> 2533274795123910;5061:
> > 2533274849452225;5060:
> > > 2533274819302824;5059:
> > > I constantly see people try to steer the direction of the discussion with random comments about how Spartan Charge and such are “the REAL problem”.
> > >
> > > One mechanic having negative impacts on the game doesn’t preclude other mechanics from also having negative impacts on the game.
> >
> >
> > Considering that you need to sprint in order to do a charge; the mechanics are related. How is it steering the conversation in another direction? Because I have a different point of view? I like Sprint for the most part, it really has not impacted on how I engage targets with my weapons or grenades. But Sprint has an impact on how I deal with my melee engagements, which has an effect on the Golden Triangle.
> >
> > That’s my issue with Sprint; it should not be a direct way to engage my target (with spartan charge) but it should also be used in how I deem fit in order to to get into a better position, get a power weapon faster then my opponent or get to an objective.
>
> Spartan Charge is only tied to sprint, it could very well not be tied to sprint, it is pretty much a “biological unrelated” mechanic, it’s just “adopted”.
> How do you get to a power weapon or objective faster than your opponent when they have the exact same abilities?Tir
Quake.
The godfather of the arena shooter.
Is going to have character abilities in its next game quake champions.
Doom
The other game people can make the argument for as the godfather of the arena shooter has Loadouts in its current game.
The only classic established “big” arena shooter that appears to be staying 100 percent true to its original release and mechanics is unreal tournament. Whenever the devs of that game releases it’s finished product im curios to see how it does.
It seems the overwhelming majority of classic arena shooters are adding elements like halo’s Spartan abilities. True arena shooters just don’t seem to be able to compete with the counter strikes and COds of the world.
343 has at least tried to keep the game in the arena genre while adding fresh elements. Unlike they did with halo 4.
I like the thruster stabilize clamber ADS and ground pound. Spartan charge I cannot stand and im impartial to sprint.
By the way if anyone goes and checks out the pre alpha release for UT videos on YouTube you will be able to see what the anti sprint crowd are saying when they say removing sprint will not slow the game down. That game plays incredibly fast.
Increased base movement speed would increase the speed of the game much more than sprint currently does. I just don’t want to see movement speed to go back to old halo speed. What sprint adds is an ability to evade/gain postion at the cost of offence. Not speed. Some may consider that a good thing others not.
I love the flow of halo 5. If they can keep that without sprint great. But the mechanic doesn’t break the game.
> 2533274795123910;5061:
> > 2533274849452225;5060:
> > > 2533274819302824;5059:
> > > I constantly see people try to steer the direction of the discussion with random comments about how Spartan Charge and such are “the REAL problem”.
> > >
> > > One mechanic having negative impacts on the game doesn’t preclude other mechanics from also having negative impacts on the game.
> >
> >
> > Considering that you need to sprint in order to do a charge; the mechanics are related. How is it steering the conversation in another direction? Because I have a different point of view? I like Sprint for the most part, it really has not impacted on how I engage targets with my weapons or grenades. But Sprint has an impact on how I deal with my melee engagements, which has an effect on the Golden Triangle.
> >
> > That’s my issue with Sprint; it should not be a direct way to engage my target (with spartan charge) but it should also be used in how I deem fit in order to to get into a better position, get a power weapon faster then my opponent or get to an objective.
>
>
> Spartan Charge is only tied to sprint, it could very well not be tied to sprint, it is pretty much a “biological unrelated” mechanic, it’s just “adopted”.
> How do you get to a power weapon or objective faster than your opponent when they have the exact same abilities?
“Biologically unrelated” Last time I checked; you needed to Charge some while sprinting; you can’t otherwise, that’s called a melee attack. How would you design a Charge attack without sprint? please enlighten me on that.
> 2535440283237581;5022:
> > 2533274865607515;5019:
> > https://www.youtube.com/watch?v=_kr-c_UrGBo
> >
> > The above link is my opinion on how to improve sprint in Halo 6. Essentially it’s returning Halo to weapons always ready to fire. But it still has sprint. Imagine Halo 5 if you didn’t lower your weapon. It would feel much more like an older Arena style game, but still have sprint that seems fairly logical. It’s also lore friendly.
>
>
> This idea has been proposed before and I think it could be better than what we have now, but it still only solves half of the problems caused by Sprint.
>
> Earlier in this thread, I proposed another way to compromise.
>
>
> > I’m part of the “anti-Sprint” crowd, but understand how unlikely it is for the mechanic to be removed (at least not without another in its place). With that in mind, I’d like to propose a replacement mechanic and get input from both parties.
> >
> > Consider the following: the player is able to toggle between faster movement speed and faster shield recharge rate (a 10-20% increase perhaps?), maintaining all omni-directional / combat capabilities regardless of which “mode” the player is using. Maps would be tuned to allow proper navigation regardless of which “mode” players are using (no jumps that can only be made with the speed boost, etc.). Shields would be able to recharge while in the “Sprint mode”, but at a slower rate than the “Shield mode” (naturally).
> >
> > I think this would act as a suitable compromise, given that it:
> >
> > - offers a faster speed to players
> > - provides a “tactical” choice for players to think about
> > - resolves the pursuit issues brought on by Sprint’s current iteration
> > - allows players to operate at optimal speed (in all directions) with all combat abilities (shoot, melee, throw grenade)
>
>
> Thoughts?
I don’t like the idea of choosing either faster shield regen or sprint because that could lead back into loadouts. We had both those options in Halo 4. Granted there were more options overall, but they were present. If players are given those two options they are either going to hate that feature, or ask for more options to expand the customization. I feel having weapons always up will most likely scratch the itch for most people, but I know it won’t do it for all.
Honestly this is a really hard on to figure out. We have the tech to allow a colossal amount of new features that just weren’t available back in 2001, versus what makes the game truly halo.
> 2533274849452225;5064:
> > 2533274795123910;5061:
> > > 2533274849452225;5060:
> > > > 2533274819302824;5059:
> > > > I constantly see people try to steer the direction of the discussion with random comments about how Spartan Charge and such are “the REAL problem”.
> > > >
> > > > One mechanic having negative impacts on the game doesn’t preclude other mechanics from also having negative impacts on the game.
> > >
> > >
> > > Considering that you need to sprint in order to do a charge; the mechanics are related. How is it steering the conversation in another direction? Because I have a different point of view? I like Sprint for the most part, it really has not impacted on how I engage targets with my weapons or grenades. But Sprint has an impact on how I deal with my melee engagements, which has an effect on the Golden Triangle.
> > >
> > > That’s my issue with Sprint; it should not be a direct way to engage my target (with spartan charge) but it should also be used in how I deem fit in order to to get into a better position, get a power weapon faster then my opponent or get to an objective.
> >
> >
> > Spartan Charge is only tied to sprint, it could very well not be tied to sprint, it is pretty much a “biological unrelated” mechanic, it’s just “adopted”.
> > How do you get to a power weapon or objective faster than your opponent when they have the exact same abilities?
>
>
> “Biologically unrelated” Last time I checked; you needed to Charge some while sprinting; you can’t otherwise, that’s called a melee attack. How would you design a Charge attack without sprint? please enlighten me on that.
I am of the thought that while having the ability to sprint you should have absolutely no offensive ability what so ever. I would love to see Spartan charge taken out of the game and fed to the birds.
But it if you wanted to keep Spartan charge it could work exactly the same way it currently does only without sprint. Just walk towards your enemy and hit melee in full stride to charge, I would personaly hate that though.
In another thread a poster suggested one possibility as a charged melee attack. Like hold down melee for a certain time period to Spartan charge.
I’m in favor of whatever stops rewarding players for running into enemies. That should never end well for anyone and sometimes Spartan charge allows for that
> “Biologically unrelated” Last time I checked; you needed to Charge some while sprinting; you can’t otherwise, that’s called a melee attack. How would you design a Charge attack without sprint? please enlighten me on that.
-A melee attack that thrusts you forward a few feet via thruster pack. Essentially already what it does now anyways.
-A melee attack where you charge it in place, sprint towards someone a few steps once its charged, then the animation stops after you either hit the person or have moved a certain amount of distance. Then there’s a long cooldown. So while “sprinting” would be a part of the attack, an actual sprint mechanic wouldn’t exist like it does now.
-A melee attack where you leap towards someone then are left in a vulnerable recovery state if you miss the hit.
I’m sure I could think of other ways to implement spartan charge (or similar) without implementing sprint itself.
> 2533274865607515;5065:
> > 2535440283237581;5022:
> > > 2533274865607515;5019:
> > >
>
>
> I don’t like the idea of choosing either faster shield regen or sprint because that could lead back into loadouts. We had both those options in Halo 4. Granted there were more options overall, but they were present. If players are given those two options they are either going to hate that feature, or ask for more options to expand the customization. I feel having weapons always up will most likely scratch the itch for most people, but I know it won’t do it for all.
>
> Honestly this is a really hard one to figure out. We have the tech to allow a colossal amount of new features that just weren’t available back in 2001, versus what makes the game truly halo.
Perhaps I didn’t explain the idea well enough, because I don’t see how you could draw a comparison to loadouts.
In my proposal, players would have the ability to switch between faster movement or faster shield recovery on the fly. No menu selections, no pick-ups, and no perks; just a toggle from one to the other with a button press. If you’ve played Overwatch, think of Lucio’s healing/speeding “Crossfade” ability being applied only to the individual (as opposed to the individual and nearby allies).
> 2535473635314008;5066:
> > 2533274849452225;5064:
> > > 2533274795123910;5061:
> > > > 2533274849452225;5060:
> > > > > 2533274819302824;5059:
> > > > > I constantly see people try to steer the direction of the discussion with random comments about how Spartan Charge and such are “the REAL problem”.
> > > > >
> > > > > One mechanic having negative impacts on the game doesn’t preclude other mechanics from also having negative impacts on the game.
> > > >
> > > >
> > > > Considering that you need to sprint in order to do a charge; the mechanics are related. How is it steering the conversation in another direction? Because I have a different point of view? I like Sprint for the most part, it really has not impacted on how I engage targets with my weapons or grenades. But Sprint has an impact on how I deal with my melee engagements, which has an effect on the Golden Triangle.
> > > >
> > > > That’s my issue with Sprint; it should not be a direct way to engage my target (with spartan charge) but it should also be used in how I deem fit in order to to get into a better position, get a power weapon faster then my opponent or get to an objective.
> > >
> > >
> > > Spartan Charge is only tied to sprint, it could very well not be tied to sprint, it is pretty much a “biological unrelated” mechanic, it’s just “adopted”.
> > > How do you get to a power weapon or objective faster than your opponent when they have the exact same abilities?
> >
> >
> > “Biologically unrelated” Last time I checked; you needed to Charge some while sprinting; you can’t otherwise, that’s called a melee attack. How would you design a Charge attack without sprint? please enlighten me on that.
>
>
> I am of the thought that while having the ability to sprint you should have absolutely no offensive ability what so ever. I would love to see Spartan charge taken out of the game and fed to the birds.
>
> But it if you wanted to keep Spartan charge it could work exactly the same way it currently does only without sprint. Just walk towards your enemy and hit melee in full stride to charge, I would personaly hate that though.
>
> In another thread a poster suggested one possibility as a charged melee attack. Like hold down melee for a certain time period to Spartan charge.
>
> I’m in favor of whatever stops rewarding players for running into enemies. That should never end well for anyone and sometimes Spartan charge allows for that
Well I agree with that train of thought, I like the melee/Assassination combat as it is; and I could argue that the Ground Pound is that charged melee attack that you speak of. But we could simply look at Sprint as a mechanic that has come of age due to the evolution of the FPS game space. We can all point to the legendary area shooters like Quake, Doom and Unreal Tournament but how can we judge older games and compare them to the ones that are coming out now?
I mean people point to CS:GO not having a sprint mechanic. All i have to say to that is the knife mechanic…you run faster with it out vs your primary weapon. Faster movement without access to your primary, what dose that sound like? I mean were kinda already seeing the next shift in movement in the FPS gamespace again with this “Freedom of Movement” BS with running on walls, Zero G combat, if you don’t think were not gunna see more of that crap…think again.
> 2533274819302824;5067:
> > “Biologically unrelated” Last time I checked; you needed to Charge some while sprinting; you can’t otherwise, that’s called a melee attack. How would you design a Charge attack without sprint? please enlighten me on that.
>
>
> -A melee attack that thrusts you forward a few feet via thruster pack. Essentially already what it does now anyways.
>
> -A melee attack where you charge it in place, sprint towards someone a few steps once its charged, then the animation stops after you either hit the person or have moved a certain amount of distance. Then there’s a long cooldown. So while “sprinting” would be a part of the attack, an actual sprint mechanic wouldn’t exist like it does now.
>
> -A melee attack where you leap towards someone then are left in a vulnerable recovery state if you miss the hit.
>
> I’m sure I could think of other ways to implement spartan charge (or similar) without implementing sprint itself.
A charged melee attack already exists: Ground Pound. A standing charged melee from the front would almost be pointless because of the time it would take to charge it in close range vs shooting or quick melee already in place…it sounds good on paper but in theory, you would die more often vs actually hitting someone with it…which is why you see Spartan Charge and how its implemented.
> 2533274849452225;5064:
> > 2533274795123910;5061:
> > > 2533274849452225;5060:
> > > > 2533274819302824;5059:
> > > > I constantly see people try to steer the direction of the discussion with random comments about how Spartan Charge and such are “the REAL problem”.
> > > >
> > > > One mechanic having negative impacts on the game doesn’t preclude other mechanics from also having negative impacts on the game.
> > >
> > >
> > > Considering that you need to sprint in order to do a charge; the mechanics are related. How is it steering the conversation in another direction? Because I have a different point of view? I like Sprint for the most part, it really has not impacted on how I engage targets with my weapons or grenades. But Sprint has an impact on how I deal with my melee engagements, which has an effect on the Golden Triangle.
> > >
> > > That’s my issue with Sprint; it should not be a direct way to engage my target (with spartan charge) but it should also be used in how I deem fit in order to to get into a better position, get a power weapon faster then my opponent or get to an objective.
> >
> >
> > Spartan Charge is only tied to sprint, it could very well not be tied to sprint, it is pretty much a “biological unrelated” mechanic, it’s just “adopted”.
> > How do you get to a power weapon or objective faster than your opponent when they have the exact same abilities?
>
>
> “Biologically unrelated” Last time I checked; you needed to Charge some while sprinting; you can’t otherwise, that’s called a melee attack. How would you design a Charge attack without sprint? please enlighten me on that.
In a Sprint-less game:
-Move forward at full momentum, hold melee button to charge a power meter (like that of the Rail Gun and Splaser), when meter is full you perform a Spartan Charge. Deviating from the forward full momentum instantly depletes the power meter.
Spartan Charge completely unrelated to sprint. They have just chosen to tie it to sprint.
> 2533274795123910;5071:
> > 2533274849452225;5064:
> > > 2533274795123910;5061:
> > > > 2533274849452225;5060:
> > > > > 2533274819302824;5059:
> > > > > I constantly see people try to steer the direction of the discussion with random comments about how Spartan Charge and such are “the REAL problem”.
> > > > >
> > > > > One mechanic having negative impacts on the game doesn’t preclude other mechanics from also having negative impacts on the game.
> > > >
> > > >
> > > > Considering that you need to sprint in order to do a charge; the mechanics are related. How is it steering the conversation in another direction? Because I have a different point of view? I like Sprint for the most part, it really has not impacted on how I engage targets with my weapons or grenades. But Sprint has an impact on how I deal with my melee engagements, which has an effect on the Golden Triangle.
> > > >
> > > > That’s my issue with Sprint; it should not be a direct way to engage my target (with spartan charge) but it should also be used in how I deem fit in order to to get into a better position, get a power weapon faster then my opponent or get to an objective.
> > >
> > >
> > > Spartan Charge is only tied to sprint, it could very well not be tied to sprint, it is pretty much a “biological unrelated” mechanic, it’s just “adopted”.
> > > How do you get to a power weapon or objective faster than your opponent when they have the exact same abilities?
> >
> >
> > “Biologically unrelated” Last time I checked; you needed to Charge some while sprinting; you can’t otherwise, that’s called a melee attack. How would you design a Charge attack without sprint? please enlighten me on that.
>
>
> In a Sprint-less game:
>
> -Move forward at full momentum, hold melee button to charge a power meter (like that of the Rail Gun and Splaser), when meter is full you perform a Spartan Charge. Deviating from the forward full momentum instantly depletes the power meter.
>
> Spartan Charge completely unrelated to sprint. They have just chosen to tie it to sprint.
Unrelated? If it’s tied to sprint like you said; then it is related. You have to sprint to charge; how is it not related then? Halo 5 HAS SPRINT, so your point is hypothetical.
> 2533274849452225;5072:
> > 2533274795123910;5071:
> > > 2533274849452225;5064:
> > > > 2533274795123910;5061:
> > > > > 2533274849452225;5060:
> > > > > > 2533274819302824;5059:
> > > > > > I constantly see people try to steer the direction of the discussion with random comments about how Spartan Charge and such are “the REAL problem”.
> > > > > >
> > > > > > One mechanic having negative impacts on the game doesn’t preclude other mechanics from also having negative impacts on the game.
> > > > >
> > > > >
> > > > > Considering that you need to sprint in order to do a charge; the mechanics are related. How is it steering the conversation in another direction? Because I have a different point of view? I like Sprint for the most part, it really has not impacted on how I engage targets with my weapons or grenades. But Sprint has an impact on how I deal with my melee engagements, which has an effect on the Golden Triangle.
> > > > >
> > > > > That’s my issue with Sprint; it should not be a direct way to engage my target (with spartan charge) but it should also be used in how I deem fit in order to to get into a better position, get a power weapon faster then my opponent or get to an objective.
> > > >
> > > >
> > > > Spartan Charge is only tied to sprint, it could very well not be tied to sprint, it is pretty much a “biological unrelated” mechanic, it’s just “adopted”.
> > > > How do you get to a power weapon or objective faster than your opponent when they have the exact same abilities?
> > >
> > >
> > > “Biologically unrelated” Last time I checked; you needed to Charge some while sprinting; you can’t otherwise, that’s called a melee attack. How would you design a Charge attack without sprint? please enlighten me on that.
> >
> >
> > In a Sprint-less game:
> >
> > -Move forward at full momentum, hold melee button to charge a power meter (like that of the Rail Gun and Splaser), when meter is full you perform a Spartan Charge. Deviating from the forward full momentum instantly depletes the power meter.
> >
> > Spartan Charge completely unrelated to sprint. They have just chosen to tie it to sprint.
>
>
> Unrelated? If it’s tied to sprint like you said; then it is related. You have to sprint to charge; how is it not related then? Halo 5 HAS SPRINT, so your point is hypothetical.
Yes, they are unrelated because one can exist without the other. They have just chosen to link them together.
As I just provided a way for Spartan Charge to exist without sprint, which you asked for.
They could even use that solution in Halo 5 had they wanted to, and not required you to sprint.
> 2533274795123910;5073:
> > 2533274849452225;5072:
> > > 2533274795123910;5071:
> > > > 2533274849452225;5064:
> > > > > 2533274795123910;5061:
> > > > > > 2533274849452225;5060:
> > > > > > > 2533274819302824;5059:
> > > > > > > I constantly see people try to steer the direction of the discussion with random comments about how Spartan Charge and such are “the REAL problem”.
> > > > > > >
> > > > > > > One mechanic having negative impacts on the game doesn’t preclude other mechanics from also having negative impacts on the game.
> > > > > >
> > > > > >
> > > > > > Considering that you need to sprint in order to do a charge; the mechanics are related. How is it steering the conversation in another direction? Because I have a different point of view? I like Sprint for the most part, it really has not impacted on how I engage targets with my weapons or grenades. But Sprint has an impact on how I deal with my melee engagements, which has an effect on the Golden Triangle.
> > > > > >
> > > > > > That’s my issue with Sprint; it should not be a direct way to engage my target (with spartan charge) but it should also be used in how I deem fit in order to to get into a better position, get a power weapon faster then my opponent or get to an objective.
> > > > >
> > > > >
> > > > > Spartan Charge is only tied to sprint, it could very well not be tied to sprint, it is pretty much a “biological unrelated” mechanic, it’s just “adopted”.
> > > > > How do you get to a power weapon or objective faster than your opponent when they have the exact same abilities?
> > > >
> > > >
> > > > “Biologically unrelated” Last time I checked; you needed to Charge some while sprinting; you can’t otherwise, that’s called a melee attack. How would you design a Charge attack without sprint? please enlighten me on that.
> > >
> > >
> > > In a Sprint-less game:
> > >
> > > -Move forward at full momentum, hold melee button to charge a power meter (like that of the Rail Gun and Splaser), when meter is full you perform a Spartan Charge. Deviating from the forward full momentum instantly depletes the power meter.
> > >
> > > Spartan Charge completely unrelated to sprint. They have just chosen to tie it to sprint.
> >
> >
> > Unrelated? If it’s tied to sprint like you said; then it is related. You have to sprint to charge; how is it not related then? Halo 5 HAS SPRINT, so your point is hypothetical.
>
>
> Yes, they are unrelated because one can exist without the other. They have just chosen to link them together.
> As I just provided a way for Spartan Charge to exist without sprint, which you asked for.
> They could even use that solution in Halo 5 had they wanted to, and not required you to sprint.
I understand that your providing a way to charge without sprint, however saying that its not related to Sprint is ignorant due to the fact you need to be sprinting in order to compete the charge in Halo 5. In the system that it is implemented in; They are related. Your way at this point is an idea that is not in the game. if your still sprinting in order to accomplish the same mechanic then in either case they are related.
But either way, you need to sprint to charge an opponent…even if sprint is not a major mechanic to the game so although you are delivering an alternative, your still sprinting…and your still charging which means the same problem still exists.
My only issues with sprint is that it dose not have a duration and having spartan charge in the game. Having CONSTANT sprinting is the problem in my opinion.
This argument is becoming pointless no ones going to listen and nothing’s going to change unless the community can come together and agree on a solution that satisfies both parties.
Yet again -Yoink!- off another section of the fanbase to appease the other isn’t the answer, and that line of thinking isn’t going to get us anywhere.
> 2533274921982810;5076:
> This argument is becoming pointless no ones going to listen and nothing’s going to change unless the community can come together and agree on a solution that satisfies both parties.
>
> Yet again -Yoink!- off another section of the fanbase to appease the other isn’t the answer, and that line of thinking isn’t going to get us anywhere.
But that is what likely is going to happen. If sprint dose get removed, you are alienating part of the community that likes having it. Your never going to make everyone happy New and Old players alike. But this is such a heated topic that now that the Genie is out of the bottle; this debate will continue.
I’m an old Halo player that likes sprint; but I don’t like how it functions. Some sort of middle ground dose need to be obtained.
> 2533274849452225;5077:
> > 2533274921982810;5076:
> > This argument is becoming pointless no ones going to listen and nothing’s going to change unless the community can come together and agree on a solution that satisfies both parties.
> >
> > Yet again -Yoink!- off another section of the fanbase to appease the other isn’t the answer, and that line of thinking isn’t going to get us anywhere.
>
>
> But that is what likely is going to happen. If sprint dose get removed, you are alienating part of the community that likes having it. Your never going to make everyone happy New and Old players alike. But this is such a heated topic that now that the Genie is out of the bottle; this debate will continue.
>
> I’m an old Halo player that likes sprint; but I don’t like how it functions. Some sort of middle ground dose needs to be obtained.
I agree, I’ve seen anti sprint people even reject the idea of a classic playlist, because the game shouldn’t have sprint, end of. That train of thought hasn’t gotten them anywhere the last 5 years why would it now. It needs a proper discussion not this is why, this is my opinion, and that’s it. Like you say a middle ground needs to be found.
Sprint is a mainstream of games today.
I really don’t see why people have to argue whether an ability should be taken out of should stay in. It’s understandable that some of the older vets of halo could argue that sprint shouldn’t be in halo but remember if you look at newer generations of players they are more used the fast paced combat not slow. So game devs are trying to appeal not only newer generation gamers but also the older ones.
> 2533274921982810;5078:
> > 2533274849452225;5077:
> > > 2533274921982810;5076:
> > > This argument is becoming pointless no ones going to listen and nothing’s going to change unless the community can come together and agree on a solution that satisfies both parties.
> > >
> > > Yet again -Yoink!- off another section of the fanbase to appease the other isn’t the answer, and that line of thinking isn’t going to get us anywhere.
> >
> >
> > But that is what likely is going to happen. If sprint dose get removed, you are alienating part of the community that likes having it. Your never going to make everyone happy New and Old players alike. But this is such a heated topic that now that the Genie is out of the bottle; this debate will continue.
> >
> > I’m an old Halo player that likes sprint; but I don’t like how it functions. Some sort of middle ground dose needs to be obtained.
>
>
> I agree, I’ve seen anti sprint people even reject the idea of a classic playlist, because the game shouldn’t have sprint, end of. That train of thought hasn’t gotten them anywhere the last 5 years why would it now. It needs a proper discussion not this is why, this is my opinion, and that’s it.
You can point to every Halo game ever made and say that, regarding whatever was added. Halo4/Reach it was load outs, Halo 3: equipment, Halo2 Duel Wield and now Sprint in Halo 4/5. Point is that the game is going to have new additions to it; everyone takes ideas from each other and has their own spin on it.
Truth is Halo has been the one game that sticks to its fundamentals best, while progressing with new mechanics that are more like tweaks compared to full on additions. An example was the load outs, having BR Starts an option in the majority of game modes was great, but also having the choice to take an AR was also welcome plus all the real power weapons were still pickups and not a part of it. It was a little overboard as I felt it had too much choice (Plasma pistol as a loadout weapon…nough said). I’m not advocating that they return…but at least give me an option between the AR or BR at least, choice is not a bad thing (WarZone i felt solved this problem).
Point is the genie is out of the bottle; its in the game (load outs did survive in halo 5, just not in arena) so what were likely going to see in the future is another tweak to an existing mechanic and this debate, like the game will also be a tad different.