The sprint discussion thread

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> > > > > > > I actually listed a few gameplay reasons on
> > > > > > > why I think sprint is beneficial. Not all who like sprint will stay with the game if it doesn’t have it. They wouldn’t notice a problem? I feel like you’re having the same problem as another user here who was generalizing the pro-sprinters into young people who can’t think for themselves. We don’t know how many people left solely for sprint, so all we’re doing right now is just making assumptions.
> > > > > > >
> > > > > > > You say there’s no room for compromise for a disliked mechanic, and I agree. However, sprint is both a disliked and liked mechanic, and you can’t deny that, so there MUST be compromise. It looks like halo 6 will be keeping sprint, so compromise is your best option.
> > > > > > >
> > > > > > > Also, could you please individually quote this. I’m on mobile and can’t do that, and I’m running out of space to write (I hate that the character counter counts letters that don’t even show up anymore).
> > > > > >
> > > > > >
> > > > > > Not all need to stay with the game if it doesn’t have sprint. At the very least, most would and that’s all that needs to happen. People won’t just not buy the game if it doesn’t have sprint. They’ll buy it, try it and likely enjoy it just fine (again, if it’s done properly). It’s not just young people who can’t think for themselves, it’s the masses that can’t.
> > > > > >
> > > > > > Again, just because it’s liked by some people doesn’t mean a compromise is necessary. There are people that liked dual wielding, loadouts and ordinance drops, but no compromise was necessary because they were in the small minority. You do not cater to the minorty when it comes to game changing mechanics/ elements. Compromise is not my best option. My best option is playing another game, which I and many others will be doing (and have already starting doing).
> > > > >
> > > > >
> > > > > But sprint is not liked by some people, it’s liked by a whole lot of people. I feel that we are going in circles. You’re saying “not enough people like sprint to compromise and we shouldn’t have had sprint in the first place” while I’m saying “There are enough people that like sprint, so we need a compromise to make both parties happy.”
> > > > >
> > > > > Can we at least try to compromise first before we go to one side or the other?
> > > >
> > > >
> > > > Again, it’s liked by a lot in this now small fanbase. If you want to bring in fans, particularly former fans, you try to appeal to them. 343 tried to do this with Halo 4 to bring in new fans and it didn’t work, it just pushed people away and it’s continuing to not work with sprint.
> > > >
> > > > We tried a compromise three times now. Pro-sprinters seem to forget that the last 6 years happened. Reach happened, Halo 4 happened, Halo 5 happened. Compromise on this issue does not work. How many times must it not work for people to understand?
> > >
> > >
> > > The fan base is smaller, not small. The only compromise was in halo 5. Reach and 4 were not compromises. The halo 5 sprint compromise worked to an extent, but not completely. So why don’t we discuss a compromise?
> >
> >
> > The fanbase is small relative to what it was.
> >
> > What you said would imply that Sprint was the same in Reach and Halo 4, which it wasn’t. It was an armor ability in Reach, so it was then implemented by default in Halo 4 for a more consistant - and “expected” - experience and then it was changed in Halo 5. How many times must changes need to be made before people realize it just won’t work? Seriously, how many times?
>
>
> It wasn’t the same, but that doesn’t mean it was changed for a compromise. It works in halo 5. You may not like it and think it’s not halo, but sprint works in halo 5. Why can’t you even consider a compromise?

Continually asking for a compromise is only proving that you still don’t know what sprints issues are and care little of the potential gain that could be had in terms of fan base growth. A compromise won’t fix the issues with sprint and in many cases, it’s -Yoink!- if you do, -Yoink!- if you don’t (map size being a good example of that). Halo 5’s sprint wasn’t anymore a compromise than previous versions, because they didn’t fix any of the problems, they just changed how it worked.

Keep sprint, its so boring not sprinting. Slowly walking around like plenty of people do already crouched and what not. Sprinting is a good way to get around corners and spartan charge the camper there. I would like to see the ground smash eliminated from Halo 6 tho…

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> Keep sprint, its so boring not sprinting. Slowly walking around like plenty of people do already crouched and what not. Sprinting is a good way to get around corners and spartan charge the camper there. I would like to see the ground smash eliminated from Halo 6 tho…

If your desire is to not move slowly then I have good news! An increase to both the field of view and base movement speed would make the game feel and play a lot faster than slow base movement speed with sprint.

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> But sprint is not liked by some people, it’s liked by a whole lot of people. I feel that we are going in circles. You’re saying “not enough people like sprint to compromise and we shouldn’t have had sprint in the first place” while I’m saying “There are enough people that like sprint, so we need a compromise to make both parties happy.”
>
> Can we at least try to compromise first before we go to one side or the other?

What are you on about? We’ve had “compromise” for at least 2 games now and the Halo population continues to decline (as much as you want to pretend otherwise). We’ve tried it. It ISN’T WORKING. We don’t need compromise for a mechanic that fundamentally undermines core elements of Halo gameplay. We don’t need to compromise with the small remaining population of people who still care about Halo and don’t understand the impacts various mechanics have on the way it plays. You might as well say “we need to compromise on biology instruction in classrooms because some people don’t accept the theory of evolution.” Compromising for the sake of people with shallow understanding of the aesthetics and mechanics of this IP is what got us where we are now. And it’s not really compromise, because sprint is still in the game.

The closest to real “compromise” you’re going to get is faster base movement speed, like the Evolved settings myself and several others have been discussing and play-testing (there’s a thread for it here). But that’s not really “compromise,” because it involves actually removing the problem, which 343 still has yet to do after 2 sequels to the first failing Halo game that featured Sprint; two games of trying to fix the problem without just cutting the fat. I would encourage you to try out those settings to see what a “faster” Halo without pointless abilities that create unnecessarily inconsistent speeds and separation between movement and combat could look like. They are on SMARTAN 427’s file share.

<mark>This post has been edited by a moderator. Please do not flame or attack other members.</mark>

*Original post. Click at your own discretion.

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> Keep sprint, its so boring not sprinting. Slowly walking around like plenty of people do already crouched and what not. Sprinting is a good way to get around corners and spartan charge the camper there. I would like to see the ground smash eliminated from Halo 6 tho…

Good God. Please, for the sake of us all, stop playing Halo immediately.

No sprint and bring back duel wielding best thing for halo 6

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> In a couple of years, after the successes of Doom, Overwatch, new Quake, CS:GO, TF2, and whatever other popular FPS that launches without sprint it will be the opposite. Most games will not have sprint. There is no such thing as a “modern” mechanic. Sprint is not a “modern” game mechanic. There is a flow where certain things are popular, don’t get me wrong, but these things are not required for a game to be successful. There will be a future where Halo does not have Sprint anymore. This is mostly because 343i don’t set trends, they follow them, and clearly the only reason Sprint is in the game is because CoD had it and CoD is popular. (Josh Holmes basically strait up said as much)
>
> Adapting a mechanic after a decade of boring, cookie-cutter, FPS games does not make your game stand out. In fact, it does the opposite, and this is what has happened to Halo since 343i’s take over. Halo is as generic as it gets now a days. When you look at what Halo 5 did when compared to other FPS games in the last five years it is all the same. Thrusters are nothing new. Sliding is nothing new. Sprinting is nothing new. In fact, the only new and interesting mechanic added with Halo 5 is Ground Pound, and I think that it is clearly the most interesting and that it best fits in with the sandbox without ruining other aspects.
>
> When people blame Sprint for Halo’s demise it is overeating a little. Sprint is not why Halo has gone down the gutter. The real reason is that 343i and Microsoft have no idea what made Halo special, and have turned it into the most generic FPS possible in order to grab for money. Halo doesn’t stand out anymore. It doesn’t do anything new or different to attract an audience. Sprint isn’t the sole reason, but it is a part of it, maybe the biggest part.
>
> The gameplay differences added in because of Sprint fundamentally change the way that the games are played. If you like this or not has nothing to do with it, it just does. It’s a fact. So the argument isn’t whether Sprint changes Halo or not, it’s whether you like Halo becoming extremely generic or not. We are only a tiny part of the community here. Our polls mean nothing. The true indicator that people don’t like the way that Halo is going is based on sales, and Halo 5 is the worst selling mainline Halo game ever, so I think that says a decent amount about how people feel about the game.

Can I like this comment a couple of times? What has actually happened for me is that CoD plays better now because sprint and fast kill times go hand in hand. Halos longer TTK and shield systems just doesn’t work with sprint.

First they made the maps bigger and they have zones where nobody is supposed to have a firefight. Then if I have to pursue someone with sprint I can only move in one direction without the ability to shoot or have anything offensive except shoulder charge and for that I must be very close. Then if a get shot or win a firefight after being shot, I must wait for my shields to recharge before sprinting thus I’m moving at a very slow pace compared to what the map was made for.

For me Halo 5 plays very slow, the only thing that is faster is the TTK and the op automatics that need no aiming :smiley:

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> it was mostly rhetorical. The acceptance of the compromise made in halo 5 by anti-sprint players is very similar to their acceptance of any argument/reasoning by the pro-sprint players regarding sprint.
> Halo 5 is a compromise on sprint. Balace is itself a compromise, y’know, the meeting in the middle on power levels of game mechanics.

There is no compromise on sprint in H5G!

Doubling down on a mechanic by making it infinite is no compromise!.
..
A real compromise would have been:
A) Making sprint a map pickup so the gameplay is still run’n’gun in nature but sprint is there for people who want it. Plus, the get-out-of-jail-free-card needs to be earned that way.
B) Including two different gamemodes, a Spartan-II-mode and a Spartan-IV-mode with chief and companions having different gameplay mechanics than Locke and friends. Each map has a remix, balanced for one of those two gameplay-styles, satisfying both sides of the community.
C) Giving sprint at the very least the possibility to shoot, even if at a lower accuracy to at least partially bring back run’n’gun to Halo.

…and so forth. Examples of actual compromises have already been given time and again. Taking a mechanic that people want gone, giving it a paintjob and putting it back in while pretending it’s different now helps nobody. Case in point, “purists” still hate it while the rest is actually upset that they get punished for using a base player trait. When H5G was released, people on waypoint actually thought this was a glitch and reported it to be fixed, and even today I’ve still seen a thread arguing against the shield delay. So said “compromise” actually satisfied less people than if sprint had just been copypasted from Halo 4.

I Don’t think sprint should be in halo, it was brought in just because games like COD and BF have it. But there is a LOT more wrong with the halo series other than just sprint. You have to be completely blind to think that just removing sprint will " make halo great again ".

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> > 2533274942850603;5563:
> > Keep sprint, its so boring not sprinting. Slowly walking around like plenty of people do already crouched and what not. Sprinting is a good way to get around corners and spartan charge the camper there. I would like to see the ground smash eliminated from Halo 6 tho…
>
>
> Good God. Please, for the sake of us all, stop playing Halo immediately.

I agree, the amount of 4 year olds who play this game really makes me want to cry. Good back to COD kid.

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> > 2533274800772611;5532:
> > In a couple of years, after the successes of Doom, Overwatch, new Quake, CS:GO, TF2, and whatever other popular FPS that launches without sprint it will be the opposite. Most games will not have sprint. There is no such thing as a “modern” mechanic. Sprint is not a “modern” game mechanic. There is a flow where certain things are popular, don’t get me wrong, but these things are not required for a game to be successful. There will be a future where Halo does not have Sprint anymore. This is mostly because 343i don’t set trends, they follow them, and clearly the only reason Sprint is in the game is because CoD had it and CoD is popular. (Josh Holmes basically strait up said as much)
> >
> > Adapting a mechanic after a decade of boring, cookie-cutter, FPS games does not make your game stand out. In fact, it does the opposite, and this is what has happened to Halo since 343i’s take over. Halo is as generic as it gets now a days. When you look at what Halo 5 did when compared to other FPS games in the last five years it is all the same. Thrusters are nothing new. Sliding is nothing new. Sprinting is nothing new. In fact, the only new and interesting mechanic added with Halo 5 is Ground Pound, and I think that it is clearly the most interesting and that it best fits in with the sandbox without ruining other aspects.
> >
> > When people blame Sprint for Halo’s demise it is overeating a little. Sprint is not why Halo has gone down the gutter. The real reason is that 343i and Microsoft have no idea what made Halo special, and have turned it into the most generic FPS possible in order to grab for money. Halo doesn’t stand out anymore. It doesn’t do anything new or different to attract an audience. Sprint isn’t the sole reason, but it is a part of it, maybe the biggest part.
> >
> > The gameplay differences added in because of Sprint fundamentally change the way that the games are played. If you like this or not has nothing to do with it, it just does. It’s a fact. So the argument isn’t whether Sprint changes Halo or not, it’s whether you like Halo becoming extremely generic or not. We are only a tiny part of the community here. Our polls mean nothing. The true indicator that people don’t like the way that Halo is going is based on sales, and Halo 5 is the worst selling mainline Halo game ever, so I think that says a decent amount about how people feel about the game.
>
>
> Can I like this comment a couple of times? What has actually happened for me is that CoD plays better now because sprint and fast kill times go hand in hand. Halos longer TTK and shield systems just doesn’t work with sprint.
>
> First they made the maps bigger and they have zones where nobody is supposed to have a firefight. Then if I have to pursue someone with sprint I can only move in one direction without the ability to shoot or have anything offensive except shoulder charge and for that I must be very close. Then if a get shot or win a firefight after being shot, I must wait for my shields to recharge before sprinting thus I’m moving at a very slow pace compared to what the map was made for.
>
> For me Halo 5 plays very slow, the only thing that is faster is the TTK and the op automatics that need no aiming :smiley:

Sprint just doesn’t work in Halo. Simple as that. The elements that make Halo, Halo, just don’t work. The golden triangle? Completely destroyed. Unique and asymmetrical map design? NOPE! Balanced vehicle integration? Doesn’t exist. All of that can be attributed to the addition of Sprint.

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> 5,558 responses. Holy wow!

This thread is still going strong. Almost as strong as me still sprinting around in Halo 5 and enjoying every minute of it.

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> > > If halo went back to no-sprint, that wouldn’t really be an evolution, it would be a de-evolution (devolution :D).
> >
> >
> > No. Being able to shoot while running is an evolution, compared to not being able to shoot while running.
>
>
> You’re thinking of more of a human evolution, not a gaming evolution. Also, at first, you weren’t running fast, you were slightly jogging. More like really fast speed walking.

Seven meters per second is not “speed walking” to me…

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> > 5,558 responses. Holy wow!
>
>
> This thread is still going strong. Almost as strong as me still sprinting around in Halo 5 and enjoying every minute of it.

Well there you go! :smiley:

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> > > > > > > > I actually listed a few gameplay reasons on
> > > > > > > > why I think sprint is beneficial. Not all who like sprint will stay with the game if it doesn’t have it. They wouldn’t notice a problem? I feel like you’re having the same problem as another user here who was generalizing the pro-sprinters into young people who can’t think for themselves. We don’t know how many people left solely for sprint, so all we’re doing right now is just making assumptions.
> > > > > > > >
> > > > > > > > You say there’s no room for compromise for a disliked mechanic, and I agree. However, sprint is both a disliked and liked mechanic, and you can’t deny that, so there MUST be compromise. It looks like halo 6 will be keeping sprint, so compromise is your best option.
> > > > > > > >
> > > > > > > > Also, could you please individually quote this. I’m on mobile and can’t do that, and I’m running out of space to write (I hate that the character counter counts letters that don’t even show up anymore).
> > > > > > >
> > > > > > >
> > > > > > > Not all need to stay with the game if it doesn’t have sprint. At the very least, most would and that’s all that needs to happen. People won’t just not buy the game if it doesn’t have sprint. They’ll buy it, try it and likely enjoy it just fine (again, if it’s done properly). It’s not just young people who can’t think for themselves, it’s the masses that can’t.
> > > > > > >
> > > > > > > Again, just because it’s liked by some people doesn’t mean a compromise is necessary. There are people that liked dual wielding, loadouts and ordinance drops, but no compromise was necessary because they were in the small minority. You do not cater to the minorty when it comes to game changing mechanics/ elements. Compromise is not my best option. My best option is playing another game, which I and many others will be doing (and have already starting doing).
> > > > > >
> > > > > >
> > > > > > But sprint is not liked by some people, it’s liked by a whole lot of people. I feel that we are going in circles. You’re saying “not enough people like sprint to compromise and we shouldn’t have had sprint in the first place” while I’m saying “There are enough people that like sprint, so we need a compromise to make both parties happy.”
> > > > > >
> > > > > > Can we at least try to compromise first before we go to one side or the other?
> > > > >
> > > > >
> > > > > Again, it’s liked by a lot in this now small fanbase. If you want to bring in fans, particularly former fans, you try to appeal to them. 343 tried to do this with Halo 4 to bring in new fans and it didn’t work, it just pushed people away and it’s continuing to not work with sprint.
> > > > >
> > > > > We tried a compromise three times now. Pro-sprinters seem to forget that the last 6 years happened. Reach happened, Halo 4 happened, Halo 5 happened. Compromise on this issue does not work. How many times must it not work for people to understand?
> > > >
> > > >
> > > > The fan base is smaller, not small. The only compromise was in halo 5. Reach and 4 were not compromises. The halo 5 sprint compromise worked to an extent, but not completely. So why don’t we discuss a compromise?
> > >
> > >
> > > The fanbase is small relative to what it was.
> > >
> > > What you said would imply that Sprint was the same in Reach and Halo 4, which it wasn’t. It was an armor ability in Reach, so it was then implemented by default in Halo 4 for a more consistant - and “expected” - experience and then it was changed in Halo 5. How many times must changes need to be made before people realize it just won’t work? Seriously, how many times?
> >
> >
> > It wasn’t the same, but that doesn’t mean it was changed for a compromise. It works in halo 5. You may not like it and think it’s not halo, but sprint works in halo 5. Why can’t you even consider a compromise?
>
>
> Continually asking for a compromise is only proving that you still don’t know what sprints issues are and care little of the potential gain that could be had in terms of fan base growth. A compromise won’t fix the issues with sprint and in many cases, it’s -Yoink!- if you do, -Yoink!- if you don’t (map size being a good example of that). Halo 5’s sprint wasn’t anymore a compromise than previous versions, because they didn’t fix any of the problems, they just changed how it worked.

That’s because the so-called issues you have make the game more fun for me and others who also like sprint. As I’ve already stated, the removal of sprint will most likely not make the player base grow a significant amount, if at all. Think of sprint’s change from halo 4 to 5 the same as dual wielding’s change from halo 2 to 3. Why can’t we at least discuss potential compromises?

> 2535455681930574;5550:
> Also, at first, you weren’t running fast, you were slightly jogging. More like really fast speed walking.

That doesn’t make any sense because it’s already been proven that sprint speed is the same as BMS in past Halo’s, it’s that the FOV was different. You aren’t getting anywhere faster when you sprint compared to the previous Halo’s.

> 2533274805497312;5573:
> > 2546678360738636;5561:
> > 5,558 responses. Holy wow!
>
>
> This thread is still going strong. Almost as strong as me still sprinting around in Halo 5 and enjoying every minute of it.

Gotta pad that post count with completely vacuous non-responses, right? I’m honestly tempted to report garbage like this as spam. At the very least, it’s not even remotely constructive. Either participate in the discussion or piss off to another thread. Thanks.

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> > 2533274805497312;5573:
> > > 2546678360738636;5561:
> > > 5,558 responses. Holy wow!
> >
> >
> > This thread is still going strong. Almost as strong as me still sprinting around in Halo 5 and enjoying every minute of it.
>
>
> Gotta pad that post count with completely vacuous non-responses, right? I’m honestly tempted to report garbage like this as spam. At the very least, it’s not even remotely constructive. Either participate in the discussion or piss off to another thread. Thanks.

Would it be more constructive to copy/paste a “sprint is good for Halo and that’s my opinion and I’m pleased 343 agrees with me and not you” post from several hundred pages back or the one posted several months ago when the game first launched? Or is it more constructive to provide a little levity to something that really twists people’s -Yoink!- into a bunch routinely?

> 2533274970658419;5577:
> > 2535455681930574;5550:
> > Also, at first, you weren’t running fast, you were slightly jogging. More like really fast speed walking.
>
>
> That doesn’t make any sense because it’s already been proven that sprint speed is the same as BMS in past Halo’s, it’s that the FOV was different. You aren’t getting anywhere faster when you sprint compared to the previous Halo’s.

It’s not. Maybe relative to map size, but not in absolute numbers.

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> > > > > > > > > 2535455681930574;5542:
> > > > > > > > > I actually listed a few gameplay reasons on
> > > > > > > > > why I think sprint is beneficial. Not all who like sprint will stay with the game if it doesn’t have it. They wouldn’t notice a problem? I feel like you’re having the same problem as another user here who was generalizing the pro-sprinters into young people who can’t think for themselves. We don’t know how many people left solely for sprint, so all we’re doing right now is just making assumptions.
> > > > > > > > >
> > > > > > > > > You say there’s no room for compromise for a disliked mechanic, and I agree. However, sprint is both a disliked and liked mechanic, and you can’t deny that, so there MUST be compromise. It looks like halo 6 will be keeping sprint, so compromise is your best option.
> > > > > > > > >
> > > > > > > > > Also, could you please individually quote this. I’m on mobile and can’t do that, and I’m running out of space to write (I hate that the character counter counts letters that don’t even show up anymore).
> > > > > > > >
> > > > > > > >
> > > > > > > > Not all need to stay with the game if it doesn’t have sprint. At the very least, most would and that’s all that needs to happen. People won’t just not buy the game if it doesn’t have sprint. They’ll buy it, try it and likely enjoy it just fine (again, if it’s done properly). It’s not just young people who can’t think for themselves, it’s the masses that can’t.
> > > > > > > >
> > > > > > > > Again, just because it’s liked by some people doesn’t mean a compromise is necessary. There are people that liked dual wielding, loadouts and ordinance drops, but no compromise was necessary because they were in the small minority. You do not cater to the minorty when it comes to game changing mechanics/ elements. Compromise is not my best option. My best option is playing another game, which I and many others will be doing (and have already starting doing).
> > > > > > >
> > > > > > >
> > > > > > > But sprint is not liked by some people, it’s liked by a whole lot of people. I feel that we are going in circles. You’re saying “not enough people like sprint to compromise and we shouldn’t have had sprint in the first place” while I’m saying “There are enough people that like sprint, so we need a compromise to make both parties happy.”
> > > > > > >
> > > > > > > Can we at least try to compromise first before we go to one side or the other?
> > > > > >
> > > > > >
> > > > > > Again, it’s liked by a lot in this now small fanbase. If you want to bring in fans, particularly former fans, you try to appeal to them. 343 tried to do this with Halo 4 to bring in new fans and it didn’t work, it just pushed people away and it’s continuing to not work with sprint.
> > > > > >
> > > > > > We tried a compromise three times now. Pro-sprinters seem to forget that the last 6 years happened. Reach happened, Halo 4 happened, Halo 5 happened. Compromise on this issue does not work. How many times must it not work for people to understand?
> > > > >
> > > > >
> > > > > The fan base is smaller, not small. The only compromise was in halo 5. Reach and 4 were not compromises. The halo 5 sprint compromise worked to an extent, but not completely. So why don’t we discuss a compromise?
> > > >
> > > >
> > > > The fanbase is small relative to what it was.
> > > >
> > > > What you said would imply that Sprint was the same in Reach and Halo 4, which it wasn’t. It was an armor ability in Reach, so it was then implemented by default in Halo 4 for a more consistant - and “expected” - experience and then it was changed in Halo 5. How many times must changes need to be made before people realize it just won’t work? Seriously, how many times?
> > >
> > >
> > > It wasn’t the same, but that doesn’t mean it was changed for a compromise. It works in halo 5. You may not like it and think it’s not halo, but sprint works in halo 5. Why can’t you even consider a compromise?
> >
> >
> > Continually asking for a compromise is only proving that you still don’t know what sprints issues are and care little of the potential gain that could be had in terms of fan base growth. A compromise won’t fix the issues with sprint and in many cases, it’s -Yoink!- if you do, -Yoink!- if you don’t (map size being a good example of that). Halo 5’s sprint wasn’t anymore a compromise than previous versions, because they didn’t fix any of the problems, they just changed how it worked.
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> That’s because the so-called issues you have make the game more fun for me and others who also like sprint. As I’ve already stated, the removal of sprint will most likely not make the player base grow a significant amount, if at all. Think of sprint’s change from halo 4 to 5 the same as dual wielding’s change from halo 2 to 3. Why can’t we at least discuss potential compromises?

So, better to do nothing and stay on course to more poor sales and population?

“We need to bring people back to this franchise even though they didn’t like sprint!”

“I know, but how?”

“Let’s try keeping sprint. That might work.”

No. That makes no sense. This thread alone is clear proof that people don’t even know about the issues with sprint, so they certainly don’t know whether or not they like those issues. Do you like sprint because people can escape fights and prioritize defensive play over offensive play? Probably, because you’re not good at the game (I say “you” in the general sense, not you specifically), so of course you find that enjoyable. But most people don’t play shooters to run away and they don’t play shooters to be at a disadvantage to have to kill people that try to run away. They play them to shoot and they prefer it to be fast paced and sprint discourages both of those. That’s one reason why so people were against sprint and not fixing that will not bring people back.

Sprint in Halo 4-5 and dual wielding from Halo 2-3 is the perfect comparison actually. It had major problems in Halo 2, so they tried to improve upon it in Halo 3, but since it still had many of the same issues they decided to remove it in Reach. It didn’t matter that people liked it, because it held back the game, so they removed it. Sounds good to me.

You say removing sprint won’t bring anyone back. Maybe, maybe not. But keeping sprint has only been accompanied by some of the lowest sales and population in the franchise history.