The sprint discussion thread

When Halo 5 has released we had Taken King release the month prior then we’ve BLOPS3, Battlefront, R6S, Doom, Overwatch, Battleborn, The Division. Homefront, Deus EX, Destiny Rise of Iron all releasing inside Halo’s first year. Then we’ve got Battlefield 1, titanfall 2, COD IW with MWR to come into its second amongst others no doubt.

Abd people wonder why Halo isn’t the top dog anymore ? Halo 5 wasn’t even a full game at launch.

Sprint is important because if 343 is going to do warzone in halo 6 how are you suppose to get from one base to the other? By hoping i don’t think so, that would be stupid.

> 2535436035082225;5263:
> Sprint is important because if 343 is going to do warzone in halo 6 how are you suppose to get from one base to the other? By hoping i don’t think so, that would be stupid.

They could have teleporters that activate between captured bases for one or scout warthogs parked outside every base or just have sprint as a level 2 permanent armour mod unlock.

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> > Just a question have you even played Halo 5: Guardians, or are you basing this sprint thread off previous iterations found in Halo: Reach or Halo 4? I will enlighten afterwards…
>
>
> What does this have to do with anything? If I say yes, will you ask me what playlists I played? How many matches? What rank I qualified for? I’m sorry, but I’m not taking the bait. Comment on the topic at hand or don’t, I don’t care, but I will not have this thread turn into a stats-discussion…

I meant no offense, just wanted you to get greater insight into the sprint dilemma, one should attempt all of the iterations available as how could one trust you over him/herself when one perhaps hasn’t got the entire information and experience? It was also to know whether you understand not just sprint but also the fundamentals of Halo, where it has remained since the classics like Halo 2 and Halo 3.

Now onto the topic at hand;

> Okay, besides the fact that pushing an easy-to-reach button to instantly escape from danger does not require any sort of skill… what is it with you guys and this “risk-reward” argument?
> If you really want a mechanic that gets you places faster while at the same time having a risk-reward-factor attached to it, then I have a suggestion: How about we introduce something akin to Dishonored’s “Blink” to Halo?
> From a lore point of view, it could be the teleporter that the promethean knights are using, retrofitted to be available to Spartans. In gameplay terms, it can teleport you any place on the map in an instant, but it has a potential chance to overload and kill you, since it’s a prototype technology. The further you want to travel, the higher the probability it backfires/the larger the explosion and damage to the Spartan. Pro-sprinters get places faster and can have their risk-reward-system, Anti-sprinters get their run-and-gun back with TTK and weapons damage no longer being tailored for two movement speeds and everybody’s happy.

Sprint isn’t an “easy-to-reach” button in it’s current iteration it requires knowledge of when to use it and when not to, thus creating a potential skill gap for the tool at your disposal. To make this tool of destruction increasing more viable for competitive use and just overall fairness, it was given a balance of positive and negative perks, these of course are the fact that you shouldn’t sprint whilst your health and/or shields are low, otherwise your health and/or shields will not recharge; sprint also allows faster movement speed, thus allowing a greater navigation and presence on the map especially when control is in your team’s court; the other potential is sprint allows chain button combinations, which require additional skill and knowledge to manipulate and successfully accomplish, things like:

  • The Spartan Charge (Sprint + Melee)
  • The Spartan Slide (Sprint + Crouch)
  • Bump Thrusting (Sprint + Thrust[depends on jump])
  • Thrust Sliding (Sprint + Thrust + Crouch)
  • Mason Jump (Sprint + Jump + Thrust + Smark-Link + Ground Pound +Thrust + Clamber[if required])
  • Bum Jump (Sprint + Thrust + Crouch + Jump + Smart-Link + Clamber)These above commands create quicker more fundamentally edgy games, also the bottom four were actually found and invented by community members.

Now acknowledging your idea above in the quote it is rather awesome and cool however it is game breaking, to the point that is does not correct justify the map control and recipe for Halo. Halo is about controlling power weapons, power ups, power positions and most of all the spawns; controlling the spawns does not simply mean spawn killing it is actually called a spawn trap. A spawn trap is where your team (or the team controlling the map) has a prediction unto where you may spawn based on the influences at hand (some are positive, some are negative), this allows them to rarely get spawned behind and prepare counters to any potential pushes from opposing teams, hence the control and flow of the game is in their hands.

This is why your “teleportation” alternative would not work, because it would not allow real skill. At it’s core it would be even more chaotic and game breaking ability then sprint could ever be, it would actually be also a very noobish tactic (much like Spartan Charge) as most would attempt to spam the ability to get random placements on the map without actually pushing the power ups or power weapons to gain map control, eliminating a increasing amount of gun fights and reduce said skill. And how would one also manage to predict a successful teleport? Why would one risk a life if they know they could just walk the distance, especially if they have a power weapon or power up?

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> When Halo 5 has released we had Taken King release the month prior then we’ve BLOPS3, Battlefront, R6S, Doom, Overwatch, Battleborn, The Division. Homefront, Deus EX, Destiny Rise of Iron all releasing inside Halo’s first year. Then we’ve got Battlefield 1, titanfall 2, COD IW with MWR to come into its second amongst others no doubt.
>
> Abd people wonder why Halo isn’t the top dog anymore ? Halo 5 wasn’t even a full game at launch.

Umm… 2007 is known as one of the best years in gaming. Also, Reach and Halo 4 were full of content for the most part and they didn’t fair very well.

Not sure how Halo doing the same thing as other shooters is gonna help it do any better though. Recent history has continually shown that standing out is what helps games to become popular, in the shooter genre anyway.

> 2535436035082225;5263:
> Sprint is important because if 343 is going to do warzone in halo 6 how are you suppose to get from one base to the other? By hoping i don’t think so, that would be stupid.

How did you get to bases in previous games on big maps? Are you new to Halo?

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> > Sprint is important because if 343 is going to do warzone in halo 6 how are you suppose to get from one base to the other? By hoping i don’t think so, that would be stupid.
>
>
> They could have teleporters that activate between captured bases for one or scout warthogs parked outside every base or just have sprint as a level 2 permanent armour mod unlock.

I think the armor mod idea would work but not with the current REQ system where you get randomized drops. It would be better if you you unlock the mod at a certain level. But think of the unbalance of the teleported idea. One could be on the verge of death, teleport away, and come back with a rocket launcher after briefly visiting a REQ station. However if the teleporters are unusable while the base is under siege, that would be a different story. As an added note to get from one warzone base to another, just make it so that there are vehicle pads at every base. Simple really.

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> > > > > > > > > > Keep sprint. Slightly alter it however.
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > First off, why keep it?
> > > > > > > > >
> > > > > > > > > Secondly, how would you slightly alter it?
> > > > > > > >
> > > > > > > >
> > > > > > > > It shouldn’t be removed. It’s an evolution that has already been made.
> > > > > > > > Perhaps decrease speed. Increase time it takes to reach full speed. Or make it an armor ability. Anything to your liking so your problem can be solved.
> > > > > > >
> > > > > > >
> > > > > > > Let’s avoid terms that describe changes as improvements and instead outline what the changes do, shall we? So what are the effects that adding Sprint to Halo has brought?
> > > > > > >
> > > > > > > Anything to my liking so that my issues with Sprint would be resolved? Alright, let’s tweak it so that players can still fire weapons/throw grenades/melee while doing so and make it where players can sprint in any direction, rather than just forward. That’ll pretty much do it for me.
> > > > > >
> > > > > >
> > > > > > I like your idea, but I think that should just be an armor ability. For instance, let’s change Dexterity. When equipped, you may fire your weapons, throw grenades (Which increases the throwing distances) and melee while sprinting.
> > > > >
> > > > >
> > > > > I am pretty sure we learned from Halo 4 that perks and AAs in competitive play was a very very bad idea.
> > > >
> > > >
> > > > I didn’t learn.
> > >
> > >
> > > The very lack of them inside arena and breakout and the modes still being praised and nobody talking about them or asking for them back should show nobody really misses them or wants them back too badly.
> >
> >
> > Alas, that is only a mere assumption. When you get poles to prove that, only then I think 343 will think about removing it.
>
>
> It’s a educated and fact based assumption as he is right and we haven’t seen anyone ask for there return

I think very little people want it removed. You are included in this small minority. Firstly, your post is contradictory. How can an assumption be fact based without proof? The actual definition of the word assumption is, “A thing that is accepted as true or as certain to happen, without proof.”

Second, Sprint is different in Halo 5 than it is in Halo 4,and not just because of the shelf recharge delay. In Halo 4, they simply added a limited sprint mechanic on with no thoughts to balancing. This made maps have to be bigger, but it didn’t add anything to the game, since engaging an enemy still behaved generally the same way as it did in previous Halos, except now people could escape more easily.
However, in Halo 5 they decided to make it part of a whole set of new movement abilities, so that it didn’t feel tacked on like it did in Halo 4. I enjoyed Halo 4 when it released, and I enjoyed the Halo 5 beta, but after playing Btb yesterday and going from Halo 3 Valhalla to Halo 4 Ragnarock, the addition of sprint just felt clunky, and nothing like how it is in Halo 5, which is why I think halo 5 needs to keep sprint, because otherwise the other movement abilities, while useful, won’t be as effective as they can be when used with sprint. So long as the maps are designed with all the movement abilities in mind, sprint shouldn’t be an issue. Halo 5 needs sprint, Halo 4 didn’t.

And that’s why I think you and everyone who disagrees with this post, is wrong.

I will gladly clean this up.
Sprint is different in Halo 5 than it is in Halo 4, and not just because of the shelf recharge delay. In Halo 4, they simply added a limited sprint mechanic on with no thoughts to balancing. This made maps have to be bigger, but it didn’t add anything to the game, since engaging an enemy still behaved generally the same way as it did in previous Halos, except now people could escape more easily.However, in Halo 5 they decided to make it part of a whole set of new movement abilities, so that it didn’t feel tacked on like it did in Halo 4.
I enjoyed Halo 4 when it released, and I enjoyed the Halo 5 beta, but after playing Big Team Battle yesterday and going from Halo 3 Valhalla to Halo 4 Ragnarock, the addition of sprint just felt clunky, and nothing like how it is in Halo 5, which is why I think halo 5 needs to keep sprint, because otherwise the other movement abilities, while useful, won’t be as effective as they can be when used with sprint. So long as the maps are designed with all the movement abilities in mind, sprint shouldn’t be an issue. Halo 5 needs sprint, Halo 4 didn’t.

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> > When Halo 5 has released we had Taken King release the month prior then we’ve BLOPS3, Battlefront, R6S, Doom, Overwatch, Battleborn, The Division. Homefront, Deus EX, Destiny Rise of Iron all releasing inside Halo’s first year. Then we’ve got Battlefield 1, titanfall 2, COD IW with MWR to come into its second amongst others no doubt.
> >
> > Abd people wonder why Halo isn’t the top dog anymore ? Halo 5 wasn’t even a full game at launch.
>
>
> Umm… 2007 is known as one of the best years in gaming. Also, Reach and Halo 4 were full of content for the most part and they didn’t fair very well.
>
> Not sure how Halo doing the same thing as other shooters is gonna help it do any better though. Recent history has continually shown that standing out is what helps games to become popular, in the shooter genre anyway.

It was but Halo 3 only really had MW, Unreal Tournament 3 and arguably The Orange Box with Team fortress 2 as direct competition to its online multiplayer component, obviously there was Bioshock and the other games on Orange box but they were SP games only.

2008 you had Gears 2, WAW, Left 4 Dead (co op), Far Cry 2 (SP) compare that by today’s standards, CoD has a bigger market share today than it did back then, Battlefield is massively popular, Destiny, Overwatch has just come on the scene, the direct competition is more numerous and far more fierce.

I agree that Halo needs to stand out but lacking features some would consider expected isn’t really going to help its cause either.

<mark>This post has been edited by a moderator. Please refrain from making non-constructive posts.</mark>

*Original post. Click at your own discretion.

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> didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.

EXACTLY, if you don’t like sprint don’t sprint!

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> > > When Halo 5 has released we had Taken King release the month prior then we’ve BLOPS3, Battlefront, R6S, Doom, Overwatch, Battleborn, The Division. Homefront, Deus EX, Destiny Rise of Iron all releasing inside Halo’s first year. Then we’ve got Battlefield 1, titanfall 2, COD IW with MWR to come into its second amongst others no doubt.
> > >
> > > Abd people wonder why Halo isn’t the top dog anymore ? Halo 5 wasn’t even a full game at launch.
> >
> >
> > Umm… 2007 is known as one of the best years in gaming. Also, Reach and Halo 4 were full of content for the most part and they didn’t fair very well.
> >
> > Not sure how Halo doing the same thing as other shooters is gonna help it do any better though. Recent history has continually shown that standing out is what helps games to become popular, in the shooter genre anyway.
>
>
> It was but Halo 3 only really had MW, Unreal Tournament 3 and arguably The Orange Box with Team fortress 2 as direct competition to its online multiplayer component, obviously there was Bioshock and the other games on Orange box but they were SP games only.
>
> 2008 you had Gears 2, WAW, Left 4 Dead (co op), Far Cry 2 (SP) compare that by today’s standards, CoD has a bigger market share today than it did back then, Battlefield is massively popular, Destiny, Overwatch has just come on the scene, the direct competition is more numerous and far more fierce.
>
> I agree that Halo needs to stand out but lacking features some would consider expected isn’t really going to help its cause either.

Lacking content doesn’t necessarily keep people away if the gameplay is good enough. Halo 5’s gameplay just wasn’t good enough to grab and keep most people. Probably because it’s still using mechanics that don’t work well with the game.

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> > > > When Halo 5 has released we had Taken King release the month prior then we’ve BLOPS3, Battlefront, R6S, Doom, Overwatch, Battleborn, The Division. Homefront, Deus EX, Destiny Rise of Iron all releasing inside Halo’s first year. Then we’ve got Battlefield 1, titanfall 2, COD IW with MWR to come into its second amongst others no doubt.
> > > >
> > > > Abd people wonder why Halo isn’t the top dog anymore ? Halo 5 wasn’t even a full game at launch.
> > >
> > >
> > > Umm… 2007 is known as one of the best years in gaming. Also, Reach and Halo 4 were full of content for the most part and they didn’t fair very well.
> > >
> > > Not sure how Halo doing the same thing as other shooters is gonna help it do any better though. Recent history has continually shown that standing out is what helps games to become popular, in the shooter genre anyway.
> >
> >
> > It was but Halo 3 only really had MW, Unreal Tournament 3 and arguably The Orange Box with Team fortress 2 as direct competition to its online multiplayer component, obviously there was Bioshock and the other games on Orange box but they were SP games only.
> >
> > 2008 you had Gears 2, WAW, Left 4 Dead (co op), Far Cry 2 (SP) compare that by today’s standards, CoD has a bigger market share today than it did back then, Battlefield is massively popular, Destiny, Overwatch has just come on the scene, the direct competition is more numerous and far more fierce.
> >
> > I agree that Halo needs to stand out but lacking features some would consider expected isn’t really going to help its cause either.
>
>
> Lacking content doesn’t necessarily keep people away if the gameplay is good enough. Halo 5’s gameplay just wasn’t good enough to grab and keep most people. Probably because it’s still using mechanics that don’t work well with the game.

They work great with the game.

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> > > > > > > > > > > Keep sprint. Slightly alter it however.
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > First off, why keep it?
> > > > > > > > > >
> > > > > > > > > > Secondly, how would you slightly alter it?
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > It shouldn’t be removed. It’s an evolution that has already been made.
> > > > > > > > > Perhaps decrease speed. Increase time it takes to reach full speed. Or make it an armor ability. Anything to your liking so your problem can be solved.
> > > > > > > >
> > > > > > > >
> > > > > > > > Let’s avoid terms that describe changes as improvements and instead outline what the changes do, shall we? So what are the effects that adding Sprint to Halo has brought?
> > > > > > > >
> > > > > > > > Anything to my liking so that my issues with Sprint would be resolved? Alright, let’s tweak it so that players can still fire weapons/throw grenades/melee while doing so and make it where players can sprint in any direction, rather than just forward. That’ll pretty much do it for me.
> > > > > > >
> > > > > > >
> > > > > > > I like your idea, but I think that should just be an armor ability. For instance, let’s change Dexterity. When equipped, you may fire your weapons, throw grenades (Which increases the throwing distances) and melee while sprinting.
> > > > > >
> > > > > >
> > > > > > I am pretty sure we learned from Halo 4 that perks and AAs in competitive play was a very very bad idea.
> > > > >
> > > > >
> > > > > I didn’t learn.
> > > >
> > > >
> > > > The very lack of them inside arena and breakout and the modes still being praised and nobody talking about them or asking for them back should show nobody really misses them or wants them back too badly.
> > >
> > >
> > > Alas, that is only a mere assumption. When you get poles to prove that, only then I think 343 will think about removing it.
> >
> >
> > It’s a educated and fact based assumption as he is right and we haven’t seen anyone ask for there return
>
>
> Very little people want it removed. You are included in this small minority. Firstly, your post is contradictory. How can an assumption be fact based without proof? The actual definition of the word assumption is, “A thing that is accepted as true or as certain to happen, without proof.”
>
> Second, Sprint is different in Halo 5 than it is in Halo 4,and not just because of the shelf recharge delay. In Halo 4, they simply added a limited sprint mechanic on with no thoughts to balancing. This made maps have to be bigger, but it didn’t add anything to the game, since engaging an enemy still behaved generally the same way as it did in previous Halos, except now people could escape more easily.
> However, in Halo 5 they decided to make it part of a whole set of new movement abilities, so that it didn’t feel tacked on like it did in Halo 4. I enjoyed Halo 4 when it released, and I enjoyed the Halo 5 beta, but after playing Btb yesterday and going from Halo 3 Valhalla to Halo 4 Ragnarock, the addition of sprint just felt clunky, and nothing like how it is in Halo 5, which is why I think halo 5 needs to keep sprint, because otherwise the other movement abilities, while useful, won’t be as effective as they can be when used with sprint. So long as the maps are designed with all the movement abilities in mind, sprint shouldn’t be an issue. Halo 5 needs sprint, Halo 4 didn’t.
>
> And that’s why I think you and everyone who disagrees with this post, is wrong.

So your assumption is greater than my assumption? great argument buddy

well halo no longer has great campaign or multiplayer so yeah it needs content more than it can pathetically produce using forge or cod mechanics

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> > > > > When Halo 5 has released we had Taken King release the month prior then we’ve BLOPS3, Battlefront, R6S, Doom, Overwatch, Battleborn, The Division. Homefront, Deus EX, Destiny Rise of Iron all releasing inside Halo’s first year. Then we’ve got Battlefield 1, titanfall 2, COD IW with MWR to come into its second amongst others no doubt.
> > > > >
> > > > > Abd people wonder why Halo isn’t the top dog anymore ? Halo 5 wasn’t even a full game at launch.
> > > >
> > > >
> > > > Umm… 2007 is known as one of the best years in gaming. Also, Reach and Halo 4 were full of content for the most part and they didn’t fair very well.
> > > >
> > > > Not sure how Halo doing the same thing as other shooters is gonna help it do any better though. Recent history has continually shown that standing out is what helps games to become popular, in the shooter genre anyway.
> > >
> > >
> > > It was but Halo 3 only really had MW, Unreal Tournament 3 and arguably The Orange Box with Team fortress 2 as direct competition to its online multiplayer component, obviously there was Bioshock and the other games on Orange box but they were SP games only.
> > >
> > > 2008 you had Gears 2, WAW, Left 4 Dead (co op), Far Cry 2 (SP) compare that by today’s standards, CoD has a bigger market share today than it did back then, Battlefield is massively popular, Destiny, Overwatch has just come on the scene, the direct competition is more numerous and far more fierce.
> > >
> > > I agree that Halo needs to stand out but lacking features some would consider expected isn’t really going to help its cause either.
> >
> >
> > Lacking content doesn’t necessarily keep people away if the gameplay is good enough. Halo 5’s gameplay just wasn’t good enough to grab and keep most people. Probably because it’s still using mechanics that don’t work well with the game.
>
>
> They work great with the game.

Aren’t you the guy saying your baseless assumption is right and other baseless assumptions are wrong?

You wanna discuss the actual topic or just keep making assumptions?

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> > > > > > > Of course most of them don’t complain about sprint. They’re playing the game (I’d also imagine most don’t use mic either), so obviously they don’t mind that much. Sprint has been a talked about issue for years and the single most controversial issue ever in the franchise. You know why you don’t hear so many people complaining anymore? They got fed up and moved on, hence the lowest sales in the series and a low population. You must be new the forums if you think this was never a big deal.
> > > > > >
> > > > > >
> > > > > > You’re making an assumption that the forum population is at all a reflection of the total population of people who buy Halo games. Consider that the forums are likely biased towards people who have problems with the game because people who don’t have problems are less likely to go to forums.
> > > > > >
> > > > > > Another completely unjustifiable assumption you are making is that sprint is the reason Halo has become less popular. Since sprint was introduced in Reach, there have been dozens of other things that could’ve contributed to player disappointment including other new gameplay mechanics, changes in campaign, and game customization options. It’s completely impossible to attribute the decrease in popularity to any single thing.
> > > > >
> > > > >
> > > > > I’m not assuming anything. It’s the opposite side saying sprint isn’t as big an issue as we’re making it out to be. They’re the ones putting forth assumptions. My argument doesn’t live or die based on how big a problem people find sprint. Others bring it up as a straw man because they have nothing to actually argue with or support their point. If they did, that - and only that - would be what they present.
> > > >
> > > >
> > > > So, did I interpret your comment wrong? You’re not implying in the quoted post that sprint is the main reason people got fed up and moved on? If not, then that’s my bad.
> > >
> > >
> > > No you didn’t interpret wrong @tsassi… Many of those hardcore anti-sprinters do everything they can in order to try and make it appear that sprint is supposedly a much larger issue than it actually is… When backed into a corner like that they’ll change the subject and try to focus on something else. They’re trying their best to over represent their issue with Halo in an attempt to instigate the change they want see…
> >
> >
> > The thing is if you read around you see people against sprint making long detailed and fact based posts about how sprint negatively impacts gameplay, and then you have people that don’t understand
> >
> >
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> > > > > > > > > Of course most of them don’t complain about sprint. They’re playing the game (I’d also imagine most don’t use mic either), so obviously they don’t mind that much. Sprint has been a talked about issue for years and the single most controversial issue ever in the franchise. You know why you don’t hear so many people complaining anymore? They got fed up and moved on, hence the lowest sales in the series and a low population. You must be new the forums if you think this was never a big deal.
> > > > > > > >
> > > > > > > >
> > > > > > > > You’re making an assumption that the forum population is at all a reflection of the total population of people who buy Halo games. Consider that the forums are likely biased towards people who have problems with the game because people who don’t have problems are less likely to go to forums.
> > > > > > > >
> > > > > > > > Another completely unjustifiable assumption you are making is that sprint is the reason Halo has become less popular. Since sprint was introduced in Reach, there have been dozens of other things that could’ve contributed to player disappointment including other new gameplay mechanics, changes in campaign, and game customization options. It’s completely impossible to attribute the decrease in popularity to any single thing.
> > > > > > >
> > > > > > >
> > > > > > > I’m not assuming anything. It’s the opposite side saying sprint isn’t as big an issue as we’re making it out to be. They’re the ones putting forth assumptions. My argument doesn’t live or die based on how big a problem people find sprint. Others bring it up as a straw man because they have nothing to actually argue with or support their point. If they did, that - and only that - would be what they present.
> > > > >
> > > > >
> > > > > .
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> > > > Geez dude it’s like you see anyone who doesn’t support sprint as the illuminati with hidden agendas. We’ve been on topic for well over 200 pages. Like holy freaking fallacy batman…we’ve given reasons as to why we think it slows down gameplay and have provided evidence as well as some conjecture that sprint may be a reason that people have lost interest since Halo is not as unique. Points you have barely refuted at all and now just say we say whatever to fit our agenda. You’re dodging questions, making baseless assumptions, and strawmanning. You’ve triple dipped in fallacies bro.
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> > > Never said anything about the illuminati - that’s fallacy #1 from you.
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> > > Fallacy #2: This thread has NOT been on topic for all of its 200+ pages- the few of you anti-sprinters have successfully forced it to continue to go on and on for as long as it has… And you routinely and aggressively go after anyone with an opposing view on the matter but that doesn’t make it a productive and on-topic thread either.
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> > > Fallacy #3: Your opinions do not equate to evidence, they just don’t (somebody has to say it). I respect that you feel the way you do about sprint- but a key fallacy and problem with this thread is you fail to recognize that your opinions do not constitute facts. Since you think your opinions are facts and you’re aggressively asserting them as such, all you can do is argue with people who feel otherwise- not constructively debate with them.
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> > Many of our opinions are based upon facts and statistics while most of yours are just, l like sprint or, the game would be to slow without sprint. The second one at least has a point ( I like sprint Dosent matter, this isn’t a poll it’s a discussion about the effects of sprint) but the point of no sprint being too slow can be disproven once again with facts and statistics. It’s a hard concept to understand but the simplest way I can describe it is that I could say that sprint is bad, or I could say that having two movement speeds elongates maps and leads to bad map design. They are both opinions, but one can be backed up with facts and statistics. If you can’t back up your opinion then your opinion dosen’t really matter. It can be my opinion that the sky is purple, but since I can’t back that up at all that dosen’t matter
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> it is not opinion to say the sky is purple, so far as we’re differentiating between fact and opinion. It is simply factually incorrect.
> Opinion is an issue of preference. While facts may be used in the formation of an opinion, the notion that sprint is bad for halo is opinion. You cannot prove it… at least not with the access we have. It would have to be shown that the inclusion of sprint was responsible for poor sales/ratings/population… but that isnt going to happen. There are myriad reasons why halo is not fps #1 these days.

By definition an opinion does not require facts, therefore it can not be factually incorrect. But basically my point is if you can’t back up your opinion with anything other than it being your opinion then it dosen’t really matter

Were 3 games deep sprint is not leaving so please get out of 2007

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> Were 3 games deep sprint is not leaving so please get out of 2007

10/10 best argument I’ve ever seen

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> > Sprint is important because if 343 is going to do warzone in halo 6 how are you suppose to get from one base to the other? By hoping i don’t think so, that would be stupid.
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> They could have teleporters that activate between captured bases for one or scout warthogs parked outside every base or just have sprint as a level 2 permanent armour mod unlock.

I suppose they could.