> 2533274819567236;5422:
> > 2535455681930574;5405:
> > Why does sprint just have to be eliminated? In halo 4, there were those who hated it and those who loved it, so 343 made a compromise for halo 5. You guys still aren’t happy after the compromise. Besides its removal, how else will you compromise?
>
>
> You know all those sprint polls you say don’t matter because they’re old? Well, they were made after Halo 4 released and showed that the majority did not like it. It wasn’t even close.
>
> They added a mechanic most people didn’t like. No compromise was necessary, they should’ve just removed it. No game can be built as everything for everyone.
Do you have a link to some of those polls? I wasn’t really on the forums then. If enough people like something then there should be compromise. If they removed it, they would’ve killed a part of the population. I know what you’re going to say; “but they killed a bigger portion of the fan-base by keeping sprint.” If sprint was the deciding factor for long time fans, then they really shouldn’t be considered true fans of the franchise. It was all of 343’s other stupid ideas that killed a portion, not just sprint.
> 2533275035781111;5424:
> > 2535455681930574;5423:
> > > 2533275035781111;5418:
> > > > 2535455681930574;5416:
> > > > > 2533275035781111;5415:
> > > > > > 2535455681930574;5414:
> > > > > > > 2533275035781111;5409:
> > > > > > > > 2535455681930574;5405:
> > > > > > > > Why does sprint just have to be eliminated? In halo 4, there were those who hated it and those who loved it, so 343 made a compromise for halo 5. You guys still aren’t happy after the compromise. Besides its removal, how else will you compromise?
> > > > > > >
> > > > > > >
> > > > > > > Keeping thruster and clamber, having 120/115 BMS instead of 100/110 (everyone benefits from that, 120 is just a little slower than sprint) and probably keeping micro transactions. Probably not everyone pro sprint wants those things but that seems pretty good
> > > > > >
> > > > > >
> > > > > > That’s not sprint, those are other new mechanics, and unfortunately, your idea would remove it (and there’s a lot of people who don’t want that). I’m trying to get a compromise on sprint, not the other Spartan Abilities.
> > > > >
> > > > >
> > > > > The ability to sprint in any direction without facing it, and have full use of melee guns and grenades while sprinting and a control layout that keeps sprint permanently on.
> > > >
> > > >
> > > > That’s not sprint it’s just the base speed.
> > >
> > >
> > > No, it’s sprint speed
> >
> >
> > We want another movement option, not just a faster base speed.
>
>
> We have thruster, another major movement speed just makes gameplay more shallow, especially when it requires you to lower your weapon
Thruster isn’t a movement speed. It’s a dodge ability.
> 2535455681930574;5405:
> Why does sprint just have to be eliminated? In halo 4, there were those who hated it and those who loved it, so 343 made a compromise for halo 5. You guys still aren’t happy after the compromise. Besides its removal, how else will you compromise?
Halo 4 had a pathetic multiplayer population a few months after launch. Halo 5, Arena in particular, shows no evidence of doing all that much better. So, let’s be real here: the people who “loved it” are a minority relative to the total number of people who used to enjoy Halo, their “compromise” didn’t solve the problem, and they introduced new issues with utterly worthless gimmicks like clamber. “Compromise” between derivative “modernizations” and a game that plays like Halo is not what we need. Compromise is the root of nearly every major problem with Halo 5 Arena (I couldn’t care less about Borezone).
And, to be frank, I highly doubt that any significant proportion of the “pro-sprint” crowd would leave if sprint was gone. Most (not all) of them can’t even coherently articulate why they think its essential and many of those who can have poorly reasoned arguments anyway. The simple fact of the matter is that Halo Gimmicks have demonstrably driven a huge number of Halo players away from the franchise and create no shortage of animosity for the developers. And those that remain care enough to make DETAILED arguments against these mechanics to this day while the Waypoint defenders of the status quo mostly spend their time writing “this” and “well, I like it” and “the older Halo games were TOO SLOW” and “Warzone maps are too big not to have sprint” and “why are we still talking about this lol?” and all manner of other vacuous, apathetic drivel. Simply put: pro sprint people don’t care that much. They’re comfortable. They have short attention spans and they like things that provide immediate, easy engagement. Like sprint. I highly, HIGHLY doubt that, if they removed this -Yoink- mechanic from the series, we would see this kind of presence of “put sprint back in Halo, Bungo!” threads in 6 years.
> 2533275035781111;5436:
> > 2533274855279867;5428:
> > > 2533275035781111;5420:
> > > > 2533274855279867;5419:
> > > > > 2533274808669104;5383:
> > > > > Safe to assume this is a rather controversial topic in the scope of this franchise. Outside of feeling immersed in the lore, is there a competent argument for sprints continued inclusion? Lets avoid talking about how COD and “all modern” shooters have it, why should halo have it?
> > > >
> > > >
> > > > what makes an argument competent?
> > >
> > >
> > > Not being a one line biased opinion with no reasoning behind it, no “I don’t like sprint” or “sprint is cool”.
> >
> >
> > ok. Fair enough, though public opinion is itself an argument for doing something. If players expect sprint, not having it can lead to issues. But a good game should be able to overcome a expectation like that.
> >
> > But, if I had to argue for sprint in a game like halo, I would say that sprint offers…
> > 1. greater play engagement in the game- you feel more like you’re there. Clamber is similar. It can be an effective tool in telling stories.
> > 2. Sprint allows for larger maps that dont necessarily depend on vehicles or gimmicky teleporters. Larger maps, in turn, allow for more players in a given match and thus a greater scale to combat.
> > 3. Sprint facilitates combat engagement, and can create frenetic bouts of combat- you get back into the fray faster.
> > 4. Sprint affords designers with more options when creating routes through a map or stage and It can be used to reward player knowledge of a levels design- that is, which jumps need to be made at a sprint to be successful, which gaps in cover must be sprinted to be safely crossed.
> > 5. Sprint allows for additional attack/movement options (shoulder charge and sliding).
> > -2a. Sprint is a stop gap for when vehicles are unavailable (a minor point different from design options in 2).
> > 6. Sprint can be used to promote different tactical movements- crouching takes you off of radar, normal movement you are visible within a range, sprinting you are perceptible at further ranges- even potentially tagging a player temporarily.
> > 7. Sprint can be used to create meaningful risks if tied into other systems- shields, thrusters, sprint can all make use of a “stamina” that recharges, meaning sprinting can render your shields vulnerable or you unable to juke most effectively.
> > 8. Sprint can make objective games have additional/alternate depth. Carrying a payload negates the ability to sprint.
> > -1a. Temporary removal of sprint can be used to convey story elements, possibly damages to the player character.
> >
> > I’m sure there are more. Are these “competent”?
>
>
> I don’t agree with them, especially sprint allowing bigger maps (CE maps were huge). But they are presented in a reasonable way that is not purely opinion based, so yea
I don’t agree with some either. While I do think some CE maps could have used sprint for the sake of getting around at a reasonable pace, its way funnier to get left behind by your buddies in the warthog.
> 2535440283237581;5439:
> > 2535455681930574;5413:
> > > 2535440283237581;5406:
> > > > 2535455681930574;5405:
> > > > Why does sprint just have to be eliminated? In halo 4, there were those who hated it and those who loved it, so 343 made a compromise for halo 5. You guys still aren’t happy after the compromise. Besides its removal, how else will you compromise?
> > >
> > >
> > > For there to be a meaningful discussion on further compromising, I think it’d be best to lay out what each side wants.
> > >
> > > With that said, what aspects of Sprint do you like in Halo?
> > >
> > > I also can’t help but think it’s ironic that we’re talking about compromising on a mechanic that fundamentally compromises part of how Halo worked.
> >
> >
> > Alright here are the things I like about it:
> > -The risk-reward factor of it
> > -How you can move faster than the base speed to reach to a tactical position faster
> > -Mainly just the fact that their are now 3 speeds (crouching, base, and sprint) which adds variety and more strategies that can be implemented into the game.
> >
> > I don’t really think that sprint compromises how halo works, but anyways, what do you not like about sprint?
>
>
> Found my proposal from earlier
>
>
> > Consider the following: the player is able to toggle between faster movement speed and faster shield recharge rate (a 10-20% increase perhaps?), maintaining all omni-directional / combat capabilities regardless of which “mode” the player is using. Maps would be tuned to allow proper navigation regardless of which “mode” players are using (no jumps that can only be made with the speed boost, etc.). Shields would be able to recharge while in the “Sprint mode”, but at a slower rate than the “Shield mode” (naturally).
> >
> > I think this would act as a suitable compromise, given that it:
> >
> > - offers a faster speed to players
> > - provides a “tactical” choice for players to think about
> > - resolves the pursuit issues brought on by Sprint’s current iteration
> > - allows players to operate at optimal speed (in all directions) with all combat abilities (shoot, melee, throw grenade)
I can see myself gradually liking this, but there aren’t enough disadvantages for sprinting. I believe the halo 5 shield recharge system should stay, as well as all of the other balances made in halo 5, but it should also give the player more negatives. Your Spartan’s virtual shoulders could shake, making the reticle bloom and having the reticle slightly move around the screen. I think that would make it so that it’s not OP.
> 2533274855279867;5428:
> > 2533275035781111;5420:
> > > 2533274855279867;5419:
> > > > 2533274808669104;5383:
> > > > Safe to assume this is a rather controversial topic in the scope of this franchise. Outside of feeling immersed in the lore, is there a competent argument for sprints continued inclusion? Lets avoid talking about how COD and “all modern” shooters have it, why should halo have it?
> > >
> > >
> > > what makes an argument competent?
> >
> >
> > Not being a one line biased opinion with no reasoning behind it, no “I don’t like sprint” or “sprint is cool”.
>
>
> ok. Fair enough, though public opinion is itself an argument for doing something. If players expect sprint, not having it can lead to issues. But a good game should be able to overcome a expectation like that.
>
> But, if I had to argue for sprint in a game like halo, I would say that sprint offers…
> 1. greater play engagement in the game- you feel more like you’re there. Clamber is similar. It can be an effective tool in telling stories.
> 2. Sprint allows for larger maps that dont necessarily depend on vehicles or gimmicky teleporters. Larger maps, in turn, allow for more players in a given match and thus a greater scale to combat.
> 3. Sprint facilitates combat engagement, and can create frenetic bouts of combat- you get back into the fray faster.
> 4. Sprint affords designers with more options when creating routes through a map or stage and It can be used to reward player knowledge of a levels design- that is, which jumps need to be made at a sprint to be successful, which gaps in cover must be sprinted to be safely crossed.
> 5. Sprint allows for additional attack/movement options (shoulder charge and sliding).
> -2a. Sprint is a stop gap for when vehicles are unavailable (a minor point different from design options in 2).
> 6. Sprint can be used to promote different tactical movements- crouching takes you off of radar, normal movement you are visible within a range, sprinting you are perceptible at further ranges- even potentially tagging a player temporarily.
> 7. Sprint can be used to create meaningful risks if tied into other systems- shields, thrusters, sprint can all make use of a “stamina” that recharges, meaning sprinting can render your shields vulnerable or you unable to juke most effectively.
> 8. Sprint can make objective games have additional/alternate depth. Carrying a payload negates the ability to sprint.
> -1a. Temporary removal of sprint can be used to convey story elements, possibly damages to the player character.
>
> I’m sure there are more. Are these “competent”?
Those are already far more competent points than “MUH SUPAR SOLDIER” or “ITS CURRENT YEAR”.
Unsurprisingly I still disagree with most of them.
Immersion. As a general rule I really don’t care about feeling like I’m the one inside of the game, and if virtual reality ever becomes the norm I’ll probably quit gaming altogether.
Quake maps can also be quite huge. It’s more accurate to say that faster map traversal allows for larger maps.
3, 4. Questionable.
5, 6, 7, 8. All essentially the same point when you get to the core of the argument. That sprint can potentially add depth or be a part of mechanics that add depth. There’s more than one way to skin a cat. There are other ways to add depth to the game and I’d much rather pursue those ways. Also some of the things you listed, like Slide, don’t actually require sprint in order to exist.
> 2533274890584596;5444:
> > 2535455681930574;5405:
> > Why does sprint just have to be eliminated? In halo 4, there were those who hated it and those who loved it, so 343 made a compromise for halo 5. You guys still aren’t happy after the compromise. Besides its removal, how else will you compromise?
>
>
> Halo 4 had a pathetic multiplayer population a few months after launch. Halo 5, Arena in particular, shows know evidence of doing all that much better. So, let’s be real here: the people who “loved it” are a minority relative to the total number of people who used to enjoy Halo, their “compromise” didn’t solve the problem, and they introduced new issues with utterly worthless gimmicks like clamber. “Compromise” between derivative “modernizations” and a game that plays like Halo is not what we need. Compromise is the root of nearly every major problem with Halo 5 Arena (I couldn’t care less about Borezone).
>
> And, to be frank, I highly doubt that any significant proportion of the “pro-sprint” crowd would leave if sprint was gone. Most (not all) of them can’t even coherently articulate why they think its essential and many of those who can have poorly reasoned arguments anyway. The simple fact of the matter is that Halo Gimmicks have demonstrably driven a huge number of Halo players away from the franchise and create no shortage of animosity for the developers. And those that remain care enough to make DETAILED arguments against these mechanics to this day while the Waypoint defenders of the status quo mostly spend their time writing “this” and “well, I like it” and “the older Halo games were TOO SLOW” and “Warzone maps are too big not to have sprint” and “why are we still talking about this lol?” and all manner of other vacuous, apathetic drivel. Simply put: pro sprint people don’t care that much. They’re comfortable. They have short attention spans and they like things that provide immediate, easy engagement. Like sprint. I highly, HIGHLY doubt that, if they removed this -Yoink- mechanic from the series, we would see this kind of presence of “put sprint back in Halo, Bungo!” threads in 6 years.
I love how you just generalize people who like sprint into people with “short attention spans.” So for starters, don’t generalize pro-sprinters. Yah, pro-sprinters are comfortable because it’s in the game right now, would you be comfortable if you knew what you liked wasn’t going anywhere? The reason why pro-sprinters don’t have the best arguments is because the only reason we want it is because we like how the game plays with it, there’s no facts on why it’s better, it’s just our opinion.
> 2533274935970644;5441:
> > 2535440283237581;5401:
> > > 2533274935970644;5394:
> > > Dude what is wrong with you? whats wrong with having sprint in campaign???
> >
> >
> >
> >
> > > 2533274935970644;5395:
> > > And another thing sprint makes the campaign more fun as well!!!
> >
> >
> >
> >
> > > 2533274870414249;5396:
> > > The game need to evolve ,sprint is ok …
> >
> >
> > How does Sprint make the Campaign (or any of the gameplay) more fun? How is it an evolution?
>
>
> it makes it better because its less frustrating being able to sprint instead of walking everywhere
or just make a higher movement speed and make the campaign have more vehicles which would be more fun than sprint. It shows what you people know when you literally endorse sprint without realising that sprint makes a lack of vehicles excusable.
> 2535455681930574;5442:
> > 2533274819567236;5422:
> > > 2535455681930574;5405:
> > > Why does sprint just have to be eliminated? In halo 4, there were those who hated it and those who loved it, so 343 made a compromise for halo 5. You guys still aren’t happy after the compromise. Besides its removal, how else will you compromise?
> >
> >
> > You know all those sprint polls you say don’t matter because they’re old? Well, they were made after Halo 4 released and showed that the majority did not like it. It wasn’t even close.
> >
> > They added a mechanic most people didn’t like. No compromise was necessary, they should’ve just removed it. No game can be built as everything for everyone.
>
>
> Do you have a link to some of those polls? I wasn’t really on the forums then. If enough people like something then there should be compromise. If they removed it, they would’ve killed a part of the population. I know what you’re going to say; “but they killed a bigger portion of the fan-base by keeping sprint.” If sprint was the deciding factor for long time fans, then they really shouldn’t be considered true fans of the franchise. It was all of 343’s other stupid ideas that killed a portion, not just sprint.
I don’t feel like getting the link on mobile since I’m pretty sure you’ve seen these polls. Try googling, “Reddit halo sprint poll”. It will almost definitely be the first result and it contains a collection of polls from Waypoint, Reddit and Beyond, with the Waypoint poll being particularly large. They all support no sprint by a landslide.
Fans are fans. If anything, these “true fans” shouldn’t matter since apparently they’ll play it no matter what.
> 2533274819567236;5453:
> > 2535455681930574;5442:
> > > 2533274819567236;5422:
> > > > 2535455681930574;5405:
> > > > Why does sprint just have to be eliminated? In halo 4, there were those who hated it and those who loved it, so 343 made a compromise for halo 5. You guys still aren’t happy after the compromise. Besides its removal, how else will you compromise?
> > >
> > >
> > > You know all those sprint polls you say don’t matter because they’re old? Well, they were made after Halo 4 released and showed that the majority did not like it. It wasn’t even close.
> > >
> > > They added a mechanic most people didn’t like. No compromise was necessary, they should’ve just removed it. No game can be built as everything for everyone.
> >
> >
> > Do you have a link to some of those polls? I wasn’t really on the forums then. If enough people like something then there should be compromise. If they removed it, they would’ve killed a part of the population. I know what you’re going to say; “but they killed a bigger portion of the fan-base by keeping sprint.” If sprint was the deciding factor for long time fans, then they really shouldn’t be considered true fans of the franchise. It was all of 343’s other stupid ideas that killed a portion, not just sprint.
>
>
> I don’t feel like getting the link on mobile since I’m pretty sure you’ve seen these polls. Try googling, “Reddit halo sprint poll”. It will almost definitely be the first result and it contains a collection of polls from Waypoint, Reddit and Beyond, with the Waypoint poll being particularly large. They all support no sprint by a landslide.
>
> Fans are fans. If anything, these “true fans” shouldn’t matter since apparently they’ll play it no matter what.
What’s your point? Times and opinions have changed. People have come to and left the franchise since then. I didn’t see a sprint poll on Reddit that is in 2016, or even when halo 5 came out.
> 2535455681930574;5454:
> > 2533274819567236;5453:
> > > 2535455681930574;5442:
> > > > 2533274819567236;5422:
> > > > > 2535455681930574;5405:
> > > > > Why does sprint just have to be eliminated? In halo 4, there were those who hated it and those who loved it, so 343 made a compromise for halo 5. You guys still aren’t happy after the compromise. Besides its removal, how else will you compromise?
> > > >
> > > >
> > > > You know all those sprint polls you say don’t matter because they’re old? Well, they were made after Halo 4 released and showed that the majority did not like it. It wasn’t even close.
> > > >
> > > > They added a mechanic most people didn’t like. No compromise was necessary, they should’ve just removed it. No game can be built as everything for everyone.
> > >
> > >
> > > Do you have a link to some of those polls? I wasn’t really on the forums then. If enough people like something then there should be compromise. If they removed it, they would’ve killed a part of the population. I know what you’re going to say; “but they killed a bigger portion of the fan-base by keeping sprint.” If sprint was the deciding factor for long time fans, then they really shouldn’t be considered true fans of the franchise. It was all of 343’s other stupid ideas that killed a portion, not just sprint.
> >
> >
> > I don’t feel like getting the link on mobile since I’m pretty sure you’ve seen these polls. Try googling, “Reddit halo sprint poll”. It will almost definitely be the first result and it contains a collection of polls from Waypoint, Reddit and Beyond, with the Waypoint poll being particularly large. They all support no sprint by a landslide.
> >
> > Fans are fans. If anything, these “true fans” shouldn’t matter since apparently they’ll play it no matter what.
>
>
> What’s your point? Times and opinions have changed. People have come to and left the franchise since then. I didn’t see a sprint poll on Reddit that is in 2016, or even when halo 5 came out.
Lol you don’t even remember how we started this particular conversation. Follow it back to your post I originally respond to and hopefully you’ll see why what you just said is irrelevant.
Though I don’t think there’s any evidence that very many people have come to the franchise.
I think removing sprint might be a good idea, but to compensate I thing increasing the movement speed. Similar to doom would make things better. If you need a lore explanation then you could say the Spartans are so BA that they can just sprint for as long as and whenever they want.
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> > > 2533274819567236;5453:
> > > > 2535455681930574;5442:
> > > > > 2533274819567236;5422:
> > > > > > 2535455681930574;5405:
> > > > > > Why does sprint just have to be eliminated? In halo 4, there were those who hated it and those who loved it, so 343 made a compromise for halo 5. You guys still aren’t happy after the compromise. Besides its removal, how else will you compromise?
> > > > >
> > > > >
> > > > > You know all those sprint polls you say don’t matter because they’re old? Well, they were made after Halo 4 released and showed that the majority did not like it. It wasn’t even close.
> > > > >
> > > > > They added a mechanic most people didn’t like. No compromise was necessary, they should’ve just removed it. No game can be built as everything for everyone.
> > > >
> > > >
> > > > Do you have a link to some of those polls? I wasn’t really on the forums then. If enough people like something then there should be compromise. If they removed it, they would’ve killed a part of the population. I know what you’re going to say; “but they killed a bigger portion of the fan-base by keeping sprint.” If sprint was the deciding factor for long time fans, then they really shouldn’t be considered true fans of the franchise. It was all of 343’s other stupid ideas that killed a portion, not just sprint.
> > >
> > >
> > > I don’t feel like getting the link on mobile since I’m pretty sure you’ve seen these polls. Try googling, “Reddit halo sprint poll”. It will almost definitely be the first result and it contains a collection of polls from Waypoint, Reddit and Beyond, with the Waypoint poll being particularly large. They all support no sprint by a landslide.
> > >
> > > Fans are fans. If anything, these “true fans” shouldn’t matter since apparently they’ll play it no matter what.
> >
> >
> > What’s your point? Times and opinions have changed. People have come to and left the franchise since then. I didn’t see a sprint poll on Reddit that is in 2016, or even when halo 5 came out.
>
>
> Lol you don’t even remember how we started this particular conversation. Follow it back to your post I originally respond to and hopefully you’ll see why what you just said is irrelevant.
>
> Though I don’t think there’s any evidence that very many people have come to the franchise.
Yah I’ve responded to like 4 different people on this thread today, so I’ve gotten a bit lost.
Ohhhh ok, I’m back on track now. You didn’t want to have to compromise with something that nobody wanted in the first place, right? I can agree with that to an extent. Unfortunately for you, now many fans like sprint, so you we all kinda have to compromise now. Back then, I agree, you shouldn’t have had to, but now, a compromise needs to be reached.
> 2535455681930574;5446:
> > 2535440283237581;5439:
> > > 2535455681930574;5413:
> > > > 2535440283237581;5406:
> > > > > 2535455681930574;5405:
> > > > > Why does sprint just have to be eliminated? In halo 4, there were those who hated it and those who loved it, so 343 made a compromise for halo 5. You guys still aren’t happy after the compromise. Besides its removal, how else will you compromise?
> > > >
> > > >
> > > > For there to be a meaningful discussion on further compromising, I think it’d be best to lay out what each side wants.
> > > >
> > > > With that said, what aspects of Sprint do you like in Halo?
> > > >
> > > > I also can’t help but think it’s ironic that we’re talking about compromising on a mechanic that fundamentally compromises part of how Halo worked.
> > >
> > >
> > > Alright here are the things I like about it:
> > > -The risk-reward factor of it
> > > -How you can move faster than the base speed to reach to a tactical position faster
> > > -Mainly just the fact that their are now 3 speeds (crouching, base, and sprint) which adds variety and more strategies that can be implemented into the game.
> > >
> > > I don’t really think that sprint compromises how halo works, but anyways, what do you not like about sprint?
> >
> >
> > Found my proposal from earlier
> >
> >
> > > Consider the following: the player is able to toggle between faster movement speed and faster shield recharge rate (a 10-20% increase perhaps?), maintaining all omni-directional / combat capabilities regardless of which “mode” the player is using. Maps would be tuned to allow proper navigation regardless of which “mode” players are using (no jumps that can only be made with the speed boost, etc.). Shields would be able to recharge while in the “Sprint mode”, but at a slower rate than the “Shield mode” (naturally).
> > >
> > > I think this would act as a suitable compromise, given that it:
> > >
> > > - offers a faster speed to players
> > > - provides a “tactical” choice for players to think about
> > > - resolves the pursuit issues brought on by Sprint’s current iteration
> > > - allows players to operate at optimal speed (in all directions) with all combat abilities (shoot, melee, throw grenade)
>
>
> I can see myself gradually liking this, but there aren’t enough disadvantages for sprinting. I believe the halo 5 shield recharge system should stay, as well as all of the other balances made in halo 5, but it should also give the player more negatives. Your Spartan’s virtual shoulders could shake, making the reticle bloom and having the reticle slightly move around the screen. I think that would make it so that it’s not OP.
My proposal isn’t Sprint. Its a faster base movement speed that you can switch to at the cost of slower shield recovery.
Something I’d never really considered before but, given how the term “base movement speed” applied to the original Halo trilogy, isn’t “the fastest speed the player can achieve sans external mechanics like vehicles or man cannons and the speed that travel times should be measured with” a suitable definition in that context? Thinking that its a fair definition, let’s take it a step further: what does Sprint change in terms of the BMS? It increases it, but limits directional control and all methods that players use to deal damage. Just a thought…
A few questions, as I’m trying to better understand your views:
Do you think it is inherently beneficial to have more movement speeds? If so, why?
Why do you feel that the player should be put at disadvantages while moving at the speed maps must be designed for (the fastest speed the player can achieve sans vehicles/man cannons/speed boosts)?
If the next Halo game were released without a Sprint mechanic, would you still buy/play it?
> 2535455681930574;5457:
> > 2533274819567236;5455:
> > > 2535455681930574;5454:
> > > > 2533274819567236;5453:
> > > > > 2535455681930574;5442:
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> > > > > > > 2535455681930574;5405:
> > > > > > > Why does sprint just have to be eliminated? In halo 4, there were those who hated it and those who loved it, so 343 made a compromise for halo 5. You guys still aren’t happy after the compromise. Besides its removal, how else will you compromise?
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> > > > > > You know all those sprint polls you say don’t matter because they’re old? Well, they were made after Halo 4 released and showed that the majority did not like it. It wasn’t even close.
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> > > > > > They added a mechanic most people didn’t like. No compromise was necessary, they should’ve just removed it. No game can be built as everything for everyone.
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> > > > > Do you have a link to some of those polls? I wasn’t really on the forums then. If enough people like something then there should be compromise. If they removed it, they would’ve killed a part of the population. I know what you’re going to say; “but they killed a bigger portion of the fan-base by keeping sprint.” If sprint was the deciding factor for long time fans, then they really shouldn’t be considered true fans of the franchise. It was all of 343’s other stupid ideas that killed a portion, not just sprint.
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> > > > I don’t feel like getting the link on mobile since I’m pretty sure you’ve seen these polls. Try googling, “Reddit halo sprint poll”. It will almost definitely be the first result and it contains a collection of polls from Waypoint, Reddit and Beyond, with the Waypoint poll being particularly large. They all support no sprint by a landslide.
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> > > > Fans are fans. If anything, these “true fans” shouldn’t matter since apparently they’ll play it no matter what.
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> > >
> > > What’s your point? Times and opinions have changed. People have come to and left the franchise since then. I didn’t see a sprint poll on Reddit that is in 2016, or even when halo 5 came out.
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> >
> > Lol you don’t even remember how we started this particular conversation. Follow it back to your post I originally respond to and hopefully you’ll see why what you just said is irrelevant.
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> > Though I don’t think there’s any evidence that very many people have come to the franchise.
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> Yah I’ve responded to like 4 different people on this thread today, so I’ve gotten a bit lost.
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> Ohhhh ok, I’m back on track now. You didn’t want to have to compromise with something that nobody wanted in the first place, right? I can agree with that to an extent. Unfortunately for you, now many fans like sprint, so you we all kinda have to compromise now. Back then, I agree, you shouldn’t have had to, but now, a compromise needs to be reached.
Theres little to suggest more people like it. Perhaps more people within this now much smaller fan base like it, but it terms of former fans (AKA potentially returning fans) there’s reason to believe more people still don’t like it.
As long as the fanbase continues to shrink, no compromise is necessary. Do what’s good for the game and what people wanted in the first place and people will come (and come back). If the fan base were growing, then perhaps a compromise would be sensible, but that’s not the case.
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> > Why/How is this thread still popular and open?
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> Why/how do kids like you keep making posts like this, while saying nothing of substance? I would love to see how many of the posts keeping this thread alive are idiotic comments like yours complaining that it’s still here. I would wager that the number is pretty large.
I am not complaining at all; I’m also not a kid. I’m very surprised that this thread is still popular. Sorry that I can’t show expression over a text.
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> > > > > > > > > Why does sprint just have to be eliminated? In halo 4, there were those who hated it and those who loved it, so 343 made a compromise for halo 5. You guys still aren’t happy after the compromise. Besides its removal, how else will you compromise?
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> > > > > > > >
> > > > > > > > Keeping thruster and clamber, having 120/115 BMS instead of 100/110 (everyone benefits from that, 120 is just a little slower than sprint) and probably keeping micro transactions. Probably not everyone pro sprint wants those things but that seems pretty good
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> > > > > > > That’s not sprint, those are other new mechanics, and unfortunately, your idea would remove it (and there’s a lot of people who don’t want that). I’m trying to get a compromise on sprint, not the other Spartan Abilities.
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> > > > > > The ability to sprint in any direction without facing it, and have full use of melee guns and grenades while sprinting and a control layout that keeps sprint permanently on.
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> > > > > That’s not sprint it’s just the base speed.
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> > > > No, it’s sprint speed
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> > >
> > > We want another movement option, not just a faster base speed.
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> >
> > We have thruster, another major movement speed just makes gameplay more shallow, especially when it requires you to lower your weapon
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> Thruster isn’t a movement speed. It’s a dodge ability.
It’s the same as h4 sprint, a speed boost that lasts a limited time and then has a recharge.