> 2533274849452225;5088:
> If 343 was really copying what was popular, we would be Jumping 15 feet in the air and wall running. Sprint in campaign vs MP is a really a non issue compared to gameplay…I remember doing “Ark” in Halo 3 begging for one because of how ungodly long it took to run to finish it. A simple solution for no sprint in campaign is obvious…dont do it.
On the contrary, in the old Halo games we were able to jump 15 feet and that got seriously reduced in order to imitate the modern-shooter-fads which don’t put much emphasis on jumping, as well as justifying the inclusion of clamber, which would have been pointles without nerfing jump height in the first place.
The Ark is level that is intended for vehicular combat, that’s why it’s longer than the rest. And still, I managed to complete it under 30 minutes on legendary while going for the “Devastating” achievement. Regardless, I’m talking about on foot missions. Even H5G doesn’t play as crappy as long as you’re in a vehicle.
> 2533274921982810;5090:
> Single player ? Really ? I can get the arguments for multiplayer but you could play the entire campaign without even engaging sprint already.
Except it also plays like -Yoink- because all the levels have become bloated with empty spaces and the enemies can teleport all over the place. Again, weapon balancing and map design are created with sprint in mind, and enemy AI is as well. Not using it cripples the players movement abilities and speed, which is ironic because using it also cripples the player, but with respect to combat effectiveness, while enemy bots are not only superior in number and strength (unlimited ammo ftw) but also able to run at sprint speed (or just teleport) while constantly raking the player with gunfire. Playing H5G or even Halo 4 without sprint is not fun but a chore, and base movement speed needs a serious buff (120% at the very least) in order for the experience to be even remotely worthwile, either by 343 themselves or by the means of custom settings.