The sprint discussion thread

> 2533274849452225;5088:
> If 343 was really copying what was popular, we would be Jumping 15 feet in the air and wall running. Sprint in campaign vs MP is a really a non issue compared to gameplay…I remember doing “Ark” in Halo 3 begging for one because of how ungodly long it took to run to finish it. A simple solution for no sprint in campaign is obvious…dont do it.

On the contrary, in the old Halo games we were able to jump 15 feet and that got seriously reduced in order to imitate the modern-shooter-fads which don’t put much emphasis on jumping, as well as justifying the inclusion of clamber, which would have been pointles without nerfing jump height in the first place.
The Ark is level that is intended for vehicular combat, that’s why it’s longer than the rest. And still, I managed to complete it under 30 minutes on legendary while going for the “Devastating” achievement. Regardless, I’m talking about on foot missions. Even H5G doesn’t play as crappy as long as you’re in a vehicle.

> 2533274921982810;5090:
> Single player ? Really ? I can get the arguments for multiplayer but you could play the entire campaign without even engaging sprint already.

Except it also plays like -Yoink- because all the levels have become bloated with empty spaces and the enemies can teleport all over the place. Again, weapon balancing and map design are created with sprint in mind, and enemy AI is as well. Not using it cripples the players movement abilities and speed, which is ironic because using it also cripples the player, but with respect to combat effectiveness, while enemy bots are not only superior in number and strength (unlimited ammo ftw) but also able to run at sprint speed (or just teleport) while constantly raking the player with gunfire. Playing H5G or even Halo 4 without sprint is not fun but a chore, and base movement speed needs a serious buff (120% at the very least) in order for the experience to be even remotely worthwile, either by 343 themselves or by the means of custom settings.

> 2533274855279867;5181:
> The sky is still blue, though.

Technically the sky isn’t blue. Due to Rayleigh scattering, all light with short wavelengths gets filtered away while light with long wavelengths remains. During the day that is blue, green, yellow, red, infrared and so forth, but we only see the blue as that is where our eye ist most sensitive. In the evening, the blue and green light gets filtered as well, so we see the next-best color we are sensitive to, which is yellow or red. So the sky is a combination of multiple colors, out of which we ususally only perceive one. Which ones that are depends on solar inclination.

> 2533275035781111;5149:
> > 2533274811492694;5148:
> > No, just no.
> >
> > I hate how sprint is basically discouraged in this game.
> > 1. If you sprint while under fire it slows you down to a halt.
> > 2. If you decide to sprint after your shield has recently been damaged, your regeneration RESETS instead of just pausing to wait till you walk again.
> > 3. Retreating is basically impossible when in a firefight because while your getting shot in the back. You can’t run even though your spamming the sprint button like a mad man. Mind you this is a spartan super soldier. “hey guys I’m in a fight I can’t win. I’ll just walk away like I’M NOT DYING…”
>
>
> Then you die, it’s kind of the point. It’s a shooting game, not a running away game. If your loosing a firefight it’s your fault , the other player won and deserves the kill

This is Halo, not Call of Duty. The person with the faster reaction doesn’t always deserve the kill. Shield and sprint add dynamics that actually make the game challenging beyond who can pull the trigger first. The person who gets the kill deserves the kill.

On another note, I can’t believe this topic is still going- undoubtedly getting kicked around and forced to continue by smurf accounts; creating the false appearance that this issue is bigger than it really actually is.

> 2625759425619671;5184:
> > 2533275035781111;5149:
> > > 2533274811492694;5148:
> > > No, just no.
> > >
> > > I hate how sprint is basically discouraged in this game.
> > > 1. If you sprint while under fire it slows you down to a halt.
> > > 2. If you decide to sprint after your shield has recently been damaged, your regeneration RESETS instead of just pausing to wait till you walk again.
> > > 3. Retreating is basically impossible when in a firefight because while your getting shot in the back. You can’t run even though your spamming the sprint button like a mad man. Mind you this is a spartan super soldier. “hey guys I’m in a fight I can’t win. I’ll just walk away like I’M NOT DYING…”
> >
> >
> > Then you die, it’s kind of the point. It’s a shooting game, not a running away game. If your loosing a firefight it’s your fault , the other player won and deserves the kill
>
>
> This is Halo, not Call of Duty. The person with the faster reaction doesn’t always deserve the kill. Shield and sprint add dynamics that actually make the game challenging beyond who can pull the trigger first. The person who gets the kill deserves the kill.
>
> On another note, I can’t believe this topic is still going- undoubtedly getting kicked around and forced to continue by smurf accounts; creating the false appearance that this issue is bigger than it really actually is.

If you think that’s a smurf account then your missing something. And the person who shoots first Dosent deserve the kill, the other player can turn around and win via superior marksmanship. Not running away

> 2625759425619671;5184:
> > 2533275035781111;5149:
> > > 2533274811492694;5148:
> > > No, just no.
> > >
> > > I hate how sprint is basically discouraged in this game.
> > > 1. If you sprint while under fire it slows you down to a halt.
> > > 2. If you decide to sprint after your shield has recently been damaged, your regeneration RESETS instead of just pausing to wait till you walk again.
> > > 3. Retreating is basically impossible when in a firefight because while your getting shot in the back. You can’t run even though your spamming the sprint button like a mad man. Mind you this is a spartan super soldier. “hey guys I’m in a fight I can’t win. I’ll just walk away like I’M NOT DYING…”
> >
> >
> > Then you die, it’s kind of the point. It’s a shooting game, not a running away game. If your loosing a firefight it’s your fault , the other player won and deserves the kill
>
>
> This is Halo, not Call of Duty. The person with the faster reaction doesn’t always deserve the kill. Shield and sprint add dynamics that actually make the game challenging beyond who can pull the trigger first. The person who gets the kill deserves the kill.
>
> On another note, I can’t believe this topic is still going- undoubtedly getting kicked around and forced to continue by smurf accounts; creating the false appearance that this issue is bigger than it really actually is.

Or maybe people actually care about the most controversial mechanic change in this game. Just because the popularity of this topic doesn’t fit your narrative you cast it off as smurfs? Any proof of this?

> 2533275035781111;5185:
> > 2625759425619671;5184:
> > > 2533275035781111;5149:
> > > > 2533274811492694;5148:
> > > > No, just no.
> > > >
> > > > I hate how sprint is basically discouraged in this game.
> > > > 1. If you sprint while under fire it slows you down to a halt.
> > > > 2. If you decide to sprint after your shield has recently been damaged, your regeneration RESETS instead of just pausing to wait till you walk again.
> > > > 3. Retreating is basically impossible when in a firefight because while your getting shot in the back. You can’t run even though your spamming the sprint button like a mad man. Mind you this is a spartan super soldier. “hey guys I’m in a fight I can’t win. I’ll just walk away like I’M NOT DYING…”
> > >
> > >
> > > Then you die, it’s kind of the point. It’s a shooting game, not a running away game. If your loosing a firefight it’s your fault , the other player won and deserves the kill
> >
> >
> > This is Halo, not Call of Duty. The person with the faster reaction doesn’t always deserve the kill. Shield and sprint add dynamics that actually make the game challenging beyond who can pull the trigger first. The person who gets the kill deserves the kill.
> >
> > On another note, I can’t believe this topic is still going- undoubtedly getting kicked around and forced to continue by smurf accounts; creating the false appearance that this issue is bigger than it really actually is.
>
>
> If you think that’s a smurf account then your missing something. And the person who shoots first Dosent deserve the kill, the other player can turn around and win via superior marksmanship. Not running away

This issue isn’t ANYWHERE near as big of an issue as you and the rest of the anti-sprint minority have attempted to make it appear… Tactical retreat and living to fight another engagement is a legitimate strategy that sprint supports.

> 2625759425619671;5187:
> > 2533275035781111;5185:
> > > 2625759425619671;5184:
> > > > 2533275035781111;5149:
> > > > > 2533274811492694;5148:
> > > > > No, just no.
> > > > >
> > > > > I hate how sprint is basically discouraged in this game.
> > > > > 1. If you sprint while under fire it slows you down to a halt.
> > > > > 2. If you decide to sprint after your shield has recently been damaged, your regeneration RESETS instead of just pausing to wait till you walk again.
> > > > > 3. Retreating is basically impossible when in a firefight because while your getting shot in the back. You can’t run even though your spamming the sprint button like a mad man. Mind you this is a spartan super soldier. “hey guys I’m in a fight I can’t win. I’ll just walk away like I’M NOT DYING…”
> > > >
> > > >
> > > > Then you die, it’s kind of the point. It’s a shooting game, not a running away game. If your loosing a firefight it’s your fault , the other player won and deserves the kill
> > >
> > >
> > > This is Halo, not Call of Duty. The person with the faster reaction doesn’t always deserve the kill. Shield and sprint add dynamics that actually make the game challenging beyond who can pull the trigger first. The person who gets the kill deserves the kill.
> > >
> > > On another note, I can’t believe this topic is still going- undoubtedly getting kicked around and forced to continue by smurf accounts; creating the false appearance that this issue is bigger than it really actually is.
> >
> >
> > If you think that’s a smurf account then your missing something. And the person who shoots first Dosent deserve the kill, the other player can turn around and win via superior marksmanship. Not running away
>
>
> This issue isn’t ANYWHERE near as big of an issue as you and the rest of the anti-sprint minority have attempted to make it appear… Tactical retreat and living to fight another engagement is a legitimate strategy that sprint supports.

It’s legitimate, but most people don’t like it because it slows down the game

> 2533274855279867;5181:
> We’re having a meta debate because humans can think. Truth absolutely is simple, but not simply obtained.
>
> the Sky is blue. You can talk around it, use language to obfuscate the simplicity of word and perception. But It is not a matter of preference. How we convey the truth of its color is where the variation occurs. Maybe you use a different word, or want to get more specific or artsy with the categorization of color.

I woudln’t call truth simple, not based on the centuries of philosophical dialog on it. I personally subscribe to the mathematicians way of side stepping the issue by assuming that some things are true either by definition, or because it’s very convenient for them to be true. But I guess if your philosophy is that there’s some absolute truth in the outside world, nothing I can really say about that except that it’s just not my cup of tea.

With that said, you see now that in my world view, “the sky is blue” is true by the definition of the color blue.

> 2533274855279867;5181:
> however, the same is not true of sprint in halo. it is almost entirely a matter of opinion. Both in the objectivity of its effects (how greatly are maps stretched out due to sprint? would they not be larger to accomodate more players as console and networking power has increased? We’re not really able to say, so we make certain assumptions based on our sensibilities), and the quality of these effects- does sprint make for a better game? So there is definitely a truth regarding Sprint and halo 5, but finding it is hard, and interpreting it a matter of opinion.

I personally try to avoid using words like “good” or “bad” when discussing sprint. A lot of people don’t, including many who claim to be objective. And you’re right, that’s the subjective part of the discussion because we don’t have a universally agreed upon definition of these words. The discussion I always like to imagine we’re having is centered around the question “does sprint increase or decrease the depth of gameplay, provided we define depth in such and such way?”. At that point the subjective part is just the question “does depth make a better game?”, where I ultimately don’t have a problem with what the other person answers. Likewise, I don’t have a problem if somebody says “sprint makes the game more fun”. Of course I may try to ask why, but if that’s their opinion, that’s alright. I’m not one to dictate how people should enjoy their games.

I’ll have to say, though, that the stretching of maps is definitely related to sprint. After all a direct quote from the lead multiplayer level designer of Halo 4 states: “We definitely have standards for the size than something can be and the time it takes from one corner of a map to the other, or one objective sight to the other,”. To retain the time standards given a speed increase, the map size has to increase. Not to mention that alternative reasons such as more players don’t really work out because these are the standard 4v4 maps we are talking about. Now, if 4v4 was completely eliminated in favor of BTB, then it would be clear that increase in map sizes would largely be to accomodate more players, but this is not the case.

> 2533275035781111;5188:
> > 2625759425619671;5187:
> > > 2533275035781111;5185:
> > > > 2625759425619671;5184:
> > > > > 2533275035781111;5149:
> > > > > > 2533274811492694;5148:
> > > > > > No, just no.
> > > > > >
> > > > > > I hate how sprint is basically discouraged in this game.
> > > > > > 1. If you sprint while under fire it slows you down to a halt.
> > > > > > 2. If you decide to sprint after your shield has recently been damaged, your regeneration RESETS instead of just pausing to wait till you walk again.
> > > > > > 3. Retreating is basically impossible when in a firefight because while your getting shot in the back. You can’t run even though your spamming the sprint button like a mad man. Mind you this is a spartan super soldier. “hey guys I’m in a fight I can’t win. I’ll just walk away like I’M NOT DYING…”
> > > > >
> > > > >
> > > > > Then you die, it’s kind of the point. It’s a shooting game, not a running away game. If your loosing a firefight it’s your fault , the other player won and deserves the kill
> > > >
> > > >
> > > > This is Halo, not Call of Duty. The person with the faster reaction doesn’t always deserve the kill. Shield and sprint add dynamics that actually make the game challenging beyond who can pull the trigger first. The person who gets the kill deserves the kill.
> > > >
> > > > On another note, I can’t believe this topic is still going- undoubtedly getting kicked around and forced to continue by smurf accounts; creating the false appearance that this issue is bigger than it really actually is.
> > >
> > >
> > > If you think that’s a smurf account then your missing something. And the person who shoots first Dosent deserve the kill, the other player can turn around and win via superior marksmanship. Not running away
> >
> >
> > This issue isn’t ANYWHERE near as big of an issue as you and the rest of the anti-sprint minority have attempted to make it appear… Tactical retreat and living to fight another engagement is a legitimate strategy that sprint supports.
>
>
> It’s legitimate, but most people don’t like it because it slows down the game

I understand that most people who don’t like sprint don’t like it because they feel it slows down the game. My issue with that statement is that it propels this inaccurate representation that somehow because a few people don’t like sprint this issue is supposedly bigger than it really is. I play with hundreds of people every month in Halo… And none of them complain about sprint- in fact other than the few people aggressively criticizing pro sprint opinions in this forum- I’ve never met any Halo gamers anywhere who feel as strongly as the few of you do against sprint… My issue with this thread is the inaccurate portrayal of how big of an issue this really is… Even the title itself is an assertive opinion; written as if it’s some sort of statement of fact or something. Wnd people that post things pro-sprint are routinely attacked for their opinions; the anti-sprint crowd isn’t really here to debate with them they’re instead intent to argue them out of the thread/issue itself.

If you guys don’t like sprint fine, do you… Just keep things in perspective and try and be open-minded to the opposing viewpoint.

> 2625759425619671;5190:
> > 2533275035781111;5188:
> > > 2625759425619671;5187:
> > > > 2533275035781111;5185:
> > > > > 2625759425619671;5184:
> > > > > > 2533275035781111;5149:
> > > > > > > 2533274811492694;5148:
> > > > > > > No, just no.
> > > > > > >
> > > > > > > I hate how sprint is basically discouraged in this game.
> > > > > > > 1. If you sprint while under fire it slows you down to a halt.
> > > > > > > 2. If you decide to sprint after your shield has recently been damaged, your regeneration RESETS instead of just pausing to wait till you walk again.
> > > > > > > 3. Retreating is basically impossible when in a firefight because while your getting shot in the back. You can’t run even though your spamming the sprint button like a mad man. Mind you this is a spartan super soldier. “hey guys I’m in a fight I can’t win. I’ll just walk away like I’M NOT DYING…”
> > > > > >
> > > > > >
> > > > > > Then you die, it’s kind of the point. It’s a shooting game, not a running away game. If your loosing a firefight it’s your fault , the other player won and deserves the kill
> > > > >
> > > > >
> > > > > This is Halo, not Call of Duty. The person with the faster reaction doesn’t always deserve the kill. Shield and sprint add dynamics that actually make the game challenging beyond who can pull the trigger first. The person who gets the kill deserves the kill.
> > > > >
> > > > > On another note, I can’t believe this topic is still going- undoubtedly getting kicked around and forced to continue by smurf accounts; creating the false appearance that this issue is bigger than it really actually is.
> > > >
> > > >
> > > > If you think that’s a smurf account then your missing something. And the person who shoots first Dosent deserve the kill, the other player can turn around and win via superior marksmanship. Not running away
> > >
> > >
> > > This issue isn’t ANYWHERE near as big of an issue as you and the rest of the anti-sprint minority have attempted to make it appear… Tactical retreat and living to fight another engagement is a legitimate strategy that sprint supports.
> >
> >
> > It’s legitimate, but most people don’t like it because it slows down the game
>
>
> I understand that most people who don’t like sprint don’t like it because they feel it slows down the game. My issue with that statement is that it propels this inaccurate representation that somehow because a few people don’t like sprint this issue is supposedly bigger than it really is. I play with hundreds of people every month in Halo… And none of them complain about sprint- in fact other than the few people aggressively criticizing pro sprint opinions in this forum- I’ve never met any Halo gamers anywhere who feel as strongly as the few of you do against sprint… My issue with this thread is the inaccurate portrayal of how big of an issue this really is… Even the title itself is an assertive opinion; written as if it’s some sort of statement of fact or something. Wnd people that post things pro-sprint are routinely attacked for their opinions; the anti-sprint crowd isn’t really here to debate with them they’re instead intent to argue them out of the thread/issue itself.

The only reason you don’t run into those players anymore is because they don’t play h5, most of them are still on reach and the mcc because they don’t like 5, and even more were completely driven away from halo by 343s failure to manage the series. And there’s no feeling that it slows down the game, multiple other threads have proven that it has.

> 2625759425619671;5187:
> > 2533275035781111;5185:
> > > 2625759425619671;5184:
> > > > 2533275035781111;5149:
> > > > > 2533274811492694;5148:
> > > > > No, just no.
> > > > >
> > > > > I hate how sprint is basically discouraged in this game.
> > > > > 1. If you sprint while under fire it slows you down to a halt.
> > > > > 2. If you decide to sprint after your shield has recently been damaged, your regeneration RESETS instead of just pausing to wait till you walk again.
> > > > > 3. Retreating is basically impossible when in a firefight because while your getting shot in the back. You can’t run even though your spamming the sprint button like a mad man. Mind you this is a spartan super soldier. “hey guys I’m in a fight I can’t win. I’ll just walk away like I’M NOT DYING…”
> > > >
> > > >
> > > > Then you die, it’s kind of the point. It’s a shooting game, not a running away game. If your loosing a firefight it’s your fault , the other player won and deserves the kill
> > >
> > >
> > > This is Halo, not Call of Duty. The person with the faster reaction doesn’t always deserve the kill. Shield and sprint add dynamics that actually make the game challenging beyond who can pull the trigger first. The person who gets the kill deserves the kill.
> > >
> > > On another note, I can’t believe this topic is still going- undoubtedly getting kicked around and forced to continue by smurf accounts; creating the false appearance that this issue is bigger than it really actually is.
> >
> >
> > If you think that’s a smurf account then your missing something. And the person who shoots first Dosent deserve the kill, the other player can turn around and win via superior marksmanship. Not running away
>
>
> This issue isn’t ANYWHERE near as big of an issue as you and the rest of the anti-sprint minority have attempted to make it appear… Tactical retreat and living to fight another engagement is a legitimate strategy that sprint supports.

Hmm, you have any facts to back this? You realize that a large majority of Halos population has left between Reach -5, which could be blamed on many things, but what all these games have in common>> Sprint/Abilities. Personally imo, they simplify the game, which is why many want them to stay.

> 2533274819667356;5192:
> > 2625759425619671;5187:
> > > 2533275035781111;5185:
> > > > 2625759425619671;5184:
> > > > > 2533275035781111;5149:
> > > > > > 2533274811492694;5148:
> > > > > > No, just no.
> > > > > >
> > > > > > I hate how sprint is basically discouraged in this game.
> > > > > > 1. If you sprint while under fire it slows you down to a halt.
> > > > > > 2. If you decide to sprint after your shield has recently been damaged, your regeneration RESETS instead of just pausing to wait till you walk again.
> > > > > > 3. Retreating is basically impossible when in a firefight because while your getting shot in the back. You can’t run even though your spamming the sprint button like a mad man. Mind you this is a spartan super soldier. “hey guys I’m in a fight I can’t win. I’ll just walk away like I’M NOT DYING…”
> > > > >
> > > > >
> > > > > Then you die, it’s kind of the point. It’s a shooting game, not a running away game. If your loosing a firefight it’s your fault , the other player won and deserves the kill
> > > >
> > > >
> > > > This is Halo, not Call of Duty. The person with the faster reaction doesn’t always deserve the kill. Shield and sprint add dynamics that actually make the game challenging beyond who can pull the trigger first. The person who gets the kill deserves the kill.
> > > >
> > > > On another note, I can’t believe this topic is still going- undoubtedly getting kicked around and forced to continue by smurf accounts; creating the false appearance that this issue is bigger than it really actually is.
> > >
> > >
> > > If you think that’s a smurf account then your missing something. And the person who shoots first Dosent deserve the kill, the other player can turn around and win via superior marksmanship. Not running away
> >
> >
> > This issue isn’t ANYWHERE near as big of an issue as you and the rest of the anti-sprint minority have attempted to make it appear… Tactical retreat and living to fight another engagement is a legitimate strategy that sprint supports.
>
>
> Hmm, you have any facts to back this? You realize that a large majority of Halos population has left between Reach -5, which could be blamed on many things, but what all these games have in common>> Sprint/Abilities. Personally imo, they simplify the game, which is why many want them to stay.

I think he ment the minority of highly vocal players who make these threads.

> 2533274819667356;5192:
> > 2625759425619671;5187:
> > > 2533275035781111;5185:
> > > > 2625759425619671;5184:
> > > > > 2533275035781111;5149:
> > > > > > 2533274811492694;5148:
> > > > > > No, just no.
> > > > > >
> > > > > > I hate how sprint is basically discouraged in this game.
> > > > > > 1. If you sprint while under fire it slows you down to a halt.
> > > > > > 2. If you decide to sprint after your shield has recently been damaged, your regeneration RESETS instead of just pausing to wait till you walk again.
> > > > > > 3. Retreating is basically impossible when in a firefight because while your getting shot in the back. You can’t run even though your spamming the sprint button like a mad man. Mind you this is a spartan super soldier. “hey guys I’m in a fight I can’t win. I’ll just walk away like I’M NOT DYING…”
> > > > >
> > > > >
> > > > > Then you die, it’s kind of the point. It’s a shooting game, not a running away game. If your loosing a firefight it’s your fault , the other player won and deserves the kill
> > > >
> > > >
> > > > This is Halo, not Call of Duty. The person with the faster reaction doesn’t always deserve the kill. Shield and sprint add dynamics that actually make the game challenging beyond who can pull the trigger first. The person who gets the kill deserves the kill.
> > > >
> > > > On another note, I can’t believe this topic is still going- undoubtedly getting kicked around and forced to continue by smurf accounts; creating the false appearance that this issue is bigger than it really actually is.
> > >
> > >
> > > If you think that’s a smurf account then your missing something. And the person who shoots first Dosent deserve the kill, the other player can turn around and win via superior marksmanship. Not running away
> >
> >
> > This issue isn’t ANYWHERE near as big of an issue as you and the rest of the anti-sprint minority have attempted to make it appear… Tactical retreat and living to fight another engagement is a legitimate strategy that sprint supports.
>
>
> Hmm, you have any facts to back this? You realize that a large majority of Halos population has left between Reach -5, which could be blamed on many things, but what all these games have in common Sprint/Abilities. Personally imo, they simplify the game, which is why many want them to stay.

I could ask you for facts regarding the opposing viewpoint on the same thing, especially since anti-sprinters created this thread. Sure there is a reduced amount of overall players on Halo since Halo 3; proportionate to the overall percentage of gamers across all games and consoles. But that’s hardly an issue with sprint. Competition from other games and consoles widens and expands the once narrow gaming market. Halo is still doing just fine overall in sales and population since Reach.

The inclusion or exclusion of sprint doesn’t make or break the sales, let alone population of Halo games… Nor would removing sprint make Halo feel any more or less like “Halo” again. I respect and understand why it is that some of you don’t appreciate sprint… What I don’t appreciate is when a vocal minority tries to over represent their opinions and even try to push them as “facts.” Like Frankie said in the pre-launch cycle of the MCC, “-Yoink!- if you do, -Yoink!- if you don’t,” however they try to cater to the MAJORITY when it comes to providing gamers what they want. So when vocal minorities succeed in the over representation of their issues it creates problems IMO. There’s a reason why Halo book writers are discouraged from coming to the forums (Well, quite a few reasons actually, but vocal minorities often tend to skew things for the rest of us)

> 2625759425619671;5190:
> > 2533275035781111;5188:
> > > 2625759425619671;5187:
> > > > 2533275035781111;5185:
> > > > > 2625759425619671;5184:
> > > > > > 2533275035781111;5149:
> > > > > > > 2533274811492694;5148:
> > > > > > > No, just no.
> > > > > > >
> > > > > > > I hate how sprint is basically discouraged in this game.
> > > > > > > 1. If you sprint while under fire it slows you down to a halt.
> > > > > > > 2. If you decide to sprint after your shield has recently been damaged, your regeneration RESETS instead of just pausing to wait till you walk again.
> > > > > > > 3. Retreating is basically impossible when in a firefight because while your getting shot in the back. You can’t run even though your spamming the sprint button like a mad man. Mind you this is a spartan super soldier. “hey guys I’m in a fight I can’t win. I’ll just walk away like I’M NOT DYING…”
> > > > > >
> > > > > >
> > > > > > Then you die, it’s kind of the point. It’s a shooting game, not a running away game. If your loosing a firefight it’s your fault , the other player won and deserves the kill
> > > > >
> > > > >
> > > > > This is Halo, not Call of Duty. The person with the faster reaction doesn’t always deserve the kill. Shield and sprint add dynamics that actually make the game challenging beyond who can pull the trigger first. The person who gets the kill deserves the kill.
> > > > >
> > > > > On another note, I can’t believe this topic is still going- undoubtedly getting kicked around and forced to continue by smurf accounts; creating the false appearance that this issue is bigger than it really actually is.
> > > >
> > > >
> > > > If you think that’s a smurf account then your missing something. And the person who shoots first Dosent deserve the kill, the other player can turn around and win via superior marksmanship. Not running away
> > >
> > >
> > > This issue isn’t ANYWHERE near as big of an issue as you and the rest of the anti-sprint minority have attempted to make it appear… Tactical retreat and living to fight another engagement is a legitimate strategy that sprint supports.
> >
> >
> > It’s legitimate, but most people don’t like it because it slows down the game
>
>
> I understand that most people who don’t like sprint don’t like it because they feel it slows down the game. My issue with that statement is that it propels this inaccurate representation that somehow because a few people don’t like sprint this issue is supposedly bigger than it really is. I play with hundreds of people every month in Halo… And none of them complain about sprint- in fact other than the few people aggressively criticizing pro sprint opinions in this forum- I’ve never met any Halo gamers anywhere who feel as strongly as the few of you do against sprint… My issue with this thread is the inaccurate portrayal of how big of an issue this really is… Even the title itself is an assertive opinion; written as if it’s some sort of statement of fact or something. Wnd people that post things pro-sprint are routinely attacked for their opinions; the anti-sprint crowd isn’t really here to debate with them they’re instead intent to argue them out of the thread/issue itself.
>
> If you guys don’t like sprint fine, do you… Just keep things in perspective and try and be open-minded to the opposing viewpoint.

Of course most of them don’t complain about sprint. They’re playing the game (I’d also imagine most don’t use mic either), so obviously they don’t mind that much. Sprint has been a talked about issue for years and the single most controversial issue ever in the franchise. You know why you don’t hear so many people complaining anymore? They got fed up and moved on, hence the lowest sales in the series and a low population. You must be new the forums if you think this was never a big deal.

> 2533274819567236;5195:
> > 2625759425619671;5190:
> > > 2533275035781111;5188:
> > > > 2625759425619671;5187:
> > > > > 2533275035781111;5185:
> > > > > > 2625759425619671;5184:
> > > > > > > 2533275035781111;5149:
> > > > > > > > 2533274811492694;5148:
> > > > > > > > No, just no.
> > > > > > > >
> > > > > > > > I hate how sprint is basically discouraged in this game.
> > > > > > > > 1. If you sprint while under fire it slows you down to a halt.
> > > > > > > > 2. If you decide to sprint after your shield has recently been damaged, your regeneration RESETS instead of just pausing to wait till you walk again.
> > > > > > > > 3. Retreating is basically impossible when in a firefight because while your getting shot in the back. You can’t run even though your spamming the sprint button like a mad man. Mind you this is a spartan super soldier. “hey guys I’m in a fight I can’t win. I’ll just walk away like I’M NOT DYING…”
> > > > > > >
> > > > > > >
> > > > > > > Then you die, it’s kind of the point. It’s a shooting game, not a running away game. If your loosing a firefight it’s your fault , the other player won and deserves the kill
> > > > > >
> > > > > >
> > > > > > This is Halo, not Call of Duty. The person with the faster reaction doesn’t always deserve the kill. Shield and sprint add dynamics that actually make the game challenging beyond who can pull the trigger first. The person who gets the kill deserves the kill.
> > > > > >
> > > > > > On another note, I can’t believe this topic is still going- undoubtedly getting kicked around and forced to continue by smurf accounts; creating the false appearance that this issue is bigger than it really actually is.
> > > > >
> > > > >
> > > > > If you think that’s a smurf account then your missing something. And the person who shoots first Dosent deserve the kill, the other player can turn around and win via superior marksmanship. Not running away
> > > >
> > > >
> > > > This issue isn’t ANYWHERE near as big of an issue as you and the rest of the anti-sprint minority have attempted to make it appear… Tactical retreat and living to fight another engagement is a legitimate strategy that sprint supports.
> > >
> > >
> > > It’s legitimate, but most people don’t like it because it slows down the game
> >
> >
> > I understand that most people who don’t like sprint don’t like it because they feel it slows down the game. My issue with that statement is that it propels this inaccurate representation that somehow because a few people don’t like sprint this issue is supposedly bigger than it really is. I play with hundreds of people every month in Halo… And none of them complain about sprint- in fact other than the few people aggressively criticizing pro sprint opinions in this forum- I’ve never met any Halo gamers anywhere who feel as strongly as the few of you do against sprint… My issue with this thread is the inaccurate portrayal of how big of an issue this really is… Even the title itself is an assertive opinion; written as if it’s some sort of statement of fact or something. Wnd people that post things pro-sprint are routinely attacked for their opinions; the anti-sprint crowd isn’t really here to debate with them they’re instead intent to argue them out of the thread/issue itself.
> >
> > If you guys don’t like sprint fine, do you… Just keep things in perspective and try and be open-minded to the opposing viewpoint.
>
>
> Of course most of them don’t complain about sprint. They’re playing the game (I’d also imagine most don’t use mic either), so obviously they don’t mind that much. Sprint has been a talked about issue for years and the single most controversial issue ever in the franchise. You know why you don’t hear so many people complaining anymore? They got fed up and moved on, hence the lowest sales in the series and a low population. You must be new the forums if you think this was never a big deal.

Sprint is not the reason the sales are like that. Many people that don’t like sprint still play. And those that left for other reaosns will likely be back for H6, which WILL HAVE SPRINT!

> 2533274819567236;5195:
> Of course most of them don’t complain about sprint. They’re playing the game (I’d also imagine most don’t use mic either), so obviously they don’t mind that much. Sprint has been a talked about issue for years and the single most controversial issue ever in the franchise. You know why you don’t hear so many people complaining anymore? They got fed up and moved on, hence the lowest sales in the series and a low population. You must be new the forums if you think this was never a big deal.

You’re making an assumption that the forum population is at all a reflection of the total population of people who buy Halo games. Consider that the forums are likely biased towards people who have problems with the game because people who don’t have problems are less likely to go to forums.

Another completely unjustifiable assumption you are making is that sprint is the reason Halo has become less popular. Since sprint was introduced in Reach, there have been dozens of other things that could’ve contributed to player disappointment including other new gameplay mechanics, changes in campaign, and game customization options. It’s completely impossible to attribute the decrease in popularity to any single thing.

> 2533274847473633;5196:
> > 2533274819567236;5195:
> > > 2625759425619671;5190:
> > > > 2533275035781111;5188:
> > > > > 2625759425619671;5187:
> > > > > > 2533275035781111;5185:
> > > > > > > 2625759425619671;5184:
> > > > > > > > 2533275035781111;5149:
> > > > > > > > > 2533274811492694;5148:
> > > > > > > > > No, just no.
> > > > > > > > >
> > > > > > > > > I hate how sprint is basically discouraged in this game.
> > > > > > > > > 1. If you sprint while under fire it slows you down to a halt.
> > > > > > > > > 2. If you decide to sprint after your shield has recently been damaged, your regeneration RESETS instead of just pausing to wait till you walk again.
> > > > > > > > > 3. Retreating is basically impossible when in a firefight because while your getting shot in the back. You can’t run even though your spamming the sprint button like a mad man. Mind you this is a spartan super soldier. “hey guys I’m in a fight I can’t win. I’ll just walk away like I’M NOT DYING…”
> > > > > > > >
> > > > > > > >
> > > > > > > > Then you die, it’s kind of the point. It’s a shooting game, not a running away game. If your loosing a firefight it’s your fault , the other player won and deserves the kill
> > > > > > >
> > > > > > >
> > > > > > > This is Halo, not Call of Duty. The person with the faster reaction doesn’t always deserve the kill. Shield and sprint add dynamics that actually make the game challenging beyond who can pull the trigger first. The person who gets the kill deserves the kill.
> > > > > > >
> > > > > > > On another note, I can’t believe this topic is still going- undoubtedly getting kicked around and forced to continue by smurf accounts; creating the false appearance that this issue is bigger than it really actually is.
> > > > > >
> > > > > >
> > > > > > If you think that’s a smurf account then your missing something. And the person who shoots first Dosent deserve the kill, the other player can turn around and win via superior marksmanship. Not running away
> > > > >
> > > > >
> > > > > This issue isn’t ANYWHERE near as big of an issue as you and the rest of the anti-sprint minority have attempted to make it appear… Tactical retreat and living to fight another engagement is a legitimate strategy that sprint supports.
> > > >
> > > >
> > > > It’s legitimate, but most people don’t like it because it slows down the game
> > >
> > >
> > > I understand that most people who don’t like sprint don’t like it because they feel it slows down the game. My issue with that statement is that it propels this inaccurate representation that somehow because a few people don’t like sprint this issue is supposedly bigger than it really is. I play with hundreds of people every month in Halo… And none of them complain about sprint- in fact other than the few people aggressively criticizing pro sprint opinions in this forum- I’ve never met any Halo gamers anywhere who feel as strongly as the few of you do against sprint… My issue with this thread is the inaccurate portrayal of how big of an issue this really is… Even the title itself is an assertive opinion; written as if it’s some sort of statement of fact or something. Wnd people that post things pro-sprint are routinely attacked for their opinions; the anti-sprint crowd isn’t really here to debate with them they’re instead intent to argue them out of the thread/issue itself.
> > >
> > > If you guys don’t like sprint fine, do you… Just keep things in perspective and try and be open-minded to the opposing viewpoint.
> >
> >
> > Of course most of them don’t complain about sprint. They’re playing the game (I’d also imagine most don’t use mic either), so obviously they don’t mind that much. Sprint has been a talked about issue for years and the single most controversial issue ever in the franchise. You know why you don’t hear so many people complaining anymore? They got fed up and moved on, hence the lowest sales in the series and a low population. You must be new the forums if you think this was never a big deal.
>
>
> Sprint is not the reason the sales are like that. Many people that don’t like sprint still play. And those that left for other reaosns will likely be back for H6, which WILL HAVE SPRINT!

Sprint is one of the reasons. Sprint has pretty significant effects on how the game plays and how it’s made. Plenty of people don’t like the newer Halos, many of them just may not know why, they just know it doesn’t feel good/right.

I don’t know why you think Halo 6 will see an increase in sales though when it’s been declining for the last six years.

> 2533274801176260;5183:
> > 2533274855279867;5181:
> > The sky is still blue, though.
>
>
> Technically the sky isn’t blue. Due to Rayleigh scattering, all light with short wavelengths gets filtered away while light with long wavelengths remains. During the day that is blue, green, yellow, red, infrared and so forth, but we only see the blue as that is where our eye ist most sensitive. In the evening, the blue and green light gets filtered as well, so we see the next-best color we are sensitive to, which is yellow or red. So the sky is a combination of multiple colors, out of which we ususally only perceive one. Which ones that are depends on solar inclination.

BURN THE WITCH!!!
The Dnend Legion

> 2533274825830455;5197:
> > 2533274819567236;5195:
> > Of course most of them don’t complain about sprint. They’re playing the game (I’d also imagine most don’t use mic either), so obviously they don’t mind that much. Sprint has been a talked about issue for years and the single most controversial issue ever in the franchise. You know why you don’t hear so many people complaining anymore? They got fed up and moved on, hence the lowest sales in the series and a low population. You must be new the forums if you think this was never a big deal.
>
>
> You’re making an assumption that the forum population is at all a reflection of the total population of people who buy Halo games. Consider that the forums are likely biased towards people who have problems with the game because people who don’t have problems are less likely to go to forums.
>
> Another completely unjustifiable assumption you are making is that sprint is the reason Halo has become less popular. Since sprint was introduced in Reach, there have been dozens of other things that could’ve contributed to player disappointment including other new gameplay mechanics, changes in campaign, and game customization options. It’s completely impossible to attribute the decrease in popularity to any single thing.

I’m not assuming anything. It’s the opposite side saying sprint isn’t as big an issue as we’re making it out to be. They’re the ones putting forth assumptions. My argument doesn’t live or die based on how big a problem people find sprint. Others bring it up as a straw man because they have nothing to actually argue with or support their point. If they did, that - and only that - would be what they present.

> 2533274819567236;5200:
> > 2533274825830455;5197:
> > > 2533274819567236;5195:
> > > Of course most of them don’t complain about sprint. They’re playing the game (I’d also imagine most don’t use mic either), so obviously they don’t mind that much. Sprint has been a talked about issue for years and the single most controversial issue ever in the franchise. You know why you don’t hear so many people complaining anymore? They got fed up and moved on, hence the lowest sales in the series and a low population. You must be new the forums if you think this was never a big deal.
> >
> >
> > You’re making an assumption that the forum population is at all a reflection of the total population of people who buy Halo games. Consider that the forums are likely biased towards people who have problems with the game because people who don’t have problems are less likely to go to forums.
> >
> > Another completely unjustifiable assumption you are making is that sprint is the reason Halo has become less popular. Since sprint was introduced in Reach, there have been dozens of other things that could’ve contributed to player disappointment including other new gameplay mechanics, changes in campaign, and game customization options. It’s completely impossible to attribute the decrease in popularity to any single thing.
>
>
> I’m not assuming anything. It’s the opposite side saying sprint isn’t as big an issue as we’re making it out to be. They’re the ones putting forth assumptions. My argument doesn’t live or die based on how big a problem people find sprint. Others bring it up as a straw man because they have nothing to actually argue with or support their point. If they did, that - and only that - would be what they present.

So, did I interpret your comment wrong? You’re not implying in the quoted post that sprint is the main reason people got fed up and moved on? If not, then that’s my bad.