The sprint discussion thread

> 2535436035082225;5285:
> > 2533274819567236;5267:
> > > 2535436035082225;5263:
> > > Sprint is important because if 343 is going to do warzone in halo 6 how are you suppose to get from one base to the other? By hoping i don’t think so, that would be stupid.
> >
> >
> > How did you get to bases in previous games on big maps? Are you new to Halo?
>
>
> I only started playing halo around 2010- 11ish. I have all the main games 1/anniversary,2,3,odst,reach,4,5, I walked i guess.

Teleporters, man cannons and an abundance of vehicles allowed for faster map traversal on big maps.

you want proof check YouTube since no actual stats have been relapsed from 343 about 4 or 5 reach stats said armor abilities armor lock sprint and hologram were highly disliked in fact it was removed from secrete file which was suppose to be bungies halo 4

> 2533274911186826;5300:
> > 2535440283237581;5298:
> > > 2533274911186826;5294:
> > > > 2535440283237581;5293:
> > > > > 2533274911186826;5289:
> > > > > > 2533275035781111;5288:
> > > > > > > 2533274911186826;5286:
> > > > > > > > 2533275035781111;5275:
> > > > > > > > > 2533274911186826;5269:
> > > > > > > > > > 2533275035781111;5258:
> > > > > > > > > > > 2533274911186826;5257:
> > > > > > > > > > > > 2533274831961512;5210:
> > > > > > > > > > > > > 2533274911186826;5202:
> > > > > > > > > > > > > > 2533274831961512;5171:
> > > > > > > > > > > > > > > 2533274911186826;5163:
> > > > > > > > > > > > > > > > 2535440283237581;4987:
> > > > > > > > > > > > > > > > > 2533274911186826;4984:
> > > > > > > > > > > > > > > > > > 2535440283237581;4981:
> > > > > > > > > > > > > > > > > > > 2533274911186826;4980:
> > > > > > > > > > > > > > > > > > > Keep sprint. Slightly alter it however.
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > First off, why keep it?
> > > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > > Secondly, how would you slightly alter it?
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > > It shouldn’t be removed. It’s an evolution that has already been made.
> > > > > > > > > > > > > > > > > Perhaps decrease speed. Increase time it takes to reach full speed. Or make it an armor ability. Anything to your liking so your problem can be solved.
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Let’s avoid terms that describe changes as improvements and instead outline what the changes do, shall we? So what are the effects that adding Sprint to Halo has brought?
> > > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > > Anything to my liking so that my issues with Sprint would be resolved? Alright, let’s tweak it so that players can still fire weapons/throw grenades/melee while doing so and make it where players can sprint in any direction, rather than just forward. That’ll pretty much do it for me.
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > >
> > > > > > > > > > > > > > > I like your idea, but I think that should just be an armor ability. For instance, let’s change Dexterity. When equipped, you may fire your weapons, throw grenades (Which increases the throwing distances) and melee while sprinting.
> > > > > > > > > > > > > >
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > I am pretty sure we learned from Halo 4 that perks and AAs in competitive play was a very very bad idea.
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > I didn’t learn.
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > The very lack of them inside arena and breakout and the modes still being praised and nobody talking about them or asking for them back should show nobody really misses them or wants them back too badly.
> > > > > > > > > > >
> > > > > > > > > > >
> > > > > > > > > > > Alas, that is only a mere assumption. When you get poles to prove that, only then I think 343 will think about removing it.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > It’s a educated and fact based assumption as he is right and we haven’t seen anyone ask for there return
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > Very little people want it removed. You are included in this small minority. Firstly, your post is contradictory. How can an assumption be fact based without proof? The actual definition of the word assumption is, “A thing that is accepted as true or as certain to happen, without proof.”
> > > > > > > > >
> > > > > > > > > Second, Sprint is different in Halo 5 than it is in Halo 4,and not just because of the shelf recharge delay. In Halo 4, they simply added a limited sprint mechanic on with no thoughts to balancing. This made maps have to be bigger, but it didn’t add anything to the game, since engaging an enemy still behaved generally the same way as it did in previous Halos, except now people could escape more easily.
> > > > > > > > > However, in Halo 5 they decided to make it part of a whole set of new movement abilities, so that it didn’t feel tacked on like it did in Halo 4. I enjoyed Halo 4 when it released, and I enjoyed the Halo 5 beta, but after playing Btb yesterday and going from Halo 3 Valhalla to Halo 4 Ragnarock, the addition of sprint just felt clunky, and nothing like how it is in Halo 5, which is why I think halo 5 needs to keep sprint, because otherwise the other movement abilities, while useful, won’t be as effective as they can be when used with sprint. So long as the maps are designed with all the movement abilities in mind, sprint shouldn’t be an issue. Halo 5 needs sprint, Halo 4 didn’t.
> > > > > > > > >
> > > > > > > > > And that’s why I think you and everyone who disagrees with this post, is wrong.
> > > > > > > >
> > > > > > > >
> > > > > > > > So your assumption is greater than my assumption? great argument buddy
> > > > > > >
> > > > > > >
> > > > > > > That’s hypocritical. If i’m trying to prove my point, that makes it an invalid argument? I’m not saying “Hey i’m right, what you say doesn’t matter.”
> > > > > > > And that is not an assumption. That’s a subjective post.
> > > > > > > So yes, what a great argument “bud.”
> > > > > >
> > > > > >
> > > > > > You claimed that I’m in the minority with no proof right after telling me that I was just making assumptions, that sound pretty hypocritical to me
> > > > >
> > > > >
> > > > > Once again, it’s a subjective post. I’ll explain to your level, meaning it’s what “I think.”
> > > > > If you pay a little more attention you can find this quote “I think” Straight out of context.
> > > > >
> > > > > Against your claim, which you think is right no matter what.
> > > >
> > > >
> > > >
> > > >
> > > > > Very little people want it removed. You are included in this small minority.
> > > >
> > > >
> > > > I don’t see any “I think” or “in my opinion” here…
> > >
> > >
> > > You are looking at the wrong post.
> >
> >
> > You made an assumption in the post I quoted, didn’t acknowledge it as such or give any sources (credible or otherwise), and proceeded to say he was wrong for making any assumptions using available data.
> >
> > How am I looking at the “wrong” post?
>
>
> You expect me to provide evidence that you are looking at the wrong post? Go ahead and tell me how I can share that with you as it will be most intriguing. I most certainly did acknowledge it I’m afraid. Correction on your part: “Unavailable data”.
>
> I said anti-sprinters were in the minority as an opinion. Not a claimed fact on my part. Don’t assume.

Simply direct me to the post I should be looking at?

Regarding the post I quoted, you went back and edited where you stated anti-Sprinters were in the minority (adding in “I think”), but it still shows what you originally wrote in the quotes/responses. There were no indications that you meant anything other than a stated fact until you edited it.

No, I meant available data. You can’t really form an opinion/make assumptions on a topic without any information on it. You pointing out that not all data is available only regurgitates the notion that it is an assumption (and I’d already stated it as such).

> 2533274873172929;5265:
> Sprint isn’t an “easy-to-reach” button in it’s current iteration it requires knowledge of when to use it and when not to, thus creating a potential skill gap for the tool at your disposal. To make this tool of destruction increasing more viable for competitive use and just overall fairness, it was given a balance of positive and negative perks, these of course are the fact that you shouldn’t sprint whilst your health and/or shields are low, otherwise your health and/or shields will not recharge;

I disagree. Your shields are down after you’ve fought with another player. In case you won the fight, the enemy is dead and there’s ususally no one to finish you off so you wait for your shields to recharge. But when you’re losing the fight, you’d be ignorant not to sprint away, since it substitutes certain death by possible death, low shields or not. It quite literally gives you an intantaneous advantage by the push of a button. Neither of both scenarios requires knowledge when to use it, it almost comes down to a reflex: Low shields -> Sprint. (Or with the implementation of desprint: Low Shields -> Thrust -> Sprint.)

> 2533274873172929;5265:
> sprint also allows faster movement speed, thus allowing a greater navigation and presence on the map especially when control is in your team’s court;

Factually wrong. Sprint is exclusively forward-directed, so it lessens navigation possibilities compared to a high base movement speed, which allows for quick movement in all directions.

> 2533274873172929;5265:
> the other potential is sprint allows chain button combinations, which require additional skill and knowledge to manipulate and successfully accomplish, things like:
>
>
>
> - The Spartan Charge (Sprint + Melee)
> - The Spartan Slide (Sprint + Crouch)
> - Bump Thrusting (Sprint + Thrust[depends on jump])
> - Thrust Sliding (Sprint + Thrust + Crouch)
> - Mason Jump (Sprint + Jump + Thrust + Smark-Link + Ground Pound +Thrust + Clamber[if required])
> - Bum Jump (Sprint + Thrust + Crouch + Jump + Smart-Link + Clamber)
> These above commands create quicker more fundamentally edgy games, also the bottom four were actually found and invented by community members.

As has been pointed out, none of these mechanics require sprint per se. They can easily be adapted to work with maximum deflection of the analog stick in a game that substitutes sprint with a high BMS as has been suggested. Just substitute the word “sprint” with “max speed” in all your bullet points above.

> 2533274873172929;5265:
> This is why your “teleportation” alternative would not work, because it would not allow real skill. At it’s core it would be even more chaotic and game breaking ability then sprint could ever be, it would actually be also a very noobish tactic (much like Spartan Charge) as most would attempt to spam the ability to get random placements on the map without actually pushing the power ups or power weapons to gain map control, eliminating a increasing amount of gun fights and reduce said skill. And how would one also manage to predict a successful teleport? Why would one risk a life if they know they could just walk the distance, especially if they have a power weapon or power up?

I know it is a broken suggestion. I’ve intentionally conceived it this way. The point I was trying to make is that giving something a risk-reward-factor does not make it balanced. Sprint being a risk-reward-mechanic and all players having access to it equally does not absolute it in any way.

But now that you have picked “blink” apart, don’t you see that most of your argumentes pertain to sprint as well? Players spam the ability to get out of losing battles, to evade enemies in power positions, to bum-rush other players that can’t back off due to being crippled in movement, etc. It also de-emphasises gunplay, by taking away the abilty to shoot from sprinting players while at the same time bloating maps to the point sprint is required to traverse them in a timely fashion. Also, sprinting players themselves are almost impossible to engage without a oneshot-weapon like the snipe or rocket (unless they are already low on shields from a previous gunfight, which boils down to pure chance, not skill). You can’t follow them at the same speed shooting, but doodad placement on the maps allows them to turn around a corner before you’re able to finish them off due to Halo’s inherent high TTK. Sprint works in other games because low TTK makes sprint-escapes or sprint-rushes nigh impossible. The only way to take down a sprinter in Halo is to accumulate damage over multiple engagements, provided he doesn’t shield-camp in a corner somewhere in the meantime.

I think the only issue with my blink-mechanic that cannot be directly translated to sprint is the RNG-element that I’ve introduced, but again, the suggestion was intentionally conceived as a broken mechanic and the RNG was supposed to be a dead giveaway…

I disagree. Your shields are down after you’ve fought with another player. In case you won the fight, the enemy is dead and there’s ususally no one to finish you off so you wait for your shields to recharge. But when you’re losing the fight, you’d be ignorant not to sprint away, since it substitutes certain death bypossible death, low shields or not. It quite literally gives you an intantaneous advantage by the push of a button. Neither of both scenarios requires knowledge when to use it, it almost comes down to a reflex: Low shields -> Sprint. (Or with the implementation of desprint: Low Shields -> Thrust -> Sprint.

This advantage you speak has a really simple solution: Chase them. Sprint is not an advantage that any one player has over another, and due to the fact that Sprint prevents you from regaining shields and if your losing the engagement…all you have to do is chase them down whether by using sprint or by cutting them off using another path. The fact that your losing an engagement; sprinting away puts the losing player at the disadvantage. Its better to find another avenue of escape by either getting to cover, or if on an elevated position, drop down and escape or re engage at a position of strength. My basis of my argument comes from my personal experiences as usually when I’ve used Sprint to disengage; more often then not I’ve been taken down…whether from the same player or if I was engaged by multiple players. I find that Sprinting away puts you in a worse position, and with that I find that staying in and engaging more often then not actually works. Again this how I play the game, and dose not work for everybody but to say sprint gives you an advantage by simply pressing a button is not a valid argument because every player has access to that button, If I apply it to give me a tactical advantage over you, then I’ve simply outsmarted you to push the engagement in my favor. The only way I see something that truly gives you an advantage over another player: Is weaponry.If I have an inferior weapon in an engagement (Shotgun vs AR in CQC) then you have the clear advantage.

But if everyone has access to the same button, then its not an advantage because were both on equal footing; how it is applied is up to us and if I use it to MY advantage to win, then that’s tactical thinking.

> 2533274849452225;5306:
> This advantage you speak has a really simple solution: Chase them. Sprint is not an advantage that any one player has over another, and due to the fact that Sprint prevents you from regaining shields and if your losing the engagement…all you have to do is chase them down whether by using sprint or by cutting them off using another path.

That is no solution. Cutting off doesn’t work because you cannot predict where the other player will go. Chasing them just delays the resolution of a fight until either player drops out of sprint, which - given that it doesn’t run out in H5G - could be potentionally indefinitely. If anything, it leaves the outcome to pure chance because during the chase, the fleeing player could run into members of either team at the same probability. Not the more skilled player will come out of the encounter alive, but the one with more luck. And even then, the kill was probably finished off by teammates, not the combattants themselves.

> 2533274849452225;5306:
> The fact that your losing an engagement; sprinting away puts the losing player at the disadvantage. Its better to find another avenue of escape by either getting to cover, or if on an elevated position, drop down and escape or re engage at a position of strength. My basis of my argument comes from my personal experiences as usually when I’ve used Sprint to disengage; more often then not I’ve been taken down…whether from the same player or if I was engaged by multiple players. I find that Sprinting away puts you in a worse position, and with that I find that staying in and engaging more often then not actually works. Again this how I play the game, and dose not work for everybody but to say sprint gives you an advantage by simply pressing a button is not a valid argument because every player has access to that button, If I apply it to give me a tactical advantage over you, then I’ve simply outsmarted you to push the engagement in my favor. The only way I see something that truly gives you an advantage over another player: Is weaponry.If I have an inferior weapon in an engagement (Shotgun vs AR in CQC) then you have the clear advantage.
> But if everyone has access to the same button, then its not an advantage because were both on equal footing; how it is applied is up to us and if I use it to MY advantage to win, then that’s tactical thinking.

You’re on equal footing until one of you starts sprinting. From this point on, the player disengaging the encounter has movement superiority by the simple push of a button. Yes, that is de facto an advantage, and it can only be used by the player who is not seeking to win the encounter. It could potentionally be counteracted in a future game by giving sprint the ability to shoot, possibly at the cost of reduced precision, but as it stands now, the losing player can force his enemy to either stop shooting in order to pursue or to let a kill slide. The winning player has no possibility of finishing his opponent off (by his own, that is) once that one has already engaged sprint.

> 2533274801176260;5307:
> > 2533274849452225;5306:
> > This advantage you speak has a really simple solution: Chase them. Sprint is not an advantage that any one player has over another, and due to the fact that Sprint prevents you from regaining shields and if your losing the engagement…all you have to do is chase them down whether by using sprint or by cutting them off using another path.
>
>
> That is no solution. Cutting off doesn’t work because you cannot predict where the other player will go. Chasing them just delays the resolution of a fight until either player drops out of sprint, which - given that it is infinite in H5G - could be potentionally indefinite. If anything, it leaves the outcome to pure chance because during the chase, the fleeing player could run into members of either team at the same probability. Not the more skilled player will win the encounter, but the one with more luck.
>
>
>
>
> > 2533274849452225;5306:
> > The fact that your losing an engagement; sprinting away puts the losing player at the disadvantage. Its better to find another avenue of escape by either getting to cover, or if on an elevated position, drop down and escape or re engage at a position of strength. My basis of my argument comes from my personal experiences as usually when I’ve used Sprint to disengage; more often then not I’ve been taken down…whether from the same player or if I was engaged by multiple players. I find that Sprinting away puts you in a worse position, and with that I find that staying in and engaging more often then not actually works. Again this how I play the game, and dose not work for everybody but to say sprint gives you an advantage by simply pressing a button is not a valid argument because every player has access to that button, If I apply it to give me a tactical advantage over you, then I’ve simply outsmarted you to push the engagement in my favor. The only way I see something that truly gives you an advantage over another player: Is weaponry.If I have an inferior weapon in an engagement (Shotgun vs AR in CQC) then you have the clear advantage.
> >
> > But if everyone has access to the same button, then its not an advantage because were both on equal footing; how it is applied is up to us and if I use it to MY advantage to win, then that’s tactical thinking.
>
>
> You’re on equal footing until one of you starts sprinting. From this point on, the player disengaging the encounter has movement superiority by the simple push of a button. Yes, that is de facto an advantage, and it can only be used by the player who is not seeking to win the encounter. It could potentionally be counteracted in a future game by giving sprint the ability to shoot, possibly at the cost of reduced precision, but as it stands now, the losing player can force his enemy to stop shooting or to let a kill slide. The winning player has no possibility of finishing his opponent off (by his own, that is) once that one has already engaged sprint.

How is it movement superiority if both players have access to the same movement? If I use Sprint in the situation better then the other player, the only advantage grated is the fact I used it better then the other player to gain that tactical advantage. If this was Halo Reach where I used Sprint and you used either a jet pack or another ability, then we would not be on equal footing what so ever. But the fact is in Halo 5 every player has access to Sprint, the only advantage one player has over another in this case is: I used it better then the other player in the situation to win the engagement.

If both players have access to having weapons in sprint; the idea that you’ve put forward in this argument, again the same thing applies, Its down to how your using the mechanic to YOUR advantage. But to say that a button gives one player an advantage over another is not a valid argument because, everyone has access to that button. The only advantage granted is to the player that used that said button better then the other player; its down to how you applied the same ability that everyone has to a greater effect.

> 2533274849452225;5308:
> How is it movement superiority if both players have access to the same movement? If I use Sprint in the situation better then the other player, the only advantage grated is the fact I used it better then the other player to gain that tactical advantage. If this was Halo Reach where I used Sprint and you used either a jet pack or another ability, then we would not be on equal footing what so ever. But the fact is in Halo 5 every player has access to Sprint, the only advantage one player has over another in this case is: I used it better then the other player in the situation to win the engagement.
>
> If both players have access to having weapons in sprint; the idea that you’ve put forward in this argument, again the same thing applies, Its down to how your using the mechanic to YOUR advantage. But to say that a button gives one player an advantage over another is not a valid argument because, everyone has access to that button. The only advantage granted is to the player that used that said button better then the other player; its down to how you applied the same ability that everyone has to a greater effect.

Player A wants to kill the other Player B. Player B wants to run away. Sprint empowers the latter player and disempowers the former. That’s why it’s an advantage. Were the roles reversed and A is the one who runs away, it would empower him. So giving both players the same abilities will average the advantage out in the long run, over the course of several engagements and matches. But in this one gunfight only the player who is close to death gains something by using sprint (movement) while the other one loses (combat effectiveness). As soon as sprint is engaged, both players are no longer equal because one of them wants to shoot but can’t. Which is why the bare minumum needed to fix this imbalance is to include any offensive capability during sprint, so that the pursuer has an actual means of ending the fight while pursuing. As of now, it’s quite literally not possible, not due to skill or lack thereof, but because of the inherent gameplay limitations put into place by this mechanic.

> 2533274801176260;5309:
> > 2533274849452225;5308:
> > How is it movement superiority if both players have access to the same movement? If I use Sprint in the situation better then the other player, the only advantage grated is the fact I used it better then the other player to gain that tactical advantage. If this was Halo Reach where I used Sprint and you used either a jet pack or another ability, then we would not be on equal footing what so ever. But the fact is in Halo 5 every player has access to Sprint, the only advantage one player has over another in this case is: I used it better then the other player in the situation to win the engagement.
> >
> > If both players have access to having weapons in sprint; the idea that you’ve put forward in this argument, again the same thing applies, Its down to how your using the mechanic to YOUR advantage. But to say that a button gives one player an advantage over another is not a valid argument because, everyone has access to that button. The only advantage granted is to the player that used that said button better then the other player; its down to how you applied the same ability that everyone has to a greater effect.
>
>
> Player A wants to kill the other Player B. Player B wants to run away. Sprint empowers the latter player and disempowers the former. That’s why it’s an advantage. Were the roles reversed and A is the one who runs away, it would empower him. So giving both players the same abilities will average the advantage out in the long run, over the course of several engagements and matches. But in this one gunfight only the player who is close to death gains something by using sprint (movement) while the other one loses (combat effectiveness). As soon as sprint is engaged, both players are no longer equal because one of them wants to shoot but can’t. Which is why the bare minumum to fix this imbalance is to include any offensive capability during sprint, so that the pursuer has an actual means of ending the fight while pursuing. As of now, it’s quite literally not possible, not due to skill or lack thereof, but because of the inherent limitations put into place by this mechanic.

The mechanic is available to everyone, so your argument in relation to how it is applied shows that If I’m more effective at using it, I deserve to gain that advantage. I gained a tactical advantage because I applied it better in the situation. Even if the mechanic was different, where you can still engage while having a movement increase; If i apply it better and win, I’m rewarded for applying it better then the other guy. If the mechanic is at everyone’s disposal, then the only disadvantage that is granted is that I failed to apply it better then the other guy. It’s not my problem that I use a mechanic that everyone has access to better then others, it just means I’m rewarded by applying it better.

Even if in the future if they add, remove or alter a mechanic that everyone has access to, the same debate would occur. If I use it to a greater effect then others and get rewarded for it, then that means in short I was the better player in the engagement. Everyone has it, so the only advantage gained in the fight is that I was simply beating you due to better tactical decisions, nothing more. If you feel like your at a disadvantage due to that fact, then that’s not my problem.

<mark>This post has been edited by a moderator. Please refrain from making posts that do not contribute to the topic at hand.</mark>
*Original post. Click at your own discretion.

This stupid post has gone on far too long. Enough.

> 2533274849452225;5306:
> This advantage you speak has a really simple solution: Chase them. Sprint is not an advantage that any one player has over another, and due to the fact that Sprint prevents you from regaining shields and if your losing the engagement…all you have to do is chase them down whether by using sprint or by cutting them off using another path. The fact that your losing an engagement; sprinting away puts the losing player at the disadvantage. Its better to find another avenue of escape by either getting to cover, or if on an elevated position, drop down and escape or re engage at a position of strength. My basis of my argument comes from my personal experiences as usually when I’ve used Sprint to disengage; more often then not I’ve been taken down…whether from the same player or if I was engaged by multiple players. I find that Sprinting away puts you in a worse position, and with that I find that staying in and engaging more often then not actually works. Again this how I play the game, and dose not work for everybody but to say sprint gives you an advantage by simply pressing a button is not a valid argument because every player has access to that button, If I apply it to give me a tactical advantage over you, then I’ve simply outsmarted you to push the engagement in my favor. The only way I see something that truly gives you an advantage over another player: Is weaponry.If I have an inferior weapon in an engagement (Shotgun vs AR in CQC) then you have the clear advantage.
> But if everyone has access to the same button, then its not an advantage because were both on equal footing; how it is applied is up to us and if I use it to MY advantage to win, then that’s tactical thinking.

Couldn’t of described it better my friend. :slight_smile:

You either get chased by a stronger opponent, or you get cleaned up by his teammates via communication or their self awareness. In most cases the sprint-escape argument is not a viable standpoint anymore, as their is a greater disadvantage than advantage; the only foreseeable “escapes” a spartan sprinting could make is to force plays unto a eager or less experienced player, as in a bait for either a switch or an ambush… either way a sprinter is mostly a bait and should be communicated outright that he is weakened and could be a viable clean up kill to team mates, whilst you direct your attention to other parts of the map or is just acknowledged that he is backing down, because in 85% of engagements a weakened opponent will not challenge, due to the disadvantage of their diminished health and the advantages of their opponents like numbers, power position, power weapon or power ups stacking against them, so he/she for all intents and purposes is pointlessly locked down and cannot assist his team mates in any way for a few seconds, giving you and others ample time to re-assess your goals for map control and the cycling of the weaponry and power ups, as well as pushing the number advantage.

Bottom line is you both have access to this Spartan Ability, which allows equal footing, if they implement it better than you or someone else in a certain situation then they should reap the benefits. The whole point of the extended abilities is to allow greater gameplay variations and thus expand the already increasing skill gap, my example is the HCS pro league.

“Because I applied it better in the situation.”

Dude, what? You hit a button and gained an inherent advantage favoring the escapee. There’s nothing your opponent could have done to apply it better than you in that situation. Maybe you could make that argument if sprint had some sort of skillgap or requirement that would allow him to out-shine you. But as it is you both did the exact same thing (a simple button press) and only one of you is rewarded for it.

> 2533274799045652;5311:
> This stupid post has gone on far too long. Enough.

Obviously its not, as this is probably the most divisive topic for players in Halo, which is why your seeing this topic grow as much at is has. I actually like Sprint, that’s my opinion. But to ignore the arguments of other players would completely defeat the purpose of a forum that we; fans of these games are engaged in. By engaging in these debates, we can all come together and create a better community, and a better playing experience for everyone. Your not going to please everyone, but at the same time if these conversations don’t take place, then how are we going to progress as a community?

If you don’t want to contribute to the debate, then don’t, but don’t come in here and voice an opinion that dose not take this topic in a direction that can hopefully bring more players back and create a stronger community as a whole.

> 2533274819302824;5313:
> “Because I applied it better in the situation.”
>
> Dude, what? You hit a button and gained an inherent advantage favoring the escapee. There’s nothing your opponent could have done to apply it better than you in that situation. Maybe you could make that argument if sprint had some sort of skillgap or requirement that would allow him to out-shine you. But as it is you both did the exact same thing (a simple button press) and only one of you is rewarded for it.

Every player has the exact same range of movement. Every player has a choice to either use it or not to. But if I apply said button in a situation that I see fit and come out on top over you then its simply tactical thinking. If you take the same button and apply it to chase me…where I’m not regaining any health because I wanted a movement increase and You win, well you applied better and came out on top, then guess what…you applied the same mechanic to achieve tactical superiority. It dose not get more simple then that. Whether or not you like the mechanic, is your opinion but just because I use something that EVERY player has access to better, dose not change the fact that I gain this HUGE advantage over you, I simply outsmarted you.

I don’t mind sprint. Some love it, some show it no love at all. Why can’t we have it all. They could have playlists with, without and a list with inccreased base speed, everyones happy.

> 2533274849452225;5315:
> > 2533274819302824;5313:
> > “Because I applied it better in the situation.”
> > Dude, what? You hit a button and gained an inherent advantage favoring the escapee. There’s nothing your opponent could have done to apply it better than you in that situation. Maybe you could make that argument if sprint had some sort of skillgap or requirement that would allow him to out-shine you. But as it is you both did the exact same thing (a simple button press) and only one of you is rewarded for it.
>
>
> Every player has the exact same range of movement. Every player has a choice to either use it or not to. But if I apply said button in a situation that I see fit and come out on top over you then its simply tactical thinking. If you take the same button and apply it to chase me…where I’m not regaining any health because I wanted a movement increase and You win, well you applied better and came out on top, then guess what…you applied the same mechanic to achieve tactical superiority. It dose not get more simple then that. Whether or not you like the mechanic, is your opinion but just because I use something that EVERY player has access to better, dose not change the fact that I gain this HUGE advantage over you, I simply outsmarted you.

No, it’s using the obvious choice in an obvious situation, with no penalty. And it’s such a common situation it’s doubtful you even planned around it, let alone put an ounce of thought into it.

What’s next? You’re going to say it’s “tactical” to whip out an SMG in CQC? Give me a break.

These “I outplayed you” arguments are a -Yoinking!- farce. You did absolutely nothing special.

> 2533274819302824;5313:
> “Because I applied it better in the situation.”
>
> Dude, what? You hit a button and gained an inherent advantage favoring the escapee. There’s nothing your opponent could have done to apply it better than you in that situation. Maybe you could make that argument if sprint had some sort of skillgap or requirement that would allow him to out-shine you. But as it is you both did the exact same thing (a simple button press) and only one of you is rewarded for it.

I’d say that pushing a button is annoying but it also does take time to reach terminal velocity with sprint and so they can be de-sprinted if shot prior.

I will say this though short bursts of sprint to escape a disadvantageous situation to gain a better advantage like a flank or better elevation is viable in my opinion, but remember “short bursts”, not sprinting the god forsaken entirety of the map… generally though the majority of the escapee’s strews from the noobish minority which tends to be due to players using the Spartan Charge/AR which is an infuriating combination, however that is probably their most sourced tool of destruction as they are new to the game and it has yielded good results in the low tiers of competitive ARENA.

> 2533275035781111;5278:
> > 2533274855279867;5261:
> > > 2533275035781111;5252:
> > > > 2625759425619671;5204:
> > > > > 2533274825830455;5201:
> > > > > > 2533274819567236;5200:
> > > > > > > 2533274825830455;5197:
> > > > > > > > 2533274819567236;5195:
> > > > > > > > Of course most of them don’t complain about sprint. They’re playing the game (I’d also imagine most don’t use mic either), so obviously they don’t mind that much. Sprint has been a talked about issue for years and the single most controversial issue ever in the franchise. You know why you don’t hear so many people complaining anymore? They got fed up and moved on, hence the lowest sales in the series and a low population. You must be new the forums if you think this was never a big deal.
> > > > > > >
> > > > > > >
> > > > > > > You’re making an assumption that the forum population is at all a reflection of the total population of people who buy Halo games. Consider that the forums are likely biased towards people who have problems with the game because people who don’t have problems are less likely to go to forums.
> > > > > > >
> > > > > > > Another completely unjustifiable assumption you are making is that sprint is the reason Halo has become less popular. Since sprint was introduced in Reach, there have been dozens of other things that could’ve contributed to player disappointment including other new gameplay mechanics, changes in campaign, and game customization options. It’s completely impossible to attribute the decrease in popularity to any single thing.
> > > > > >
> > > > > >
> > > > > > I’m not assuming anything. It’s the opposite side saying sprint isn’t as big an issue as we’re making it out to be. They’re the ones putting forth assumptions. My argument doesn’t live or die based on how big a problem people find sprint. Others bring it up as a straw man because they have nothing to actually argue with or support their point. If they did, that - and only that - would be what they present.
> > > > >
> > > > >
> > > > > So, did I interpret your comment wrong? You’re not implying in the quoted post that sprint is the main reason people got fed up and moved on? If not, then that’s my bad.
> > > >
> > > >
> > > > No you didn’t interpret wrong @tsassi… Many of those hardcore anti-sprinters do everything they can in order to try and make it appear that sprint is supposedly a much larger issue than it actually is… When backed into a corner like that they’ll change the subject and try to focus on something else. They’re trying their best to over represent their issue with Halo in an attempt to instigate the change they want see…
> >
> >
> > it is not opinion to say the sky is purple, so far as we’re differentiating between fact and opinion. It is simply factually incorrect.
> > Opinion is an issue of preference. While facts may be used in the formation of an opinion, the notion that sprint is bad for halo is opinion. You cannot prove it… at least not with the access we have. It would have to be shown that the inclusion of sprint was responsible for poor sales/ratings/population… but that isnt going to happen. There are myriad reasons why halo is not fps #1 these days.
>
>
> By definition an opinion does not require facts, therefore it can not be factually incorrect. But basically my point is if you can’t back up your opinion with anything other than it being your opinion then it dosen’t really matter

Nah- it’s just so much easier for you to try and write off people with the opposing viewpoint by coming up with your own logic as to why you think their opinions don’t matter or count… If fans’ opinions on 343i’s games didn’t matter then why do they collect our feedback on HCF? You can actually tell them “I like sprint,” and that data would be collected, analyzed, and it would indeed matter to people at 343i.

> 2533274819302824;5317:
> > 2533274849452225;5315:
> > > 2533274819302824;5313:
> > > “Because I applied it better in the situation.”
> > > Dude, what? You hit a button and gained an inherent advantage favoring the escapee. There’s nothing your opponent could have done to apply it better than you in that situation. Maybe you could make that argument if sprint had some sort of skillgap or requirement that would allow him to out-shine you. But as it is you both did the exact same thing (a simple button press) and only one of you is rewarded for it.
> >
> >
> > Every player has the exact same range of movement. Every player has a choice to either use it or not to. But if I apply said button in a situation that I see fit and come out on top over you then its simply tactical thinking. If you take the same button and apply it to chase me…where I’m not regaining any health because I wanted a movement increase and You win, well you applied better and came out on top, then guess what…you applied the same mechanic to achieve tactical superiority. It dose not get more simple then that. Whether or not you like the mechanic, is your opinion but just because I use something that EVERY player has access to better, dose not change the fact that I gain this HUGE advantage over you, I simply outsmarted you.
>
>
> No, it’s using the obvious choice in an obvious situation, with no penalty. And it’s such a common situation it’s doubtful you even planned around it, let alone put an ounce of thought into it.
>
> What’s next? You’re going to say it’s “tactical” to whip out an SMG in CQC? Give me a break.
>
> These “I outplayed you” arguments are a -Yoinking!- farce. You did absolutely nothing special.

You just made my point, I did nothing special. Its not special because you, me and every other person that plays the game has the same button, it works the same for everyone. And last time I checked, their is a penalty to sprinting away because you cant gain any of the health lost from the engagement while using it and it dose not magically come back once I stop. Now if Sprint was restricted to some and enabled for others then you would have argument. But if I apply something to a situation that EVERYONE has access to and come out on top, then what is that? I used my decision making skills that everyone has and came out on top. Even if your winning an engagement, with or without sprint do you honestly think I’m going to stick around and just let you win? Would you stick around and let me win? What else would you do? I think that’s called “out smarting” someone.

If you’re unwilling to back up your opinions then there’s no real point to be here. Everyone would just post one-line “I hate sprint” or “I like sprint” posts.

If you want your opinions to be taken seriously by others (which to be honest they probably never will be anyways because we’re all super stubborn and set in our ways) you need to actually justify those opinions.