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> > Just a question have you even played Halo 5: Guardians, or are you basing this sprint thread off previous iterations found in Halo: Reach or Halo 4? I will enlighten afterwards…
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> What does this have to do with anything? If I say yes, will you ask me what playlists I played? How many matches? What rank I qualified for? I’m sorry, but I’m not taking the bait. Comment on the topic at hand or don’t, I don’t care, but I will not have this thread turn into a stats-discussion…
I meant no offense, just wanted you to get greater insight into the sprint dilemma, one should attempt all of the iterations available as how could one trust you over him/herself when one perhaps hasn’t got the entire information and experience? It was also to know whether you understand not just sprint but also the fundamentals of Halo, where it has remained since the classics like Halo 2 and Halo 3.
Now onto the topic at hand;
> Okay, besides the fact that pushing an easy-to-reach button to instantly escape from danger does not require any sort of skill… what is it with you guys and this “risk-reward” argument?
> If you really want a mechanic that gets you places faster while at the same time having a risk-reward-factor attached to it, then I have a suggestion: How about we introduce something akin to Dishonored’s “Blink” to Halo?
> From a lore point of view, it could be the teleporter that the promethean knights are using, retrofitted to be available to Spartans. In gameplay terms, it can teleport you any place on the map in an instant, but it has a potential chance to overload and kill you, since it’s a prototype technology. The further you want to travel, the higher the probability it backfires/the larger the explosion and damage to the Spartan. Pro-sprinters get places faster and can have their risk-reward-system, Anti-sprinters get their run-and-gun back with TTK and weapons damage no longer being tailored for two movement speeds and everybody’s happy.
Sprint isn’t an “easy-to-reach” button in it’s current iteration it requires knowledge of when to use it and when not to, thus creating a potential skill gap for the tool at your disposal. To make this tool of destruction increasing more viable for competitive use and just overall fairness, it was given a balance of positive and negative perks, these of course are the fact that you shouldn’t sprint whilst your health and/or shields are low, otherwise your health and/or shields will not recharge; sprint also allows faster movement speed, thus allowing a greater navigation and presence on the map especially when control is in your team’s court; the other potential is sprint allows chain button combinations, which require additional skill and knowledge to manipulate and successfully accomplish, things like:
- The Spartan Charge (Sprint + Melee)
- The Spartan Slide (Sprint + Crouch)
- Bump Thrusting (Sprint + Thrust[depends on jump])
- Thrust Sliding (Sprint + Thrust + Crouch)
- Mason Jump (Sprint + Jump + Thrust + Smark-Link + Ground Pound +Thrust + Clamber[if required])
- Bum Jump (Sprint + Thrust + Crouch + Jump + Smart-Link + Clamber)These above commands create quicker more fundamentally edgy games, also the bottom four were actually found and invented by community members.
Now acknowledging your idea above in the quote it is rather awesome and cool however it is game breaking, to the point that is does not correct justify the map control and recipe for Halo. Halo is about controlling power weapons, power ups, power positions and most of all the spawns; controlling the spawns does not simply mean spawn killing it is actually called a spawn trap. A spawn trap is where your team (or the team controlling the map) has a prediction unto where you may spawn based on the influences at hand (some are positive, some are negative), this allows them to rarely get spawned behind and prepare counters to any potential pushes from opposing teams, hence the control and flow of the game is in their hands.
This is why your “teleportation” alternative would not work, because it would not allow real skill. At it’s core it would be even more chaotic and game breaking ability then sprint could ever be, it would actually be also a very noobish tactic (much like Spartan Charge) as most would attempt to spam the ability to get random placements on the map without actually pushing the power ups or power weapons to gain map control, eliminating a increasing amount of gun fights and reduce said skill. And how would one also manage to predict a successful teleport? Why would one risk a life if they know they could just walk the distance, especially if they have a power weapon or power up?