The sprint discussion thread

> 2783251376877086;5101:
> > 2533274801134537;5100:
> > > 2533274808669104;5097:
> > > > 2533274801134537;5096:
> > > > > 2533274819567236;3260:
> > > > > > 2533274801134537;3259:
> > > > > > Get the F over sprint. It’s 2016, Halo HAS to evolve. I’ve been playing since LAN on HCE, so don’t give me this purist nonsense. I’ve also competed all the way up to H3, so I get the competitive angle. Halo needed a big movement and pacing change and H5 is has exceeded my wildest dreams of what they would actually be able to achieve in terms of keeping true to Halo, making needed changes, and actually delivering a MP experience that was fun. So please just move on.
> > > > >
> > > > >
> > > > > That’s not an argument. Why is it good for the gameplay? What does sprint accomplish that can’t be done in a another way with less negative effects?
> > > >
> > > >
> > > > That’s not an argument? Lol OK sure. Enjoy daydreaming of game mechanics from 2001.
> > >
> > >
> > > Claiming “it’s the current year” is by no means an argument. See I can say it’s 2015 and 343 can’t even produce forge at launch, unbelievable!
> > >
> > > 2007 we had forge at launch, however this iteration of forge is far more complex and sophisticated than anything we’ve seen before. So just claiming it’s the current year is a complete non-argument. It’s actually being intellectually dishonest, you’re avoiding the topic at hand by stating what year it is.
> >
> >
> > Have fun complaining about the basic fundamentals of a game on its forums nearly a year after launch.
>
>
> Classic example of the avoiding the issue fallacy. Just answer the question.

Of course the current date is relevant. The issue is that the game mechanics that worked and felt fresh in 2001 simply do not anymore. Back then, sprint was not common in FPS and the general population did not expect it. Now in 2016, sprint is ubiquitous with shooters and players come to expect it. Further more, additional mobility options are actually becoming the norm IE sliding, thrusting, wall running etc. To launch a shooter in 2016 where players just walked around slowly like it was 2001 would have ZERO appeal to the general population that didn’t grow up with Halo CE, Doom, Quake or Counter Strike. The problem with no sprint purists, is that they expect the world to cater to their nostalgic expectations of what Halo is allowed to be, and simply refuse to expand that definition. It’s stubborn and entitled. They need to realize that there’s an entire generation of players that just want something fast and fun. Halo 5 is certainly those things. So I say it again, have fun living in 2001 and complaining about sprint instead of enjoying a great game.

I think the removal of sprint will make it longer to move around the maps which, with the increased spawn time in warzone as it progresses, will the make warzone very boring but if the maps were slightly smaller then it should be okay. It’s still not a huge issue

> 2535466063291938;5095:
> This post has been edited by a moderator. Please refrain from making non-constructive posts.
>
> *Original post. Click at your own discretion.
>
>
>
>
>
> > 2533274831961512;5094:
> > > 2535466063291938;5092:
> > > > 2533274813551244;4953:
> > > > > 2535466063291938;4893:
> > > > > > 2533274813551244;4890:
> > > > > > > 2535466063291938;4888:
> > > > > > > You lazy -Yoinks!-! What’s wrong with sprinting? Oh poor me, I just want to walk around and shoot easy targets so I don’t have to break a sweat, whah! Get some actual exercise. You’re Spartans will thank you for it. Besides, sometimes my Spartan has to go #2 really bad and believe me, if he couldn’t sprint those vehicle splatters would be a whole lot messier!
> > > > > >
> > > > > >
> > > > > > I’m hopping this is all sarcasm.
> > > > > > If, and only if, it’s not, sprint isn’t tied to my skill. I’m good at Halo 5. Heck I was good in Halo reach and Halo 4 and both of those games had sprint. It’s that I feel super slow when I decide to shoot or throw nades. I’m moving on this huge 4v4 map in snail pace while giving back up fire to my teammates. If I take even a little fire, I can’t move faster on this huge map because my shields are tied to this sprinting mechanics, thus I must continue to move slow on a huge map. Also when I want to jump sideways up a obstacle or a doorway and still shoot someone, I can’t! I must turn, sometimes even start sprinting, jump and 99% of the time clamber the obstacle up.
> > > > > > Inb4 Halo needs sprint to keep up with competition, fast pace wroom wroom, I’m super spartan I must be able to sprint.
> > > > >
> > > > >
> > > > > Mostly sarcasm but I do like sprint. It suites the maps and gameplay. I like all the abilities except Spartan charge. If you don’t like to sprint than don’t. I don’t when I play SWaT. All these abilities make the game much more skillful. Map movement, when to sprint and not to sprint, high jumps that not everyone can do without a little practice. So you prefer smaller maps and no sprint? Halo 3 might be the game for you. Halo 5 is the game for me and yes, sprint is tied to your skill in Halo 5! Peace, homey!
> > > >
> > > >
> > > > Jesus Christ, do they produce you guys somewhere in factory, why are you all saying the same thing? If you don’t like to sprint then don’t sprint. facepalm Do you understand this sentence: Maps and gameplay are build around sprint speed. There. Didn’t think so. Why should you? Some jumps absolutely need sprint, also you think clamber makes the game more skillful, more than perfect timing and crouch jumping? Clamber, a mechanic that ensures you will make every jump or ledge even if your timing is totally off? Oh homey, you and I have different view about skill.
> > > > Halo 3 might be the game for me? Yes it was, also to several million other people who enjoyed that sort of gameplay. Halo 5? Not so much.
> > > > Look at my stats and get back to me saying that sprint is tied to skill or that it is hard to learn therefore a skillful mechanic. It’s been 6 years. We all learned how to or when to use it. This is not about that. I can’t not use it. The maps are made for it. I’d be left behind. Does it enhance the gameplay? Not for me and millions of others who have moved on to other games. This is all imho.
> > >
> > >
> > > If you’ve moved on then why are you still here? Do they produce me in a factory? Likewise. Funny how there are 2 sides to this. Some like it some don’t. Some have embraced the abilities and some can’t let go of the past. We’re not talking about Spartan charging, it’s sprint. And no, you can’t just use sprint and clamber to make every jump. But hey, what do you care? You’ve moved on. Just not far enough. Hopefully by the time you read this you will have moved far enough away that I can’t hear you anymore but your probably like the rest of the nostalgic complainers always coming back to chime in on a game you’ve given up on. This didn’t release last month. It’s almost been a year now, yet you’re still here. You’re still here. Please, go away.
> >
> >
> > It’s because he’s passionate about the series. I don’t agree with the whole factory thing, but hey I am not him, but telling someone to go away and stop commenting because he doesn’t like the game and moved on to something else is a little shallow. Granted I rarely play Halo 5 competitively if at all anymore. I am still allowed to have an opinion on the game if I bought and played it and I will chime the “nostalgia bell” because that’s what you do with series and sequels. You compare them to each other and see what you liked and what you didn’t. Maybe rather than going for ad hominem there you could respect his point and the fact that he still played the game and has a legitimate opinion and argue his points rather than tell him to go away and lumped him and, inadvertently, a lot of other people on this forum like myself in together into a group.
> > If anyone needs to go away, it is you and your crappy attitude.
>
>
> B.S. Read his comments. He said he gave up. Done. That’s it. He quit. So, yes he needs to go away and if you given up than you need to go away as well. Go start a new site called halo5nostalgia.com and spew your garbage there. Everyone can have an opinion and respect all opinions until you say you’ve quit and your done with halo. Once you say that than you need to go away, otherwise, you not really done are you?
>

Its you people, with your small mentality, that have ruined Halo. A TRUE fan cares about the franchise as a whole. A TRUE FAN would see that Halo has taken an ENORMOUS HIT in terms of sales, prestige, and critic ratings. A TRUE FAN not only wants his or herself to like the game/series, but wants to see it be enjoyed by others. Halo used to be #1 most played for 2 years… 2 YEARS on the most popular chart- now it struggles just to make top ten. Is it something horrific if a longtime FAN sees that his favorite franchise is down in the dumps, and believes that Halo, gameplay-wise should maybe return to the gameplay that made Halo 1-3 such huge successes and king of the FPS. Unfortunately, it sounds like he’s given up, due to the AWFUL attitude shared by you and the many others just like you. Hes not the only one… at least 6 MILLION fans have left the franchise since 2007. Instead of maybe wondering WHY, or how to BRING THEM back, here you are trying to act so smart by telling them to leave. Way to go. The new generation has to have the STRANGEST mentality I’ve ever seen out a group of gamers, embracing features that other gamers look down upon. I know you are going to reply with a stupid comment; it is just how you are.

> 2533274801134537;5102:
> > 2783251376877086;5101:
> > > 2533274801134537;5100:
> > > > 2533274808669104;5097:
> > > > > 2533274801134537;5096:
> > > > > > 2533274819567236;3260:
> > > > > > > 2533274801134537;3259:
> > > > > > > Get the F over sprint. It’s 2016, Halo HAS to evolve. I’ve been playing since LAN on HCE, so don’t give me this purist nonsense. I’ve also competed all the way up to H3, so I get the competitive angle. Halo needed a big movement and pacing change and H5 is has exceeded my wildest dreams of what they would actually be able to achieve in terms of keeping true to Halo, making needed changes, and actually delivering a MP experience that was fun. So please just move on.
> > > > > >
> > > > > >
> > > > > > That’s not an argument. Why is it good for the gameplay? What does sprint accomplish that can’t be done in a another way with less negative effects?
> > > > >
> > > > >
> > > > > That’s not an argument? Lol OK sure. Enjoy daydreaming of game mechanics from 2001.
> > > >
> > > >
> > > > Claiming “it’s the current year” is by no means an argument. See I can say it’s 2015 and 343 can’t even produce forge at launch, unbelievable!
> > > >
> > > > 2007 we had forge at launch, however this iteration of forge is far more complex and sophisticated than anything we’ve seen before. So just claiming it’s the current year is a complete non-argument. It’s actually being intellectually dishonest, you’re avoiding the topic at hand by stating what year it is.
> > >
> > >
> > > Have fun complaining about the basic fundamentals of a game on its forums nearly a year after launch.
> >
> >
> > Classic example of the avoiding the issue fallacy. Just answer the question.
>
>
> Of course the current date is relevant. The issue is that the game mechanics that worked and felt fresh in 2001 simply do not anymore. Back then, sprint was not common in FPS and the general population did not expect it. Now in 2016, sprint is ubiquitous with shooters and players come to expect it. Further more, additional mobility options are actually becoming the norm IE sliding, thrusting, wall running etc. To launch a shooter in 2016 where players just walked around slowly like it was 2001 would have ZERO appeal to the general population that didn’t grow up with Halo CE, Doom, Quake or Counter Strike. The problem with no sprint purists, is that they expect the world to cater to their nostalgic expectations of what Halo is allowed to be, and simply refuse to expand that definition. It’s stubborn and entitled. They need to realize that there’s an entire generation of players that just want something fast and fun. Halo 5 is certainly those things. So I say it again, have fun living in 2001 and complaining about sprint instead of enjoying a great game.

Now, what if - and stay with me here, because I know this will sound crazy - what if there was no sprint and you didn’t walk slowly? Instead, you moved fast? I mean, I’m just spit balling here, but what if that were a possibility?

> 2533274816788253;5046:
> > 2533275007449996;5043:
> > > 2533274816788253;5041:
> > > > 2533275007449996;5039:
> > > > > 2533274816788253;5038:
> > > > > > 2533275007449996;5037:
> > > > > > > 2533274816788253;5036:
> > > > > > > > 2535440283237581;5035:
> > > > > > > > > 2533274816788253;5033:
> > > > > > > > > > 2535440283237581;5027:
> > > > > > > > > > > 2533274816788253;5024:
> > > > > > > > > > > > 2535440283237581;5020:
> > > > > > > > > > > > > 2533274816788253;5006:
> > > > > > > > > > > > > I just don’t understand why sprint is so “game breaking” to some. One mechanic doesn’t make or break or even define a game. Halo is great with and without sprint. H5 plays great and H2A played great…
> > > > > > > > > > > >
> > > > > > > > > > > >
> > > > > > > > > > > > Despite what you might think, Sprint’s inclusion limits players’ movement by needlessly tying movement to the direction the players’ facing and disabling offensive abilities.
> > > > > > > > > > > >
> > > > > > > > > > > > With maps being designed with the mechanic in mind, players are encouraged/forced to sprint to make certain jumps, take certain routes, and get from cover to cover quickly enough to survive. This becomes problematic because you can only move forward AND cannot fire/throw/melee while sprinting.
> > > > > > > > > > > >
> > > > > > > > > > > > You can argue that Halo 5 plays well, but that’s not really even the argument being made here. The issue that anti-Sprinters argue is that it doesn’t play like Halo. Can you give any reasoning as to how or why the limitations Sprint imposes on players and map design are a positive change for Halo?ewq
> > > > > > > > >
> > > > > > > > >
> > > > > > > > > .
> > > > > > >
> > > > > > >
> > > > > > > Exactly if the only change is getting from point a to point B faster why is that so game breaking? Halo is still Halo with and without it.
> > > > > >
> > > > > >
> > > > > > well if that makes it ok then why not opt for faster base movement instead…it would mean the game would actually be faster cuz your always moving fast rather then sometimes…the fast speed should be integral to the movement not a seperate thing…its the movement equivalent of aiming down sights
> > > > >
> > > > >
> > > > > That would fine… I just prefer the more modern and more realistic feel of sprint. … Also halo doesn’t have aim down site per say it’s more of a different animation of zoom(a crappier animation)… but as I have already said Halo is still Halo with and without sprint… I am fine either way whether they keep it or not. I just feel it would be a step backwards at this point being that I bet the majority of players today have only played halo with sprint.
> > > >
> > > >
> > > > well i think in halo lore the spartans can move really fast while also shooting at the same time…so theres no need to drop there weapon ever…iactually agree that halo doesnt have traditional aim down sight…i was making a general example about seperate movement speed animations being worse then base fast base movement
> > >
> > >
> > > I just want them to stick to one set of mechanics. Each game changing mechanics so much is part of Halo’s problem right now.
> >
> >
> > well then im hoping for some epic nerfs
>
>
> I like the old mechanics… I wish 343 would have just done a stand alone H2A with ALL maps and game types remastered instead of the limited version we got. I would probably be playing it more than H5. But I feel reverting to the old mechanics would hurt the series more than help it.

agree to disagree on that one…i think classic mechanics would actually make halo feel more fresh…ironically

> 2533275007449996;5106:
> > 2533274816788253;5046:
> > > 2533275007449996;5043:
> > > > 2533274816788253;5041:
> > > > > 2533275007449996;5039:
> > > > > > 2533274816788253;5038:
> > > > > > > 2533275007449996;5037:
> > > > > > > > 2533274816788253;5036:
> > > > > > > > > 2535440283237581;5035:
> > > > > > > > > > 2533274816788253;5033:
> > > > > > > > > > > 2535440283237581;5027:
> > > > > > > > > > > > 2533274816788253;5024:
> > > > > > > > > > > > > 2535440283237581;5020:
> > > > > > > > > > > > > > 2533274816788253;5006:
> > > > > > > > > > > > > > I just don’t understand why sprint is so “game breaking” to some. One mechanic doesn’t make or break or even define a game. Halo is great with and without sprint. H5 plays great and H2A played great…
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Despite what you might think, Sprint’s inclusion limits players’ movement by needlessly tying movement to the direction the players’ facing and disabling offensive abilities.
> > > > > > > > > > > > >
> > > > > > > > > > > > > With maps being designed with the mechanic in mind, players are encouraged/forced to sprint to make certain jumps, take certain routes, and get from cover to cover quickly enough to survive. This becomes problematic because you can only move forward AND cannot fire/throw/melee while sprinting.
> > > > > > > > > > > > >
> > > > > > > > > > > > > You can argue that Halo 5 plays well, but that’s not really even the argument being made here. The issue that anti-Sprinters argue is that it doesn’t play like Halo. Can you give any reasoning as to how or why the limitations Sprint imposes on players and map design are a positive change for Halo?ewq
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > .
> > > > > > > >
> > > > > > > >
> > > > > > > > Exactly if the only change is getting from point a to point B faster why is that so game breaking? Halo is still Halo with and without it.
> > > > > > >
> > > > > > >
> > > > > > > well if that makes it ok then why not opt for faster base movement instead…it would mean the game would actually be faster cuz your always moving fast rather then sometimes…the fast speed should be integral to the movement not a seperate thing…its the movement equivalent of aiming down sights
> > > > > >
> > > > > >
> > > > > > That would fine… I just prefer the more modern and more realistic feel of sprint. … Also halo doesn’t have aim down site per say it’s more of a different animation of zoom(a crappier animation)… but as I have already said Halo is still Halo with and without sprint… I am fine either way whether they keep it or not. I just feel it would be a step backwards at this point being that I bet the majority of players today have only played halo with sprint.
> > > > >
> > > > >
> > > > > well i think in halo lore the spartans can move really fast while also shooting at the same time…so theres no need to drop there weapon ever…iactually agree that halo doesnt have traditional aim down sight…i was making a general example about seperate movement speed animations being worse then base fast base movement
> > > >
> > > >
> > > > I just want them to stick to one set of mechanics. Each game changing mechanics so much is part of Halo’s problem right now.
> > >
> > >
> > > well then im hoping for some epic nerfs
> >
> >
> > I like the old mechanics… I wish 343 would have just done a stand alone H2A with ALL maps and game types remastered instead of the limited version we got. I would probably be playing it more than H5. But I feel reverting to the old mechanics would hurt the series more than help it.
>
>
> agree to disagree on that one…i think classic mechanics would actually make halo feel more fresh…ironically

This.

Btw, you guys gotta stop paying attention to LethalQ. He’s been making absurd posts for years. I’m thinking he’s just a troll at this point.

> 2533274819567236;5105:
> > 2533274801134537;5102:
> > > 2783251376877086;5101:
> > > > 2533274801134537;5100:
> > > > > 2533274808669104;5097:
> > > > > > 2533274801134537;5096:
> > > > > > > 2533274819567236;3260:
> > > > > > > > 2533274801134537;3259:
> > > > > > > > Get the F over sprint. It’s 2016, Halo HAS to evolve. I’ve been playing since LAN on HCE, so don’t give me this purist nonsense. I’ve also competed all the way up to H3, so I get the competitive angle. Halo needed a big movement and pacing change and H5 is has exceeded my wildest dreams of what they would actually be able to achieve in terms of keeping true to Halo, making needed changes, and actually delivering a MP experience that was fun. So please just move on.
> > > > > > >
> > > > > > >
> > > > > > > That’s not an argument. Why is it good for the gameplay? What does sprint accomplish that can’t be done in a another way with less negative effects?
> > > > > >
> > > > > >
> > > > > > That’s not an argument? Lol OK sure. Enjoy daydreaming of game mechanics from 2001.
> > > > >
> > > > >
> > > > > Claiming “it’s the current year” is by no means an argument. See I can say it’s 2015 and 343 can’t even produce forge at launch, unbelievable!
> > > > >
> > > > > 2007 we had forge at launch, however this iteration of forge is far more complex and sophisticated than anything we’ve seen before. So just claiming it’s the current year is a complete non-argument. It’s actually being intellectually dishonest, you’re avoiding the topic at hand by stating what year it is.
> > > >
> > > >
> > > > Have fun complaining about the basic fundamentals of a game on its forums nearly a year after launch.
> > >
> > >
> > > Classic example of the avoiding the issue fallacy. Just answer the question.
> >
> >
> > Of course the current date is relevant. The issue is that the game mechanics that worked and felt fresh in 2001 simply do not anymore. Back then, sprint was not common in FPS and the general population did not expect it. Now in 2016, sprint is ubiquitous with shooters and players come to expect it. Further more, additional mobility options are actually becoming the norm IE sliding, thrusting, wall running etc. To launch a shooter in 2016 where players just walked around slowly like it was 2001 would have ZERO appeal to the general population that didn’t grow up with Halo CE, Doom, Quake or Counter Strike. The problem with no sprint purists, is that they expect the world to cater to their nostalgic expectations of what Halo is allowed to be, and simply refuse to expand that definition. It’s stubborn and entitled. They need to realize that there’s an entire generation of players that just want something fast and fun. Halo 5 is certainly those things. So I say it again, have fun living in 2001 and complaining about sprint instead of enjoying a great game.
>
>
> Now, what if - and stay with me here, because I know this will sound crazy - what if there was no sprint and you didn’t walk slowly? Instead, you moved fast? I mean, I’m just spit balling here, but what if that were a possibility?

Google: “How to build a time machine” and maybe you’ll be able to witness the launch of a AAA shooter without sprint.

> 2533275007449996;5106:
> > 2533274816788253;5046:
> > > 2533275007449996;5043:
> > > > 2533274816788253;5041:
> > > > > 2533275007449996;5039:
> > > > > > 2533274816788253;5038:
> > > > > > > 2533275007449996;5037:
> > > > > > > > 2533274816788253;5036:
> > > > > > > > > 2535440283237581;5035:
> > > > > > > > > > 2533274816788253;5033:
> > > > > > > > > > > 2535440283237581;5027:
> > > > > > > > > > > > 2533274816788253;5024:
> > > > > > > > > > > > > 2535440283237581;5020:
> > > > > > > > > > > > > > 2533274816788253;5006:
> > > > > > > > > > > > > > I just don’t understand why sprint is so “game breaking” to some. One mechanic doesn’t make or break or even define a game. Halo is great with and without sprint. H5 plays great and H2A played great…
> > > > > > > > > > > > >
> > > > > > > > > > > > >
> > > > > > > > > > > > > Despite what you might think, Sprint’s inclusion limits players’ movement by needlessly tying movement to the direction the players’ facing and disabling offensive abilities.
> > > > > > > > > > > > >
> > > > > > > > > > > > > With maps being designed with the mechanic in mind, players are encouraged/forced to sprint to make certain jumps, take certain routes, and get from cover to cover quickly enough to survive. This becomes problematic because you can only move forward AND cannot fire/throw/melee while sprinting.
> > > > > > > > > > > > >
> > > > > > > > > > > > > You can argue that Halo 5 plays well, but that’s not really even the argument being made here. The issue that anti-Sprinters argue is that it doesn’t play like Halo. Can you give any reasoning as to how or why the limitations Sprint imposes on players and map design are a positive change for Halo?ewq
> > > > > > > > > >
> > > > > > > > > >
> > > > > > > > > > .
> > > > > > > >
> > > > > > > >
> > > > > > > > Exactly if the only change is getting from point a to point B faster why is that so game breaking? Halo is still Halo with and without it.
> > > > > > >
> > > > > > >
> > > > > > > well if that makes it ok then why not opt for faster base movement instead…it would mean the game would actually be faster cuz your always moving fast rather then sometimes…the fast speed should be integral to the movement not a seperate thing…its the movement equivalent of aiming down sights
> > > > > >
> > > > > >
> > > > > > That would fine… I just prefer the more modern and more realistic feel of sprint. … Also halo doesn’t have aim down site per say it’s more of a different animation of zoom(a crappier animation)… but as I have already said Halo is still Halo with and without sprint… I am fine either way whether they keep it or not. I just feel it would be a step backwards at this point being that I bet the majority of players today have only played halo with sprint.
> > > > >
> > > > >
> > > > > well i think in halo lore the spartans can move really fast while also shooting at the same time…so theres no need to drop there weapon ever…iactually agree that halo doesnt have traditional aim down sight…i was making a general example about seperate movement speed animations being worse then base fast base movement
> > > >
> > > >
> > > > I just want them to stick to one set of mechanics. Each game changing mechanics so much is part of Halo’s problem right now.
> > >
> > >
> > > well then im hoping for some epic nerfs
> >
> >
> > I like the old mechanics… I wish 343 would have just done a stand alone H2A with ALL maps and game types remastered instead of the limited version we got. I would probably be playing it more than H5. But I feel reverting to the old mechanics would hurt the series more than help it.
>
>
> agree to disagree on that one…i think classic mechanics would actually make halo feel more fresh…ironically

Maybe Halo will get to the point where CoD was prior to Modern Warfare. Where the sales are nothing special and they’re just like, “let’s stop doing what everyone else is doing and do our own thing.” It worked out for CoD and history tells us there’s no reason it wouldn’t work for Halo.

Hell, there are four shooters above Halo 5 on the activity list and they stood out because they differentiated themselves from everything else of the market. Turns out, people aren’t looking for clones of other games.

> 2533274801134537;5108:
> > 2533274819567236;5105:
> > > 2533274801134537;5102:
> > > > 2783251376877086;5101:
> > > > > 2533274801134537;5100:
> > > > > > 2533274808669104;5097:
> > > > > > > 2533274801134537;5096:
> > > > > > > > 2533274819567236;3260:
> > > > > > > > > 2533274801134537;3259:
> > > > > > > > > Get the F over sprint. It’s 2016, Halo HAS to evolve. I’ve been playing since LAN on HCE, so don’t give me this purist nonsense. I’ve also competed all the way up to H3, so I get the competitive angle. Halo needed a big movement and pacing change and H5 is has exceeded my wildest dreams of what they would actually be able to achieve in terms of keeping true to Halo, making needed changes, and actually delivering a MP experience that was fun. So please just move on.
> > > > > > > >
> > > > > > > >
> > > > > > > > That’s not an argument. Why is it good for the gameplay? What does sprint accomplish that can’t be done in a another way with less negative effects?
> > > > > > >
> > > > > > >
> > > > > > > That’s not an argument? Lol OK sure. Enjoy daydreaming of game mechanics from 2001.
> > > > > >
> > > > > >
> > > > > > Claiming “it’s the current year” is by no means an argument. See I can say it’s 2015 and 343 can’t even produce forge at launch, unbelievable!
> > > > > >
> > > > > > 2007 we had forge at launch, however this iteration of forge is far more complex and sophisticated than anything we’ve seen before. So just claiming it’s the current year is a complete non-argument. It’s actually being intellectually dishonest, you’re avoiding the topic at hand by stating what year it is.
> > > > >
> > > > >
> > > > > Have fun complaining about the basic fundamentals of a game on its forums nearly a year after launch.
> > > >
> > > >
> > > > Classic example of the avoiding the issue fallacy. Just answer the question.
> > >
> > >
> > > Of course the current date is relevant. The issue is that the game mechanics that worked and felt fresh in 2001 simply do not anymore. Back then, sprint was not common in FPS and the general population did not expect it. Now in 2016, sprint is ubiquitous with shooters and players come to expect it. Further more, additional mobility options are actually becoming the norm IE sliding, thrusting, wall running etc. To launch a shooter in 2016 where players just walked around slowly like it was 2001 would have ZERO appeal to the general population that didn’t grow up with Halo CE, Doom, Quake or Counter Strike. The problem with no sprint purists, is that they expect the world to cater to their nostalgic expectations of what Halo is allowed to be, and simply refuse to expand that definition. It’s stubborn and entitled. They need to realize that there’s an entire generation of players that just want something fast and fun. Halo 5 is certainly those things. So I say it again, have fun living in 2001 and complaining about sprint instead of enjoying a great game.
> >
> >
> > Now, what if - and stay with me here, because I know this will sound crazy - what if there was no sprint and you didn’t walk slowly? Instead, you moved fast? I mean, I’m just spit balling here, but what if that were a possibility?
>
>
> Google: “How to build a time machine” and maybe you’ll be able to witness the launch of a AAA shooter without sprint.

Why are you afraid to answer these questions that are being asked?

> 2533274801134537;5108:
> > 2533274819567236;5105:
> > > 2533274801134537;5102:
> > > > 2783251376877086;5101:
> > > > > 2533274801134537;5100:
> > > > > > 2533274808669104;5097:
> > > > > > > 2533274801134537;5096:
> > > > > > > > 2533274819567236;3260:
> > > > > > > > > 2533274801134537;3259:
> > > > > > > > > Get the F over sprint. It’s 2016, Halo HAS to evolve. I’ve been playing since LAN on HCE, so don’t give me this purist nonsense. I’ve also competed all the way up to H3, so I get the competitive angle. Halo needed a big movement and pacing change and H5 is has exceeded my wildest dreams of what they would actually be able to achieve in terms of keeping true to Halo, making needed changes, and actually delivering a MP experience that was fun. So please just move on.
> > > > > > > >
> > > > > > > >
> > > > > > > > That’s not an argument. Why is it good for the gameplay? What does sprint accomplish that can’t be done in a another way with less negative effects?
> > > > > > >
> > > > > > >
> > > > > > > That’s not an argument? Lol OK sure. Enjoy daydreaming of game mechanics from 2001.
> > > > > >
> > > > > >
> > > > > > Claiming “it’s the current year” is by no means an argument. See I can say it’s 2015 and 343 can’t even produce forge at launch, unbelievable!
> > > > > >
> > > > > > 2007 we had forge at launch, however this iteration of forge is far more complex and sophisticated than anything we’ve seen before. So just claiming it’s the current year is a complete non-argument. It’s actually being intellectually dishonest, you’re avoiding the topic at hand by stating what year it is.
> > > > >
> > > > >
> > > > > Have fun complaining about the basic fundamentals of a game on its forums nearly a year after launch.
> > > >
> > > >
> > > > Classic example of the avoiding the issue fallacy. Just answer the question.
> > >
> > >
> > > Of course the current date is relevant. The issue is that the game mechanics that worked and felt fresh in 2001 simply do not anymore. Back then, sprint was not common in FPS and the general population did not expect it. Now in 2016, sprint is ubiquitous with shooters and players come to expect it. Further more, additional mobility options are actually becoming the norm IE sliding, thrusting, wall running etc. To launch a shooter in 2016 where players just walked around slowly like it was 2001 would have ZERO appeal to the general population that didn’t grow up with Halo CE, Doom, Quake or Counter Strike. The problem with no sprint purists, is that they expect the world to cater to their nostalgic expectations of what Halo is allowed to be, and simply refuse to expand that definition. It’s stubborn and entitled. They need to realize that there’s an entire generation of players that just want something fast and fun. Halo 5 is certainly those things. So I say it again, have fun living in 2001 and complaining about sprint instead of enjoying a great game.
> >
> >
> > Now, what if - and stay with me here, because I know this will sound crazy - what if there was no sprint and you didn’t walk slowly? Instead, you moved fast? I mean, I’m just spit balling here, but what if that were a possibility?
>
>
> Google: “How to build a time machine” and maybe you’ll be able to witness the launch of a AAA shooter without sprint.

Didn’t have to google it. DOOM and Overwatch were released here in 2016.

It’s [CURRENT YEAR] guys. How dare you like anything but trap music? Don’t you realize that trap music is currently the most trending kind of music? You need to get with the times, and everyone needs to start only making and listening to trap music. Your personal tastes don’t matter…kid…

“Eugh dude, I’m so sick of trap music.”
“Oh man then you gotta hear this rock album I have laying around.”
“Holy -Yoink- that was amazing. Why aren’t people making more of this?”
“Because it’s illegal to produce anything but trap music anymore. Cuz some random buffoon on the internet said everyone should only listen to what he thinks is good.”
“Well screw that guy.”

Here is a head-scratcher for you as well. Maybe things become the expected norm…because no one ever offers anything to challenge that norm?

> Didn’t have to google it. DOOM and Overwatch were released here in 2016.

“BUT OVERWATCH HAS DA SOLDIER-76 SO THEREFORE IT WAS DESIGNED ENTIRELY AROUND DE SPRENT. CHEKMET MODERN GAMERS 1 NOSTALGIAKIDS 0”

> 2533274825830455;5023:
> > 2533274855279867;4908:
> > the sky being blue is not opinion. people may express things as though they are- “I dont think the grand canyon is very large” but the size of the canyon is objective. “large” is a subjective term. Issues with perception aside, being blue is not subjective, and thus not opinion.
> >
> > but I get what you mean. I’ve followed the conversation a bit and I think its kinda silly overall.
>
>
> Well, there we get into a semantics argument where there’s really no right or wrong definition. The reason it’s useful to also use “opinion” for things that are decidable as there are often situations where we hold educated, or less educated, views on things we don’t know for sure about, but which are ultimately objective. For example, one might say “I don’t think cell phone radiation has significant negative health effects”. They can’t say the more determined statement “cell phone radiation doesn’t have…” because that implies they have irrefutable evidence.
>
> The lines also blur once you realize that certain statements are less decidable only because the terms used aren’t as well defined. “Sky is blue” is only objective because we’ve agreed on the color blue. Somebody could say they disagree that the sky is blue because they don’t agree that that color should be called blue. Of course that’s a silly extreme example, but it’s especially noticeable in the sprint discussion that the lines between objective and subjective can be very blurry. The difference between objective and subjective is only the difference between agreement and disagreement on definitions.
>
> You don’t have to agree, but these are the reasons why I think it’s useful to use the word “opinion” for both views that are decidable, and views that aren’t. But of course, this is just my opinion.

its opinion because the affect of sprint, assuming it can be objectively measured, is opinion based. its preference. We differ in the interpretation of data and causality of it all.

the difference between objective and subjective is not definition (it kinda is, but that serves to make the point)- one is measureable, one is preference. Not having the same definition means the conversation isnt going to be very fruitful. The sky is blue. if your definition of blue is different, the sky doesnt change color. Instead we’re going to have a long argument about color, light waves, etc. Same is true if you think opinion is simply a belief one holds, or yada yada. Definitions do matter, but only so far as ensuring everyone understands one another. They dont change the truth of the facts.

I believe Halo 6 ( or at least the next halo game) should be more like Halo 4 sprint is there but you can’t charge or ground pound your way to a solid victory.

> 2533274817976264;5104:
> > 2535466063291938;5095:
> > This post has been edited by a moderator. Please refrain from making non-constructive posts.
> >
> > *Original post. Click at your own discretion.
> >
> >
> >
> >
> >
> > > 2533274831961512;5094:
> > > > 2535466063291938;5092:
> > > > > 2533274813551244;4953:
> > > > > > 2535466063291938;4893:
> > > > > > > 2533274813551244;4890:
> > > > > > > > 2535466063291938;4888:
> > > > > > > > You lazy -Yoinks!-! What’s wrong with sprinting? Oh poor me, I just want to walk around and shoot easy targets so I don’t have to break a sweat, whah! Get some actual exercise. You’re Spartans will thank you for it. Besides, sometimes my Spartan has to go #2 really bad and believe me, if he couldn’t sprint those vehicle splatters would be a whole lot messier!
> > > > > > >
> > > > > > >
> > > > > > > I’m hopping this is all sarcasm.
> > > > > > > If, and only if, it’s not, sprint isn’t tied to my skill. I’m good at Halo 5. Heck I was good in Halo reach and Halo 4 and both of those games had sprint. It’s that I feel super slow when I decide to shoot or throw nades. I’m moving on this huge 4v4 map in snail pace while giving back up fire to my teammates. If I take even a little fire, I can’t move faster on this huge map because my shields are tied to this sprinting mechanics, thus I must continue to move slow on a huge map. Also when I want to jump sideways up a obstacle or a doorway and still shoot someone, I can’t! I must turn, sometimes even start sprinting, jump and 99% of the time clamber the obstacle up.
> > > > > > > Inb4 Halo needs sprint to keep up with competition, fast pace wroom wroom, I’m super spartan I must be able to sprint.
> > > > > >
> > > > > >
> > > > > > Mostly sarcasm but I do like sprint. It suites the maps and gameplay. I like all the abilities except Spartan charge. If you don’t like to sprint than don’t. I don’t when I play SWaT. All these abilities make the game much more skillful. Map movement, when to sprint and not to sprint, high jumps that not everyone can do without a little practice. So you prefer smaller maps and no sprint? Halo 3 might be the game for you. Halo 5 is the game for me and yes, sprint is tied to your skill in Halo 5! Peace, homey!
> > > > >
> > > > >
> > > > > Jesus Christ, do they produce you guys somewhere in factory, why are you all saying the same thing? If you don’t like to sprint then don’t sprint. facepalm Do you understand this sentence: Maps and gameplay are build around sprint speed. There. Didn’t think so. Why should you? Some jumps absolutely need sprint, also you think clamber makes the game more skillful, more than perfect timing and crouch jumping? Clamber, a mechanic that ensures you will make every jump or ledge even if your timing is totally off? Oh homey, you and I have different view about skill.
> > > > > Halo 3 might be the game for me? Yes it was, also to several million other people who enjoyed that sort of gameplay. Halo 5? Not so much.
> > > > > Look at my stats and get back to me saying that sprint is tied to skill or that it is hard to learn therefore a skillful mechanic. It’s been 6 years. We all learned how to or when to use it. This is not about that. I can’t not use it. The maps are made for it. I’d be left behind. Does it enhance the gameplay? Not for me and millions of others who have moved on to other games. This is all imho.
> > > >
> > > >
> > > > If you’ve moved on then why are you still here? Do they produce me in a factory? Likewise. Funny how there are 2 sides to this. Some like it some don’t. Some have embraced the abilities and some can’t let go of the past. We’re not talking about Spartan charging, it’s sprint. And no, you can’t just use sprint and clamber to make every jump. But hey, what do you care? You’ve moved on. Just not far enough. Hopefully by the time you read this you will have moved far enough away that I can’t hear you anymore but your probably like the rest of the nostalgic complainers always coming back to chime in on a game you’ve given up on. This didn’t release last month. It’s almost been a year now, yet you’re still here. You’re still here. Please, go away.
> > >
> > >
> > > It’s because he’s passionate about the series. I don’t agree with the whole factory thing, but hey I am not him, but telling someone to go away and stop commenting because he doesn’t like the game and moved on to something else is a little shallow. Granted I rarely play Halo 5 competitively if at all anymore. I am still allowed to have an opinion on the game if I bought and played it and I will chime the “nostalgia bell” because that’s what you do with series and sequels. You compare them to each other and see what you liked and what you didn’t. Maybe rather than going for ad hominem there you could respect his point and the fact that he still played the game and has a legitimate opinion and argue his points rather than tell him to go away and lumped him and, inadvertently, a lot of other people on this forum like myself in together into a group.
> > > If anyone needs to go away, it is you and your crappy attitude.
> >
> >
> > B.S. Read his comments. He said he gave up. Done. That’s it. He quit. So, yes he needs to go away and if you given up than you need to go away as well. Go start a new site called halo5nostalgia.com and spew your garbage there. Everyone can have an opinion and respect all opinions until you say you’ve quit and your done with halo. Once you say that than you need to go away, otherwise, you not really done are you?
> >

>
>
> Its you people, with your small mentality, that have ruined Halo. A TRUE fan cares about the franchise as a whole. A TRUE FAN would see that Halo has taken an ENORMOUS HIT in terms of sales, prestige, and critic ratings. A TRUE FAN not only wants his or herself to like the game/series, but wants to see it be enjoyed by others. Halo used to be #1 most played for 2 years… 2 YEARS on the most popular chart- now it struggles just to make top ten. Is it something horrific if a longtime FAN sees that his favorite franchise is down in the dumps, and believes that Halo, gameplay-wise should maybe return to the gameplay that made Halo 1-3 such huge successes and king of the FPS. Unfortunately, it sounds like he’s given up, due to the AWFUL attitude shared by you and the many others just like you. Hes not the only one… at least 6 MILLION fans have left the franchise since 2007. Instead of maybe wondering WHY, or how to BRING THEM back, here you are trying to act so smart by telling them to leave. Way to go. The new generation has to have the STRANGEST mentality I’ve ever seen out a group of gamers, embracing features that other gamers look down upon. I know you are going to reply with a stupid comment; it is just how you are.

That post was way over the top. As far as why the 6 million people left I really doubt it’s because of sprint. Could be the exact same reason I skipped most of halo 3 and reach. I got married and had kids. I was around 20-21 playing CE. If someone else was 14-16 when halo CE was released that would put him at about 30 right now. Most likely married with young kids.

Most of the fan base grew up. Halo needed to attract new blood.

Im sorry but 6 million people are not waiting for a classic halo. If a new halo gets released they are not going to come running back. I play halo 5 now because I have time. I couldn’t play halo reach or 3 because I just couldn’t back then, I expect that’s the case for a large number of old halo players. They play much less now than they used to. Or not at all.

Sprint didnt kill halo. If anyone thinks a classic halo will dominate the game market again they will be bitterly disappointed.

> 2535432512053407;5103:
> I think the removal of sprint will make it longer to move around the maps which, with the increased spawn time in warzone as it progresses, will the make warzone very boring but if the maps were slightly smaller then it should be okay. It’s still not a huge issue

It is literally the biggest issue ever in regards to halo.

> 2533274801134537;5100:
> > 2533274808669104;5097:
> > > 2533274801134537;5096:
> > > > 2533274819567236;3260:
> > > > > 2533274801134537;3259:
> > > > > Get the F over sprint. It’s 2016, Halo HAS to evolve. I’ve been playing since LAN on HCE, so don’t give me this purist nonsense. I’ve also competed all the way up to H3, so I get the competitive angle. Halo needed a big movement and pacing change and H5 is has exceeded my wildest dreams of what they would actually be able to achieve in terms of keeping true to Halo, making needed changes, and actually delivering a MP experience that was fun. So please just move on.
> > > >
> > > >
> > > > That’s not an argument. Why is it good for the gameplay? What does sprint accomplish that can’t be done in a another way with less negative effects?
> > >
> > >
> > > That’s not an argument? Lol OK sure. Enjoy daydreaming of game mechanics from 2001.
> >
> >
> > Claiming “it’s the current year” is by no means an argument. See I can say it’s 2015 and 343 can’t even produce forge at launch, unbelievable!
> >
> > 2007 we had forge at launch, however this iteration of forge is far more complex and sophisticated than anything we’ve seen before. So just claiming it’s the current year is a complete non-argument. It’s actually being intellectually dishonest, you’re avoiding the topic at hand by stating what year it is.
>
>
> Have fun complaining about the basic fundamentals of a game on its forums nearly a year after launch.

Not an argument. Welcome to forums, we discuss ideas here, go figure. Do you have anything to contribute?

> 2533274881560701;5:
> > 2533274973685362;4:
> > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
>
>
> Except the maps are purposefully stretched out to accompany sprint, so that stretched maps will have the same sprint travel time as a non stretched map with just walking. So
> not sprinting is punishing because the game had to be made around it.

Slow Mo across large maps is kinda lame. We need sprint…:relieved::relieved::relieved:

> 2533274908169955;5118:
> > 2533274881560701;5:
> > > 2533274973685362;4:
> > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> >
> >
> > Except the maps are purposefully stretched out to accompany sprint, so that stretched maps will have the same sprint travel time as a non stretched map with just walking. So
> > not sprinting is punishing because the game had to be made around it.
>
>
> Slow Mo across large maps is kinda lame. We need sprint…:relieved::relieved::relieved:

That’s irrelevant to the discussion.

> 2535432512053407;5103:
> I think the removal of sprint will make it longer to move around the maps which, with the increased spawn time in warzone as it progresses, will the make warzone very boring but if the maps were slightly smaller then it should be okay. It’s still not a huge issue

Not if the maps were designed around not sprinting in an a future no sprint title

> 2533274819567236;5119:
> > 2533274908169955;5118:
> > > 2533274881560701;5:
> > > > 2533274973685362;4:
> > > > didn’t even bother reading it because it is the dumbest topic out there right now. Just because it has sprint doesn’t mean its not Halo. It’s one whole mechanic, that’s it. If you don’t like sprint, don’t sprint. Problem solved.
> > >
> > >
> > > Except the maps are purposefully stretched out to accompany sprint, so that stretched maps will have the same sprint travel time as a non stretched map with just walking. So
> > > not sprinting is punishing because the game had to be made around it.
> >
> >
> > Slow Mo across large maps is kinda lame. We need sprint…:relieved::relieved::relieved:
>
>
> That’s irrelevant to the discussion.

How so? When you play big team maps or warzone maps, they’re big maps.

I understand the argument for multilayer maps being stretched out, but that’s mostly due to the fact that there’s a lot of remakes of old maps from the older games they have to make them larger for the bigger mobility. Midship would’ve even a weird map to keep exactly the same as in halo 2 or even as heretic in Halo 3. Which those maps were super small anyways.

The main issue isn’t that the maps are stretched out due to sprint, the main issue about bad maps is that it’s bad map design, and no real, or not a lot of real original maps. Reach never had this problem and some of the maps were still pretty small, or weren’t complete remakes from previous games. Those came in later with the halo:CE anniversary.