criticize them for not having sprint. The FPS scene is changing every year and so Halo must as well.
So we should follow trends not set them? This is a regressive mindset.
> 2533274793358869;5594:
> > 2533274795123910;5592:
> > > 2533274793358869;5582:
> > > Oh man, this topic is still goin on. I wonder what new and ingenious ideas have come about since I last visited this thread when it only had 50 pages? Brb, gonna go read every single post since then!
> >
> >
> > 2 Minutes later:
> >
> >
> > > 2533274793358869;5584:
> > > Hm. After 280 pages of reading I still vote to keep sprint. And you need to agree with me cause I’m right and everyone else is wrong!
> >
> >
> > Ok… That was fast, what’s your opinion on what I suggested somewhere in there?
>
>
> I was laying the sarcasm on very heavily with those two posts.
Yes I know, I was initially going to say that I was disappointed because I did suggest quite a few things after page 50.
But I played along…
> 2535473635314008;5585:
> There’s a trend I’ve seen pop up a few times during this thread that concerns me.
>
> A few commenters will talk about sprint belonging in COD and not halo. Halo shouldn’t be trying to mimic other games and stay true to its identity.
>
> Then immidiately followed by look at Doom and Overwatch and CS. Halo should do what working for those guys.
>
> I realize that waypoint is a collection of various thoughts and opinions but I worry about comparisons to other games.
>
> New doom has an awful multiplayer. The movement system is great, yes. It’s incredibly fast but it can no longer even be called an arena shooter. The devs of doom made the same mistakes 343 had with 4. They broke it out of the arena shooter mold, that severly alienates established fans.
>
> Overwatch is an entertaining game that gets stale fast. However, It is nothing like halo and should not be a comparison. I don’t want to see halo become overwatch.
>
> CS I have never played. So I dont have a fair opinion on this comparison. But from what I’ve seen of it. It is nothing like halo, new or old.
>
> Quake is going the route of overwatch introducing varying characters with varying abilities. That’s completely breaking the arena mold.
>
> Right now the only 2 established franchises that are trying to stay in the arena shooter multiplayer genre are halo ( 343 made huge strides in halo 5 to get this game back to a competative arena shooter from their previous release), and Unreal Tournamnet. But the new UT is basically a fan influenced recreation of the same game from over a decade ago.
>
> Sprint or no sprint. I want a movent system that keeps the competative flow of halo. That works with the weapons and maps that allows for great gameplay. I don’t want 343 to do “what those other guys do”.
>
> All i i know is if 343 can make the same strides in halo 6 from 5 that they did from 4 to 5… Look out.
You misunderstood what people were saying. The Doom/Overwatch comments are the counter to “sprint is expected/ needed in modern day shooters”. Doom and Overwatch are examples that it is not necessary for a game to be fun and/or popular among the masses.
> 2533274806055932;5533:
> > 2533275035781111;5523:
> > > 2533274806055932;5516:
> > > Thread thread, go away, come again some other day
> > >
> > > Seriously y’all, sprint is here to stay. There’s no way Halo will go back now. Most newer players are going to want sprint, and any new players 343 reach will be expecting sprint. Halo 6 will have sprint. 343 has recieved way too much positive feedback about H5’s current movement/play style.
> > >
> > > If you really want no sprint, play MCC. Don’t buy the new halo game. If it’s a feature you care that much about, stick to it. But quit the useless argument. Quit venting, quit being in denial, and accept sprint is here is to stay. Arguing for sprint in the H5 forums is ridiculous at this point. I’m sorry, but there aren’t enough of you hardcore non-sprint fans for there to be a change. Even if 40% of waypointers want sprint gone, that’s not considering the rest of the halo population who spends no time on waypoint, and guess what, most of them like halo just the way it is, sprint included.
> >
> >
> > The forums are here to discuss what we like, don’t like, and want changed. We’re discussing what we want changed. If the only point you have to make is that it’s hard to stay with no reasoning then you have no reason to post here
>
>
> I have a reason to post here. My point is that IMO sprint isn’t going anywhere. I hate to see people keep arguing about something that isn’t going to change. If it was going to change anywhere, it would’ve happened in H4. H5 built further on a more dynamic moving style. Is H6 going to forget all that progress and take out sprint? Very unlikely IMO.
>
> I’m trying to say to y’all to stop getting so worked up about it. See the signs and accept the reality of where Halo is and where it will continue to go.
>
> I hope y’all can accept it sooner so you continue to enjoy Halo. Otherwise, H6 will come out with sprint, and y’all will hate it, and stop playing. I enjoy Halo, and I want others to enjoy it too.
That’s what the forum is here for, people to argue about what changes they want. Do you have any reason why we need sprint?
> 2535444452126267;5596:
> I understand why some people dislike sprint, but Halo needs to (combat) evolve if it wants to stay relevant. I still have friends that will play the older Halos with me and criticize them for not having sprint. The FPS scene is changing every year and so Halo must as well.
Ok. I’ve heard this argument many times before, so I will ask you an honest if well-worn question. If that is the case, why has the addition of all of these derivative mechanics directly correlated to Halo being the LEAST relevant it has ever been? I find it hard to believe that people who criticize older Halos for not having sprint were ever going to comprise a major part of the potential population to begin with. Sprint wasn’t magically invented some time after Halo 3. It’s been around for a long time (they even tested it in Halo 2, but opted remove it). So, what evidence is there to suggest that the original Halo trilogy, which trended UP with each successive entry and contended just fine with the rise of CoD, needed these kinds of changes? How can that argument possibly hold up when the addition of “modernizations” like sprint resulted in the exact opposite trend in terms of sales and population that we saw in the first three, which lacked it?